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NVIDIA Quad SLI Disappoints

Vigile writes "While the death of PC gaming might be exaggerated, it's hard not to see the issues gamers have with the platform. A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate, and that's just plain bad for the consumer. NVIDIA's SLI technology was supposed to get a boost today by going from two GPUs to four GPUs with the introduction of Quad SLI but both PC Perspective and HardOCP seem to think that NVIDIA drastically missed the mark by pushing an incredibly expensive upgrade that really does nothing for real-world game play and performance. If PC gamers are left with these options to save them from consoles, do they even have a chance?"

58 of 427 comments (clear)

  1. Oh please by Brian+Gordon · · Score: 5, Insightful

    You hardly need to spend $1200 to save your rig from the years-old consoles. Quad SLI is nvidia's top offering, not entry level PC gaming. A $200 card (and a $300 core 2 duo) can easily trounce anything the xbox 360 or ps3 can do.

    1. Re:Oh please by Woy · · Score: 4, Insightful

      Indeed, the death of the PC as a gaming platform is the new "year of desktop linux" prophecy around here.

      --
      "If God created us in his own image we have more than reciprocated." - Voltaire
    2. Re:Oh please by JCSoRocks · · Score: 4, Interesting

      Yeah, this is among the most ridiculous things I've heard on here. Quad SLi is for the consumer just like a super computer is for the consumer. NVidia puts this sort of thing out to maintain its reputation as top dog in the graphics arena and to offer specialized niche users (read people that spend their entire day doing 3d modeling of some sort) an extra boost. This obviously isn't intended for average consumers when the motherboard you have to buy to support Quad SLi costs about half as much Joe Schmoe even wants to spend on his eMachine (not to mention the power supply and the cards themselves.)

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    3. Re:Oh please by tlhIngan · · Score: 4, Insightful

      You hardly need to spend $1200 to save your rig from the years-old consoles. Quad SLI is nvidia's top offering, not entry level PC gaming. A $200 card (and a $300 core 2 duo) can easily trounce anything the xbox 360 or ps3 can do.


      And PC game developers are silly to make anything like that a requirement to even play their game at a decent level.

      After all, if they concentrate on only the high-end market, their customer base will be quite small. And unfortunately, the higher end the market, the greater likelihood of piracy. As explained in an article about videogame piracy, if you develop for the largest market, then you can ignore the pirates.

      After all, once you've shelled out $1200 for a kickass card, you want something to run on it. Yet, you don't want to pay the $60 for a game you'll use as a tech demo, so you'll probably pirate it, go "wow, nice graphics", and that's it.

      Go after the people with requirements that an Intel GMA950 can fulfill (basically every machine dating back a few years), and you'll sell a lot of copies, and if it gets pirated up the wazoo, well, don't worry about it. (Also, don't try to sell to markets filled with pirates - e.g., China - why spend all the money translating when you won't make it back. Let the pirates do it for you!).

      Sort of how the Nintendo Wii is doing so well - they don't cater for the traditional gaming crowd too much (they do, but Nintendo doesn't focus there), but instead on the non-gamers. The Wii can't compete against the PS3 or Xbox360, so it doesn't. It goes after a bigger market segment of non-gamers. Which is probably why "casual gaming" type games are skyrocketing - non-gamers can play, even their 5-year-old work PC can run it decently, etc.
    4. Re:Oh please by neocrono · · Score: 2, Funny

      But... has Netcraft confirmed it?

    5. Re:Oh please by RazzleDazzle · · Score: 2, Funny

      Also, BSD is dying. BSD has been dying for a long time. This is the first I personally have heard about PC gaming is dying. Oh well, join the club, it's a really long and slow path to extinction.

      --
      ZERO ZERO ONE ZERO ONE ZERO ONE ONE! Just brushing up for my next big invention: Ethernet over Voice (EoV)
    6. Re:Oh please by Nos. · · Score: 2, Insightful

      And I'd like to see how many games you can play on your console without a TV. Now, if we don't include displays, one can easily put together a reasonable gaming machine for $750 (and probably a lot less). Sure, that's more that your Xbox 360, but I can do a lot more with a PC then I can with a gaming console.

    7. Re:Oh please by rucs_hack · · Score: 4, Interesting

      The pc gaming and console gaming crowds are quite often the same people, which a lot of these doomsayers miss.

      I do get the impression from high street games shops that consoles are the new wave. Pc games are mostly relegated to a few shelves, or one small section.

      This actually shows something entirely different from that which is apparent at first glance.

      The old way of games purchasing is dying out at a rapid rate for pc gamers. We don't need to go into shops, we have steam, or play.com, or amazon, to name but a few online locations. Most polls that talk of reduced pc game sales aren't taking these online sources into account. It's been several years since I bought a game in a shop, a bargain bin copy of Rise of the Middle Kingdom.

      Console gamers have online shopping systems, but those are very much first generation, and in my opinion, not that good. Give it a few years of work and we might start to see high street console game purchasing dropping. What will they say is the new thing then? Mobile phone games probably.

    8. Re:Oh please by vertinox · · Score: 2, Insightful

      But the point of [H]'s article was that compared to the next set of video cards (the Geforce 8800 GTX SLI and the ATI Radeon 8730) the difference in performance doesn't justify the cost. Its not comparing the PC to the console but rather you'd get more bang for the buck for a card slightly lower on ladder.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    9. Re:Oh please by aj50 · · Score: 2, Insightful

      On the other hand, Epic, id et. al (who can afford to buy these things) can test out new ideas which make use of all this power so that their games can use it by the time it becomes affordable (probably in about two years time).

      --
      I wish to remain anomalous
    10. Re:Oh please by irc.goatse.cx+troll · · Score: 5, Insightful

      The old way of games purchasing is dying out at a rapid rate for pc gamers. We don't need to go into shops, we have steam, or play.com, or amazon, to name but a few online locations. Most polls that talk of reduced pc game sales aren't taking these online sources into account. It's been several years since I bought a game in a shop, a bargain bin copy of Rise of the Middle Kingdom.


