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Filming an Invasion Without Extras

Ponca City, We Love You writes "Kevin Kelly has an interesting blog post on how a World War II D-Day invasion was staged in a few days with four guys and a video camera using batches of smaller crowds replicated computationally to produce very convincing non-repeating huge crowds. Filmmakers first used computer generated crowds about ten years ago and the technique became well known in the Lord of the Rings trilogy but now crowds can be generated from no crowds at all — just a couple of people. 'What's new is that the new camera/apps are steadily becoming like a word processor — both pros and amateurs use the same one,' says Kelly. 'The same gear needed to make a good film is today generally available to amateurs — which was not so even a decade ago. Film making gear is approaching a convergence between professional and amateur, so that what counts in artistry and inventiveness.'"

185 comments

  1. And only a few years behind audio technology... by croddy · · Score: 4, Insightful

    It's been a few years now that amateur musicians could produce quality recordings at home with only a few thousand dollars worth of gear -- you only need to go to a traditional studio anymore to get into the real upper echelon of production value. It is nice to see movement in the same direction in cinema. Even if the entire entertainment industry insists on clinging desperately to 50-year-old ideas about copyright, despite the inevitable consequence of that doomed ideology, it's nice to know that we can lose them all and still not lose cinema and music as artistic media.

    1. Re:And only a few years behind audio technology... by damburger · · Score: 5, Insightful

      Took the words right out of my mouth, although I'd like to add a much broader historical point;

      One of the notable characteristics of the twentieth century was the exponential increase in the cost of producing cutting edge media. You went from printing presses to radio transmitters to movie studios within a few short decades. The consequences of this were that the public discourse became dominated by those in society who controlled the resources, be it big business or government. Thus modern propaganda was born.

      A reversal of this trend is very much welcome. As it stands, some people (usually the worst people) in society have a megaphone with which to shout down anyone who disagrees with them or their peers, leaving most of us effectively voiceless and apathetic. It can only do our stagnant societies good to make some cheaper megaphones.

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    2. Re:And only a few years behind audio technology... by Lumpmoose · · Score: 2, Interesting

      Advanced recording technology may be more readily available, but is it really comparable to CGI? While LotR used computer-generated crowds seamlessly, they still recorded 30,000 cricket fans to replicate the sound of Uruk-hai at the Battle of Helm's Deep. It makes me wonder how advanced modern digital audio is compared to special effects.

    3. Re:And only a few years behind audio technology... by OECD · · Score: 1

      It can only do our stagnant societies good to make some cheaper megaphones.

      Unfortunately, just as the megaphones get cheaper, the big guys claim a patent on megaphones, copyright all forms of expression, and sue critics for "trademark dilution."

      --
      One man's -1 Flamebait is another man's +5 Funny.
    4. Re:And only a few years behind audio technology... by jackpot777 · · Score: 1

      Yeah, he got 30,000 rugby fans to chant. That's really hard.

      Go to any well-attended footie game in England, even if it's something like Stevenage versus York City (for our American audience, that's like going to a Triple-A game as far as attendance goes).

      Just have a few of you start singing something funny, relevant to the match you're watching (making sure there's a snippet of what you want to use for your sound effect). Within twenty minutes, hundreds will be singing it. Make sure you have half a dozen people in the crowd (and maybe a few outside) recording the chant.

      Take the recordings home, loop and join them, stretch out the samples to different lengths. Voila. 'Thousands of shouting people' sound effect on a budget.

      --
      Shiny. Let's be bad guys...
    5. Re:And only a few years behind audio technology... by Anonymous Coward · · Score: 2, Insightful

      And, much as we ignored edicts from the church prohibiting heretical publications, we will continue to ignore such attempts at stifling us.

    6. Re:And only a few years behind audio technology... by wumingzi · · Score: 4, Interesting

      Even if the entire entertainment industry insists on clinging desperately to 50-year-old ideas about copyright, despite the inevitable consequence of that doomed ideology, it's nice to know that we can lose them all and still not lose cinema and music as artistic media.

      Yeah, but...

      There are two sides to the film business. Production (the business of turning a script and thousands of man hours of work into 2 hours of film) and distribution (the business of copying that 2 hours of film, getting copies to the theaters, DVDs printed, advertisements run, etc. etc.).

      When you look at summer theater fare, the cost of distributing the film often costs as much as making the film did. That business is expensive, it's not getting a lot cheaper, and unfortunately, the studios still have a lock on it. While new technology will allow you to make a feature film more cheaply if you're clever, getting it out of the film festival
      circuit and into real cinemas where people besides your friends will see it is still largely locked in that bad old world of Hollywood distribution.

      Music has been set free not only by cheaper production, but much cheaper distribution. Broadband means I can stream songs from your band's myspace page in real time. I still can't do that with film at any reasonable quality level.

      I don't think it's hopeless. The quantity of bandwidth marches upwards year after year, and the cost we pay for it goes down, but I don't think we're there yet.

    7. Re:And only a few years behind audio technology... by Thansal · · Score: 2, Informative

      I think you missed the point.

      We can make a rather convincing Omaha Beech video with only 3 actors.
      And we can make the LotR battles with only a few hundred.

      But we still needed 30K loud cricket fans to create the SOUND of a pitched battle.
      Can we do it with 3?

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    8. Re:And only a few years behind audio technology... by Dutch+Gun · · Score: 2, Interesting

      I hope you're purposefully being a bit obtuse here. He got 30,000 people to yell scripted orcish war chants. Not the same thing as what you or I could do.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    9. Re:And only a few years behind audio technology... by u-235-sentinel · · Score: 3, Interesting

      It's been a few years now that amateur musicians could produce quality recordings at home with only a few thousand dollars worth of gear -- you only need to go to a traditional studio anymore to get into the real upper echelon of production value. It is nice to see movement in the same direction in cinema. Even if the entire entertainment industry insists on clinging desperately to 50-year-old ideas about copyright, despite the inevitable consequence of that doomed ideology, it's nice to know that we can lose them all and still not lose cinema and music as artistic media.

      As far as movies go, check out this video.

      I found and downloaded via their torrent link the whole DVD. it's nearly a 4 Gig download. amazing what a couple guys from New Jersey and some computer equipment came up with for their home brewed 'Star Wars' film.

      I suspect this is part of the reason Concast terminated the Internet accounts of several neighbors and friends. There are lots of videos out on the Internet like this. All available to legally download I might add (you can't imagine how many idiots keep claiming I must be doing something wrong...).

      Reign of the Fallen is IMO an excellent video and shows where the Internet is going.

      Now if America ONLY had the Infrastructure to handle the demand.

      Oh well.. there's always Canada right ;D

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    10. Re:And only a few years behind audio technology... by TheVelvetFlamebait · · Score: 1

      Even if the entire entertainment industry insists on clinging desperately to 50-year-old ideas about copyright, despite the inevitable consequence of that doomed ideology
      I don't think you understand the situation. This kind of technology doesn't threaten copyrights. Piracy threatens copyrights, and that's what the entertainment industry is "clinging onto". What this is is a more efficient method of producing movies (well, just the crowd scenes), which threatens them in a different, legitimate, competition-in-a-free-market way.
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    11. Re:And only a few years behind audio technology... by j-cloth · · Score: 5, Funny

      It can only do our stagnant societies good to make some cheaper megaphones.

      Try reading slashdot with all comments visible and see if your statement needs any modifications.

    12. Re:And only a few years behind audio technology... by Dr.+Spork · · Score: 1

      Wha, you wan' distribution? I got yer distribution right here! See, it's a big fucking tube. Actually, there's a series of lots of big motherfuckin tubes, and you can send information through them. How's that for a distribution network?

    13. Re:And only a few years behind audio technology... by Chris+Mattern · · Score: 3, Insightful

      When you look at summer theater fare, the cost of distributing the film often costs as much as making the film did. That business is expensive, it's not getting a lot cheaper, and unfortunately, the studios still have a lock on it.


      [Looks at youtube video running in browser] Really? [Looks again] You SURE about that?

      Chris Mattern
    14. Re:And only a few years behind audio technology... by zeptobyte · · Score: 0

      Well, yes, as it currently stands the largest number of people who see films see them in theaters. But that can easily change. Right now, the Internet is only really the place to go for small independent films, but I think that as more and more people start producing their own content and making it available that way, the focus may in fact shift, so that people will look to the Internet for all of their entertainment, rather than theaters and television. The only reason the Internet doesn't get you as much exposure is because fewer people look for it that way. But as the amount of quality content grows (and, importantly, becomes easy to find), more and more people will spend more and more time consuming Internet content. Like you said, it's also largely dependent on bandwidth. But we are certainly heading that direction, and that's definitely a good thing.

      Of course, there's also the possibility of torrent-based distribution, which is primarily of benefit to the distributor rather than the consumer. It makes distribution even cheaper still, but has obvious draw-backs as far as streaming and charging for content go. And profitability on this independent work is a big deal.. I'm sure some bright young entrepreneurs are going to eventually solve all of these problems and more, though, so the future looks like a wonderful place for artists.

    15. Re:And only a few years behind audio technology... by Anonymous Coward · · Score: 1, Informative

      I bet if you contacted the local high school drama club they'd be able to at least set up a crowd of a few hundred.

      Like someone said a few posts back, you still need a studio and all that for the really major high grade stuff, but I kinda doubt if you or I decided to make a movie, we wouldnt be trying something as grand as LoTR.

    16. Re:And only a few years behind audio technology... by russellh · · Score: 2, Insightful

      It makes me wonder how advanced modern digital audio is compared to special effects.
      You don't need to wonder at all. CGI movies are voiced by human actors. I doubt you can voice them by synthetic actors, or add synthetic voices to live action movies. I guess there's no audio equivalent to stick figures.
      --
      must... stay... awake...
    17. Re:And only a few years behind audio technology... by AeroIllini · · Score: 2, Interesting

      I am always amazed at the high quality of some of the fan films on the net. They are made by amateurs on shoestring budgets, but outstrip a lot of the professional garbage with much higher budgets. Bravo to these filmmakers.

      But I have to ask the question:

      Is anyone out there making amateur films that don't take place in the Star Trek, Star Wars, Babylon 5, Matrix, or other insanely-overdone-fan-universe? Does it always have to be SciFi?! Fer cryin' out loud, is there anyone out there with any originality?!

      Make up your own characters, plots, universes, and situations, and I will have far more respect for your craft. Rip off an existing universe, and you're just another fan, no matter how high quality your film is.

      --
      For security, the MD5 hash of this message and sig is 09f911029d74e35bd84156c5635688c0.
    18. Re:And only a few years behind audio technology... by Anonymous Coward · · Score: 0

      moderation is also a megaphone...

    19. Re:And only a few years behind audio technology... by Anonymous Coward · · Score: 0

      I guess you touched a sore spot there, AC. "Troll" indeed. How about "+5, Truth"?

