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Violent Games 'Almost' As Dangerous as Smoking

Via Voodoo Extreme, a Reuters report on some very 'interesting' research into violent games. A study out of the University of Michigan has apparently found that 'exposure to violent electronic media' is almost as dangerous to our society as smoking. "'The research clearly shows that exposure to virtual violence increases the risk that both children and adults will behave aggressively,' said Huesmann, adding it could have a particularly detrimental effect on the well-being of youngsters. Although not every child exposed to violence in the media will become aggressive, he said it does not diminish the need for greater control on the part of parents and society of what children are exposed to in films, video games and television programs."

75 of 545 comments (clear)

  1. Get thee away from me by ackthpt · · Score: 5, Funny

    "Get that PSP away from me, I don't want any of your second-hand fragging to endanger my health!"

    Yeah. I don't think I'll be hearing that one. Well, maybe from Jack Thompson, but not normal humans.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Get thee away from me by spun · · Score: 4, Funny

      I'm just waiting for the study that shows that exposure to porn makes people less violent. Can you imagine the response here in America if THAT were found to be true?

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    2. Re:Get thee away from me by flaming+error · · Score: 4, Funny

      Hey, don't make light of this. My brother once inhaled a Battlefront 2 Disk. It was awful. I don't even want to talk about it.

    3. Re:Get thee away from me by stormguard2099 · · Score: 3, Interesting

      I would much rather my children watch a something pronographic(my spelling) than something violent. Taken to the logical extreme, I would rather live in a society heavily influenced by sex than violence. IMO one of those acts is much more natural than the other (don't waste your breath saying some joke about violence being nature)

      --
      http://greenobyl.com/ please.... think of the children!!
    4. Re:Get thee away from me by aplusjimages · · Score: 3, Interesting

      I'm hoping you don't mean just any kind of porn because some porn is violent and some of it is just plain gross, like 2girls1cup. I wish this study would show how religion can cause a person to be violent.

      --
      Can I bum a sig?
    5. Re:Get thee away from me by Zeinfeld · · Score: 4, Insightful
      I'm just waiting for the study that shows that exposure to porn makes people less violent. Can you imagine the response here in America if THAT were found to be true?

      Lets see, violent crime in the UK is pretty steady at 650-900 homicides a year for a country of 55 million. The recent trend has been sharply down despite 52 homicide victims of 7/7. Of those the vast majority are domestics, killing sprees are pretty much a once a decade affair.

      I don't think that you could honestly attribute more than 50 or so homicides a year to the effects of computer games in the UK if you took the most liberal interpretation imaginable.

      Smoking causes about 110,000 deaths a year according to the leading anti-smoking campaign.

      Allowing for the fact that ASH might well overstate the case somewhat the fact is that we don't have a single UK case where computer games are confirmed as a major factor. So I would be pretty confident in stating that smoking is at least a thousand times more dangerous than video games and the evidence points to the difference being more like a hundred thousand.

      So let us imagine what the difference between the UK and the US could be. Oh yes the fact that you let every loony and criminal arm themselves to the teeth with cheap firearms. The fact that this is not even mentioned as a possibly significant issue in the article kinda shows that the entire study is worthless. Or is the idea here that controlling fictional materials in which guns play a role is somehow more politically practical than controlling actual guns?

      You can tell that its a fit up job in the first sentence "After reviewing more than 50 years of research on the impact of violence in the media,". In other words this is not an objective study, its a fishing expedition through existing research. Lets take a look at his bibliography. Does not exactly look like the guy is a disinterested party here.

      Sure lets talk about controlling violent video games, right after the US adopts the UK gun control laws.

      --
      Looking for an Information Security student project suggestion?
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    6. Re:Get thee away from me by Zeinfeld · · Score: 4, Informative
      OK bad to follow up one's own post but the US murder rate is 17,000 or so, deaths due to smoking are 400,000 or so.

      So even in the US you are more likely to die from smoking than be murdered.

      And thats not taking into account the fact that not everyone smokes. The number of people who play violent video games is surely higher in most younger demographics.

      That still leaves the US with a murder rate that is about five times higher than the UK after adjusting for the larger population. There is certainly not a major difference in the number of people playing violent video games. In fact back in the 80s the UK had more personal computers per head of population than any other country. Many of the top games come from the UK.

      I am sure that you might be able to crunch the numbers and come up with some sort of effect due to violent games. But to say that violent games have a bigger impact than smoking is just utterly ridiculous. Smoking worldwide causes more deaths than 9.11 every single day. In fact smoking killed more people in the 20th century than all the wars of the 20th century combined. To use smoking as a comparison demonstrates a profound indifference to the facts.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    7. Re:Get thee away from me by DahGhostfacedFiddlah · · Score: 5, Funny

      Look, not to piss away your carefully-crafted logic here, but have you paused to consider that maybe the lung cancer was caused by violent video games, and it's just a coincidence that they were also smokers?

      Dumbass.

    8. Re:Get thee away from me by Peter+La+Casse · · Score: 2, Interesting

      Sex is better because it is constructive and that benefits all of society.

      Violence can also be constructive and beneficial to society. For example, the threat of violence from the state convinces many people (who would be otherwise disinclined) to pay their taxes and more or less obey the law. In addition, violence and the threat of violence is one way to avoid tragedy-of-the-commons scenarios. Finally, violence and the threat of violence can deter future violence from occurring.

    9. Re:Get thee away from me by Mctittles · · Score: 2, Insightful

      Your comparing apples and oranges here. Think of this a second. Would you rather your child: Kill someone or Do Drugs Kill someone or Overindulge in Sex Kill someone or Over-eat Kill someone or Make fun of other people Kill someone or Be depressed All these things can lead to an unhappy life in a person in different ways, but just because one is worse than the other does not justify the latter!

    10. Re:Get thee away from me by 0123456 · · Score: 5, Informative

      "So let us imagine what the difference between the UK and the US could be. Oh yes the fact that you let every loony and criminal arm themselves to the teeth with cheap firearms."

