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Multitouch Gesture Patents Could Prevent Standardization

ozmanjusri brings us a Wired report on Apple's efforts to patent the multitouch gestures used on their laptops, smartphones, and tablets. The article discusses concerns over how this could affect the standardization of certain gestures in developing multitouch technology. We've previously discussed the patent applications themselves. Quoting Wired: "If Apple's patent applications are successful, other manufacturers may have no choice but to implement multitouch gestures of their own. The upshot: You might pinch to zoom on your phone, swirl your finger around to zoom on your notebook, and triple-tap to zoom on the web-browsing remote control in your home theater. That's an outcome many in the industry would like to avoid. Synaptics, a company that by most estimates supplies 65 to 70 percent of the notebook industry with its touchpad technology, is working on its own set of universal touch gestures that it hopes will become a standard. These gestures include scrolling by making a circular motion, moving pictures or documents with a flip of the finger, and zooming in or out by making, yes, a pinching gesture."

210 comments

  1. Middle Finger by religious+freak · · Score: 5, Insightful

    I say they all deserve a middle finger gesture if they can't work out a sensible standard. Apple should especially be chastised for trying to patent this stuff. It's like patenting an 'x' for denoting closing a window.

    It makes sense for competitors to collaborate on certain things to move the industry as a whole forward.

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    1. Re:Middle Finger by torkus · · Score: 4, Insightful

      Immagine if someone tried to pattent the double click? That's essentially what they're doing here.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    2. Re:Middle Finger by Anonymous Coward · · Score: 0

      ThinkGeek should do a t-shirt: Patent this (finger image) Apple

    3. Re:Middle Finger by shogun · · Score: 1

      If you can patent a single click whats to stop you patenting a double?

    4. Re:Middle Finger by Smallpond · · Score: 5, Insightful

      There's nothing wrong with patenting a specific implementation, assuming it is a novel design. What is unfortunate about software patents is that I can't write a program to do the same thing done in a different way and avoid the patent, because software patents are on the idea. The implementation is usually described as "software means obvious to one skilled in the art".

      Look back at Wang's patent on the SIMM. It only covered 9-bit parity modules. 36-bit SIMMS did not violate the patent. Hardware patents are forced to describe an implementation.

    5. Re:Middle Finger by fermion · · Score: 5, Informative
      What they are in fact doing is patenting a new method to interact with the computer. Interaction with the computer has become increasing complex, from a several switches, to a few dozen switches on a keyboard, back to a single switch that is used with a context sensitive position data, to a small touch area that responds to patterns of pressure and motion.

      Apple is patenting the method that makes the touchpad functional. In a way, they have a reason to do this as they were innovating the touchpad while everyone else was adding buttons to mice and arguing that the touch pad would never be as good as the mouse. These people lack creativity. It is easy to add buttons to a mouse, or a scroll wheel, or add USB ports to a computer, or other trivia that most firms rely on to imply innovation. But the trackpad is now a competitor to the mouse, and unless one has had issues, I see the mouse and mouselike interfaces going away on anything that is not a desktop machine.

      OTOH, one reason that this patent may not cause too much trouble is that the engineering to make gestures happen may be expensive, and therefore we are much more likely to see cheap knockoffs, safe from the patents, rather than infringing duplication. For instance, MS did not go with a iPod style control on the original Zune, but the cheap click pad. Likewise, MS developed an affordable navigation pad on the new zune, rather than moving to a full touch screen model. Most manufacturers who wish to stay below the cost of the Apple product has done the same.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    6. Re:Middle Finger by fph+il+quozientatore · · Score: 1

      Immagine if someone tried to pattent the double click? That's essentially what they're doing here. Oh, I can't imagine that.
      --
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      Hell Segmentation fault

    7. Re:Middle Finger by snl2587 · · Score: 2, Insightful

      But how is this more than simply a logical extension of computer interaction (and therefore not patentable)?

    8. Re:Middle Finger by PietjeJantje · · Score: 5, Informative

      Apple did not creatively innovate multi touch gestures nor mp3 players nor phones, they marketed it into a successful high-end products for "cool" people, which is something else. Multi-touch has been pioneered since 1982 (wikipedia). This is more equal to patenting double-click or one-click ordering. It's about creating a barrier of entrance to competitors.

    9. Re:Middle Finger by cp.tar · · Score: 1

      Since we're talking about multitouch gestures, I think the T-shirt should have both middle fingers on it.

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      Ignore this signature. By order.
    10. Re:Middle Finger by cheater512 · · Score: 2, Insightful

      They are not patenting any hardware technology. They are patenting specific gestures.

    11. Re:Middle Finger by torkus · · Score: 2, Interesting

      To add to some comments from others, apple is not pattenting 'multi-touch' as an interface. They're trying to pattent the meanings of the physical patterns. (e.g. pinching to zoom out/in)

      This isn't about apple's 'creativity' in designing a new interface. The interface has been around since the early 90's with various different mechanics. This seems more like them trying to take ownership of the limited number of blatantly obvious hand/finger gestures practical on a small to medium size screen. If granted, they essentially 'own' multi-touch even though they don't own and actual multi-touch interface. Yet another failure of our pattent system. Also a failure of many to realize that apple doesn't innovate much, they simple take existing technology and put it together in convinient ways (e.g. they bought the click wheel, they didn't develop it)

      While they DO make innovative and 'sleek/sexy/cool' products it does not change the fact that they behave just like lots of other 'evil' companies.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    12. Re:Middle Finger by Anonymous Coward · · Score: 0

      What? You are ridiculous. Where is the prior art for Apple's gestures? There is none ( except for the movies, developed by a company now owned by apple ). That's why they're patenting it.
      It's not patenting the double click. It's patenting the mouse.

      Are you saying what you saw in "minority report" wasn't novel, unique and frankly amazing?

      if it were a real technology, don't you think someone should be able to patent it?

      Oh wait... it *is* a real technology, and Apple is trying to patent it.

    13. Re:Middle Finger by jollyreaper · · Score: 1

      Immagine if someone tried to pattent the double click? That's essentially what they're doing here. Ha! I've already done so! Now I just sit back and wait for Jobs to come crawling to me, begging for mercy. Just wait until he finds out I've got the patent on the right-button mouse! *cackle* *glee*
      --
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    14. Re:Middle Finger by LingNoi · · Score: 1

      ..because patents are about the illogical barrier of restricting what you can do. Soon there will be patents on breathing and we'll all asphyxiate.

    15. Re:Middle Finger by SoupIsGoodFood_42 · · Score: 0

      You do realise that Apple patents these things in order to protect themselves from lawsuits, right? I don't understand why everybody gives Apple crap when it comes to patenting these kind of things given how many patents they have implemented and how few lawsuits Apple has actually filed regarding other people implementing similar functionality. Perhaps I'm forgetting them?

      Any company that implements these types of features without patenting them leave themselves open to lawsuits from other companies that have patents. Given all the coverage on patents and IP topics on Slashdot, I thought this would have been patently obvious, but I guess too many people here think that filing a patent is completely immoral and inexcusable, rather than a sensible business practice.

      I don't like how the IP system is being abused anymore than most other people here -- and that includes Apple's shenanigans. But perhaps we should all ignore the sensationalist BS from Wired and wait until Apple actually does start filing lawsuits before we all start posting about how Apple is evil and how we were all thinking about buying a Mac and have now changed our minds?

    16. Re:Middle Finger by PietjeJantje · · Score: 1

      Exactly. Modern electronic producers like Apple don't create the hardware elements, they just shop and combine and add software and marketing. For example, all mp3 player "manufacturers" shop at only a couple of (chinese) factories where they buy the same elements such as memory, sound chip, display, etc. For example, you'll find the same soundchip in many cheap mp3 players as present in the iPod. What Apple added was marketing and software such as the interface. In this case, the hardware is the innovation, and Apple are only buyers. The hardware is sold as an empty shell, you should implement your own software. Now if you give 10 guys this multi-touch hardware, what gestures are they gonna come up with? I guess they will pretty much be the same. Hence there is no innovation.

    17. Re:Middle Finger by Anonymous Coward · · Score: 0

      Also a failure of many to realize that apple doesn't innovate much, they simple take existing technology and put it together in convinient ways (e.g. they bought the click wheel, they didn't develop it)
      Wrong. Apple does outsource the manufacturing of the scroll wheel/click wheel to Synaptic, but they did develop it. Phil Schiller - the marketing guy, surprisingly - had a hand in using a wheel-like input device to navigate iPod's interface. It was later replaced with touch sensitive scroll wheel and then click wheel.
    18. Re:Middle Finger by torkus · · Score: 1

      Yeah, you can probably come up with - at most - a couple dozen gestures without getting unreasonable complicated. Guess what else? If you gave 100 other people the same task independantly you'd probably get at least 75% of the SAME gestures.

      If Apple gets a pattent for something that essentially monkeys can create by doodling then how can anyone NOT see the begging for pattent reform?

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    19. Re:Middle Finger by Saint+Fnordius · · Score: 2, Interesting

      You know, sometimes I wonder if companies patent stuff like this mainly to head off patent trolls. Apple has been stung by quite a few of these, and so it's no surprise that they are now patenting stuff that really shouldn't be patentable. (Yes, I'm one of those idiots who feel software patents are harmful, as software is instructions, but not an invention in and of itself.)

      It would be nice if Apple could come forward and state that anybody may use their patents for stuff like this free of charge, but their history with the iPod scroll wheel interface is not very encouraging.

    20. Re:Middle Finger by golden_hands · · Score: 2, Insightful

      Atleast on laptops, the one thing that I see touchpads being superior to as opposed to the mouse, is in inducing carpal tunnel syndrome or other repetrtive stress injuries. I know of very few people who use either the traclball or the touchpad continuously on their laptops, primarily because of how painful it is to position and keep one hands that way when using those devices. Touchpads may help- but thats only when the laptop is truely on ones lap- or for other consumer devices which do not need so much interaction.

    21. Re:Middle Finger by jonesy16 · · Score: 1

      Well, you may not be able to "sell" something that infringes on Apple's patents, but I'm not sure how this limits a company from releasing a multi-touch/gesture capable interface and allowing the user to define their own gestures that are the same as Apple's. You know the Linux community will do it at the very least, they rip off every other interface idea (I mean that in the nicest of ways, but how many icon sets / window manager decorations have you seen that look like a blatant copyright violation ;-)). So selling a laptop with a multitouch trackpad and then allowing the user to activate some "apple" (in Linux we'd probably call it Aqua) default gestures seems within the limits to me, am I missing something legally?

    22. Re:Middle Finger by Anonymous Coward · · Score: 0

      Gestures? Hmm, sounds like a game called "Black and White" has already done a gesture input system. Prior Art, move along

    23. Re:Middle Finger by torkus · · Score: 1

      I would very much support any company that did that. It's probably the only thing short of patent reform that could help the situation.

      In fact, someone should find a wealthy billionaire campaigning for patent reform to set up a trust to do the above. Patent everything immaginable and publicly offer unlimited free license. Maybe that'll motivate someone.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    24. Re:Middle Finger by mstone · · Score: 1

      Meanwhile, a dozen stories away on the Slashdot main page is an item about Apple and Starbucks getting sued over "gift cards sold at a brick & mortar POS and used to buy things on the internet."

      Patents can be just as much for defensive purposes as offensive ones, and you can bet your ass that if some patent troll found a way to claim patent rights over a fundamental piece of the iPhone interface we'd see another "umpty-billion dollar lawsuit against Apple" story on the /. front page again. The injunction that forced RIM to take down the Blackberry network -- thus screwing customers and hurting the product even though the issue hadn't been decided against RIM yet -- was the stuff of patent troll wet dreams, and there are plenty of people who want a piece of action like that.

      On a much more relevant note, look at the lawsuit between Xerox and Palm over Graffiti.

      Xerox had a pen-based (aka: gestural) input system called 'Unistrokes', Palm used something similar, and Xerox sued. The court ruled with Xerox, so Palm replaced Graffiti with another pen-based input system (a Jot variant) which it licensed from CIC. Palm appealed, and the appeals court upheld the ruling of infringement while passing the question of whether Xerox's original patent was valid back down for a separate ruling. In 2004, the lower court found that the Xerox patent was indeed valid despite Palm's claims of existing prior art, and Palm paid Xerox $22.5M in retroactive licensing fees.

      Note that Jot existed for licensing even while Palm was getting sued over Graffiti. There's more subtlety in these things than just "trying to patent the double click."

    25. Re:Middle Finger by torkus · · Score: 1

      While I agree there is similarities and perhaps some merit in the comparison with Palm vs. Xerox there are also differences.