      I think the biggest reason is for the most part PC gamers know what they want already. Console gamers see some pretty screenshots and art on the box and think hey, this Orange Box looks like a good deal.

      PC gamers played TF back in 1998 and have been waiting for tf2 ever since, only to pre-order orangebox once it was available on steam and start playing the beta a month early.

      Due to mod-ability and better multiplayer, PC games seem to last longer so you're more inclined to stick to the one you know and ride it out longer, whereas on consoles you're stuck taking more risks on whatever is available because you beat all that there is to beat on the game you have.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    11. Re:Oh please by AnomaliesAndrew · · Score: 2, Insightful

      Yawn... as soon as I saw the summary describe $1200 worth of video hardware as essential, I lost interest.

      I'll never buy a nerfed one-trick-pony game console again (at least for the sake of its graphics), but I'll gladly upgrade my multi-purpose PC's video card every few years at a fraction of the cost and with orders of magnitude greater usefulness.

      --
      Move all sig!
    12. Re:Oh please by COMON$ · · Score: 3, Informative
      Just because someone needs to correct you. You can still get an AGP version of many great video cards, it is just cheaper to get PCI-X. Many MOBOs come with PATA-SATA connectors and if they don't they are readily available and very inexpensive. Almost all video cards I know of come with a DVI to analog connector so new monitor is out. You either are not familiar with PC hardware or just don't know any better so you are excused.

      But just like consoles, yes you have to do a major upgrade of your PC every once in a while. You might have to spend $300-$500 on new parts, but when you figure that with my gaming PC (still AGP btw) is about 5-6 years old and can keep up with most games today I am getting a pretty good bang for my buck. With the X-box you probably bought one in in 2001 and didn't see a performance upgrade until 2005 and here we are in 2008 with the x-box slowly falling behind again in hardware.

      However, you are correct, multi player requires multiple PCs but hell PC gamers have been doing multi player over the net since the early 90s. Multi player on console required you to share a room until recent years.

      That all being said. I am all for this new era of extra powerful semi PC consoles. I can see consoles getting to the point where PCs are where they become modular and you just upgrade parts. The N64 started doing that with memory expansions, but the only console I have owned since then has been a Wii :)

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    13. Re:Oh please by MrBandersnatch · · Score: 2, Informative

      I couldnt help but find this comment funny (stupid not haha).

      The PC has THE biggest back catalogue of games in existance, to the extent that by far the largest portion of that catalogue is no longer in circulation. Then lets add to this emulation, where the PC is the only machine on which you can play most of the last generation and older console AND arcade releases. Oh and lets not forgot the absolutely MASSIVE number of flash games out there.

      In short, the PC is probably approaching having a hundred THOUSAND games available to play, whereas many consoles wont even SEE a thousand games over its lifespan.

      Or did you actually fail to think about what there being "more to gaming than good graphics" actually means?

  2. Fishy by qoncept · · Score: 4, Interesting

    There's something very fishy about the graphics card market. Using a substantially faster video card in a PC doesn't provide nearly the performance of a slower spec'd console. The console isn't burdened by nearly as much overhead, but that should not affect the GPU noticably. The only factor that I can see in play is that games can be better optimized when the developers know exactly what hardware will be used (as is the case with consoles), but surely having twice the power should be enough to negate that.

    --
    Whale
    1. Re:Fishy by RingDev · · Score: 5, Insightful

      Actually, most console versions of PC games have watered down poly counts and lower resolution textures. They've been able to get away with sub par graphics for years because standard def TV is only 640x480 at 24 FPS. Compare that to people running PC games on wide screens at 2048x1024 and pushing 60+fps.

      As HD TV penetration rises, consoles will have to package more hardware to push the same picture quality. And thus the reason why we're seeing console going for $400-600 instead of $100-200.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    2. Re:Fishy by innerweb · · Score: 2, Insightful

      How about a bus that allows mice, trackballs, and other attachments to be hung on it. Then, put some more oomph in the console in memory and allow basic applications. With the new displays being sold, you could have your PC migrate to the console.

      I do not see that coming. What I see coming is the PC, the console, the DVR, the DVD Player, etc all melting into an appliance that provides everything that the normal family wants/needs. It will feed multiple displays (with slots or bus attachments available to allow more displays to be hooked up and used by different people for different tasks simultaneously.) The funny part is that MS's *new* OS might be able to accomplish exactly this. It is modular, so you only need to load what you are going to use. It is multi-user, so it can accommodate multiple simultaneous users with different interface requirements, and it can be run without a GUI, which allows it to be used on a screen, a LED display, a console display, a PIP display, etc. MS wants the entertainment market. The thing they are missing is an OS flexible enough to scale from the entry to the high end. This is that potential (if you believe all the hype).

      Will the console kill the PC? Nah. They will merge. Another product will emerge that will be some combination of the concepts of the two (not necessarily the best of each). And each one will keep on going as a part of the chain, or an independent component, whatever the individual consumer wants.

      InnerWeb

      --
      Freud might say that Intelligent Design is religion's ID.
    3. Re:Fishy by Colonel+Korn · · Score: 5, Informative

      The 360 and PS3 are a bit slower with a little lower settings than my 18-month old mid price PC. The PC was a $500 upgrade of my 4 year old system (which was in turn a $500 upgrade of my 6 year old system, etc), and is about 1/2 the speed it would be if I spent $180 to put in an 8800GT. On my PC, Oblivion has 16x more pixels in each texture than on my 360 and PS3, draw distance is much higher than on my 360 or PS3, resolution is 1600x1200 (vs 720p or 1080p on the consoles, I'm not sure which mode they render in Oblivion), and I'm forcing AA and HDR to be on. The framerates are about the same between the systems, with a slight edge going to my PC, especially outside.

