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Creative Goes After Driver Modder

FreedomFighter writes "Since the release of Windows Vista, Creative has promised their Sound Cards as being 'Vista Ready'. Unfortunately, as many unlucky customers did discover, this is not true. What the users actually found were buggy, feature crippled drivers. Creative insisted that features such as Decoding of Dolby® Digital and DTS(TM) signals and DVD-Audio which worked fine in WinXP, would not work on windows Vista. With Creative releasing less than one new driver a year, things seemed bleak. Fortunately, a talented user, Daniel_K, was recently able to 'fix' many of the drivers, enabling the incompatible features and also fixing many bugs. Just today Creative has decided to put a stop to this. They removed all links to his modified drivers, and banned several users who were posting links to the now banned drivers."

81 of 385 comments (clear)

  1. Not a big surprise by rastoboy29 · · Score: 5, Insightful

    Creative doing something dumb is a shock?  They haven't done anything intelligent in nearly decade.

    Used to be I would buy ONLY Creative sound hardware.  Now I've given up after even a USB sound box of theirs didn't work, but the $15 Taiwanese ugly grey box worked fabulously with no effort, and on Linux, too.

    Now they not only refuse to release decent drivers, but actively annoy those who do.  What, exactly, is the value proposition here for me as a customer?

    1. Re:Not a big surprise by edgrale · · Score: 4, Informative

      I don't usually post but here goes:

      Posted by JohnZS 2) I firmly believe that Daniel K has caught the flack because of the Dolby Digital feature As far as I am aware Auzentech paid a lot of money for an exclusive licence with Dolby to have their cards support this.

      But but... didn't Creative have this feature on their cards? I could swear they did, at least in Windows XP.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:Not a big surprise by Gregg+M · · Score: 2

      Please leave my font alone.

      --
      Linux is only free if your time has no value. Windows is only free if you threaten to use Linux.
    3. Re:Not a big surprise by jimicus · · Score: 4, Insightful

      But but... didn't Creative have this feature on their cards? I could swear they did, at least in Windows XP.

      They do. From my reading of it, Daniel K's work basically re-enables all those features that Creative had disabled - and the reason for disabling was not technical, it was purely a legal/marketing decision.

    4. Re:Not a big surprise by DAldredge · · Score: 4, Interesting

      The sound chip built into my DG33TL motherboard supports Dolby Digital so I do not think that is correct. I have also been told that Dolby doesn't license its technology on an exclusive basis.

    5. Re:Not a big surprise by billcopc · · Score: 2, Interesting

      Me three.

      I still roll my eyes whenever someone rolls by with an X-Fi. Creative Labs finally ceased to be relevant the day they bought Ensoniq. It's one thing to absorb competitors and their IP, it's another to buy a ghetto clone maker to acquire their SB emulation software in order to emulate your own hardware because the official product can't even do it right .

      Thankfully, on-board sound solutions have reached a point where they sound pretty darn good, and many now have digital coax and/or optical outputs, making the Sound Blaster largely redundant. The one thing they don't support is EAX, but many games have shifted away from the evils of Creative and rolled out 3rd party sound processing libs.

      For me, it's very simple: I use the onboard sound for general usage and gaming, and I have a pro sound card for professional audio work. It works well because the pro card sucks at gaming, and the onboard chip sucks at recording, but together they're much more dependable and better-supported than any software-crippled travesty to ever bear the Creative label.

      --
      -Billco, Fnarg.com
    6. Re:Not a big surprise by Devistater · · Score: 2, Informative

      There's a diffearance between Dolby Digital, and Dolby Digital Live.
      DD is the 5.1 sound you get from movies.
      DDL is the ability to do real time encoding so you can hear say surround sound from games on a DD sound stream.

      If this technology isn't present, you have to use an ANALOG sound connection for a game to get surround, it can only do stereo (not surround) on digital for anything other than movies/tv shows.

