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Games That Could Have Been

Gamespot, to accompany a piece on the art of pitching a game has up a companion article on a few good pitches from talented developers that never quite made it into games. My favorite of the three, from Will Wright: "I've always been fascinated with airships, and I wanted to do a game about the Hindenburg. And it was originally conceived as a cross between Myst and a flight simulator, if you can imagine that. You basically wake up on the Hindenburg. You're all alone. It's flying toward Lakehurst, New Jersey. You can walk anywhere on the ship. You can turn lights on and off. You can steer. You can adjust the engines. But every time you come into Lakehurst, it blows up. And you have to figure out why, and it becomes like this weird mystery flight simulator thing. I'd still love to do that."

99 comments

  1. Titanic by Anonymous Coward · · Score: 0

    Isn't that just like the Titanic game? http://www.gamespot.com/pc/action/titanicadventureoutoftime/review.html?tag=tabs;reviews

    I'm sure Wil Wright would've made it more fun though.

    1. Re:Titanic by MetaPhyzx · · Score: 1

      That game was actually a ton of fun. I got it and enjoyed it on my Mac 7100/80 several times.

      --
      Blacker than my baby girl's stare. Black like the veil that the muslimina wear. Black like the planet that they fear...
  2. Interesting by Hench3 · · Score: 1

    That's actually a good read. Wish it was longer, though. Good insight into some very interesting ideas for games! Wright's idea sounds awesome...wish that could actually be made.

    1. Re:Interesting by Pope · · Score: 1

      It sounds a lot like the beginning of the old Infocom game "Trinity," where you start off in Kensington Gardens in London, and if you don't figure out a way out of the park, you get vaporized by an atomic blast. I never got very far, but it's a hell of a way to start a game: http://www.csd.uwo.ca/Infocom/trinity.html

      --
      It doesn't mean much now, it's built for the future.
  3. Because... by Anonymous Coward · · Score: 5, Funny

    And you have to figure out why 'Cause you're on the Hindenburg and it's filled with frickin' hydrogen?
    1. Re:Because... by GuyverDH · · Score: 1

      Actually, that wasn't necessarily the problem.

      One theory is that the paint used on the outside of the airship was made up of chemicals commonly used in rockey fuel today.

      --
      Who is general failure, and why is he reading my hard drive?
    2. Re:Because... by blueg3 · · Score: 3, Informative

      That theory has been fairly soundly debunked.

    3. Re:Because... by omeomi · · Score: 2, Informative

      That theory has been fairly soundly debunked.

      Not true. The Mythbusters episode clearly showed that the paint, which was essentially thermite, had quite a lot to do with the speed of the burn:

      http://mythbusters-wiki.discovery.com/page/Hindenburg+Mystery?t=anon

      Not that the giant balloon filled with hydrogen helped matters.

    4. Re:Because... by Anonymous Coward · · Score: 0
      According to a documentary I saw, the actual series of events was something like this:
      1. On approach to Lakehurst, an unexpected wind begins to blow the Hindenburg off course.
      2. Rather than go around and restart the approach, the pilot executes a sharp turn to compensate.
      3. The strain of the turn causes a cable to snap, tearing open a gas bag near the Hindenburg's tail.
      4. A spark ignites the leaking hydrogen, which in turn rapidly spreads the fire over the flammable skin of the craft.
      5. Your zeppelin a splode.
    5. Re:Because... by Cyclon · · Score: 4, Insightful

      We're quoting Mythbusters as an authoritative source now?

    6. Re:Because... by Bwana+Geek · · Score: 1

      Hey man! If you're going to post a walkthrough, at least put SPOILER in your subject line.

      The nerver of some people...

    7. Re:Because... by omeomi · · Score: 2, Informative

      We're quoting Mythbusters as an authoritative source now?

      I wouldn't say they're authoritative, but they did pretty clearly show that a hydrogen blimp burns faster with thermite paint than it does without.

    8. Re:Because... by snowraver1 · · Score: 2, Interesting

      Mythbusters screwed that one up...

      They did not use the exact mixture. As I recall, they actually used thermite. Also, they (obvously) used a scale model of the hindenburg. This scale model would have a *MUCH* higher surface to colume ratio, thus anything changed about the skin would have a *MUCH* higher affect.

