Valve Responds to Steam Territory Deactivations
An anonymous reader passed us a link to Shack News, which is reporting on official commentary from Doug Lombardi of Valve about the international Orange Box code problem we talked about yesterday. According to Lombardi, the folks who bought copies of the game from a Thai gaming store are pretty much out of luck. They'll need to buy a local copy to have a working version. That said, they should be able to replace the old code with a new one. "'Some of these users have subsequently purchased a legal copy after realizing the issue and were having difficulty removing the illegitimate keys from their Steam accounts,' added Lombardi. 'Anyone having this problem should contact Steam Support to have the Thai key removed from their Steam account.'"
What about those that were and are in regions of the world where importing software is allowed like Australia?
"Some of these users have subsequently purchased a SECOND legal copy after realizing the issue and were STILL having difficulty" Fixed that for Doug.
Property is theft.
So this basically confirms what we've already read: that you've lost the cash you spent on a foreign key. The only significant part is that they're providing an avenue to replace your invalid key with a valid one.
The differences between the releases of the same software in different countries will always exist... think about what Westerners would say if more knew that Korean WoW players got to keep their beta characters! So, sorry you lost your cash. Hard lesson learned.
You know, I just have to point out that if they were selling copies of the game in Thailand for cheap enough that its ultimately cheaper to import it, they should probably just offer the game for the cheaper price here.
Of course, it doesnt work that way. They know they can soak the game hungry and comparitivly rich american public for wads of cash, so they sell it here at an excessive markup, and in poorer nations at a price thats more realistic for that location. This is pretty much the only reason anyone has for regional locks such as this.
Greedy bastages.
And Digital Restrictions Management will fuck you over every single time. Consumers aren't allowed to go global. Too much power. Keep the little guy down.
SO DON'T BUY SHIT WITH DRM!
Only console companies have been doing this same game region lock-out for YEARS. I don't see you complaining about that.
Region locking is the bane of my existence. I just want to study some Japanese but now I have to buy two different DVD players, two different Wiis, two different residential addresses for my Steam account...
Once you start despising the jerks, you become one.
Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
I have read that in Australia, "region coding" (ala DVDs) has been ruled illegal. Some people have gone so far as to claim that is illegal to sell a region-locked DVD-player there. Since this is slashdot, I'll let someone else actually dig up a citation for or against that claim. Should only be a few more minutes...
When information is power, privacy is freedom.
That, in addition to the class action suit for not being able to use the software they lawfully purchased, of course.
Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
Why cant you have two keys?
If you have legally purchased a Thai key, why do they want to take it away from you? What happens if you move to Thailand? Can you call Valve up and ask for your key back?
Can't believe people are actually trying to justify Valve's decision
They do complain, but the difference is that it's made plenty clear (generally anyway) that imported games will not play on your domestic console. This is in stark contrast to the Thai copies of Orange Box, which worked JUST FINE, but were LATER deactivated by Valve. So there's the anger that something that was reasonably legitimate has been banned, and owners were affected *retroactively*
Maybe I'm old-fashioned, but I imagine it's reasonable for Valve to quick fucking with products people paid good money for and breaking things via remote control just because they're greedy. So a product moved across a national border or an ocean or whatever -- big deal. Happens all the time and that's the nature of the modern world. The copy from India or Taiwan or whatever was legal and I'm sure Valve would prefer that it stay far, far away from the more profitable countries (so as to not illustrate the price disparity) but that's not reality.
Put simply: The customer bought something from an authorized vendor; there was an exchange of good for payment. Give them their game, Valve, or return them their money. Anything less makes you a common thief. End of story.
From Valve: "'Some of these users have subsequently purchased a legal copy"
Of course the original copy was also legally purchased as well. It's just that some consumers balk at differential pricing.
Just curious. Are you also against reimportation of 'cheap' medicines from foreign markets back to the US?
You have said that Americans should pay more because they can. What about wealthy foreigners in otherwise poor countries. Are they taking advantage of the local market forces? Should poor Americans get a price break because they are penalized by being in an expensive market?