      Murder rates in the UK and USA were roughly equal a century ago when 'every loony and criminal' could buy any gun they wanted over the counter in Britain with no questions asked (though they did have to pay a $2 tax if they wanted to legally carry it in public). Armed crime rates with guns are much higher today in the UK than when 'every loony and criminal' could buy any gun they wanted over the counter with no questions asked, and while the British murder rate hasn't risen much since then the murder rate in America is far higher than it was; murders exploded as Prohibition increased the power of organised crime and, while it's dropped since, rates never returned to earlier levels.

      Britons just don't kill each other much; per-capita, Americans kill each other more with knives than Britons kill each other by any means. Meanwhile, gun crime in Britain is growing rapidly as criminals have few problems getting hold of guns to prey on a disarmed population.

    11. Re:Get thee away from me by roaddemon · · Score: 3, Insightful

      The response would be to ignore the study. Can you think of any other reason that alcohol is widely available and smoking a reefer can get me tossed in the clink?

    12. Re:Get thee away from me by plague3106 · · Score: 2, Insightful

      Violence can also be constructive and beneficial to society. For example, the threat of violence from the state convinces many people (who would be otherwise disinclined) to pay their taxes and more or less obey the law.

      So what you're saying is armed thugs take what you've rightfully earned, and give it to someone else for purposes you probably don't agree with, and that violence keeps people doing what they are told, even when it may not be to their benefit.

      In addition, violence and the threat of violence is one way to avoid tragedy-of-the-commons scenarios. Finally, violence and the threat of violence can deter future violence from occurring.

      No. Threat of getting caught can be a deterrent. What good is threat of violence if there is no real threat? Being put in jail is not violent, so its not violence deterring anyone.

      Its not that I disagree that sometimes violence is called for (the Revolutionary War, for example), just don't agree with your examples.

    13. Re:Get thee away from me by rir · · Score: 2, Interesting

      I get where you're coming from, and on a kind of unrelated note, what's with the demonization of smoking. Smoking kills people sure, but is death necessarily bad for society? By that logic any activity or condition that could potentially kill you is bad for society. People can be killed in traffic accidents, but i think many would agree driving is not bad for society. If there's one thing that is bad for society though, it's sociologists who publish bullshit studies instead of real science.

    14. Re:Get thee away from me by Bill,+Shooter+of+Bul · · Score: 3, Insightful

      Death is bad for society when it takes forever and costs billions in health care at the taxpayers expense. It can also be bad even when its quick and free, but require further stipulations.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    15. Re:Get thee away from me by mcpkaaos · · Score: 4, Funny

      Ok, please stop already. You are making all the Jane's Addiction fans cry. (Which, by the way, is completely natural).

      --
      It goes from God, to Jerry, to me.
    16. Re:Get thee away from me by hedwards · · Score: 2, Insightful

      Being against smoking is mostly a popularity thing. It isn't actually any more dangerous than other options, its just more popular to be against it.

      If we were basing our judgments based upon actual harm done, we would be trying very hard to get alcohol off the market and make distributors pay huge fines. Even if we ignore the much larger toll on the people drinking excessively, the harm done to other people by alcohol still beats tobacoo in terms of societal damage.

      So in those kinds of terms, why not just blame tv and video games for the trouble. It sure as hell couldn't be the things that kids aren't doing when they are sitting in front of the tv. I mean it would be insanity to suggest that the lack of exercise or proper social interaction are the real culprit.

    17. Re:Get thee away from me by Plutonite · · Score: 4, Insightful

      Oh yes, because all the people dying from AIDS and other STD's don't count. Sex is natural, violence is natural, the gothic obsession with sex and violence in certain parts of human society (read: America today) is both unnatural and disgusting. Violence is necessary and combat is instinctively pleasurable.. why do you think those games are so damn popular? It has strong links with male ego and probably evolved as a motivation to maintain dominance over resources and courtship to females. That's why females will take a warrior over a wimp - they too have instinctive attraction to the alpha male who will give them healthy children and security. He does not have to be violent, he only has to have the potential to be violent if needed.

      And that's how we should raise kids. If I ever have a son, I don't want him to be a bunny rabbit. Children should know the value of being gentle and sweet, but must be strong as well. Today's world is every bit as dangerous and violent as the ancient one, and it is rather sad that only the military are given "survival skills". And yes course they don't get these things from video games - video games pale in comparison.

      As for pr0n, it is much less threatening to society then chaotic sexual relationships yet it's objectification of women is far more of a psychological impact than any game. Kids raised in a "healthy way" will not have a whole lot of time for either video games or pr0n, but games come out being more... tasteful as a form of entertainment :)

    18. Re:Get thee away from me by bluelan · · Score: 3, Interesting
      Smoking killed more people than wars? Hmmm. Did it cost more years of life? That is, did most lung cancer victims die around age 63, while most war victims died around age 20? That would suggest a net loss of 7 to 12 years of life per smoking death, and 50 to 55 years of life per war death. Is that close to true? If so, war might have been a more destructive murderer than smoking, even if smoking has the higher kill count.


      Just curious.

      --

      I used to be a narrator for bad mimes. (wright)

    19. Re:Get thee away from me by Jarjarthejedi · · Score: 5, Insightful

      (don't waste your breath saying some joke about violence being nature) Oh! Violence isn't natural? Geez...those predators have been doing things wrong for a long time, how 'bout you go tell them that?

      Natural is a word with no well-defined meaning, it's a completely relative term. If you try to define it as anything that is done naturally by creatures then that includes every act ever performed, as humans are creatures too, and trying to define them out of the picture means it's no longer that which is done in nature, but that which is done in nature by creatures other than humans. Well you know what? School's unnatural then, name one animal that sends it's young off to another parent to learn math? Math's unnatural too, and so is Physics and, well, just about everything else. No matter how you define natural you'll end up either stating that most of human behavior is unnatural, or it's all natural (if you try to say 'done by a significant number' then you have to define significant, and you'll end up either defining perfectly normal behavior as unnatural or all behavior as natural).