      Graffiti was a custom-created alphabet that was simple enough to learn and write but unique enough for the very limited processing power to identify. If, OTOH, it was nothing more than saying 'look, write standard block letters and we'll make text' I think they would not have been sucessful.

      I think the multi-touch patent is closer to the later. Where the gestures are obvious to the general population. If anything, i'd bet somewhere there's dev code with similar or identical gestures buried in the MS labs. Heck, what was that movie that was the first to make the public aware of multitouch? Prior art :)

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    26. Re:Middle Finger by SoupIsGoodFood_42 · · Score: 1

      Just as I thought. As soon as you try to express a non-extremist position regarding IP here, you get modded down. I guess when you don't have a good reply, modding down is the solution.

  2. There's another solution by Anonymous Coward · · Score: 0

    License the gestures from Apple for a small per-device fee.

    1. Re:There's another solution by Gyga · · Score: 1

      Why should other companies have to pay for gestures? How can hand motions be patented. I can see the actual teach being patented but not the motions.

      --
      I don't preview or spellcheck.
    2. Re:There's another solution by DustyShadow · · Score: 1

      How can hand motions be patented. I can see the actual teach being patented but not the motions. I haven't read the patent but I'm sure it involves the patenting of the method accepting those motions as inputs and then doing something after receiving that input. I highly doubt it would be a patent on the motion itself. If it is on the motion itself, the only person Apple could sue for infringement would be the consumer. Good luck with that. Damages = $0.
  3. Universal? by Ctrl+Alt+De1337 · · Score: 4, Interesting

    If there's a company that stands to lose from having a non-standard input scheme, it's definitely not the one that has >90% of the desktop market. I mean, if you not only have to learn a new OS, new shortcuts, in some cases new applications, and now a new input scheme, it seems that Apple would be erecting a new barrier to Mac adoption, not encouraging Mac adoption. If Microsoft implements gestures of its own (like what it has said it'll do in Windows 7), I'd bet those are more likely to become the standard than Apple's gestures.

    1. Re:Universal? by theurge14 · · Score: 4, Insightful

      On the other hand, Apple has the momentum. They've been shipping products with multi-touch features for almost a year now. The most Microsoft has done is demo something that they haven't even begun to sell yet. They're playing catchup just like the Zune is doing.

    2. Re:Universal? by typicallyterrific · · Score: 2, Insightful

      I don't think so.

      Microsoft doesn't have any significant marketshare of devices that accept touch input. Outside of tablets, I can't think of any serious product that currently exists that accepts that interface. It's not like new computers come with a Wacom tablet by default, or some other "touch-interface".

      The iPhone and the Touch will be popular devices for years to come; I'd be very surprised if they don't significantly oversell tablet laptops, if only because they're cheaper, if they aren't already in that position. This is all reminiscent of the iPod's UI patents.

      Watch for gestures to be supported big time in new Apple laptops.

    3. Re:Universal? by Eddy+Luten · · Score: 0, Redundant

      I have to agree. Plus, the technology that Microsoft has displayed seems more appealing to purchase and develop for, IMO.

    4. Re:Universal? by Idiomatick · · Score: 1

      New to the latest round of OS wars? The fight is mainly about making nothing work with anything else, think diverging. Lets go with file formats.... mac has 'real' media garbage and their slew of drmed crap. Microsoft is forcing its own 'standards' onto the market to the detriment of everyone else... hey it was MS that hated/hates png files. My ipod gets updates that break the thing on purpose forcing people to reverse engineer all over again or me to use itunes (similar to if windows crashed for me using FF instead of IE, i'm sure theres something illegal there).. Oh yeah and MS is doing just that! vista sp1 breaks programs left and right even when they are actually compatible. Theres zune... hell all DRM is is to break compatibility with something that would normally work fine. Sad that you need to expend so much effort just to make products NOT work. My phone with windows mobile on it will only sync properly with windows, hell if i updated the thing itd probably break xp and only sync with vista. I'd say linux and more standards is the answer but since hardware companies try so hard to not sell their products they don't release any docs so OSS can't use them (graphics cards anyone?).

      Whew that was refreshing. On a related note does anyone know of any standardization initiatives I can get involved in? The 8 different power cords by my ankles which could ALL be mini-USB is getting to me.

    5. Re:Universal? by milsoRgen · · Score: 3, Interesting

      vista sp1 breaks programs left and right even when they are actually compatible. If you look at the list from the article yesterday, it was a very small number of programs. A dozen or so? And all the companies had been notified in advance. And as I said yesterday, it's been long over due that Microsoft stopped hard coding little fixes and work arounds for improperly coded 1st and 3rd party software.

      Sad that you need to expend so much effort just to make products NOT work. I'm not talking about DRM or file formats, but I will say Microsoft has taken efforts over the years to ensure their products as well as others do work, take a look at the Win2k source code overview, granted that is Win2k but I don't think the development environment really would of changed all that drastically from then to now.
      --
      I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
    6. Re:Universal? by davolfman · · Score: 1

      Doesn't matter.

      Phones have no brand loyalty, it's an element built into the economics of the industry and into the wear-and-tear of anything that goes in your pocket. Getting the SDK out so late in the game Apple doesn't even have vendor lock-in of applications to ensure domination.

      As for notebooks that are now out I'll use a different analogy: The Diamond Rio was out in various forms years before the iPod. That still didn't prevent Apple's now massive dominance of that market. Early releases in a market are statistical outliers. It's pure adoption numbers that matter, not who gets there first.

      As for Surface? It's already being installed in at least one local hotel here. Just because it isn't a consumer product doesn't mean it isn't for sale.

    7. Re:Universal? by godglike · · Score: 1

      Actually given the patent sharing agreement that Microsoft and Apple have, it shouldn't matter at all.

    8. Re:Universal? by Aram+Fingal · · Score: 1

      Apple and Microsoft had patent sharing arrangement as a part of their big deal back in 1997 but the whole thing was only for five years. As far as I know, they never renewed the deal after it expired.

  4. Hang on... by Anonymous Coward · · Score: 0

    The upshot: You might pinch to zoom on your phone, swirl your finger around to zoom on your notebook, and triple-tap to zoom on the web-browsing remote control in your home theater

    Isn't there a "non-obvious" patent test or something? I mean, c'mon... multitouch is a logical extension/derivative of the trackpad... I don't see how stuff like "swirl your finger around to zoom" can be considered anything other than totally apparent to anyone presented with the multitouch technology and given three minutes to come up with unique gestures for using it.

    I bet a quick Ask Slashdot for prior art in 50s pulp scifi would bust almost all of these patents. ("Romulon 7 swirled two webbed fingers across the vid-screen. His home planet appeared.")

    1. Re:Hang on... by milsoRgen · · Score: 1

      multitouch is a logical extension/derivative of the trackpad Of that I do concur, however if the market was to fragment in such away to hurt adoption, would it really be that bad to use a well designed track pad with some wheels for zooming and/or scrolling? I know gestures have been gaining momentum over the years (I personally don't care much for them) and it saves space and what have you on smaller consumer electronics devices, but I prefer tactical feed back from my hardware when navigating or performing input.
      --
      I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
  5. Pinch to zoom? by nurb432 · · Score: 1

    Swirl around your head to pan? WTF??

    Anyone else think we have gone way overboard here and need to return to a much simpler time?

    --
    ---- Booth was a patriot ----
  6. standards which do not make sense by e**(i+pi)-1 · · Score: 3, Insightful

    > that it hopes will become a standard. These gestures include: scrolling by making a circular motion and move the finger up and down to turn the picture? Come on!

    1. Re:standards which do not make sense by aix+tom · · Score: 1

      Seems to make sense to me.

      Scrolling by moving up and down would mean that you reach the end of the touch area at the bottom or top and would have to re-position your finger. But you can keep up a continuous circular motion as long as you need to scroll.

      OTOH it makes not much sense to keep something turning more than 360, so you are not as likely to run out of screen touch real-estate by doing that with up-and down movements.

    2. Re:standards which do not make sense by Anonymous Coward · · Score: 0

      What do you think you're doing when you're scrolling through your iPod?

    3. Re:standards which do not make sense by T-Bone-T · · Score: 1

      It doesn't make sense because the only thing I've ever used that scrolled using a circular gesture is an iPod and even that didn't make a lot of sense. Making one motion to create a different motion makes no sense. Besides, the running-out-of-real-estate-while-scrolling problem was solved a long time ago. My 4 year old laptop know to keep scrolling if my finger reaches the edge of the touch pad.

    4. Re:standards which do not make sense by Haeleth · · Score: 1

      It doesn't make sense because the only thing I've ever used that scrolled using a circular gesture is an iPod and even that didn't make a lot of sense. Making one motion to create a different motion makes no sense.
      Ever reeled in a fishing line? Hmm, I do believe you do it by using a circular motion to cause another object to move linearly. Sounds crazy, I know, but most people manage to grasp the idea eventually.
    5. Re:standards which do not make sense by T-Bone-T · · Score: 1

      Turning a circular motion into a linear one is an easy concept, it just isn't usually seen in computer. I, for one, have never seen a circular scroll bar.

    6. Re:standards which do not make sense by Anonymous Coward · · Score: 0

      I guess your the kind of person that gave up when asked to rub your head and pat your tummy at the same time (Then switch hands)

      One movement means something else? How much harder of a 'paradigm' is this than using a mouse? Or double clicking? Double Tapping on a touch pad to select?

      I'd much rather have an industry standard 'weird' new way of doing things, than have to learn how to do it on an apple... then on a palm... then on windows... then on linux... then... then...

    7. Re:standards which do not make sense by T-Bone-T · · Score: 1

      I can do that just fine. One movement meaning something else is stupid when there is no apparent relationship. If I move my mouse right, the pointer on the screen moves right. The mouse pad is simply a horizontal representation of a vertical screen. What you are saying is it should be no more difficult to drive a car that brakes when you turn the wheel right than a car that turns right when you turn the wheel right.

    8. Re:standards which do not make sense by T-Bone-T · · Score: 1

      Can you come up with any other examples of using a circular motion to scroll? A scroll wheel on a mouse isn't a valid example because the finger movement is still essentially linear.

    9. Re:standards which do not make sense by Headcase88 · · Score: 1

      I don't have an iPod, but don't iPods have you scroll using a circular motion? Mouse wheels are sorta circular too, albeit you don't use a circular motion.

      Anyway, be sure to patent that circular scroll bar. May be stupid and inconvenient but it would look mighty nice.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    10. Re:standards which do not make sense by Headcase88 · · Score: 1

      Gahhhh, apologies for the redundancy. Mods, if you have the insane urge to mod my comment up, I suggest the equivalent post below instead, since they posted way before me.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    11. Re:standards which do not make sense by prockcore · · Score: 1

      Can you come up with any other examples of using a circular motion to scroll?


      Jog dial on a video editor. Everything that has a volume knob. The radio in my car. All TVs before remote controls.

      Shall I go on?
    12. Re:standards which do not make sense by T-Bone-T · · Score: 1

      You can go on after after you explain what a volume knob scrolls.

  7. Slashdot Icon by Anonymous Coward · · Score: 0

    Why isn't there a Borg Steve Jobs that accompanies this story?

  8. Cleary Prior Art by killmofasta · · Score: 0

    Dont New Your Cabbies have proir art?

    Whatsistoyou! BaddaBing!

  9. It will pass. by TechyImmigrant · · Score: 2, Funny

    Two fingered mouse gestures are a fad that will pass.

    Ctrl +, Ctrl - has worked fine for zooming in and out for years.

    Various CAD tool vendors tried to get people to use mouse gestures for years, but people stuck with the mouse+keyboard because it is a much more definite form of input.

    --
    Evil people are out to get you.
    1. Re:It will pass. by Troed · · Score: 1

      Why do you believe all devices have and/or will have keyboards now and/or in the future?

    2. Re:It will pass. by webmaster404 · · Score: 4, Insightful

      Why do you believe all devices have and/or will have keyboards now and/or in the future?

      Because with the exception of phones and other "toy" devices most people need keyboards to get work done. I have never used a touch screen that I can type as fast and as accurate as I can on a keyboard. Also, most people know how to type on keyboards and the keyboard has been used ever since the typewriter. I don't see the keyboard going away anytime soon for any serious device.
      --
      There is no "disagree" moderation, and troll, flamebait and overrated are not valid substitutes
    3. Re:It will pass. by kerohazel · · Score: 2, Insightful

      I'm very curious as to how someone is supposed to easily ctrl + and - on a tablet or a small gadget. Mouse+keyboard only works on devices with mice. 2 of the 3 device categories mentioned do not typically have mice, and the third (laptops) frequently do not - the one I am typing on right now does not. If I had a single standard way to zoom, move text around, etc. - like a scroll wheel on a mouse - I might be more inclined to use this laptop for my regular day-to-day activities. As it is, I'm only using it right now because I have to.