      I'm sure everyone on /. has either used a match to ignite a baloon filled with H2 or at least seen it done. As you know, the baloon ignites very easily, and very fast... no thermite required.

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    9. Re:Because... by Gulthek · · Score: 4, Insightful

      O. M. G.

      Mythbusters is *entertainment*, not science! While their antics are somewhat entertaining, they are just that: antics. There is no rigor, no carefully thoughtout experiments, no theory, and no reasoning. While they may prove something empirically (and some of their questions lend themselves well to this) their methods make it impossible to generalize to answer the question with authority.

    10. Re:Because... by GuyverDH · · Score: 1

      I didn't get to watch the whole thing, but the Mythbusters did a round on that and it seems that the flames you see from the Hindenburg wouldn't have looked / burned as they did if not for the skin. Hydrogen burns with just a pale, barely visible orange flame and goes very quickly. Watching it burn, you can see those huge flames following the exoskeleton along the lines of the skin over it.

      --
      Who is general failure, and why is he reading my hard drive?
    11. Re:Because... by omeomi · · Score: 1, Interesting

      While they may prove something empirically (and some of their questions lend themselves well to this) their methods make it impossible to generalize to answer the question with authority.

      Regardless, they demonstrated that the thermite paint on the skin had a clear effect on burn time, and thus, the OP comment that this has been "soundly debunked" is false.

    12. Re:Because... by omeomi · · Score: 1

      Might I also add that, while Myth Busters is far from science, so far I'm the only one to have provided a source of any sort. If somebody has a published empirical study that debunks the thermite paint theory, I'd love to see it.

    13. Re:Because... by blueg3 · · Score: 4, Insightful

      That summary of their analysis isn't that good -- it skips the important admissions of where what they tested differs from actual Hindenburg design. It does include that they used hydrogen-air mixtures instead of hydrogen. It also includes that the doped cloth (doped in an intentionally more-reactive mixture than was actually used on the Hindenburg) burned faster than undoped cloth, but this doesn't really address the question of why it was on fire in the first place, which was the real problem.

      If the skin of the Hindenburg was really painted with thermite, then it would be fairly safe -- thermite is tough to ignite (though, once burning, is very hot and difficult to extinguish).

    14. Re:Because... by Anonymous Coward · · Score: 0

      That theory has been fairly soundly debunked.


      Cite?
    15. Re:Because... by Anonymous Coward · · Score: 1, Insightful

      they did pretty clearly show that a hydrogen blimp burns faster with thermite paint than it does without.
      They even more clearly showed that thermite paint alone did Fuck all.
      That by far the most important ingredient is hydrogen.

    16. Re:Because... by NoobixCube · · Score: 0

      Hydrogen filled anything will vanish in a brilliant flash and a loud noise in the blink of an eye anyway. No matter how the fire started, the thermite paint would barely have even contributed to the smell, let alone significantly affected the speed of the burn.

      --
      Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
    17. Re:Because... by The+Archon+V2.0 · · Score: 1
      I wouldn't say they're authoritative, but they did pretty clearly show that a hydrogen blimp burns faster with thermite paint than it does without.

      So does a five-year-old, but that's hardly conclusive!

      Uhhh... don't ask how I know that.

    18. Re:Because... by mattack2 · · Score: 1

      I can't link to the specific page, because it's a dumb Flash (redundant?) thing where you click through the pages.

      But there was an episode of "Secrets of the Dead" with a theory about static electricity causing the doping compound to ignite.

      You can find it at: http://www.pbs.org/wnet/secrets
      Pick "What happened to the Hindenburg?" from the popup.

  4. Open Source the last one... by Omicron32 · · Score: 3, Interesting

    In the last idea they say they have the code there, they were demoing it to publishers and stuff... Why not just open source the code and let the community run with it?

    If the idea was dropped, if there is no way you're gonna get that game published and make money from it, why waste all those man-hours than went into producing that prototype and instead open source it and let people have fun with it.

    1. Re:Open Source the last one... by 192939495969798999 · · Score: 1

      I think software that can't be sold for whatever reason should default to being open sourced, so we don't lose it forever. There's a lot of good stuff out there, not just games.