      Violence is just as natural as Sex. There, I said it, bring on the hating. Plenty of predators kill other creatures, even if they have no intention to eat the carcass. There's little difference between that and human violence, or at least human violence isn't anymore unnatural than that.
      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    20. Re:Get thee away from me by stuboogie · · Score: 2

      "Being put in jail is not violent, so its not violence deterring anyone."

      Jail is not violent???
      Tell that to the guys in prison getting raped in the ass daily.
      I don't know about you, but that is enough to deter me!

    21. Re:Get thee away from me by sanosuke76 · · Score: 2, Informative
      Likewise in any situation where you are facing an armed criminal in the process of a crime the chances that they have their weapon drawn and you do not is much more likely than the reverse.

      Ok, I'll bite. How many surveillance videos have you watched of gas station holdups? Criminals have a phenomenally high miss rate, partially due to the fact they're less interested in being proficient with their firearms, than they are in simply getting what they came for (which may include killing folks along the way). The folks delusional enough to commit crimes with guns are usually not fully functional, mentally, to begin with.

      In some Matrix universe... I'll say that, were you able to pair random gun hobbyists vs random criminals in holdup / mugging situations with, say, 3-5' distance (normal counter distance, in a repeating experiment)... in the majority of cases, if the hobbyist starts drawing while the random criminal already has his/her gun out, you will end up with a far larger pile of dead or wounded criminals than hobbyists. Heck, there's one convenience store video where a gang banger dumps a 15rd mag at a cashier standing 3 feet away and doesn't hit him.

      BTW, given that the gun doesn't make you any more or less safe from the car bomb, I'd call that a red herring argument and not really worth responding to.

      On a side note, I live in the irrationally gun-control-happy state of California, and usually the turkeys bringing up these points aren't even worth addressing since their minds are closed off anyway. I'm not saying you're one of them - I'm saying that I hope you aren't, and that this has given you something to think about.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    22. Re:Get thee away from me by alvinrod · · Score: 4, Insightful

      I don't think it really matters what you use: video games, religion, television, books, or just casual conversation. Any of these are capable of taking people who are predisposed towards violence and pushing them to actually taking action. In all of my years of dealing with any of these, I don't think any of them have ever pushed me towards committing violent acts. I've never had a problem distinguishing between a video game or movie and reality and have always felt that my religious beliefs are my own and don't need to be forced upon anyone else. Reading a good book or listening to a motivated speaker has stirred up strong feelings inside of me, but no message has ever made me more prone to commit a violent act.

      I and millions of other people are able to clearly draw the line. There are some people who aren't very good at that, however, and when they are exposed to a violent message, regardless of the medium, they become more aggressive and violent themselves. You could suggest that none of this should be allowed because some people won't be able to handle it, but I don't think that's the right way to go. Everyone is responsible for their own actions and if some person feels that such material affects you in a negative manner, then perhaps that person shouldn't consume that content.

      Regardless of what you believe, humans are a violent animal and it's a big part of our history. I don't think that ignoring the problem is somehow going to solve it. If you think that any of the recent video games, movies, books, etc. are overly violent, just look at some of the ancient methods of torture on Wikipedia or other web sites. They tend to make anything you see in Manhunt or Hostel seem fairly tame by comparison. The big difference is that the movies and games are just imagination whereas these methods of torture were actually used.

    23. Re:Get thee away from me by LionKimbro · · Score: 3, Informative

      Today's world is every bit as dangerous and violent as the ancient one, and it is rather sad that only the military are given "survival skills".

      Are you sure? Have any data to back that claim?

    24. Re:Get thee away from me by billius · · Score: 2, Insightful

      Oh! Violence isn't natural? Geez...those predators have been doing things wrong for a long time, how 'bout you go tell them that?

      Predators prey upon other creatures for food. I'm not saying that it's impossible for a lion to kill a smaller creature just for the hell of it (or to hone their abilities further), but I feel that the comparison you're drawing doesn't fit. Never in the history of the world have we observed lions massacring lions by the millions or lions snapping one day and taking out 30 other lions before taking their own life. It simply doesn't happen. When lions (and other creatures) fight each other, it's to prove which one is stronger. The difference is akin to the UFC vs say, a school shooting. Both are violent, but there is a *very* important difference: in the UFC, both parties agree to fight under certain rules to prove who is the stronger fighter. After the fight is over, both sides reflect on how it went, think about what they could improve and train harder for next time. Thus UFC, like animals fighting their own species to prove dominance, breeds strength. The school shooting, on the other hand, is an insane, parasitic destruction of life. The school shooting only serves to temporarily gratify the emotions of the shooter. At the end of the day, a bunch of people are dead, cut down like lambs to the slaughter. There are no heroes and the community is weakened by the events.

      The bottom line is, sex is much, much more natural/healthy than the kinds of violence depicted in a lot of video games. For the life of me I can't understand why everyone thinks that, at some point, you may have to pump some one full of lead with a machine gun but sex is this terrible, unspeakable evil. I mean, the reason we're sitting here right now posting on Slashdot is because at some point in the past, our parents had sex and viola, out we came. *cringes* How many of our parents have ever killed someone? There's a very important distinction between violence in the sense of rough housing and wrestling and violence in the sense of total war and massacre.

    25. Re:Get thee away from me by Zeinfeld · · Score: 2
      You're assuming that the only way to measure harm is murder rate. That's short-sighted and inaccurate. We're talking about increased aggression here, which does not necessarily translate into homicide rates.

      Yes but to claim that the effects of video games are worse than smoking that causes 400,000 deaths in the US each year and ten times that worldwide, seems to be stretching it somewhat?

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    26. Re:Get thee away from me by JimBobJoe · · Score: 3, Interesting

      . Meanwhile, gun crime in Britain is growing rapidly as criminals have few problems getting hold of guns to prey on a disarmed population.

      The Economist had an a recent article on this topic, noting that gun crime/murders have shot up, particularly with gangs, though the quantity of guns in Britain is stable. ("Gun for hire", Sep 20, 2007.)