    20. Re:And only a few years behind audio technology... by kionel · · Score: 2, Interesting

      It's not as easy as you'd think.

      One night in 2002, while playing the Call of Cthulhu RPG, a group of us decided to see how hard it would be to make a movie with existing technology. We figured we'd shoot a movie based on one of our player's unpublished vampire hunter novels. Original characters, original works.

      Of course, we had no idea what we were doing. We planned it out over a few weeks, and, after twenty hours of shooting and a couple of months of editing, we had answered our question.

      Was it good? Not really. But for some reason it played really well on Cable Access.

      So we made another movie. Then another. Finally, in 2005, we decided to put the main character and her story to bed with a feature-length project. Took four months to shoot, and another four to edit and score, but in the end we even had a theatrical premiere for all involved. Heck, it even got reviewed. Not bad for a freely-available flick.

      But back during the production of our second flick, the Starship Exeter folks released their first thirty minute episode. A few months later, New Voyages came out with their first piece.

      You've heard of both of those guys. You've probably never heard of us.

      No big; the fan film folks sunk a lot more time and money into their projects. (All of our movies combined cost less than the first thirty minute episode of Exeter.) They deserve their audience and their accolades.

      That being said, the audience numbers for many is the key to "success" in amateur video. No mystery as to why; making movies is hard work. If someone chooses to throw the time and effort into shooting even a simple, silly script, they want to get it seen. Fan films by their very nature do have a much larger built-in audience than original fiction. That means that, no matter what, a derivative work will generate more hits than "Original Detective Movie #8."

      I've seen this myself. My son and I threw together this little short this summer, but only put it up on YouTube a month ago. Then, last week, we put up this Star Trek: Phase II animation last week. In one week, the Star Trek video has generated nearly as many views as the original little video generated in a month.

      The upshot? Our next project is a loving Star Trek parody. Both because I'm sick of writing angsty vampire stuff (one can only channel an emo goth chick for so long before wanting to go to a beach to lay out in the sun) and because my buds deserve to be seen by a bigger audience.

      I guess that makes me an amateur sell-out.

      I'm OK with that. ;)

      --
      "'My Country Right or Wrong'is like saying 'My mother, drunk or sober,'" -- Chesterton
    21. Re:And only a few years behind audio technology... by nguy · · Score: 1

      the cost of distributing the film often costs as much as making the film did

      Internet distribution and cheap large screen TVs seem to be solving that problem. It can be as much fun to have a bunch of friends over for a movie as it is to go out to the movies.

    22. Re:And only a few years behind audio technology... by MarkvW · · Score: 0

      Patents expire, thank goodness. And may the Sonny Bono Copyright Act be soon repealed!

    23. Re:And only a few years behind audio technology... by Skim123 · · Score: 3, Insightful

      [Looks at youtube video running in browser] Really? [Looks again] You SURE about that?

      [Looks at your bank statement showing the income you've made from sharing your YouTube video with the world] Yep, I'm sure about that.

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    24. Re:And only a few years behind audio technology... by MidnightBrewer · · Score: 1

      He did that because he could and because he wanted to, not because he had to. Probably a bit of publicity and national pride, too. Not to mention that you just guaranteed 30,000 people are going to pay to go see the movie just for bragging rights.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    25. Re:And only a few years behind audio technology... by stupid_is · · Score: 1

      Go to any well-attended footie game in England ..... recording the chant

      and then get sued by Rupert Murdoch for taking recording equipment to a game :-)

      --
      -- Intelligence is soluble in alcohol
    26. Re:And only a few years behind audio technology... by ThirdPrize · · Score: 1

      I think you will find that most cinemas are going digital these days. Not only do you get scratch free prints and crystal clear audio but they could open the same film in every cinema now if they wanted to. All without having to duplicate a single print. Even my local art house has got a digital projector so it can show live satellite broadcasts and stuff like that.

      --
      I have excellent Karma and I am not afraid to Troll it.
    27. Re:And only a few years behind audio technology... by wall0159 · · Score: 1

      And then imagine having every -1 Troll automatically modded +5 insightful. At least the /. moderation scheme is somewhat democratic - unlike the current media.

    28. Re:And only a few years behind audio technology... by The_reformant · · Score: 1

      It's been a few years now that amateur musicians could produce quality recordings at home with only a few thousand dollars worth of gear -- you only need to go to a traditional studio anymore to get into the real upper echelon of production value. It is nice to see movement in the same direction in cinema. Even if the entire entertainment industry insists on clinging desperately to 50-year-old ideas about copyright, despite the inevitable consequence of that doomed ideology, it's nice to know that we can lose them all and still not lose cinema and music as artistic media.

      To a point. Most people still can't get a studio quality recording of anything that needs mic'd at home due to volume and acoustic constraints. Now most bands will pre-demo on home equipment then move into small budget studios to record a more professional product (so you can crank the amps, record the drums without getting nailed to the wall by the neighbours etc). It *is* certainly a lot more affordable to the average musician however.
      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    29. Re:And only a few years behind audio technology... by This+Rhino+Flies · · Score: 1

      I have to agree. What are the real theaters/cinemas nowadays? My field of vision in my home is obstruction free (no heads), I watch on a large screen with better than cinema sound (no talking, no mobiles ringing), no one kicks me in the back. For films where I like to be with rowdy friends - who yell at the screen in disbelief, etc, we can watch what we want, drink beers and booze. I get what I want- I can watch what I want with as many people as I want. Okay, maybe streaming is not so great yet, but if I can buy a movie download before hand, it is just as good as a dvd I buy in the store. Normal internet downloads, torrents and P2P are the distribution channels Hollywood have been trying to kill. As mentioned, production costs are reaching affordable levels for prosumers. Online distribution levels the playing field for artists wishing to access more than the festivals. The question is whether studios realize that the battlefield for viewers is moving from the cinemas to the home.

    30. Re:And only a few years behind audio technology... by Weedlekin · · Score: 1

      "we still needed 30K loud cricket fans to create the SOUND of a pitched battle."

      The fact that they chose to do it that way doesn't mean that it was either the only, or for that matter even the best way of achieving that particular result. It could for example simply have provided them with an excuse to spend time outside watching cricket and drinking beer, which would be far more appealing to most Kiwis than recording five mates from the pub shouting things in Orcish, and then spending several days using pitch and time shifters to build hundreds of variations which would then have to be mixed into a coherent whole.

      --
      I'm not going to change your sheets again, Mr. Hastings.
    31. Re:And only a few years behind audio technology... by u-235-sentinel · · Score: 1

      Is anyone out there making amateur films that don't take place in the Star Trek, Star Wars, Babylon 5, Matrix, or other insanely-overdone-fan-universe? Does it always have to be SciFi?! Fer cryin' out loud, is there anyone out there with any originality?!

      Make up your own characters, plots, universes, and situations, and I will have far more respect for your craft. Rip off an existing universe, and you're just another fan, no matter how high quality your film is.


      I've seen a few out there. I've checked vuzu and found a few dramas (short films) and other p2p web sites where fans have made their own films. It's a growing part of our culture which I'm excited to see. Even in YouTube, there are films there made by amateurs and some are quite good.

      In fact just messing around I made one last night. I've been receiving a bunch of Concast advertisements the last week and considering how horrible they treated my family after they turned off our Internet account, we decided to make a fun little video about it :-)

      I'll be posting it on youtube soon under the U235Sentinel name :-)

      And of course I had to post my blog address at the end of the video. People might want to see what a lousy company with no competition will do to you.

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    32. Re:And only a few years behind audio technology... by iamacat · · Score: 1

      I saw a movie of that high-budget trilogy the other day. Those fans just ripped off work of some dead guy. I believe his name was Tolkien. What a bunch of klutz for not coming up with their own characters, plots, universe and situations! Just like the folks in Disney who can not get over old child tales like Little Mermaid, Snow White, Cinderella, Beauty and the Beast or Aladdin and just write their own stories.

    33. Re:And only a few years behind audio technology... by wumingzi · · Score: 1

      [Looks at youtube video running in browser] Really? [Looks again] You SURE about that?

      Yep, pretty sure.

      First, I said at any reasonable quality. YouTube is horrible from a quality point of view. Call me back when you're even streaming NTSC.

      Second, another poster talked about contributions to your bank account, which I'd like to dwell on for a minute. You and your buddies can fire up the video recorder and do 15 minutes of funny stuff and put it on YouTube. Good on ya.

      Real, live professional cinema costs real bucks. The basement price for 2 hours of film that can be shown in an art house is around $50,000. That's doing Clerks level filming where you're doing all live (i.e. little or no FX), half of the people are unpaid, public spaces for sets, etc. As soon as you get lights, cameras, people actually getting paid for doing this, etc. your floor is probably around 2 million.

      And it goes up from there.

      Call me when someone has gotten 50 large in PayPal donations from their online flick, and it starts to get interesting.

  2. oh noez! by that+IT+girl · · Score: 5, Funny

    While that is cool technology, it also means my chance of ever being in a movie just dropped from "extremely slim" to "Nicole Richie". :(

    --
    10 FILL MUG WITH COFFEE
    20 DRINK COFFEE
    30 GOTO 10
    1. Re:oh noez! by badasscat · · Score: 4, Interesting

      While that is cool technology, it also means my chance of ever being in a movie just dropped from "extremely slim" to "Nicole Richie". :(

      Your chances actually dropped to that level about 15 years ago.

      I'm not normally one to drop the "!news" tag, but how do you guys think filmmakers have been creating these gigantic crowds over the past decade? There was a special feature on the Gladiator DVD that showed them doing exactly this - it went through the entire process of it. There were only ever about 40 people in the Colosseum during any given fight; they were digitally duplicated to create the illusion of a huge crowd. (It's pretty comical to watch the scenes as they were filmed, with one tiny little section of ravenous fans and the rest of the place empty.)

      That wasn't the first time the technique has been used, it's just an easy one to reference. I would doubt the LotR crowds were created any differently.

    2. Re:oh noez! by morethanapapercert · · Score: 1

      What this means is that movies are going more "open source" than ever before. This also means that your chances of being in a movie have gone UP! Want to be in a movie? No problem, make your own!
      Want to be in a movie that tens of thousands, perhaps millions of people will actually _see_? Again, no problem, there seems to be a limitless demand for porn out there, just upload your film to a few carefully selected sites and P2P apps and away you go. Of course, no one will know your name or even care much about who you are unless you manage to do something very notable. (And it won't be something you'll want to put on your CV or discuss around the water cooler at work.)
        Want to be recognized on the street, perhaps asked for your autograph in restaurants? Now that is more of a challenge since the distribution chain to the local cinemas and video stores is still pretty tough to get into unless you are a major studio. Amateur porn is probably not the best genre for that either.
        Do you want your own star on the Walk of Fame, or perhaps your mark in front of Grauman's Chinese? That is a _real_ challenge. All I can suggest is that you try to parlay what little fame your work in amateur porn gets you into being cast in some big studio movies and be willing, perhaps even eager to sleep your way to the top and have a generous hand with the bribes.

