Reading Comics
Aeonite writes "Let there be no doubt — Douglas Wolk loves comics, and his is a tough love, the sort of love that leaves comics out in the rain pounding on the door because they snuck out after curfew again and wrecked the car. I've never dived deep enough into the industry to form a strong opinion of it one way or the other, but Wolk is both a fan and a critic of comic books, and his insights make Reading Comics: How Graphic Novels Work and What They Mean an interesting, engaging read, both because of and in spite of his enthusiasm." Read below for the rest of Michael's review.
Reading Comics: How Graphic Novels Work and What They Mean
author
Douglas Wolk
pages
405
publisher
Da Capo Press
rating
7
reviewer
Michael Fiegel
ISBN
9780306815096
summary
A critical, often insightful look at graphic novels and how to read them
Reading Comics is billed by its publisher as "the first serious, readable, provocative, canon-smashing book of comics theory and criticism by the leading critic in the field." At the very least this is somewhat pretentious and misleading, insofar as it would seem to imply that all previous attempts at comics theory were apparently written by clowns; Will Eisner and Scott McCloud would no doubt take some minor umbrage at that assertion. This is not to say that Wolk's credentials are in question; he's written extensively for Rolling Stone, The New York Times, Salon.com and other publications on the subject of comics. To see Wolk's thoughts coalesced into book form is a welcome sight, because this is how I tend to enjoy media: in large chunks rather than in installments, be it a graphic novel collection of Transmetropolitan, or an entire season of Buffy on DVD.
Reading Comics is broken into two-parts, with the first third of the book given over to an exploration of comic book history and theory, and the remainder consisting of a series of essays about specific comic book authors, artists and titles. The title of the book is accurate enough, since it does serve not only as a general guide to how to read comics, but as a chronicle of how Douglas Wolk reads them. The subtitle, however, is at best misleading; the book doesn't really offer a definitive answer to the questions posed, nor can it. Rather, this is a book about how Douglas Wolk thinks graphic novels work, and what specific examples of graphic novels mean to him.
All of this might seem to go without saying, but it's important to recognize that Wolk's voice is quite omnipresent throughout the book. This is especially true in the second part, where Wolk's essays deconstruct and interpret a series of comics through his eyes, but is also a factor in the book's earlier pages as Wolk offers his blunt and honest opinion of the state of the industry. This first part of the book — divided into five chapters — is devoted to "Comic Book Theory and History". Herein, Wolk attempts to first define comic books, and then to lay out a theory for how one might interpret and critique them using what Wolk dubs "harsh criticism."
Chapter 1, "What Comics Are and What They Aren't", briefly explores the progression of comics from their original golden age, through the silver age and the origin of the Comics Code, and into the current modern era of comic books spawned, it seems, in 1986 with the publication of titles such as The Dark Knight Returns, Maus: A Survivor's Tale, and Watchmen. Wolk declares this current age the real golden age — aesthetically, financially and commercially — and spends the remainder of the chapter more or less trying to support that assertion by definition, comparison to other media, and an extensive straw man argument that includes a few slapshots toward Scott McCloud's side of the ice.
Wolk doesn't pull punches in Chapter 2 either, where he discusses "Auteurs, the History of Art Comics, and How to Look at Ugly Drawings". In discussing style, content, expressiveness and plot he (perhaps deservedly) lambastes Liefeld ("a god-awful hack with no tonal range at all, and his flailing attempts at storytelling are inevitably derailed by his inability to think beyond the next dramatic full-page shot") and even takes aim at Jack Kirby, whose "final years were an embarrassing mess" according to Wolk.
"What's Good About Bad Comics and What's Bad About Good Comics" is the subject of Chapter 3, which sees Wolk first trying to sort out differences between comics, comic books, periodicals and graphic novels by comparing the argument to the difference between movies, films and cinema; this is to say, it's mostly semantics. Wolk also explores the culture of comics and the problems associated with it (bandwagoneers, nostalgia, sexism), and comes to the conclusion that he loves comics "because comic books are awesome," providing seven pages of personal "favorite" moments from the history of comics. Enlightening, but only as a window into Wolk's closet, rather than a vision of any universal truth.