      Then your mention of CAD is completely irrelevant. CAD requires a great deal of precision and control, and is not likely to be used often even on laptops, let alone the smaller devices. Reading an email, on the other hand, just needs a simple way to manipulate the screen. Who cares if it is a very coarse method of control, as long as it enables me to quickly get to what I want?

      --
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    4. Re:It will pass. by Troed · · Score: 2, Interesting

      with the exception of phones and other "toy" devices ... that by far outnumber keyboard-mouse-and-monitor computers, and for large parts of the world will be the only "computers" they'll ever use. Besides gaming most tasks done on desktop computers could (and will) easily be done (albeit with better user interfaces - which is what the article discusses) on what is known as "Mobile Internet Devices" (webpads, mobiles, ... ).

      The desktop computer as a separate box is a dead end, and the reason you're seeing many companies moving into "mobile" is because they know this.

    5. Re:It will pass. by tkinnun0 · · Score: 1

      with the exception of phones and other "toy" devices ... that by far outnumber keyboard-mouse-and-monitor computers That would be a snappy come-back if only you could do twice the work with TWO cellphones.

      Besides, I don't think any revolution in UI-design is going to turn a 9-5 job in front of a keyboard and a monitor into 30 minutes tapping into your webtop, 7.5 hours sipping latte.
    6. Re:It will pass. by webmaster404 · · Score: 1

      that by far outnumber keyboard-mouse-and-monitor computers, and for large parts of the world will be the only "computers" they'll ever use.

      I haven't traveled outside of the US for a while, but here in the US, I have never seen anyone type a major report via a mobile device (iPhone, Blackberry) or an internet tablet (N800, etc.) About the most I have seen anyone do with them is make very minor edits to reports and check their e-mail. However, most people who work on the road use a laptop to do most things rather then thier mobile device or internet tablet.

      Besides gaming most tasks done on desktop computers could (and will) easily be done (albeit with better user interfaces - which is what the article discusses) on what is known as "Mobile Internet Devices" (webpads, mobiles, ... ).

      Ok, show me how someone types as fast on a "Mobile Internet Device" then a laptop or desktop computer... I for one have never seen anyone be able to type as fast and those that can usually have a keyboard on them. Also, for many people with larger fingers, typing on even a laptop-sized keyboard is painful for them, not to mention how hard it will be on smaller touch screens.

      The desktop computer as a separate box is a dead end, and the reason you're seeing many companies moving into "mobile" is because they know this.

      How is it a dead end? With a desktop computer I get a lifetime of around 4-5 years without upgrading RAM, hard drives and other components. Not to mention how easy it is to change operating systems (just pop in a CD and reboot) and to upgrade applications (sudo apt-get upgrade if your on Debian/Ubuntu) and maintenance tasks. With "Mobile Internet Devices" you get a lifetime of around 2-4 years if you are lucky, you can't usually upgrade RAM or flash memory. Its a pain to change operating systems and you even need to in order to use newer programs unlike the desktop/laptop. And setting up the device is a headache In most you have to synchronize all your data via a host PC, download programs usually from the host PC (and most are shareware/trialware or other proprietary products) and sometimes sign them. Mobile devices right now are a joke. You can't get most of your work done on them, the price to performance ratio is just sad, they need a host PC and if you have a smaller laptop why not just use that instead of getting a mobile device that will become obsolete in 2-4 years?
      --
      There is no "disagree" moderation, and troll, flamebait and overrated are not valid substitutes
    7. Re:It will pass. by JimNTonik · · Score: 1

      Maybe you can help me find the CTRL key on my iPhone?

    8. Re:It will pass. by Troed · · Score: 1

      http://www.nytimes.com/2008/01/20/world/asia/20japan.html?hp

      vs

      Mobile devices right now are a joke

      You might want to realise that the US is a bit behind, but the trend is clear.

      (Disclaimer: I work as a researcher in the mobile industry)

    9. Re:It will pass. by hairyfeet · · Score: 4, Interesting
      After just taking a tour of a major college campus my bet is that the small and/or cheap laptop is going to be the new standard.This was a very affluent campus,and the students could afford any mobile device they wanted.The ones on the cells,with the exception of those blasting off a quick text,were simply using them to chat with their friends.But everywhere I looked I saw the small Apple laptops and the Asus EEE laptops.I mean EVERYWHERE,the grounds,break rooms,student centers,all over the place.I figured the Apple would be popular,but I saw nearly as many of the Asus.I even asked a girl in the break room what made her get one."It is just too easy to use,and I don't have to freak if I scratch it like I always did when I took my macbook out".And if that girl from OLPC comes up with an under $200 laptop,give it up.


      The reason I believe that laptops haven't become as popular as they could is the price.Just like that girl with her macbook folks are scared of breaking their expensive laptops.But a cheap,easy to use,and lightweight laptop that you can just chunk in your bag without freaking if it gets scratched? That thing will take off,as we have seen somewhat with the Asus,and will will definitely see if they come out with an under $200 laptop.And like the above poster said,folks can just work faster with a keyboard.They have used them all their lives,they know the shortcuts they use the most,and are generally happy with them.While I can see gestures becoming popular on things like mp3 players and cell phones,I think ultra cheap,ultra portable laptops will become the "must have" of the next 5-10 years.As always my 02c,YMMV.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:It will pass. by TechyImmigrant · · Score: 1

      >Then your mention of CAD is completely irrelevant. CAD requires a great deal of precision and control, and is not likely to be used often even on laptops, let alone the smaller devices. Reading an email, on the other hand, just needs a simple way to manipulate the screen. Who cares if it is a very coarse method of control, as long as it enables me to quickly get to what I want?

      I don't consider it to be irrelevant. Mouse gestures in CAD tools are a precursor to the multitouch hand gestures, in that the motion is interpreted by the computer to decide what function you want. People that interact with CAD tools all day has the choice between mouse gestures or the traditional mode of using the mouse to point and the keyboard to select the function to apply at the point. The latter proved much more efficient and mouse gestures didn't become popular.

      Similarly, on a laptop with a mouse pad, I'm way more likely to hit ctrl+ to zoom in than mess around with two hands on the pad. It may make sense for keyboardless devices, but such devices are usually not things you do real work on. They are for browsing, listening to music and making phone calls.

      --
      Evil people are out to get you.
    11. Re:It will pass. by TechyImmigrant · · Score: 1

      >Why do you believe all devices have and/or will have keyboards now and/or in the future?

      I don't, but such devices aren't for doing real work on. They're for making phone calls, listening to MP3 or browsing the internet. They are a waste of space if you want to write a few thousand lines of python.

      --
      Evil people are out to get you.
    12. Re:It will pass. by Troed · · Score: 1

      Why is a minority of use cases important?

    13. Re:It will pass. by Anonymous Coward · · Score: 0

      The problem with your arguments is that you presuppose everyone uses their computer like you do. You obviously do a lot of report typing and you need to type quickly. Maybe in your industry or business setting a lot of people do have the same needs as you.

      But there are people like me. About 10% of my computer usage requires a fast and accurate typing for papers and reports. When then am I forced to use a specialized typing device the other 90% of the time? Why do I use a keyboard when I'm composing music, or using photoshop?

      Drawing, listening to music, watching movies, playing video games, composing music, composing a DVD, surfing the internet. For how many of these activities would you choose "an array of keys" as the ideal user interface?

      These are things people do with their computers, and things which would benefit from a versatile touch interface.

    14. Re:It will pass. by Anonymous Coward · · Score: 0

      Because this is slashdot, where everyone thinks that everybody else on the planet is just like them and does all the things they do.

    15. Re:It will pass. by TechyImmigrant · · Score: 1

      >Maybe you can help me find the CTRL key on my iPhone?

      Send it to me in the mail, I'll see what I can do.

      --
      Evil people are out to get you.
    16. Re:It will pass. by aaarrrgggh · · Score: 1

      Precision motions in CAD aren't made on the basis of a mouse alone. While I do miss my old 16-button digitizer and a larger working area than a mouse offers, I am pretty darn comfortable with my MacBook Pro's touchpad and single button. The big issue is that the software has to be better at working with the UI.

      So... part of me thinks it isn't terrible to patent the gestures, as long as you offer free licensing to free software and reasonable fees for commercial software.

    17. Re:It will pass. by Aram+Fingal · · Score: 1

      Perhaps the MacBook Air is the G4 Cube of our time. It's the right general idea but overpriced and not configured exactly right. Maybe in the future there will be a new model that is to the MacBook Air what the Mac Mini is to the G4 Cube.

  10. Pinch was in the original multitouch demo. by argent · · Score: 3, Insightful

    The original multitouch demo used pinch to zoom in and out on images and on the workspace. How can Apple patent it after that?

    1. Re:Pinch was in the original multitouch demo. by Anonymous Coward · · Score: 0

      It goes back to before there were any demos, as far as I know. It goes back to the 80's, to research done by Bill Buxton (whose overview of multitouch history is very informative). In fact, it may even go back further to 1982, according to "Tog" (see the section on "Multi-Touch Interface History"). So, there's no way Apple could have any (legitimate) patents on this particular gesture.

      Some others have suggested that these patents wouldn't be a big deal, as one could always use different gestures. The problems with this suggestion is that not all gestures are equal. Some are more natural than others. The pinch gesture, for example, is as natural as it gets: it's merely a logical extension of dragging, as what you're really doing is just dragging two points with two fingers. It doesn't feel like a "gesture", but simple direct manipulation. Look at how successful this gesture has been. It may even have been invented several times independently. I, for one, would not give up the "pinch". Thankfully, Apple has no legal ground to stand on with respect to that gesture.

    2. Re:Pinch was in the original multitouch demo. by tgatliff · · Score: 2, Interesting

      Patent law specifies that you have 1 year after the "release" of a product to patent its technologies. It is also quite easy to get around this, however, as I would assume MS showed with their FAT filesystem patent. I am still baffled how they actually got a patent on such old technology. I would agree that Apple patenting such trivial items goes contrary to the original intention of the patent system, but it is my belief that the problem is with the patent laws and not with how Apple is using them.

      In short, we need a congress that will actually try to update the patent laws to make them relevant in todays world. Actually specifying digital copyright laws would be a nice bonus as well. Unfortunately, though, considering the death grip that the corporate world has on our US government right now, I strongly suspect nothing will change anytime soon. In fact, I think we will need a major economic disruption for any real change to occur, and I do not see this happening anytime soon...

    3. Re:Pinch was in the original multitouch demo. by Anonymous Coward · · Score: 0

      Are you referring to Apple's first demo of pinching, or the _original_ multitouch demos from the 80s that demonstrated pinching?

    4. Re:Pinch was in the original multitouch demo. by argent · · Score: 1

      I was referring to Jef Han's demo when I posted that. I guess you're referring to Bill Buxton's work. I haven't found any videos that clearly show pinching with just a touch-screen user interface on his site... the older videos were apparently on a site that's no longer available. Do you have a better reference?

    5. Re:Pinch was in the original multitouch demo. by zenyu · · Score: 1

      Funny you refer to Jeff Han's demo, I was just thinking we were using those gestures for years at the NYU MRL & CAT. Not that this would stop Apple's patent application, I think the new and improved US patent office requires that the invention be invented by someone other than the patent applicant and used for at least 5 years prior to the first patent application being filed. But there were earlier one-touch gestures used in the 80's and early 90's for zooming, those could be used instead if Apple manages to patent some or all of the old multi-touch display zoom gestures. (PS I have no idea if NYU used those multitouch gestures first, I recall seeing them used in the 90's at some California school too.)

      PS Even if they get a patent it will probably be for using these gestures on a hand-held or even just on a phone, since there is such obvious prior art for using them with larger multi-touch displays. Remember, putting a keyboard on a handheld was recently patented... You can always just add specificity to get a patent: you can't patent swinging on a swing from side to side, because someone else still holds a valid US patent for that; but you can patent swinging on a swing on a sunny day, because that hasn't been recently patented. Just like you can patent centuries old auctioning algorithms for use on the internet! I'm sure once those expire someone will be able to patent those same centuries old maths on the WORLD WIDE WEB!

    6. Re:Pinch was in the original multitouch demo. by Anonymous Coward · · Score: 0

      Ah. What you want is the famous Starfire demo. Check it out. If you don't have time to watch the whole thing, at least skim. This was made in 1992, and you'll see multitouch, and also the pinch. You will also see other great ideas. (My favourite part is when the woman puts her sandwich down on her desk and it automatically scans it, forcing her to delete the scan with an "erase" gesture.)

