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Refactoring: Improving the Design of Existing Code

kabz writes "Refactoring (as I'll refer to the book from here on in) is a heavy and beautifully produced 418 page hardback book. The author is a UK-based independent consultant who has worked on many large systems and has written several other books including UML-Distilled. Refactoring is a self-help book in the tradition of Code Complete by Steve McConnell. It defines its audience clearly as working programmers and provides a set of problems, a practical and easily followed set of remedies and a rationale for applying those techniques." Read below for the rest of Johnathan's review. Refactoring: Improving the Design of Existing Code author Martin Fowler with Kent Beck, John Brant, William Opdyke and Don Roberts. pages 431 publisher Addison-Wesley rating 9/10 reviewer Jonathan Watmough ISBN 0201485672 summary expands and formalizes the idea of applying explicit refactorings Code refactoring is the process of restructuring code in a controlled way to improve the structure and clarity of code, whilst maintaining the meaning of the code being restructured. Many maintenance problems stem from poorly written code that has become overly complex, where objects are overly familiar with each other, and where solutions implemented expeditiously contribute to the software being hard to understand and hard to add features to.

Typically refactorings are applied over a testable or local scope, with existing behavior being preserved. Refactoring as defined in this book is not about fixing bad designs, but instead should be applied at lower levels.

Testing a la Extreme Programming is emphasized as a control for ensuring that program meaning is not changed by refactoring. It is not over emphasized, and this is not a book about testing, but it is often mentioned and stays in the background through the book.

The refactorings presented in the book are not intended as a comprehensive solution for all problems, but they do offer a means to regain control of software that has been implemented poorly, or where maintenance has been shown to simply replace old bugs with newer ones.

The book is divided into two main sections, introductory material that introduces and discusses refactorings, and a lengthy taxonomy of refactorings that includes both examples and further discussion. The introductory material consists of a long worked example through simple Java code that implements printing a statement for a video store. Despite the simplicity of the code, Fowler shows in clear detail where improvements can be made, and how those improvements make the code both impressively easy to understand, and easy to maintain and add features.

Several key refactorings are demonstrated in the opening chapter including Extract Method, Move Method and Replace Conditional with Polymorphism. This is a book about programming in the object oriented paradigm, so as you might expect, the first two refactorings refer to extracting and moving object methods either into new methods, or between objects. The third example provides a means to replace special cased behavior in a single object type by deriving a sub type of the object and moving type specific code to the sub types. This is a fundamental technique in object oriented programming, and is discussed here in practical terms.

Now that several actual refactorings have been introduced, Fowler provides a solid and well thought-out discussion of the why's, when's and when not's of refactoring. For example, code can decay as features are added, and programmers special-case, or bodge additional functionality into existing objects. Fowler argues that the bitrot and decay makes software more unreliable, leads to bugs and can accelerate as the problem gets worse. Faced with these problems, refactoring should be used to improve local design and clean up and improve code, leading to better software, that is easier to maintain, easier to debug, and easier to improve with new features as requirements change.

However, there is a caveat, in that since software functionality should remain unchanged during refactoring, the process of refactoring consumes resources, but provides no easily measurable value. Fowler confronts this issue in a section that discusses how to communicate with managers, that you are performing refactoring work. He denies being subversive, but his conclusion is that refactoring should essentially be folded in with normal work as it improves the overall result.

This is a bit like goofing off on the basis that you'll think better after 20 minutes of fooseball. I'd definitely subscribe to that theory, but many others may not.

Kent Beck guests in Chapter Three for a review of the issues in typical software that suggest a refactoring may be needed. This chapter is entitled Bad Smells in Code, and most of the smells presented will be familiar to any reasonably experienced programmer, and they will be a great learning experience for less experienced programmers. I got the same feeling reading this chapter as I did when I first read Code Complete. Here was someone writing down names and describing problems that I had a vague unease about, but was too inexperienced to really articulate or do something about. Typically the refactorings address the same kind of issues that a code review with a skilled experienced programmer would address. Long parameter lists, too long methods, objects delving about in each others private variables, case statements, related code spread across different objects etc. None of these problems are debilitating in themselves, but added up, they lead to software that can be prone to error and difficult to maintain.

