Slashdot Mirror


Today's Gamers, Tomorrow's Leaders?

slash-sa writes "Video games have become problem-solving exercises wrapped in the veneer of an exotic adventure. In today's fast and rapidly-changing business environment, the strategic skills they teach are more important than ever. From realistic battlefield simulations to the building of great nations, from fantastic voyages through worlds of mythology to conquering space, "Generation G" could well offer the answer to unlocking great 21st century strategists and leaders."

37 of 245 comments (clear)

  1. played online games much? by timmarhy · · Score: 5, Insightful

    If these people are the best and brightest we are fingered. play WoW sometime and you'll see.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:played online games much? by LiquidCoooled · · Score: 5, Funny

      LEEEROOOOOOYYY JEEEENNNNKIINNSS for president!

      Actually, the way he blundered in to the mission reminds me of someone.
      GW Bush doesn't have a warcraft account does he?

      --
      liqbase :: faster than paper
    2. Re:played online games much? by timmarhy · · Score: 2, Funny

      nope he has a much bigger better toy collection.

      --
      If you mod me down, I will become more powerful than you can imagine....
    3. Re:played online games much? by javakah · · Score: 5, Insightful

      Except that this is not unrealistic. Just as in WoW, the world has plenty of idiots.

      WoW is not necessarily bad leadership experience when you get into organizing raids.

      Some notable leadership experience from WoW raids:

      1. Learning how to pick team members. This includes avoiding the tons of idiots out their and fostering relationships with competent people. Additionally it forces you to figure out what skill sets are needed and available at a given time, and for you to know how different people work together.

      2. Planning. Large raids take some work for getting people willing to work on a project (the raid), and do not come together instantly. You must plan out ahead of time when you are going to do things to allow people to work it into their schedule.

      3. Evaluation of goals and performance. If your project (raid) fails, you must take a step back and figure out what went wrong and to come up with a strategy to avoid that problem.

      4. Dealing with underperformers with tact. Yes, there are some people who just aren't quite holding up their ends of things. Sometimes they are just bad players who don't care, who should perhaps not be a part of your team anymore. Other times however, they desperately want to do better, but aren't sure. In such situations, as in life, you need to sit down with them in a non-confrontational way and talk about the problem, and work with them on how to improve. As in life, the individual and the team will improve.

      5. Dealing with team morale. Things don't always go well, but you almost always have to see some good aspects of what the team is doing to let the team know that (while at the same time identifying ways to improve). When the team does a good job, you need to make sure they know that you know that they did a good job.

      6. Dealing with life conflicts. People have (hopefully) lives outside of WoW, as they have lives outside of work. You have to understand that situations come up, and people can't always be where they have said they will be. At the same time, there has to be consequences for people who are complete flakes.

      So, I'm not sure that WoW is actually a bad leadership training ground.

    4. Re:played online games much? by Anonymous Coward · · Score: 2, Interesting

      You might joke but WoW can offer excellent leadership training.

      I ran a guild from launch to the end of AQ. I learned a huge number of things about:

      *People, in an environment where you get extremes of behaviour to learn from.

      *Making people do what you want with _no_ authority of any sort and active resistance a lot of the time.

      *Smoothing over the routine problems of any organisation compounded by crap communication tools and no face to face meetings.

      Basically it is exactly like being a project manager but more difficult in almost every respect. Expectations are high, resources are limited, your success depends on a bunch of external dependancies, and because it's on the internet behaviours are magnified by a factor of five. In real life you office probably has wierdos - but they hide it. In WoW the wierdness is there to see and so you can learn how to identify and deal with it.

      These days I run a $40m project with a 60% subcontract value. It's a piece of cake compared to being a good guild leader - for a start if I lose all $40m there is less drama than if a screwup loses a shot at a legendary item.

    5. Re:played online games much? by Penguinisto · · Score: 3, Funny
      I can see it now... the typical gamer prez addressing congress:

      "Ladies and Gentlemen of Congress, I come to you with a heavy heart. The {insert country here} have just attacked {tiny little country}, a small, peaceful nation with a great and long heritage whom we have sworn to protect by treaty. I come to you today to ask of you something that may cost us dearly in blood and treasure, but it must be done!"