      When Britain really clamped down on guns, they introduced a law which could result in several years of jail just for possessing a gun.

      One hypothesis is that, as a result, the older gang members had the younger inductees carry their guns around, so that the older ones didn't have to worry about getting caught.

      The problem is that the younger inductees tend to be less mature and such and are therefore more likely to use the gun as a way of solving conflict, hence the rise in gang gun usage.

    27. Re:Get thee away from me by Nursie · · Score: 2, Informative

      "Meanwhile, gun crime in Britain is growing rapidly"

      Actually, media coverage of gun crime is growing rapidly. This may be due to the ages of the people involved (getting younger all the time).

      Gun crime itself is on a downward trend in the UK.

    28. Re:Get thee away from me by KDR_11k · · Score: 2, Informative

      Sparta fell because they made citizenship bound to blood relation, after they lost most of their army (which was most of their healthy young males) they had no way to up their population again.

      BTW, Spartan democracy was 1 year terms, no reelection, if you disappoint your voters expect them to come and hurt you. Still sounds like a better deal than the current US system.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:Get thee away from me by mpe · · Score: 2, Insightful

      If we were basing our judgments based upon actual harm done, we would be trying very hard to get alcohol off the market and make distributors pay huge fines. Even if we ignore the much larger toll on the people drinking excessively, the harm done to other people by alcohol still beats tobacoo in terms of societal damage.

      Thing is that the harm done to society by alcohol prohibition was considerably worst than than caused by alcohol itself. Indeed there dosn't appear to be any recreational drug where prohibition actually results in less harm to society. Most drugs, especially when subject to regulation and quality control, are nowhere near as dangerous as well armed gangsters running a black market.

    30. Re:Get thee away from me by arevos · · Score: 2, Insightful

      Predators prey upon other creatures for food. I'm not saying that it's impossible for a lion to kill a smaller creature just for the hell of it (or to hone their abilities further), but I feel that the comparison you're drawing doesn't fit. Never in the history of the world have we observed lions massacring lions by the millions or lions snapping one day and taking out 30 other lions before taking their own life. It simply doesn't happen. I don't think that's a very good example, because lions lack the physical capabilities for mass killing. A single lion could not kill 30 others even if it's mind did snap. Humans, on the other hand, have an extremely large capacity for offense that far outstrips their capability to defend. Killing 30 or more people is not a difficult task for any reasonably intelligent person, so long as they don't care about the consequences.
    31. Re:Get thee away from me by mpe · · Score: 2, Informative

      First, I doubt very much this (there are no circuses any more).

      Presumably "circuses" in the Roman sense. The modern equivalent would be motor racing, which is a lot safer even to the racers. Not that the other form of Roman popular entertainment involved people fighting with real weapons, not infrequently to the death. In more recent times public executions were considered "entertainment".

    32. Re:Get thee away from me by hey! · · Score: 2, Interesting

      Over Thanksgiving dinner, a teenage relative was slyly trying to shock me by talking about how her favorite museum was the Mutter Museum of Medical Curiosities, whose exhibits feature such delicacies as aborted fetuses, a 5' long human colon with 40 lb of fecal matter, and various preserved tumors.

      I ostentatiously chewed a mouthful of turkey as she described the museum, then fixed her with a raised eyebrow. "I know what you're trying to do," I said, "but it won't work. Biology does not skeeve me out."

      "OK," she replied, "what does skeeve you out?"

      I considered for a moment. "People suffering."

      That's pretty much my attitude toward pornography. To the degree that it is an exhibit of biological curiosities, I can variously enjoy or tolerate it. But if the people performing look miserable, I find it offensive. I suppose there might be legitimate artistic reasons to depict sexual sadism, but it's not light entertainment to me.

      There are some people who seem to need the extra stimulation of sadism and cruelty to experience arousal. Somehow I think material suited to those tastes is unlikely to promote pacific behavior.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  2. How dare they say violent games are bad! by FlyByPC · · Score: 4, Funny

    They have no right! I'LL KILL THEM ALL!

    No, wait...

    --
    Paleotechnologist and connoisseur of pretty shiny things.
  3. correlation != causation by moderatorrater · · Score: 4, Interesting

    How does this work with the decline in violent crimes through the 90s? How come they don't address the issue that those who were going to commit violence anyway are going to gravitate towards violent games and media? This isn't even original research, just research into the research that's been done. This doesn't add up very well at all.

    1. Re:correlation != causation by section321a · · Score: 2

      Didn't you read Freakonomics?

      The decline in violent crime in the late '80s and '90s correlates with the legalization of abortion. Fewer unwanted children, fewer violent criminals, or so the hypothesis goes.

      Read the book. Its great.

    2. Re:correlation != causation by eli+pabst · · Score: 3, Interesting

      How come they don't address the issue that those who were going to commit violence anyway are going to gravitate towards violent games and media?
      In the original research they took prior acts of aggression into account. So they should theoretically be able to see if the already aggressive kids migrated towards violent games rather than some kind of true causality. I can't remember if they actually measured this somehow or if it was self-reported. If it's the latter, then their methods may be suspect. Frankly I don't buy it either, I anything, I find violent games like shooters to be a good outlet for stress.
    3. Re:correlation != causation by schmidt349 · · Score: 2, Interesting
      Alright, gordonjcp, I call shenanigans. That's just too crazy to let slip by.

      The seriously tiny amount of lead carbonate that made its way out into the atmosphere was largely inert in living things. In 1980, the EPA reported that between 1976 and 1980 (phase-in of the Clean Air Act) the use of lead in gasoline decreased by 50%, and in the same period of time blood concentrations of lead in the US population diminished 37%. I don't suppose there were any other sources of environmental lead you can blame that on?

      (FYI, lead carbonate wasn't the danger; it was lead chloride and lead bromide. Much nastier, more strongly reactive stuff.)

      On the other hand, the nasty cocktail of lethal chemicals used to replace tetraethyl lead cause all kinds of cancers and birth defects. Lovely. Oh yeah, you know, that ethanol is freaking deadly. I mean, I know this guy who inadvertently drank half a bottle of grape juice contaminated with ethanol and he was incomprehensible for the rest of the night.