      This is a 6 year old technology from SoundStorm on nvidia nforce 2 motherboards and creative hasn't bothered to put it on thier sound cards yet.

    7. Re:Not a big surprise by hairyfeet · · Score: 2, Informative

      Don't worry,the hairyfeet has got you covered-Audigy and X-Fi.Don't you just love the power of the Internet? I don't even have those cards(currently running a Live! I got give to me when I built a gamer a new rig)but I snatched the drivers in case I happen to get one give to me,or I get one cheap when Creative buys the farm.I used to ALWAYS have a creative card,but their asshatery got so bad I just couldn't bare to support them with my $$$.Really stupid move,Creative.Geeks are the ones buying your cards and then you piss them off with this IP crap.Just dumb.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. *golf clap* by Anonymous Coward · · Score: 5, Insightful

    Well done Creative. You've universally upset users, upset developers and made yourself look like petulant asshats. Did you get your panties in a bunch because a lone hacker with a binary patcher could produce better drivers than your clearly mediocre driver developers?

    Well your drivers always sucked and your hardware business is being steadily eaten by rapidly improving onboard audio and much better high end audio cards. You are not long for this world.

  3. So post the instructions or a diff by 00_NOP · · Score: 4, Insightful

    Modifying your own driver for compatibility reasons is perfectly legal in most jurisdictions, though distributing the modified driver may not be.

    And surely a diff is not a derived work in itself - is it?

    1. Re:So post the instructions or a diff by jonaskoelker · · Score: 3, Insightful

      And surely a diff is not a derived work in itself - is it? IANAL, TINLA; one might argue that a unified/context diff is a derivative work since it contains parts of the original, whereas a diff on the form (delete [byte range]|insert [bytes] at [position])* isn't, as it doesn't contain parts of the original. I think this argument appeals very much to technical people, but not quite as much to the lawyers.

      But, as Jennifer Granick said at defcon 15 (TINLA either): the answer in many cases of technology vs. law is either "we don't know" or "it depends".
    2. Re:So post the instructions or a diff by Martin+Blank · · Score: 2, Informative

      It appears that Creative is realizing what they've gotten themselves into. Originally, they'd removed everything that daniel_k had done, but they're relenting on the Audigy Support Pack, which I gather is a separate item. I wonder if they will relent on the other one, as well.

      --
      You can never go home again... but I guess you can shop there.
    3. Re:So post the instructions or a diff by Pig+Hogger · · Score: 3, Interesting
      This leads me to think of something.

      Suppose company X distributes b0rk3d drivers, and won't patch them.

      Now, Joe Blow manages to get them working by patching them here and there. Of course, if he distributes the patched drivers, he infringes on X's copyright, no doubt about it.

      Now, if he distributes a patching application that applies the modifications straight into the binary, since his mods are his own, he's not infringing X's copyright at all.

      Okay, now, suppose John Doe starts with a legit copy of, say "Bambi". Everyone has the legit copy of "Bambi".

      Now, John Dow takes "Snow White" and XORs it with "Bambi" and distributes it. By itself, the result (let's call it "Snowi") is neither "Snow White" nor "Bambi".

      But by XORing "Snowi" with "Bambi", you happen to get "Snow White". So, John Dow effectively encrypts "Snow White" in a one-time pad with "Bambi" being the key.

      Is Joe Blow infinging on "Snow White"'s copyright???

  4. Scruffy seconds. by Anonymous Coward · · Score: 2, Informative

    Because Scruffy fails to believe in this company. *sob*

    Creative blows these days. I too used to be a Creative goon, buying nothing but their cards for any of my many boxxen. After one too many fried - after one too many asinine issues with their crap drivers, and even crappier software (it didn't used to be this way - what the hell happened?!)... Well, I'll take onboard sound over a dedicated Creative soundcard any day.

    Seriously, Creative went from awesome to shit. What happened? I still haven't figured that out.