      "I ask you to authorize a Declaration of War. I ask you to allow our troops to pwnz0r the bitches, to be in their factories killin' their d00dz, and to unleash the righteous Zerg Rush of justice! It is our destiny to LOLZ at the n00bz, who have shown the audacity to utilize their aimbots and wallhacks of evil upon an innocent populace!"

      "I will not lie to you. It will not be easy. But with the skillz, with the tenacity, and with a few tricks up our sleeves, our troops will come home in glorious victory, and our friends in {tiny little country} will be showerin' the eternal props at us. We shall be putting the deagle to the heads of those evil, heartless camping bastards in {insert country here}! We will never abandon our friends! We must do what is right. Thank you."

      /P

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    6. Re:played online games much? by carpe_noctem · · Score: 4, Funny

      You forgot...

      7. Outsourcing. Why bother gaining your own experience, weapons, and gold, when you can pay some chinese hack to do it for a fraction of the cost!

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    7. Re:played online games much? by timeOday · · Score: 2, Insightful

      Learning in a low-stress environment isn't necessarily a bad thing, it allows you to experiment and learn from repetition without dying or going out of business the first time you fail. Granted, that in itself will not prepare you to be President, but we're talking about kids here aren't we? It's a first step.

    8. Re:played online games much? by C0rinthian · · Score: 2, Insightful

      I wouldn't follow you because you type like an idiot. The ability to communicate effectively is not reserved for 'grammer majors'. If you are too lazy to do so, then why should anyone spend time reading what you type?

      Yes, the "This isn't school so I don't have to type good" mentality drives me up a wall.

  2. political gaming career by LiquidCoooled · · Score: 4, Funny

    Congratulations, you made it to the Senate.
    Unlocking funds.

    Congratulations, you made it into the White House.
    Unlocking interns bras.

    Congratulations, you became president.
    Unlocking WMD.

    --
    liqbase :: faster than paper
  3. I for one ... by JeepFanatic · · Score: 4, Funny

    welcome our pasty-white girlfriend-less overlords.

  4. That's all well and good... by The_Mystic_For_Real · · Score: 4, Insightful

    Maybe video games teach problem solving skills, but equally important in the business world is paying attention to things that aren't an orgy of colors. In the end problem solving only comes after analysis, and video games aren't teaching that.

    --

    _____

    Thank you.

    1. Re:That's all well and good... by geeknado · · Score: 2, Insightful

      That depends entirely on the game in question, don't you think? Most strategy games involve some degree of risk analysis, even RTSs. Turn-based games require constant revision of both short term and long term strategies to react to opponent's moves. The systems involved are generally far more complicated than most business problems.

    2. Re:That's all well and good... by hitmark · · Score: 3, Funny

      male's creating female avatars in mmo's to get free gifts?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  5. Same shit, different generation by Pojut · · Score: 2, Interesting

    Just like the squares are the ones from the hippie generation that are in power, the lamers are the ones from the gamer generation that will be in power.

    You know, the kinds of kids whos parents idolize people like Jack Thompson and Hillary.

  6. My problem with this... by east+coast · · Score: 2

    There is no save-reload in real life.

    Not to say that the experience offered by games isn't worthwhile but I find myself doing a lot of reloads too since I like to see if I can do stupid stuff and get away with it.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:My problem with this... by witte · · Score: 2, Interesting

      > ...see if I can do stupid stuff and get away with it.
      That's a good summary of an average working day, actually.

    2. Re:My problem with this... by nine-times · · Score: 3, Insightful

      Agreed. The idea that you'll learn to problem-solve from gaming might be a bit off. Besides the save/reload thing you mentioned, there's the fact that games usually have you solve problems using set methods. There is a set way to solve a puzzle, and there's a set way to kill the monster.