  11. License from a Research Company by StCredZero · · Score: 1

    The licensing should be low-cost and go to a research company, to fund more cool inventions!

    1. Re:License from a Research Company by Jeremy+Erwin · · Score: 1

      Or to a technology licensing firm so they can fund more innovation!

    2. Re:License from a Research Company by Headcase88 · · Score: 1

      They should give some of the extra money to the fellows running the current patent system as a way of saying "thanks (and never change)"

      That is, if they don't already.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  12. How dare you by suso · · Score: 4, Funny

    dictate how I can use my hands!

  13. I'm Crushing Your Patent! by Black+Art · · Score: 4, Funny

    I think "Kids In The Hall" have prior art here.

    --
    "Trademarks are the heraldry of the new feudalism."
    1. Re:I'm Crushing Your Patent! by value_added · · Score: 1

      I think "Kids In The Hall" have prior art here.

      ROFL. It's never ceased to amaze me that someone hasn't yet sat down and determined how it's possible that a joke whose premise is based entirely around the antics and unknowable reality of a delusional psychotic can strike a chord in millions of perfectly normal people.

      Come to think of it, that almost sounds like I'm talking about Steve Jobs.

    2. Re:I'm Crushing Your Patent! by ScrewMaster · · Score: 1

      Come to think of it, that almost sounds like I'm talking about Steve Jobs.

      Well, let's face it. Jobs is not the first leader in history to possess a personal reality distortion field. There have been a number of interesting sci-fi stories about ancient artifacts that allow those who possess them to control men's minds (Martin Caidin's Messiah Stone, for example):

      Doug Stavers plays the mercenary game, and every time he plays he wins: in Africa, Central America, Vietnam or in the USA. Now he's on the biggest hunt of his life: to find and seize a certain object that, incredibly, confers the power of absolute belief on its owner. Christ once wore it. So did Mohammed. The last to own it was Adolf Hitler. The next will rule the world. It's code name is "The Messiah Stone".

      I figure either Steve Jobs or Google's leaders have it now ("What are we going to do today, Brin?", "Same thing we always do Sergey ... try and take over the world.")

      Personally I think it's Steve.

      --
      The higher the technology, the sharper that two-edged sword.
  14. Defensive patenting FTW by Anonymous Coward · · Score: 0

    My first thought was that this is a great way to avoid the submarine patents that seem to be around nowadays.
    At least if they get a patent, they have the PTO behind their claims of originality.

    And yes, patenting gestures is double-plus stupid - yet another sign of the need for reform.

  15. up to their old tricks again by nguy · · Score: 5, Insightful

    In the 1980's, Apple tried to claim ownership of all modern GUIs; they lost on a technicality.

    Multitouch as an input method goes back a long time; it wasn't put to much use because the hardware was expensive and GUI library developers were still coping with bigger issues.

    Apple shouldn't be allowed to monopolize multi-touch, in any shape or form: not only would it be bad public policy, Apple simply didn't invent this stuff. Pretty much the only patents that should be valid in this space in 2008 are patents on better multi-touch hardware and low-level firmware.

    1. Re:up to their old tricks again by DECS · · Score: 5, Informative

      That's not even remotely true. Apple invested well over $60 million (in early 80s dollars) into developing the Lisa desktop interface, along with the followup Mac desktop in parallel between the late 70s and 1984. By the time the Mac arrived, Apple had been showing the tech off for 2-3 years, so rivals began copying a lot of the same ideas. Apple didn't sue any of those rivals apart from two that were transferring a copy of Apple's tech directly to IBM's PC.

      Apple didn't sue Atari's TOS, the Commodore Amiga, Berkeley System's GEOS, DRI's GEM/1, Acorn Archimedes or any of the other graphical desktops. It only sued Microsoft and HP, which was selling an add-on for Windows that made it more Mac-like. [1]

      The reason Apple sued Microsoft to stop it was because Apple had entered an development contract with MS in 1982, giving MS early access to Mac technology. MS agreed not to release a competing product for IBM's PC until the Mac was delivered, but found a technicality that enabled it to announce Windows 1.0 in 1983. Even though Windows 1.0 was unusable garbage, it cloned enough of the Mac ideas to create a product concept that could make the PC look useful, and create the suggestion that Windows would deliver something similar to the Mac. It didn't even come close until 1995, more than a decade later. Windows was a vaporware distraction based entirely upon theft of ideas Apple released to Microsoft as a trusted partner.

      Interestingly, Wikipedia presents this as a revised history where Microsoft invented Windows 1.0 first and suggests Apple copied it for the Mac. Windows Enthusiasts like Rob Enderle have also stated that Microsoft developed the Mac OS for Apple, despite the fact that at the time, Apple was already a huge company turning out blockbuster products and engaging in major R&D, while Microsoft was still a contract developer that simply relicensed Unix and DOS adding very little value, and didn't really develop any of its own original products for another ten years. Microsoft didn't even invent Excel, it only cloned the existing VisiCalc inside Apple's Mac GUI. It bought Word directly from Xerox. That's why those of use who were paying attention find it hard to swallow the idea the Microsoft has some significant history in the original development of the GUI. It did not.

      Even MS knew that it infringed enough upon Apple's technology that it could not sell Windows 1.0. Despite showing off an early preview in 1983, MS didn't sell Windows 1.0 until 1985, partly because it had to keep working on it, and partly because it had to force Apple into licensing its Mac technology first. MS used the threat of porting Mac Excel to the PC as leverage to obtain a license from John Sculley's Apple for Mac interface ideas that were unique to Apple (as opposed to GUI ideas that had originated at Xerox PARC or other places). MS then used that 1985 license to copy even more of the Mac UI for Windows 2.0, which served almost entirely as a vehicle for porting Mac Excel to the PC.

      No PC makers preinstalled Windows on their machines until Windows 3.0 in 1990. Apple's 1986 suit against MS was limited to copyright ideas about the user interface, because at the time, there was no established concept of software patents. Recall that Bill Gates was also warning the world that software patents would be a bad idea and stifle competition. He believed that at the time (1990) because he wanted full access to Apple's technology without paying for it. After MS began patenting its own software ideas, the company changed its tune. It now threatens to sue open source using its patent pool.

      In a world where everyone patents every idea they think might ever have any value, and where companies are all sued by small inventors who have patented ideas that may seem obvious but end up getting millions awarded in claims from the court, the idea of patenting every line of research isn't evil, but necessary.

      Open Source developers are at the mercy of lots of patent nonsense, so they critically need to cont

    2. Re:up to their old tricks again by greyblack · · Score: 1

      A little hint for you:

      Start writing your comments in the form of a short haiku

      Should be interesting to read.

      --
      Everybody uses broad generalizations.
    3. Re:up to their old tricks again by DECS · · Score: 1

      Apple didn't sue
      All the Mac GUI cloners
      Only the Gates beast

    4. Re:up to their old tricks again by nguy · · Score: 1

      Apple didn't sue Atari's TOS, the Commodore Amiga, Berkeley System's GEOS, DRI's GEM/1, Acorn Archimedes or any of the other graphical desktops. It only sued Microsoft and HP, which was selling an add-on for Windows that made it more Mac-like. [1]

      That's because Apple was utterly defeated during the first couple of lawsuits.

      Apple invested well over $60 million (in early 80s dollars) into developing the Lisa desktop interface, along with the followup Mac desktop in parallel between the late 70s and 1984

      So what? That paid for development costs, not the invention of fundamental user interface technologies. Xerox paid many times that to come up with the original technologies.

      I was there at the time. I programmed in Smalltalk, Cedar, the Lisa, and the original Mac, and I followed the lawsuits closely. The Mac was an imitation of the Xerox technologies, and not even a very good one.

      Apple has to patent its developments to prevent Chinese cloners from dumping cheap imitations on the market,

      Why shouldn't Chinese cloners dump cheap imitations on the market? Why should I have to make a choice between getting a single-touch screen running a good OS, and a multitouch screen on an overpriced device running Apple's shiny but cumbersome and locked-down OS?

      As far as the iPhone/iPod Touch, nobody has come close to its simple multitouch gestures yet

      Well, duh! That's because Apple bought the company producing the multitouch controllers and the company that owns the multitouch patents.

      but nobody is going to copy the iPhone and how it works because doing so would require too much investment,

      You can't make up your mind, can you? First, you say that Apple is using patents to prevent Chinese cloners, then you say that cloning is too much of an investment.

    5. Re:up to their old tricks again by DECS · · Score: 2, Informative

      Apple didn't sue Atari's TOS, the Commodore Amiga, Berkeley System's GEOS, DRI's GEM/1, Acorn Archimedes or any of the other graphical desktops. It only sued Microsoft and HP, which was selling an add-on for Windows that made it more Mac-like. [1]

      That's because Apple was utterly defeated during the first couple of lawsuits.


      Wrong: Apple didn't lose its case until 1992 and appealed for another ruling in 1994. By that time, all of the other small GUIs had been trampled by Microsoft's PC. You have things backwards. The Atari ST, Amiga, C64 GEOS and GEM all existed during the 80s and sold against the Mac. Windows never sold in any volume throughout the 80s. Apple sued Microsoft to stop it from porting its own technology to the IBM PC, as IBM was Apple's primary hardware threat in the 80s.

      I was there at the time. I programmed in Smalltalk, Cedar, the Lisa, and the original Mac, and I followed the lawsuits closely. The Mac was an imitation of the Xerox technologies, and not even a very good one.

      Wrong again: Xerox attempted to sell its own GUI hardware and later desktop software and failed miserably. The Mac team introduced a number of clear advances well beyond what had been accomplished at Xerox. While the Mac was a far lower priced product (roughly 2% the price of a Xerox Star), and didn't deliver anything like a Smalltalk environment, it was far ahead in terms of GUI and human user interface design. That's why cloners copied the Mac instead of the Star.

      Well, duh! That's because Apple bought the company producing the multitouch controllers and the company that owns the multitouch patents.

      That's not accurate either. There are plenty of sources of multitouch controllers and Apple didn't buy any company with multitouch patents. Are you thinking of FingerWorks or did you just invent that factoid? Because Apple didn't buy Fingerworks, it hired its employees. That's because Fingerworks was being sued by patent trolls itself, and Apple didn't want to inherit a patent troll lawsuit. You are completely wrong in everything you said.

      First, you say that Apple is using patents to prevent Chinese cloners, then you say that cloning is too much of an investment.

      Innovating is too much work for Chinese cloners. Or don't you know that either? Good job making up a bunch of bullshit to support your opinions. Do you think everything you invent is a fact?

    6. Re:up to their old tricks again by nguy · · Score: 1

      Wrong: Apple didn't lose its case until 1992 and appealed for another ruling in 1994. By that time, all of the other small GUIs had been trampled by Microsoft's PC.

      So, you agree then that Apple sued pretty much everybody that they could, and that they lost the lawsuits that they did file.

      Wrong again: Xerox attempted to sell its own GUI hardware and later desktop software and failed miserably.

      Yes. As did Apple, and for the same reason: they were too expensive. Xerox made the additional mistake of trying to sell entire office systems to companies: networked workstations with file servers. You know, the kind of thing we all take for granted now.

      The Mac team introduced a number of clear advances well beyond what had been accomplished at Xerox

      The Mac team only introduced one major advance: a substantially lower price. They did that by cutting numerous corners and delivering a horribly architected software platform that made Macs a pain to program from day 1 and caused Apple to hit a major crisis with their OS in the 90's.

      But so you want to claim that Apple made substantial contributions to user interfaces. Well, where are the scholarly publications and citations?

      Are you thinking of FingerWorks or did you just invent that factoid? Because Apple didn't buy Fingerworks, it hired its employees. That's because Fingerworks was being sued by patent trolls itself, and Apple didn't want to inherit a patent troll lawsuit.

      What difference does it make in what form Apple acquired Fingerworks and whether they left a shell of a company behind? And how the hell would you know the details of that transaction anyway, given that Apple isn't talking? The media have reported this as "Apple buying Fingerworks", and for all intents and purposes, that's what they did: you just confirmed it yourself.

      Innovating is too much work for Chinese cloners.

      It's apparently too much for Apple, too. But I don't really care whether a company innovates anyway; what matters to me is price and functionality.

      Good job making up a bunch of bullshit to support your opinions. Do you think everything you invent is a fact?

      Oh, stop bullshitting. I actually lived through the 70's and 80's and experienced Apple and the rise of GUIs first hand. It's you who doesn't know what he is talking about. Is your RoughlyDrafted blog a deliberate attempt at spreading disinformation and drumming up business, or do you really believe that nonsense?