    1. Re:Scruffy seconds. by Rod+Beauvex · · Score: 5, Insightful

      Creative turning to shit seems to correlate with the disappearence of it's competition.

    2. Re:Scruffy seconds. by Zeinfeld · · Score: 2, Interesting
      Creative turning to shit seems to correlate with the disappearence of it's competition.

      I would think it correlates more with the fact that most motherboards come with built in sound these days and plenty come with built in 5.1 sound.

      I have no idea what protocol that my desktop talks to the amplifier over the optical hookup. I am pretty sure that absolutely nothing good would result from using Dolby Digital, which is after all a compression algorithm over raw samples.

      I could have installed an upgraded sound card when I bought the machine, but what would be the point? I would rather have the PCI slot available.

      Having a separate processor for handling graphics makes perfect sense. Having one for sound seems useless at this stage. Games do not use the waveform generators on the sound cards to produce noise the way they did when I was in the games industry 25 years ago. Today we use sampled sounds created offline. All you need to present those is a RAM buffer that spews bits to the port at a rate set by a clock thats reasonably accurate.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    3. Re:Scruffy seconds. by electrosoccertux · · Score: 5, Informative

      Not necessarily. The Ipod clearly has the majority market, but that didn't stop them from making a crap alternative.

      I've wished since about week two of owning my Creative Zen Touch (40GB) that I had bought something else. Namely, the Ipod. Creative is a pain to deal with if you have support issues. So is their player. Disconnected three times after being on hold 17 minutes each time (HMMM....). If you just want something to listen to music with, their players will work. But don't expect any of the promised firmware updates to fix any issues with the player, so make sure you know all the current problems with it. The problems with mine? Scrolling accuracy to select songs is horrible. 10x worse than the Ipods (which is perfect). You move your finger down the strip to move the selector bar that selects songs, and the UI responds a quarter second later. On top of the that, it's inaccurate and unpredictable. Sometimes moving your finger 1mm will move the song selector one song, sometimes not at all, and sometimes it'll jump down three. You simply can't select songs safely when you're driving. In contrast, the Ipod's scroll wheel is predictable and goes where you want it. Every single time. Move thumb 1mm, it moves 1 song (or might be 2mm I don't know).

      Other issues:
      -after about 6 months of use the "forward/skip" [>>|] button halfway breaks. By that I mean sometimes you want to fast forward in the song (this is another frustrating thing I'll get to later) so you have to hold down the forward/skip button until the slider gets to the point in the song you want to listen to...so you let go of the fast forward, and then, strangely, the player skips to the next track. Apparently sometimes taking your finger off this button after having it held down tells the player to stop fast forwarding and skip to the end of the song.
      -As for fast forwarding, it's the most un-intuitive design ever. It isn't at all easy like on the Ipod, where you press the middle button and then move your thumb around the wheel. When you do this, the Ipod moves the slider that marks what part of the song is playing. You find the part you want, stop moving your thumb on the wheel, press the middle button again, and it plays. On Creative's players, you have to press forward and hold it down for about 5 seconds to skip 30 seconds. A total PITA. Like to listen to your songs gapless (IE you've ripped a CD as one whole MP3)? Be prepared to hold that button down and watch the UI for 20 seconds--(the slider movement speed increases exponentially, which means) when you finally hit the minute mark you want to listen to, and thanks to the laggy UI, you let go and find that it keeps moving ahead for the equivalent of two-ish minutes. Then it starts playing. So until you get used to letting go early, you'll be holding "[|]" down for another 5 seconds till you get back to wherever you originally wanted to be. On top of all that, the player doesn't anticipate "jee, you know, this guy is scrolling forward and this part of the song isn't in my memory, I better spin up the harddrive to be ready for it", it waits until you've stopped fast-forwarding, and then decides to spin up the harddrive, load that part of the song, and play it. And then if you overshoot where you were fastforwarding to, it does the exact same thing, it stops spinning and waits till you've stopped rewinding to spin up the harddrive and load that part of the song (which can't be good for the harddrive anyways, I'm sure this is what broke my first harddrive in the Zen Touch. Thankfully no problems with the warrant replacement). Like I said, don't expect to use this when you're driving.
      -If something about your player breaks, be prepared to pay the shipping costs [and insurance if you want to be safe] on your end as well as $35 (when mine broke this was how much it was, it has now changed to $25) as a "processing" fee.
      -good luck finding player covers if you want it protected. There's two that I know of, but they're both only available online. One is leather and costs something l