  4. Worth noting... by Anonymous Coward · · Score: 5, Insightful

    It is worth noting that the "research" here consists of basing new views on long-term effects on old research in short-term effects. In other words, no actual new data has come in, and the data cannot be used to support the conclusions. Besides, it comes from known anti-gamers, often shown to be greatly biased in their "research".

  5. parents yes, society no by Anonymous Coward · · Score: 3, Insightful

    " it does not diminish the need for greater control on the part of parents and society of what children are exposed to in films, video games and television programs."

    WTF does society have to do with this? if you dont want your kid watching scooby-doo because you think shaggys a bad role model, thats your idiotic problem. Please dont foist it on the rest of society, we have bigger fish to fry.

    So tired of people trying to legislate good parenting.

  6. My take by B3ryllium · · Score: 5, Insightful

    The problem isn't the violent games, or the violent TV shows, or even the violent peer-groups.

    The problem is, quite simply, absent and detached parents.

    1. Re:My take by Anonymous Coward · · Score: 2, Insightful

      No. The problem isn't the violent games, or the violent TV shows. The problem is, quite simply, violence. State sanctioned, approved, for profit violence. We run a multi-billion dollar arms industry. We wage wars on unarmed civillians. We murder people in prisons. We torture. We give guns and other lethal weapons to cops. We base the entire fabric of our society on it. Violence is our God. We kneel down and fucking pray to it.

      Then we turn around and say, hey..that's bad!

    2. Re:My take by aplusjimages · · Score: 2, Interesting

      Xbox live is a great example of parents using modern technology to babysit their children. The meanest people on Xbox live are the kids. Sometimes you even get to hear the kids yelling at the parents about what food they want them to pick up, while they play games. Man we don't even have time for a fast food dinner these days.

      --
      Can I bum a sig?
  7. The "study" is silly. by faloi · · Score: 4, Insightful

    They basically came to a conclusion based on reviewing studies. There's no clear indication whether the studies were cherry-picked for one reason or another (like, say, anti-video game being a safe bandwagon to appeal for funding). There's also the question of whether the studies that they read were conducted scientifically.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  8. So what they're saying... by Lendrick · · Score: 5, Insightful

    ...is that violent video games kill 440,000 Americans every year?

    Because wow, I'd have quit playing video games long ago if I knew that they had a 1 in 2 chance of killing me.

    I suppose the other (albeit less likely) possibility is that this respectable and unbiased researcher may have accidentally used hyperbole in an accidental attempt to drum up fear in support of his findings... And in all fairness, he technically says that smoking is a "slightly larger" danger, so maybe violent media only turns 45% of its viewers into murderers.

    1. Re:So what they're saying... by MrHanky · · Score: 3, Funny

      I would think the risk was much higher than that: I died five times just playing the last map in Episode 2.

  9. Doomed! by Takichi · · Score: 2, Insightful
    Society is doomed. DOOMED!

    children who watch violent television shows and who identify with the characters and believe they are real are more likely to be aggressive as adults (from the article, emphasis mine)

    Oh, wait... So only the crazy people will become crazy.
    1. Re:Doomed! by CrazyDuke · · Score: 2, Insightful

      Err, that's wierd. I still have memories from as far back as about 2 years old. Even then, I understood that the charactors in movies and video games where fictional. I understood that my nightmares where not real (once awake).

      I did have an annoying suspicion as to the possibility of monsters under my bead until I was in 1st grade, though. I did not believe it to be true. But, still, something in the back of my mind kept nagging me about it. The only fictional charactors I believed in at the time where the ones that other people I knew personally, almost always adults, told me where real. (Think Santa Clause, etc...)

      --
      Any sufficiently advanced influence is indistinguishable from control.
  10. 100% true by LingNoi · · Score: 4, Funny

    There was this healthy guy I knew that started playing violent games and he got lung cancer!

    Think of all those dangerous chemicals that are in games. They should be illegal!

  11. My Solution by B3ryllium · · Score: 4, Interesting

    My Solution, by the way, is the Nintendo Wii (in part).

    Right now, on the American Chart for November at VGChartz, the TOP THREE slots are occupied by family-friendly non-violent games: Super Mario Galaxy, Guitar Hero 3 for the 360, and Wii Sports.

    Manhunt 2, the media's punching bag for Hyper-Violent Video Game Paranoia, is only ranked *41st* (and that's just the sales for the top platform, PS2). For every one unit of Manhunt 2 sold for the PS2, approximately 9 units of XBox 360 Guitar Hero 3 are sold. For every one unit of Manhunt 2 sold for the Wii, approximately 20 units of Super Mario Galaxy are sold (think about it: Manhunt 2 Wii has been out for 4 weeks, SMG has only been out for 2 weeks).

    If this trend continues, the entire argument against hyper-violent games will be moot, because they will be relegated to the niche market of 17+-year-old males. The younger kids don't seem to care any more. And that's the way it should be.

    But, all that said, the most important thing is for parents to A) be more involved in their children's lives, and B) read the ****ing box before buying a game. It has the rating right on there!

  12. While we are at it... by ArcadeNut · · Score: 3, Insightful

    Might as well get rid of:

    G.I. Joe
    Army Men
    Toy Guns
    Sports (Football, Hockey, etc..)

    and the list goes on...

    --
    Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    1. Re:While we are at it... by aztektum · · Score: 2, Insightful

      War

      Oh wait. That violence is ok.

      --
      :: aztek ::
      No sig for you!!
  13. A Few Statistics From A Slightly Better Article by Anonymous Coward · · Score: 4, Informative
    The linked article is pretty light on details, so here's a more detailed writeup from the local paper. Posted anonymously to avoid karma whoring. From the Ann Arbor News

    Exposure to violent movies, television shows and video games significantly increases the risk that the viewer or player will behave aggressively in both the long and short term, according to a new University of Michigan study published Tuesday in the Journal of Adolescent Health.

