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Stanford Team Developing Super 3D Camera

Tookis writes "Most of us are happy to take 2D happy snaps with single lens digital cameras. Imagine if you had a digital camera that could more accurately perceive the distance of all objects in its field of vision than your own eyes and brain. That's exactly what a team of researchers from Stanford University are working on — and it could even be affordable for ordinary consumers."

105 comments

  1. Bah Stanfurd by bennomatic · · Score: 0, Offtopic

    Go Bears!

    --
    The CB App. What's your 20?
  2. Sounds cool by Slashdot+Suxxors · · Score: 1

    *imagines a 3D digital photo frame*

    1. Re:Sounds cool by Brian+Gordon · · Score: 1

      Sounds obvious. Is anyone surprised that machines can do things better, longer, and more reliably than a human body? And how exactly does a machine "perceive"?

    2. Re:Sounds cool by baffled · · Score: 2, Interesting

      Imagine how robust image editing will be. Instead of contrast-based edge-detection, you'll have 3d-surface based object detection.

      Image analysis will be more accurate, in turn improving image search engine utility, giving robots better spatial vision, allowing big brother to identify bombs and brunettes more accurately, etc..

    3. Re:Sounds cool by Anonymous Coward · · Score: 1, Interesting

      How many cars do you know that still run past, say, 80 years? The human body is a far superior machine, and far less expensive. Plus, you get one for free! Shoot, you can even start your own production plant and create your own; with a little female assistance of course.

    4. Re:Sounds cool by gnick · · Score: 3, Funny

      The human body is a far superior machine, and far less expensive. A human less expensive than a car? You obviously either:
      1) Don't have children and/or have never tallied what you actually cost to house and maintain.
      or
      2) Live in a box, eat strays that you catch yourself, and don't bother with doctors or hygiene.
      --
      He's getting rather old, but he's a good mouse.
    5. Re:Sounds cool by SeaFox · · Score: 1

      Holographic Diorama

    6. Re:Sounds cool by Anonymous Coward · · Score: 0

      Human bodies ARE cheap. They even reproduce themselves if you don't work to control them!

      Now, the cost of bodies pre-installed with useful skills, or raised in expensive green houses instead of naturally suitable climates... that is a different story...

    7. Re:Sounds cool by daem0n1x · · Score: 3, Funny

      Humans are cheap (and fun) to manufacture but the maintenance fee is a nightmare.

    8. Re:Sounds cool by camperdave · · Score: 2, Funny

      Are you saying a brunette can't be da bomb? Fine. More for me.

      --
      When our name is on the back of your car, we're behind you all the way!
  3. Wait. by More_Cowbell · · Score: 3, Insightful

    This story has been up for over four minutes and no comments about revolutionizing the pr0n industry?

    --
    Experience teaches only the teachable. -AH
    1. Re:Wait. by edwardpickman · · Score: 5, Funny
      This story has been up for over four minutes and no comments about revolutionizing the pr0n industry?

      We've already got 3D pr0n, they're called girls.

    2. Re:Wait. by More_Cowbell · · Score: 4, Funny

      We've already got 3D pr0n, they're called girls.
      Wait... are we still on Slashdot?
      --
      Experience teaches only the teachable. -AH
    3. Re:Wait. by Anonymous Coward · · Score: 0

      you mean... those girls dont only exist in movies?

    4. Re:Wait. by Anonymous Coward · · Score: 0

      We've already got 3D pr0n, they're called girls.

      Yeah, but she's old and looks at me funny when I leave the basement naked.

    5. Re:Wait. by rubycodez · · Score: 1

      of course, but he means one of those creatures that modeled for the vaginal orifice on our fleshlights

    6. Re:Wait. by Anonymous Coward · · Score: 5, Funny

      I tried one of those "girls" once. I don't know. I suppose they're OK, but there are some issues that you have to take into consideration.

      First of all they are ladened with pretty nasty Digital Rights Management. If you try to access one with your digits and you don't have the proper authorization, you're going to get whacked. And it's harder than you'd think to get authorization. The one I tried seemed to have been encumbered with the ForePlay(tm) DRM system. Man, you practically have to jump through hoops to get any access at all.

      Also, you'd think that you pay once and it's yours forever, right? That's not how it works. It's kind of a pay-per-use situation. You've got to buy dinner, movie, etc. Then once you've spent all the cash, you have to negotiate the whole ForePlay system and then finally you get access -- maybe. These things seem to be pretty flakey, because most of the time I just got the "headache" response. What's worse is that the more time that goes by, you have to spend progressively more money. And even with that expenditure, somehow you end up will less and less access.

      Oh and did I mention that you're only supposed to have one at a time? That's right. Let's say your primary girl is in headache mode, you aren't supposed to be able to get access to another girl. You just have to wait until the first one comes back on line. *And* most of them are equipped with spyware that calls you up every couple of hours and says inane things like, "Whatcha doin'?"

      So, like I said, they're OK I guess. But probably they won't be that popular with most /.ers. I've heard you can rent them, but that it's also pretty expensive and you run the risk of getting viruses. Probably not worth the hassle, IMHO.

    7. Re:Wait. by AmigaHeretic · · Score: 2, Funny

      We've already got 3D pr0n, they're called girls.

      Yeah, but when I ever go into the locker room to view that "real" porn I get arrested.

