Demiforce Releases "Trism", New Game for iPhone, iPod Touch
Game Set Watch is showcasing an interesting homebrew game called Trism from semi-pro developer Demiforce. The new game is designed to take advantage of the accelerometer in the iPhone and iPod Touch. While making use of this feature isn't new, this game certainly is pretty high on the simplicity and neat-factor scales. In addition to details about the game the site is also featuring a short interview with the developer.
Imagine that, a casual puzzle game! We don't have nearly enough of these, please write more. What a great use of new technology.
Intolerance for ambiguity is the mark of the authoritarian personality.
With a nice big multi-touch screen, 3d accelerometers, proximity sensors, cameras, mics, positioning via wifi/cellular beacons, etc... all in a nice compact form factor, the iPhone and iPod Touch have the hardware to try a lot of really innovative and interesting things in terms of user interface and gaming. I've been looking forward to playing with that stuff since day it was announced last year.
I just hope the SDK Apple is introducing next thursday is reasonably complete and uncrippled.
Nintendo's Wii and DS have proved that unconventional control systems and innovative casual games can provide a lot of fun, and make a lot of money. By taking the next step down that road, Apple has the opportunity to finally make it big in gaming (after neglecting, and being neglected by, that market for years and years). It would be a real shame if they dropped the ball.
"The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
Is this the same guy/group that did the NES translations of Mother and FF2 and 3?
;) It'll be quality.
If it is.. Damn
It oblivously doesnt need to be jailbroken when sold via itunes.
...However, as soon as the official iPhone SDK comes out next month, I plan on porting it over to that framework. I would love to get this thing on iTunes as early as possible...
He's going to wait until the SDK becomes available and then sell it via iTunes, which is how most people are thinking Apple is going to 'release' 3rd party apps.
All that has been released is a video demo-ing the game. If you go to the Demiforce web site you will see that the game itself has not yet been released.
The video mentions that he has 'applied for a patent on the gameplay'. Is this a necessary step these days for independent/homebrew developers, so that their new ideas aren't simply snatched up by the big guys for their own benefit? Or is this move something that should be discouraged in the indie scene?
Ridiculous this made the front page, the games section I could understand but main page? W...T...F...
And this matters? What's next? Steve Jobs farted, news at 11?
Except that the display is on the controller. All the swinging around, tilting, turning, etc. will be moving the display with it. I remember Kirby Tilt 'n; Tumble for the Game Boy Color and it was annoying to play due to constantly tilting the system different angles.