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Wearable Motion Capture

AnonymousHack writes "Swiss and MIT researchers have developed a wearable kit that will capture your every move for mapping onto a virtual character. It's almost as accurate as the camera-based motion capture used in studios to develop games. The team have recorded people's movements in completely new locations — like driving a car — previously out of reach. There is even a video of it in action."

91 comments

  1. Hmm by ackthpt · · Score: 3, Funny

    "Swiss and MIT researchers have developed a wearable kit that will capture your every move for mapping onto a virtual character. It's almost as accurate as the camera-based motion capture used in studios to develop games.

    Stop picking your nose and raise your hand if you think this will not be a major boost for pr0n industrie and adult video games?

    "oh, oh, oh, Mario, please don't stop, oh, oh, oh!"

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Hmm by FalleStar · · Score: 0

      raise your hand if you think this will not be a major boost for pr0n industrie and adult video games?


      I wouldn't be too sure about that, none of the console manufacturers even allow AO games. We're quite a ways off from pr0n video games. http://www.gamespot.com/news/6172830.html

    2. Re:Hmm by ackthpt · · Score: 2, Interesting

      I wouldn't be too sure about that, none of the console manufacturers even allow AO games. We're quite a ways off from pr0n video games.

      Be that as it may, haven't you noticed people buying the platform for the game? If AO games are only on PC, then the players will play on PCs.

      I remember reading about people doing cyber-sex via text. I have Apple ][ magazines (Softalk, iirc) with pr0n and AO games advertised within. Can't see these people not embracing this their Wearable Motion Capture-suited overlords, can you?

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Hmm by Poromenos1 · · Score: 3, Funny

      Stop picking your nose WTF, how did you know that? That was uncanny!
      --
      Send email from the afterlife! Write your e-will at Dead Man's Switch.
  2. Plastic by mastershake_phd · · Score: 1

    The team have recorded people's movements in completely new locations -- like driving a car -- previously out of reach.

    Can't make a clear car out of plastic?

    1. Re:Plastic by wattrlz · · Score: 5, Funny

      Well, yes, but c'mon, would you really want to be recorded driving a saturn?

    2. Re:Plastic by ackthpt · · Score: 0, Troll

      Well, yes, but c'mon, would you really want to be recorded driving a saturn?

      How about in their favourite furry suit, doing their favourite furry thing?*

      Ob ISR In Soviet Russia motion captures YOU!

      Ob IaBC ... no, I just can't do it. I just can't imagine a beowulf cluster of people in motion capture suits! I won't! Ha ha ha ha ha!

      *Whatever that may be.

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Plastic by durnurd · · Score: 1

      The team have recorded people's movements in completely new locations -- like driving a car -- previously out of reach.

      Can't make a clear car out of plastic? Yes, you could, but it would also have to be relatively stationary for the standard mocap cameras to be able to pick up the motion of the driver inside. If the car is stationary, the person inside isn't moving naturally how one would move in a car. That's the idea here.
      --
      --Edward Dassmesser
    4. Re:Plastic by Anonymous Coward · · Score: 0
  3. SIGGRAPH by TubeSteak · · Score: 3, Informative

    Details of the project were presented at SIGGRAPH, a computer graphics and interactive technologies conference held in San Diego, California, US, in August. I know that lots of cool stuff gets shown @ SIGGRAPH... but 3 months is quite a bit of lag, even for slashdot.

    Maybe someone who went can dig out their conference DVD and put up the presentation somewhere.
    --
    [Fuck Beta]
    o0t!
    1. Re:SIGGRAPH by Anonymous Coward · · Score: 0

      Yup. Trust me or not this slashdot entry is by one of the author of the paper. After it is slashdotted they put up a link on the project page pointing towards the slashdot link. Siggraph papers are the one which look cool. Researchers put a lot of effort in just showing the cool images in the paper.

    2. Re:SIGGRAPH by Anonymous Coward · · Score: 0

      The presentation were not included in the conference dvd
      (at least not for 2007), but there was a burn it yourself
      booth were you could retrieve the presentations
      (sketch+paper+special sessions). Still, it's only the
      slides + speaker audio, so it's not much !

      You can check the siggraph 2007 web site. I know
      the burn it yourself (or whatever it was called) had
      an online web site where you could order

  4. Long live inertial navigation by heroine · · Score: 1

    Motion capture by inertial navigation seems a bit expensive, but it's probably affordable for Swiss. Those IDG300's actually increased in price since they came out. Now we're finding all kinds of new uses for inertial navigation. Too bad there aren't many jobs for inertial navigation experts in Web 2.0 crazed Silicon Valley.