      P.S.
        Since this *is* Slashdot, happy hunting grounds of the beady eyed pendant, I'll note that Nicole Richie _has_ been in a movie. {Kids in America (2005)}

      --
      I need a wheelchair van for my son. Help me get the word out. https://www.gofundme.com/wheelchair-van-for-jj
    3. Re:oh noez! by PitaBred · · Score: 1

      Whether filmmakers did it or not, the trick is that it's been done cheaper now, so that non-studios can do it.

    4. Re:oh noez! by ScrewMaster · · Score: 1

      They've been doing crowd-doubling since the forties, if not earlier, only it was done using compositing and multiple exposure, not CG.

      --
      The higher the technology, the sharper that two-edged sword.
    5. Re:oh noez! by Dubbie99 · · Score: 1

      Parent is correct. There is nothing new at all about this technique. It could have been done on your standard desktop computer easily 10 years ago. The article makes it seem like there is some new technology "finally" enabling people to make crowds with a handful of people. The guys who did this are obviously relatively good at what they do but from a groundbreaking point of view there is nothing there that VFX people haven't seen a million times before.

    6. Re:oh noez! by Anonymous Coward · · Score: 0

      actually the crowds and armies generated in most of the LoTR sequences were completely AI constructs formed by a custom program called MASSIVE. There were extras though as well for more of the closeups.

  3. Heh by Finallyjoined!!! · · Score: 2, Insightful

    Pretty soon the tech will be sufficiently advanced that filmakers won't actually need those really expensive actor chappies. Yay :-)

    --
    If I had an Ass, I'd call it Fanny Bottom, then I could slap my Ass; Fanny Bottom, on the Arse.
    1. Re:Heh by hoggoth · · Score: 1

      > Pretty soon the tech will be sufficiently advanced that filmakers won't actually need those really expensive actor chappies. Yay :-)

      Anyone who's seen 'I Am Legend' knows how far that is from happening.
      It was Will Smith vs. a bunch of CGI characters popping around the screen like video game sprites.
      When they yelled, their faces distorted beyond physical possibility; When they jumped they went from place A to place B on the screen without much concern for how far apart those places were supposed to be in the movie.
      The scene that really took me out of the suspension of disbelief was when the zombie basically took one step that moved him one leg length on my TV but he happened to start in a hallway on the ground floor and pop up to the top of the stairs on the second floor.

      Go back to hiring actors, Hollywood.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    2. Re:Heh by Anonymous Coward · · Score: 0

      I'd guess that Hollywood is really only concerned with people who will pay to see a movie, not those who download a copy off Bitorrent.

    3. Re:Heh by multisync · · Score: 1

      Pretty soon the tech will be sufficiently advanced that filmakers won't actually need those really expensive actor chappies. Yay :-)


      Actors bring more than their physical presence to the movies they appear in. Computer-generated crowds are one thing; if you want to communicate a message to your viewer, you still need someone with the talent to do so.

      As for the "expensive" ones, if they movies they appear in bring in large sums of money, the creative people involved in making it deserve significant portion of that.
      --
      I don't care why you're posting AC
    4. Re:Heh by Anonymous Coward · · Score: 0

      I haven't seen the movie, nor do I intend to, so I can't comment on whether the animators were aiming for intentional exaggerations or were just incompetent. Or maybe you're just angry you paid to see a Will Smith movie. I don't know.

      I did see I, Robot, however, and the CGI in that one wasn't horrible--at least, not as horrible as everything else about the film.

      The fact is, bad animation is bad animation. And the quality of the animation is usually proportional to animator hours, which in America is proportional to the effects budget, which in a Will Smith movie is at best third behind the money reserved for the Fresh Prince and the advertising, and a couple orders of magnitude greater than the what poor schmoes writing the screenplay will see.

      You don't need live actors to tell a good story. You don't need photo-real animation. You don't even need vaguely realistic 2D animation. All you need is a viewer who is willing to stop deep-throating the Hollywood cock for 90 minutes.

    5. Re:Heh by Apotsy · · Score: 1

      Or maybe you're just angry you paid to see a Will Smith movie. He didn't pay. He said he watched I am Legend on a TV, but it's not available on home video yet. As the Chinese say, "Those who have free seats at a play hiss first."
    6. Re:Heh by The_reformant · · Score: 1

      Pretty soon the tech will be sufficiently advanced that filmakers won't actually need those really expensive actor chappies. Yay :-)

      Big name actors are as much marketing as they are part of the artistic work. You could probably sell an hour of slideshowed photocopies of your ass if it was voiced over by several of hollywoods A-list.
      --
      I have discovered a truly remarkable sig which this post is too small to contain.
  4. old adage by SoupGuru · · Score: 3, Insightful

    Looks like a good time to revisit one of my favorite sayings when it comes to special effects in movies: just because you can doesn't mean you should.

    While I can appreciate the ability for those outside of the big Hollywood blockbuster to create decent effects, let's not lose sight of plot and character.

    --
    What doesn't kill you only delays the inevitable
    1. Re:old adage by Anonymous Coward · · Score: 0

      While I can appreciate the ability for those outside of the big Hollywood blockbuster to create decent effects, let's not lose sight of plot and character.

      Well put.

      I'm looking at you, Uwe!

    2. Re:old adage by wizardforce · · Score: 3, Insightful

      While I can appreciate the ability for those inside of the big Hollywood blockbuster to create decent effects, let's not lose sight of plot and character.
      fixed that for you. Hollywood's plots aren't any better just because they have more money, in fact I suspect that because they have those kind of resources they can and do get away with a weaker plot. Hollywood needs to have competition from amateurs.
      --
      Sigs are too short to say anything truly profound so read the above post instead.
    3. Re:old adage by ehrichweiss · · Score: 1

      But Hollywood has *already* lost sight of plot and character. Why do you think most of us see this move toward amateur film making as a good thing?

      --
      0x09F911029D74E35BD84156C5635688C0
    4. Re:old adage by SoupGuru · · Score: 1

      Maybe I wasn't entirely clear with my point. I realize Hollywood has tried to substitute good special effects for good acting, good plot, and good writing for quite awhile now (Pearl Harbor and George Lucas, anyone?).

      I just don't want the accessibility of good special effects to do the same thing to amateur and indie films... I don't want it to be a crutch for them too.

      --
      What doesn't kill you only delays the inevitable
    5. Re:old adage by Lumpy · · Score: 1

      Hollywood plots "seem" better because they can afford to buy the rights to a movie made a few years ago and remake it.

      There hasn't been a original movie out of Hollywood in decades. The Indie film makers on the other hand, they have.

      Good god people we are about to see "RAMBO" remade and in the theaters again... It's only a few months away from the announcement that Star wars is going to remake the original 3 films. ET remake, etc.... Hollywood cant do ANYTHING original.

      --
      Do not look at laser with remaining good eye.
    6. Re:old adage by Swampash · · Score: 1

      While I can appreciate the ability for those outside of the big Hollywood blockbuster to create decent effects, let's not lose sight of plot and character.

      You mean... like Hollywood?

      Projects such as this should serve to make it clear to everyone: making a movie is easy. Telling a story is, and always has been, hard.

    7. Re:old adage by Handlarn · · Score: 1

      Fortunately, effects and plot & character aren't opposites, so there's no need to worry that better effects will produce a worse story. As effects like these gets easier and cheaper to make you will get more freedom as a film maker to develop plot and character, as, progressively, things will be easier, quicker and cheaper to produce on screen. I think the opposite will actually be true: the easier the effects become to produce, more money and effort can be spent on other things in production, like for example all those things you mentioned.

  5. apparently the same can't be said for websites by alta · · Score: 3, Insightful

    To bad we can' quote

    'The same gear needed to make a good website is today generally available to amateurs -- which was not so even a decade ago'

    And for the sake of argument, lets define the website as the code, the database, the webserver and the network hooking it all up.

    --
    Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    1. Re:apparently the same can't be said for websites by shmlco · · Score: 1

      "The same gear needed to make a good website ... "

      I can use iWeb to make a web site, GarageBand to make a music CD, PageMaker to do a brochure, or Final Cut to make a movie.

      But whether or not ANY of them are "good" in any way, shape or form is another matter entirely. Skill, talent, and training still count after all.

      In fact, as the tools advance technically to the point where "anyone" can use them, such things are needed even more. Remember Sturgeon's law.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    2. Re:apparently the same can't be said for websites by multisync · · Score: 1

      Skill, talent, and training still count after all.


      Sure, just like anyone can write a blog, but if you have nothing interesting to say nobody is going to read it.

      All of this tech that is available to average Joe's simply means that the "gatekeepers" in Hollyweird no longer get to decide who gets an audience, or what that audience gets to see. For a fairly modest amount of money, anyone get buy a camera and some editing software and produce a technically acceptable film. If you are inclined to do so, you could put it up on Youtube, or host your own website, or burn your own DVDs and if people want to watch it, that's great. If not, too bad but at least you got to make your film.

      By the same token, you coul buy a guitar for a few hundred dollars and play for anyone who will listen, but if you don't actually learn to play it and - more importantly - if you don't have music in your soul that's burning to get out, nobody is going to listen to you.

      But at least you get to play to your heart's content, and for some people that's enough.
      --
      I don't care why you're posting AC
    3. Re:apparently the same can't be said for websites by flewp · · Score: 1

      Along the same lines of needing skill, talent, etc:

      I'm a modeler and texture artist. I would never dream of being able to recreate LOTR quality effects on my own - I'd need animators, compositing artists, etc. It's pretty hard for an amateur to put together, and manage a team of highly skilled artists. This is where the studios have the advantage - they can hire and manage specialists in each field.

      --
      WWJD.... for a Klondike bar?
    4. Re:apparently the same can't be said for websites by Zakabog · · Score: 1

      Ummm... what are you talking about? Is this a joke? Judging from your UID you should know that a decade ago the internet was full of lousy amateur web sites hosted on geocities, yahoo, AOL, or any number of free hosting places that would host your site absolutely free (now these people have myspace and think they're web developers because they found a script that makes it rain matrix code on their page). Then there were places that would give you free domain names (netzero, cjb, dydns.) I was on a small community IRC server that revolved around Half-Life and TFC, it had it's own website and gameserver that was all hosted from the owners house on a dual PII 300MHz machine and a cable internet connection. It hardly ever went down (it was VERY rare, I don't remember the server ever being down except when it was upgraded to a 600MHz PIII.) I also ran my own web server and built all of my websites with text editors (back then it was notepad), now I work at a large company doing much more advanced work with websites with all of the same tools (text editors and photoshop for graphics.)