      Of course, I guess it still ends up with sex. It's just that it's then with a guy named Bubba who's sharing my cell. :(

    8. Re:Wait. by Scrameustache · · Score: 1

      We've already got 3D pr0n, they're called girls.
      Wait... are we still on Slashdot? For now, but we're all headed to the strip clubs... bring singles!
      --

      You can't take the sky from me...

    9. Re:Wait. by ILuvRamen · · Score: 1

      That's the first place my brain went lol. You snap a pic and analyze the particular shapes and stuff later on your comp. Actually that sounds illegal rofl. But this wouldn't work for like fly-around 3D models of stuff. It's like sending out a virtual sheet in one direction and as soon as it hits something, it's done. So you'll only ever catch the front side of an object and any object partially covering a second object would kinda ruin it. As soon as you pan like 5 degrees in one direction, the 2nd object would look like it has a chunk missing, cuz it pretty much would the way it's stored.

      --
      Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    10. Re:Wait. by Anonymous Coward · · Score: 5, Funny

      But you can protect yourself from the viruses, with something called -- oddly enough -- a "Trojan."

    11. Re:Wait. by tabrnaker · · Score: 1

      The above applies only if your ugly.

    12. Re:Wait. by Facegarden · · Score: 3, Funny

      Heh, yours must be defective, i'd return her if i were you. Mine happily allows me to freely access her as needed with little work, and doesn't mind if i share some of my content with others, so long as it's only a temporary license (none of that annoying spyware either). I guess if your girl was an MS product, mine would be Linux - with compiz thrown in, 'cause she's actually cute too! ;) I just hope i don't find out down the line that i shouldn't have skipped that annoying EULA that came up at first... -Taylor

      --
      Worldwide Military budgets: $2100 billion. Worldwide Space Exploration budgets: $38 billion. Really, world? Really?
    13. Re:Wait. by Profane+MuthaFucka · · Score: 1

      Knowing the exact 3D distance to the target isn't that useful to know. It really does nothing to change the basic method of staying in motion until you hit the warm wet spot.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    14. Re:Wait. by xmark · · Score: 2, Funny

      Make sure you get one with a PlaysForSure sticker on the package before you even *think* of inserting your USB key in the slot. And get rid of that pathetic 256MB unit you carry around in your jeans pocket. Go big or go home. After seeing what's up there on YouPorn, "girls" all want 8GB's (or more!) these days.

    15. Re:Wait. by Anonymous Coward · · Score: 0

      Oh ... I understand your difficulty you only tried the early adopter model without any of the upgrades and you probably didn't RTFM.

      If you had gotten the firmware update "wedding ring" along with the required TPM "marriage certificate" as well as improving your understanding of the system requirements by reading the following manuals and specialized programing texts.

      "Programing Parental Skillz" by Dr W. Akeup Atthreeam & Mr. Remem Beringgradefourmath

      "Experienced Chores Management" by Lear, Ningto & Cook

      "Advanced AI, understanding the W.I.F.E Operating System" by Miss Takeshappen & Theyare Yourfault

      Once you have upgrade past the early model to the better version and mastered the above skills your girl model unlocks the extra functionality called brownie points. Accumulate enough points and your girl model will reward you at random times with very pleasant and/or pleasurable encounters and experiences.

      Please note you will still not be allowed more than one girl model, except for the highly specialized and protected offspring variant of the girl model called "daughters"

    16. Re:Wait. by dookiesan · · Score: 1

      Imagine the reverse though. She has to go through so much without even knowing the size of the hard drive. Even if she's really nice, it's awkward to return one that's too small without even putting it in her case.

      There are at least two posts saying that unless you're a loser you'll have a hot babe that doesn't mind if you cheat. Well good for you Fabio! Now open up the windows cause it stinks like bullsh** in here.

    17. Re:Wait. by TapeCutter · · Score: 1

      "The above applies only if your ugly"

      ...and have no money.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    18. Re:Wait. by awrowe · · Score: 3, Funny

      You might think yours is GPL'd right now, but I think you are going to find that later, when you start thinking about distributing copies, that EULA is going to come up and bite you on the arse. At some point, they ALL have a clause about using other systems.

      Me, I think I'm pretty lucky. Mine is expensive, but she brings me cans of beer and watches the football with me, while the dinner is being cooked and the washing machine is doing its things. I've hacked the access system so ForePlay is minimal, but on the whole it works ok

      --
      A.I. Research. The peculiar science in which we know the question and we know the answer, but can't show the working
    19. Re:Wait. by Anonymous Coward · · Score: 0

      If you had gotten the firmware update "wedding ring" along with the required TPM "marriage certificate"

      Don't fall for that scam. You'll get plenty of free play for the first week, but eventually she'll stop putting out and become nagware.

    20. Re:Wait. by Anonymous Coward · · Score: 0

      So, you're saying that your girl is open source?
      Slut.

    21. Re:Wait. by Anonymous Coward · · Score: 0

      you from having any enjoyment of the experience what so ever.

    22. Re:Wait. by foniksonik · · Score: 1

      Actually it would work for the 3D fly around models... you'd just need one camera for every 5 degrees (your number not mine)... so 72 cameras on a track, all taking a picture at the same time or if it's a static object, just put it on a turntable and do it at your leisure with one camera.