      I alternate between the three systems. I'm currently in a 360 kick, and honestly when I'm console gaming it's almost always 360, but I'm sure I'll swing back to the PC within a few weeks now that I have it set up to output to my 52" LCD. PC Gamers with high end systems will always have a graphical advantage over consoles and midrange systems will have the advantage through 3/4 of the console product cycle. The important difference to me isn't graphics; it's games. Mass Effect was the original game that started my recent console binge, and then I played a bunch of rather low quality but still fun games like Halo 3 and Gears of War and then a lot of Oblivion on each system, just to compare them. Good PC games tend to beat good console games for quality of writing and nuance of gameplay, but at least half the time I just want a popcorn blockbuster game where I sit back and watch 1-dimensional characters do something simple. I'd hate to give up either type of gaming permanently.

      --
      "I zero-index my hamsters" - Willtor (147206)
    4. Re:Fishy by Quietust · · Score: 5, Informative

      While NTSC technically does render 525 scanlines, only about 486* of them may actually be visible - the rest are used for the vertical blanking interval (which includes stuff like closed captioning), and some of the "visible" ones might get covered up by the frame around an old TV's CRT; thus, the vertical resolution is really only 480. Horizontal resolution, however, is somewhat indeterminate - I've seen numerous values, including 640, 704, and 720.

      (* - this is the number Wikipedia quotes, and it mostly agrees with numbers I've seen elsewhere)

      --
      * Q
      P.S. If you don't get this note, let me know and I'll write you another.
    5. Re:Fishy by nick_davison · · Score: 5, Insightful

      Using a substantially faster video card in a PC doesn't provide nearly the performance of a slower spec'd console. The console isn't burdened by nearly as much overhead, but that should not affect the GPU noticably. Like pixels?

      The XBox360 (which I own and love too), sortakinda does 720p. That's 1280x720. I say sortakinda because checking framebuffers on launch titles revealed some of them weren't even managing that... They were rendering fairly significantly lower resolutions and then upscaling to fill 720p in order to keep their framerates up.

      Compare that to a $200 8800GT that laughs at 1280x720 for most games. Sure, there are some games with graphical effects WAY beyond anything I get on my console... but I can switch it down to console levels and play at full 1080p and beyond (I play most games at 1920x1200 on a 24" widescreen with the vast majority of settings maxed out).

      Now it's true... An optimized system will always out perform a generalized one with identical parts when asked to perform identical tasks.

      However, consoles also have absolutely zero room for upgrading over their five to ten year life cycles whilst PCs sit there benefiting from Moore's Law.

      At launch, high end PCs usually match the console but for significantly more money. A year later, mid range PCs match the console for more money. A year after that, low end PCs tend to match the console for hardly anything more. From there on out, the only real arguments in favor of console performance come from comparing frame rates between a low resolution console with no AA (Forza, I'm looking at you) and a PC at dramatically higher resolutions, AA and AF maxed and a whole bunch of cool new graphical tweaks that aren't even an option on the optimized console version.

      Both paths are equally valid. The PC, by going generic, has the ability to keep up with Moore's law and not wait on five plus year release cycles. Consoles, by going heavily optimized, can get the best bang for the buck at launch, translating in to greater profits for the makers/lower prices over time, and providing a single environment for games to be optimized for.

      The bigger issue, however, is more likely how easy it is to download NOCD hacks, etc. for the PC and have one set of disks passed around a whole group of friends. Console gamers tend to need mod chips and, with Microsoft and Sony controlling the keys to the kingdom, can screw you the moment you go online and get the next forced patch. Game companies factor that in and would rather sell 2-5m units at $60 of Halo 17 with 3-6m turning up with copies etc. than sell 500,000 copies of Doom 18, at $30 a piece after Best Buy slashes prices, with 5-10m copies out there.

      As a hardware medium, they're simply different choices. One gets more rewards up front, one pays them out over time. As a business medium for game makers, Microsoft and Sony tightly holding the keys to going on line makes consoles a FAR better investment.
    6. Re:Fishy by Bobartig · · Score: 2, Informative

      Console graphics really aren't that impressive compared to current PC games. The number of polys they can push, and the kinds of lighting effects they kick out is severely limited compared to modern GPUS. Couple that with a (for the most part) max resolution of 720p, along with framerates that tend to hover and dip around the mid 20's, PC GPUS really are kicking out much greater graphical performance. Running 1600x1200, ~40 fps with some FSAA and AF, with much higher poly count is doing multiple times the work of a console GPU. I think this is more a case of diminishing returns. Adding 10x the computational power only adds 10% more visual 'quality', and its harder for people to discern.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
  3. More to games than graphics by Neil+Watson · · Score: 4, Insightful

    This is a very narrow view of gaming. There is more to success than graphics. Themes, genres, plot, interface and repeat playing all affect how popular a game can be. While most of these points are available on any platform the PC still has an edge on interface. Keyboards, mice and flightsticks all offer a more advance UI than thumb levers.

  4. What? by RonnyJ · · Score: 4, Insightful

    What on earth has Quad-SLI got to do with 'saving us from consoles' ?

    You don't even need a single top-end card to provide an alternative to a console, let alone *four* top-end cards.

  5. Requires? I think not. by caerwyn · · Score: 4, Insightful

    As someone still quite enjoying PC gaming, I've got to take issue with "now requires a $1200 piece of graphics technology just to participate". You can play modern games on some very inexpensive hardware just fine. Yes, you *can* spend $1200 on graphics alone, easily, but the vast majority of us, I think, realize the futility of it.

    Tech like quad-SLI is there for people with more money than sense, or at least more money than they know what to do with- and at that point, fine, if they want to spend that money and basically support the graphics companies' development costs, let them. The rest of us can continue as we have, working with normally-priced hardware that does everything we need it to. No, we can't play the latest games at 200 FPS on a 30" monitor with everything turned on- but then again, most of us don't even *have* 30" monitors, so... who cares?

    --
    The ringing of the division bell has begun... -PF
  6. Really? What has this become the 'People' of IT? by geekoid · · Score: 4, Insightful

    1200 dollar card to participate? IS the poster really that stupid?
    I have a 150 dollar card I bout 2 years ago and it runs everything pretty damn well.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  7. Don't let PC gaming die by damburger · · Score: 4, Insightful

    No matter how much cheaper and prettier consoles get, they still won't be fully fledged computers that you can do with as you will.