    4. Re:Scruffy seconds. by Z00L00K · · Score: 4, Informative
      There is still competition, but Creative is a big brand on the market today.

      Alternatives exists:

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    5. Re:Scruffy seconds. by Cecil · · Score: 2, Interesting

      Yes, the Asus does. Sort of. It doesn't support all the features of EAX newer versions, because Creative has parts of them patented. Usually stupid parts that personally I don't care about.

      Anyway, they're being sued over it at the moment, so we'll see how it turns out, but the sound card at least tells GAMES that it supports EAX 5. Even if it doesn't support every little nuance they might throw at it, it still supports the majority of the positional audio, that's good enough for me.

    6. Re:Scruffy seconds. by wik · · Score: 2, Funny

      > Seriously, Creative went from awesome to shit. What happened? I still haven't figured that out.

      Why don't you ask Dr. Sbaitso? He's here to help you!

      --
      / \
      \ / ASCII ribbon campaign for peace
      x
      / \
    7. Re:Scruffy seconds. by sweetweaver · · Score: 2, Interesting

      I agree! My MuVo2 4G thingy died two weeks after I got it. After three days, about two hours of hold music and five customer service people they sent me a *refurbished* replacement. I thought I would be readily accommodated and receive a *new* replacement. So I was all nice and polite as usual when I finally got through to a human. Instead I got transfered to every department, as if no one wanted to deal with me, with one guy in the tech dept. insisting (in a rather condescending way) that I repeat something I had already tried five or six times when I referred to to the troubleshooting instructions in the manual and on their support pages. That refurbished MuVo died not one week after the warranty expired. It froze, ran out of juice, and never responded to anything ever again. I have a grand scheme to take it apart some day and give the insides a dirty look.

      So... wanting to remain non-conformist and avoid drinking the iKool-Aid, I got a Nomad 6G, which did the exact same freaking thing - died just after the one year warranty was up. This time it just stopped in mid-play, went blank and never played another note. That one is not as square so its uses are limited as an inert object. At least the MuVo is keeping one of my tables even on my warped wood floors.

      I got lucky - I was given a free iPod 60G a week before the Nomad died, which is now 4 years old and still works its little heart out. Never again will I buy from Creative. I'm now a full-fledged Mac convert, with much better results so far in my never-ending tech gear saga.

  5. Bash.org reflects my feelings about Creative by beacher · · Score: 5, Funny

    Shamelessly stolen from bash.org

    <booradley> I'd like to perform a one act play I call, "Creative screwed me like a bitch"
    <booradley> <audigy> Buy me! I'm ever so sexy
    <booradley> <boo> ok. come home with me and we'll play among the stars
    <booradley> <audigy> tee hee! I love you, boo!
    <booradley> <boo> I love you too, audigy
    <booradley> :: later ::
    <booradley> <boo> there, you're all installed. how do you feel?
    <neshura> down in front!
    <booradley> <audigy> LET JESUS FUCK YOU! VRAAAGH!
    * audience gasps.
    <booradley> * audigy is putting noise across your PCI channels
    <booradley> <hard drive> Mein leben!
    <booradley> * hard drive has died
    <booradley> <audigy> Blaaah! blaaaugh! your mother sucks cocks in hell! graaagh!
    <booradley> <modem> aaieee
    <booradley> *modem has died
    <booradley> and the new modem I got connects at 32k tops
    <Shendal> By far, that's the best one-act IRC play I've read this season. Do I smell a Tony award?