    7. Re:up to their old tricks again by DECS · · Score: 2, Informative

      So, you agree then that Apple sued pretty much everybody that they could, and that they lost the lawsuits that they did file.

      No, read that again with your eyes open. Apple didn't sue any of a wide range of companies selling a Mac knock off, including Atari's ST, which was so blatantly patterned after the Mac it was called the Jackintosh after CEO Jack Tramiel. Nor did it sue Amiga or Acorn or GEOS, all of which copied the Mac desktop even closer than Windows. Apple only sued Microsoft and HP (and threatened DRI) for porting Mac technology to the IBM PC. And the only thing Apple "lost" was the fact that it had not patented Mac inventions, and since Microsoft had obtained a license to Mac technology under threat of porting Excel to the PC, the court ruled that there were only minimal things Microsoft had to change.

      The rest of your stuff is just non-sensical gibberish that dashes around asserting "facts" you pulled out of your ass without any context.

      We don't have $150,000 workstations networked like Xerox was selling in the early 80s.
      Macs weren't priced any higher than similarly equipped PCs; its just that DOS-tards thought a stripped down box that could do 16 colors compared to a 32-bit color Mac.
      Saying "the Mac team only introduced one major advance: a substantially lower price" proves you know nothing. Among other things, Apple invented Regions, which were critical to auto-updating multiple overlapping windows, something Xerox didn't ever do. Clearly, you've never used an oddball Xerox Star and are just asstalking.

      You are so absolutely full of shit the world deserves an apology for your nonsense.

    8. Re:up to their old tricks again by nguy · · Score: 1

      We don't have $150,000 workstations networked like Xerox was selling in the early 80s.

      The Xerox 8010 cost around $16k in 1981. The Apple Lisa cost around $10k in 1983. And the Xerox 6085 cost about $6k in 1985.

      Among other things, Apple invented Regions, which were critical to auto-updating multiple overlapping windows, something Xerox didn't ever do.

      Here is a 1981 promotional video of the Xerox 8010 showing updates in a non-rectangular region in a partially obscured window:

      http://video.google.com/videoplay?docid=-7212449984702486365

      Here is a 1982 video about the Bell Labs Blit, showing updates in overlapping windows, with multitasking:

      http://video.google.com/videoplay?docid=-4493242409722668078

      Alan Kay may have been the first one to come up with, and implement, overlapping windows, in the early 70's:

      http://gagne.homedns.org/~tgagne/contrib/EarlyHistoryST.html

      Nobody other than Apple ever bothered with Atkinson regions as far as I know; there were better technologies even then.

  16. MS surface did it? by Anonymous Coward · · Score: 0

    Didn't the microsoft surface have a bunch of the same gestures as the iPhone? How can they say their ideas were original?

  17. Why make a standard? by winmine · · Score: 2, Insightful

    Why isn't it just another setting? Sure, the defaults could be generally agreed upon. But why make everyone use the same set of pinches and twirls? I thought this new technology was supposed to obsolete rigid things like keyboards.

    1. Re:Why make a standard? by Anonymous Coward · · Score: 0

      Obsolete keyboards? Hah! Nobody's come up with anything better than the good ol' fashioned keyboard for at least 40 years, if not longer. Sure, keyboard technology has improved... I guess what I'm getting at is that these technologies may be good supplements to the keyboard, but nothing's going to be replacing it any time soon. Writing out sentences, etc is just too much of a pain on anything else. ...and predictive text entry techniques only get you so far. When you're doing something like writing a C program, such things are more a hindrance than a help.

  18. MOD PARENT UP by Anonymous Coward · · Score: 0

    I don't know why somebody modded it as troll, all he was doing is pointing out that the parent was a troll.

    1. Re:MOD PARENT UP by Lehk228 · · Score: 4, Informative

      because he posted the nimp link then posted the warning to kharma whore, presumably in order to get the +1 posting bonus to troll later, look at his post history SirBudgington

      --
      Snowden and Manning are heroes.
    2. Re:MOD PARENT UP by Anonymous Coward · · Score: 0

      Oops, posting to undo my moderation.

    3. Re:MOD PARENT UP by Headcase88 · · Score: 1

      Or it was all part of a master plan to give this account extra karma!

      j\k

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  19. How about customizability? by Angst+Badger · · Score: 4, Interesting

    It probably wouldn't kill device manufacturers to make the gestures on their devices customizable. That way, if you are used to the Apple gestures, you can use them; otherwise, you can use the defaults or whatever else you prefer. That would make Apple's patents irrelevant, as well as leave Apple at a disadvantage with its One UI to Rule Them All philosophy.

    --
    Proud member of the Weirdo-American community.
    1. Re:How about customizability? by mblase · · Score: 1

      It probably wouldn't kill device manufacturers to make the gestures on their devices customizable.

      Yeah, because complete customizability of the software experience is exactly what's enabled Linux to conquer the desktop market the way that it has.

      No, I'm not trolling; I'm trying to make a point. Your average user doesn't give a darn about customizability beyond adding some bling to the outside of the product case. Consistency--like the entire keyboard-mouse-monitor interface and the windowing operating system--is what attracts most people.

      If there's no established pattern to be consistent with, then intuition is equally important. This is why the iPod really succeeded, and why desktop Linux is forever playing catch-up to Windows.

  20. This is good... by alchemist68 · · Score: 1, Insightful

    The Apple patents are good for business and the rest of the computing arena, as they will spur creativity and growth as a work around to the patent issues, assuming no one wants to license the patents. After many years of being in the Slashdot community, I am really struck by the number of members who still chant 'It should be FREE, it should OPEN, bring this GOOD to the masses...' I can see the case for intellectual property protection and for open standards. Fine, then if people like Apple's intellectual property enough to make it a standard, then pay the licensing fee until the patent expires. There's no harm done in that, and based on the number of iPhones and iPod Touches that sell, it appears that the masses approve of the device and its technology. My point is that we live in a free market economy, people, nerds especially who have developed personally enough to have familes need to make money from their ideas by working for big business. You're not going to make money writing code for free / developing a 'new human interface standard' for free by living in your dark, damp, parents' basement. We all have to grow up, developed, and become a cog in the machine. Of course, one always can be a big cog or a little cog, sometimes we can choose that too, other times the choice is made for us.

    This submission was made on an iPod Touch.

    1. Re:This is good... by Wolfbone · · Score: 4, Interesting

      The Apple patents are good for business and the rest of the computing arena, as they will spur creativity and growth as a work around to the patent issues, assuming no one wants to license the patents. Your claim that the Apple patents (and patents like them) are a good thing is, unsurprisingly, unsupported by the evidence.

      http://researchoninnovation.org/

      I am really struck by the number of /.ers who fall for naive patent system mythology, though I don't blame them for it. However, to any /.er reading this who is pro-free market but who has listened to some of the woo churned out by the pro-software patent cranks and been made to feel uneasy about taking an anti-software patent stance, I say this: do a little nerdish studying of the subject (patent system economics), "dismal science" though it may be, and you'll come to realise you could've trusted your instincts about software patents in the first place. You won't feel you have to be an apologist for crap patents like these Apple ones anymore, you'll have facts and economic science to back you up, and you'll feel a lot better - I know I did.
    2. Re:This is good... by Anonymous Coward · · Score: 0

      My point is that we live in a free market economy Bullshit! Patent monopolies are antithetical to a free market economy! You're a lying liar spreading disinformation and the usual propagandistics myths about the patent system. While patent monopolies exist, a free market doesn't.

      The patent system exists to establish barriers to market entry and form oligopoly. It exists to keep the corporate psychopaths in power. It needs to be abolished, and a free market economy finally created.

      You know the way people often go "Oh, soviet communism, that wasn't real communism?". Similar applies to American "free market" capitalism, only it's worse because apparently a bunch of americans like you believe the lies - most ordinary soviets rapidly saw through the bullshit. time for your to do the same.

      A global free market would be a great thing. Globally strengthened patent monopolies are the exact opposite of that.

    3. Re:This is good... by alchemist68 · · Score: 1

      IDIOT!!! You have missed everything... It flew over your head... Ever see Jeff Dunham with Peanut? Neeearroww... Many times at big companies, like big pharma and big IT like IBM, your idea and your project helps the vice president above you, especially with patent issues, but more importantly, it puts food on the table for your family, and ubers above you. And if you haven't yet gotten the hint that 'YOUR IDEA IS DONE RIGHT AND GOING TO SAVE THE COMPANY', then your not ready to leave mom and dad's dark and damp basement yet. There comes a point in one's life while working at corporate America that you assert and reassure to management that your idea for the project is the best and will assure not only profit for the company, but bonuses above you, in addition to your own annual salary increase and/or promotion. Once you've learned that, perhaps you'll father children some day. Your lesson is finished for today, study hard, and focus on the pertinent details. Oh, almost forgot, don't promise to deliver if you can't do it... That's career suicide..

      Once again, I typed this from my iPod Touch and apologize for typos.

    4. Re:This is good... by Anonymous Coward · · Score: 0

      What the fuck's wrong with you? Moron. Your are a broken loser who hates the change that is coming in the world. Why are you posting here? Want others to join you in your pit of despair? Fuck you. Fuck you with a rusty railing up the ass. Turn off your computer. Go home. Blow your brains out with a shotgun from a convenient oh-so-american gun store. America is OVER, boy.

    5. Re:This is good... by txhookem · · Score: 1

      According to wikipedia, its often argued over who quoted "There's a sucker born every minute". Ain't it the truth. The problem here lies that you are saying a patent like this is a good thing. If apple didn't patent their one button mouse, do you think we would all be using one button mice? Maybe in the beginning, but now we know better. Jobs and Co are greedy. You put the iphone (a good device, not great...could have been great) on a network trying to implement its 3g technology and only give it EDGE capabilities. They crippled it, but why? To save money for the end user? I doubt it. Shelling out a couple bucks more for a phone that already costs hundreds of dollars won't really make someone willing shell out that little bit more think twice. It is corporate America. It is evil. The question is though if they patent their little gestures, will it really matter in the end? Probably not. Why? Because there will be a standard across the board eventually. So let Apple make its little patents and try to hoard all the money they can. In the end, it won't matter. They will eventually run out of ideas to patent and all the suckers will get sucked in by some other big greedy corporation with a hot new product. Apple didn't come up with the iphone becuase they were thinking about the consumer, they came up with the iphone because they had to. Cell phone/music player is the next thing and its here, ipod is on its way out. You'll see, in another few years, they will attempt to wow all you suckers with something brand new and sexy when there are alternatives that can do the same thing waiting right around the corner. The mighty apple is rotten to the core and eventually someone will bite into it and then just toss it in the garbage where it belongs.

    6. Re:This is good... by alchemist68 · · Score: 1

      Broken loser? Actually, I'm doing rather well and looking forward to much change in the world. Capitalism is alive and well in the world. I see that you posted as 'Anonymous Coward', why did you do that? Regarding my pit of dispair, my company matches in 401K. Yup! 'merida's over! It's sinking ship, better get off of it while I can... I am tinged a little that you are so bitter and am left wondering why, but I won't dwell on that too long either. You have my best wishes with your therapy.

  21. Not exactly... by Gription · · Score: 2, Insightful

    They didn't patent the single click. They patented a process that was initiated by a single click. The process (method) is the point.

    1. Re:Not exactly... by marcello_dl · · Score: 1, Insightful

      So one can patent one click to do other things, like a one click process to reply with a goatse guy jpeg at full res. Which is almost worse than having a patent on single click, which could more easily be challenged. Sigh.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    2. Re:Not exactly... by X0563511 · · Score: 1

      Patent the process of a click preparing the system to interpret an immediately following click.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  22. Hitchhiking Gesture Patent by MrSteveSD · · Score: 4, Insightful

    Hitchhiking Gesture Patent
    The thumb is positioned in an erect manner with the rest of the fingers clenched into a fist. Optionally the forearm can be successively pivoted at the elbow joint.


    If any of you want to go hitchhiking you will have to invent gestures of your own that do not violate my patent. Perhaps you could do a sort of Egyptian walk to attract attention instead, although it is possible that the Bangles have a patent on that particular gesture. I will of course licence you to use my hitchhiking gesture at a fee that renders the whole purpose of hitchhiking completely pointless :)

    1. Re:Hitchhiking Gesture Patent by Macgrrl · · Score: 1

      That's ok, with the invention of the electronic thumb your patent is superceeded.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  23. Apple ripping off Jeff Han ? by Anonymous Coward · · Score: 0

    Jeff Han in his multitouch TED talk/demo said they invented the pinch gesture as it made sense

    if it wasnt for Jeff and his high profile work, Apple touch products (and MS surface) wouldnt even exist as nobody was interested in multitouch (avail since 197x) till his modern demo came along applying an old idea to new tech

    now everyone thinks AAPL are multitouch pioneers ? they just saw the hype and ideas jeff did and ripped him off with no credit

    fanboys of course have no idea who Jeff is but AAPL execs sure as hell should

  24. How is this different from Apple's past behavior? by Anonymous Coward · · Score: 1, Interesting

    Have we forgotten Apple's "look and feel" lawsuits over 20 years ago where they tried to claim that they owned windows and icons? OK, maybe not that far, but they tried to block Windows from the market over claims that it violated Apple's patents. Never mind that Apple copied the Xerox PARC GUI almost verbatim.

