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Today's Gamers, Tomorrow's Leaders?

slash-sa writes "Video games have become problem-solving exercises wrapped in the veneer of an exotic adventure. In today's fast and rapidly-changing business environment, the strategic skills they teach are more important than ever. From realistic battlefield simulations to the building of great nations, from fantastic voyages through worlds of mythology to conquering space, "Generation G" could well offer the answer to unlocking great 21st century strategists and leaders."

16 of 245 comments (clear)

  1. played online games much? by timmarhy · · Score: 5, Insightful

    If these people are the best and brightest we are fingered. play WoW sometime and you'll see.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:played online games much? by LiquidCoooled · · Score: 5, Funny

      LEEEROOOOOOYYY JEEEENNNNKIINNSS for president!

      Actually, the way he blundered in to the mission reminds me of someone.
      GW Bush doesn't have a warcraft account does he?

      --
      liqbase :: faster than paper
    2. Re:played online games much? by javakah · · Score: 5, Insightful

      Except that this is not unrealistic. Just as in WoW, the world has plenty of idiots.

      WoW is not necessarily bad leadership experience when you get into organizing raids.

      Some notable leadership experience from WoW raids:

      1. Learning how to pick team members. This includes avoiding the tons of idiots out their and fostering relationships with competent people. Additionally it forces you to figure out what skill sets are needed and available at a given time, and for you to know how different people work together.

      2. Planning. Large raids take some work for getting people willing to work on a project (the raid), and do not come together instantly. You must plan out ahead of time when you are going to do things to allow people to work it into their schedule.

      3. Evaluation of goals and performance. If your project (raid) fails, you must take a step back and figure out what went wrong and to come up with a strategy to avoid that problem.

      4. Dealing with underperformers with tact. Yes, there are some people who just aren't quite holding up their ends of things. Sometimes they are just bad players who don't care, who should perhaps not be a part of your team anymore. Other times however, they desperately want to do better, but aren't sure. In such situations, as in life, you need to sit down with them in a non-confrontational way and talk about the problem, and work with them on how to improve. As in life, the individual and the team will improve.

      5. Dealing with team morale. Things don't always go well, but you almost always have to see some good aspects of what the team is doing to let the team know that (while at the same time identifying ways to improve). When the team does a good job, you need to make sure they know that you know that they did a good job.

      6. Dealing with life conflicts. People have (hopefully) lives outside of WoW, as they have lives outside of work. You have to understand that situations come up, and people can't always be where they have said they will be. At the same time, there has to be consequences for people who are complete flakes.

      So, I'm not sure that WoW is actually a bad leadership training ground.

    3. Re:played online games much? by Penguinisto · · Score: 3, Funny
      I can see it now... the typical gamer prez addressing congress:

      "Ladies and Gentlemen of Congress, I come to you with a heavy heart. The {insert country here} have just attacked {tiny little country}, a small, peaceful nation with a great and long heritage whom we have sworn to protect by treaty. I come to you today to ask of you something that may cost us dearly in blood and treasure, but it must be done!"

      "I ask you to authorize a Declaration of War. I ask you to allow our troops to pwnz0r the bitches, to be in their factories killin' their d00dz, and to unleash the righteous Zerg Rush of justice! It is our destiny to LOLZ at the n00bz, who have shown the audacity to utilize their aimbots and wallhacks of evil upon an innocent populace!"

      "I will not lie to you. It will not be easy. But with the skillz, with the tenacity, and with a few tricks up our sleeves, our troops will come home in glorious victory, and our friends in {tiny little country} will be showerin' the eternal props at us. We shall be putting the deagle to the heads of those evil, heartless camping bastards in {insert country here}! We will never abandon our friends! We must do what is right. Thank you."

      /P

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    4. Re:played online games much? by carpe_noctem · · Score: 4, Funny

      You forgot...

      7. Outsourcing. Why bother gaining your own experience, weapons, and gold, when you can pay some chinese hack to do it for a fraction of the cost!

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
  2. political gaming career by LiquidCoooled · · Score: 4, Funny

    Congratulations, you made it to the Senate.
    Unlocking funds.

    Congratulations, you made it into the White House.
    Unlocking interns bras.

    Congratulations, you became president.
    Unlocking WMD.

    --
    liqbase :: faster than paper
  3. I for one ... by JeepFanatic · · Score: 4, Funny

    welcome our pasty-white girlfriend-less overlords.

  4. That's all well and good... by The_Mystic_For_Real · · Score: 4, Insightful

    Maybe video games teach problem solving skills, but equally important in the business world is paying attention to things that aren't an orgy of colors. In the end problem solving only comes after analysis, and video games aren't teaching that.

    --

    _____

    Thank you.

    1. Re:That's all well and good... by hitmark · · Score: 3, Funny

      male's creating female avatars in mmo's to get free gifts?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  5. Suspension of disbelief by BadAnalogyGuy · · Score: 4, Insightful

    The idea that you can train someone to disassociate the "person" from the "target" is well known and well applied in the modern military. Especially in the modern American military where nighttime raids are carried out in pitch darkness with only moving infrared blips representing the fleeing victims of computer-guided missiles, such disassociation has reached a very high level.

    By getting kids into games earlier, and especially into games which allow multiple "lives" with very little cost for respawn, we can teach them to better separate their feelings towards others from their actions.

    I can see only good things for military planning and warmaking coming from this.

  6. Not all games are a riot of colours and violence by zevans · · Score: 3, Insightful

    Yet for some reason after only 11 comments the dicussion is already focused on these... what does this tell us about the slashdot readership?