    A link is seen among children who were in the upper quartile on violence viewing in middle childhood, 15 years later:

    - 11 percent of males had been convicted of a crime, compared with 3 percent for other males.

    - 42 percent of males had "pushed, grabbed or shoved their spouse" in the past year, compared with 22 percent of other males.

    - 39 percent of females had "thrown something at their spouse" in the past year, compared with 17 percent of other females.

    - 17 percent of females had "punched, beaten, or choked" another adult when angry in the past year, compared with 4 percent of other females.

    Source: "The Impact of Electronic Media Violence: Scientific Theory and Research," by University of Michigan professor L. Rowell Huesmann.

    It's a topic that has been debated extensively, but this is one of the first studies that shows the relation between viewing media violence and real criminal behavior, according to the study's author, L. Rowell Huesmann, a senior research scientist at the U-M Institute for Social Research.

    "This is the first study that shows a relation between childhood exposure to violent TV, playing violent video games, seeing violent movies, and behaving violently enough to be incarcerated as a delinquent," said Huesmann, a professor of communication studies and psychology.

    Huesmann and his team followed a group of children for three years as they moved through middle childhood. They found increasing rates of aggression for both boys and girls who watched more television violence, even when taking into account initial aggressive tendencies and other background factors. A 15-year follow-up of those children showed that those who habitually watched violent media grew up to be more aggressive young adults.

    Huesmann also cited many independent studies and experiments with similar results, stating that the majority of one-shot survey studies have shown that children who watch more media violence on a daily basis behave more aggressively on a daily basis.

    In another experiment cited, both children and adults who watched a violent movie showed significantly more aggression than the children and adults who watched a nonviolent movie when playing a physical game immediately after watching the films.

    Video games were also addressed in the study, although experiments involving exposure to violent games are not as extensive or long-term.

    "Because players of violent video games are not just observers but also 'active' participants in violent actions and are generally reinforced for using violence to gain desired goals, the effects on stimulating long-term increases in violent behavior should be even greater for video games than for TV, movies or Internet displays of violence," Huesmann wrote in the study.

    1. Re:A Few Statistics From A Slightly Better Article by sqrt(2) · · Score: 3, Funny

      Let's take a look at some of these and put a more positive, game industry friendly, take on them.

      11 percent of males had been convicted of a crime, compared with 3 percent for other males.
      We could rephrase this to say that 89% of males who play video games never commit crimes! Where as 97% who don't are just a lot better at not getting caught.

      42 percent of males had "pushed, grabbed or shoved their spouse" in the past year, compared with 22 percent of other males.
      Sounds bad right? But what about the males that don't have spouses because they spend all their time playing violent video games? Aren't we jumping to conclusions, I'm sure these numbers even out when you consider that.

      39 percent of females had "thrown something at their spouse" in the past year, compared with 17 percent of other females.
      Well that is just misleading, what exactly did they throw? Maybe it was a pillow.

      As you can see these statistics have perfectly reasonable and non game related explanations. There is absolutely no connection between cigaret...I mean games and violence. But our industry is going to do everything to investigate these matters further and invest in ad campaigns to keep kids from picking up the habit of violent games. We can all agree that the children, are our (financial) future.

      --
      If you build it, nerds will come. Soylentnews.org
  14. Bias is obvious by devjj · · Score: 3, Informative

    FTFA:

    "Exposure to violent electronic media has a larger effect than all but one other well known threat to public health. The only effect slightly larger than the effect of media violence on aggression is that of cigarette smoking on lung cancer" (emphasis mine)

    You can chalk it up to semantics, but it sure sounds like these guys went into the study assuming that violent media was already a threat. They set out to measure the "how much," completely bypassing "if" as though it were a moot point.

    Ars Technica has a great article on this here.

  15. Why not by venicebeach · · Score: 4, Insightful

    Everyone here seems to be strongly opposed to the idea that video game violence may be related to violent behavior.

    However, it seems pretty clear to me that it must in some form. Play throughout the animal kingdom is basically simulation training. We play to unintentionally practice skills. Video games that involve explicit simulation of violence must be exercising something related to violent behavior. I'm not saying a video game "causes" a kid to do something violent or that parenting and personality don't interact, but it seems inconceivable to me that it has no effect.

    1. Re:Why not by the_womble · · Score: 2

      And simulation training is part of how the military overcome people's reluctance to kill.

    2. Re:Why not by Itninja · · Score: 2

      I think the first violent game ever made was chess. It basically simulates the tactics of field warfare, including the allowing of meaningless pawns to die to protect more powerful pieces. But after centuries games have become increasingly realistic. When any game (video or otherwise) rewards a player for brutalizing a passive, non-threating character, I think it's reasonable to call that a desensitization device. Once someone become desensitized to something considered by all modern cultures to be objectionable, they are more likely to react the same way to similar real-world stimuli.

      Just like therapists use certain interactive video imagery programs to help people with extreme phobias. If you have severe arachnophobia, but spend several hours every day interacting with realistic spiders in an simulated environment, you will be less likely to have a panic attack when confronted with a real-world spider. This is documented psychologically valid method.

      --
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  16. Urrgh by mpapet · · Score: 4, Interesting

    How does this work with the decline in violent crimes through the 90s?

    There is a common belief that the economic prosperity coincides with lower violent crime rates. Though regional influences tend to have more impact than national anything. Compare social/economic conditions in Detroit versus Silicon Valley in the 90's as an example.

    those who were going to commit violence anyway

    You've made up your mind on that one huh? If only social issues were so simple we could divide citizens into criminal and non-criminal pools at an early age and finally live in a utopia. Where do white collar criminals fit in your magic world? Kids who cheat at board games?

    his isn't even original research, just research into the research that's been done.

    Yes. It's called meta-study. http://en.wikipedia.org/wiki/Meta-study

    There is nothing interesting about the parent's post.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  17. How about this? by MikShapi · · Score: 3, Interesting

    Conduct the same study in any developed country other than the USA (or it's mentality look-alike, Canada).
    Try any European country, Australia or NZ, Japan or other Asian countries. Preferably, try several.