  6. Third-party problem by Bananenrepublik · · Score: 5, Interesting

    From how I read the post, Creative licensed code from third parties only for XP, not Vista. Since this code is needed to use certain functionality, this functionality is disabled on Vista. In other words, Creative's bad negotiating comes to bite their customers in the ass. How could they be this stupid -- "oh, we only licensed this stuff for Windows XP? Too bad, let the customers suck it up"

    1. Re:Third-party problem by LiquidCoooled · · Score: 5, Insightful

      Its more likely that the XP drivers use the raw unprotected path and the media overlords cannot disable it in the same way they can everything else.
      God forbit that music might be heard without jumping through DRM hoops.

      --
      liqbase :: faster than paper
    2. Re:Third-party problem by dpilot · · Score: 4, Insightful

      Which brings back my old observation about Vista...

      We've had decades, and STILL don't feel that operating systems work as well as we'd like, when they're designed to work.

      Into this, add Vista, the first OS that is designed *not* to work at certain times. Plus it's supposed to figure out what those times are that it should work, and shouldn't work. What chance of success has this, in a real world of bugs, and all.?

      --
      The living have better things to do than to continue hating the dead.
    3. Re:Third-party problem by rastoboy29 · · Score: 4, Insightful

      You know, I daresay you are right, but also that the licensors probably haven't expressed any issue with licensing for Vista, but that Creative's lawyers are running the show.

      Never, never let lawyers run the show.  They don't know anything about the real world.

  7. petulant and/or puerile by apodyopsis · · Score: 4, Interesting

    hmm.

    that really does seem a little petulant and/or puerile.

    a more enlightented company might of examined what he did to see why it worked.

    a more customer focused company might of actually listened to their customer complaints in the first place.

    and a company with a serious long term investments in this technology might of actually installed some QA systems and ensured the drivers were fit for purpose in the first place.

    there seems to be no effort, willing or investment from Creative at this point.

    and, wheras there is some truth to Creative protecting their IP, and beign disgruntled about anybody else possibly releasing unsupported patched, I believe Daniel_K summed it up quite eloquently on his response. "The funny thing is that you are faster "protecting" your technologies and intellectual properties than providing improved drivers and softwares for your customers."

    1. Re:petulant and/or puerile by Anonymous Coward · · Score: 5, Insightful

      You might of [sic] tried to learn how to conjugate verbs in English.

  8. Meh...Duh...and everything else by atari2600 · · Score: 5, Informative

    From the useless forum thread, it looks like one cowboy decided to make things easy for users suffering from Creative's ineptitude. As noble as his motives are, his methods weren't exactly legal. Looks like he was redistributing altered binary packages and asking for donations for his effort and time. I understand he was trying to help users but again his methods (and not his motives) are suspect. If Creative had any brains, they would probably hire the guy (daniel_k) as a contractor, get his contributions in, pay him a few Euro (or Yen or anything but the US$) and check that stuff into their CVS and call it their own.

    This is what happens when non-technical management + legal team + marketing get together to make decisions (and it's not just Creative...). I've been using a Creative Soundblaster 5.1 Live for the last 7 years - the card cost me 25$ and I've spent over 2000$ in AGP / PCI-Express cards in the same time. I am not much of an audiophile and the card just plain bloody works. Creative makes great hardware - the whining on that forum was driver support for Microsoft Vista but that's another nightmare story...

    1. Re:Meh...Duh...and everything else by Fweeky · · Score: 4, Insightful

      Creative makes great hardware They make popular, passable hardware which everyone QA's with because, oh, they're popular. This probably insulates you when they violate the PCI spec and fit things together with spit and duct tape.
  9. simultaneous translation by papabob · · Score: 5, Interesting

    We, at Creative, are unable to mass produce chips that differentiates themselves by its design as we used to do. A few years ago we throw all of our money making a single chip design and our bussines since then has been to ship it with a simple eeprom saying what version of our card had you bought, and enable/disable features only at driver level. So please please please stop hacking our drivers to allow the advanced functionalities work in the low level cards, because in that way nobody will buy our multihundred bucks cards.