    With only consoles as viable games platforms, the modding scene will essentially die. Seeing as this is the primary source of independent games these days, then expect the standard of games to plummet as publishers have no real incentive to produce quality.

    Furthermore, console makers have this tendency to lock you into their proprietary games networks, and unlike the PC it is not possible to get around this.

    --
    If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
  8. Clearly it's the end of PC gaming! by Anonymous Coward · · Score: 5, Funny

    Someone released hardware that has yet to be taken advantage of! It must be the death of PC gaming forever! No successful industry has ever released a single product that flopped because it was before its time! clearly the failure of a single Nvidia product to deliver massive speed boosts to games that weren't made with it in mind, spells the doom of not only PC games, but the PC itself.

  9. Pros and cons of P.C. gaming by mlwmohawk · · Score: 2, Interesting

    I'm not sure I'd say P.C. gaming is "dead" but I have my doubts about long term viability. As P.C. become even more connected to the outside world and more and more of your collateral exists in digital form on your P.C. The need for security and reliability increase even more. To circumvent the security in order to get good performance for games means that hackers can circumvent the security for their purposes as well.

    A console who's sole purpose for existing is to play games doesn't need to (a) be a general purpose computing system and (b) contain anything particularly sensitive. It can dispense with operating system security. There is no way a P.C. can ignore the very real threat of intrusion, data theft, and risk of hijacking.

    So, if a video card for your computer costs as much as a whole gaming system, what's the benefit of the video card? More over, if you have to jeopardize the security and integrity of your system to play games, is it worth it?

    I can't say, I'm not a gamer and besides a little solitaire, I don't play games on my computer. So, in the abstract, I can't see the advantage of playing games on a computer when good/cheap consoles exist.

  10. Misleading article by Anonymous Coward · · Score: 5, Informative

    You don't need to spend 1200 dollars to be competitive.

    9600 GTs went on sale for 130 bucks recently and they can play crysis at a modest detail level.

    A decent gaming machine isn't expensive nowadays:

    $100 processor
    $100 mobo
    $50 case
    $150-200 videocard
    $70 RAM
    $50 PS

    Bam you got yourself a gaming rig.

    ~600 bucks and that's not including the corners you can cut with upgrading.

  11. This isn't the problem with PC's by Cornflake917 · · Score: 4, Insightful

    I have to call B.S. on the article summary. The problem with PC's and gaming aren't because of these ridiculous high end graphics cards. Those are for the morons (like me) who like spend 3x the money to get a 20% boost increase. It has always been like this. I can't think of any games that require cards like these. If there are, the creators of that game are pretty dumb if they want it to sell. The real problem is the crappy Intel graphics cards that are put into many of the mainstream store-bought computers. The people who buy those computers will get screwed in terms of what games they can play. I think it's silly to say that the high-end graphics card is problem. That's like saying "Microsoft just released a new, more powerful, XBox-Super-Elite 360 for twice the cost, but it only adds 10% more detail to all your games. The original 360 is doomed!" No, stupid, you just keeping playing your games on your regular 360 and don't buy something you don't need.

  12. Only problem is... by oneTheory · · Score: 3, Interesting

    ...that an Xbox 360 pro (HDMI, hard disk, wireless controller) only costs $350 USD and already includes everything you need to play games. Your $200 card, $300 CPU will also need a case, mobo, RAM, keyboard, mouse, and now you're at $800 or so to "trounce" whatever the consoles can provide.

    I think a lot of people just don't have the time to set up and maintain a rig anymore or they just don't want to go through the hassle, and contrary to the way things were in the N64/PS1-2 days consoles really don't seem that far behind PCs anymore but the prices are still way cheaper.

  13. Office computers by colmore · · Score: 5, Interesting

    The peak of PC (& mac) gaming was the early 90s. Games like tetris, civilization, sim city, lemmings, kings quest, red baron, played fine on standard issue office computers, and the platform was targeted at adults rather than the under 25 crowd. At what point in the 80s did Apple IIs stop getting ports? Since grownups outside a dedicated fanbase generally do not care about the next iteration of graphics and twitch style play, this meant that games had to use either innovative gameplay, storyline, or compelling simulation to compete.

    It was also wonderful that games had small enough budgets and man hours of development that games could be signed by individual creators. Virtually nothing made by committee is as interesting as the enthusiastic work of a dedicated artist.

    All the "are video games art?" questions amuse me. Because the answer is: they used to be, now they're straight Hollywood, with opening weekends and everything, and if that qualifies as art or not really depends on individual taste. But they aren't terribly compelling art as storytelling mediums (Chrono Trigger is the only non-adventure story game I've ever played that might make a decent non-licensed-property paperback) and they don't match film for visual spectacle. Interactivity is the fundamental nature of the art. Tetris is ten times the work of art that Final Fantasy is.

    While I'm complaining: what's with the totally jockish attitude toward games. I have so little interest in proving my skill against testosterone drive 15 year olds, I can't even begin to describe it. Competitive online content, which is seeing the most energy and creativity on both PCs AND consoles, is a turn-off to most people.

    Rhythm games are interesting because much like adventure games, they have a basic interaction model that is dirt simple, but they appeal based on the surrounding context. If you'd told me at the time that Parappa the Rappa was one of the most important games ever made, possibly more so than Street Fighter II, I'd have thought you were nuts.

    There's a lot of innovation on the PC these days though. It's all in Flash. If you haven't played Desktop Tower Defense, you're way missing out (say goodbye to your productive time and sleep schedule though, 100 level challenge is basically impossible but you just keep wanting to try). I'd relearn actionscript (haven't played with it since Flash 4) to make some games if I wasn't very well aware that any good game takes hundreds of hours to write and under the hood if you aren't using complicated physics or AI it isn't very interesting programming. I'd rather invent a language or fork Minix or something.