      What's awesome about that is you get the full depth of the scene available to you and don't even have to worry about having the other cameras in the picture... just edit them out after since they'll all be at the same distance... ie: same depth, so it can be automated, even leaving whatever background might be behind the cameras in the picture as well (with a slight gap where the cameras used to be).

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    23. Re:Wait. by Anonymous Coward · · Score: 0

      Mine doesn't do any of those things. I can do what ever I can think of doing with it at anytime. You should get one, I think they call it 'hand'.

  4. Closely related recent development from Adobe? by neocrono · · Score: 4, Informative

    This sounds like sort of a flip of what Adobe announced recently with their "compound eye" camera lens. The benefit with that, I suppose, is that you'd be able to use your existing camera body provided the lens had the right adapter.

    It looks like here we've got an image sensor that would allow you to use your own lens, again provided that whatever camera body it found its way into had the right adapter. They also mention that it doesn't necessarily need an objective lens, though, and that's interesting...

    1. Re:Closely related recent development from Adobe? by layer3switch · · Score: 1

      The benefit with that, I suppose, is that you'd be able to use your existing camera body provided the lens had the right adapter.

      Not correcting you or anything, but I believe, Adobe's innovation comes from using the Photoshop application along with the compound lens. So it's not only the adapter which will be required, but with the new Photoshop application so that compound image can be rendered as 3D.

      But the primary difference I believe is that, 19 objective lens taking one single image compounded in 19 separate mosaic view vs. multiple snapshots with depth map embedded into the image itself, making it quite precise and giving wider application than Adobe's.

      --
      "Don't let fools fool you. They are the clever ones."
    2. Re:Closely related recent development from Adobe? by Anonymous Coward · · Score: 0

      I was so surprised to see that none of the researchers were black.
      No Somalians, no Australian 'aborigines', no Haitians, no Liberians, etc.

      I wonder why that is?

    3. Re:Closely related recent development from Adobe? by Animaether · · Score: 1

      The two methods are actually remarkably similar, just that one handles it in the lens and the other on the sensor. Both have advantages... the former you don't need a new sensor, meaning you can use it on any camera body that accepts the lens including any converter kits for fixed lens cameras. The latter means you can use -any- lens you'd like (from long focal lengths through to fisheye lenses, although the result will be somewhat odd in the latter case) as long as it fits on the camera body that has the special sensor.

      Note that the sensor itself isn't really all that special - it's just that there's a great number of tiny lenses stuck in front of (pretty much directly on top of) the sensor's pixel sites.

      Both approaches require software to actually handle things like focus and viewpoint/perspective (you can very slightly change this, check the videos), so that's not really different.

      I do see much more future in this approach (which was announced long before Adobe's crazy lens) than in that of Adobe's, simply because it's much more elegant and cheaper (as if lenses aren't expensive enough, you'd go make one with multiple convex facets?).. but then, it's Adobe; If the mammoth stirs, the ground shakes.

    4. Re:Closely related recent development from Adobe? by Anonymous Coward · · Score: 0

      So it's not only the adapter which will be required, but with the new Photoshop application so that compound image can be rendered as 3D.
      Bzzzt!!! Wrong!!

      Sorry, but I thought the difference was obvious. Using the compound lens and the new Photoshop application, you can render 3D images. What the article is talking about is rendering super 3D images. You see, Adobe is only capable of 3D, not super 3D.

      Now, as soon as anyone can explain to us wtf super 3D is, we'll all be better off.

      **(mutters to self while rolling eyes): Score another one for scientific journalism!!**
  5. Uses by explosivejared · · Score: 4, Funny

    But there are a number of other possibilities for a depth-information camera: biological imaging, 3-D printing, creation of 3-D objects or people to inhabit virtual worlds, or 3-D modeling of buildings...

    ... that cute girl next door, the cute girl that works across the street, the cute girl walking down the street.

    This could revolutionize the entire practice of voyeurism completely! Stanford == science for the masses.

    --
    I got a catholic block.
    1. Re:Uses by megaditto · · Score: 1

      Perhaps you could model all three so they can all make out with each-other... while you go post on slashdot.

      --
      Obama likes poor people so much, he wants to make more of them.
  6. Astronomy photos... by kernowyon · · Score: 1

    ... are going to be a bitch to store!

    --
    Awful UID - but I have been here ages...
    1. Re:Astronomy photos... by Brian+Gordon · · Score: 1

      A database of objects with nothing more than xarc,yarc,distance,color,brightness? Sounds a lot smaller than actual image data.

  7. Old news by Anonymous Coward · · Score: 0

    This has been reported several times before and the idea behind it is not new at all. The camera captures what's called a "lightfield" in computer graphics. I'm looking forward to a working camera with this technology though.

  8. Prior art by TheLink · · Score: 1

    The insects are calling.

    --
  9. Lightfields by ka9dgx · · Score: 4, Informative

    The work they've been doing on lightfields is pretty innovative. I first heard about this when Robert Scoble interviewed Marc Levoy and got some cool demos into the video. I've done some lightfield experiments with my trusty Nikon D40, it's interesting to see what new ideas you can come up with for using a camera once you get into it.