      --
      stuff |
    2. Re:Open Source the last one... by BytePusher · · Score: 2, Informative

      It would be nice, but unlikely. Sometimes companies don't know when old source is going to come in handy. Once it's "opened" they can't close it again. Where I work, sometimes, every now and then, when conditions are just right, when the planets align, we get to sell some software we haven't touched or sold or even thought about in 15 years for a pretty decent price. Admittedly though it may take us a while to find the code and some code is never found.

    3. Re:Open Source the last one... by BoomerSooner · · Score: 2, Funny

      Code from 15 years ago? Jesus you must have some kick ass programmers.

    4. Re:Open Source the last one... by Anonymous Coward · · Score: 0

      Or conversely, their programmers write such bloated crap that it takes computers 15 years of upgrades to be able to run it well.

    5. Re:Open Source the last one... by Anonymous Coward · · Score: 0

      --
      echo jtdfhsaeiworuqpkysrlauty | tr qpwoeirutylaksjdhf k@drpeicoml.gajsuh

      That's a damn fine signature you have there, son.

    6. Re:Open Source the last one... by ak_hepcat · · Score: 1

      I had to try it out myself, but I used some extra compression and a list of isograms to add humor:

      --
      echo shtpnyhrgstarhe | tr stenography lit@can.fed

      --
      Support FSF: Stop thinking with your wallet, and think with your imagination. (cc/non-commercial)
    7. Re:Open Source the last one... by Jaqenn · · Score: 1

      I withheld a Duke Nukem comment.

      --
      You are awash in a sea of fiercely stated opinions. Obvious exits are: 'File->Quit', 'Reply', and 'Page Down'.
  5. A dimension of sound, a dimension of sight, a dime by navygeek · · Score: 1

    "There's a man of the wing of this airplane! " - John Valentine

  6. My pick... by Xelios · · Score: 2, Insightful

    ... for a game that could have been, Freespace 3. Way to leave us all hanging Volition :(

    At least the game was continued by a source code release and player designed campaigns, still it would have been nice to get an official conclusion to the story.

    --
    Murphey's fighting Occam, and we're in the stands.
    1. Re:My pick... by Xelios · · Score: 2, Informative

      Eh... should have said "way to leave us hanging Interplay", it's not Volition's fault the publishers refuse to give up the liscense.

      --
      Murphey's fighting Occam, and we're in the stands.
    2. Re:My pick... by MMaestro · · Score: 1

      Didn't Interplay, Volition's publisher, go bankrupt and sell off Volition?

  7. Games that shouldn't have been... by charlesbakerharris · · Score: 1

    Interesting article - I wish they'd swapped some of those for titles like... Master of Orion III Civilization III Which games do you think should never have been made?

    1. Re:Games that shouldn't have been... by TripMaster+Monkey · · Score: 1
      --
      ____

      ~ |rip/\/\aster /\/\onkey

    2. Re:Games that shouldn't have been... by loimprevisto · · Score: 1

      Come on now, Civ 3 wasn't THAT bad... I actually liked the culture mechanic they added, other than that it just felt like Civ 2 with updated graphics and a little bit of new content. MoO 3 was inexcusable and irredeemable, no argument there.

      As far as my nomination for a game that shouldn't have been made: Temple of Elemental Evil

      --
      Much Madness is divinest Sense --
      To a discerning Eye --
      Much Sense -- the starkest Madness
    3. Re:Games that shouldn't have been... by framauro13 · · Score: 1

      Alone in the Dark: The New Nightmare. Completely ruined the trilogy, although, as a diehard fan, I'm looking forward to the new one coming out.

      That, and any Sonic the Hedgehog game made in the last 5 years.

      --
      In an effort to conform with internet communication standards, please note that the above comment is 100% biased opinion
    4. Re:Games that shouldn't have been... by charlesbakerharris · · Score: 1
      Civ 3, when it came out, was atrocious. Civ 4 was what Civ 3 should have been... Besides, the faux-Kenny G muzak in the modern age was nightmarish.

      At the end of the day, it just wasn't very fun to play.

    5. Re:Games that shouldn't have been... by moderatorrater · · Score: 1

      I just wish they'd go back to the Alpha Centauri mode, where you can customize units and you have a unit that will transfer resources from a square to it's home base. *sigh* Alpha Centauri was, in many ways, my favorite Civ game.