    5. Re:apparently the same can't be said for websites by alta · · Score: 1

      Yeah, it was a joke... Because the site was down. While a simple program may be all you need to edit like a pro, to do a high load website, you need more than a P3 server and a cable modem. That's what the end of the comment was about.

      Apparently my comment was well taken, but not as a joke, hence the +4 Insightfull. I was going for +4 funny.

      --
      Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
  6. Amateurs: by CaptainPatent · · Score: 3, Insightful

    Indeed technology is reaching the point that amateurs have access to many of the same tools and software (or derivatives of). Not only can this be evidenced by the production technique stated in the article, but also in many Youtube videos. Even though many of the videos were recorded and edited by amateurs, they are beginning to rival what's shown on TV. (with the writer's strike I'd even say that Youtube in some instances is better than what's on TV.)

    --
    Well, back to rejecting software patent applications.
  7. convergence by Reader+X · · Score: 3, Funny

    Looking at some of the crap Hollywood churns out these days, the convergence between professional and amateur cannot come too soon for me.

    I can't believe I just wrote that.

    It's not what you think. You're disgusting!

    1. Re:convergence by grub · · Score: 1


      the convergence between professional and amateur cannot come too soon for me.

      Lucas accomplished that several years ago with his 3 Star Wars prequels.

      --
      Trolling is a art,
  8. Overly optimistic by eln · · Score: 2, Insightful

    'The same gear needed to make a good film is today generally available to amateurs -- which was not so even a decade ago. Film making gear is approaching a convergence between professional and amateur, so that what counts in artistry and inventiveness.'" I think this is a little too optimistic. Sure, the equipment needed to make (some of) the special effects in wide use today is becoming affordable for amateurs, but the special effects industry is constantly evolving. It won't be long before the big movie studios up the bar using far more expensive equipment and more complicated techniques. It's not like special effects have reached some magical point where it's impossible for them to be any better than they are now.
    1. Re:Overly optimistic by Goaway · · Score: 1

      They are talking about cameras and such. Try to get past the nerd tunnel vision.

    2. Re:Overly optimistic by cbreaker · · Score: 1

      No doubt. It's like anything else - Video games, etc. We have the tools to make our own Video games, and our own movies with CGI effects that rival hollywood studios. It might take a little longer to render, but it can be done. But can it be?

      Just because I have all the software to make great CGI at home, doesn't mean I'm suddenly a 3D modeler and animation artist. Just because I have High Definition video equipment doesn't mean I can write a good script.

      --
      - It's not the Macs I hate. It's Digg users. -
    3. Re:Overly optimistic by Anonymous Coward · · Score: 1, Insightful

      I would also argue that movies in recent years that have used CGI almost exclusively (LOTR, new Star Wars, etc) look a heck of a lot worse than movies just 15 or 20 years old that use puppets, models and good old fashioned extras. I watched Aliens recently, and most of the effects in that movie looked more realistic than anything I have seen in the past few years, and that was made in 1986.

      Take I Am Legend as example of both sides of my argument. Whatever they did to make the empty, overgrown streets of NYC was amazing. I don't know if they built a set, or CGI'd it, I couldn't tell. It was subtle and real looking. The zombies, on the other hand, looked awful. The movie did not strike me as being meant to look like a cartoon, but alas, it did. Real people in makeup would have looked a lot better than the stupid CG monsters they had.

      I'm all in favor of special effects software being widely available to amateurs, but I personally think the professionals have been getting lazy.

    4. Re:Overly optimistic by EvanED · · Score: 1

      In some ways, yes, in some ways, no.

      For instance, I personally suspect LOTR looked a hell of a lot better than it would have otherwise.

      Star Wars is potentially a different story. I think a lot of the time they could have done better with more traditional techniques. But not always... For instance, a lot of people took Lucas to task for using a CG Yoda. Did Yoda look worse than he did in Empire? In many ways, yes. His skin was too shiny, there was not enough texture, he looked plastic. But there is also the issue of animation: forgetting the hokieness of him leaping around for a bit, one of the things that always bugged me when I would watch Empire was that I could tell that Yoda was a puppet because he couldn't be lip-synced very well. The CG Yoda had this much better. So yes, the new Yoda looked CG, but the old Yoda looked like a puppet. In a movie, I would say I found the newer one more believable, while in stills the older one was better. But as Star Wars is a movie...

      (I can't comment on I Am Legend, but you're not the only one to say something like that.)

    5. Re:Overly optimistic by Kjella · · Score: 1

      I think that's a declining return on investment. I mean, a lot of the time it's just about suspending reality and you're there. If you fall out of it by thinking "geez, that looks like a guy in a rubber suit" or "oh man, that model looked fake" or "what the hell kind of explosion was that? firecracker?" then you've failed. Otherwise you've succeeded. Sure, I can think of special effects movies that won't be that way but then the special effects are a central part of the theme. All the other movies that happen in the "real" world, meaning the world where cars explode like they're fuel tanks will have cheaper special effects.

      --
      Live today, because you never know what tomorrow brings
    6. Re:Overly optimistic by Chosen+Reject · · Score: 1

      Just because I have all the software to make great CGI at home, doesn't mean I'm suddenly a 3D modeler and animation artist. Just because I have High Definition video equipment doesn't mean I can write a good script.
      You are exactly right. Just because you have the equipment, doesn't mean you can write a good script. But I'm positive that there are lots of people out there who can write really great scripts that for one reason or another have not made they're script into a movie. But with the technological barriers being reduced, maybe they can now.
      --
      Stop Global Warming!
      Just say no to irreversible processes!
    7. Re:Overly optimistic by jollyreaper · · Score: 2, Interesting

      I think this is a little too optimistic. Sure, the equipment needed to make (some of) the special effects in wide use today is becoming affordable for amateurs, but the special effects industry is constantly evolving. It won't be long before the big movie studios up the bar using far more expensive equipment and more complicated techniques. It's not like special effects have reached some magical point where it's impossible for them to be any better than they are now. True. Babylon 5 was able to pull off scenes with CGI that would have been impossible for models, scenes that were on a level of complexity similar to Return of the Jedi which was the gold standard for jaw-dropping space action. Granted, the CGI models did not look as good as the ROTJ practical models but this is a mid-budget TV show versus Star Wars! You could not have expected this. And now we have fan films like Star Wreck able to mimic the B5 look quite faithfully, the space shots looking just as good even if the interiors could look a little wonky at times. Small screen SFX have been constantly improving and the house responsible for Firefly and BSG has really upped the bar, making B5's effects look like old school Dr. Who. Those shows may use CGI but it just doesn't look like CGI anymore, at least to my eyes.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    8. Re:Overly optimistic by maxume · · Score: 1

      They're really damn close. At this point, the big hurdle is the time it takes to do animation that looks real.

      --
      Nerd rage is the funniest rage.
    9. Re:Overly optimistic by UnknownSoldier · · Score: 1

      That's because CGI strength is environments.

      Real things & people look better then CGI characters due to lighting and animation.

  9. Re:oh noez! - don't worry by Finallyjoined!!! · · Score: 5, Interesting

    It's not all it's cracked up to be.

    I was an extra in the Da Vinci Code, apart from 3 breakfasts & 2 lunches every day, everything else was exceptionally boring. Especially where a bunch of us had to do the same thing 30 times, but in different places, to simulate a big crowd.

    --
    If I had an Ass, I'd call it Fanny Bottom, then I could slap my Ass; Fanny Bottom, on the Arse.
  10. And now... by Chris+Mattern · · Score: 5, Funny

    ...the Townswomen's Guild reenactment of the Battle of Pearl Harbor.

    Chris Mattern

    1. Re:And now... by Trent+Hawkins · · Score: 3, Funny

      My dream of seeing a movie where every role is played by Bruce Campbell will one day come to fruition!

    2. Re:And now... by tdandh · · Score: 1

      Malkovich!

    3. Re:And now... by wezeldog · · Score: 2, Funny

      You'd need a beowulf cluster just for the chins...

    4. Re:And now... by ari_j · · Score: 1

      To steal a joke, we can now finally realize our real dream: A remake of the Wizard of Oz, starring Robin Williams. And no one else.

    5. Re:And now... by iphayd · · Score: 1

      Maybe someday will make a movie with a whole bunch of characters played by Deep Roy!

  11. That's where we're heading by eebra82 · · Score: 1

    It's quite obvious that cgi can only go to real life quality and not beyond. We're already there and we have the instruments to create a movie that could fool anyone believing it's non-cgi. But now that we're there, the tools must be improved to make it cheaper, faster and easier to produce. This method sounds like a logical step in the evolution of cgi. Eventually, there will be plugins for virtually everything that scripts skin behavior, trees, etcetera.

    Props to these guys for improving massive battle scenes even further. I don't think I can get enough of it.

    1. Re:That's where we're heading by Kyojin · · Score: 1

      Maybe I've done too much playing around with CGI in my spare time, but I'd have to disagree with your claim that "we're already there" on the grounds that I got 10 out of 10 at http://www.autodesk.com/eng/etc/fake_or_foto/index.html, then 4/4 in the bonus round.

    2. Re:That's where we're heading by Pollardito · · Score: 1

      It's quite obvious that cgi can only go to real life quality and not beyond. We're already there and we have the instruments to create a movie that could fool anyone believing it's non-cgi. i disagree, i still don't think i've seen a CGI depiction of a human that is that close to real life quality. Beowulf 3D was pretty amazing, but not nearly there. movies like the Matrix and Star Wars series had pretty amazing effects, but they're far better at making non-human characters or objects seem real than they are at depicting animated humans. there's just something to the way that humans move that our brain can easily recognize as right or not-right, and they haven't been able to overcome that. i can't get to the server that hosts TFA, but it sounds like they're not really making CGI people so much as replicating actual people that were filmed. while interesting in itself, that doesn't even seem that helpful to the process of movie-making since it's not making new things possible but rather making easily done things slightly cheaper (hell, aren't most extras volunteers?).
    3. Re:That's where we're heading by eebra82 · · Score: 1

      You're kind of missing my point here. I'm saying that we can already make things look truly realistic as in picture by picture. The reason we haven't created a movie with true real life feeling on (for example) animated humans is because it is insanely difficult to attempt it and therefore also not worth the sacrifice. As a 3D artist, I have seen attempts to create a realistic human being and it was really close. The difficulty lies not in technology, but rather time consumption.

      As for Beowulf, they never intended to create realistic visuals. I read that they attempted to create something that wouldn't look truly realistic but very close to it. Obviously, they could have done a far better job if they had a budget to make it more realistic, so it's not so much about not being able to go beyond that as much as it's about time, money, etc.

      Btw, I know which article you're speaking of, but it's dated and we've sort of found ways to work around that problem. I still think it's too costly to work on human faces, however. I suggest that we wait for groups that create scripts and plugins to do that job.