  5. Update by moogied · · Score: 2, Funny
    Update:

    Due to vigarious usage, the hand peice has to be replaced.

    Again.

    --
    So basically, -1 troll/offtopic is really slashdots way of saying "I hate that you thought of something before me."
  6. Nintendo by locallyunscene · · Score: 1

    A few hundred dollars, huh. Are we looking at the beginnings of the real next-gen console(s)?

    1. Re:Nintendo by ackthpt · · Score: 1

      A few hundred dollars, huh. Are we looking at the beginnings of the real next-gen console(s)?

      Dr. Venkman would have some good use for this with his ESP research, particularly if it comes in skin-tight Spandex. (Negative Feedback Electric Shock optional)

      --

      A feeling of having made the same mistake before: Deja Foobar
  7. Porn by bigattichouse · · Score: 1, Insightful

    Porn will take this technology further than everyone else.

    --
    meh
    1. Re:Porn by melder · · Score: 1

      Of course; how do you think the Internet got the momentum to evolve as far as it has?

    2. Re:Porn by ackthpt · · Score: 1

      Porn will take this technology further than everyone else.

      MMOPr0n

      It's 11:00 PM, do you know what your kids are doing on-line?

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Porn by MztrBlack · · Score: 1

      Correction: It's 11:00 PM, do you know who your kids are doing on-line?

    4. Re:Porn by Knara · · Score: 1

      It's pointless because there's no tactile simulation/feedback for the stimulated and stimulator.

    5. Re:Porn by WarlockD · · Score: 1

      Nah not just porn

      Second Life AND porn:)

    6. Re: Porn by renegadesx · · Score: 1

      Porn will take this technology further than everyone else.

      p0rn Beowulf cluster anyone?
      --
      Make SELinux enforcing again!
    7. Re:Porn by master_p · · Score: 1

      Online sex could be done like this: a doll could be animated by receiving the kinematics of the person on the other side; the kinematics are recorded through wearable motion capture. If both parties have an animated doll, and both are wearing motion capture, then the animated doll could serve as a replacement for the other person.

  8. Key Component, Sonic Transducer by pete-classic · · Score: 5, Funny

    This sonic transducer, it is I suppose some kind of audio-vibratory-physio-molecular transport device?

    -Peter

    1. Re:Key Component, Sonic Transducer by ReverendLoki · · Score: 1

      You mean...

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:Key Component, Sonic Transducer by pete-classic · · Score: 1

      Yes Brad. It's something we ourselves have been working on.

      -Peter

    3. Re:Key Component, Sonic Transducer by ReverendLoki · · Score: 1

      You mean he's gonna send us to another planet?


      (*stage whisper* Man, you dropped so much of your last line...)

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    4. Re:Key Component, Sonic Transducer by Yo+Grark · · Score: 1

      Dood If I had the points, you'd be marked up Funny. So would anyone else who saw the clip.

      For all those who missed it, it's a line from the Rocky Horror Picture Show where one of the main characters goes into a rant about a laser being some kind of "audio-vibratory-physio-molecular transport device" (at which point the whole audiance yells out "THEN IT'S NOT A LASER IS IT!"

      Yo Grark

      --
      Canadian Bred with American Buttering
    5. Re:Key Component, Sonic Transducer by pete-classic · · Score: 1

      I think you've confused Riff's "laser capable of emitting a beam of pure antimatter" (which isn't a fucking laser, is it?) with Frank's transducer (which will seduce ya).

      -Peter

    6. Re:Key Component, Sonic Transducer by Jeremiah+Cornelius · · Score: 1

      I don't need anyone / Don't need no mom and dad
      Don't need no pretty face / Don't need no human race
      I got some news for you / Don't even need you too

      I got my time machine / Got my electronic dream
      Sonic reducer / Ain't no loser
      I'm a sonic reducer / Ain't no loser

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    7. Re:Key Component, Sonic Transducer by Anonymous Coward · · Score: 0

      even more classic!
      JERRY CORNELIUS ROCKS!

      ps give my regards to Una Persson!

      and LOL! CAPTCHA is "protean" heh

    8. Re:Key Component, Sonic Transducer by Jeremiah+Cornelius · · Score: 1

      At least it's not protein... More than one could swallow, really.