Chapter 4, "Superheroes and Superreaders", attempts to answer the question of why Superhero comics have formed the baseline from which all other comic books seem to stem, but while it touches on the underlying themes and allegories involved I was left thinking that better (or at least more interesting) explanations and explorations have been provided elsewhere, as in Shyamalan's Unbreakable and Chaban's The Amazing Adventures of Kavalier & Clay.
The final chapter of part 1, "Pictures, Words and the Space Between Them", explores the notion of what cartooning is and how it works, the difference between drawing and cartooning (static images vs implied action), and the importance of white space and gutters in conveying time. And what conclusions, if any, can be drawn at the end of part 1? Says Wolk: "McCloud likes to make categories; I like to make generalizations and excuses."
It is on that note that we enter the second part of the book, "Reviews and Commentary", a collection of 18 mini-reviews and essays about selected titles and authors, chosen for no reason other than that Wolk thought they were interesting to discuss. They are not presented as a recommended reading list, nor are they intended to be representative or comprehensive, nor are they presented in any logical order, such as alphabetically by title or last name. At first I thought that they were progressing in order of complexity (that is, complexity of the comic titles being discussed), but even this apparent structure falls apart towards the end, especially when one realizes that ranking comic titles by complexity is entirely subjective.
Books and artists covered in these essays include both well-known authors (Will Eisner and Frank Miller, Alan Moore and Grant Morrison) and titles (Sin City, Daredevil, Watchmen, Maus) as well as more obscure names, including David B (Epileptic), Chester Brown (The Little Man) and Carla Speed McNeil (The Finder).
Each one of the essays (several of which are reprinted from Salon.com) lays out Wolk's feelings about the works and the authors discussed, including both praise and criticism — ofttimes in the same paragraph. Most of the essays are accompanied by ample art that is relevant to the topic being discussed, but there are some cases where an essay is a bit art-light, which is annoying and somewhat maddening in a book about comic books — in particular, the essay on David B. doesn't have any artwork at all, and the essay on Chris Ware could benefit from a little more Jimmy Corigan or Final Report. Also somewhat questionable is the grouping of some subjects within or between essays; Will Eisner and Frank Miller are relegated to one chapter, while two successive chapters are given to Gilbert and Jamie Hernandez of Love & Rockets fame. I'm sure Wolk had his reasons of course, but as a reader the structure seems a bit random.
The book's Afterward gives some brief mention of online comic strips (including Diesel Sweeties and Little Dee), as well as newer anthologies and artists, and then concludes with Wolk's assertion that while there's not much further for comics to go as a medium, that's ultimately a good thing since it represents maturity. Assertions like this are hard to argue with, which is both a blessing and a curse for Reading Comics. So much of what's within is phrased as opinion and generalization that ultimately the book reads something like a memoir, more of a peek into Wolk's basement than into the history of comics.
To Wolk, comics appear to be a sort of ugly girlfriend. He seems to appreciate the cheerleader superhero types, but he's much more into the chicks with tattoos, the Suicide Girls and American Apparel ads of the comic book industry, the ones that stem from "a conscious choice to incorporate a lot of distortion and avoid conventional prettiness in style." He loves them for what's inside, for their intelligence and depth, and acknowledges their surface flaws, never hesitating to refer to them as ugly. It makes one wonder; if a graphic novel asks you if they look fat, do you say yes?
You can purchase Reading Comics: How Graphic Novels Work and What They Mean from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
Reading Comics is billed by its publisher as "the first serious, readable, provocative, canon-smashing book of comics theory and criticism by the leading critic in the field." At the very least this is somewhat pretentious and misleading, insofar as it would seem to imply that all previous attempts at comics theory were apparently written by clowns; Will Eisner and Scott McCloud would no doubt take some minor umbrage at that assertion. This is not to say that Wolk's credentials are in question; he's written extensively for Rolling Stone, The New York Times, Salon.com and other publications on the subject of comics. To see Wolk's thoughts coalesced into book form is a welcome sight, because this is how I tend to enjoy media: in large chunks rather than in installments, be it a graphic novel collection of Transmetropolitan, or an entire season of Buffy on DVD.