    THEN Draw your game use vs violence correlations, and see if what's making US kids violent is games, or a mentality that doesn't equip them with the tools required to cope with mature content.

    THEN we'll talk. How I love it when American lobbyist groups oversimplify an issue so an uninformed public can be made even more misinformed. Go America.

    --
    -
    1. Re:How about this? by MikShapi · · Score: 4, Interesting

      Freakonomics explained in perfectly using a mere three words:
      Wade vs Roe

      A slice of society that was parenting kids more of which grew into crime than of other slices was SUDDENLY given an out on unwanted pregnancies. 15-20 years later, crime SUDDENLY drops.

      Less unprepared mothers went through with their pregnancies.

      A good chunk of the next generation that was responsible for crime was never born.

      --
      -
    2. Re:How about this? by slashdot4ever · · Score: 3, Interesting
  18. It's more complex by Moraelin · · Score: 4, Interesting

    Before I start, no, I don't think that games turn people into criminals. So no need to explain to me that.

    That said, there have been a lot of changes since the 80's, and I've heard the correlation between crime decline and X argued, where X was:

    - less lead ending up in kids' system (via banning lead-based additives in gasoline, etc.) We already know that lead damages the nervous system, so that correlation at least doesn't trip suspension of disbelief too hard.

    - "3 strikes and you're out" kind of laws. Both via taking out the incorrigible recidivists (some people seem to be really that psychopathic and dumb), and by providing a scary escalation level to keep the ones in line who still have at least minimal logic capabilities

    - stricter gun control laws

    - the availability of porn on the internet. Don't laugh, it has argued that the kind who'd go out and mug or rape someone, is now busy stroking his own wookie in front of the computer.

    - widespread availability of violent movies. Apparently the day a new splatter movie hits the cinemas, there's a sharp decline in people actually doing violent stuff. Just because they'll be seated there getting their jollies viewing violence on the screen, instead of out on the street actually doing it. (And I guess then in the same could then be argued about games. If it's the same kind of asshole in both, he can't be out mugging people at the same time as he's online ganking newbies.)

    Etc, etc, etc.

    Note that I'm not saying that all the above are true. Some probably _are_ bunk. Take your pick which.

    I'm just saying that the waters are muddy enough. A _lot_ of things changed at the same time. So, well, how do you know which of them were the ones that actually lowered criminality.

    It's easy to pick one factor, let's call it X, out of context, pretend that it's the only thing that changed, and present it as the one thing that's responsible for the whole effect. It's good for political agendas too, so each politician or lobbyist is picking the one which makes his group look good. But how do you know if X is really the one? Maybe X had nothing to do with lowering criminality.

    Just as an example, watch me pull a similar maneuver and do the following correlation: use of Linux rose steadily in the late 90's and 2000's, criminality sunk during the same time, hence Linux is singlehandedly responsible for making the world safer. I guess the types which would go out and mug someone are now too busy recompiling all libraries to have any time left to do evil stuff. Or something. Does it sound ridiculous yet?

    Or you know what else improved since the 80's? The quality of Japanese game translations. Nowadays you can get them actually translated and voiced by people who know English. As opposed to the traditional "All your base are belong to us" Engrish translations, and voice-overs by people who never actually spoke it and don't even know where the accent is supposed to go. Criminality declined in that time. Hmm, looks like a possible cause to me. I guess the former steady rise in criminality was caused by those Engrish translations driving people homicidal.

    No, I don't believe those are the real culprits. It's just supposed to be random ridiculous examples.

    To get back to the topic, we don't know if games have anything to do either way with that decline. We also can't use that to claim that games can't possibly cause violence.

    For the sake of playing the devil's advocate, if factor X would actually increase criminality, but factors Y and Z lowered it more than X raised it, then you'd still see a decline. Just as a purely theoretical scenario, it _is_ possible that X = video games, while Y and Z are... well, take your pick from the list above.

    Just because a function of a dozen variables declined on the whole, doesn't mean that none of a dozen factors would have the effect of rising the result if taken alone.

    Just something to think about, if you're bored enough ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  19. Re:What has America come to? by ScrewMaster · · Score: 2, Insightful

    I dunno ... given the number of SUV-driving female monomaniacs on the highway these days, I'd say that being feminized won't necessarily reduce violence or aggression.

    --
    The higher the technology, the sharper that two-edged sword.
  20. Violent behavior. by junkmail · · Score: 5, Interesting

    We didn't make it to the top of the food chain after millions of years of evolution by being non-violent. We are the result of millions of years worth of selectively breeding the best bad-asses of each generation. The only thing that fools people into thinking non-violence is good is that part of becoming the world's baddest-ass species was learning team violence (us vs. the prey, us vs. them). Seems to me that these games are just sensitizing us to behavior that is always there, just below the surface. Also seems to me that any aggressive team sports would have the same effect (football, basketball, hockey, politics).

  21. ...obligatory by drew · · Score: 4, Funny

    I swear I'm gonna kill the next person I hear complaining about violence in the media!

    --
    If I don't put anything here, will anyone recognize me anymore?
  22. Re:That explains many things by s20451 · · Score: 4, Insightful

    Like the millions murdered under Stalin
    The >.5 million in Darfur
    The >.5 million in Rwanda
    1 million Armenians under the Turks ... ... ...

    Oh wait, they didn't have video games...


    What the fuck does that have to do with anything? Most of the victims of those genocides weren't helped by front and side airbags, either.

    --
    Toronto-area transit rider? Rate your ride.
  23. More seriously... by DrYak · · Score: 2, Interesting

    I don't want any of your second-hand fragging to endanger my health!


    In a more serious way, your joke points out the fundamental difference between the two and why it's a bad analogy.
    - Smoke does it harm by the simple presence of dangerous chemicals. (Nicotine, free-radicals, and tons of others). Intention to smoke doesn't change the outcome. In fact second-hand smoke is dangerous for the health even in very low levels.
    - Whereas games do their evil on people who feel attracted to violence and naturally get interested in enacting such things. They consume violent games, but also violent movies, etc. But there's no such thing as second-hand consumption or effects. You won't become a violent psychopath because someone else is watching TV in the next room. Psychopath don't happen more frequently among workers of those shop who happen to have a software & video games department.