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    9. Re:Key Component, Sonic Transducer by Anonymous Coward · · Score: 0

      You mean...?

  9. Just like intersense! by HEbGb · · Score: 5, Informative

    This very product has been on the market for years, by Intersense, which also uses accelerometers augmented with ultrasound to prevent drift. It looks like MIT just copied them.

    This isn't really new.

    http://www.isense.com/products.aspx?id=43&

    1. Re:Just like intersense! by crimson30 · · Score: 1

      My thoughts exactly.

    2. Re:Just like intersense! by FesterDaFelcher · · Score: 1

      Yes, but they fail because they use Microsoft clip art on their homepage.

      --
      My user number is prime. Is yours?
    3. Re:Just like intersense! by ivar · · Score: 1

      yeah, but at $3k for components (without any economy of scale) this is just waiting to be turned into the next videogame peripheral... think of DDR, or Wii Fit or any sports game.. or any game really given how much mileage Nintendo's gotten out of it's nunchucks..

    4. Re:Just like intersense! by Anonymous Coward · · Score: 0

      No, you haven't provided a single bit of proof. Show a link to a suit made by Intersense that allows such motion capture. The site doesn't seem to provide information on any such thing, only motion tracking (I hope you know the difference if you're on /.) and its application in virtual environments.

    5. Re:Just like intersense! by HEbGb · · Score: 1

      Read the website more carefully. They make an off-the-shelf product that combines intertial measurement with ultrasonic sensors to correct for drift. It's the exact same technique. Intersense may or may not make a "suit" but you can bet people who've bought the intersense products sure have.

  10. boxing by Anonymous Coward · · Score: 0

    OMG this might be just what I need to improve my performance in the ring. This would be immensly helpful in critiquing your own performance. My trainer tells me all the time that my leg movements are too wild. Then when I start to look down, he punches me in the face.

  11. Xsense by Frans+Faase · · Score: 3, Informative

    Everyday, I bike along a company called Xsense here in Enschede, the Netherlands, which is selling a similar system called Moven as described here as a commercial product.

    1. Re:Xsense by Frans+Faase · · Score: 1

      Sorry, for the incorrect link, it is www.xsens.com. There system is much more wearable and you can even capture things like brake dancing.

    2. Re:Xsense by thePowerOfGrayskull · · Score: 2, Funny

      you can even capture things like brake dancing. I see quite enough of /that/ every time I get onto the highway.
    3. Re:Xsense by Anonymous Coward · · Score: 0

      well off course animazoo has been doing this for years even before xsense copied them... but whatever

    4. Re:Xsense by reversible+physicist · · Score: 1

      Here's a video of the moven suit. The discussion after it points out that their suit costs $60K USD.

      It's nice to see people going after the low-cost end that would make this kind of thing ubiquitous. Hopefully they won't be hindered by patents (Xsense has an unpublished patent application related to this).

  12. Streaming motion capture data by QuantumG · · Score: 0

    If I had this prototype I'd be hacking Second Life to stream my movements into the world (and get Linden Labs to stream it out) and everyone would be like "wow, how's he move like that?!" but I guess they'd just think I was a poser.

    --
    How we know is more important than what we know.
    1. Re:Streaming motion capture data by kongit · · Score: 0

      They would most likely think you a nerd.

      I'm sorry but if I wanted to walk in place to move around in a virtual world to talk to people, I would just assume go out and walk in real life and talk to people. However, we nerds don't like going outside or walking so we should just keep to our keyboards.

    2. Re:Streaming motion capture data by QuantumG · · Score: 1

      There's also augmented reality. You could recreate your house in Second Life and wear this suit around with a head mounted display on. What would be really cool (and I've not seen anyone do this yet) is a full house CAVE system. Cover the walls of your house with OLED displays and wear LCD shutter glasses. You'd probably need a whole server farm to run it.

      --
      How we know is more important than what we know.
    3. Re:Streaming motion capture data by Loibisch · · Score: 0

      And a win in the lottery or two...

  13. innovation by Paul_Hindt · · Score: 2, Funny

    The team have recorded people's movements in completely new locations -- like driving a car -- previously out of reach. Kick ass! Now I can finally create that machinima of Samus and Master Cheif having sex while skydiving!
  14. GameTube. by Anonymous Coward · · Score: 1, Interesting

    I'm thinking this will do for the modding and homemade game industry what the video camera did for Youtube.