Reading Comics is broken into two-parts, with the first third of the book given over to an exploration of comic book history and theory, and the remainder consisting of a series of essays about specific comic book authors, artists and titles. The title of the book is accurate enough, since it does serve not only as a general guide to how to read comics, but as a chronicle of how Douglas Wolk reads them. The subtitle, however, is at best misleading; the book doesn't really offer a definitive answer to the questions posed, nor can it. Rather, this is a book about how Douglas Wolk thinks graphic novels work, and what specific examples of graphic novels mean to him.
All of this might seem to go without saying, but it's important to recognize that Wolk's voice is quite omnipresent throughout the book. This is especially true in the second part, where Wolk's essays deconstruct and interpret a series of comics through his eyes, but is also a factor in the book's earlier pages as Wolk offers his blunt and honest opinion of the state of the industry. This first part of the book — divided into five chapters — is devoted to "Comic Book Theory and History". Herein, Wolk attempts to first define comic books, and then to lay out a theory for how one might interpret and critique them using what Wolk dubs "harsh criticism."
Chapter 1, "What Comics Are and What They Aren't", briefly explores the progression of comics from their original golden age, through the silver age and the origin of the Comics Code, and into the current modern era of comic books spawned, it seems, in 1986 with the publication of titles such as The Dark Knight Returns, Maus: A Survivor's Tale, and Watchmen. Wolk declares this current age the real golden age — aesthetically, financially and commercially — and spends the remainder of the chapter more or less trying to support that assertion by definition, comparison to other media, and an extensive straw man argument that includes a few slapshots toward Scott McCloud's side of the ice.
Wolk doesn't pull punches in Chapter 2 either, where he discusses "Auteurs, the History of Art Comics, and How to Look at Ugly Drawings". In discussing style, content, expressiveness and plot he (perhaps deservedly) lambastes Liefeld ("a god-awful hack with no tonal range at all, and his flailing attempts at storytelling are inevitably derailed by his inability to think beyond the next dramatic full-page shot") and even takes aim at Jack Kirby, whose "final years were an embarrassing mess" according to Wolk.
"What's Good About Bad Comics and What's Bad About Good Comics" is the subject of Chapter 3, which sees Wolk first trying to sort out differences between comics, comic books, periodicals and graphic novels by comparing the argument to the difference between movies, films and cinema; this is to say, it's mostly semantics. Wolk also explores the culture of comics and the problems associated with it (bandwagoneers, nostalgia, sexism), and comes to the conclusion that he loves comics "because comic books are awesome," providing seven pages of personal "favorite" moments from the history of comics. Enlightening, but only as a window into Wolk's closet, rather than a vision of any universal truth.
Chapter 4, "Superheroes and Superreaders", attempts to answer the question of why Superhero comics have formed the baseline from which all other comic books seem to stem, but while it touches on the underlying themes and allegories involved I was left thinking that better (or at least more interesting) explanations and explorations have been provided elsewhere, as in Shyamalan's Unbreakable and Chaban's The Amazing Adventures of Kavalier & Clay.
The final chapter of part 1, "Pictures, Words and the Space Between Them", explores the notion of what cartooning is and how it works, the difference between drawing and cartooning (static images vs implied action), and the importance of white space and gutters in conveying time. And what conclusions, if any, can be drawn at the end of part 1? Says Wolk: "McCloud likes to make categories; I like to make generalizations and excuses."
It is on that note that we enter the second part of the book, "Reviews and Commentary", a collection of 18 mini-reviews and essays about selected titles and authors, chosen for no reason other than that Wolk thought they were interesting to discuss. They are not presented as a recommended reading list, nor are they intended to be representative or comprehensive, nor are they presented in any logical order, such as alphabetically by title or last name. At first I thought that they were progressing in order of complexity (that is, complexity of the comic titles being discussed), but even this apparent structure falls apart towards the end, especially when one realizes that ranking comic titles by complexity is entirely subjective.