    4. Re:That's where we're heading by Chabil+Ha' · · Score: 1
      SPOILER! 8/10 I missed the corkscrew and the glass/abstract photo (not even sure what it is).
      1. BMW - As a thumbnail, this one would look real, but upon closer inspection the cobblestones are too uniformly alike. The depth of field seems to be deep until you immediately hit the fence and then it suddenly goes shallow. I'm no photography expert, but it seems that the depth of field would gradually loose focus instead of being sudden like that.
      2. Coffee - Obviously fake.
      3. Corkscrew - This is one that I missed. There weren't any obvious clues that this one was real.
      4. Diamonds - Shadows don't look natural. Plus, if they were real diamonds, there would be light reflections spotting the shadows.
      5. Bolt and Nut - Definitely real. Look at the imperfections in the machine work on the very end of the bolt and side of the nut. Those could be simulated enough, but didn't think they would take so much effort. The photo has a shallow depth of field, which lends itself to a real photograph, not a CG image.
      6. Wire whisks - the reflections on the counter top don't look natural as does the shadow on the counter itself.
      7. Car hood - This could very well be CG, except that you can see the imperfections/texture of the hood in the finish. This too could be CG, but for reasons noted above, why go through the effort to model this?
      8. Wooden monkeys - Definitely CG. Wood doesn't look right, the bg looks synthetic.
      9. Glass bits(who knows) - I didn't even know what this was suppose to be so it was a coin toss--and I lost.
      10. Green Bell Peppers - This one was a little bit more difficult. They have a plastic like look to them. But anyone who cooks with bell peppers knows that they put a wax-like substance on them to give them that kind of luster. All the peppers had a unique shape/texture, plus it had a shallow depth of field, lending itself to a real photo.
      --
      We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
    5. Re:That's where we're heading by EvanED · · Score: 1

      And I would just like to point out that those are just still images, and none were of people (until you got to the bonus round). Start animating people, and you'll be able to tell the difference real quick.

    6. Re:That's where we're heading by Anonymous Coward · · Score: 0

      "It's quite obvious that cgi can only go to real life quality and not beyond."

      I had to read that line a whole bunch of times, and I'm still confused. Would you mind telling me what you define as image quality *beyond* real life? I'm pretty sure real life is as far as the scale goes.

    7. Re:That's where we're heading by MadnessASAP · · Score: 0

      Scored 9/10 As far as I could tell as an amateur photographer they got the DOF right in the BMW image and as a 3d modelling hobbyist I know that proper DOF is pretty tricial to implement, as for the diamons becuase of the IOR of diamond and the way its cut it should actually reflect light back out the way it came so you don't get caustic effects on the surface ( again caustics are pretty simple to implemnt these days but do add horrendously to rendering time. ) The biggest hint I went for on this is that the CGI images are too perfect in any actual photos there will be small imperfections and unintended light whereas a CGI image has nothing but what the artist explicitly put there.

      --
      I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
    8. Re:That's where we're heading by Grundlefleck · · Score: 1

      "It's quite obvious that cgi can only go to real life quality and not beyond."
      I had to read that line a whole bunch of times, and I'm still confused. Would you mind telling me what you define as image quality *beyond* real life? I'm pretty sure real life is as far as the scale goes.
      That's what he's saying, nothing's realer* than real life.

      * Oh, I know, but it should be a word!
      --
      I accept I know nothing. Insulting my ignorance is wasted on me.
    9. Re:That's where we're heading by Anonymous Coward · · Score: 0

      aren't most extras volunteers?

      Most extras get paid $10-15/ hour. But most filming days are long so they end up getting paid time and half or even double time some of their hours. Union extras earn more. Plus there is the food that is usually catered. The last time I was an extra I estimate it was easily costing them $50,000 a day just for the extras.

  12. Batley Townswomen's Guild by laejoh · · Score: 0

    Did anyone tell the Batley Townswomen's Guild? I wonder what they would make of it!

  13. Uhh gee... that's a real huge move forward. by Anonymous Coward · · Score: 0

    I'm sorry I can't remember the name of the film, but I remember seeing a silent film that used a small crowd moved around in the frame to make it look like a large horde of people were attacking. I forget if they used costume changes to make it non-repeating. I am truly amazed at the incremental improvement technology has provided us some 80 years later.

    (Meanwhile, a film critic friend of mine offered to take me to see a new movie made by the creator of "Lost". He said the only reason why he's skeptical of whether he'll enjoy it is because the shots he's seen make it quite obvious it was done with digital cameras.)

  14. You get what you pay for by 192939495969798999 · · Score: 1

    Good simulations for cheap are inevitable, but they are still just simulations. A studio with a big budget wanting that big-budget look to a movie can still cast a thousand extras and really drive home a crowd scene way better than any computer effect for the foreseeable future. Also, while computer animation of even a single character is now extremely realistic, it's still not a real actor, and we're probably hundreds of generations from having real-life simulated actors (i.e. they "appear" like a hologram on set). Even in the music examples, while you can get cheap good equipment now, it is still really difficult to sound-proof a room without spending some serious cash, thus the master tapes will come out with some room color unless you have an expensive studio. Still, nice to note progress on the simulation channels.

    --
    stuff |
  15. Re:finding reasons to invade everywhere by XiX36 · · Score: 2, Interesting

    While I agree with many of the sentiments you mention, posting such things in this topic just makes you look like an idiot. It doesn't really get your point across, and for the most part you are just preaching to the choir. Anyone who would disagree with you on some or all of the points you mention will just ignore you for posting an offtopic message with the really annoying "yOUR" phrase... You diminish the value of such ideas by constructing them in such a way that they are just annoying, instead of being pertinent...

    --
    Insert witty sig here.
  16. 4 days to film but... by Wescotte · · Score: 1

    how long did it take in post? What software did they use?

    1. Re:4 days to film but... by MarcoAtWork · · Score: 1

      not to mention:

      what is the tipping point between post cost and extras cost? It's not like extras make any money really, the big expense is costumes and pyro/explosions anyways... if it takes the expensive post guys months to composite and add fx (compositing with waves crashing on the beach and syncing things is not exactly easy) it might make a lot more financial sense to hire a couple thousand extras and do things the traditional way, not to mention that with real extras it's a lot easier to see what the final result will look like. That or just go digital all the way (read: lotr) and don't even bother with compositing/post.

      --
      -- the cake is a lie
    2. Re:4 days to film but... by Anonymous Coward · · Score: 0

      Yes, this is the real issue.
      The cameras and software and processing is now available to do this level of effects work at home.

      Provided you plan the whole shoot very very carefully, and are willing to put in as much of your own time working up the compositions as it takes.
      "Fix it in post" is entirely possible, but depending on how you are financing, it may make no sense at all.

  17. Not needed! by jbarr · · Score: 2, Funny

    "The same gear needed to make a good film is today generally available to amateurs -- which was not so even a decade ago."
    A "good film" does not necessarily require advanced technology. What ever happened to a good story and good acting?

    --
    My mom always said, "Jim, you're 1 in a million." Given the current population, there are 7000 of me. God help us all!
    1. Re:Not needed! by Handlarn · · Score: 1

      A "good film" would probably require all (or most) parts to be good. At least I think the photographic quality, lighting and also the quality of the film/video is part of that. If you have a movie filmed on bad gear with bad visual and audial quality you have a movie with a good story and good acting, but not necessarily a good film.

    2. Re:Not needed! by jbarr · · Score: 1

      True. And good equipment alone does not guarantee a good film. Good equipment just makes a crappy film, easy to look at and listen to.

      --
      My mom always said, "Jim, you're 1 in a million." Given the current population, there are 7000 of me. God help us all!
    3. Re:Not needed! by Handlarn · · Score: 1

      You are correct, sir.

  18. Too bad... by J0nne · · Score: 4, Funny

    ...they didn't use this technique to generate huge crowds of servers.

  19. soldiers were not CGI by Anonymous Coward · · Score: 3, Informative

    I've read a couple of posts here that have said, in effect, "well, yeah, but CGI characters are never as realistic as filmed actors." Which only shows that they haven't RTFA. The filmmakers shot four guys running over the same stretch of sand multiple times, then digitally composited them together (along with other practical effects) to make a crowd. None of the extras were CGI.

  20. What about the extras??? by b96miata · · Score: 0

    I mean, if technology was making one of the content industries irrelevant, they'd send off their lobbyists to make the tech illegal. I fear the extras have no such power - not even a union!

    1. Re:What about the extras??? by The+Ultimate+Fartkno · · Score: 1

      Now I know how Slashdotters feel when I try to participate in discussions about programming...

      http://www.google.com/search?q=film+extra+union

  21. Re:oh noez! - don't worry by that+IT+girl · · Score: 1

    That is cool but I can see where it would get boring, definitely. Then again...free food :D

    --
    10 FILL MUG WITH COFFEE
    20 DRINK COFFEE
    30 GOTO 10
  22. Since everybody now can do special effects by Z00L00K · · Score: 1
    It is also decreasing the value of video and photos as evidence in court cases.

    Both as positive and negative evidence.

    It will be as easy to "prove" that somebody was somewhere else as it is that someone was at the scene of a crime. Or that YOU were part of that riot mob at the football stadium.

    Yesterday's movie fiction - today's reality.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    1. Re:Since everybody now can do special effects by pinchhazard · · Score: 1

      That's exactly something I've been thinking about lately. Especially as CG video technology is perfected, how will we tell what is real and what is artificial? I think that one of two things will happen: either blackmail and false accusations will become rampant, or the value of video as a medium to show "real" stuff will be destroyed.

      --
      Do you love freedom??? Do you love freedom!!! DO YOU LOVE FREEDOM!!!!!!!!
    2. Re:Since everybody now can do special effects by GaryPatterson · · Score: 1

      I'd argue that reducing reliability of photo/video evidence is a very good thing.

      It's clear now that we can manipulate a person into or out of a photo with ease. There's no surprise that we can do it with video. Unless there's some way to independently authenticate the imagery, it should not be used as evidence.

      Police will have to rely on the old standbys - confessions, physical evidence, eyewitness accounts and all that.

    3. Re:Since everybody now can do special effects by The_reformant · · Score: 1

      It is also decreasing the value of video and photos as evidence in court cases. Both as positive and negative evidence. It will be as easy to "prove" that somebody was somewhere else as it is that someone was at the scene of a crime. Or that YOU were part of that riot mob at the football stadium. Yesterday's movie fiction - today's reality.
      Making 1984 eerily prophetic no?
      --
      I have discovered a truly remarkable sig which this post is too small to contain.
  23. a few more things... by gEvil+(beta) · · Score: 2, Funny

    That's great. Now all they need is a few more little things to round things out. Let's see--a well-written script, some decent actors, a good sense of cinematography and creative vision. Nah, screw all that. We've got effects!

