Tabula Rasa Goes Live
After a lengthy wait and a substantial retooling, Richard Garriott's Tabula Rasa has gone live. The New York Times is running a piece looking into the history of Garriott's interaction with MMOGs, while Wired had a chance to speak with the 'General' getting a better sense of what the game is about. "'It takes 30 minutes to an hour just to meet up with your friends to start playing' in most MMOs, says Richard Garriott, the new game's executive producer. In contrast, Tabula Rasa, a PC game that will be released Nov. 2, was designed to appeal to the average Joe who's probably not interested in learning what "gold farming" or "damage over time" means and just wants to amuse himself by saving the universe. It's a calculated shift designed to move beyond the hard-core gaming crowd and court the mainstream audience that has made Nintendo's Wii such a surprise success. And it isn't particularly remarkable, except that Garriott is the man largely responsible for inventing the MMO model in the first place. "
I have huge respect and appreciation for this guy. Perhaps for guys who are around 30 as me, UO is the first and only MMORPG played. Everything other is just "not there".
Unfortunately I have grown out of MMORPGs and have better things to do with my time and life. Still I remember how much fun it was and I certainly miss that fun. If the guy manages to spark my obsession for defending virtues and building my character/interacting with other ppl again, I'll be very glad. We'll see.
Glad to hear that Richard Garriot is back to MMORPG production again. Certainly this benefits all.
Keep up with good work, Lord British!
- Arwen, I'm your father, Agent Smith.
- Well, you're just Smith, but my father is Aerosmith!
I don't doubt some people will absolutely love the game for its different atmosphere than other MMORPG's
however, after playing it I can say it play EXACTLY like other MMORPGs. You still grind, you still pick up weapons and money from monsters who must have eaten another person to have gotten them (unless monsters have some kind of secret monetary and trade system exactly like the player does). Oh, and there's really no point in trying to use your FPS skills for trying to get head shots or jumping around to make yourself harder to hit: its all stats based anyway.
It seems kind of like an ego-boosting maneuver for the designers. "We started fresh and rethought the whole idea of MMO. Yay us, let's call the game 'Blank Slate', err... um, 'Tabula Rasa' (it sounds so much cooler!)".
Sure, the characters have fled Earth and had to set up bases elsewhere, but lots of names could fit that backstory ("Starship Troopers", "Alpha Centauri", "Titan AE", and "Earth 2" come to mind immediately).
Otherwise, it seems kind of cool. I wonder if people looking for casual games really will enjoy the cooperative, team-building, getting-to-know-you aspects of an MMO though. Part of what separates MMO players from casual gamers is the sense of obligation to play and temporal continuity of the game world. I have many times declined to start playing one or another MMO game particularly to avoid those entanglements.
Hated it when it was called NGE
"Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
The escapist reviewed a pre-test beta for the game a few weeks back. Yahtzee had some "interesting" things to say about it....
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2326-Zero-Punctuation-Tabula-Rasa
13 year old white supremacists are shitty web designers.
From BETA to live and most of the game changed.
Besides the obvious "all this crap is broken" cries...
they made grouping almost a must for many activities. Instances? All mobs are "elite" now... and you better hope you can actually do the quest provided you can find people - many needed drops are not there.
Most landscape mobs had their difficulty moved up significantly. Basically, what people were enjoying in BETA for difficulty level and need to group isn't there anymore.
Error or on purpose? Who knows, but I know a lot of pissed of TR fans... some rapidy approaching "former"
* Winners compare their achievements to their goals, losers compare theirs to that of others.
I'm not sure which is more pathetic, that you posted a "FRIST POST!!!!!1111!!!42!!!!!eleventy-one!!!!!" message, or that you weren't first by 3 minutes.
Oh, wait, I'm replying to the pathetic moron, so that makes me...
Animals did NOT carry either money OR items. Except rancors, they had the odd piece of equipment. That was clearly there because, well they had eaten whatever was wearing it at the time :)
Ah SWG's, nice idea, lousy execution.
Tabula Rasa? An average Joe game? But I am not an average Joe, oh well next game please.
Players who do not want to learn the meaning of gold farming. Well, that surely is up to the support staff to keep gold farmers out isn't it? Has this game got some magic defence against them? Else players will learn soon enough what gold farming means.
As for damage per second, the moment the game has a boss that doesn't drop with a single shot, players will know the meaning of that too. They realize it the moment they note that with character A it takes 30 seconds of shooting and with B it takes four and half ours (that is my captain from lotro speaking).
Don't get me wrong, I think there is room for a different MMO, but I also heard it all before. DELIVER! So far I heard nobody who just played the game claim it was any better then everything else. And no, being sci-fi ain't enough for me. I frankly don't give a hoot about the setting. GAMEPLAY! Give me more, give me better and give me stuff to do. Frankly give me back SWG. Pre doc-buff.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Dang. I thought we were talking about tonight's episode.
(Also called Tabula Rasa).