  10. Research paper by FleaPlus · · Score: 3, Informative

    For anyone interested in more than the press release, here's a link to their paper, "A 3MPixel Multi-Aperture Image Sensor with 0.7m Pixels in 0.11m CMOS."

    1. Re:Research paper by TubeSteak · · Score: 1

      They've shrunk the pixels on the sensor to 0.7 microns, several times smaller than pixels in standard digital cameras.
      ...
      The first benefit of the Stanford technology is straightforward: Smaller pixels mean more pixels can be crowded onto the chip. I thought the prevailing wisdom was that smaller pixels equaled noiser images, assuming the sensor size stayed the same. Did I miss something in TFA which explains how really small pixels somehow change this dynamic?

      http://www.google.com/search?q=pixel+size+noise

      --
      [Fuck Beta]
      o0t!
    2. Re:Research paper by foniksonik · · Score: 1

      They did address this... the pixels are organized into 256 pixel arrays, each the same color, which sit behind their own lens (or are focused at the same point within the greater lensed image lightfield - depending how you want to set it up. This means there won't be what they called 'cross-talk' between pixels/sensors for different colors /wavelengths resulting in less noise.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
  11. Just imagine... by madbawa · · Score: 4, Funny

    ....Goatse in 3D!!!! Yay!!

    1. Re:Just imagine... by fractoid · · Score: 1

      My god, it's full of... OH SHI-

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:Just imagine... by Scrameustache · · Score: 4, Funny

      ....Goatse in 3D!!!! Yay!! That Z vectors' gotta be a pain in ass...
      --

      You can't take the sky from me...

  12. How does this compare to Apple's tech? by harrumph · · Score: 1
    Also note Apple's tech discussed here a couple of years ago.

    The Stanford camera uses a dense array of micro-cameras with one main objective lens for large scans, or for macro, just the array without said lens. Apple's patent filing is for a much larger (physically), sparser array in an integral camera-display--a display and compound camera made of micro-cameras interspersed with the pixels in a display.

    One would expect that Apple's method could provide similar z-axis data, no?

  13. Ooh, bluescreen technology by ZombieRoboNinja · · Score: 4, Interesting

    That doesn't even require a blue screen! Just tell it to cancel out everything > 5 feet away and you're set. That'll be fun for webcam stuff.

    Also, I'm not quite sure I'm understanding this right, but would this mean the camera is NEVER out of focus? Like, you'll be able to make out every detail of my thumbprint on the corner of the lens and also see the face of the person I'm photographing and ALSO read the inscription on the wall half a mile behind them?

    Man, this thing sounds really cool.

    1. Re:Ooh, bluescreen technology by complete+loony · · Score: 2, Interesting

      They've made some progress on the manufacturing front. Last time I saw this idea posted to /. they were talking about placing a sheet of small lenses in front of a standard camera CCD at the focal point of the main camera lens.

      From what I understood the last time, each small lens intercepts all the light at that focal point and splits it up on the small pixel grid behind it. So instead of just getting the intensity of the light at that point you also capture vector information about where that light entered the main lens from. And you can do some interesting things with that data.

      Say you get a bright spot on 2 pixels from the sensors behind neighboring small lenses, then in software you can do some ray tracing to work out exactly where that light originated from.

      By choosing which pixels to sample and how to combine their values, you can build an image which simulates any aperture size, with any focal length, from the perspective of any point on the surface of your main lens.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    2. Re:Ooh, bluescreen technology by Keyboarder · · Score: 1, Funny

      Wait! Blue screen technology with no blue screen? You mean Linux?

  14. Not Necessarily New by aphxtwn · · Score: 1

    Before adobe had announced their camera, I did some research. There are existing patents which cover using multiple lenses on various types of surfaces allowing the very same thing (like insect compound eyes) allowing software to capture 3D images. using multiple sensors like this is a way to capture light as a vector and not just as pixel of intensity.

    1. Re:Not Necessarily New by Anonymous Coward · · Score: 0

      well, that's nice - but these days a patent just means "20 year wait before the tech arrives". Were the patents you found from, say, the mid to late 80s? If so, then you have the real reason this is coming out now.

      Patents exist to allow the monied classes to control and direct technological development. Don't be a schmuck - violate a patent today.

    2. Re:Not Necessarily New by jonberling · · Score: 1

      Done. Actually, its pretty hard NOT to violate a patent anymore. You just have to use software that violates someones patient somewhere. With vague patients being as proliferate as they are, I find it very easy to imaging that at least one piece of software you use is missing a cross licensing deal with someone. Violating IP laws has become as common as jay walking, except with $500,000 fines.

    3. Re:Not Necessarily New by kilraid · · Score: 3, Informative
      There are pictures shot with the Stanford prototype, and they date back to 2005! Oh and be gentle with the 74 MB video...

      http://graphics.stanford.edu/papers/lfcamera/

    4. Re:Not Necessarily New by Ant+P. · · Score: 1

      Yep, I remember those the last time this exact same story was posted on /. over a year ago.

      I'd be happy if _any_ part of my camera's shots were in focus...

  15. Super 3D? by Garridan · · Score: 1

    What the hell is "Super 3D"? You take a picture, with some data about the 3D structure. That sounds like 3D. Super 3D would be, perhaps, 4D. Or maybe something that doesn't exactly give 4D data, but gives the impression of it. This isn't that -- this is 3D. Are all scientific journalists retards, or does Slashdot just pick the biggest ones?