    6. Re:Games that shouldn't have been... by Anonymous Coward · · Score: 0

      The first Sid Meier game a played was Colonization. It has always been my favorite, probably due to that fact. I would love to see an updated version of it. Sure it was easy as hell, but damn some of those concepts were fantastic. And I'll be damned if the Civilopedia (the name was different in Colonization but I can't remember what it was) didn't teach me a lot about the time period for a 2nd grader.

    7. Re:Games that shouldn't have been... by KDR_11k · · Score: 1

      You didn't like Sonic Rush?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Games that shouldn't have been... by smussman · · Score: 1

      The first Sid Meier game a played was Colonization. It has always been my favorite, probably due to that fact. I would love to see an updated version of it. Sure it was easy as hell, but damn some of those concepts were fantastic. And I'll be damned if the Civilopedia (the name was different in Colonization but I can't remember what it was) didn't teach me a lot about the time period for a 2nd grader. There is an open-source clone of Colonization (with updated graphics) at www.freecol.org. It seems to be fairly actively developed.
    9. Re:Games that shouldn't have been... by Dralithi · · Score: 0

      Games that never should have been: Bethesda's horrible game "Pirates of the Caribbean" for Xbox would be a good start. Way to change the title screen and the box art from a different game that has ZERO to do with the franchise. Sorta like what Nintendo did to Stadium Events.

    10. Re:Games that shouldn't have been... by Lord+of+Hyphens · · Score: 1

      While I liked Sonic Rush myself (kicked the tar out of any of the fscking GBA games), I'm not as sure what I think about Sonic Rush Adventure.

      That being said, the "Extra" Stage in Sonic Rush was a great throwback to Sonic 3 & Knuckles.

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    11. Re:Games that shouldn't have been... by erdraug · · Score: 1

      Colonization has been my favourite Sid Meier game too - thanks for the link i totally ignored the existence of an open source remake.

  8. Fallout 3 by Huntr · · Score: 2, Interesting

    And I don't mean the Bethesda one, either.

  9. The Hindenburg... by Anonymous Coward · · Score: 0

    ... from latest research, was sabotaged by a crewmember recruited by anti-Nazi Germans associated with the German Communist Party. Goering and company felt that sabotage was politically unacceptable, so the conclusion was suppressed at the time, and some fanciful notion of hydrogen 'leakage' was substituted. The Americans went along with it.

  10. Duke Nukem Forever... by Notquitecajun · · Score: 3, Funny

    HAH! Got it in first.

  11. Sword of the Samurai redone with current tech by getha · · Score: 1

    That's one game I still want to see.

    Think Total War (which when I first heard about it, I thought already was what I wanted; big bummer that was), but with the 'mission' stuff (spying, asassination, etc) done as a FPS, like Deus Ex or Thief (although I never played that), instead of the lame 'watch the movie and wait till the computer has rolled the dice'.

    That combination of battlefield simulation, resource management and small scale personal actions (stealing, killing, spying) would be totally awesome. And all the technology is there already. Just combing Total War with the Half-life (or Unreal, or Thief, or...) engine and voila! Instant hit! Well, I'd shelf over 50 euros for that (which I think is too much money for most games out there).

    Anyone who has played Sword of the Samurai (old EGA (or VGA?) game on the PC) should know what I'm talking about.

    --


    xchg .,@
    jmp emailMe
    1. Re:Sword of the Samurai redone with current tech by The+Iso · · Score: 1

      I love Sword of the Samurai. At the beginning of the game, you have the option of VGA, MCGA, EGA, Tandy 1000, or CGA.

      Get it now before they must cease and desist at http://abandonia.com/en/games/264/Sword+of+the+Samurai.html!

      --
      "You don't need a weatherman to know which way the wind blows." - Bob Dylan
    2. Re:Sword of the Samurai redone with current tech by SQLGuru · · Score: 1

      No need for me.....I loved it so much that I *STILL* have the disk and original material. Same for Pirates! (the one you had to boot from floppy to play) and a few others.

      Layne

  12. Nnamtsreg by mqduck · · Score: 5, Informative

    One would be excused for thinking this post is a trolling (which, if you will remember, is tactically trying to stir up trouble for the troll's own amusement). Though I wouldn't mind if I DO stir up emotions, my goal isn't entertainment for myself or anyone.