    That nonsense seemed to fade away after Komrade Jobs released NeXTstep in 1988 which cleverly replaced the trash can with a black hole, therefore "was totally different".

    Apple is at least as evil as Microsoft, and I will contend that Apple is more evil. Many (but not all!) of the bad things done by Microsoft can be attributed more to incompetence rather than malice.

  25. What are patents for? by symbolset · · Score: 2, Insightful

    For over 200 years, the basic role of the United States Patent and Trademark Office (USPTO) has remained the same: to promote the progress of science and the useful arts by securing for limited times to inventors the exclusive right to their respective discoveries (Article 1, Section 8 of the United States Constitution). - USPTO

    That's right - these same laws that are obstructing innovation and progress are intended to have the opposite purpose.

    --
    Help stamp out iliturcy.
    1. Re:What are patents for? by Headcase88 · · Score: 1

      Couple that with the Department of Defense and you have enough 1984 to go around.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  26. Defensive use? by bidule · · Score: 4, Interesting

    I am surprised nobody mentioned that those other companies (RIM, Nokia and Synaptics) also hold spurious patents that could block iPhones? It seems Apple is just joining the fray by carving its own territory. Hateful but oh so typical of the industry.

    In a sense, the industry uses patent minefield in the same way that France used the Maginot line. When someone blitzkriegs around it with a paradigm shift, everyone is in a hurry to dig new trenches and claim new territories.

    --
    ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
    1. Re:Defensive use? by Joe+Decker · · Score: 1
      I am surprised nobody mentioned that those other companies (RIM, Nokia and Synaptics) also hold spurious patents that could block iPhones?

      Perhaps they didn't mention it because they don't know it, or don't believe it? What do you mean by spurious? Which patents? Are all three of those companies prosecuting those patents so far?

      seems Apple is just joining the fray

      The article directly states that Apple has been filing for gesture patents for years, so ... I'm not sure I could agree that they're "just joining" the fray, unless you mean something different than filing patents at all.

      I guess my final comment on all of this is that reforming abuses of the patent system isn't going to happen, or should it, by individual companies opting out of the process. Opting out of the patent system unilaterally in many cases will simply mean "you lose". Fixes need to come at a more systemic level, IMHO.

    2. Re:Defensive use? by Vexorian · · Score: 1

      Yeah, we should try to mention other irrelevant things about apple that don't change the fact their patents are preventing standardization, for example, they have added transparent stuff to Leopard! Yay!

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  27. Apple Is..... by theshowmecanuck · · Score: 2, Insightful

    Trying to become the new Microsoft by patenting its way to obnoxiousness.

    --
    -- I ignore anonymous replies to my comments and postings.
  28. Bound to happen anyway by maokh · · Score: 4, Insightful

    What company, in their right mind, wouldn't patent multitouch gestures and protect themselves? I'd much rather see a company patent this and actually use the technology than a troll come along and assert their litigation power on every company who adopts a defacto standard.

    1. Re:Bound to happen anyway by bigstrat2003 · · Score: 3, Insightful

      A company with a sense of fair play. By trying to patent their specific gestures, thus locking everyone else out, Apple IS patent trolling, imho. These are not concepts which should be patentable, they're too basic.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:Bound to happen anyway by Anonymous Coward · · Score: 0

      Fine, let's use your logic. If these concepts that according to you should not be patentable are not granted by the USPTO, the the argument is moot. Actually, it's more than that: if Apple's patent applications are rejected on the ground that they are not patentable, then any similar applications should be rejected. No company is therefore able to patent troll any other company on dubious patents. Everyone wins, including Apple.

      If the USPTO doesn't agree with you and these patent applications are deemed patentable, then no one can patent troll Apple and sue Apple based on these dubious patents. Apple wins. If you were Apple, would you or wouldn't you try to apply for these patents? Be honest and remember that as a corporation, you are responsible to further the interests of the company and shareholder.

      The patent system is broken. Apple is trying to protect itself from frivolous lawsuits. So far, Apple uses copyright notice to scare people away, but they don't have a history of being involved in patent trolling disputes as the plaintiff. If, however, Apple decides to sue everyone left and right because of these patents, then Apple is guilty of patent trolling. Until that happens, I can't really blame them for trying to patent these stuff.

    3. Re:Bound to happen anyway by gnasher719 · · Score: 2, Informative

      A company with a sense of fair play. By trying to patent their specific gestures, thus locking everyone else out, Apple IS patent trolling, imho. First, you don't have any idea whether or not Apple tries to lock out anyone. Sure, Apple will ask for license fees, but there is no indication whatsoever that Apple would refuse to license this patent. But second and more important, I think you have a very wrong understanding of what is meant by "patent troll".

      There are three main reasons why things get patented: By inventors (individuals and companies) who try to create valuable inventions, which can then be sold to someone who is interested in it. By companies, who collect patents as a defence against other companies (if company A ever sues company B for patent infringement, then B examines their patent portfolio for infringements of A, and they are bound to find something), and the third category is patent trolls; companies who never produce anything of any use to anyone, but get patents with the sole purpose of blackmailing others.

      What Apple is trying to patent here is mostly intended for use by Apple, and that by definition means Apple is not a patent troll. What a patent troll would try to do is look at these gestures, describe the whole thing in the most impenetrable way possible so that no patent examiner figures out that it describes what an iPhone already does, get a patent, and sue Apple.
  29. Publicity by bram · · Score: 1

    Nothing to see here, move along.

    --
    People using html in email should be shot.
  30. User defined by Threni · · Score: 1

    You could just provide a gesture system, like the one(s) for Firefox, and allow the user to define their own based on the gestural primitives, or whatever you want to call them. Sites could pop up (not literally - that's annoying) with handy presets to mimic the iPhone's settings etc.

  31. why are you all up in arms? by buttle2000 · · Score: 0

    DNA structure can be patented. If that can be done, what do I really care about the rest?

  32. Re:For more information by MichaelKaiserProScri · · Score: 2, Insightful

    Easy. Design device so that gestures are trainable. I will train every device I own the same way....

  33. "The Pinch" - Intellectual Property? by Camel+Pilot · · Score: 1

    Fine, then if people like Apple's intellectual property enough to make it a standard, then pay the licensing fee until the patent expires.

    Yes but is it intellectual property? I mean is "the pinch" to zoom in/out is intellectual property? Or is this just the natural progression of human/machine interface. I would guess most engineers or engineering groups when given a flat surface as a machine input would naturally gravitate towards such gestures within the first day or week.

    I see this more like Apple wanting to patent color. When all monitors where black and white would it be appropriate to patent the use of color in visual displays? Maybe a new method to generate color pixels, but not the use of color - the use of color in monitors was just the natural and obvious progression.
    1. Re:"The Pinch" - Intellectual Property? by gnasher719 · · Score: 1

      Yes but is it intellectual property? I mean is "the pinch" to zoom in/out is intellectual property? Or is this just the natural progression of human/machine interface. I would guess most engineers or engineering groups when given a flat surface as a machine input would naturally gravitate towards such gestures within the first day or week. The question is: Is it obvious? But not obvious now, when you've read the patent, but obvious before you heard about the patent or saw an implementation by Apple.
  34. HMMM by Anonymous Coward · · Score: 0

    Maybe linux should patent "sucking" gestures as it sucks perfectly right now.

  35. Already obsolescent? by Kupfernigk · · Score: 3, Interesting
    In a world in which digital cameras have face and smile recognition (perhaps the most pointless development of neural network technology anywhere?) how long before the touchpad is replaced by a little short focus digital camera that detects the fingers? In which case, rather than multitouch, you could have three dimensional object recognition and a hugely expanded gesture set.

    This is one case where an industry standard is the only thing that makes sense. Make the gesture set standard and allow people to patent specific implementations (physical not software) which offer new features.

    Unfortunately, in my experience it's the marketing and sales departments who, because of their competitive mindset, don't understand the benefits of collaboration in growing the overall market. When they do turn up at standards meetings as observers, the results are sometimes laughable but usually cringeworthy for the engineers from their companies. Microsoft XML is a case in point. I confidently expect these people to continue to act as a brake on the wheels of input mechanism progress.

    --
    From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
    1. Re:Already obsolescent? by vertigoCiel · · Score: 1

      There's several problems I see in three-dimensional control schemes. The first is that there's no way to click. In the control scheme you suggest, there's no way to differentiate "I'm moving my cursor over here" and "I'm clicking and dragging this thing over here." Defining an imaginary plane to be the screen surface, and a click event to be moving past this surface wouldn't work. You have no feedback telling you how close you are.

      Another big problem is that they're not very precise - mice and touchpads both allow you to park the cursor in a single pixel until you want to move somewhere else, which is useful for things like clicking buttons. If you're using the three-dimensional control scheme, from several feet away, it's going to be hard to keep your cursor from straying out of the bounds of the button you're clicking while you click - I have trouble clicking radio buttons with my Wacom Tablet for this very reason. The imprecision is worse in a three dimensional control scheme, when you'll be working several feet away from the screen.

      Perhaps the largest problem with these control schemes is that they're ill-suited to our two dimensional interfaces. The mouse and the touchpad supply only the two dimensions we need, and do so very efficiently. In a three dimensional system, it measures an entire dimension that it throws away. For this reason, I think we won't see three dimensional control schemes in the market until we have the three dimensional interfaces that demand them - either on large 2D displays (so the imprecision is less significant), or on fully three-dimensional displays. 3D control for a 2D GUI just doesn't make sense.

  36. Re:For more information by milsoRgen · · Score: 2, Insightful

    Easy. Design device so that gestures are trainable. I will train every device I own the same way.... But what about the newbies and novices of the world? Who the very concept of gestures would be foreign?
    --
    I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
  37. Multi Touch Research by Doomedsnowball · · Score: 1

    I'm working full time on a Multi-Touch Linux Distro (MT-OS) based off of low cost FTIR tracking. So Apple and Microsoft can bite me with their standardized hand waving. They can't see it, but my fingers are curled and I'm jerking them away from my crotch in their direction. That's what I have to say about that.

    --
    7h3$3 4r3n'7 7h3 Ðr01Ð$ ¥0 4r3 £00|{1n9 f0r. M0v3 4£0n9. --OB1
  38. Zooming and moving about an image by backslashdot · · Score: 1


    Besides swirling, the zoom gesture can be done via touching the corner of the display or photo's window edge and dragging towards the opposite corner. If it's done from the top corner that can be shrink, if from the bottom corner that can be zooming in (expanding). Or vice versa (maybe top to bottom can be expand?) Actually this is in some ways better than pinching/unpinching cause your finger has a longer way to move so you can zoom in or out more than what pinch would allow. Also, it probably should detect acceleration (kinda like a mouse) so that the amount of zooming can increase if the finger moves faster.

    To move or slide about the image itself, touch the center area and it will "stick" so you can drag around the image.

  39. I see lawsuits by careysb · · Score: 1

    If a gesture is patented and incorporated into products, and these gestures are found to cause carpal tunnel syndrome, who get sued?

  40. Apple has to do this by lowededwookie · · Score: 1

    I'm willing to bet that Apple doesn't want to patent this but HAS to. Apple's been burned in the past with frivolous lawsuits based on some dickwad taking out a patent for technology that Apple has been using for years. Apple has had multitouch computers since around the time the MacBook and MacBook Pros came out so it's nothing new but to avoid needless litigation they've had to patent the multitouch system. Look at how many technologies Apple had developed that it did not patent and then how many court cases came from it (anyone remember Creative?).

  41. Re:WARNING: GNAA by Anonymous Coward · · Score: 0

    Don't click the link

    My god man, how come you fell for the nimp.org link? New on the internet ? :)

    In that case, I've got some urls you should burn into your retina before continuing...

  42. OOOOOOOOR by falcon5768 · · Score: 3, Interesting
    Apple could just simply license it, which they have for most of their technology anyway... Do people really realize how much of the computing world relys on Apple patents? Your PC sitting under your desk running XP likely has at least 3-4 parts that are LICENSED from Apple.