    --
    This guy's the limit!
  24. Thank you technology! by Zadaz · · Score: 1

    I'm glad the quality has improved so much. Thanks Technology! It's clear that's been the vital missing element in film making.

  25. good? by wgoodman · · Score: 1

    I'm not so sure that fancier effects are what makes a film "good". I guess their point is that even indie films no longer have to worry about acting and writing since they can make it pretty just like Hollywood.

  26. mirror by Anonymous Coward · · Score: 1, Interesting
    1. Re:mirror by skeeto · · Score: 1

      That is totally fake. How do I know? The stearing wheel is on the wrong side of the car in the beginning.

  27. Video like word processing by hal9000(jr) · · Score: 1

    What's new is that the new camera/apps are steadily becoming like a word processor -- both pros and amateurs use the same one,

    Oh man, the porn, the porn!

    Seriously, can anyone point to a video production product that is anywhere close to the ease of a word processor? And I am being serious.

    1. Re:Video like word processing by Scamwise · · Score: 1

      He is not saying its as easy to use as a word processor.
      He is saying that both amateurs and professionals will be using the same products.

      --
      Sam "to lazy to register" Look
    2. Re:Video like word processing by Anonymous Coward · · Score: 0

      Yes, but you won't like the results.

  28. Slashdotted - Mirror by mastershake_phd · · Score: 1

    http://freedomsforums.com/viewtopic,p,1769.html

    ps how do you change the text of the link? I forget.

    1. Re:Slashdotted - Mirror by DCstewieG · · Score: 1

      Like this

      <a href="http://www.w3schools.com/html/html_links.asp">Like this</a>

  29. Spike Milligan got there first. by Bazman · · Score: 1

    He had a man keep taking a different hat out of a box and ask for a ticket, with the caption "BBC Economy Crowd Scene". No CGI required :)

  30. Proliferation of fake video evidence? by nasor · · Score: 3, Insightful

    How long will it be before it's trivially easy for an amature to fake incriminating video footage? Sure, it might be technically possible for an expert to do some kind of analysis that detects it as a forgery, but does anyone really think that the police/DA are going to call up JPL and ask them to process it? They'll almost certainly just shrug and say "Well, it shows person X doing Y, let's arrest him. It will be an easy conviction - it's caught it on tape!" Good luck if you can't afford to hire an expert of your own to analyze the footage.

    1. Re:Proliferation of fake video evidence? by Technician · · Score: 1

      Sure, it might be technically possible for an expert to do some kind of analysis that detects it as a forgery, but does anyone really think that the police/DA are going to call up JPL and ask them to process it?

      I had jury duty and that question came up with some drugs found. The whole thing revolves proving a chain of custody. Is the substance collected at the site the same substance presented in the case? Who had it? Who secured it? A hard drive from a hardware time-lapse camera system is more credible in court than a video submitted by some guy with a cam. The chain from the cam to whatever the media is that is supplied is in question. Often editing software will leave digital fingerprints in the final product. As an example a video editor in importing video, may change the sample depth, dithering, aspect ratio, framerate, etc. Take a look at DVD rips for example. They seldom are bit perfect copies of the original video. They often are cropped to remove letterbox changing the aspect ratio, compressed to fit on a portable player or Divix CD, and frames dropped.

      Often overlooked by those doing an edit, is they forget to change the file date of the edited file. The event was on Tuesday, but the video was created on Thursday.

      --
      The truth shall set you free!
  31. Wow! by Quiet_Desperation · · Score: 4, Funny

    Invasions that involve hardly anyone at all?

    Too bad we can't do that in real life.

    Gosh! That was deep and out of character for me.

    Um, uh, in Soviet Russia... uh... you profit from a beowulf cluster of these... or something.

    1. Re:Wow! by Knackered · · Score: 1

      Um, uh, in Soviet Russia... uh... you profit from a beowulf cluster of these... or something.


      Actually, a cluster of Beowulfs would be pretty good at mounting an invasion with hardly anyone...
      --
      a.
    2. Re:Wow! by lpangelrob · · Score: 1

      Invasions that involve hardly anyone at all?

      Too bad we can't do that in real life.

      I think Switzerland intended to procure an invasion with hardly anyone at all, reinforced by CGI soldiers, but I hear it didn't turn out so well.

    3. Re:Wow! by papershark · · Score: 1

      It would take 5 guys 6 days to do Stalingrad

  32. Didn't think it was that impressive by DrXym · · Score: 1

    I watched the Richard Hammond fronted Timewatch episode and the effect wasn't that impressive. It's impressive that they managed it on such a shoestring but it still looked very fake. Still, it has a lot of potential and had a little more impact than the usual 10 guy re-enactment of the Battle of Waterloo recreations that the history docs are so often filled with.

  33. Re:appetite by Anonymous Coward · · Score: 0

    > with one tiny little section of ravenous fans

    One would have thought that after 3 breakfasts & 2 lunches every day, the crowd would not have been quite so hungry?

    No elevenses? No tea-breaks? Tsk.

  34. ponca city by chillax137 · · Score: 1

    I know I'm not the only one that feels this way so here goes. Ponca City, we don't love you. While the huge oil refinery you house is nice for the economy, it isn't exactly pleasing to the eyes. To the strip club on the east side of town: I regret visiting you and ending up dancing on stage attempting to win free beer.

    Anyways, to sum up my feelings about Ponca City: If my parents hadn't moved there, I would hardly know that you existed and I wouldn't have missed much.

    --
    chillax137
  35. This isn't "replicated computationally" by Miker75 · · Score: 1

    The blurb from the slashdot submitter makes it sound like they used computers to generate a huge crowd, when in fact it was just the same 3/4 people running up the beach themselves, then walking back, and doing it all over again in a different direction. Lord of the Rings used a computer program to generate the actors which were completely CGI... this was just splicing all the recordings together.. a lot simpler (and in a way nearly as complex).

  36. There's so much more going on by jfengel · · Score: 2, Interesting

    There's a lot more to a high-quality production than special effects. Most films produced cheaply, even with the best possible special effects, feel inauthentic. The stories told with special effects are less interesting than the stories told with real people.

    Bad lighting for example, will make a scene feel cheap and take the viewer out of the story. Good lighting does require a fair bit of money: you need many, many instruments, carefully balanced. "Reality" isn't nearly as convincing: it leaves distracting shadows that you don't notice when you're there because you're immersed in the scene and unconsciously correcting for where the sun is, where the trees and buildings are, etc.

    It takes a huge amount of time and effort to set those up properly. It also takes a highly skilled operator to know what's going to work, and that operator has to work in conjunction with the cameras, the set, the makeup artists, the costume designers, etc.

    A really professional and polished TV show or movie is an immensely unwieldy beast. And incredibly expensive, because so many of those people are standing around doing nothing so much of the time, but an adjustment by any one of them can involve an effort by all of them.

    You probably think you don't need all this stuff, but it's because when it's well done, you don't notice any of it. It looks as if the sun just happened to be in the right place, the camera lens just happened to match what your eye would have done under the circumstance, the sound just happened to capture what you think your eyes are seeing...

    Trust me, nothing on a movie or TV stage "just happens". You can produce some nice small films and pass off the cheap feel as "indie", and such films often wonderfully highlight the acting, directing, and writing talent. But even a small professional movie costs millions of dollars, and the effect is vastly more enjoyable to most people. They can't say why because they don't know what they're looking at, and that's all to the good, but it doesn't mean that they don't have preferences.

    1. Re:There's so much more going on by Anonymous Coward · · Score: 0

      I agree with this. The same thing tends to happen with music production too.

      In the end you discover that what seemed like an expensive studio is often the cheapest option.
      Good facilities = getting the results faster = paying less wages.

      It makes me sad when I see talented bands spend literally years and thousands of dollars on a self recorded album.
      They endlessly tweak and edit and rerecord and process to compensate for the lack of facilities and technical experience.
      All the fans really want to hear is the band, playing their hearts out.
      If the band are any good, they could lay it down in a reasonable studio in a week or so and get a better sound and vibe.
      It does change a record if the band are watching meters and operating a computer while recording. The recording process tends to take over, when really the technical side should be the least important part of the music.

    2. Re:There's so much more going on by Jarik+C-Bol · · Score: 1

      honestly, the thing that stands out to me the most in budget film and TV productions (and soap operas are the most obvious culprits here) is the quality of the sound. noticeable most in soaps, there is this odd.. vacancy... in the sound. This is compounded by bad acting of course. another show that displays this for some reason is the HBO show "curb your enthusiasm" it has the same strangeness to the sound. i'm not a actual recording expert or anything, but i expect the main causes are the quality of the mic, as well as what the set is composed of. Personally, i think that it is possible to make a CGI movie good enough to get people to draw into the movie, and not be put off by the CGI, but as a whole, CGI is overused in budget films, in which case, it really damages the quality of the movie. (i use the second dragonheart movie as an example, the first movie had great CGI, but the second movie had horrible CGI, or the "ride someone else's hype" war of the worlds that was released just ahead of the tom cruise movie. painfully fake CGI in both.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    3. Re:There's so much more going on by jfengel · · Score: 1

      It's astonishing how bad sound can make a good actor sound dreadful. Some soap opera actors are actually quite talented; they sound awful because of horrible dialogue, overly-softened lighting, creepy music, cheesy editing, and (most of all) bad sound.

      That bad sound has a open, hollow, echoey, ringing tone caused by using good microphones in an undeadened room. It saps voices of their energy, making everybody sound insincere. There's never any foley added, and the lack of any background noise makes it feel very staged. You know nobody every talks like that because it's pinging in the silence.

      You get opposite dreadful effects with hand-held video cameras, which miss the rich parts of the voice and pick up ALL of the background noise. It feels cheap and it also makes actors sound uncommitted.

  37. Glitch in the matrix by wiredlogic · · Score: 1

    Finally, we will be able to see a glimpse of the world as it really exists when the compositited together people start walking through each other.

    --
    I am becoming gerund, destroyer of verbs.
  38. didnt Forest Gump do this first? by peter303 · · Score: 1

    I recall Forest Gump had the first fake crowd scene by digitally replicating a small number of people. Then its been used a mass scale since then- Gladiator, Phantom Manace, Disney Hunchback of Notre Dame, Lord of the Rings, Troy, to name a few.

  39. Very differently by dazedNconfuzed · · Score: 1

    I would doubt the LotR crowds were created any differently.

    Actually they were created very differently. At the time, there was a big deal made about the crowd scenes being entirely computer-generated using the program "Massive". Several 3D characters were animated and given crowd-behavior AI, then replicated into a large group with each character instance figuring out how to behave in relation to other nearby characters. (One character, an Ura-Kai (sp?) in Battle of Helm's Deep, reportedly stops and takes a cell-phone call. But I digress...)

    --
    Can we get a "-1 Wrong" moderation option?
  40. Re:oh noez! - don't worry by Albanach · · Score: 2, Funny

    So actually you were so good, they included you in the same scene 30 times! Do they increase your daily rate for the duplication?