      When you have to solve real problems, you start to figure out that there aren't clear solutions laid out for you. Usually, there isn't "a solution", but instead an infinite number of possible partial solutions, none of which solve the problem entirely, all of which introduce new problems, and none of which are all that certain to work. You just have to pick the one that you think is best, and hope that your judgement is good.

      I'd agree that puzzles are good for keeping your brain active. I'd agree that games can help teach strategy. But as for problem solving skills, often enough you need someone who can "think outside the box" (I know it's a cliché, but it's true!). Games usually teach you specifically to think inside the box and follow the set rules, so I'm just not so sure it's good training for problem-solving.

  7. Not an entirely original article by Phydaux · · Score: 2, Informative

    It's not an entirely original article. A book was reviewed on /. along this line of thinking over 2 years ago. http://books.slashdot.org/article.pl?sid=05/03/09/2050249

  8. Suspension of disbelief by BadAnalogyGuy · · Score: 4, Insightful

    The idea that you can train someone to disassociate the "person" from the "target" is well known and well applied in the modern military. Especially in the modern American military where nighttime raids are carried out in pitch darkness with only moving infrared blips representing the fleeing victims of computer-guided missiles, such disassociation has reached a very high level.

    By getting kids into games earlier, and especially into games which allow multiple "lives" with very little cost for respawn, we can teach them to better separate their feelings towards others from their actions.

    I can see only good things for military planning and warmaking coming from this.

  9. Hmmmm... by porcupine8 · · Score: 2, Insightful
    Transferring knowledge acquired in one context to another is a pretty hard problem. "Problem solving," "reasoning," and "critical thinking" skills seem to be one of the hardest things to transfer. Just because you're really, really good at logic problems doesn't mean you'll approach other things in life with the same logic all the time. I have to wonder how much these game-learned skills will really transfer to the business world; it would probably depend on there being enough surface similarities between a game situation and a business situation to act as a trigger.

    Another point not mentioned in the article is that, yes, these people are more used to working in groups thanks to MMOGs and such. But group work is also far, far more prevalent in schools (from kindergarten straight through college math classes) than it was 20, even 10 years ago. More and more, students come out of school being thoroughly used to working in groups, delegating tasks, collaborating on the final product, etc. Some of this has been due to bottom-up pressure from educational researchers saying this works well, some of it has been top-down pressure from employers saying that this is a skill they want in their workforce. Either way, I'm not sure you can give video games all of the credit.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  10. Not all games are a riot of colours and violence by zevans · · Score: 3, Insightful

    Yet for some reason after only 11 comments the dicussion is already focused on these... what does this tell us about the slashdot readership?

    OTOH, I for one welcome our BFG-toting million-polygon new overlords.

    Hmph, I might change my title from Services Director to Services Masterchief.

    --
    "... and more and more now there are all kinds of electronic goodies available" -- Pink Floyd 1972
  11. How's this for a novel idea? by pandrijeczko · · Score: 2, Funny
    Let's just say that games are, quite simply, "entertainment" and leave it at that - rather than having to analyse & re-analyse everything at great depth.

    How about we just recognise that since his very dawn, man has filled his life with things he *MUST* do in order to survive (i.e. eat, hunt, have sex, etc.) & things he *LIKES* to do when he's not doing the things he *MUST* do (i.e. eat, play games, have sex, etc.) so that computer games are just another facet of the the things man has always done to entertain himself?

    Also, can we make the assumption that any human being with an IQ higher than a sub-normal woodlouse knows that *REALITY* is *OUTSIDE* of his head and *FANTASY* is *INSIDE* it? Therefore , in all likelihood, the online *FANTASY* persona a gamer portrays in a game (or indeed elsewhere online) is probably far removed from the *REAL* person in *REAL* life. Thus, a great "Commander Napoleon Patton" in Battlefield 1942 might well be "Little Mister Sheepman Incarnate" in real life.

    Now, can I please get back to my game?

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:How's this for a novel idea? by ddrichardson · · Score: 2, Funny

      *MUST* do in order to survive (i.e. eat, hunt, have sex, etc.) & things he *LIKES* to do when he's not doing the things he *MUST* do (i.e. eat, play games, have sex, etc.)