Books and artists covered in these essays include both well-known authors (Will Eisner and Frank Miller, Alan Moore and Grant Morrison) and titles (Sin City, Daredevil, Watchmen, Maus) as well as more obscure names, including David B (Epileptic), Chester Brown (The Little Man) and Carla Speed McNeil (The Finder).
Each one of the essays (several of which are reprinted from Salon.com) lays out Wolk's feelings about the works and the authors discussed, including both praise and criticism — ofttimes in the same paragraph. Most of the essays are accompanied by ample art that is relevant to the topic being discussed, but there are some cases where an essay is a bit art-light, which is annoying and somewhat maddening in a book about comic books — in particular, the essay on David B. doesn't have any artwork at all, and the essay on Chris Ware could benefit from a little more Jimmy Corigan or Final Report. Also somewhat questionable is the grouping of some subjects within or between essays; Will Eisner and Frank Miller are relegated to one chapter, while two successive chapters are given to Gilbert and Jamie Hernandez of Love & Rockets fame. I'm sure Wolk had his reasons of course, but as a reader the structure seems a bit random.
The book's Afterward gives some brief mention of online comic strips (including Diesel Sweeties and Little Dee), as well as newer anthologies and artists, and then concludes with Wolk's assertion that while there's not much further for comics to go as a medium, that's ultimately a good thing since it represents maturity. Assertions like this are hard to argue with, which is both a blessing and a curse for Reading Comics. So much of what's within is phrased as opinion and generalization that ultimately the book reads something like a memoir, more of a peek into Wolk's basement than into the history of comics.
To Wolk, comics appear to be a sort of ugly girlfriend. He seems to appreciate the cheerleader superhero types, but he's much more into the chicks with tattoos, the Suicide Girls and American Apparel ads of the comic book industry, the ones that stem from "a conscious choice to incorporate a lot of distortion and avoid conventional prettiness in style." He loves them for what's inside, for their intelligence and depth, and acknowledges their surface flaws, never hesitating to refer to them as ugly. It makes one wonder; if a graphic novel asks you if they look fat, do you say yes?
You can purchase Reading Comics: How Graphic Novels Work and What They Mean from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
"To Wolk, comics appear to be a sort of ugly girlfriend" This I find true and hilarious! I don't think anyone could have put it better than that. Thought this was funny too: http://isitnormal.com/story/10050/
And it's from his basement that he shouts, "I'm a Comics Theoretician And Critic, damn it!" when his parents yell, "What are you doing with you life?!"
Rich And Stupid is not so bad as Working For Rich And Stupid.
They called him... Mr. Guy Who Reads Lots of Comics. It's not very catchy.
Since this story has been posted, I might as well ask the Slashdot community: I've often heard Watchmen held up as an example of a comic having real value as literature. However, I personally found it rather poorly written (see my Amazon review). What other graphic novels might you recommend that validate the format? I haven't read Sandman yet, but I hear of that one a lot.
But you read books about comic and you know the name of other "famous" comic analyst. I wonder how deep is enough
This is a review of a book on how to review comics? Seriously?
Let me tell you what I think about the book review...
And to those who think the american form is not I submit
Exhibit A)Sandman
Exhibit B)The Watchmen
Ask not what you can do for your country. Ask what your country did to you
"My Accountant Told Me That This Is The Only Way I Can Write Off What I Spend On Comic Books"
Subtitled, "And By Having SOME Sort Of Financial Strategy, It's Possible That I Won't Die A Virgin"
Don't disappoint your bird dog. Go to the range.
This is a prime example of a comic book, for those who need to put things into context:
http://www.eden.co.uk/shop/cover-images/illustrated-bible-1010826.html
What an imagination!
Jesus was an invention of the Romans - watch "The Pharmacractic Inquisition" for something more credible...
It does look likes an US-centric point of view on comic. It does not seem to touch the european comic industry (where do you place something like Gaston Lagaffe in what he says ? Or L'incal Noir ? The market of the gods ?) or even the booming eastern/japanese comic industry (manga and such). If I am not misled by the summary, then he missed much, MUCH of the comic history, world.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
That, boys and girls, is how to read comics. Next week on KidTV, we teach you how to brush your teeth! Bye!