    Okay, the substance of the post:
    Let us not forget that Gamespot should still be shunned continually until it at least somehow repents for firing Jeff Gerstmann. Gamepost denied the rumors, Jeff hasn't, and frankly the facts of the matter speak for themselves.

    It may well be a fine article (I wouldn't be a Slashdotter if I actually READ it), but we shouldn't forget the apartment policy (of at least willingness) of censorship - especially not just because it's been a little while, and "who cares anymore?".

    Sure, I'm blowing it out of proportion, but you should be righteously angry to a relative degree.

    --
    Property is theft.
    1. Re:Nnamtsreg by seebs · · Score: 3, Informative

      No idea what parent is talking about?

      http://www.penny-arcade.com/comic/2007/11/29

      That's what parent is talking about.

      And I agree. Mod parent up!

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    2. Re:Nnamtsreg by grzzld · · Score: 1

      I had sent an email to gamespot saying that they lost a reader. Was my favorite gaming news site for years. Until i read a story about the editor got fired for stealing pens or j walking and not because he wrote an opinion, I will not read their articles. I believe this post is very on topic. --grz

    3. Re:Nnamtsreg by MrNiceguy_KS · · Score: 1

      Also agreed. Somebody tag article "boycotgamespot"

      --
      Redundancy is good And also good.
    4. Re:Nnamtsreg by Chibi+Merrow · · Score: 0, Troll

      but we shouldn't forget the apartment policy (of at least willingness) of censorship


      Words have meaning. This was definitely a case of complete asshattery by a business, but it was not censorship.
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    5. Re:Nnamtsreg by mqduck · · Score: 1

      his was definitely a case of complete asshattery by a business, but it was not censorship. I suppose it might have been more correct technically (the best kind of correct!) if I had said "preemptive censorship".
      --
      Property is theft.
    6. Re:Nnamtsreg by Chibi+Merrow · · Score: 1

      A corporation is incapable of censorship. Censorship is the realm of governments alone.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    7. Re:Nnamtsreg by mqduck · · Score: 1

      A corporation is incapable of censorship. Censorship is the realm of governments alone. You're quite factually incorrect. I suggest you consult a dictionary some time.
      --
      Property is theft.
  13. A game I want to make. by Anonymous Coward · · Score: 0

    ..Is to make a mix of Q3 arena and wipeout. The arena it self could be like a great big skateboard/BMX park with ramps and stuff, and you zoom about in a wipeout style hovercraft and try to shoot down your opponents. Stuntcar racer meets tanks, on speed.

  14. Don't Read TFA by Alexpkeaton1010 · · Score: 1, Offtopic

    It is from Gamespot. i.e. the Gamespot that just fired the senior editor for a negative review tone. Don't give them any hits, they don't deserve it.

    1. Re:Don't Read TFA by darkhitman · · Score: 1

      You're worried about Slashdot readers actually reading the linked article? You must be new here.

      --
      Tell me something...it's still "We, the people"... right?
  15. Put it on the to-do list, Will. by penguin_dance · · Score: 1

    You can walk anywhere on the ship. You can turn lights on and off. You can steer. You can adjust the engines. But every time you come into Lakehurst, it blows up. And you have to figure out why, and it becomes like this weird mystery flight simulator thing. I'd still love to do that.

    Gosh, Will, I'd like to play that too!

    --
    If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
    1. Re:Put it on the to-do list, Will. by tilandal · · Score: 1

      Worlds worst engineering disasters meets groundhogs day. Could be fun :P

    2. Re:Put it on the to-do list, Will. by moderatorrater · · Score: 1

      I like the thought of a game ending in disaster no matter what happens. I want to play a game where no matter what you do, you can't "win" it, like in groundhog day, only you never break out of it, but when you do something different you learn something else. In other words, you get to examine from every possible angle the inevitability of disaster, and in the end you walk away when you've accepted it or grown bored out of your mind.

    3. Re:Put it on the to-do list, Will. by Violet+Null · · Score: 1

      Allegedly, Harlan Ellison wanted the computer game version of "I Have No Mouth and I Must Scream" to not have any way to win it -- only various variations of losing. He was overruled, but you have to wonder how it would've been received if he wasn't.