  41. Re:oh noez! - don't worry by MobileTatsu-NJG · · Score: 1

    So actually you were so good, they included you in the same scene 30 times! Do they increase your daily rate for the duplication? Nope. As an extra you're just paid by the day.
    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  42. Hey, it's almost on-topic this time... by wirelessbuzzers · · Score: 1

    I, for one, welcome our new computer-generated overlords. I'd like to remind them that as a trusted TV personality, I can be helpful in rounding up others to toil on their underwater limpet mines.

    --
    I hereby place the above post in the public domain.
  43. Warning! Pendantry Ahead! by randomiam · · Score: 1

    Beady eyed pendant? As a pedant with perfectly normal eyes, I take offense!

    Also, wasn't the Nicole Richie remark an eating disorder joke? Doesn't she have an eating disorder? If not, she should get one, if only to help make /. less incorrect.

    ria
  44. Blender and Blender People, and other tools by ducomputergeek · · Score: 3, Informative
    I still do most of my Pro work in Lightwave, but I've been following blender's development the past 10 years and it's an impressive piece of software. Something else I've been following has been Blender People, kind of a poor man's Massive. (Massive is the AI engine used in LoTR's for the battle scenes and is about $20k per seat the last time I checked)

    http://www.harkyman.com/bp.html

    Is it quite as advanced as Massive, no, but I did some test renders a few years ago on a spare BSD box I had and it worked pretty well with a 1000 "Actors". It took a few hours to calculate out the frames and even more to render, but the results are acceptable. I believe the developer has a few demo videos available.

    Blender's not perfect, the particle engine is in need of a massive overhaul and volumetric lighting is needed. While model import has gotten better, it's still not perfect. For some strange reason, the earlier 2.41 and 2.3.x versions handled lightwave models a bit better than the latest releases.

    I've toyed with Cinelerra before, but I had some issues with capture cards, etc.. Jahshaka is coming along.

    I'm not running out and replacing FCP/Shake/Lightwave any time soon. Mainly because I already have those apps and know how to use them. And the folks I do work for are running on the same set-ups (usually minus Shake.)

    Even on the low cost side, FXhome's suite has some nice features for the $150 price point of Effects lab pro. Also, their compositing application is far more forgiving than a lot of the higher priced professional tools. So if someone shoots a greenscreen shot without proper lighting, I can go in with Composite lab (or VisionLab Studio) and do the composite a lot quicker than in Shake sometimes. (Especially if it's DV footage).

    Even iLife is pretty powerful these days. Probably for 90% of the editing I do, I could get buy with iMovie (things like Weddings), or even Final Cut Express.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    1. Re:Blender and Blender People, and other tools by Anonymous Coward · · Score: 0

      Jahshaka is coming along.

      If some bugger has compiled a version for your system because, honestly, it's hell to compile.
  45. Youtube has it + content of blog by spatialguy · · Score: 1

    text of blog:

    Making feature films with cheap video equipment, supplemented with lots of computer processing, is nothing new. Many scenes of blockbuster films have been made this way, even if the entire film is not. And a few hit movies in recent years have been filmed this way entirely. The difference between actual location, a set, or computer graphics is almost nil in the eye of the audience, so this liberates the film makers from the costs and hassles of staging scenes in costly locations. With computers as cameras you can generate whatever you can imagine.

    That part of film magic is evident in any "making-of" movie. What's new is that the new camera/apps are steadily coming becoming like a word processor -- both pros and amateurs use the same one. The great script is not due to a better word processor; it's how the great write uses it. Likewise, a great film is not due to better gear. The same gear needed to make a good film is today generally available to amateurs -- which was not so even a decade ago. Film making gear is approaching a convergence between professional and amateur, so that what counts in artistry and inventiveness.

    The newest frontier shaped by this parity seems to be making large-scale films without a lot of extras. Computer generated crowds were first used a decade ago, and reached some public awareness in the Lord of the Rings trilogy. In this memorable scenes batches of smaller crowds were replicated computationally to produce very convincing non-repeating huge crowds. But if you are cheap, desperate and inventive, smaller crowds can be generated from no crowds at all -- just a couple of people.

    Here's a clip demonstrating how a World War II D-Day invasion was staged in a few days with four guys and video camera.

    Youtube link: http://youtube.com/watch?v=WRS9cpOMYv0

    Note: not sure if I found the correct version, Richard Hammond presents just three guys. But this is too cool anyway... Just watch it!

  46. Ten Commandments and Gettysburg by HockeyPuck · · Score: 1

    Just in case you were wondering, the 1956 film The Ten Commandments, used 14,000 extras and 15,000 animals in the production of the movie. ahref=http://www.imdb.com/title/tt0049833/triviarel=url2html-15700http://www.imdb.com/title/tt0049833/trivia>

    Also, in the 1993 film Gettysburg, for scenes such as Picket's charge, they would film a few companies of re-enactors, and then duplicate them to create Picket's division.

  47. Amateurs: DIY. by Anonymous Coward · · Score: 0

    You do realize that a lot of the striking writers have moved to youtube don't you?

    ----

    Anyway I wanted to bounce an idea off the crowd concerning a form of machinima. See what you all thought. How about what I would call "living books". You could for example have a fully 3D interactive DIY home improvement mod. Showing you how to wire a house and the consequences for doing it wrong. So what do you all think?

  48. Forest Gump (1994) FTW! by Anonymous Coward · · Score: 0

    *NM*

  49. Cheaper - better? by steveha · · Score: 1

    I'm hoping that technology will keep driving down the cost of making a movie.

    The cheaper it is to make a movie, the easier it is to get the movie made, and made properly.

    Say some young hotshot has a great idea for this weird, quirky movie. If it costs a lot of money, the studio will start pushing the guy around. No, don't cast that guy as the lead, cast one of our proven stars. No, take out that sarcastic sub-plot; it might offend someone. The more money is at stake, the less risk they will allow, and the more they will want to push it into the tried-and-true just-another-Hollywood-movie mold.

    So, I'm hoping that cheaper movies might turn out to be better movies, because the original artistic vision of the creator will be allowed to be realized.

    Of course there is a problem on the opposite extreme: since no one could say "no" to George Lucas, he went ahead and made Star Wars Episode I and the other prequels. I wish someone could have said "No, that submarine-through-the-core sequence is stupid, strip it out. No, the pod race sequence is just too long. No, Jar Jar is too annoying."

    At least if movies are cheaper, there will be more of them. Hopefully more movies will result in more great movies.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
  50. This technology is very very old. by shihonage · · Score: 1

    In 1996 it was used in Forrest Gump with some computer-assistance, but it was also used in a bunch of old Russian movies to generate crowds by placing people at specific points of a grid and then overlaying the footage.

  51. Re:oh noez! - don't worry by Finallyjoined!!! · · Score: 1

    Unfortunately not, though, apart from the free food (Copious amounts) the daily rate was quite good.

    Plus the stand in for Audrey was really tasty :-)

    --
    If I had an Ass, I'd call it Fanny Bottom, then I could slap my Ass; Fanny Bottom, on the Arse.
  52. World War II: Attack of the Clones by Serenissima · · Score: 1

    let's not lose sight of plot and character. When's the last time plot and character mattered to most American audiences?

    All kidding aside, it all comes down to the bottom line. It's sad really, think of the classics like Ben Hur or The 10 Commandments. When they wanted a crowd, they got off their butts and hired a crowd of people. If you watch some of those older movies, it's amazing how much better the crowds looked with real people. It's a sad state of affairs when 50+ year old movie effects can outshine what we make today.

    Unfortunately, that's where we're heading. It's cheaper to make a hundred people on the computer than to actually hire a hundred people for a day. Pretty soon, everything's going to be like Beowulf - we'll see the likenesses of actors rendered onscreen. Why hire them if you can make them do what you want on the computer for a fraction of the cost?
    --
    Give a man a fire and he'll be warm for a day. But light a man on fire and he'll be warm for the rest of his life.
  53. Video Toaster by OneFix · · Score: 1

    It's nice to see the promise of the original Video Toaster finally coming true. It might have taken 15 years, but we may truly have brought video production to the masses.

    The problem with the Video Toaster was that all of the other equipment was so expensive because you still had to do the Analog-to-Digital-to-Analog conversion and what the Video Toaster really succeeded in doing was bringing cheaper equipment to the professionals (The Tonight Show, Seaquest DSV, and Babylon 5 to name a few all used Amiga 2000 based Video Toasters).

    With todays all digital technology and the mass distribution that widely available broadband internet, directors are no longer limited by small budgets. One of the best examples of this is Robert Rodríguez serves as writer, producer, director, editor, director of photography, camera operator, steadicam operator, composer, production designer, visual effects supervisor, and sound editor on his films.

  54. Re:oh noez! - don't worry by Joe+the+Lesser · · Score: 1

    I played a corpse once...in the snow...for an hour.

    At least I died facing up so I could watch clouds go by. But my ass was numb when we were done.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  55. Very little to do with the cost of Extras by Aquitaine · · Score: 4, Interesting

    There have been a couple of comments to the effect of 'Extras don't cost THAT much, do they?'

    No, Extras don't cost that much. A non-union extra gets paid about $75 for a day's work, where a day can be half an hour or 14 hours. A union Extra might get $125 and a better sandwich.

    The problem is that it takes forever to organize and shoot scenes with a lot of extras, particularly where even a couple of people acting like douchebags can wreck the whole scene. The last film I did any extra work on was 'My Super Ex Girlfriend' and there were about 200 of us in the small park at 72nd and Broadway here in NYC. Our job was to gawk at a building on fire. Sounds pretty simple, right?

    Yeah, until you realize that 3/4 of the extras think that being an extra is their ticket to fame. I happened to get 'placed' right near one of the lead actors as he emerged from the subway, and as we shot and re-shot one minute of that scene 5 times (over the course of 7 hours), other extras would elbow me out of the way because they wanted to be 'near the star.' There is a whole sham community around being an extra where you attend a class outside of New York or LA and some local agent in your nearest mid-size city (say, Philadelphia) 'signs' you and just sends you out on a bunch of extra calls. The agent gets a fixed rate for every warm body they send, you spend a day doing very little, and your agent hopes you never realize that real actors don't work that way.

    If I were producing that or any other movie with extras, I'd use as few extras as possible. Not to save money. Just to save the people I am actually employing full-time a lot of aggravation.

    1. Re:Very little to do with the cost of Extras by zippthorne · · Score: 1

      Wow, that sucks. I always thought being an extra would be kind of a lark, but you make it sound pretty petty and sometimes grueling. Is there no one just "vacationing" as an extra?