    1. Re:Super 3D? by tsa · · Score: 1

      No, super 3D is just 3D but then very much so.

      --

      -- Cheers!

    2. Re:Super 3D? by Garridan · · Score: 2, Funny

      You mean, super 3D is 3D. With "jazz hands".

    3. Re:Super 3D? by hyades1 · · Score: 1

      I would assume the term is used in the same sense that Super 8mm was used to denote a higher-quality image than that typically provided by Standard 8 mm on similar technology. The difference came from film/image management rather than objective lens improvement. I won't bore you with the details, but if you RTFA, you'll notice that the analogy applies quite nicely.

      Your simplistic analysis and comment leads me to believe that you misunderstood the reference.

      --
      I've calculated my velocity with such exquisite precision that I have no idea where I am.
  16. Wow by tsa · · Score: 1

    I read TFA and WOW, it's such a very simple idea, easy to make, and has such enormously cool implications! Simple ideas are often the best!

    --

    -- Cheers!

  17. Majority Report by Prius · · Score: 1

    You know, we're coming even closer to Minority Report tech with this. Presumably you could shoot videos with this stuff and you could get that cool projection tech that makes hologram-type videos. Plus you can modify Wii controllers to make those awesome multi-touch screens. With a bit of money, we could even clone Tom Cruise and have him fight crime with jetpacks and sonic blasters. I'm telling you, 2054 man, just a few decades away...

  18. Existing 3D technology by TheMCP · · Score: 3, Informative

    Before everyone gets excited over 3D porn, I think we should consider existing 3D technology, and how this differs.

    Stereographic imagery has existed since before the creation of the camera. 3D cameras have undergone several bouts of popularity. As a child, I remember my grandfather getting out his ancient 3D camera, and my father had a 3D adapter for his regular camera. 3D lenses are now available for digital SLRs, and if you are interested in video, you can even get a box that converts 2D TV to 3D TV in realtime. (Note: CRT TV required. That aside, I've got one, and it works much better than I expected.)

    Among the advantages of the system they're describing in the article we're discussing is that it actually has depth information for everything in the image, and using that, it can either be used for measurements or to pick out things in the image at specific depths. It also can be done with one lens, so the 3D image can be rotated while preserving the 3D effect. With conventional stereo imagery, you have to use 2 lenses, and if you turn the camera sideways to take the picture, you can only ever look at it sideways afterward.

    In all, I think this new system sound like a great advance and I hope they'll license it cheaply so it can become widely used.

    1. Re:Existing 3D technology by ch-chuck · · Score: 1

      Anyone can take 3d photos of relatively static scenes with one camera and some special software that'll display nicely with lcd shutter glasses. Just take one picture, move the camera over a few inches then take another pictures. Some 3d photos I've seen have like a car on a distant road in one eye that is not there in the other eye, so you know there was some time elapsed between shots.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    2. Re:Existing 3D technology by foniksonik · · Score: 1

      The biggest benefit described from a manufacturing POV is that it's all on the sensor chip.... meaning that you can get greater fidelity with a less accurate lens... which lowers the cost considerably. Often the lens of a camera is what costs the most and certainly chip manufacturing can become way more efficient, especially with the process they describe where sensors overlap each other so that even if a pixel is DOA there will be no loss in quality overall.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    3. Re:Existing 3D technology by HawkinsD · · Score: 1

      If it works as advertised, then in addition to my photos always being in focus, I can selectively de-focus parts of them in the laboratory later.

      Artsy photographers like me are all about the bokeh, which means the out-of-focus areas in a photo. We use it to draw attention to the subject, and to make a pleasingly abstract blurred background out of the dumpster or whatever that we're shooting against.

      We often pay big money for lenses that create pleasing bokeh.

      If I can say that everything more than 3.1m away from the lens should be progressively blurred, well, that would be sweet indeed.

      --
      Never attribute to malice that which can be explained by mere idiocy.
  19. Another 3D Camera by Anonymous Coward · · Score: 0

    Having read the article it's unclear to me how they actually get depth information, depth from focus?

    Another camera that can capture 3D that I came across during a conference trip is the Z-CAM. Demonstration videos at http://www.3dvsystems.com/gallery/gallery.html. It uses a laser for each pixel to measure depth. It's still in prototype but I know at least one Korean university has manage to get hold of one to play around with.

  20. Duh. by jd · · Score: 1

    I thought everyone knew that hotnwetware operates strictly on a point-to-point protocol, and that broadscast protocols were inefficient on bandwidth and were less stable.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  21. Device drivers by jd · · Score: 1

    Remember that device resources have to be scheduled. Make sure that your Relational Operating System isn't suffering from interrupt exhaustion. You should probably verify that your signal handlers are compatible, or the handshake won't go through correctly. Some devices appear to have a shared buffer, so input to them is rejected if they have not completed a communications transaction. Others seem to operate over transactional TCP, rejecting any session that is not complete to specifiction. So long asthe I/O is RFC-compliant, you shouldn't have any issues.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  22. I wonder... by jd · · Score: 1

    If you use a high-res 16bpp b/w digital camera, you can produce "true" HDR images by using the same technique as an early Russian photographer - simply rotate between red, green and blue filters. You now have a 48bpp colour image. If you now apply the 3D techniques, you would get a far more realistic 3D image (as you have far better data to work with).