  15. I'M MR T by Anonymous Coward · · Score: 0

    And this is my Night Elf Mohawk.

  16. We'll all be required to wear one at work... by Anonymous Coward · · Score: 0

    That way our boss will be able to tell when we press keys, when we aren't even looking at the screen and even when we flip him off when is walking away. Cool; sign me up (not!).

  17. secondlife? by garlicbready · · Score: 1

    how long before we can get this thing hooked up to secondlife?
    all we need now is some form of feedback and we're all set
    all in the interests of science of course
    mmmmm science

    1. Re:secondlife? by zippthorne · · Score: 1

      Shouldn't they be up to thirdlife by now? It's still like barely quake-2 level realistic, when the entire rest of the games industry has moved on e-generations ago.

      --
      Can you be Even More Awesome?!
    2. Re:secondlife? by garlicbready · · Score: 1

      I think the main problem is scale
      given the number of houses / users / locations / scripts constantly interacting
      one small change can bring the whole system to it's knee's

      although I must admit it does need a complete overhaul

  18. Is it just me... by RSA7474 · · Score: 0

    or you happy to see me?

  19. Scottish? by MztrBlack · · Score: 1

    Shoot, am I the only one that read that as "wearable kilt"?

  20. Hmmm. This has been done. by nowhere.elysium · · Score: 1

    Long before: http://www.animazoo.com/ I saw these guys give a presentation about two years ago: the processing's almost entirely done with the suit. It's even possible to capture information at a significant distance: a major motorcycle manufacturer used it to work out the applied ergonomics of their more recent sports models, and adapt it so that it would give a 'more optimal ride', I believe the term was.

    --
    http://xkcd.com/313/
  21. Watch the video by Anonymous Coward · · Score: 0

    I think the bigger surprise is that a student from MIT was able to lift so much weight while doing sports!

  22. Sure, the motion capture video's clever by metrometro · · Score: 1

    But they're the worst ping pong players ever.

  23. Motion-capture Superman video games! by 4D6963 · · Score: 1, Funny

    "-Hunny, you've been standing in the middle of the room waving your arms towards the celling for about 30 minutes now, are you sure you're alright?
    -Yeah leave me alone I'm playing Superman!"

    --
    You just got troll'd!
  24. not revolutionary... by recharged95 · · Score: 1
    until someone figures a way to get rid of the goofy suit a motion subject needs to wear.

    ok, better technology, but you still need prep time to slap on the suit and sensors--i.e. prep to look goofy I say.

  25. Meh, I say by Knara · · Score: 1

    Someone wake me up when they remove the need to move at all (neural interfaces ftw), so I can lay motionless for the rest of my life.

  26. Other applications... by RingDev · · Score: 4, Insightful

    I think this thing could be huge to professional sports.

    You could use this set up to help show athletes how to improve their form, be it in the weight room, on the golf course, ski slope, or any other place where repetitive precision movement is needed and a refinement of form could improve performance.

    Heck, even just as a trainer, get your clients to strap this thing on a couple of times (especially those who aren't keen on working out in front of a mirror) to show them their form and how to improve it.

    Or combine this with pre-defined motion capture to attempt to train the wearer on how to re-enact the original motions (be it real dancing, DDR, or even 'Ninja Challenge' or what ever that Spike show is!)

    For $3k and dropping, the entry fee is so low that there are sure to be people looking make a profit off this system. I'm interested to see what all they come up with :)

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:Other applications... by ChrisA90278 · · Score: 1

      "I think this thing could be huge to professional sports." Good idea. But combine this with computer controlled feedback. Write a realtime golf swig analysis program that can produce a sound where the pitch varies depending on the amount of error in the swing. If you legs move wrong you hear one sound if the shoulders aren't right you hear aanother. Pracic untill you can make the noises go away. Could work for quite a few sports. Gymnastics, baseball,....

    2. Re:Other applications... by HangingChad · · Score: 2, Interesting

      You could use this set up to help show athletes how to improve their form, be it in the weight room, on the golf course, ski slope, or any other place where repetitive precision movement is needed and a refinement of form could improve performance.

      You can just say "porn." We all know that's where this is going.