    Just because something is patented doesnt mean people cant use it, and companies wont license it.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:OOOOOOOOR by chammy · · Score: 1

      The point is that you shouldn't have to license something so trivial.

    2. Re:OOOOOOOOR by falcon5768 · · Score: 1

      but is it trivial? It took this many years since having a touch sensitive device for someone to develop one that uses multiple gestures without issues as it is. Even the Microsoft one used cameras and not the actual screen. So its far from trivial if these gestures are what makes the multi-touch software Apple uses to configure their system work.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    3. Re:OOOOOOOOR by zoefff · · Score: 1

      Well documented comment, I must say

  43. Just like the Zune...? by TibbonZero · · Score: 2, Funny

    Apple does something, then Microsoft copies it and it will take off. Just like the Zune right?

    --
    Tibbon
    tibbon.com
  44. Ok, here's what I don't get by ShooterNeo · · Score: 1

    What moron makes the patent system such that patent holders don't HAVE to license their patent. I agree that if you come up with an idea, you should get a share of the revenue if other people use your idea in a product. BUT, the law should be this : you MUST license your idea to ANYONE who asks, as long as they pay the royalty. (you can deny license to people or firms who consistently neglect to pay patent royalties to other patent holders). Second, the royalty is capped to a FRACTION of the gross revenue for the product. The exact percentage should depend on how significant a feature the patented item is, or what percent of the product it is composed of.

    So, if you patent a "back scratcher", and basically the patent covers an entire product, then you should get a significant fraction of the gross revenue from selling the product. 10-20% tops. On the other hand, if the patent is for a method to control a touchscreen by "pinching", then the patent royalties should be about 0.1% of the gross revenue, since this feature is only one of thousands that the product has.

  45. Technical terms by dubl-u · · Score: 1, Funny

    Just so everybody knows, the technical term for the zoom out gesture is "pinch", and the term for zoom in is "goatse".

  46. Apple is shooting itself in the foot by kawabago · · Score: 2, Interesting

    Apple users will be using one set of gestures and the other 95% of the population will be using another set. So kids will grow up knowing the gestures almost everyone uses and they will not choose Apple products because of the foreign user interface. This guarantees Apple's failure in the future.

    1. Re:Apple is shooting itself in the foot by SoupIsGoodFood_42 · · Score: 1

      Err... Hate to rain on your poor thinking here, but Apple is already in that position, and they seem to be doing well.

  47. Prior Art by KillerCow · · Score: 2, Informative

    Jeff Han: Unveiling the genius of multi-touch interface design

    Feb 2006 talk. Publicly posted Aug 2006. No "Patent pending" anywhere.

  48. Re:For more information by leuk_he · · Score: 1

    Don't underestimate the power of default.

  49. More prevent innovation patents .... by OldHawk777 · · Score: 0, Troll

    God Bless US one and all, they fyck themselves, they fyck US where we fall.
    Eventually a patent on the conversation in a call will end this silly bullshit once and for all.

    Silly, how we have gone in this new global corporate-socialist economy from capitalism/meritocracy by innovation to corporate-communism where normal human verbalizations, gestures, and movements are patented for profitable oppression of Citizens.

    I guess, if they ever patent vocal commands/conversation ... we can sling shit to communicate, until it is patented and controlled by American Standard, Kohler ....

    All present IPR Laws are abominations to justice and humanity, but in reality justice and humanity are not associated with institutions, governments, businesses, religions, sociopaths, and amoral people (like most politicians).

    Always remember for totalitarian states, the law is the law, and for EU and US we are damn by transient legal interpretation not any transcended personal intention. The State Rules as the public drools stool.

    --
    Unaccountable leaders are masters, and unrepresented people are slaves. How do US and EU fare?
  50. Obviousness by CokeJunky · · Score: 2, Insightful

    I wonder if there is any chance that these patents could fail on the basis of obviousness.

    I figure that the better the gestures are for doing specific tasks, the more obvious they should be. I don't have a problem with patents on the technology behind the touch and multi-touch sensors, but I have to say that it would be a bad idea to use patents to prevent people from moving their hands in a particular way. Otherwise, you might get in the situation where you have a multi-touch sensor on a computer, but only the licensee of the software is allowed to use those gestures.

    --
    More Caffeine. NOW
    1. Re:Obviousness by SoupIsGoodFood_42 · · Score: 1

      Surely you should know by now that Captain Obvious doesn't work at the patent office? How long have you been reading Slashdot?

  51. Touchstream LP by merryl · · Score: 1

    My favorite keyboard ever was the Touchstream LP from a company called Fingerworks--it took a couple of weeks to learn all the gestures but it helped cure all my wrist and finger issues immediately. I tried to buy a second one a couple of years ago but found out that Apple had bought the company and immediately shut them down. I decided then to stop using the keyboard and find another solution. But it was fun to have people would walk by my cube and just be amazed at how I seemed to be communicating in sign language with my PC.

  52. Re:WARNING: GNAA by Anonymous Coward · · Score: 0

    Holy mother of God, talk about cheap karma...
     
    For all we know, he could have posted it himself, but even if he didn't, a score 5?

  53. Would you even want Microsoft multi-touch support? by Anonymous Coward · · Score: 0

    Have you seen their touch-screen stuff? It's just awful.

    It's not like patents ever stopped the Linux crowd anyway.

  54. Why standardization? by Jeremy+Erwin · · Score: 1

    Apple isn't trying to sell standardized products, it's trying to sell distinctive products. The ipod isn't just a MP3 player, it's a player with a distinctive user interface, with a distinctive design. It's something that others want to copy. Patents make sure that simply copying the ipod in its entirety isn't possible.

    1. Re:Why standardization? by Serious+Lemur · · Score: 1

      A white box with some buttons and a scroll wheel is "distinctive" now?

    2. Re:Why standardization? by Jeremy+Erwin · · Score: 1

      OK, you explain the iPod's popularity.

    3. Re:Why standardization? by Serious+Lemur · · Score: 1

      Marketing, brand name, and iTunes.

    4. Re:Why standardization? by @madeus · · Score: 1

      I don't entirely disagree - certainly without the marketing and brand it wouldn't have reached the level of penetration it has - but I think it's success (in the form of initial positive reaction, which makes or breaks a product) was also from it being what people actually wanted, that is to say it's design. By which I mean it the first "large capacity" player that was easy to use and ultra portable.

      The first 32 & 64 MB Rio's (with SD slots) were absolutely superb, really fantastic (although shipped with rubbish software). But the later (6 GB?) models that started shipping before the iPod were the size of CD players, i.e. most people couldn't fit them in their pocket, and so like portal CD players never really got much attention from anyone. The ease of use (i.e. having a decent sized, very responsive display) was also a big part of their appeal.

      I would the design and iTunes (which you mentioned) are a big part of why it got so much "grass roots" support, purely because it was something people wanted (the increasingly annoyingly restrictive aspects of iTunes not withstanding - it wasn't that bad initially, although I guess there is a lesson in that).

    5. Re:Why standardization? by Serious+Lemur · · Score: 1

      Sorry, I was referring to its continued success in today's market. In terms of its initial blowout success, you're absolutely right that the small size and so on played a crucial role - but now that that's far from unique to their products, the reasons I cited are all I can find to explain its continued market dominance. That, and the software is slightly less annoying than most Windows-based mp3 players.

    6. Re:Why standardization? by @madeus · · Score: 1

      Ah right, oh I agree. It's continued success (compared to similar sized units from other vendors) can't really be said to be down to it's design on it's own now - even though the software on the device is arguably better, I don't think there is that much in it to make people consider one way or the other (by which I mean the interfaces on new Creative and Sony players, as well as the Zune are not especially horrible, at from least what I've seen and the form factors are pretty much the same, and the price points seem pretty similar).

      I guess all the things you've mentioned, plus perhaps the momentum of the iPod range, which I suspect has quite a bit to do with how much other vendors (specifically Sony and Microsoft) managed to put users off their platforms at first, though poorly thought out and overly restrictive initial offerings (e.g. ATRAC, PlaysForSure, etc.).

    7. Re:Why standardization? by Serious+Lemur · · Score: 1

      Sounds good to me. Creative players, by the way, are notoriously unreliable (at least among my family, we've owned eight that have all crashed within six months of purchase, including one that was NEVER USED), and the Sansa software is junk.

    8. Re:Why standardization? by IndieKid · · Score: 1
      I'd say the continuing success of the iPod is down to 3rd party support in the form of accessories and so on. You can buy hundreds of different devices with iPod docks on them, but I've never seen anything advertised as having a Zune dock.

      That's before you consider the enormous amount of cases, FM transmitters, headphones etc. that are marketed purely at iPod owners. People continue to buy iPods because either they know their upgraded iPod will work with the accessories they already have, or they know that they'll have no trouble getting the accessory they want for their new purchase.

  55. I'm pinching your IP! by thegnu · · Score: 1

    Indeed.

    --
    Please stop stalking me, bro.
  56. Patents prevent standardization by itsybitsy · · Score: 0

    That says it all.

  57. Uppercut Patent by Phurge · · Score: 1

    I would like to punch Steve Jobs in the face and patent that. Is that patent possible?

    --
    I'll see your hokum and raise you a boondoggle.
  58. Re:Touchstream LP/still there by Anonymous Coward · · Score: 0

    at least their website is still up, just checked. Sounds like a cool device actually.

  59. Call it what it is, please thank you. by shyberfoptik · · Score: 5, Insightful

    What they are in fact doing is patenting a new method to interact with the computer.

    No, they are not. They are patenting gestures. Don't make this more magical than is necessary.

    What bothers me is that they prattle on and on about this kind of interaction being "intuitive." If the gestures are "intuitive," doesn't that by definition mean that they are already "inside" every person? That is, the gesture-as-representation-of-information, if it is "natural," is something discovered, and not invented. If this is not the case, then it's not "intuitive." So which is it?

    If I develop an interface that interprets "waving goodbye" as "turn off computer," can I patent "waving goodbye?" Can I make it illegal for everyone else to use this very "intuitive" gesture?
    1. Re:Call it what it is, please thank you. by KiahZero · · Score: 2, Informative

      Yes, you could patent "waving goodbye" as a procedure to shut down a computer.

      Of course, now you can't, because the idea's been published.

      --
      I'm a lawyer, but not yours. I wouldn't represent someone who thinks taking legal advice from Slashdot is a good idea.
  60. The europeans will invent a new gesture... by MacDork · · Score: 1

    Since software patents aren't valid in the EU, they'll be inventing circles around America's ass.

    1. Re:The europeans will invent a new gesture... by ScrewMaster · · Score: 1

      Yes, well, the same corporate forces that got them put in force here are very much alive in Europe. I'd not feel too secure in that "inventing circles" bit. The EU has stringent IP laws that rival if not exceed America's in many respects. The nations most like to achieve the most in technical innovation are India and China: the EU is just as bogged down in Imaginary Property as the U.S. The sad thing is that they probably won't be able to market at lot of stuff here because of IP restrictions and lawsuits.

      --
      The higher the technology, the sharper that two-edged sword.
  61. Protecting themselves from someone else patenting? by Anonymous Coward · · Score: 0
    With all those patent trolls out there, I wonder if this is simply a matter of them protecting themselves from being sued sometime in the future. I think if that danger wasn't there, then maybe they wouldn't bother. I'm sure they'd like standardisation just as much as the other guy.

    That's where the patent system has failed - it's turned into a playground for patent trolls to look for things that are already in the market, then patenting the idea, and then suing - but settling before it hits the court system, as their lawyers are probably in on it.

  62. Really? by shyberfoptik · · Score: 1

    Isn't the complaint here that Apple is patenting only the gestures?

    With this logic, couldn't you also patent something like "to move cursor to the right side of the screen, use hand to move mouse to the right of the mousepad?" In this situation the competitors are free to implement "to move cursor to the right side of the screen, use hand to move mouse to the left of the mousepad." Actually, only the first person to patent that gesture gets to use it.

    This is abuse of the patent system.

    1. Re:Really? by arotenbe · · Score: 1

      With this logic, couldn't you also patent something like "to move cursor to the right side of the screen, use hand to move mouse to the right of the mousepad?" In this situation the competitors are free to implement "to move cursor to the right side of the screen, use hand to move mouse to the left of the mousepad." You couldn't patent the first one because it is already widely used. The second one would be patentable if it weren't for the fact that there is already prank software that does this to your mouse.

      This is abuse of the patent system. Yes, it is. That doesn't stop it from happening.
      --
      Tomato wedge sperm darts that are Republican.
  63. prior art by pbjones · · Score: 1

    having seen the non apple demos, I would guess that the basic zoom and slide to scroll stuff would be covered by 'prior art', not to mention MS's efforts. I should also mention that about 15-17 years ago apple did some demos of gestures in the finder, which used a mouse instead of your finger and there are gestures in the 'ink' pen interface which they may translate into finger gestures, and the already have scrolling in their touch pads. So if you replace 'finger' with 'pointing device' apple has had stuff around for a while.