I'm a pretty hardcore Richard Garriot fan. I have always played his games, from back with Ultima 4, and I played Ultima Online for the first SEVEN years.
That being said I was worried about this game. For as much as I knew almost anything he makes is very good quality (almost!), I am now in my 30's and am married with a child. I was pretty sure I wouldnt be able to ever play an MMO again without risking divorce.
The pleasant surprise is that Tabula Rasa is NOT like other MMO's. It has most of the same game mechanics and "objectives" as other MMO's, but the big difference is that you actually CAN jump in and play for 30-60 minutes and get something accomplished (and have fun at the same time!).
This fits into my schedule. This is just what i needed in an MMO.
It doesn't work. You can kick a ball for 5 minutes and call it casual soccer. You can't run a 5 minute run and call it a marathon.
Somethings just take time and a adventure is one of them.
One part of an adventure is that you go into dangerous lands, far from your home and safety, battling against increasing odds until finally you reach your goal.
That takes time.
Doesn't mean ALL games have to long drawn out affairs, but a chess game without the full set of piece just ain't a chess game, playing patience with only 10 cards will go a lot quicker but is hardly to be called a game anymore.
Take for instance distance, how far should a target zone be from a player. A 1 minute hop? A five minute walk? A 30 minute hike? A days worth of travelling? Or a venture that takes even the most rabid player days to accomplish.
WHAT give the richer gameplay. Sadly most MMO's seem to think 30 minute hike that has maybe 1 minute worth of gameplay but feels like days is the best option.
Lord of the Rings Online suffers from this, the entire world seems far too small, to the point of being silly. Enemy camps are so close to city they are within arrow range of each others. With the front a few minutes walk away, live continues on peacefully in bree. etc etc.
At the same time quests have you going all over the place.
The worsed of what I listed above, long travel but no sense of adventure.
Back to an old maligned game, Star Wars Galaxies, pre-doc-buffs. Live was dangerous back then and equipment expensive. Once in a while, some brave idiots, eh adventures, set out to hunt rancors, gathering people at a space port for a dangerous mission. Travelling there was a short trip through space (instant travel) but the space ship only left once every 30 minutes. This gave a real sense of preparing for a journey. Miss that ride and you would not make it.
Once you arrived you were on a planet so dark and hostile it had only two small outposts. Some rich but clueless companions would attempt to mount their speederbikes, the more experienced would call them idiots and tell them to put it away or loose it. Speederbikes just serve as extra roughage on Dathomir. Forget about being dismounted, you could loose that expensive vehicle in an instant. Disabled and now probably miles from your mates. You hunt rancors on foot.
Now it depended, were you after money OR were you looting for resources, back then people still cared and that meant a trip to rancor valley. An well deserved name, for a large area to the NW. Better have picked the right spaceport to travel to, or now you had a long distance to traverse to catch up with your group.
If you were lucky, you could buy some last minute supplies from the local bazaar at outrageous prices (I know they were outragous, I put them on there, Ah, sweet money) but with a 30 minute wait there was no hopping back for supplies. You were either ready or left behind. Catch up? Sure kid. You do that.
Then you sat out on a long journey, trying to avoid most things, fightig when needed trying to not attract more. Resting from time to time to wait out poisons and re-orgnaize equipment. If the medic was running out you hoped the ranger was good enough to have the biggest camp available so he could craft new stims with the harvested materials. If not. Well, continue on with what available, to costly to return now.
And then rancor valley, every way you looked, rancors, with just a handfull of giant beasts who you could count on not to attack you, they provided safety of a sort, since they would attack any rancors that came close, as long as you made sure not to accidently attack them.
Then the long hunt would begin, trying to find the right ones, perhaps circling out a young one for a beast master to train. Avoiding the most lethal ones and always on the look out for some force users like nightwitches and more dangerous foes.
Once you were done with the hunt. Well know you have to make your way back, low on supplies
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
You can find me in this game.
Well, OK, maybe not me--but you can find a NPC with my name. What happened is, one of the game designers is on another website I frequent, and as you can imagine, you have to name a LOT Of characters when you're writing an MMORPG. He asked for volunteers who were willing to donate their names to the cause. I stepped forward, and the result is that one Corporal Sager Weinstein can be found fighting for humanity, somewhere on the planet Areiki.
The best part: another friend of mine also has an NPC named after him, but he's a lowly Private. I outrank him.
I do not intend to let him forget this.
Arr! Read The Government Manual for New Pirates!
rather confusing at first. It's probably my settings that caused only the headline of the story to appear on the front page of /., but Tabula Rasa is also the title of the episode of StarGate Atlantis tonight.
> It's a calculated shift designed to move beyond the hard-core gaming crowd and court the mainstream audience
The childishly and embarassingly easy World of Warcraft is the "hard-core gaming crowd"?!?!?!