Now (and here's where it gets interesting...) what if the product isn't software? Pharmaceutical companies make most their profits in the US, to subsidize the socialized ("free") medicine in the rest of the world. But notice they get mighty pissed off if someone reimports their medicines from somewhere "cheap" back to the States. You see, they're still getting paid, but not as much as they want and the business plan depends on these artificial boundaries, even though the world is becoming less divided and more accessable thanks to technology. IOW, their business model is becoming antiquated. So they must either fight for more artificial boundary enforcement, or raise the prices elsewhere+lower them in USA.
Your thoughts?
You've never worked in the service industry have you? If you seriously think that a corporation will take the time and effort to check the account logs of where, when and for long you've used their service, you're woefully naive. Internet connections from U.S. military bases in foreign countries run through a labyrinth of routers, proxies and firewalls, you think Joe Average working the phones at Valve is going to make the distinction? Simply raising that issue alone would raise hell in the media. "U.S. soldier fighting overseas robbed by U.S. corporation!"
But the move on Valve's part is just f-ing crooked, if you ask me.
Penalty boycott box for Valve, for me.
Yes, I am a smart ass; it's better than the alternative.
Its like : "Thailand gets lower prices because there is a piracy problem there." So in order to get better prices, you say we need to go to Pirate Bay a bit more?
"International editions" can be purchased brand new for less than half of the price you'd pay at the college bookstore.
Nonsense! An EULA can be called an "Agreement" all day long and that doesn't make it hold water. There are two big things at play here - one, the need for a meeting of the minds, and two, the assumed rights of a consumer who buys something. EULAs don't have the force of binding contracts because you don't sign them before you fork over the money, and you don't sign them before the store hands you the box.
I live in a country that is not my native language, I wish to purchase products in MY NATIVE LANGUAGE. I have to import a lot of stuff for this reason. I may have no other choice than to no longer purchase their product if they block this. Good luck doing this in Europe also where free trade is REQUIRED.
http://www.rense.com/general79/wdx1.htm
Importing a console from the game's origin country (usually Japan) allows you to play said game. Importing a PC from Thailand does not allow you to play Thai Orange Box.
Illegal is not the same as criminal, so he doesn't accuse them of being criminals. Merely lawbreakers. It is unlikely but possible that the people who bought and installed the Thai versions thereby broke the law. The law in question would then be contract law, and it would depend on the interpretation and binding power of the EULA.
Ah, a PS3 fanboy, obviously. Congratulations - you're an idiot.
That said, you have a point about HL2's story.
So a product moved across a national border or an ocean or whatever -- big deal. Happens all the time and that's the nature of the modern world. The copy from India or Taiwan or whatever was legal and I'm sure Valve would prefer that it stay far, far away from the more profitable countries (so as to not illustrate the price disparity) but that's not reality.
No. Valve sold lower value products at lower prices. Why were they lower valued? Because they were region locked to Thailand and Russia. Higher valued products that work in the US and EU are sold at higher prices.
Put simply: The customer bought something from an authorized vendor; there was an exchange of good for payment. Give them their game, Valve, or return them their money. Anything less makes you a common thief. End of story.
No. The deal finders mistook a lower valued version for a higher valued version. Or perhaps the deal finders were scammed by middlemen who misrepresented the products. These deal finders now understand the phrase "a deal that is too good to be true". When you engage in such deals you should not be surprised to find that you have bought stolen or counterfeit goods. Yes, counterfeit. If the locked Russian/Thai version was sold to US/EU customers then it is counterfeit, a misrepresentation, much like a 2.4 GHz CPU that is remarked as a 3.0 GHz CPU.
I don't know the international laws, but in the EU it is absolutely legal to buy a new car in another country and reimport it (and sometimes save a lot of money in the process). Why should software from Valve be an exception?
Then you're not looking hard enough, because some of us, at least, are complaining. Hell, I haven't owned a console since the SNES, mostly for this reason (along with the persecution of modchip makers, licensing requirements for games, and Nintendo's infamous historic censorship). And if I'd been old enough to understand these issues back then, I probably wouldn't even have an SNES either.
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
No complaining there. People just get modchips to play region locked games, then realize that they can use those mod chips to play copies, then stop buying games altogether.
Without region locks, a lot of people wouldn't have gone out of their way to get modchips. They got modchips because they wanted to play some ultrasuperspecialawesome game that isn't available in their region yet, that they could play a copy of it instead of importing it is a benefit. Then they learned just how easy it is to get access to the copies and then the end for buying games came.