Those using pirated Tinysoft signatures(TM) are a real threat to society and should all be thrown in jail.
Don't read it as though it's a book. Watch it, as though it's a film. Your eyes are the camera - they take in one scene at a time, and put them together into a linear narrative. Panels with dialogue will usually have conventions which help you know what to read first - in Western comics/graphic novels. it's left-right, top-bottom. If it doesn't work that way, consider that there's an intention to confuse you, just like having two people talking over each other in a movie, or a train passing by just as a key phrase is spoken. I can't emphasise this enough - the linearity which is forced on narrative and dialogue by conventional writing is optional in a graphic novel. It does take a little bit of practice, but I think it's worth it.
A closed mouth gathers no foot.
ITEM ONE
This is the time. The Western comics industry is scattered, unfocussed, badly confused. Such periods are optimum for violent revolution. The Old Bastard says sharpen your axes, make your peace and pack your Rohypnol; we're going on a road trip to reclaim the comics industry and remake it
in another image. Specifically, mine.
ITEM TWO
Pop culture is darkening again. Accept it and stop whining, or stay at home and continue to attempt to convince your aged mother that you're really not sitting in your stained, crunchy bed fantasising about Betty and Veronica. People who refuse to see what time it is are surplus to requirements.
Stop whining about what we're telling you long enough to listen to what we're telling you. Be an adult.
ITEM THREE
The graphic novel or album (or other more suitable nomenclature yet to be coined) is the optimised form of "comics." The intermediate form is the serialisation towards collection, what used to be termed the "miniseries". DC Comics did not become the No 1 publisher in sales terms because of
all its ongoing titles. It became No 1 because of the massive and growing revenues generated by its graphic novels and albums. Comics are not "habitual entertainment" that need to remain static and require broadcasting regularly until death us do part. That's the comic strip, and even those are sometimes allowed dignified endings. Comics, like their related media of novels and cinema, must be allowed to tell complete stories. If you can't handle that, then you really need to be in another business. Those who support us will be rewarded by increased sales and given the gift of the Future. The people who attempt to stop us will be stamped on.
ITEM FOUR
Once, the characters were the most important part of a book to its audience. Then, the publisher's brand became paramount. Later, a schism emerged, where for every person who aligned themselves with a publisher, another aligned themselves with a particular family of books from a publisher. All these identification systems have pretty much gone the way of the dodo with the new century. But a new alignment is emerging. More and more stores are racking their books not by publisher, nor alphabetically by title, but by creator. Which makes sense. Do you go into a record
store and look for the new long-player recording by your favourite popular beat combo by record company? Go looking for the Eels single in the Dreamworks section of Tower Records? 'Course you bloody don't.
No-one wants the creators to appear bigger than the characters. The publishers hate the notion that Grant Morrison could have been a more important thing to ACTION COMICS than the presence of Superman - that maybe the characters don't sell themselves and that the creators might have something to do with it.
People do respond to reviews and mainstream media features and fond memories by entering stores in search of the new Neil Gaiman, or the new Alan Moore, or the new Frank Miller. So rack them accordingly. Let people have a Neil Gaiman section in stores, or Alex Ross, or Will Eisner, or Grant Morrison. We might not be a grown-up medium yet, but if we dress like it, we might just bring it on.
ITEM FIVE
Fuck superheroes, frankly. The notion that these things dominate an entire genre is absurd. It's like every bookstore in the planet having ninety percent of its shelves filled by nurse novels. Imagine that. You want a new novel, but you have to wade through three hundred new books about
romances in the wards before you can get at any other genre. A medium where the relationship of fiction about nurses outweighs mainstream literary fiction by a ratio of one hundred to one. Superhero comics are like bloody creeping fungus, and they smother everything else.
It's been the hip and trendy thing to do, recently, to say that superheroes are, you know, all right. And, if they're well done, I agree with you.
There's room for any kind of good work, no matter what genre it's in.
But that doesn't excuse you
Was that there were too many moments where the art and story had conspired to create a "what the hell just happened?" moment. It was sometimes difficult to follow the action, and the (slightly too) abstract art made the problem worse not better.