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:I wonder... by RichardK · · Score: 1

      If you use a high-res 16bpp b/w digital camera, you can produce "true" HDR images by using the same technique as an early Russian photographer - simply rotate between red, green and blue filters. You now have a 48bpp colour image.
      There are two problems with this:
      1. 16bpp is still not enough to represent a true high dynamic range, and
      2. the change in colour filters requires time, bringing home the root of all modern HDR capture problems: scenes almost never remain static!

      Now I know this is a little nit-picky, but it's certainly worth the mention. Modern consumer hardware just doesn't cut-it when acquiring HDR images. You need plenty of time to capture all your exposures and, in your case, colour planes, and this time is often too long for normal scene capture.

      That being said, using 16bpp sensors that truly DO capture 16bpp of correct light information would be a step up on current methods for generating HDR images using consumer digital cameras.
    2. Re:I wonder... by IndieKid · · Score: 1

      Is there any point in changing filters? Modern DSLRs (e.g. a Nikon D80) have options for simulating different coloured filters in B&W mode, I'm sure you could do the same thing in post processing on a computer with a single 16bpp B&W image.

    3. Re:I wonder... by mikael · · Score: 1

      Modern DSLR have a monochrome CCD image sensor. But there is a color filter array above this which converts each group of 2x2 elements into a GRBR pattern. You lose half the full resolution that way. You also get color bleed from adjacent elements which can be difficult to correct.

      If you have a monochrome CCD image sensor and have interchangable filters, then you can keep your images to the full resolution of the sensor, and have a much easier time sharpening the image.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    4. Re:I wonder... by IndieKid · · Score: 1

      Yes I'm aware of that, and I see why you would want to use a camera with a monochrome CCD (or CMOS) sensor. I was just wondering whether there is any reason to use coloured filters when you could artificially colour the images in post-processing?

    5. Re:I wonder... by TerranFury · · Score: 1

      The point is to actually capture the red data, the green data, and the blue data from the scene. Sure, I can take a grayscale image of a scene and then artificially tint it, but that doesn't actually tell me anything about how much red, or blue, or green there really is. The original poster isn't trying to tint the image; he's trying to capture the red, green, and blue data from it. And he recognizes that he can do this at higher resolution using three shots with a monochrome sensor and solid-color filters than he can with a single shot using a Bayer pattern filter.

    6. Re:I wonder... by jd · · Score: 1
      16bpp is for a single pre-processed image, so only gives you one colour plane, as you are filtering out unwanted planes. This means you actually have 48bpp for the post-processed image, 16bpp is merely the capability of typical device,so we work round that by only capturing part of the range at a time.

      If, in 1915, you could take superb photos of the natural world with clunky colour filters, then a pinwheel on a stepper motor should be vastly superior. The device needs only to respond 3 times faster than you need to reduce blur to acceptable limits. (If you were using film, this would mean using 400 film in situations where 100 would be fine.)

      Engineering-wise, one click of the button takes three equal-duration photographs. The stepper motor is triggered such that each photograph is through a different filter. Thus, you have three photographs, not one, and must use photographic or electronic techniques to recombine the images.

      You could use a Dichroic prism to achieve a similar result, provided the output from each surface goes to a CCD of high enough resolution. This is how many high-end CCD devices work. It achieves the same result (recording each colour plane as a seperate and independent channel) and doesn't suffer the speed problem but does lose some light intensity from absorbtion and also requires manufacture to finer tolerences.

      The CCD wikipedia page states: There are some high-end still cameras that use a rotating color filter to achieve both color-fidelity and high-resolution. These multi-shot cameras are rare and can only photograph objects that are not moving. I question this, as CCD is much faster than film from 1916, never mind the filter change times, and yet the library of congress photos from 1916 include riverbank scenes in which moving water is only marginally blurred. It may be limited to slow scenes, but stationary seems excessive.

      Alternatively, you could place an intensifier in front of the CCD, reducing its response time to a couple of hundred picoseconds. In turn, this reduces the time for the rotating filter method to a massive 600 picoseconds. Short enough even for Indicar.

      "True" (or at least a damn-good facsimilie) of high-resolution HDR photography is clearly possible with some engineering skill and a good camera. Out of curiosity, I wondered just how far you could go, if you had the money. Atmel sell a CCD (AT71201M) that supports a resolution of 4096x4096. No indication on dynamic range or speed. For a landscape, you wouldn't necessarily care. 16 megapixels isn't as much as the gigapixel project but is still damn nice. Their TH7888A offers a very nice dynamic range (10,000dB) and a superb operating temperature range (not space-worthy, but close), and a superb data rate. The resolution is a crappy 1024x1024 (ie: 1 megapixel) though. Atmel has since sold these designs to e2v, but e2v's website is a mess and I can't find their new names or how they compare with e2v's other products. I did find one e2v product of interest - CCD48-20 - which operates in a range of -120 to +50 celcius. It's only a megapixel resolution, though. The spetral range (200nm - 1100nm) is extremely nice.