      --
      Can you be Even More Awesome?!
  56. It can be said, and it's true by KalvinB · · Score: 1

    Perl, PHP, Ruby, etc are all widely used in large successful web-sites and are free to use by anyone. If you're feeling technologically savvy you can install Apache (again used by many large successful sites) on your own computer free of charge and run your own server out of house. If you want a database you can use MySQL which is used by many large successful sites for free on your own site.

    The two main issues are the server and the network connection. Even the cheapest PC available from Dell (about $329) will be able to run the web and database server sufficiently until you need a second computer to split roles. A used PIII 933 is sufficient and what I use. By the time you need one system for Apache and one system for MySQL you should be making more than the cost of the additional computer per month in revenue. You do not need a Quad Xenon system from Intel to get started running a popular web-site. As use increases so does revenue. If it doesn't, then you're failing at business and need to find a new career path.

    If you're lucky, port 80 is open on your home internet connection. If so, the possibilities are endless. If not, save yourself a lot of money and effort and use shared hosting with a company like GoDaddy. Then just configure a server in house for development.

    Currently I spend all of about $50 a month running my web-sites including my home internet connection. I pull in around $5 per day in revenue. That's a 300% return. Two years ago I pulled in over $5500 in one year from a web-site that cost $9 for the domain and $7 a month for hosting at GoDaddy. I fully developed the site in 1 week.

    There's very little that the amature can't get into with little to no investment and make a return. All it depends on is how much you're willing to learn or how much you're willing to pay someone else to learn for you. It takes personal talent and/or talented friends.

    1. Re:It can be said, and it's true by alta · · Score: 1

      The point was, the website was down. Doing a website that can handle a high load is NOT available to people without a lot of cash, in general. Yes, there are a few exceptions, but for the most part throwing up a single server on a single T1 is not going to withstand /.

      --
      Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
  57. so when will the scripts improve? by jollyreaper · · Score: 1

    That's the thing I keep coming back to with all this crap. It costs money to shoot a movie. Even when we're talking about a shoestring budget, it still costs thousands. A script costs nothing more than the time it takes to write it. You can write it on a $1 notebook if you wanted to, screw laptops. But nobody seems to pay attention to the scripts. Hey, movie guy -- if you're going to throw $100 million into a picture, why not throw a million at an award-winning writer and see if you might make a picture worth watching?

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:so when will the scripts improve? by Fantastic+Lad · · Score: 1
      Hollywood knows perfectly well how to make a good movie.

      My thinking is that for the most part, the film industry is allowed to screw around making whatever junk it wants, with many of its workers (from the key grip to the production heads) believing that they really are doing what they can with the philosophies they personally generate. But if the top dogs decide that it is time for society to jump in a specific direction, then there are ways to ensure that the message is effective and powerful and respected. If, for instance, you want to sell torture to a populace, then you can do it easily enough; just pull together the known elements needed to connect with the people, (including good scripts), and out of five project, you're pretty much guaranteed to have three or four of them hit home. It isn't rocket science, but it is a science.

      It's just as easy to kill a project which some upstart producer with the know-how is making which will spread the 'wrong' message.

      It's no mystery to me why shows like "Firefly" with it's anti-government message bit the dust, and pro-torture brain candy like "Alias" went for six seasons. Hollywood has perfected the science Goebbels first labeled. There's a huge essay here which offers an array of information on this subject.


      -FL

  58. extras are cheap but by Anonymous Coward · · Score: 0

    extras are cheap but good period costume rental is not.

    you'd still greenscreen any difficult scenes (i.e. the climibing ones) as who wants a take ruined by one of 500 extras picking his nose and you dont notice till post?

  59. Re:oh noez! - don't worry by glittalogik · · Score: 1

    Boring depends on what movie you were in. I was an extra in the fetish club scene from The Matrix Revolutions - 6 days work which consisted of about 8 hours on set and the rest of the week chatting to cute girls in latex.

  60. Reduce some of the boring details... by doc6502 · · Score: 1

    ...but so what? You still need at least one human that knows the mechanics of film. Even if you're assembling a composite, the important stuff like camera angles, lighting, composition, balance, layout, and color are incredibly important. Stuff like this can be storyborded, but until all of the elements are assembled, there's no telling what the final product is going to be.

  61. Bullshit false analogy by belg4mit · · Score: 2, Insightful

    What self-respecting author writes in MS Word? It's all about FrameMaker baby.

    --
    Were that I say, pancakes?
  62. I doubt they'd get a significant portion by jesterzog · · Score: 1

    As for the "expensive" ones, if they movies they appear in bring in large sums of money, the creative people involved in making it deserve significant portion of that.

    I'd be really interested to see if it worked out this way. Many popular actors (perhaps not all) aren't demonstrably better at acting than a vast number of other actors who aren't popular. They bring in lots of money because people recognise them, and are more likely to see a movie because they can see that actor. Sometimes people might watch a movie because of the director, but almost nobody who I know would go to see a movie because of the screenplay writer, or the audio mixing guys. Would the creative people behind some brilliant CGI really end up being treated any differently?

    Personally I don't think they would. There are plenty of occasions where the people behind the scenes, responsible for all the creativity, have simply been pulled out and replaced... and people have kept watching because the front of the show has stayed the same. The Simpsons is a great example. Early episodes are very different from later episodes, and the differences coincide a lot with the changes in writers and directors. Most people who I've spoken to like one or the other, but they rarely like both. The change was gradual enough, though, to keep the show around and popular long enough for the viewer base to change without its popularity falling over.

  63. the video by Anonymous Coward · · Score: 0

    http://youtube.com/watch?v=WRS9cpOMYv0

    as announced on CreativeCow.net forums where the actual bloke who made it posted it. somebodys getting some blog hits for somebody else's work...

  64. Re:oh noez! - don't worry by Anonymous Coward · · Score: 0

    How do you get to be an extra, anyway? It seems like a fairly lucrative thing to do when between jobs.

  65. I've been telling everyone by theendlessnow · · Score: 1

    I've said it for years... and finally you see it? There was no Hitler, there was no war. They were all summoned to hide the treasure of the Illuminati. This proof will end years of misinformation.

  66. "Micro Differences" by Traf-O-Data-Hater · · Score: 1

    For want of a better term, this is what the same people running over the same set X number of times and digitally duplicated still don't do right. Take the armies of clones marching in SW:AOTC and the like. They look copied, motion-capture aside.
    Now if these 40 extras had minute and random differences - such as strapping some heavy weight to one ankle, to alter their running gait _just slightly_, or put on platform soles to alter their height just slightly) then that might be enough to produce a realistic effect of a real crowd.

  67. Just like the film, same guys over and over... by Mal-2 · · Score: 1

    Most studio films avoid recycling their voice actors in obvious ways, but this is far from the case for television where they are expected to voice at least THREE characters without "overtime pay". Think of your favorite cartoon and how many speaking characters might appear during the course of a single 22-minute episode, and you could probably still get all of the voice actors in a phone booth (without it having to be a TARDIS).

    Let's look at The Simpsons, for example:

    Dan Castellaneta: Homer Simpson, Grampa Abraham Simpson, Barney Gumble, Krusty the Clown, Groundskeeper Willie, Mayor Quimby, Hans Moleman, Sideshow Mel, Itchy, Kodos, Gil, Poochie, Squeaky-Voiced Teen, Burn's Lawyer, Mr. Teeny, Bill Clinton

    I will refrain from doing the same for Hank Azaria or Harry Shearer, but most notable is the number of major characters that are the ONLY one performed by a given actor: Lisa Simpson is voiced by Yeardley Smith, who does no other characters (major or minor). Julie Kavner covers Marge and both sisters, which makes sense (they're SUPPOSED to sound a lot alike).

    So just like the Omaha Beach film, you can cover a lot of ground with a small handful of talented, motivated, and organized voice actors, or possibly just one. The difference is that this is not new and has never required a lot of technology -- as amply demonstrated by Mel Blanc.

    Mal-2

    --
    How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
  68. Yeah... four days.. by snicho99 · · Score: 2, Interesting

    Hrm, IAAVFXA (I am a VFX artist) and I was lead on a similar project in november last year. We did a number of crowd scenes and got principal photography out of the way in two days with a cast and crew of 9 - 10. However it would be extremely disingenuous to claim that 10 people made those shots in two days. A LOT of pre-production planning was done that probably all told equals about 2 months work for 1 person. AND more to the point those shots are still in post production (i'm avoiding working on one of them right now) and that's 4 operators working for about 6 weeks so far.

    Yes the cameras are cheaper. Yes the software costs practically nothing. No, 4 amateurs could not pull that off in 4 days. Those guys are obviously talented compositors and spent a LOT of time sorting out the post production.

    --
    -Steve http://www.stevennicholson.com
  69. Battlefield 1942? by mfnickster · · Score: 1

    Does this remind anyone else of BF1942, where all the good guys look alike and all the bad guys look alike? ...World War or Clone War? :-)

    --
    "Slow down, Cowboy! It has been 3 years, 7 months and 26 days since you last successfully posted a comment."
  70. Re:oh noez! - don't worry by juan2074 · · Score: 1

    You think that's bad?

    I played a dead horse in the snow in Indigènes.

  71. on the bright side... by whopub · · Score: 1

    I'll finally be able to shoot that threesome porn tape with my girlfriend...

    1. Re:on the bright side... by Anonymous Coward · · Score: 0

      I'll finally be able to shoot that threesome porn tape with my girlfriend...


      Casting

      The Nerd whopub
      The Girlfriend whopub
      The Other Girl whopub
      The Mom whopub's mom
  72. Proliferation of JPL solutions? by Anonymous Coward · · Score: 0

    Uh huh. So in the slashdot world, someone cracks the code and everyone including Joe Blow can use an advance solution, but apparently the police are incapable of gaining access to the very same? Something's wrong with this picture.

  73. digital age by doti · · Score: 1

    'The same gear needed to make a good film is today generally available to amateurs -- which was not so even a decade ago. Film making gear is approaching a convergence between professional and amateur, so that what counts in artistry and inventiveness.' That's why movie production will not stop because of file sharing.

    The same technology that makes the product available for free, makes it so cheap to produce that amateurs are able to do it.
    --
    factor 966971: 966971
  74. Re:oh noez! - don't worry by Brummund · · Score: 1

    You think that's bad? I played a guard supposed to have his throat slith in a viking movie. The genius of a film director had forgotten to bring plastic knives, so the throat slithing was done with a real knife, only that the murderer turned the blade around to the dull edge before touching my throat.

    God, I was an idiot agreeing to that.

    (Not to mention the fighting scenes, which were supposed to be done at half-speed, and then being speeded up in the studio. The moron I had to fight (with a HUGE sword against my tiny, tiny axe) didn't belive in half-speed, so it felt like fighting for my life. That particalur guy was an extra, too, recruited from the local SWAT team. Me, a skinny geek with a small axe, facing some brute with a huge sword. Thank God they shoot you nowadays instead of using swords.)