Most of the remaining substance of the book, 209 pages, is given over to a taxonomy of refactorings. These 72 refactorings are covered in detail with comprehensive simple examples presented in Java. Each refactorings is given a clear name, a number and a line or two of descriptive text. The motivation for the refactoring is then discussed, often including caveats and cautions. The mechanics of implementing the refactoring are then listed, with 1 or more (and often more) examples of implementing the refactoring. Refactorings range from the very simple to more complex examples such as Convert Procedural Design to Objects.

Due to the difficulties of reproducing large and complex sections of code, Fowler sticks with relatively simple examples. These seem to grate on him more than the reader, and he can come across as somewhat embarrassed when we look at the employee, programmer, manager pay example for the tenth time. I certainly didn't have a problem with it though.

This is a very well written and fun to read book. I personally feel that much of the material is implied by from Code Complete, but Fowler does a fantastic job of expanding and formalizing the idea of applying explicit refactorings. Much like Code Complete gave a motivation for keeping code well commented and laid out, this book presents the case for care and feeding of how to structure software. To fight bitrot and technical debt, poorly structured and unclear code should be targeted and refactored to improve structure and clarity. This gives a very real payback in terms of less required maintenance, and ease in adding features later on down the line.

Despite the fact that all the examples are in Java, the ideas are easily transferable to C++ or any procedural object oriented language. I highly recommend this book.

You can purchase Refactoring: Improving the Design of Existing Code from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

39 of 184 comments (clear)

  1. Awful description by Anonymous Coward · · Score: 5, Insightful

    This is a bit like goofing off on the basis that you'll think better after 20 minutes of fooseball. I'd definitely subscribe to that theory, but many others may not.

    It's not at all like that. If you really need an analogy to understand this very simple concept, it's like seeing that your desk is overflowing with paperwork and spending some time filing everything properly. A little time invested can make it a lot quicker to find what you are looking for and help you deal with one thing at a time.

    1. Re:Awful description by dubl-u · · Score: 5, Insightful

      I agree that this is a terrible analogy:

      This is a bit like goofing off on the basis that you'll think better after 20 minutes of fooseball. I'd definitely subscribe to that theory, but many others may not.

      The analogy I usually draw is to cooking.

      Everybody's thrown a big dinner party and then left the dishes for a few days. Or even worse, had a roommate who did. Turns out this sucks, because if you just want to make yourself a little breakfast, then it's harder to cook. You have to scrape out a pan and chip off a plate just to get started. And cooking is twice as much work because you have to shift the mess around just to get at the counter, and then shift it again to get at the stove.

      Then when you're done, you sure aren't going to wash up properly; the sink's filled with dishes already. So you just toss your dishes on the top of the pile, saying you'll get to it "later". Of course, that ever-growing mound of fuzzy dishes is the real-world analogy of half the code bases I've seen. And the giant rewrites that inevitably follow are like tearing down your kitchen and building a new one because that's the cheapest way out of the mess.

      Instead, good chefs work clean. They clean as they go. Always. Not because they're uptight freaks, but because if they don't, the mess slows them down and makes them sloppier, eventually resulting in a giant clusterfuck, with all their colleagues yelling at them.

      Refactoring is just a way for programmers to clean as they go. I picked up the habit years ago, and now would never go back, as it's the fastest way I've found to get good work done.

    2. Re:Awful description by greg_barton · · Score: 3

      I wish I could mod you higher than 5. :) Most fuckin' awesome description of refactoring I've ever read.

    3. Re:Awful description by hotdiggitydawg · · Score: 2, Funny

      I dunno... the analogy was conspicuously lacking in cars...

  2. Old news. by Kaz+Kylheku · · Score: 4, Informative
    1. Re:Old news. by $RANDOMLUSER · · Score: 3, Interesting

      It is a really good book. It got me thinking about objects in ways that GoF never did. Maybe it's time to introduce a new generation of /.ers to it.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    2. Re:Old news. by The+Ultimate+Fartkno · · Score: 2, Funny

      Goblet of Fire was pretty awesome, but it's no Deathly Hallows.

    3. Re:Old news. by spleen_blender · · Score: 4, Funny

      I'm not really into Pokemon.

  3. who doesn't know about Refactoring? by StandardDeviant · · Score: 3, Interesting

    I don't mean to be a wet blanket, but the book has been out for quite some time -- checking Amazon, July of 1999. It is pretty great, and I would recommend it to those who somehow managed to miss it up to this point, but a review almost nine years later? Slow news day much?