I think Blankets is a proper piece of fine graphical literature. It tells a compelling, detailed story, and (this is important) it justifies its medium. There's a whole lot of depth of emotion conveyed perfectly through the imagery that would be awkward at best to put in words.
Maus, as mentioned by earlier people, is deserving of its Pulitzer. It's the best tale of the holocaust I've ever encountered in any medium.
Also mentioned earlier, The Sandman is my favorite literary work of all time, and it's nothing short of modern mythology. It's difficult not to believe Gaiman's own unique characters have not always been there in mythology as he wrote them. The story is epic, and full of brilliant twists and turns, and it leaves you really thinking about it.
And if Gaiman's character "Death" were real, it would be a lot easier to accept dying when that time comes.
If you want to find an example of superheroes done right, I recommend Rising Stars highly. Watchmen came really close to bringing superheroes into the real world, but fell short. (though it's still fun, and Rorschach is my favorite "superhero" of all time) Rising Stars was the first to really succeed, IMO.
By reading this you acknowledge that you have read it.
but if you want to see the vid of his GF without the popunder ads
http://www.youtube.com/watch?v=Ku78DeI4jPA
Others not so much. I am not trolling here, so let me explain what I mean before I burn. Maus was a story that needed that graphic format and changed the way I considered history to be presented. Holocaust narratives have been shown in a variety of ways (literary, film etc), but the juxtaposition of present and past was a key aspect of the way that history is passed down both for better and for worse from one generation to another in Maus. This part of Maus was dependent upon the very nature of sequential art (aka comic panels). This story needed the format in a way that something like Watchmen doesn't. Watchmen is great, and I look forward to the movie. But, the story is what drove its greatness, not that it was a graphic novel. (and considering it was released as separate issues originally, I take exception to the term graphic novel even being applied). I am sure that there other examples similar to Maus, but I would not include Watchmen in that category. Watchmen is great for entierly different reasons.
Try some earlier comics. When you compare a todays X-Men comic with one from 1975 you will find that a lot of text has gone missing in the years. Today it is mostly just pictures, while back then text and pictures where much more equally used and the pictures where more there to emphasis the text then standing completly on their own. Which is why I find those older comics much easier to read.
"...of titles such as The Dark Knight Returns, Maus: A Survivor's Tale, and Watchmen."
Those works are good entertainment, but not the "golden age" of the medium. Saying so just ignores the true giants of the field, people like: Jack Kirby, Winsor McCay, Gil Kane, Steve Ditko, Schuiten, Bilal, Moebius, Steranko, Steve Englehart, Marshall Rogers, etc.
Jack Kirby looms over the whole industry like a colossus. His importance only grows the longer you look at his whole body of work, but esp. the work between 1960-1980.
Scripting word balloons is truly work for hire and not a true act of creation - and that's all I can say about Stan Lee.
If you really want to see what comics can achieve at their best, check out these:
* "Detectives Inc." by McGregor and Rogers, the B&W original.
* "Jenifer" by Jones and Wrightson, a short story from Vampirella
* "The Beguiling" by Barry Smith
* "Master Race" by Berni Kreigstein
* "Collector's Edition" by Goodwin and Ditko
* "At the Stroke of Midnight" by Steranko
The writing is tight and the art is amazing. Text is woven into the art and made a part of it.
That's how to do it.
How someone can write a book called "Reading Comics" while completely ignoring all but the very narrow range of US-origin comics is somewhat beyond me. May I suggest he learn French and step into any bookstore in Europe?
This Slashdot article is not in compliance with the new notability act http://slashdot.org/article.pl?sid=08/03/10/0057210 , it will be erased shortly.
IranAir Flight 655 never forget!
I read McCloud's work at least 8 years ago, so I'm guessing it was published in the 90's. This book deserves a reference as a precedent work.
http://www.scottmccloud.com/store/books/uc.html
Quoted from the website:
Overview:
A 215-page comic book about comics that explains the inner workings of the medium and examines many aspects of visual communication along the way. Understanding Comics was a Harvey and Eisner winner, was praised in The New York Times, Publishers Weekly and Wired, and is in over 13 languages. A favorite of interface, game and Web designers despite the fact that it doesn't mention computers once!