I'm fairly sure that a lot of console game copying is due to region locks.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Also Valve has no responsibility to refund those people, they didn't get ripped off by Valve, they got ripped off by the shoddy sellers on eBay. IMO, the latter ones should be sued and ... stoned.
Anyway, you are right that Valve shouldn't ban those people, but as Doug said, if you've any problem contact Valve support.
So, I don't get to buy my software where I want to buy it? Ok, I'll just download a cracked version of the valve software I want from somewhere and valve can forget about any of my money heading their way... ever.
... Ah, so if you buy a copy in Russia or Thailand, you're buying an "illegal" copy? Well, that clears that up, then.
my, what drama
enforce than it makes them? I understand they are protecting the rights of distributors and their rights across borders. Hell there could be some stupid trade laws that actually cause fines to be applied to sales across certain borders. Still I wonder if the enforcement costs outweigh the profit per sale, not counting lost customers.
Still, as before, I am amazed at how much people will go out of their way to save twenty bucks or so while sporting 2K gaming machines.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
This whole thing smacks of a blatant WTO violation to me.
You are not allowed to restrict products to sale in a given region. This is the whole purpose of WTO treaties. It is what allows the US to sell it's food internationally and to import international goods.
The WTO are who brought down the MPAA region codes. They could do the same to Valve.
what happens if you live in thai or russia, buy the game there, play there, then move to US
I love Steam. It allows me to buy software directly from the low-cost country in which it's produced and "import" into mine, where costs are significantly more expensive. I paid $45 for the orange box, the retail price is $70 here.
Before going into a rant about Steam screwing people over, it's best to consider all angles. For us here in Europe, Steam is one of the best publishers, as they don't enforce the outrageous price markups that everyone else does. Sony for example, sell an inferior version of the PS3 (most PS2 games don't work) for over $700 here.
...because it states the limitation right there on the friggin' box. If it didn't, you'd have a point.
Regardless if that's right (it isn't by the way) you spout off your big mouth.
Well fine, if you don't like the company, or the product, just don't buy it.
But nooooo, you are going to copy the game and play it anyway. That makes you a hypocrite. That's morally detestable.
Your comparison is a horrible one; the Mig 29 would not be legal for you to buy here, either, due to weapons restrictions. You could just as well say that you weren't allowed to import all that pot you bought in Amsterdam to the US.
Your example has nothing to do with it being from a foreign country. It is all about legality of the product in this country.
If you only save $4-5 buying something from overseas, 99.9% of people will just pay the couple of extra bucks to get it without having to worry about international shipments, customs, etc. It's when the price becomes $15+ difference that you really see people start considering this.
If Valve really wants to limit cheap-ass copies to particular regions, then they shouldn't put boxes into stores there; they should sell to those regions exclusively via direct-sale through Steam or their website - that way, they can check IPs as the purchases are made, and not have to worry about pissing people off like this.
The "infringement of the exclusive right" is the exact same wording as what makes piracy illegal. It is no better to import without permission than to download it illegally. The listed exemptions only apply in cases where you have it in your baggage when returning from another country.
The law sucks, but it is definitely illegal and those who import are criminals.
"Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
They want to pretend like software is a good, something that is sold up front, whine it is convenient to them, but a service when it's not. If it is a good, and they seem to treat it as such, then there should be nothing preventing any importing, resale, or anything like that. Globalization has pluses and minuses for not just consumers but businesses as well. One of those is that if you sell something cheaper in one part of the world, someone can import it to another part. If they don't like that I'm sorry, but that it how it works. You can see the effects of it on a site like uexcell.com.com where you can extremely cheap goods from China.
be able to say "Well you can't export OUR product." Sorry, globalization is good and bad for everyone, you need to deal with that.
Perfect analogy. Insightful indeed.
It doesn't make it morally correct though!
May I be the first to say, "What the fuck are you all talking about? You can't use an orange box that you bought to use on your steam valve? What The Fuck?!
I bought Half-life 2 via Steam, and at the time, I was really happy with the experience. Buying a hot new-release game from the comfort of my chair, and the conversion from $US to Australian dollars meant that it was actually quite cheap.