    The frequency of bad outcome is also different.
    - In the case of smoking-induced* cancer, the danger is stochastic (except maybe for a few special genetic cases). It's like rolling dice. Each time one individual is exposed, there some amount of chance (or maybe "bad luck") that the cancer will start. One my get lucky and roll high scores several time in a row. Similarly some people may smoke for years without having any problem. But overall there's a probability that increases with the amount of exposure. You can make plot of duration of exposure and associated risk, and see some correlation.
    In fact the correlation is so good, that you can use a clinical score (based on the duration in years x number of pack per day) to predict risks associated with smoking.

    - In the case of violence, the danger mostly depends on a set of pre-determined characteristics. Because of a complex set of circumstance, mostly genetic factors, family history and other childhood experience, there are people who are predisposed to become psychopath and other who aren't. Some (like most /.ers) will play games their whole life without any problem at all (and slashdot isn't widely known for mass murders). Other will snap once exposed to some trigger, and the trigger maybe any strong experience. It could be violent games, it could be violent movies. But snap-factor could also be a psychotic or paranoid episode experienced while using hallucinogenic drugs (THC, LSD, etc.). Or psychopath may even reveal himself after reading a lot of violent passage in the bible (and historically some have. It's just that the whole "reading text" stuff is falling out of fashion these days). You can't just blame a murder on GTA or on Marilyn Manson's Music. Because 99.99% of their users are perfectly normal people. But on the other hand a lot of psychopath will have some eccentricities in their history.

    There's no such thing as a "amount of years spent playing" that will predict when someone will snap and start shooting random people.

    * : As an example of stochastic risk. There are also other smoking-induced disease, mainly non-cancerous pulmonary disease which have a deterministic distribution. They're mostly linked to the amount of garbage that accumulate in someone's lungs. Past a certain year-packs score, you're mostly sure that the patient will have some form of bronchitis. But those diseases are easy to model.
    Where tobacco company managed to stir controversy was about the stochastic risks because not everyone developed them. But in the end, after careful examination, you still can link an increase of risk to duration of exposure. Whereas violence mostly depend on having risk factors, the rest only plays a small role of trigger.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  24. Smoking almost as safe as violent video games by Fred+Ferrigno · · Score: 2, Funny

    And to think I was about to stop smoking! Ha, I'll just quit violent video games and call it even.

  25. That's where all the arcades went by dmadzak · · Score: 2, Funny

    Too many people were getting killed by second-hand video game playing.

    --
    Spelling and grammar mistakes specifically left in to give the grammar and spelling nazis a meaning to their life.
  26. less violence and more violent media by rev_sanchez · · Score: 4, Interesting

    If their argument was that games (violent or not) made kids fat or stupid then I'd buy that and point out that crappy TV does too, but games keep getting more violent and violence keeps going down.

    I'm not saying it's good for kids but I'm not sold.

    --
    If you didn't come to party don't bother knocking on my door. Prince '1999'
  27. Re:unless it causes cancer by hoojus · · Score: 2, Interesting

    When did acedemia start being a bunch of attention whores? When governments based funding on what sounds good and matches in with the way they think the universe works
  28. Prey an unarmed population ? by aepervius · · Score: 2, Insightful

    sensationalism. I am sorry, but even if 100% of the murder crime were committed by stranger (which th4ey are not, there is a good reason the husband/wife/family is suspected first), and even if 100% were committed with gun (which they are NOT), I don't think calling a 900 murder rate for a population of 55.000.000 could be called PREYING in any kind.

    The fact is, as it was already discussed in Slashdot , some type of weapon LOWER the barrier to usage. For the same reason police are more readily using a taser than a baton, joe-anybody in a situation where rage/violence escalate will have a lower barrier to violence using a firearm than say, a knive or a blunt object. Any discussion ignoring that fact is doomed to be propaganda. Allowing the population at large to get firearms, don't mean that people will be able to defend themselves better, it means that John & Jane Doe which would normally not have committed a crime because knifing would have been too much for their stomach, would readily take the firearm and fire a bullet from a safe distance.

    --
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  29. Try to take this a little bit serious by jandersen · · Score: 3, Insightful

    How about for once trying to approach this subject in a more mature way? It is so easy and so common to simply misinterpret something you don't like in way that makes sound like it is obviously crap, so you can just dismiss it, but that doesn't do justice to the subject, the people who have don'e actual, serious research into it, or to yourself and your own intelligence. Listening and understanding is not going to hurt, really.

    This research is not saying that this or that individual will necessarily be more violent after having played a video game; but it says that there is a measurable effect on average. The article doesn't detail what research method was used, but it could be something like comparing a group of people, who play violent games with a group who don't. And of course, one might question whether the interpretation of the results is correct; but jeering stupidly is not the way, I think.

    I think the reasoning behind is quite sensible: You can train your responses to situations in a simulator - this is used in many places, not least the military. So in a violent game you learn to respond with violence to certain situations; also, when you do something often enough, it becomes routine, and you feel less emotional impact from what you do. Wouldn't it be reasonable to suspect that playing violent video games might harden people against the consequences of violences to others? To most this will not be an issue, but there is a frighteningly large proportion of the normal population whose grasp on reality is not very strong - they are not very far away from a mild form of actual psychosis, one might say, and those people will be less able to distinguish between what happens in a game and what happens in reality. I don't know actual numbers, but there are more than most think. On that backkground, isn't it reasonable to research the subject of violence in the media question whether we, as a society, would not be better off there was less of it?

  30. Finally hits the nail on the head.... by charibdis · · Score: 2, Informative

    I'm surprised to see an article that actually says exactly what the problem is. "The need for greater control on the part of parents and society." Parents need to stop being so lax with disciplining their children. A lot of the "problem people" in society right and in the near future will most likely be a result of this. Parent just not doing their job in the upbringing of their children.