    On the other hand, maybe periodically prodding towards the direction of higher internal quality (to be distinguished from external quality, that which is perceived in a black-box fashion by your customers, the relationship between these two qualities is of course a matter of much friction and debate between the managing and laboring classes) isn't a bad call. Lord knows any extra ammo to convince people that this is worthwhile is appreciated. As much as we like to think of ourselves as poets, I sometimes think the traditional profession most software development resembles is "butcher" or "janitor", just one messy hack-job and sweep under the rug after another after four or five decades of which you can retire and grumble on the beach about putting cyanide in the guacamole, fondly reminiscing about your red swingline or asr-33 or what have you.

    1. Re:who doesn't know about Refactoring? by gbjbaanb · · Score: 2, Insightful

      I've just been reading a nice blog about how the modern world is chucking more and more stuff at us (yes, I'm looking at you Microsoft C#/.NET teams) so we barely have time to learn something before its obsoleted; cannot learn enough about all of the new features that are being pushed at us; stress out that we think we need to learn in order to keep up-to-date with modern development practices; etc.

      This review comes as a pleasant reminder that you don't have to chuck your old code away and rewrite it all in the latest, coolest tech-fashion. Keep the old stuff working, refactor it so it can still be maintained, enjoy producing applications that your customer wants and that work well for your customer.

      for example, I had a meeting with some of my american colleagues early this week where they wanted to "throw away all our old SQL access code and rewrite it all using LINQ". Please, lets not.

  4. My coworkers are insane. by RandoX · · Score: 5, Funny

    Does your book cover that?

  5. See Chapter XII - 'Kill Them' by iBod · · Score: 3, Funny

    And bury them deep.

  6. Love refactoring but primary problem is legal by Maxo-Texas · · Score: 4, Interesting

    "new" code is a capital investment and gets very high tax benefits.
    "refactored" code is a pure cost.

    I do a lot of refactoring but i always have to sneak it in under the cover of a "new" project instead of a "bug fix" project.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Love refactoring but primary problem is legal by Surt · · Score: 2, Interesting

      Refactored code is new code to do an existing job. Does Microsoft not get to write down its investment in each new version of windows because it does the same job?

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Love refactoring but primary problem is legal by cbcanb · · Score: 4, Insightful

      Not true. not true.

      Refactoring code is like paying off debt. When you add new code without thinking about the design, the internal quality goes down. This makes the code harder (read "more expensive", "slower", etc) to work with in the future. And since most of the cost of software is in maintenance rather than the initial development, that's a bigger issue than you think.

      Carrying a little bit of technical debt is inevitable, and a good thing. But if you allow too much to build up (by not refactoring debt-heavy areas of code), the interest payments can become crippling. Your code sucks, you can't understand it, and making changes takes far more work than they should. That directly impacts the bottom line.

    3. Re:Love refactoring but primary problem is legal by Maxo-Texas · · Score: 2, Interesting

      I do not think any of you guys got my point so I'll clarify.

      From here:
      http://www.pkftexas.com/pkf/NewsBot.asp?MODE=VIEW&ID=15&SnID=2
      The entrepreneurial owner of a growing business would like to expand into other cities and states, but is hesitant. He does not believe his current accounting software will be able to handle the increased transaction load and produce the type of management reports he needs to make effective decisions, and the cost of the next tier software has always been a little out of reach. Under the 2003 Act, the business could expense the first $100,000 of the cost of the next tier accounting software and could immediately save $34,000 in taxes, using a 34% tax rate.

      In other words, "new" software is 2/3 the price of the same code done as maintenance code.
      So the ROI on your 100,000 maintenance change must be at least 34,000 to be equally justified to replacing the code with a new 100,000 project.

      I know that there are huge benefits to refactoring code- but there are huge tax advantages (that translate to large real amounts of money) to writing it new.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    4. Re:Love refactoring but primary problem is legal by dubl-u · · Score: 2, Interesting

      Refactoring code is like paying off debt.

      Agreed! And that's the best way to explain it to execs.

      On a new project, you refactor to keep debt low. On a legacy project, you refactor to keep "interest" costs low. The interest on technical debt comes out as less reliable systems, buggier code, increased maintenance cost, and higher costs for new features. All of those cost cash money, which in my experience is a lot more money than you'd pay to do things right.

    5. Re:Love refactoring but primary problem is legal by Maxo-Texas · · Score: 2, Interesting

      Refactored code is existing code maintained. It is not legally new code. Microsoft has big lawyers but they probably have to track their software the same way every company I've ever worked for in the last 25 years has. New code is like buying a new truck. Refactored code, bug fixed code, etc. is like fixing the truck or spending extra time tuning it up. You do not get the tax benefits.