    I see many rich lawyers ahead...

    --
    There was an unknown error in the submission.
  64. Apple is patenting ASL by Anonymous Coward · · Score: 0

    Soon, all deaf people will have to pay Apple in order to talk.

    Brilliant!

    All the gestures used by iPod are used in American Sign Language (ASL).

    Funny, I wasn't aware that words were patentable.

    Although going through the patent application I missed something. I didn't see:
    a) any reference to ASL as a prior art,
    b) any wording that led me to believe that they are patenting gestures.

    But it's a long boring self-redundant document, maybe I missed something.

    1. Re:Apple is patenting ASL by Headcase88 · · Score: 1

      It's the process. Waving goodbye = not patentable. Waving goodbye at a computer to turn it off = likely patentable (sadly). Punching Apple execs in the face one by one = not patentable, but fun to do. IANAL, so I'm not sure about the last one.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  65. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  66. Prior Art... by Zarf · · Score: 1

    I was pinching things years before I got an iPhone... just ask my wife!

    --
    [signature]
  67. IT IS TRIVIAL by bussdriver · · Score: 1

    Only specific implementations in hardware are becoming widespread. Costly and less practical implementations have been around for a long time; before that people were designing the stuff without hardware. They can own an implementation but not the concepts which have been around for a long time; in which case, there are alternatives--- Sony has already developed an alternative screen to the Apple owned touch screen in the iPhone.

    Given the SAD mess the system is in today I'm surprised Apple didn't try to own the concept of a portable device with touch screen input conceptually. They might have gotten that as well.

    NOTE: There are pressures to mess up the USA patent system worse by switching to a 1st file system instead of the 1st invented principle we have today. If we reform the system NOW we risk them making it worse, better clean up government some more...
    Imagine if prior work didn't have as much or any impact!

  68. I was positing an imaginary universe... by shyberfoptik · · Score: 1
    ...where the mentioned gestures were not yet put to use. But sometimes I feel like I'm living in an imaginary universe, considering the patents being awarded.

    That doesn't stop it from happening.

    True. (and I don't mean to imply you don't also think this is ridiculous, however...) abusing the patent system requires that you are actually granted the abusive patent, and therefore the patent office is complicit in every abuse of the patent system. The whole point is that these people are not supposed to grant patents that do not "promote the progress of science and useful arts."

    How backwards would software be had something like the drag-and-drop gesture been patented? You could pretty much kiss Adobe goodbye and the entire DTP revolution along with it in that world.
  69. MOD PARENT UP! by adah · · Score: 1

    As title.

    1. Re:MOD PARENT UP! by Anonymous Coward · · Score: 0
      People are reluctant to mod up DECS (aka Daniel Eran of RoughlyDrafted) because he's a well-known Mac fanboy troll who ripped off John Dvorak's trolling methods and has taken it to Ann Coulter levels of stupidity.

      He's also infamous for creating sock puppet accounts at Digg in order to submit and promote his stupid site. He got caught and has been banned from Digg. He's been whining like a pussy ever since.

  70. Critical mass on touch interface is now. by shyberfoptik · · Score: 1

    On the other hand, Apple has the momentum.

    I can't help thinking this sounds like saying, "so-and-so really has an edge with this mouse thingy," in the early 80s. Every product will absorb this, and people will just come to expect that all the stuff they buy has some kind of touch interface. None of us will care which company shipped their touchable tchotchke nine months ahead of everyone else.

    Apple got protection for the touch wheel on the iPod, but if they don't get protection for gestures, this will probably not be enough to differentiate their product. They'll have to go back to pushing thinness as the measure of all things.
  71. Up to your old tricks again by ion.simon.c · · Score: 1

    *feeds the troll*
    Note, all quotes are from http://www.roughlydrafted.com/2007/08/11/how-apple-keyboards-lost-a-logo-and-windows-pcs-gained-one/
    Microsoft's contextual menu key is also typically placed on the right side of the keyboard, making it even more puzzlingly useless for right handed users. They'd have to hit the right side of the keyboard with their left hand while pointing the mouse with their right. What was Microsoft's Chief Architect thinking?

    *Some* of us prefer keyboard navigation. Having the "menu" button on the keyboard lets me access my "right-click" menu while typing. I don't even have to move my hands from the keyboard! Also, if I'm in a text input field, I get a "right-click" menu at the position of my text insertion cursor, not my mouse cursor. No awkward keyboard slapping occurs here!

    Microsoft also added a special key for opening contextual menus, featuring the icon of a pointer on a menu. The key simply acts like the right mouse button; it's not only superfluous and clumsy for PCs using two button mice, but also less elegant than Apple's convention for using control-clicking to bring up a menu with the mouse.

    This is a "user interface familiarity" argument. You lose.

    It seems they don't understand why it is useful to draw a distinction between control-C, used to cancel an operation in a terminal environment, and Command-C, used to copy content in a desktop setting. There is no difference in Windows.

    Most Windows users never use ^C to terminate a program. MS-DOS folks did, but -last time I checked- COMMAND.COM didn't have a built-in clipboard, so there's no hotkey overlap.

    ...it simply mapped the standard key commands Apple had originated-including the familiar Command S, Z, X, C, V for save, undo, cut, copy, paste-to control key combinations on the PC. This was another shortsighted PC mistake that would become an unsolvable annoyance for users.

    I assume that this is related to the preceding quote? I don't think that that axe is sharp enough. Go on back to your grindstone.

    A year later in 1987, IBM released its new vision of the PC, called PS/2; it only offered a standard port for the mouse and another identical but unique port for the keyboard, a mistake that would plague PC users for the next two decades.

    If the 'plague' is the lack of distinction between the keyboard and mouse ports, PC97 addressed this... in 1997[1]. So, this plague only lasted a decade.

    Most Windows PC users are unaware of the use of either the Windows key or the contextual menu key, and some PC hardware makers refused to add the keys to their keyboards, the most notable being IBM.

    Maybe IBM et. al. had a zillion keyboards in their warehouse that they needed to sell, before they started creating ones with new keys on them? Just sayin'.

    and since non-technical users had no way to guess that the Command key is represented by an Apple logo and a propeller, the latest keyboards now simply have the word "command" on them.

    If you replace 'non-technical' with 'Mac OS newbies', this statement will be palatable. However, why not leave the key as a "propeller" or "cloverleaf"? The symbol is language-neutral. Seems like changing the icon for the key was a step backwards.

    [Two "useless" keys are] certainly not the only example of the unsolvable issues for PCs created by ... Microsoft...

    What other "unsolvable" issues are there? Can we get a bulleted list? (I'd rather not slog through the more sensational portions of your blog posts.)

    [1] http://en.wikipedia.org/w/index.php?title=PC_System_Design_Guide&oldid=192070503

    1. Re:Up to your old tricks again by DECS · · Score: 1

      You've certainly mastered the keyboard shortcuts for typing in italics. However, if you have a clear point, you don't need to add all the ARTIFICIAL ***emphasis*** bullshit kind of stuff.

      I did like how you defended Microsoft by praising its ability to leave copy and paste out of its CLI environment and its heroic efforts to color code plugs in 1997. Having blue and green plugs that were otherwise identical is a real life saver, and so much more convenient than ADB or USB! That must be why the PC Enraptured continued using PS/2 as the default keyboards shipping with machines from companies like Dell well into 2006, a decade after Microsoft introduced the innovation of color coding legacy ports. What would the PC world do without Microsoft's brave leadership? Make slightly shittier PCs? Praise Microsoft and its bold innovation.

      Nice efforts with the desperate spin, but does the sloppy, profiteering mistakes of Microsoft in perpetuating legacy in the PC architecture really need such effusive cheerleading? Why not be a teary-eyed fanboy for a product that isn't crap? Just a thought. Also, the next time you crap your pants over RoughlyDrafted, at least bother to point out what you find so challenging about it. You sound like a rabid fundamentalist on a crusade to attack someone else's opinion as heretical instead of just presenting your own outlook on things. Yet you never get out what you find so upsetting, which just makes you like a jerk.

    2. Re:Up to your old tricks again by Anonymous Coward · · Score: 0

      On no.. Jobs' personal dick sucker is at it again.. Dude - get a life. I repeat get a life. What you're doing is sad and pathetic. Even Apple is proabably ashamed of you. You have polarised more people against Apple than you have converted. Get a fucking life and stop trolling, stop making shit up, stop linking to your own stupid website on which you're free to write any goddamn crap that comes to your mind. Please -- just leave this site and don't ever come back. We've got plenty of MS haters that hate MS much more effectively than you do.

  72. Patents don't prevent standards by Doctor+O · · Score: 1

    I don't want to discuss the patent itself, but the notion in the summary that if would prevent standardisation if the patent were granted.

    Because, you know, just because someone has a patent to a way of interacting with a computer doesn't mean everybody else has to find different ways. I'm sure the keyboard is patented, as is using a mouse.

    If Apple would get said patent and provide a set of gestures that gets widespread enough to be considered standard, I'm sure Apple would like the extra cash that licensing the gestures would put into their pockets.

    So if you're wondering who tagged the story 'justfuckinglicenseit', that was me.

    Because, I'm sick and tired of the industry finding excuses for being unable to put together standards nowadays.

    --
    Who is General Failure and why is he reading my hard disk?
  73. #8274623: Method by which a patent is issued by rush22 · · Score: 1

    I'm going to be rich!

  74. It all seems to be working fine from this angle... by ciw42 · · Score: 1

    My money is on this being blown out of all proportion by one of the companies (Microsoft, IBM etc.) who themselves file literally dozens of applications for "obvious" patents each week.

    Presumably quite a few of you will have used an iPhone or iPod Touch. The user interface is absolutely marvelous, has been well designed, is very intuitive from a mass market consumer product point of view, and no doubt Apple spent a significant amount of money developing it. Yes, as a technology multitouch has been around for a good while, but nobody's managed to use it for anything other than high end kit or tech demos. Apple should be congratulated and rewarded accordingly for turning the promise of intuitive multitouch user interfaces into reality. They're the ones who have made this happen, certainly not those who did the original research which is already covered by applicable patents.

    It's therefore only right that Apple take steps to prevent all its hard work just being ripped off and used in competitor's products without any recognition or benefit to themselves. They've single-handedly all but perfected and certainly popularised the use of multitouch in small screen consumer products, and other companies can just license the technologies covered by such patents anyway, so it's not going to prevent standards from being established.

    Unless you require something that is functionally different from what Apple have done, why waste your R&D time and money trying to re-invent the wheel and have to work around the fact that someone else has done it well before. It's this sort of behavior, not the actual patenting of work like this that leads to multiple standards and the lack of standardisation.

    You also have a situation where as a company producing a new product, by licensing you would already have a leg-up and your product could shine on it's own innovations, rather than reviewers being disappointed with your user interface and you missing out on sales of what otherwise might be a good and innovative product. If you genuinely think you can come up with a more intuitive way of controlling a device like the iPhone than Apple have already done, then have a go, but be realistic and don't just do it for the hell of it. It may well end up costing you significantly more than just licensing what you need from Apple would have done.

    As far as I can tell, this is just the patent system working as it should to protect the hard work of one company or individual from simply being ripped off by others. Nothing more.

  75. Great Idea! by WheelDweller · · Score: 1


    Hey, it worked so well to unify and enlarge the public's love for handhelds (starting at the Palm Pilot)...why not lock-down such a great idea? /Sarcasm

    --
    --- For a good time mail uce@ftc.gov
  76. patent should be denied by ca111a · · Score: 1

    that type of interaction was shown in Minority Report in 2002. If only Tom Cruise was not in that movie...

  77. FYI-Troll it ain't! by OldHawk777 · · Score: 1

    /. dogmatist have the privilege to rate me troll/flame....
    Reality on /. frequently troll indicates truth rejected.

    The real troll (as always on /.) wasted a point they could
    use on promoting acceptable comments of others, by troll
    pointing to reject a possible/probable truth.

    A point wasted is always the real troll on /., because no
    points would provide more negative impact. Note: On /. users
    can set their point filters for or against troll/funny....

    --
    Unaccountable leaders are masters, and unrepresented people are slaves. How do US and EU fare?
  78. Newsletter! Do you have one? by symbolset · · Score: 1

    I want to subscribe. It looks like you know stuff. Thanks for burning what had to be a lot of time on a very informative post.

    --
    Help stamp out iliturcy.