    On the other hand, MMORPGs are very interesting. Though I worry that WoW defined the success model too well and experimentation is going to fall off (given the huge investment it takes to launch an MMORPG this isn't so much a worry as a certainty).

    Back to the main topic: it's no accident at all that WoW runs playably well on 8 year old graphics cards. Games that require specced out systems have a bright neon sign that says "hobbyists only." If you want a game that crosses over, make it run on whatever piece of crap integrated graphics they put in $500 laptops these days. Hell make it run on OLPC. Graphics can scale down much farther than the currently do, and most people don't mind. Most games could be reduced to Halflife 1 level graphics and still convey the important ingame objects and map features. One thing that I'm constantly bewildered by is that designers use all these polygons not to populate worlds with more interactive objects, but to dress up the same low moving object count we've had since Quake 1. Halo would play perfectly well with 500 polygon characters.

    Or maybe I'm just bitter because 1991 era action puzzle games were the last genre I was any good at. I beat Oh No More Lemmings! as a 10 year old, a fact that I'm still damn proud of.

    But don't worry, PC gaming isn't anywhere near as dead as arcade games.

    --
    In Capitalist America, bank robs you!
    1. Re:Office computers by TheSoepkip · · Score: 3, Interesting

      I agree with some of what you say. I'd like to point out that the "desktop tower defense" is leeching of a fairly substantial mod community in the War Craft 3 "scene" that build on one of the add-ons that came with the game (I don't know what WC3 is using as a source of "inspiration"). In that respect, I'd agree more with your statement if it said: "There's a lot of innovation, it's all in flash or coming from mods".

  14. Beaten by Radeon by G3ckoG33k · · Score: 4, Informative

    Beaten by ATI Radeon: http://www.xbitlabs.com/articles/video/display/geforce9800-gx2.html

    "If you have a 30-inch monitor that supports 2560x1600 resolution, then your choice is clear: ATI 4-way CrossFireX
    outperforms the similar solution from Nvidia or runs at comparable speed offering acceptable gaming performance
    in such titles as Battlefield 2142, BioShock, Half-Life 2: Episode Two, The Elder Scrolls IV: Oblivion and ompany
    of Heroes: Opposing Fronts.

    Nvidia GeForce 9800 GX2 Quad SLI platform, however, leads in Call of Duty 4, S.T.A.L.K.E.R.: Shadow of
    Chernobyl and Tomb Raider: Legend. In other games, both quad-GPU configurations either work incorrectly or
    cannot provide acceptable performance in 2560x1600 resolution.

    So, the total score would be 5:3 in favor of AMD/ATI that offer better compatibility, scalability and fewer technical
    issues for the users."

    ___

    So, beaten by Quad Radeon in some games.

    However, anyone willing to bet on the Linux 3D performance on Radeon? I'm not...

  15. Re:$1200? Why not just go outside then.. by Alioth · · Score: 4, Funny

    The trouble is, in "real life", you don't respawn when you get shot.

  16. Re:How many players per PC? by Smidge204 · · Score: 4, Insightful

    How many PCs do you have to buy for four players? A console can accommodate more than one player per machine, either by splitting the screen (e.g. Goldeneye) or by using non-first-person game designs that put all players on the same view (e.g. Bomberman). This works in part because unlike most PCs, consoles come with instructions to connect them to a 24-inch or bigger TV monitor. A PC can accommodate more than one palyer, too, if the game is designed for it. Most PCs come with at LEAST four to six USB ports and console-style controllers are not expensive at all. You can also hook your computer up to a TV too, especially with newer TVs that have compatible inputs.

    And while you can get console-type controllers for your PC, not all consoles adequately support a full keyboard and mouse. Arguably a keyboard and mouse provide much better, or at least more flexible, controls in certain situations.

    There's a reason consoles have been becoming more like PCs, rather than gaming PCs becoming more like consoles.
    =Smidge=
  17. Re:Little Nit to pick by PitaBred · · Score: 3, Informative

    The persistence of vision is 1/20th of a second. But that's ONLY vision. If you don't render faster on an interactive system, your control inputs will lag, because we compensate for the "slow" vision by being able to predict movements according to the rules that are set out. How else could a pitcher catch a ball hit directly back at him? Point is, there IS a very valid reason on games to do faster than 20fps. On movies, not quite so much, but anything interactive definitely so.

  18. Re:Consoles always been cheaper by LoofWaffle · · Score: 4, Interesting

    Consoles have always been cheaper than PCs That statement is invalid. The PS3 cost Sony ~$850.00 to make and was intentionally sold at a loss. Had they sold the system at a profit, the price to consumers would have been have been close to a grand(likely more). Consumers would have had a fit if they had to pay "PC" prices for a console, even if this device is essentially a proprietary "PC" with a more traditional console controller.

    For the nay-sayers who think PC gaming is dead...
    Maybe I'm missing the picture here but given the inner workings of both the XBox and the PS3, their PC-like peripherals (sans mouse), their network-ability and the mod-ability of both into Linux systems, I would argue that console gaming is dead. The only problem with that argument is that the Wii (as the only real console left) is doing pretty damned well.

    On a side note, even Apple has realized the benefits of being more PC.

    I'd say the PC is doing fine, 1200 dollar video cards and all.
    --
    You know, Custer had a plan.
  19. graphics != game by Tom · · Score: 2, Insightful

    The summary assumes that it's the graphics cards that cause the disappointment with current PC games.

    I couldn't disagree more. What's causing this gamer to be fed up isn't graphics quality, it's game quality. From the plethora of patches, bugs, crashes and incompatabilities that plague PC games, to the sheer fact that most games are just badly done reshashes of successful predecessors.

    I'd gladly take NWN2 with less fancy graphics if in return it wouldn't be a constantly crashing piece of apeshit, for example. I put down most MMORPGs after an hour or so not because the graphics weren't good enough, but because the gameplay is highly repetitive and I've seen it all before.
    On the other hand, GTA didn't have the best graphics of its days, but it was addictive because it had great gameplay with good-enough graphics.