      I'm not sure where "reusable" code falls in this mix. Here you reuse existing code for a new project.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  7. Another Excellent Book, The Pragmatic Programmer: by lyapunov · · Score: 3, Insightful

    THe Pragmatics Programmer: From Journeyman to Master" was published as well in 1999 and is written by Andrew Hunt and David Thomas. I just got it for Christmas and have been enthralled with it. They spend some time dealing with the refactoring of code as well as wonderul insight into a wealth of other areas.

    This is yet another book that I wish I had read years ago. Working a few years in industry really makes you realize how much you can learn from other people. But alas, the problem of youth is that you always think you're the exception.

    --

    Either give it away or get top dollar, but never sell yourself cheap.
  8. A problem with 'refactoring' by w3woody · · Score: 4, Interesting

    At several places where I worked management was always happy to allow cycles to be spent on the process of 'refactoring' the code.

    Unfortunately, in my experience, the process of 'refactoring' involved making code more complex by adding to it. In one case, I saw the product of the 'refactoring' process wrap two pieces of functionality into two separate EJBs (with a whole 'dto-pojo' conversion scheme for data "isolation"). In another, I saw some functionality wrapped into a collection of beans--which was later wrapped in another layer of beans, and so forth, until 20 lines of code which set up a call into the javax.xml.translate package (for performing an XSLT transformation) into something like 8 bean layers. The 20 lines of code was at the heart of an 8-layer onion, each layer added by someone else's "refactoring" operation.

    In Java, because modern IDEs allow you to write code without thinking, the problem with code is not that there isn't enough code (to prevent incestuous classes from being overly familiar with each other), but that there is too much code as programmers unfamiliar with the problem decided to add beans and interprocess communication and multiple threads without properly sizing the problem. (Right now I'm looking at an internal system which may need to process 1 transaction a second, tops, built in an inter-cooperating network of 8 EJBs, which someone thought would help improve transactional performance. Eight? A second system essentially replicates an in-memory SQL system rolled in-house: the system has been buggy because the reverse index processing had a race condition. Um, why wasn't that built in a dozen classes on top of MySQL instead of built with a couple of hundred classes that reinvent the wheel poorly?)

    While I'm glad someone wrote a book on refactoring methodology, in my experience what we need is a book which describes how to write "simple" code: code that is just as complicated as it needs to be, and no more. And a book which also describes how to simplify overly-complicated code, how to pick simpler techniques, and how to manage programmers who have an "itch" so they go scratch it somewhere else--I think that would be a much more useful book.

    It's easy to add complexity. It's hard to simplify.

    1. Re:A problem with 'refactoring' by computational+super · · Score: 3, Insightful

      Amen. I'm getting to the point these days where I'm slowly becoming wary of anything that appears, to me, to be a good idea. In the mid-90's or so, I came across this new paradigm called "Object Oriented Programming". At the time, I was maintaining monolithic Cobol systems, and the appeal of OO was intuitive. I saw right away how it could be used to simplify code reuse, or even make reusable code that had not previously been reusable.

      These days, OO means every function is encapsulated in a class, and every class has an ISomething interface, a SomethingImpl implementation (which has no data members) and an AbstractSomething base class (that's not extended by anything else), and a SomethingFactory that creates instances of SomethingImpl's and hands back a pointer to an ISomething... and if you ever float the concept of implementing ISomething again (you know, taking advantage of all that framework?), you'll be scolded for violating the purity of the OO design.

      XP was another thing that, when I first saw it, looked like a great idea. It seemed to me that XP was essentially a description of what productive programmers were already doing while they were pretending that Gantt charts were meaningful and that project managers were useful.

      Now XP is called "Agile" and companies hire "Agile Mentors" to show us how to do precisely the meaningless project management exercises that XP was meant to replace... When I see how much paperwork I have to fill out to be "agile", I long for the days of Gantt charts and Microsoft project.

      Refactoring, too. When I first saw Fowler's book, it was like a lightning bolt. The intro talks about how he spent a few days at a client site "cleaning up" a bit of code to simplify his next task. I had had that same experience too many times to count - I had been tasked with, say, implementing lot tracking in an inventory system. It was obvious (to me) that if I first made some modifications to the existing system, I could insert the desired feature without disturbing everything else - but I could never seem to explain that to a nonprogramming manager (in the end, I always ended up doing it and pretending I hadn't because I didn't want to be responsible for breaking the entire thing). And here was a book dedicated to the technique!