      Fairchild's CCD486 is a full 16 megapixel device, has a low-end operating temperature suitable for space or Alaska, and a very respectable dynamic range. Hamamatsu produce two interesting CCDs - the S7030-1008 and the S7031-1008. The resolution is roughly half a megapixel, but they see clearly into both the ultraviolet and infrared. To give you an idea, the minimum wavelength they respond to is 200 nm, placing it right in the middle of the UV range. An maximum of 1200 nm is the majority of IR-A. It would be hard - and expensive - to build up the resolutions of these devices,

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    7. Re:I wonder... by jd · · Score: 1

      Exactly. Although I now see I could do the same with a prism that split out the red, green and blue, using three different cameras. However, this would seem to be a more expensive option and the prism must absorb some of the light energy. Nonetheless, the prism method seems to be the popular method for very high-end photography, to judge from the companies selling the components. Thoughts on how the two methods would compare in practice would be appreciated.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  23. Quantum mechanics innefficiency by Kim0 · · Score: 1

    The camera is in practice a 4D sensor, organised as an array of arrays,
    an array of smaller cameras, put on a single 2D pixel sensor. (I gather)

    The problem with this is that the picture to be taken, is 3D, not 4D.
    Thus there is one extra unnecessary dimension. This means that for a 100 MPixel (100^4)
    sensor, there will be about 100^3 voxels in the resulting 3D image, while it should
    have been 464^3 if it had been efficient.

    One simple way to make it efficient, is to make a short movie with an ordinary camera,
    while changing focus, thus getting different focus on different pictures in the sequence.

    If the scene is moving, this may be a problem for the processing software. One way to solve
    that is to make a 3D camera the following way:

    Construct it like a camera, except that there are several mostly transparent
    mirrors deflecting the light into several sensors, each focused at a different length.

    This could of course also be used to make pictures with sharpness everywhere.

    Kim Øyhus, Quantum physicist.

    1. Re:Quantum mechanics innefficiency by TerranFury · · Score: 1

      Is it really less efficient? It's true that you have more data points than you "really need" in the sensor. But since you combine them by averaging, you would expect this to increase your signal-to-noise ratio, and give you more effective bits of precision.

      In short, I think one needs to sit down and do a thorough information-theoretic analysis of this scheme, because it's not obvious (to me) that it's actually less (or more) efficient.

  24. Already a working product? by joke_dst · · Score: 1

    I read this article yesterday, it seems related: Skjut från höften (in Swedish, but has some pretty pictures!)

    It's about a Standford Scientist, Ren Ng, that has made a camera where the focus plane can be set after the shot has been taken, using a set of microlenses just the way this article describes. Should be related, but how could a camera already be working if these guys just publicized?

  25. Link to the IEEE paper by Anonymous Coward · · Score: 0

    There is the paper about the multi-apeture camera by the same guys:
    http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4114959
    (Provided that your uni has acceess)

  26. Already released by kamapuaa · · Score: 1

    This is old news, a high-technology firm has already released one of these stereo-cameras.

    --
    Slashdot: providing anti-social weirdos a soapbox, since 1997.
  27. A ZBUFFER? by Kamineko · · Score: 1

    A Zbuffer for digital cameras? Yas pleez!

    Just think of all the depth of field stuff you could do in postprocessing.

  28. You can create a 3D model with an ordinary camera by Anonymous Coward · · Score: 0

    From the article: "But there are a number of other possibilities for a depth-information camera: biological imaging, 3-D printing, creation of 3-D objects or people to inhabit virtual worlds, or 3-D modeling of buildings"

    Why do you need a new and special camera for doing this when you can use your old digital camera?
    2 ordinare photos of the same thing contains enough information to create a 3D model. This is old http://www.photo-to-3d.com/

  29. Narrow range of viewpoint; 2D happy snaps win by dpbsmith · · Score: 1

    This seems like interesting and cool technology. But I'm not sure exactly how far it takes us, because if the total distance between the most extreme lenses in the array is only a few inches, it's not as if you could reconstruct the full scene and synthesize views from any viewpoint: the background objects are still concealed behind the foreground objects and the lenses don't have much capability to look "around" them, which in turn means that the finished product will still have to be "viewed" from a very narrow range of viewpoints.

    This seems to imply a viewing system in which either the picture falls apart if you move your head more than a few inches... or a stereoscope-like device holds your head in one position... or glasses or a lenticular screen cause the stereo image to "move with" your head and become geometrically distorted if viewed from the wrong viewpoint. (That's the Achilles heel of all theatrical 3D movies: they look bizarre to any viewer seated outside a tiny "sweet spot" in the middle of the house).

    The idea that this will revolutionize ordinary consumer photography seems unlikely. The market has been thoroughly, thoroughly, thoroughly tested. The basic stereoscope, which requires nothing more than a pair of cameras, was invented in 1840, and "prerecorded" cards were very popular in Victorian times, just as the ViewMaster was in the last century.

    Various consumer-level stereo cameras have been around forever. Various models have been at least reasonably compact, reasonably inexpensive. Processing has been reasonably available. At worst, mail-order, and mail-order is viable enough to keep Shutterfly and Snapfish in business. IIRC Sawyer had processing service that let consumers receive their 3D happy snaps in the form of Viewmaster reels. A few years ago some company offered a cheap one-use camera... I think Ritz carried them... with IIRC four lenses and a processing service that returned no-glasses-or-stereoscope-needed direct-view lenticular 3D images.