    4. Re:Put it on the to-do list, Will. by drsquare · · Score: 1

      Sounds like the world's most boring flight simulator. Let's face it, the only fun parts of a flight simulator are taking off and landing, and in this Hindenburg thing you can't do either. And you can't travel at any fun speed either.

    5. Re:Put it on the to-do list, Will. by Anonymous Coward · · Score: 0

      Kobiyashi Maru? ;-)

      As I recall, one of the Starfleet Command games actually offered that as a scenario.

    6. Re:Put it on the to-do list, Will. by penguin_dance · · Score: 1

      Thats sounds like the plot for Global Thermonuclear Warfare (the game from the movie War Games).

      Personally if I found I'd been duped into playing a game for hours only to find there is no solution, it would piss me off.

      --
      If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
    7. Re:Put it on the to-do list, Will. by tepples · · Score: 2, Insightful

      Personally if I found I'd been duped into playing a game for hours only to find there is no solution, it would piss me off. Have you beaten Tetris yet?
    8. Re:Put it on the to-do list, Will. by Daengbo · · Score: 1

      So the only way to win is to cheat?

    9. Re:Put it on the to-do list, Will. by xubu_caapn · · Score: 1

      not much replay value.

      --
      FYI: I don't know what you guys are talking about half the time.
    10. Re:Put it on the to-do list, Will. by penguin_dance · · Score: 1

      "Have you beaten Tetris yet?"

      That's a good point (and I don't play Tetris either, because I find it monotonous and boring!) However, this type of game would necessitate a story-line and therefore a conclusion and (hopefully) a logical way to get there. Which is far different from a 'mindless' arcade puzzle. Any adventure-based game sales would tank when it leaked out that you couldn't win it. Gamers will put up with tricks and traps, but just like mystery readers, they do not like games that 'cheat' or dupe the player unfairly.

      --
      If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
  16. Offtopic, but very true. by Anonymous Coward · · Score: 0

    "Let us not forget that Gamespot should still be shunned continually until it at least somehow repents for firing Jeff Gerstmann."

    I whole heartly agree. This may be offtopic, Slashdot mods, but it is important. As a news site, Slashdot should stand against Gamespot's tactics as they are entirely unacceptable.

  17. here's my elevator pitch... by vrmlguy · · Score: 1

    Remake Shiny's Sacrifice for the Nintendo DS.

    Until then, I'd love to see Portal: the Flash Version ported to the DS.

    --
    Nothing for 6-digit uids?
    1. Re:here's my elevator pitch... by meringuoid · · Score: 1
      Until then, I'd love to see Portal: the Flash Version ported to the DS.

      Hell, why not Portal proper? It's not as if that game relies on exceptional graphics. The only time you ever benefit from a high resolution is when you're trying to read the graffiti. The only problem I'd foresee with it is that the portals might be too small on screen to make out detail in the room on the other side - which is important in solving a lot of puzzles. Maybe you could have the top screen show the view through the nearer portal, or something...

      --
      Real Daleks don't climb stairs - they level the building.
  18. A blimp joke by Altus · · Score: 0, Troll


    Whats the difference between Rush Limbaugh and the Hindenburg?

    Ones a flaming Nazi gasbag and the other is a dirigible.

    --

    "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

  19. Idealist, but unlikely. by oneiros27 · · Score: 2, Informative
    I can see quite a few reasons why they might not want or be allowed to 'just open source [it]':
    • If the game is based on a franchise / IP they licensed, they might be unable to release those rights.
    • If based on a franchise / IP they own, they might be unwilling to release it due to concerns they might allow anyone to create and publish derivative works.
    • If they game uses an engine or other software they've licensed from other companies, they might be unable to release it.
    • If the game uses an engine or other software the company considers to be part of its competitive advantage, they might be unwilling to release it to the general public when it might be used in later games and/or licensed to other companies.
    • If the game hasn't been well screen, both in terms of content seen in the game as well as information in the source code, there could be negative PR if certain types of elements are found. (eg, the potentially offensive character that one of the artists put in as a joke, a frustrated programmer with a paragraph of derogatory comments about his manager, or something similar to 'hot coffee').
    • If the code is cleaned up and finished, it could potentially compete with the other games that the company might release in the future.
    All you need is one unlicensed song left in there, and you can expect to be sued out of existence.