      Yet, nowadays, refactoring seems to mean going through working code and wrapping every function in a SomethingImpl class, giving it an ISomething interface, letting it extend an AbstractSomething base, and creating a SomethingFactory to create SomethingImpls...

      --
      Proud neuron in the Slashdot hivemind since 2002.
    2. Re:A problem with 'refactoring' by Cederic · · Score: 2, Informative


      XP is an Agile methodology, but there are many others. Not all methodologies work for all organisations, so someone that knows agile principles can help a company adopt an appropriate methodology without forcing them to follow any specific one. The principles behind them all are much the same. And if someone is requiring reams of documentation/paperwork as part of an agile methodology then either their methods are not agile, or the customer is demanding the documentation (in which case they should hire technical writers and not developers).

      These days OO means much the same as it always used to. Basic OO principles are still very valid. ISomething interfaces are very strongly a Microsoft thing, no languages I've worked with have ever needed that. The use of Abstract base classes, factories, etc results from the use of design patterns, and if you think those are bad then you're in disagreement with every software engineer I know.

      Refactoring as a technique is very sensible. Fowler's book is exceedingly well written, and the approaches he recommends very sensible. The people factors (explaining things to project managers) are complicated, but the underlying refactoring mechanisms are sound. Don't confuse the tools and techniques with the difficulties of getting them accepted within an organisation.

      If you think that nowadays refactoring means going through turning everything into an interface+impl+factory then frankly you're not following the book, even remotely.

      Sounds to me like you've entered a Microsoft shop, you're receiving very poor guidance, and you're attempting to use technology/languages that you aren't sufficiently trained/expert in. You have my sympathy, but don't let that scare you away from the very real benefits that OO programming, design patterns, agile development activities and refactoring can provide. At the very least make sure the people around you stop using incorrect terms to describe the things they're doing.

  9. Refactoring sucks by Hal_Porter · · Score: 4, Insightful
    I've worked at a load of places where there's insufficient resources to do things that customers actually want, but an endless program to refactor away the ugliness of code. And the thing is, it's bullshit. Customers don't care how ugly the code is, so long as it works. And good programmers can deal with ugly code - it's just the sort of people who are obsessed with refactoring that can't. So next time you find a thousand line function, or code full of #ifdefs ask yourself how much of that complexity is there because some customer demanded it. Will your rewritten 'pretty' version duplicate all features that the ugly version has? Do you even understand which ones are features and which ones are bugs? If so, why do you want to refactor it? And if not, how can you expect to get it right first time and not provoke howls of protest from the people that use it.

    And if anyone whines about how old code needs to be rewritten, point them at this

    http://www.joelonsoftware.com/articles/fog0000000027.html

    Old code doesn't rust, it gets better, as bugs are fixed. Lou Montulli again: "I laughed heartily as I got questions from one of my former employees about FTP code the he was rewriting. It had taken 3 years of tuning to get code that could read the 60 different types of FTP servers, those 5000 lines of code may have looked ugly, but at least they worked." That's just in a PC application. Try refactoring the 'ugliness' out of an embedded system and see how long your employer still has customers, and how long you still have a job. And it's interesting that evolution, an unconscious process that far outperforms human 'intelligent' designers doesn't have any concept of ugliness at all. Maybe that concept is just an artifact of your limited ability to deal with complexity.
    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    1. Re:Refactoring sucks by rk · · Score: 4, Insightful

      But that's not what refactoring really is. Refactoring is not about making code "purdy", it's about making it so it's easier to add those layers of bugfixes that all successful production systems have. What you're referring to is a bunch of lazy, vain chuckleheads who don't want to read code. Refactoring is noticing that an enhancement or bugfix that requires you to make a similar change in umpteen places in the code and working to make it so the next enhancement/fix to it doesn't take so much time in the future. Refactoring is noticing that venerable function with all the layers of complexity isn't even used anymore by anything (and KNOWING that, not just assuming it) and giving it a dignified retirement. It's not going through software like the Code Gestapo and looking for everything that doesn't conform to "The Right Thing As I See It."

    2. Re:Refactoring sucks by Rycross · · Score: 5, Insightful

      In the original article, Joel explicitly states that refactoring is fine and may even be needed. What he's opposed to is rewriting, which is an entirely different thing than refactoring (and, to disagree with Joel, may be completely necessary in certain fringe cases).