      --
      That's our life, the big wheel of shit. - The Fat Man, Blue Tango Salvage
    3. Re:Other applications... by UbuntuDupe · · Score: 1

      Or combine this with pre-defined motion capture to attempt to train the wearer on how to re-enact the original motions (be it real dancing, DDR, or even 'Ninja Challenge' or what ever that Spike show is!)

      I second this. I currently use cameras to improve my DDR form: I point the eyetoy at my feet so I can see them on the screen as I dance, and I videotape my dancing to study my feet after dancing (some are on yt). Comparing the motion captures described in the story between players would be a tremendous improvement in the ability to learn technique!

    4. Re:Other applications... by ILuvRamen · · Score: 2, Interesting

      lol and by "professional sports" you mean Wii Sports :D I smell a Wii2 Wiisuit controller! w00t! Do you know how much ass that would kick to be playing a fighting game and actually have to do a spinning kick with realistic force? People would be so skinny it would be ridiculous. Either that or in the hospital lol.

      --
      Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    5. Re:Other applications... by mikael · · Score: 1
      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    6. Re:Other applications... by paganizer · · Score: 1

      The only thing that is currently stopping the world from being filled to the brim with animated pr0n, or general animated amateur productions, is that mo-cap is expensive; Lightwave, Vue, Poser all have the ability to import mocap data and do generally realistic images.
      If this is under $500, I'll get it, and a few thousand others will also, for personal animation hobbies. if it costs a little more than that, it probably won't make that big of an impact.

      --
      Why, yes, I AM a Pagan Libertarian.
    7. Re:Other applications... by Hansinator · · Score: 1

      Yes, this is indeed a great idea. Take pre-recorded motions from a professional kung-fu fighter, put some vibration elements on the wearer and "hint" him if he does the wrong movements.

  27. Well, I think it's cool. by Stringer+Bell · · Score: 1

    I find it interesting that in the split-screen presentation, the live video can have a completely different angle than the motion capture video. It looked wrong at first (wait, he's supposed to be facing me...) until I realized that the motion capture video can be rendered from any angle at all. There's absolutely no connection other than time sync between the live and motion capture video.

    Then there's the distance. I noticed that on the universal machine the subject was quite a bit farther away in the live video than in the motion capture video. Again, there's no correlation between his physical distance and the distance-from-the-viewer at which he's rendered.

    There's probably a practical application of this observation, but I can't think of it at the moment.

  28. Grammar Nazi Alert by Plutonite · · Score: 1

    you can even capture things like brake dancing. Ahh, you really are from the Netherlands aren't you? Brake dancing? Is that like drifting, but you get to see how the driver hits the pedals with eminem on the radio? And my gosh, they do it on a highway?

    That will be all, thank you, more abuse at 11.
    1. Re:Grammar Nazi Alert by Anonymous Coward · · Score: 0

      Mathematics is my light and salvation: whom shall I fear?

      My guess is the Funny Police.

    2. Re:Grammar Nazi Alert by Frans+Faase · · Score: 2

      Okay, it should have been "break dancing". I felt that there was something funny about it when I wrote that, and me knowing that I am dyslectic should have made me think twice. I suppose your Dutch is as good as my English, as otherwise you would not have made fun of me.

    3. Re:Grammar Nazi Alert by Anonymous Coward · · Score: 0

      not one of the original posters at all, but brake dancing on the highway is funny inspired by your original post.
      Myself I envisaged various stunts on a bicycle avoiding being mown down by cars...
      Of course we noticed your slip up but that wasn't really humorous in itself, the follow up comment was though.
      what I am trying to say is that no one was laughing at you, but because of your inadvertent feed line to the following post. Lighten up and try and tell the difference.

  29. Micro-GPS by throatmonster · · Score: 1

    This has lots of applications in construction and assessment. I'd like to see all the 3D building structure data loaded into a system and piped to heads-up displays for construction workers, where they and/or structural components are pinpointed by the location sensors. It would give real-time "this thing goes... right... HERE" feedback. The other application I'd love to see is for existing structure assessment: a 'wand' with ultrasound and possibly magnetoresonance to sense pipes, wiring, and structure elements, etc. It wouldn't take long to develop a 3D map of an existing structure, and everything hidden inside the walls.

    As for being able to map me dancing? Uh, no thanks.

    --
    All pass beyond reach of medicine. None pass beyond the reach of love.
  30. Just like a MAKE junkie. by Smordnys+s'regrepsA · · Score: 1

    You may have missed the point...