But then a year or so later, I suffered a prolonged internet outage. At the time I was well addicted to World of Warcraft and thus was jonesing for a gaming fix. "I know! I'll bust out Half-life 2, get some single-player action!". No. While I gather that it is possible to configure it to run offline (although I never succeeded, neither then nor since), it is NOT possible to set it up that way without connecting to the Steam servers. i.e., if you have an unexpected internet outage, it is NOT possible to play the single-player game you spent a bunch of money on.
So screw you Valve. You took my money and gave me a broken product. I bought Half-life, I bought Opposing Force, I bought Blue Shift, I bought Half-life 2. And that's it. You'll never see another cent from me as long as you continue these acts of hostility towards your paying customers in the name of fighting piracy.
Ok, this is very hard math now so I hope you can follow.
Assume you, as a (not in thailand nor russia)er make enough a year to spend each year the monney on
- a DX8 capable PC
- 20 50$ games
You will probably spend this monney differently anyway, but this is what you can do
Well, for this market, it will be like this:
- a DX8 capable PC every three or four years
- about 3 50$ games a year
There... is the argument adding up already ?
In NZ it's illegal to sell region-locked devices. Anything sold in the country by law has to be region free.
I'm not trying to harangue you about it, but what other solution is there to the problem of intangible ownership? You can theoretically download HL2 onto any number of your friends' machines, take them offline, and then go to town. Fighting piracy becomes a much bigger beast when people can legally download the game already.
Either way, not long ago (sorry I don't know exactly when it was enabled) Steam started allowing Offline Mode. At least, it did the last time I tried to play without an internet connection, although I think it does a check to make sure that your PC was the last one to connect to that steam account.
Obviously Valve will do whatever they feel they must to fight piracy, but come on, relative "ease" or "difficulty" ceased to be an issue when anyone in the world could type "Half-life episode 2 torrent" into Google and instantly find a source for a pirated copy. Being able to legally download the game has no bearing.
And yeah, like I said, I know Steam does allegedly have an Offline Mode. But it involves being Online to switch to that mode (so it's only useful for planned outages, like for taking laptops away from the network), and also, frankly, I tried it again after posting in this thread, and I just could not make it work. Followed Valve's instructions to the letter but attempting to start Half-life 2 without a network connection still gave a "This operation cannot be completed when Steam is in offline mode" error.
I'm sure it could be coaxed into working with some assistance from Valve's tech support. But sorry, it's a broken product which they have deliberately broken in the name of fighting piracy (hmm I wonder how the 7000 people connected to the first torrent Google revealed are getting on right now?) and my dollars have voted by staying in my wallet. I look forward to seeing more stories like this one regarding more miseries Valve have brought upon themselves with Steam.
Lets say you have 100,000 units of either Half Life 2 or Extend Life Double to distribute in Thailand or Africa. You sell them at the local market clearing price (i.e. the highest price at which all will be sold) or, if you're feeling exceptionally generous and haven't taken econ 101, you sell them below the market clearing price. Who bought them?
Scalpers bought them.
Its obvious -- they have the organization and financial incentive to buy as many units as they can get their hands on and sell them to (relatively speaking) rich Western clients who are looking to exploit the price differential. A scalper who lives next door to a clinic selling AIDS drugs at 10% of the price in New York might as well be living next to a a field full of high-quality pre-processed heroin, EXCEPT he won't get jailed for purchasing or selling it and the price-per-ounce is probably higher. He should get every scrap of money he can get his hands on, buy as much as possible, sell it, and then repeat the process until the source is exhausted. And he will.
If you institute a one-per-customer rule, he will use straw buyers. (Like the Japanese PS3 launch had many scalpers using Chinese foreign exchange students -- now imagine that in a country where a Chinese foreign exchange student's salary for one day would feed a family for a year.) He'll bribe the doctor, the warehouse staff, the govermental authorities, the WHO volunteers, anyone he needs to. If push comes to shove, he'll link up with the local criminal element and take the legal heroin by force. (Not a joke -- if you distribute AIDS drugs in Africa, you need more armed guards than a bank. Who cares about the paper in the bank, you are holding something that actually has market value.)
Help poke pirates in the eyepatch, arr.