      Good programmers can deal with ugly code, but if your code base takes two months to make a developer marginally productive and breaks in unpredictable ways from simple code changes, then you probably need to refactor. If you're spending tons of man hours treading water because the code is such an unbelievable mess that its nearly impossible to make a solid change without breaking something, then you're going to get better productivity if you bite the bullet and come up with a plan for refactoring.

      Also, I always have to laugh at the whole "well a great developer can work with messy code..." Unless you're working in a small, tight team, its completely impossible to make sure that you're working with a good developer, much less a great one. A lot of developers out there are poor or average, and companies, despite their best efforts to avoid doing so, do hire these people.

    3. Re:Refactoring sucks by BagMan2 · · Score: 5, Insightful

      There is no reason to refactor code that works and requires little to no maintenance. However, if you are working on a living code base, refactoring is critical to keeping things sane. I am not a fan of rewriting something just because it is ugly, but if ugly code requires significant modifications to support new functionality that is being added, then refactoring should be highly considered as part of the process. Hacking features into existing systems can be very time efficient in the short term, but almost without fail, the price paid is more difficult maintenance down the road, particularly if additional new features are to be added.

      Obviously refactoring needs to be carefully considered on a case by case basis. How ugly will hacking in the new feature make the code? How likely is it that other new features will also be added to this code down the road? How many other programmers have to deal with this portion of the code? How much time do you have to make the change? How much work is it to refactor the code and do it the right way, versus just hack in the feature? These and many other questions need to be answered before one determines whether refactoring is a worthwhile effort.

      As somebody who works primarily on server-software that is in a continuous state of changing and adding features, where stability is critical and expected lifetime is measured in decades, I personally have found that refactoring is almost always worthwhile in the end. I think the biggest problem with refactoring is not whether there is a need, but whether there is competence to get it done. Often times programmers will refactor something to work differently to their liking, but in reality will not have actually improved the flexibility of maintainability of the code at all.

    4. Re:Refactoring sucks by Aidtopia · · Score: 2

      I've worked at a load of places where there's insufficient resources to do things that customers actually want, but an endless program to refactor away the ugliness of code.

      If the design is clear and appropriate, it takes much less time to implement what the customers need and want. Refactoring is about getting a design back on track so you can deliver more in less time. You should have a motivation for each refactoring step besides making the code prettier. You should undertake refactoring that makes what you're trying to do easier.

      And good programmers can deal with ugly code.

      Yup. And better programmers find and/or build tools to make ugly code more tractable. The best programmers keep the code from becoming ugly in the first place. Even if you're totally comfortable dealing with a rat's nest, it's nice to have the flexibility to delegate some tasks to other developers who may not cope with the mess as well.

      Will your rewritten 'pretty' version duplicate all features that the ugly version has?

      Rewriting is not refactoring. Refactoring is applying well-defined transforms to improve the design without changing the functionality (and checking to ensure that it indeed does not change the functionality). If you're "pretty" version doesn't duplicate the features, you're not refactoring correctly.

      Do you even understand which ones are features and which ones are bugs? If so, why do you want to refactor it? And if not, how can you expect to get it right first time and not provoke howls of protest from the people that use it.

      By using test scripts that know the correct behavior and checking my work. If you don't have test scripts and the current version "defines" correct behavior, then you have to build test scripts that will thoroughly exercise the code and check for differing results.

      And if anyone whines about how old code needs to be rewritten, point them at [Joel Spolsky's famous article against rewriting old code].

      Joel makes good points. You don't want to throw away what you've invested in the code. But code does rot as changes are made and as bugs are half-fixed because the design doesn't allow for a correct fix. True refactoring lets you shed the handicaps of clumsy design without throwing away the knowledge and experience of existing code. As I read it, Joel wasn't ranting against refactoring, he was ranting against throwing code away and starting from scratch.

      Try refactoring the 'ugliness' out of an embedded system and see how long your employer still has customers, and how long you still have a job.

      Done. I've worked on code embedded in medical devices. Since the FDA people read your source code and must understand it, you better make sure the design is clear and correct. (Hint, they're not the best programmers.) Oh yeah, the design better be right or people die, too.

      I've also worked on firmware for a disk drive. I inherited a mess that could not function correctly because the design was so wrong. I spent six months fixing bugs (without trying to rewrite or refactor the code) until the company shut down the division and laid everyone off.