    What people seems to want around 4x6" color still 2D prints. The resolution doesn't even really need to be more than about 2 megapixels! If anything, the trend is to email pictures, implying even lower resolution, or pass around the camera (or cell phone or iPod) and let friends see the grandchildren, or Fred acting goofy on a snowboard, or amateur pr0n, on a 2.5 inch 200 dpi screen.

    Offhand, I'd say the evidence of the marketplace... for a century... is that people don't even care much about 3D pr0n. Remember, the technology for viewing commercially produced stereo images has been available and cheap, and even the equipment for producing them has been inexpensive by commercial standards. Although I remember getting, um excited, around age 16, by an arcade stereoscopic device featuring color stereoscopic views of topless women, because, you know, they seemed so close and so real.)

  30. "on the hole" by Anonymous Coward · · Score: 0

    There, fixed it for you.

  31. Another 3D Camera by Anonymous Coward · · Score: 0

    After reading the article I'm unclear whether this camera produces metric depth information. I did come across another camera that's about the size of a webcam and uses laser and time of flight to measure distance. Saw it mentioned at a conference I was attending. A demo of the Z-CAM is at http://www.3dvsystems.com/gallery/gallery.html. Pretty cool. It's targeted at consumer applications, still in prototype stage last time I enquired.

  32. Camera not the problem by Comboman · · Score: 1

    Cameras that take 3D images have been around since the beginning of photography. The real impediment to 3D images is not the camera but the display. Most require glasses of some kind for viewing and for most people that extra inconvenience does not offset the benefits of 3D.

    --
    Support Right To Repair Legislation.
    1. Re:Camera not the problem by BungaDunga · · Score: 1

      Stereo != 3D. These cameras would actually produce 3D data; with stereo, you have to do really complicated pattern matching to try to produce depth values. Most humans can do it instinctively. Except me, born with squiffy eyes and practically no depth perception.

  33. Old Story by FunkyELF · · Score: 1

    Cool, but old story.
    I can't believe there was no mention of their web site on either this Slashdot posting or the article.

    Watch the movie!

    http://graphics.stanford.edu/papers/lfcamera/
    http://graphics.stanford.edu/papers/lfcamera/lfcamera.avi

  34. Make is save as 3ds or fbx... by Anonymous Coward · · Score: 0

    It'd be cool if something like this actually worked sort of similar to imodeller, dsculptor, and/or quicktime vr.

  35. Say what? by GameboyRMH · · Score: 1

    Humans are cheap (and fun) to manufacture Well only the beginning of the manufacturing process is fun. The end of the manufacturing process most certainly isn't fun for the woman, and no part of the process is cheap. Sailing a yacht across a private lake doesn't cost anything, by those metrics.
    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  36. Also from Stanford by springbox · · Score: 1

    Light Field Photography with a Hand-Held Plenoptic Camera. A regular camera with a special lens that emulates the "thousands of tiny lens" from the thing in the article. Includes pictures and a video of how the focus of images taken with the camera can be adjusted as a post processing step.

  37. Depth perception for AI/robots by foniksonik · · Score: 1

    Finally there is a method to give depth perception to AI and robots without a million lines of code needing to be written for mediocre results. They will know where things are in relation to each other and themselves via real time lightfield info.... and once they map it out internally, won't even need to look at things to know where they are... just triangulate based on last known location and what ever is in their field of vision.

    Moreover... imagine the interface options now. Suddenly we have Minority Report interfaces just over the horizon. As in you can have a camera/sensor that can tell if you've just 'touched' something in thin air (even if there is no image floating there to touch, though that would help us to know what we're trying to interface with).

    We'll have touch screens you don't even have to touch... the camera will just map up the location of your finger tip and your eyes with the depth map and account for perspective... or go with eyetracking software, except now you won't need to be sitting at just the right distance... the depth mapping will account for that and compensate.

    Of course both of these is assuming that this sensor goes 4D/video capture capable... which I expect it will.

    What I really want though is a pair of glasses/goggles which will process whatever I'm viewing and let me do selective deletion of objects (or selective addition of virtual objects).... match it up with some memory of prior views and the result will be seamless... 3D modeling in real time views...

    oh there are so many options.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  38. Resolution/Accuracy by NXTwoThou · · Score: 1

    Anyone know what the Z data resolution and accuracy is? What about the size of the head? I'm trying to get the topography of the inside of some very small objects and I'd love to use something like this.

  39. plenoptic camera by phkhd · · Score: 1

    Dunno, seems like some earlier research on a similar idea might be more useful - the plenoptic camera. Just one big CCD and a lot of math. CCDs are getting bigger all the time, most people don't really need all the pixels they have already, so sure, why not use some of those pixels for depth. But sticking with one CCD will probably be cheaper. http://graphics.stanford.edu/papers/lfcamera/

  40. In my garage... by Orig_Club_Soda · · Score: 0

    we're developing a MEGA super-duper 3D camera.

  41. Somewhat off-topic - CMY filters instead of BRGR by myopic_bingemaster · · Score: 1

    Why aren't more cameras using CMY filters instead of BRGR filters?

    The biggest downside I see of current cameras is that they need a lot of light for an image; if you can get 2 photons/color I would think that you would end up with a much more sensitive camera, but I've only seen that in some astronomy cameras...