    PC gaming could be great, especially where consoles lack. Morrowind, for example, was a better game than Oblivion for one simple reason: The compromises that Bethesda had to make on Oblivion so that it would work on a console.

    And for the final nail in the coffin of the summaries argument, consider the Wii. Is it the winner of the 3rd generation console wars because it has the best graphics, or because it's more innovative and provides more fun than the two other "look, ma', bigger and more expensive than before" competitors? Heck, the PS3 is losing to the PS2 in sales figures, and I'm sure we don't have to discuss which of them has the better graphics card.

    --
    Assorted stuff I do sometimes: Lemuria.org
  20. Re:Consoles always been cheaper by Anonymous Coward · · Score: 3, Insightful

    > The PS3 cost Sony ~$850.00 to make and was intentionally sold at a loss.

    I'd be very surprised if it were that high now. I suspect the blu-ray drive was the biggest cost, and I bet that's gone down a LOT. And since they're all the same (modulo some SKU customizations) they can easily drive the cost way down. PC components only get that way when a technology is perfectly stable, but they keep introducing something new every couple years. Anyway, the cost to Sony is irrelevant: the consumer pays a lot less. Additionally, no one cares about the "PC-like" architecture either. The experience is that they buy a much cheaper box that will play good games for the next four to seven years, period.

    So sure, if you decide to slap the "PC" label onto everything, then yeah, the PC market is doing fine. Meanwhile, I don't think nVidia is going to have a strong season selling top-end video cards to only the people who bought Crysis.

  21. $1200? wtf, more like under $800 for a whole box by Morrigu · · Score: 3, Informative
    Here's the little gaming box i spec'd out earlier today from Newegg for $752, including shipping and promo code discounts, and not counting mail-in rebates:

    It's not an uber gaming rig, but it'll play most games fairly decently, and it's only $200 to $300 more expensive than an Xbox 360 or PS3 + accessories. You could drop the 8800GT card down to a 8600GT and save another $110 off the total price, bringing it down to $642.

    By comparison, an Xbox 360 Halo 3 Edition is $415 with shipping, or a PS3 40GB is $413 with shipping.

    It's an apples-to-oranges comparison, but $1200 is not the entry point for PC gaming, and you'd have to go back to the mid to late 1990s to find the last time that it was.
    --
    "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
  22. Re:Consoles always been cheaper by CyberData4 · · Score: 2, Insightful

    We're talking about the actual price. Not a theoretical price if it was sold at the greatest profit possible. It's simply a fact, console gaming is cheaper than PC gaming. I'm not saying it's better, but it's the most cost efficient method of gaming. Unless you enjoy spending a few hundred bucks every few months to keep all aspects of your PC up to date. For $600, you get about 5 years of solid gaming. Show me a PC for $600 that will play ALL the games for it while running great for five years...

  23. Re:How many players per PC? by uniquename72 · · Score: 4, Insightful

    In other words, you can turn a $1,000+ PC into a $500 console? The PC doesn't magically lose its other features just by playing games on it.
  24. Re: NTSC by bitrot42 · · Score: 2, Insightful

    Analog NTSC has no pixel structure, so there is no specific number of pixels on a line. A broadcast channel has 6 MHz bandwidth, so there is a physical limit to the number of 'lines of resolution' before it blurs together.

    The broadcast standard is 720 pixels wide, as this can represent the full 6 MHz range. It includes 8 pixels of the blanking area on each side, which, when eliminated, leaves 704 pixels. 640 is commonly used by PCs/consoles because it results in square pixels, and gives sufficient detail with slightly less storage/processing overhead.

    As for the frame rate, it is 30 frames per second (not 24 as a previous post indicated), which are made of two interlaced fields (240 visible lines each.) Most games don't draw complete frames at 30fps, though -- they draw independent 640x240 fields at 60 fields per second, as it gives smoother motion.

    So compare 640x240 60fps to what a gaming PC has to pump out, and clearly it's a much smaller task for the GPU. Hi-Def TV shifts the balance, though, as full 1920x1080 60fps is more than most desktop PC monitors support.

    --
    FIXME: Add a sig here
  25. PC Gaming Far From Dead by softwaredoug · · Score: 2, Interesting

    I'm glad that all the fanboys have left the platform for the consoles. There's more games available for the PC than ever before and many absolutely free. Its just so easy to create PC games (as opposed to getting another platform's SDK) and now with the Interwebs its become so easy to distribute them and develop communities around them. They aren't blockbusters, they are more like indy films. Better yet, they're indy films where YOU can actually have fun participating to make them better.

    I think the state of PC games is back in the hands of the game hobbyists, maybe more like the early days of PC gaming, rather than the big companies. To me thats a good thing.

  26. Re:How many players per PC? by sdsucks · · Score: 2, Insightful

    To continue beating a dead horse...

    Do you realize that a console is pretty much a PC with standardized hardware and very restrictive licensing as to what software can run on them?

  27. Re:Consoles always been cheaper by electrictroy · · Score: 3, Interesting

    Well every "rule" has exceptions. There was PS3 at ~$700 and the 3DO at ~$700 back in the 90s. But generally speaking, consoles use one-generation-old technology in order to provide decent gaming at an affordable price (about $300). Nintendo's NES was providing 8 bit gaming while most computer gamers had already moved onto 16 bit. Super Nintendo provided 65,000 colors but computer gamers were already looking at 16 million colors. And so on.

    >>>"A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate"

    As I recall that statement would have been just as valid in 1990.
    PC gaming has never been inexpensive to participate,
    because PC gaming is always pushing the envelope.