Good god, what would this new game entail? Portable guards who look like Gort from The Day The Earth Stood Still, following you around to kill your rat if it looks like the rat is going to win? Auto flying-carpet back to your body in the unlikely event the rat gets a quadruple-crit just before Gort decides to take action? Everyone born as the King's son or daughter, and sent out into the world with the Gleamming Armor Of Indestructibility and the Singing Sword of Assramming, both of which are in fonts that glow a golden shine with flecks of rainbow in it?
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
I mean, let's take super mario. There were also levels you must complete, skills you can pick and an increase in difficulty over time. The difference: you had to do ONE difficult thing again and again (attempt to clear that level) to advance as opposed to do one simple task (click 4 times and kill that dire rat) AGAIN and AGAIN. It both takes time, but the first thing is MUCH MORE FUN.
On second thought, let's not go to Camelot. It is a silly place.
That is why I posted it. FUN is being able to do things to be challenged, to do something that is hard to do.
Fun is NOT mindlessly killing the same thing over and over. The self made quest I described is long and hard BUT it has one massive goal that at the end YOU managed to pull off.
Compare this with more casual games where you spend the same amount of time, but do it just travelling around. A new area in LOTRO is evendim, it is a map dominated by a HUGE lake in the center. Several quests have you crossing that lake, there is nothing in it and swimming is slow. You basically aim your character for the distant shore, start swimming and come back 5 minutes later to see if you arrived yet.
I rather have that lake crossing be an hour long hard battle, and do it ONCE, then those constant swims as quests send you there and back again.
But hey different tastes will always happen. We shall see if A this game does supply true casual gaming (I doubt it) and B if it is a success.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
But you do seem to have an issue with people escaping reality. Sorry mate, but that is entertainment for you. 6 billion people can't be wrong. ALL entertainment is about escaping reality. It is why people read books, watch movies, even listen to music.
HOW you do it, well that is matter of taste, some people swoon for a romantic movie where people never have morning breath, some people thrill to action movies where people never are hold accountable for their actions. It varies and same with game players, some prefer to play roles different from what they are, other prefer to turn into a super soldier and win a war single handed.
Tastes differ.
The biggest problem MMO's face it the translation from SINGLE player to MULTI player. MMO's do not have savepoints or a pause.
Think a moment about this. When the phone rings and forces you to escape your break from reality, you can save any single player game. YOu can ever drop out of a simple multiplayer deathmatch, but do so while grouped with other people and you are wasting their time while they wait.
MS Flightsimulator is a game that allows you to fly all over the world, if you fancy it, you can do a transatlanctic crossing in realtime. Might be a bit boring, but who are we too judge. However the game does NOT dictate that you do those 8 hours in one sitting. You can save when you want, pause when you want so if you fly those 8 hours in a single day, a weekend or a year, the game does NOT care. It even provides speed increases so you can it in less time.
An MMO can't do that. By its nature it can't just stop the world to suit the schedule of a single player.
This really ain't all that odd, if you are taking part in a soccer match, the referee won't hold up the entire game because your phone is ringing. And sorry if you are running a marathon, leaving it to walk your dog will get you disqualified.
Ultimately gamers must themselves decide what time they are willing to commit, but then also accept the consequences. Do not expect to be taken on a raid if you can only spare 5 minutes. On the other hand accept that the number of people who can spare hours on end, are going to be a minority.
Again, this ain't odd, even in most real clubs, the amount of time invested in club activities varies widely. Yet in real life we accept that if you can only spare an hour a week for a club, you do NOT run for a leadership position.
Choices, make them but also learn to live by them.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Waaaah?! There was nothing to do in SWG... what are you talking about. Now there was a game where you had absolutely no incentive to go out and kill things, because it's pre-guaranteed that they won't drop anything even remotely useful, valuable, or interesting. Why quest? Why travel? "Players will create the content" - haha, what lazy assholes designed that? Don't know what it is now, but at launch their loot system was 100% vendor junk (designed that way because of crafting, but HELL THAT'S FUCKING BORING).
I played the beta, and let me tell you the game was god awful for the following reasons:
... How is this a "clean slate"?
1. Lack of weapon types, by that I mean lack of interesting ways to kill things and killing things is ALL you would do. I'm not talking about the zillion various rifles they have; you may as well have 1.
2. Tiny Class system: Yes it is a class system, and about 2 wow classes would make up for all the possible variations of TR.
3. Locks you into your class: Clones are great, but once you spent the only 1 you are allowed at certain levels you're stuffed. Put that point in the wrong skill? Sorry buddy its off to lev 1 for you. Which leads me to...
4. Unexciting upgrades: After hours of playing you get to use some new weapons, but guess what, your lev 15 versions of the basic lev 1 weapons are better... Go figure... And once you use up your clone to try the new skills out your stuffed for another 15 levels.
5. PvP??? No competitions makes the game a grind
Now add the bugs they expect the users to tolerate at release and all the balance issues makes the game unplayable. Even if they did up the difficulty of monsters and force people into groups (probably the worst way you can think of to get people to play together).
Maybe after 2 years worth of patches and an expansion pack added 2 extra "classes" it might be worth it...
Hell even the missions are identical to WoW's