      Good point, but I noticed you put "have sex" twice - that's more than I get in a lifetime.

      --
      A thistle is a fat salad for an ass's mouth...
  12. Curious, why don't you mention the other way by SmallFurryCreature · · Score: 4, Insightful

    Calling your enemies dogs and infidels, inferior beings who deserve to die because God said so? That has worked very well in the past and is still actively used.

    Getting your own side to view the enemy as less then human, yeah lets blame that on the americans and video games, it is not like that hasn't happened since mankind decided there was US and THEM.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  13. Get off my lawn...again by Trenchbroom · · Score: 2, Insightful

    Why would this be a 21st century phenomenon? In my ancient opinion games today are easier and more linear then yesterday's finest (and it didn't get us anywhere, did it?).

    Try to have a kid today figure out one of Infocom's or Sierra's best adventure games from the 80's...they neither have the patience nor the attention span for it.

    A kid today trying to play twelve hours of http://en.wikipedia.org/wiki/Suspended? No chance for the future.

  14. An engineer would never produce such a system by hey! · · Score: 2, Insightful

    for producing problem solving leaders, for the simple reason that the supply of individual problem solving ability has always exceeded the number of leadership slots. The real difficulty is getting the problem solving individuals into those slots, then training them on how to exploit their problem solving capabilities in the real world.

    There are two kinds of people: those who want to find a good enough solution as quickly as possible, and those who want to find the best solution and are willing to take as long as it takes. Neither extreme is right. Their's an art to making decisions, and much of that art is knowing when you don't have enough facts, and when gathering more facts will put you behind the pace at which a situation develops.

    An effective problem solving leader not only has to find an artful compromise, he has to find a way to make it work where everybody who has to make it happen has a different idea of what the ideal compromise should be. In other words a problem solving leader has to build a flexible, problem solving organization. President Clinton was not my idea of a great president (unless we grade on a curve), but he had a saying that is very true that went something like this: people are policy.

    I think computer games have some value in training problem solving, but I don't think they will produce a generation of superior problem solvers, so much as give superior problem solvers of the generation a different and not necessarily superior set of games than their predecessors. Imagine that one of the presidential candidates was a master of three games: chess, poker and bridge. Wouldn't that be just as intriguing as if he were a master of FPS games, strategy games and tetris?

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  15. Kids on WoW aren't the only gamers by razorh · · Score: 2, Insightful

    I've seen a lot of posts here going on about the pasty faced kids or 30somethings locked away in their parents bedrooms etc. and the total lack of social skills. This isn't always the case and from some of the things I have seen from playing online games for 10-15 years now I can see some very real similarities between the business world and running long term guilds. I'm not talking about organizing a few raids in WoW, I'm talking about what it takes to start and keep a guild running for more than a few months. I'm currently in an EQ guild that was started about 6-7 years ago and the behind the scenes headaches of keeping 50-80 people (and these are people who are generally 20-45, not 12yr old kids) 'happy' aren't trivial. When you have that many people with their own agendas and personalities, managing them all, coming up with rules/guildlines/policies and enforcing them (and once again, these are people that average in age to be around 25-30 who are intelligent, employed and married in many cases) is VERY much like trying to run a business and balancing your employee's wants and needs against what you need to keep your business afloat.

    sorry, I suck at spelling, I'm sure someone will point out all my mistakes.

  16. But is that because of WoW by SmallFurryCreature · · Score: 3, Informative

    Or were you already a leader type?

    Cause and effect, did WoW make you a good leader because you were a succesfull guild leader OR where you a succesfull guild leader because you were already a good leader?

    Winning the olympics improves your condition, why yeah, but some might say that having an excellent condition comes BEFORE you win the olympics.

    I must admit, I like PUG's (Pick up groups, grouping with strangers) because they can be a lot of fun to see how different people play. You get some amazing idiots. The biggest I am currently faced with is pulling in Lotro. The hardest quests in Lotro don't require pulling, you are clearing an area, not trying to kill X of Y. Since the enemies are either far enough apart to not alert each other, OR so close you pull everything anyway, the best attack is to charge in with melee.