  10. Re:Change, we love it! by magical_mystery_meat · · Score: 3, Interesting

    If the application is "done" and no major components are to be added, then by all means leave it alone.

    However, most systems aren't like that. They need to be changed due to changes in requirements, new functionality, business rules, etc., and that's where refactoring helps you - it helps isolate functionality and help the system evolve. (The app should have been designed with that in mind from the beginning, but you and I both know that it never is.)

    The main problem I have with refactoring (both the book and the concept) is that it's way too easy to go overboard with it because it presents a Right Way of writing code. Sometimes methods need to be 20 lines, sometimes classes need to do more than one thing, sometimes inheritance just gets in the way. Fowler respects these ideas, but I've known people who read this book and take refactoring to its logical extreme, which results in overly fragmented code.

    I also despise the XP directive to not comment code, which Fowler promotes.

    In all it's a good book but it's best to read it when after you've had a few years of real world experience and you can tell what should and shouldn't be taken seriously.

  11. Re:Java-Specific by cyberkreiger · · Score: 3, Informative

    It presented examples in Smalltalk and C++.

    --
    Stumbling in the dark
    I hear slavering of jaws
    Eaten by a grue.
  12. Not quite the same by Moraelin · · Score: 3, Insightful

    The fallacy you're doing there is shifting the scales in that comparison. One side is learning Jazz at all, the other is being a _star_ in programming.

    You'll find that being a star in _any_ discipline, Jazz included, isn't just a matter of being given a crash course in music notation. There are many who can learn Jazz, but there are few which are stars at it.

    And there are a ton of people who just aren't any good at Jazz, no matter how much you teach them. There are those who are born tone deaf, or lack the coordination, or those who just aren't interested in a musical career, or those who find that learning uber-boring, or a dozen other cases which you just can't turn into _stars_ in any kind of music.

    I'll further go and say that in Jazz (or any other kind of music) it's a relatively low pay career and with very few oportunity to become a super-star. So I'd wager that any music school gets an already filtered set of candidates. It's already those who love that genre, are sure that that's what they want to do, etc. It's already the people passionate and motivated.

    In programming, we get a ton of drooling burger-flippers who think they can just get a quick training in Java and earn the big bucks. Not because they like it, not because it fits their personality type, not because they showed any kind of aptitude or inclination, just because they think they can fake their way to the big bucks. And it shows.

    If you want a more apt comparison, compare them to the gang wanting to be a rock star in high school and college. The prospect of glamour and big bucks is there, and every other high-school boy wants to be in a rock band. The problem is that most suck, and will _never_ be even an acceptable player with any instrument. And aren't particularly motivated to train hard either. How many actually become a _star_? I'll say that's lost in the decimals.

    So basically to sum up the comparison to Jazz:

    1. Yes, you can teach Jazz. You can teach CS too. That's why we have that kind of colleges, you know.

    2. You can't just take any guy off the street and turn him into a _star_ musician. If you went and took random people laid off by McDonald and tried to turn them into musicians, very few would even make an acceptable musician, and _extremely_ few will ever be considerable a _star_. Same as programming.

    But, of course, that won't stop idiot PHBs from trying.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  13. Re:Code refactoring is the process of... by A+beautiful+mind · · Score: 2, Insightful

    I have seen refactoring in action aswell.

    It decreased the size of the program code, made the code more modular, faster, made possible to write good unit tests for it and decrease bug count per LOC, all in all rewarding the developer and user with a more stable, smaller, faster and more maintainable codebase.

    --
    It takes a man to suffer ignorance and smile
    Be yourself no matter what they say
  14. Re:Code refactoring is the process of... by Anonymous Coward · · Score: 2, Insightful

    Two great reasons to refactor:

    (1) Your requirements have changed.
    (2) You are dealing with a piece of buggy code that is a nightmare to debug and test.

  15. Re:MakeWork by chromatic · · Score: 2, Funny

    If the design of an application is fubared from the start, you can't refine the mistakes out of the result.

    There's an interesting book you should read. I forget the name, but it's about how to improve the design of existing code.

  16. Re:MakeWork by stg · · Score: 3, Informative

    First - you do realize the 2nd edition of Code Complete has a whole chapter on Refactoring, right? AND it recommends the other book for more details?

    Have you actually read the book or are you just going from the review? Most of the methods are designed to work in a very small scale.