    "'The sensors are all off-the-shelf parts,' Adelsberger says, making the system much cheaper than other motion-capture technology. It cost about $3,000 currently, but this could come down to a few hundred dollars, he says, if the sensors are mass-produced."

    Forget about buying an already built commercial system, this is a MAKER's dream. Run it on a home-built laptop for extra points.

    --
    Just -1, Troll talking to another.
  31. Amateur game developers by Ostsol · · Score: 1

    I think the best application would be for use by independant game and animation studios. It's inexpensive, has relatively few components, and doesn't require much space. Perfect for the indie community.

  32. oh, get real! by m2943 · · Score: 1

    Come on, that was in the last millennium; nobody reads papers from the last millennium anymore, in particular not if they're from the same university. Besides, that's just a product; I mean, products aren't science, are they?</sarcasm>

  33. Position data? by nEoN+nOoDlE · · Score: 1

    It seems like the motion that's captured remains in place, with the hips not getting the translation data, so if you were o capture a run, the 3d character would stay in the same spot. This might be useful for creating run cycles for games, but it would practically be useless for anything else, since it would take a long time for an animator to go in and make sure the feet placement is correct and the character isn't sliding around everywhere. Motion capture data is very heavy and fairly hard to adjust once you've captured it.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  34. Old news... by Anonymous Coward · · Score: 0

    I saw this in use over a year ago, then it was a canadian company developing it. Cool stuff, but nothing new.

  35. Hum... by vegiVamp · · Score: 1

    I can't seem to find anything useful through the wonderful search - I just keep getting back to this article plus a whole lot of unrelated onse - but does anyone else remember an article from several years ago where random students wired up a wearable thing that mapped quake levels and enemies onto the real world you were running around in ? What's new in this one ?

    --
    What a depressingly stupid machine.
  36. Really? Expensive, hard to program peripheral by patio11 · · Score: 1

    ... is supposed to add what, exactly, to the homemade game industry? Homemade games are not successful on any recognizable scale even when they are made in free development environments for hardware which the entire Western world owns -- after you get past the level of simple Flash game you run SMACK into the content creation barrier and start having to have professional programmers and artists to make a stab at anything. Who is going to write the textures and skeletons, to say nothing of 3D engine (eh, minor detail, that), for those motion capture shots you are taking with your newly commoditized hardware?

    Even the semi-pro games are not much to write home about: I used to contribute to the highest activity game on Sourceforge, which at any given time probably had a dozen professional programmers working on it, and it would suffer in comparison to most games from four console generations ago (!) in terms of anything but gameplay. (And that was only fun because we were slavishly implementing a fun boardgame as an online game.)

  37. This was on Dragons' Den last week by Peter+Cooper · · Score: 1

    This same technology was on the business investment show "Dragons' Den" but invented by a British guy. The investors ended up laughing it out of the room as they couldn't see how it could have any practical application whatsoever. The company's called "Virtual Puppet Ltd" and if you're in the UK (or possibly elsewhere) you can watch their presentation to the dragons here.

  38. Animazoo by Animazoo · · Score: 1

    The original manufactures of this technology are Animazoo http://www.animazoo.com/ . There have been a number of copy cat systems which claim to be better however on close expection of the data, Animazoo products are far superior. This is due to Animazoo working with House Hold animation companies for the past 10 years and developing a product that the industry wants and not a product that the company thinks the industry wants! Animazoo technology is used by Virtual Puppet as seen in the UK on Dragons Den. This is the Gypsy 6 Torso system intergrated into a puppetering booth.

  39. Cool! A Minnie Driver/Anne Hathaway love scene. by Impy+the+Impiuos+Imp · · Score: 1

    > Swiss and MIT researchers have developed a wearable kit that will capture your
    > every move for mapping onto a virtual character.

    Great. A bunch of obese, sedentary-looking fugly pork pies runnin' around with rocket launchers.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  40. Rock Climbing by Trouvist · · Score: 1

    This rig would be awesome to take to the local Rock Climbing gym, or even outdoors, to capture the motions involved in rock climbing. Finally something that can capture it in 3D, compared to the current 2D methods used (video cameras arent enough to fully visualize the moves 100% of the time).

  41. Actually, this is from MERL by Dr.+Crash · · Score: 1

    Actually, this system was developed at MERL (Mitsubishi Electric Research Laboratories); the MIT and ETH
    linkage is that some of the interns working on it were MIT and ETH Zurich.

    Check the paper authorships to see this.