    There is another reason for this. In LOTRO hunters are NOT good at melee. They are very good at damage, in fact they are the primary nuke class. This means that if a hunter pulls and criticals that the guardian (tank) has a hell of a job getting agro back. Meanwhile the minstrel (healer) has to spam heal to keep the hunter alive, creating even more agro.

    Worse, most mobs in LOTRO consist of melee AND ranged, YOU CAN'T PULL RANGED, they simply shoot back. Ranged damage is often far more lethal, especially since a lot of people are incapable of spotting it. Most guardians can see it if a enemy starts beating up the support players but are unable to spot if they are being killed very fast by a hail of arrows.

    Worse, the guardian and champion who both like enemies to be clumped together now got to pull the melee of the puller, then run to the archer to force it in melee mode, hoping the melee stays on them

    DO NOT PULL

    DO NOT PULL

    DO NOT PULL

    It is fun to see the players that know this, who have managed to learn that NOT all games play the same and when a certain tactic should be used and when it should not.

    But I very much doubt that MMO's can teach you this. The reason? I seen to many player who sucked at level 1 and still suck at level 50. The good ones just stay good.

    You can see a similar thing in IT, while the number of people who grow up with computers is on the increase, the number of people who actually know how they work is decreasing. It is getting almost impossible to hire developers who REALLY understand programming. I have had to deal with programmers who didn't even understand basic logic. They could use it, but only as long they got it right by accident, they could not spot bugs introduced by logical errors. The most bizarre case had to do with 0 == false. That does NOT mean 1 == true. Even if you accept that it sure as hell don't mean true == 1.

    Let me just confirm my suspicion with you, do you in real life before you started working take the leadership role in say your class? A club? I think so.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:But is that because of WoW by timeOday · · Score: 2, Informative

      Or were you already a leader type? Even if leaders are born, not trained, giving everybody access to organizations where even *they* have a shot at leadership (if they earn it) would be a big step forward. People can't discover and develop their talents without opportunities. This alone would increase the quality of leadership in the future simply by discovering more natural-born leaders who otherwise would never have known.
  17. Overheard at the future UN... by ToxicBanjo · · Score: 4, Funny

    Great Britain Representative: That "AssMan24" is just a pathetic camper! Look at him! Camper!

    Russian Delegate: In Soviet Russia Base Camps You! Hahaha... I AM THE ASSMAN!

    US Appointee: Fucking nubs, you better turn on teh ha40rs cuz I'm gunna pwn you all next round!

    UN President: Hey! No talk of hacks! I'm demorecording this and it will be reviewed. If I see any sign of cheating your entire team will be banned from competition!



    Yep... it's going to happen.

    --
    There are only 10 kinds of people in the world. Those that understand binary and those that don't.
  18. Ha. by SatanicPuppy · · Score: 2, Insightful

    No, it's worse than that...The people that are in power now, were the rebels back then. The damn president did cocaine and dodged the draft! For someone of his social class, that's as hippy as it gets.

    It's always tempting to think that there must have been this other group of evil people who took over from the idealists and peaceniks, but the truth of it is, it's all the same people. They got older, they got good jobs, and they sold out to the system.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  19. Were chess players yesterday's leaders? by dpbsmith · · Score: 4, Insightful

    Chess has been a popular metaphor for war, life, strategic thinking, etc. for centuries, but I don't recall many national leaders drawn from the ranks of the Laskers, Capablancas, and Fischers.

    Football (both U. S. and Rugby) are often thought to be good training for leadership. Arthur Wellesley, first Duke of Wellington, famously did not "The Battle of Waterloo was won on the playing fields of Eton," but even if he had, I don't think there's much evidence for correlation between football prowess and skill at national leadership.

    As with football, to the extent that video gaming is ubiquitous among today's youth, it is vacuously true that our future leaders will probably have played video games, with varying degrees of skill.