    --
    The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
  28. Re:Consoles always been cheaper by rezalas · · Score: 4, Informative

    What is it with all this BS about the PC dying as a gaming rig? What the hell are you doing to jack the price of a PC up to $1,000 ??
    Consoles are the ones that are aging. The prices keep going up while PC gaming prices keep going down. I play all my games at max graphics thusfar and still no problems, and my Monitor on my rig was the most expensive part at $300 (22inch widescreen).
    Lets build a gaming rig to connect to your big living room TV for ... under $500USD Shall we? ($474.42 total infact before shipping.)
    http://www.newegg.com/Product/Product.aspx?Item=N82E16819103776AMD Athlon 64 X2 4400+ Brisbane 2.3GHz 2 x 512KB L2 - PRICE: $67.99
    http://www.newegg.com/Product/Product.aspx?Item=N82E16813135069ECS A770M-A AM2+/AM2 AMD 770 ATX AMD - PRICE: $64.99
    http://www.newegg.com/Product/Product.aspx?Item=N82E16820208353Transcend 4GB(2 x 2GB) 240-Pin DDR2 SDRAM DDR2 800 - PRICE: $66.99
    http://www.newegg.com/Product/Product.aspx?Item=N82E16822144456250GB 7200 RPM 8MB Cache SATA 3.0 - PRICE: $59.49
    http://www.newegg.com/Product/Product.aspx?Item=N82E16827151153SAMSUNG Black 20X DVD+R 8X DVD+RW 12X DVD+R DL 20X - PRICE: $26.99
    http://www.newegg.com/Product/Product.aspx?Item=N82E16811164060Tower Computer Case 500W Power Supply - PRICE: $32.99
    http://www.newegg.com/Product/Product.aspx?Item=N82E16814161220Radeon HD 3650 512MB 128-bit GDDR3 PCI Express 2.0 - PRICE: $124.99
    http://www.newegg.com/Shopping/ShoppingItem.aspx?ItemList=N82E16823126174&MainItemList=N82E16823126174Logitec wireless KB/Mouse Cordless Standard Desktop EX110 - PRICE: $29.99

  29. Re:Consoles always been cheaper by king-manic · · Score: 2, Interesting

    That statement is invalid. The PS3 cost Sony ~$850.00 to make and was intentionally sold at a loss. Had they sold the system at a profit, the price to consumers would have been have been close to a grand(likely more). Consumers would have had a fit if they had to pay "PC" prices for a console, even if this device is essentially a proprietary "PC" with a more traditional console controller. That $850.00 is a guess by an analyst using estimated wholesale part prices and estimated associated costs. although I doubt the Ps3 was sold for a profit I highly doubt it was sold as a significant loss. Only a few consoles have been confirmed to have beens old at a loss. The dreamcast and the xbox. Other then those two any guess of a loss is just hearsay.
    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  30. You're wrong by __aailob1448 · · Score: 2

    Nvidia's QuadroFX series are the ones that are good for 3D modeling, etc.

    The current crop of "quad" SLI and Crossfire are only for gaming ($1100 for 2 dual gpu cards). Remember that the size of PC screens and resolutions have been going up at a brisk pace and many gamers have 24" or 30" monitors. That's 1920x1200 to 2560x1600 pixels. Even the most cutting edge solution gets less than 30 FPS from Crysis on even 1600x1200 and the minimum framerate dips below 12 FPS. (And that's without AA or AF enabled). Unlike on CRTs, lowering the resolution makes the monitor display a blurrier/crappier image on LCD screens.

    For the non-hardcore, anything below 30FPS minimum is simply bad (jerky, choppy, ruins the experience) and ideally, you don't want it to dip below 60 FPS to have perfectly smooth motion. Most find a minimum between 30 and 60 FPS to be good.

    Bottom line: Top of the line GPUs are about 5 years behind monitor resolutions.

  31. Re:$1200? wtf, more like under $800 for a whole bo by Morrigu · · Score: 2, Informative

    This particular model (Shuttle XPC SN27P2) has a 400W PSU, and I've googled around and read through some discussion boards where people claim, at least, that they have run the SN27P2 with an 8800GT. I'd like to find some more specs on the actual power output per rail from the PSU before buying this all together, though.

    NVIDIA has a neat graphics and PSU comparison Flash webpage where you can drag sliders to specify your PSU wattage, and it'll recommend video cards accordingly. At least according to them, a 400W PSU should be sufficient to power 8800GT class cards.

    --
    "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
  32. Re:Consoles always been cheaper by cjb658 · · Score: 2, Informative

    Maybe I'm mistaken, but weren't Doom, Descent, et al using 8-bit color? Quake I believe used 16-bit color for its textures. In fact, 3dfx's demise came about when the Voodoo3 (1999) didn't support 32-bit color.

  33. SLI Disappoints by Deorus · · Score: 3, Informative

    As the owner of a 2-way SLI system I can claim that everything about SLI disappoints. As far as my experience is concerned, it only makes a difference at higher frame rates (i.e.: if the game is running at 40fps you can expect it to jump to 60-70fps). That's the case of Oblivion, which fluctuates between 50fps and 250fps on my system (it used to do only 30-140fps with one card). Crysis, however, which was the game that made me upgrade, doesn't benefit the slightest bit from SLI because the areas where I was having 15fps and needed a performance boost the most keep running at 15fps with two cards.

  34. Not Quite- Where Integrated Graphics Come In by poofyhairguy82 · · Score: 2, Informative
    At launch, high end PCs usually match the console but for significantly more money. A year later, mid range PCs match the console for more money. A year after that, low end PCs tend to match the console for hardly anything more.

    The first two are right, but the last one is wrong. This in fact brings up the point that the "PC gaming is dying" crowd is making- the low end never catches up. This is due to integrated graphics. Sure the CPU power and RAM size might increase for the low end over the years, but the graphics ability has remained at a low level for some time.

    Integrated graphics of a low end computer today (say the GMA 950) is actually worse that the graphics card in the original Xbox, never mind the 360. Integrated graphics don't make a jump from generation to generation. The most modern Intel integrated graphics (x3000) is only mildly better than the GMA 950 which is only mildly better than the GMA 915 which is mildly better than GMA8xx. And by mildly I mean "gaming benchmarks won't really run on any of them so we don't know." Heck, the GMA 950 might be the most popular GPU by volume in the world- the new baseline. And that baseline can barely play WOW (a Directx 7 game) let alone anything more modern.