    The process of vetting the software for release to make sure it's clean -- that you're allowed to release it, and that it won't adversely impact the company is something that takes time and resources, and although might earn them points with some members of the community would likely piss off their publishers and distributors. It's unrealistic to expect that it's 'free' for a company to make their their demo open source, and that it'd be in their best interest to do it.
    --
    Build it, and they will come^Hplain.
    1. Re:Idealist, but unlikely. by bit01 · · Score: 1

      You're exaggerating hugely. There are reasons for not releasing open source but most of what you've listed are red herrings.

      Vetting software before release to make sure it's clean has to be done for both open and closed source software. Companies do it every day. It's no big deal.

      In any case whenever I hear of a company claiming that a piece of software can't be open sourced because it depends on some closed source component I call bullshit; there's nothing stopping them releasing what they have and allowing those with time on their hands to write a substitute for the closed component.

      ---

      Open source software is everything that closed source software is. Plus the source is available.

    2. Re:Idealist, but unlikely. by grumbel · · Score: 1

      ### Vetting software before release to make sure it's clean has to be done for both open and closed source software.

      The difference is that they get paid for doing it for closed source software, they don't get paid for releasing old stuff as open source. Its really quite simple, if there is no benefit for them, why have the risk of a release?

    3. Re:Idealist, but unlikely. by Snowmit · · Score: 1

      Vetting software before release to make sure it's clean has to be done for both open and closed source software. Companies do it every day. It's no big deal.

      Hi, I work in the industry. I happen to have been at work for 12 hours today because we had two deadlines on two projects at the same time and I needed to supervise both teams, and ensure that we got the drops off so that there'd be no question of publishers pressuring us to work over the holidays.

      After careful consideration, I have decided not to spend another hour or two today vetting throw-away prototypes for ideas we might want to keep private, unlicensed code, place-holder assets and code from previous projects in order to give them away to people. Hope you understand.

      --
      I have a lot of opinions about Cyborgs and Architects
  20. Some of them make it much further along... by foxtrot · · Score: 1

    The mousepad next to me is a promo item from the Babylon 5 space combat simulator game-- neat faux-3d thing with Starfuries that move around EAS Agamemnon depending on what angle you look at it. I even played a development version of the game at E3 back in '98.

    It still never made it to market...

  21. My two games that could have been. by SlipperHat · · Score: 1

    Septerra Core
    I think this game might have won an award, but I've always been under the impression that it was underrated. Apart from one random bug, my only complaint about this game is that it felt a little short (possibly heightened by the epic nature of the storyline). However, I think the game makes for a nice RPG. If you like good stories but don't like having to pick skill points, then this a game worth looking into.

    Vampire The Masquerade - Bloodlines
    This game was one of the best games I have ever played. The story was gripping (the end seemed abrupt, but I sort made sense out of it). The amount of choice that the game offers to player is staggering. The dialogue and voice-acting was convincing, and at times very funny (Jack). The in-game music and soundtrack was very well done. I still remember events from the game - the haunted hotel with the exploding vases and crashing elevators still creeps me out, as does being chased by a nigh-invincible werewolf. I think the game suffered since it was rushed to make it into stores for Christmas. Hell, there are times I wish that the game was an MMORPG just because it would be so different.

    1. Re:My two games that could have been. by Harliquin_Fool · · Score: 1

      That would be such a Kick ass Game though, a VTM MMORPG. just think of it now...there can be a billion malkavians running around trying to light peoples pants on fire..... on the other hand, the real fun of something like V:TM was the pure flexibility of the character types and storyline. without that, it seems to fall short from the intended goal...

  22. Re:Nazi were Socialist by Altus · · Score: 2, Funny


    your right, that joke is funnier.

    --

    "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

  23. Basic skill required by Avatar8 · · Score: 1

    Like any sales job, pitching is an art, one requiring a skill set that doesn't necessarily overlap with the one that produces good games.

    Just as any developer builds their skills with coding, graphics engines, world builders, etc. they should work on their people/sales/pitch skills, too. This seems to be rampant through all industries, but sticks out like a sore thumb in IT. Part of the reason many people enter the IT field is because they don't want to deal with people. Putting a developer in front of a crowd and asking them to speak is like throwing the deer in front of the headlights.