    But in seeking our future leaders, one might just as well look to today's [ cell phone users | Harry Potter fans | bottled water drinkers ].

  20. Need more vespene gas... by Urusai · · Score: 2, Funny

    ...time to export some more democracy!

  21. Life's not a videogame. by happy_place · · Score: 2, Interesting

    I remember when these same stories and arguments were being made for Table-top RPGs... yet I don't see much in terms of "leadership" touting the hours they played D&D. Though once we got out of Mom's basement... turns out there were all kinds of interesting reallife problems to solve.

    Not to mention, with enough healing potions I was invulnerable... :) Videogames may teach some virtues, but they teach a bunch of crap too... if you're not gonna get all up in arms and pretend it doesn't teach violence or turn you into a High School shooter, perhaps we should shy away from the reverse of that argument... cuz they're both basically equivalent. --Ray

    --
    http://www.beanleafpress.com
  22. Depends what you mean by Moraelin · · Score: 2, Interesting

    Well, I'm going to assume that that's just a verbose way of over-dissecting something. That you're not literally playing your game like that, nor literally thinking like that during a game. I haven't met you, I don't know what your play style really is, so I'm going to give you that benefit of the doubt. No need to assume the worst from the start, and all that.

    Because, no offense, anyone who literally play the game while thinking about it as setting goals and evaluating performance, and thinking of their team mates as "there has to be consequences for people who are complete flakes"... *sigh* there is no nice way to put it, so I might as well be frank: those are the deranged sociopaths that ruin every last drop of enjoyment for everyone else.

    Let's make a couple of things clear:

    1. it's just a game. We're all there to have fun. That is the _only_ goal. Getting your MC gear or whatever else is just a prop, not the goal. If you got your prop, but noone had fun in the process, then you've utterly failed the real goal and missed the whole purpose of the exercise.

    We're not at work, trying to meet some deadline within a budget. We're there to have fun. We're there to forget the stress of RL, and of dealing with clueless PHBs, and with arbitrary deadlines, and with all that crap. The _last_ thing I want there is some self-appointed PHB to turn a game into the same RL crap that I'm trying to escape from.

    Trying to impose deadlines and goals and performance reviews there, is as fucking stupid as doing it when going with your friends at the pub. Do you set goals like "we must go through 100 pints today at all cost" there too? Do you do performance reviews and punish the flakes who drank too little? I should hope not, because it would obviously be just the most idiotic way to ruin everyone's enjoyment at that pub. Then, what madness or idiocy would posses someone to do the same in a friendly online game?

    2. Noone is really my boss on a MMO. Sorry. Someone may think that being t3h gr3at guild leader makes him some sort of management, but truth is, that's at most a helper function, with at best advisory powers. It doesn't actually give him much right to tell anyone what to do.

    I let some guys tell me what to do at work because they pay my wage. So essentially I sell my work and time in exchange for some money. That's how capitalism works.

    That relationship just doesn't work that way in WoW. Unless someone wants to pay me my consultancy fee for my time there, that is. Be warned that it's not cheap, though.

    Seriously. If I have to do what someone else tells me, and be subject to performance reviews and pep talks, then that's no longer playing the game, that's _work_. I'm essentially working for that guy, then, instead of having fun. It's only fair that he pays me, if he expects me to work for him.

    Briefly, I've seen too many guilds in too many games that plain old sucked, and/or eventually disintegrated because a few people didn't understand point 1 or point 2.

    Of course, they often ended up going hand in hand. The ones who didn't understand point 1 and obsessed about finally achieving a bunch of bits and bytes instead of having fun, often ended up grudgingly tolerating a wannabe PHB who didn't understand point 2, in the vain hope that it'll lead them to their precious reward. But then again, sometimes they happen separately too.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  23. Adventure games teach great lessons! by autophile · · Score: 2, Funny

    The lessons learned from playing adventure games should work well in real life:

    1. Take everything that isn't nailed down.
    2. Touch everything.
    3. Put everything on everything until something happens.

    --Rob

    --
    Towards the Singularity.