(1993 in the comics market, 1994 in the book market). Quotes:
"If you've ever felt bad about wasting your life reading comics, then check out Scott McCloud's classic book immediately. You might still feel you've wasted your life, but you'll know why, and you'll be proud."
- Matt Groening, creator of The Simpsons.
"In one lucid, well-designed chapter after another, [McCloud] guides us through the elements of comics style, and... how words combine with pictures to work their singular magic. When the 215-page journey is finally over, most readers will find it difficult to look at comics in quite the same way ever again."
- New York Times Review of Books review by Garry Trudeau
"BRAVO!! Your Understanding Comics is a landmark dissection and intellectual consideration of comics as a valid medium. Its employment of comic art as its vehicle is brilliant. Everyone...anyone interested in this literary form must read it. Every school teacher should have one."
- Will Eisner
"...one of the most insightful books about designing graphic user interfaces ever written, even though it never discusses the subject directly."
- Macintosh co-creator Andy Hertzfeld
"With Scott McCloud's Understanding Comics the dialogue on and about what comics are and, more importantly, what comics can be has begun. If you read, write, teach or draw comics; if you want to; or if you simply want to watch a master explainer at work, you must read this book."
- Neil Gaiman
"Cleverly disguised as an easy-to-read comic book, Scott McCloud's simple looking tome deconstructs the secret language of comics while casually revealing secrets of Time, Space, Art and the Cosmos! The most intelligent comics I've seen in a long time. Bravo."
- Art Spiegelman
"Understanding Comics is quite simply the best analysis of the medium that I have ever encountered. With this book Scott McCloud has taken breathtaking leaps towards establishing a critical language that the comic art form can work with and build upon in the future. Lucid and accessible, it is an astonishing feat of perception. Highly recommended."
- Alan Moore
"A must-read classic."
- Seybold Seminars Online
"The basic manual for introduction to the medium. Do not attempt to operate your comic without reading this first. "
- Warren Ellis
"HIGHLY RECOMMENDED. A superb book-length graphic essay... Fast becoming a classic in graphic communications..."
- Yale Center for Advanced Instructional Media
"It just might change the way you think about Web design."
- HotWired: WebMonkey Design Collection
"McCloud's Understanding Comics is a seminal work at the level of Edward Tufte's Envisioning Information..."
- Stewart Brand - Global Business Network
"Scott McCloud's book, Understanding Comics, is a must read for any true connoisseur of comics. Don't let its entertaining format fool you -- it's an in depth look at what makes the comics medium so great. If I knew half as much as Scott, this would be the book I'd write!"
- Jim Lee
"...a rare and exciting work that ingeniously uses comics to examine the medium itself."
- Publisher's Weekly
"...a brilliant comic book discussion of what makes comics work."
- L. A. Times
"[Understanding Comics] might well turn out to be the r
When reading about the X-Men you mention, the ones written by Chris Claremont, I have several times encountered the proposition that he used too much words.
I both like the old stories, but of course they have evolved. I am now collecting the original X-Men in the Marvel Masterworks format, and the translations of the Uncanny X-Men in Dutch. You see them evolve very much. The originals where nicely drawn, but had rather simple scenarios, while the Claremont era has a lot of human factor, the X-Man are very much human with their doubts and problems. After Claremont, new writers seemed to emphasise the action more, but that evolved too, with slower stories in between. Have a read on the original X-Men issues written by Roy Thomas and drawn by Neal Adams, you will see a whole lot of drawings standing on their own.
US centric only. I am not saying this is a bad things. But in such a case it would have been nice to say it so either in the summary, or in the title of the book. Like "Reading US graphic novel and....". But then again I somehow understand why he did not bother. His target audience KNEW what it would be about, and the rest of the world not being his target audience would not be interested in his book. So from that point of view the "US" would have been redundant.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
It's not a comic. It's a graphic novel!
It's not a doll. It's an action figure!
It's not a dress. It's a kilt!
This from a guy with at least 10 graphic novels and 3 collectible action figures, including Dr. McCoy and Aala Secura.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.