New BioShock Content, BioShock 2 Rumors
Take Two notes that there's new downloadable content on the Xbox Live service for 2K Boston/Australia's BioShock. The ability to turn off the vita-chambers, as well as new plasmids and a brand-new achievement, will be included in the free update. The update will also fix the 'widescreen issue' that caused some consternation just after the title's release. There are also some rumours going around about the future of the series, in the form of a post to the Rock, Paper, Shotgun blog. That post is in turn based on comments from games industry rumor-blog Surfer Girl Reviews Star Wars. "A good chunk of the BioShock team did not want to work with Ken [Levine] ever again, and 2K definitely understood the sentiment and let them set up a new studio so that they can make Bioshock 2, leaving Ken with Project X. A good chunk of the other senior 2K Boston people who were sick of Ken but didn't move to San Francisco ended up scattering to other AAA developers instead. In Quincy, they're essentially rebuilding a team from almost scratch again."
The Steam version also has these updates, along with the retail PC version, I imagine.
Rob
Considering how genuinely good Bioshock was I'll actually be looking forward to a sequel. I just have to ask, who's this Ken fellow, and why doesn't the Bioshock team ever want to work with him again? Seems to me like that would be a much more interesting story than 'Hey a new game is coming out'
I have nothing compelling to say
All the content plus the widescreen issue fixed... I'm proud of them. This is admirable. I'll have to pop the game back in just to check it out. When I'm done with Mass Effect, Assassin's Creed, and Fire Emblem...
This sig isn't original enough, it's time to come up with something witty...
The more interesting bit to me is the project X they mention is apparently another X-com remake. So let me be the first to say, please Cthulhu don't let them fubar it!
I think that patch would have been an excellent time to redo the crafting system and make it interesting. The existing system is pretty halfassed. Adding a mode that penalizes you for using the Vita chambers (make them cost money!) would have been a nice touch too.
As far as the actual improvements are concerned, the Sonic Boom will probably end up being one of those Novelty plasmids (Bees, Cyclone Trap, Security System Override) that end up being situational at best. The EVE reducer could go a long way towards letting players focus more on Plasmids than weapons though. The extra damage vs. anything hackable is pointless and even counterproductive since you usually don't want to destroy those things, you want to hack them. Cheaper stuff at the Vending Machines is ok, but I'm betting it's not a huge difference. It might be worthwhile in the early game, but later on when you're rolling in dough and full up on ammo anyway it'll probably get deslotted (I wonder when you get it?).
I read the internet for the articles.
Well, assuming that you wanted to play the game in the first place, it'll affect you as soon as Wine gets its DX9 support caught up - they've already gotten around SecuRom issues.
;)
Any day now.
(rot13) rpbzbab@tznvy.pbz
Now is the perfect time to go back through on hard and play it using only plasmids and a wrench. :)
br
I keep telling myself I'm not the desperate type.
While not mentioned in the article /. linked to, the downloadable content also adds an option to the options menu to disable vita chambers.
Sheesh, have we really progressed from RTFA to RTFS? What's next, people blindly commenting on stories without even reading the headlines?
Programmer: an ingenious device that converts caffeine into code.
The update will also fix the 'widescreen issue' that caused some consternation just after the title's release.
:)
What? The official word from 2K was that the aspect ratio was "as designed" and there was no problem to fix. What an odd backpedal to come now after all that screaming and yelling (and banning and post deleting) on the forums. I recall people were pissed, but 2K said the FOV in widescreen was as-intended, and they just chose to add "extra" vertical FOV in non-widescreen mode instead of the opposite (and typical) option of extending the horizontal FOV in widescreen vs. non.
It doesn't really matter to me though since I get no sound after the intro in the demo (even after every "fix" known to the 2K forums and google) so I guess I saved myself $50 -- I was looking forward to this game though. Maybe by the time that issues is fixed it'll be cheaper
everything in moderation
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everything in moderation
Yeah, the lack of a death penalty made the game pretty easy, but what spoiled the game for me a bit was the absolute obviousness of the game's objectives. 90 percent of the time there is an arrow pointing you in the right direction, not to mention the map and the hints. The only time the arrow didn't help was during the collection-type missions, but if you were told to collect 3 of item X from some place, their would be 10 of that item in various locations. Now I know they give you the option to turn the arrow off, but I always figure that default settings are usually the way the developers intend you to play a game, so I rarely mess with them. Bioshock, while great, was one of the easiest games I've played in a long while. I bet the sequel won't be as easy.
I thought that was a brilliant twist in the game. Most first person shooters are designed to be hard and it's an uphill battle to get to the end. Not so in Bioshock; you start out playing that way but it's eventually revealed that the game's been rigged - you're a living weapon being used by someone else and losing isn't even an option for you.
This new Brass Balls achievement is the perfect answer. The plot remains intact but the challenge is there for anyone who wants to play Bioshock as a traditional FPS.
You mean like a patch? Wow, you're telling me that developers sometimes release fixes and/or add small features to their games after release and that they can be obtained for free? That is awesome! I hope all companies see this interesting new business model, as I think it could really catch on!
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
If this was suppost to fix widescreen I still want to know why I'm forced to play in widescreen even after getting this update on my Xbox360? I'm using the VGA cable connected to a fullscreen LCD and using a fullscreen resolution of 1024x768 but the game is still in widescreen leaving me with big black bars on the top and bottem.... Why did they only fix the FOV for the whiny brats but not fix this. A wider FOV but still being stuck with letter boxing is going to make everything look even smaller since my LCD is only 20" and letter boxing reduces the viewable area down to about the size of a 17-18" widescreen which don't even exist because they're stupidly small. I've actually noticed this with a lot of games but Bioshock is one of the few games that its so noticeable that its annoying and detracts from the gameplay.
It sounds like personal politics of the the star trek cast.