    It's been offered here before, but I'll offer it again for any of you would-be proposal spokespeople or anyone that simply wants to improve their confidence, communication and leadership skills: http://www.toastmasters.org/ It's inexpensive, doesn't take much time and can make a world of difference in just a few months.

    Please, before you throw yourself to the wolves, find a club and let them help you.

  24. Sub Racing by Skraut · · Score: 1

    I worked on the team that did Ecco the Dolphin: Defender of the Future for the Sega Dreamcast (later ported to the PS2) They were looking for a next title and I wrote up a game design to use the same underwater engine and create a submarine racing game. Something set in the future sort of along the lines of Wipeout only underwater with full 3 dimensions of freedom (pass above, below, or to the side of your opponent etc.)

    Unfortunately they made a REALLY bad racing game for the PS1 instead.

    --
    Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
  25. ANother that could have..... by Deadfyre_Deadsoul · · Score: 1

    I remember some years back, a game called Dawn that was slated to me a mmorpg. The company had a good 200-300k people registered on the forums that were all expecting this great new 'EQ' like mmorpg to break the market, with pvp, destroyable terrain, towns. They kept this up for a year or so before announcing they were doing the game as a RTS. Dare we mention duke nukem never?

    --
    ~DF
    1. Re:ANother that could have..... by nanowired · · Score: 1

      I believe this was the game where you could impregnate a female player or NPC, cut out the fetus, and then launch it from a catapult.

  26. Mythbusters:Science::Reality-TV:Reality by Anonymous Coward · · Score: 0

    Forget the rest of the scientific method, they barely use controls most of the time.

    They also seem to enjoy coming to conclusions based on single premises.

  27. Star Trek - Secret of Vulcan Fury by Wolvie+MkM · · Score: 1
    --
    I Like Pie...
  28. So correct on both accounts by Sid+Nitzerglobin · · Score: 1

    Aside from a bit of bugginess, both of these games were excellent and under appreciated.

    I thought I was the only one completely freaked out by the haunted hotel in VtM:BL.

  29. That would break Berne by tepples · · Score: 1

    I think software that can't be sold for whatever reason should default to being open sourced Several have suggested that out of print should imply out of copyright. But this is not compatible with the Berne Convention, one of the World Trade Organization treaties. I can imagine that several unrelated industries would protest if the United States were to try to pull out of the WTO over copyright in orphan works.
  30. Over-complicating the simple stuff by Bones3D_mac · · Score: 3, Insightful

    This is sort of a weird issue that seems to come up whenever someone has a game concept, but suddenly become intimidated by the industry and the overwhelming quality of the content they generate. The fact is, you don't need a huge team of developers and technicians to produce a great game. You just need a good idea and a couple people with enough determination and skill to make it happen.

    Heck, look at the first person shooter genre. It was initially brought to life by only two people who loved to play games. Now, it's a multi-billion dollar industry and the resulting engines produced each year often creates the standards for which all other games are judged.

    Nowadays, you don't even need to be a programming genius capable of juggling dozens of complex equations to produce content. You can now get fairly simple to use game development tools, such as Unity to design prototypes and tweak things until it finally feels right. Even if it doesn't end up being the final product, having a working prototype can make a huge difference in even pitching your concepts to other, larger developers. (The ones in charge of such decisions often need visual aids beyond just a storyboard or sketch, since they likely aren't developers themselves.)

    If not anything else, even Flash can work in a pinch for prototyping or development.

    --


    8==8 Bones 8==8
  31. Open Source the last one...Mantras. by Anonymous Coward · · Score: 0

    "In the last idea they say they have the code there, they were demoing it to publishers and stuff... Why not just open source the code and let the community run with it?"

    And why should one presume that "the community" will do anything with this release? Let alone anything good. Me thinks you like buzzwords.

    "If the idea was dropped, if there is no way you're gonna get that game published and make money from it, why waste all those man-hours than went into producing that prototype and instead open source it and let people have fun with it."

    Never heard the saying "try, try, try again" have you?

  32. Re:Nazi were Socialist by Boronx · · Score: 1

    I disagree, it was too long and for all that, didn't have any surprising twists. Maybe you can't read it, it's in the delivery: try imagining it in Richard Pryor's voice.