    OTOH, I for one welcome our BFG-toting million-polygon new overlords.

    Hmph, I might change my title from Services Director to Services Masterchief.

    --
    "... and more and more now there are all kinds of electronic goodies available" -- Pink Floyd 1972
  7. Curious, why don't you mention the other way by SmallFurryCreature · · Score: 4, Insightful

    Calling your enemies dogs and infidels, inferior beings who deserve to die because God said so? That has worked very well in the past and is still actively used.

    Getting your own side to view the enemy as less then human, yeah lets blame that on the americans and video games, it is not like that hasn't happened since mankind decided there was US and THEM.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  8. Re:My problem with this... by nine-times · · Score: 3, Insightful

    Agreed. The idea that you'll learn to problem-solve from gaming might be a bit off. Besides the save/reload thing you mentioned, there's the fact that games usually have you solve problems using set methods. There is a set way to solve a puzzle, and there's a set way to kill the monster.

    When you have to solve real problems, you start to figure out that there aren't clear solutions laid out for you. Usually, there isn't "a solution", but instead an infinite number of possible partial solutions, none of which solve the problem entirely, all of which introduce new problems, and none of which are all that certain to work. You just have to pick the one that you think is best, and hope that your judgement is good.

    I'd agree that puzzles are good for keeping your brain active. I'd agree that games can help teach strategy. But as for problem solving skills, often enough you need someone who can "think outside the box" (I know it's a cliché, but it's true!). Games usually teach you specifically to think inside the box and follow the set rules, so I'm just not so sure it's good training for problem-solving.

  9. But is that because of WoW by SmallFurryCreature · · Score: 3, Informative

    Or were you already a leader type?

    Cause and effect, did WoW make you a good leader because you were a succesfull guild leader OR where you a succesfull guild leader because you were already a good leader?

    Winning the olympics improves your condition, why yeah, but some might say that having an excellent condition comes BEFORE you win the olympics.

    I must admit, I like PUG's (Pick up groups, grouping with strangers) because they can be a lot of fun to see how different people play. You get some amazing idiots. The biggest I am currently faced with is pulling in Lotro. The hardest quests in Lotro don't require pulling, you are clearing an area, not trying to kill X of Y. Since the enemies are either far enough apart to not alert each other, OR so close you pull everything anyway, the best attack is to charge in with melee.

    There is another reason for this. In LOTRO hunters are NOT good at melee. They are very good at damage, in fact they are the primary nuke class. This means that if a hunter pulls and criticals that the guardian (tank) has a hell of a job getting agro back. Meanwhile the minstrel (healer) has to spam heal to keep the hunter alive, creating even more agro.

    Worse, most mobs in LOTRO consist of melee AND ranged, YOU CAN'T PULL RANGED, they simply shoot back. Ranged damage is often far more lethal, especially since a lot of people are incapable of spotting it. Most guardians can see it if a enemy starts beating up the support players but are unable to spot if they are being killed very fast by a hail of arrows.

    Worse, the guardian and champion who both like enemies to be clumped together now got to pull the melee of the puller, then run to the archer to force it in melee mode, hoping the melee stays on them

    DO NOT PULL

    DO NOT PULL

    DO NOT PULL

    It is fun to see the players that know this, who have managed to learn that NOT all games play the same and when a certain tactic should be used and when it should not.

    But I very much doubt that MMO's can teach you this. The reason? I seen to many player who sucked at level 1 and still suck at level 50. The good ones just stay good.

    You can see a similar thing in IT, while the number of people who grow up with computers is on the increase, the number of people who actually know how they work is decreasing. It is getting almost impossible to hire developers who REALLY understand programming. I have had to deal with programmers who didn't even understand basic logic. They could use it, but only as long they got it right by accident, they could not spot bugs introduced by logical errors. The most bizarre case had to do with 0 == false. That does NOT mean 1 == true. Even if you accept that it sure as hell don't mean true == 1.

    Let me just confirm my suspicion with you, do you in real life before you started working take the leadership role in say your class? A club? I think so.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  10. Overheard at the future UN... by ToxicBanjo · · Score: 4, Funny

    Great Britain Representative: That "AssMan24" is just a pathetic camper! Look at him! Camper!

    Russian Delegate: In Soviet Russia Base Camps You! Hahaha... I AM THE ASSMAN!

    US Appointee: Fucking nubs, you better turn on teh ha40rs cuz I'm gunna pwn you all next round!

    UN President: Hey! No talk of hacks! I'm demorecording this and it will be reviewed. If I see any sign of cheating your entire team will be banned from competition!



    Yep... it's going to happen.

    --
    There are only 10 kinds of people in the world. Those that understand binary and those that don't.
  11. Were chess players yesterday's leaders? by dpbsmith · · Score: 4, Insightful

    Chess has been a popular metaphor for war, life, strategic thinking, etc. for centuries, but I don't recall many national leaders drawn from the ranks of the Laskers, Capablancas, and Fischers.

    Football (both U. S. and Rugby) are often thought to be good training for leadership. Arthur Wellesley, first Duke of Wellington, famously did not "The Battle of Waterloo was won on the playing fields of Eton," but even if he had, I don't think there's much evidence for correlation between football prowess and skill at national leadership.

    As with football, to the extent that video gaming is ubiquitous among today's youth, it is vacuously true that our future leaders will probably have played video games, with varying degrees of skill.

    But in seeking our future leaders, one might just as well look to today's [ cell phone users | Harry Potter fans | bottled water drinkers ].