    Now I know that the reply might be "throw in a $60 graphics card and you are set," which is true. Problem is that starting last year when the majority of computer sold were laptops, now the bulk of the market is STUCK with integrated graphics.

    THAT is what is killing PC Gaming- the fact that the low end (and the mid end in the case of laptops- you usually have to spend over 1k to get one with dedicated graphics) NEVER competes with consoles in their lifetime. Intel has failed Moore's law on graphics. Because most people don't care- GMA 950 does Vista's effects and that is all non gamers need. And actually if it wasn't for ole Aero Glass, the GMA950 wouldn't even be as strong as it is- Intel designed it to be JUST enough to run Vista premium.

    So we have a situation were the low end has CPU/RAM/HARDISK power that is 50% of what the mid end has, but has 5% of the graphics power (if by midend you mean "has a low end dedicated graphics card" as I do). Hence Intel is killing PC gaming...

  35. Re:Consoles always been cheaper by mrchaotica · · Score: 2, Insightful

    Maybe I'm missing the picture here but given the inner workings of both the XBox and the PS3, their PC-like peripherals (sans mouse), their network-ability and the mod-ability of both into Linux systems, I would argue that console gaming is dead. The only problem with that argument is that the Wii (as the only real console left) is doing pretty damned well.

    Nope, here's the difference:

    Consoles are locked down and run only proprietary, manufacturer-approved games, while PCs are open and free to develop for. Modchips and Linux don't count, because they are illegal or don't have access to all the hardware, respectively.

    If PC -- i.e., free and open gaming dies, it'll be a sad, sad day.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  36. Re:How many players per PC? by Wildclaw · · Score: 2, Insightful

    Absolutely false. With the $300-$500 console, you can play all the newest games. With the $300 PC, you can't play the newest games. True, I think his $300 is a little low. You are probably much better off spending an extra $100 on the graphics card.

    But otherwise he is spot on. We are comparing to consoles here, so no playing at 1600x1200 or at high settings with anti aliasing.

    you still have yet to buy a display) We are outputting to TV of course. Most graphic cards support that, so it shouldn't be a problem.

    Your sarcasm doesn't change the fact that consoles are better designed for multiplayer on the same system than PCs are. Actually, no. Console games in general may be better designed for multiplayer, but that is purely a matter of software. There are some PC games that support multiplaying on a single computer.

    That's absurd. Multiplayer support isn't some sort of concession begrudgingly granted by the console maker. It's an integral part of the design. No, it is an integeral part of the usage pattern of the console, which is family entertainment around the tv. The only specific design console design part is extra controls, but that is easy to add to the PC also, via USB.

    That usage paterrn does however mean that more game developers focus on creating split screen games on console. So the software availability on the console does become an advantage.

    Of course, the PC has its own software advantage due to its better control options, and less restrictions on distribution.

    They don't need to, the vast overwhelming majority of people already have them. Very few people already have a computer screen but no computer. Additionally, the vast overwhelming majority of people who have both a computer screen and a television have a *significantly* larger TV than computer display. Then there's sound, as well. You can use a TV as a computer screen. Of course, that way you will notice the obvious shortcoming of the TV, esepcially old ones. But as we only want a gaming PC that can match a console, we don't really need to spend extra money on a computer monitor.

  37. But who will save the consoles? by CDeity · · Score: 2, Interesting

    "If PC gamers are left with these options to save them from consoles, do they even have a chance?" Save PCs from consoles? As others have said, no console currently on the market can come close to the performance exhibited by even the ATI (or AMD, however you want to spell it) Crossfire solution, let alone the GeForce 9800 GX2. On a console, you're stuck with 1280x1080 at best with lower levels of detail in the geometry and textures. A $180.00 GeForce 9600 GT could provide equivalent or superior graphics at comparable framerates to current consoles. The article concludes the bottlenecks for the GF9800GX2 are 512 MB of RAM *per GPU*, each with a 256-bit memory bus. For some perspective, the XBox 360 has 512 MB *total* shared by the GPU and the CPU. The PS3 has 256 MB for the GPU and 256 MB for the CPU.

    Also, both NVIDIA and ATI/AMD developed the graphics technology that went into today's consoles. It's not like console technology will somehow overtake what's available for PCs; it's the same technology, only the product cycle for PCs is a lot shorter.

    Consoles simply cannot defeat the PC as a gaming platform on the basis of somehow having better hardware. Sure, Wii games are fun. Gameplay is always important, blah blah. That's no reason to assume consoles are, have, or will be crushing PCs anytime soon. As long as compilers are available, small timers will be making games for PCs. And successful small timers occasionally become bigger timers. But what about profit? We all played WoW on our PCs.

    Here is why you shouldn't care too much about the results listed in the article. The GF9800 GX2 isn't just for 3D graphics. The reason why NVIDIA rushed the GF9800 GX2 to market now is to support the brave new world of high-performance computing they are envisioning. NVIDIA recently announced that a CUDA implementation of PhysX would be released; you'll probably want two GPUs for that. Additionally, CUDA 2.0 is due real soon now, and this will certainly have enhanced support for multi-GPU application development. To buy one of these just for gaming right now is, well, not economical. To buy a system capable of this degree of performance in this form factor (*eight* GPUs fit on one Extended ATX Intel Skulltrail) intended for research, scientific, or industrial computing is, well, a steal. Hats off to gamers for making this kind of technology affordable.

    And now, the sensationalist closing: could this be the year of the Slashdot article summary that concludes without baseless rhetorical questions?
  38. Re:Consoles always been cheaper by electrictroy · · Score: 2, Informative

    If you say so.

    All I know is that my 68000 Amiga ran circles around the NES and Sega systems of the late 80s. They were still stuck using early 80s hardware (6502s) and primitive graphics/sound, while the Amiga was producing arcade-level clones of games.

    That may be some of the confusion. You're thinking "IBM PC gaming", while I was thinking of "PC gaming" in the generic sense which included Atari STs and Commodore Amigas which were far more advanced than anything the consoles could do.

    --
    The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.