    Examples - have you...
    - Moved some code in the middle of a method to a separate method to make your code clear or re-usable?
    - Renamed a variable with an unclear name?
    - Added an intermediate variable for a complex calculation?
    - Moved a complex boolean expression into a well-named boolean function?
    - Added/removed a parameter to/from an existing method?

    These are all refactorings, although some of the simplest. You might say that is just common sense, but that is kind of the point of it, and the particular steps are designed so that you won't screw up the code with common mistakes. Many refactoring tools exist too, and they are quite useful - for example, when adding a parameter to a method, one of my refactoring tools show me where that was used and I can edit any with a click (and also note if they all need it, or if I should give it a default value). If I change the name of a method, it can replace everywhere it is used (a search and replace can do the same, except if another object has a method with the same name it will screw things up - so you have to watch each replace carefully).

    You might also note that many refactorings match other concepts in Code Complete.

    None of these are supposed to "fix" a broken design by itself. They are meant to slowly improve the code so that it is easier to keep working on it.

  17. Re:Change, we love it! by Peaker · · Score: 3, Insightful

    I also despise the XP directive to not comment code, which Fowler promotes. Consider the goal, not the means. The goal is documenting the code. Those who go against comments (me included) are not against documentation of the code. We are against documentation that may easily lose sync with the code, where better forms of documentation exist.

    The other forms of documentation are meaningful names. If you want to document a sub-expression, which does not have a name, give it a name, by assigning it into a variable before using it. If a piece of code does not have a name, then give it a name by putting it in a separate function.

    Variable and function names are much less likely to go out of sync with the meaning of the code than comments are, are more concise and less redundant (so they avoid violating the DRY principle).

    Remember, bad/wrong documentation is worse than no documentation.
  18. Refactoring by jamie(really) · · Score: 2, Interesting

    There's lots of posts about how Refactoring is a waste of time, broke something or leads to bad code. I would put it to you that taking a saw and a hammer, one can do a lot to damage a perfectly good house. On the other hand, they can be used to build a nice new deck. I imagine that since I have no experience with a hammer that I would do a lot of damage. Why does everyone with no experience at Refactoring, and who tries it with poor results, assume that Refactoring is bad?

    What to about this? Some options:

    1. Quit and join a company with an established Agile practice.
    2. Form a small team to develop some new small product unit using Agile practices.
    3. Work on a small project at home using Agile.
    4. Read Feather's Working with Legacy Code and tough it out.

    Refactoring (properly) leads to improved productivity and contentment, but learning any tool requires more than reading a book.

  19. Re:Fundamental Misunderstanding of Refactoring by anomalous+cohort · · Score: 2, Informative

    I'm surprised that the companion web site for the book hasn't been posted here yet. It's the catalog that will be of most interest.

  20. Re:MakeWork by MetalPhalanx · · Score: 2, Insightful

    What if you're not the one who does it "The first time around"? You mention that most code is generated by idiots... Don't you think that there's a good chance that many programmers might find themselves in a new position, being asked to implement new features into an old system that your predecessor (one of the idiots you mention) managed to somehow bludgeon together?

    Another scenario (this time it's personal experience): A co-worker and I were asked if we could design an in house resource management system. Management wanted to keep this very low budget, meaning we had to use the tools available (VERY LIMITED) and nothing which would take more resources than a couple of co-op students knocking the idea about in their spare time (i.e. no resources at all). Although both of us have coding experience, neither of us had used the language available to us, nor do we do any sort of programming in our daily jobs.

    We started discussed a couple of different approaches and we started knocking out bits of code that were really only meant for testing ideas about the language and putting together a rough sketch of the program. Unfortunately, one of the bosses saw a nearly-almost-halfway functional version out of this, showed it to his boss, who got excited, and then handed the code off to another employee to finish (actual resource allocation now that upper management approved). He unfortunately was a sloppy programmer and did a mediocre job at finishing the project. The system that resulted from that is still in use today, although over the last few months has started to show aberrant behaviour, reacting slowly, and any time a new feature is added it gets worse. "Tutorial" code we originally would have scrapped became a "functional" system, and it was made worse by a sloppy programmer who didn't understand the need for commenting (He actually deleted most of my comments out, because they "distracted" him).

    In either of these situations, does it not sound like refactoring may do this code some good?

  21. You forgot... by big+ben+bullet · · Score: 2, Insightful

    Write tests!

    The only way you can make sure while refactoring an application that at the end of the process it will still behave the same way as it did before the refactoring is to write unit tests. Never (heavily) refactor untested code.