    Sincerely yours.

  10. SSDD by GastonTheTruck · · Score: 4, Informative

    Same thing happened with Win2K/Windows XP on the Live! cards. Creative never bothered to issue working drivers for the cards or the LiveDrive that allowed use of all the features, and the KX Project happened. It's pretty simple, don't bother with their hardware, the most compatible thing they ever produced was the SoundBlaster 16 and everything from there has been a support nightmare.

  11. What he needs to do is release the patcher... by Yer+Mum · · Score: 4, Insightful

    ... as an idiot-proof installer and let users download the drivers themselves, like the patcher which generates the ATI Mobility Radeon drivers from the normal ATI Radeon drivers (see here). This would probably be legal in most country with the inevitable exception of the US, but even then their complaint would be weaker as he's not distributing their IP.

  12. Actions speak louder than words by kaos07 · · Score: 4, Interesting

    The forum thread is interesting because it's full of irate users lambasting Creative for their drivers and their attitude towards "Daniel_K". However, how many of them are that upset that they will stop purchasing Creative products? We can bitch and moan all we like but if we/they/people continue to buy Creative's products regardless of how rubbish they are, regardless of buggy, feature crippled drivers and regardless of their attitudes towards their customers, they're going to think they have the prerogative to continue in this fashion.

    I, for one, bought an X-Fi sound card. Buggy drivers and constant issues regarding gaming made me put it away. Reading that this was a common issue across the board made me decide not to buy Creative again. There ARE alternatives out there. Cheaper, better quality alternatives. Just for example, I replaced my X-Fi with an HT Omega Claro. http://www.htomega.com/index.html

  13. Re:So where's the class action lawsuit? by Gription · · Score: 2, Insightful

    On the other hand dumb people deserve to be ripped off. They call it 'evolution'. Evolution requires that something dies.
    I suggest that we might be witnessing Creative getting involved with the evolution process here...
  14. Creative Sucks by Manip · · Score: 4, Insightful

    I'm never buying Creative again after how poor their drivers on Vista have been. The Creative 5.1 drivers have a huge memory overflow in them which causes the Windows Audio Service to need to be restarted every few hours or you'll suffer though huge amounts of audio distortion...

    So I upgraded to their latest card in the hopes that their latest drivers might fix things. I picked out a X-Fi Audio Extreme, and this is only recently mind you...

    And although the memory leak seems to have gone this card has the highly entertaining bug of turning down the master volume by 75% each time any input is received on the microphone, in use or others. A wonderful feature you can't turn off. So if I type too loud on the keyboard my music turns down by 75%...

    Long story short... I gently unscrewed my Creative X-Fi and throw it against a wall. Then I plugged in to my Gigabyte motherboard's built in audio, enabled it in the bios, and haven't had any audio issues at all for coming up to two months now.

    I'm not using Creative again. I'm done. Seven years a happy customer, now gone.

    1. Re:Creative Sucks by cortana · · Score: 4, Funny

      Jesus Christ... and people say Windows is ready for the desktop!

  15. E-mu/Ensoniq -- anyone? by Angstroem · · Score: 5, Insightful

    Creative doing something dumb is a shock? They haven't done anything intelligent in nearly decade.

    Indeed. Instead, they bought two of the finest synthesizer and sampler vendors and sent them down the drain.

    This, Creative, I will never forget. And for this simple reason you won't sell anything to me. Never.

    Yes, even if you shipped it with Linux drivers...

    1. Re:E-mu/Ensoniq -- anyone? by Anonymous Coward · · Score: 4, Informative

      Let's not forget what they did to Aureal, who made simply some of the finest sounding and most innovative sound cards around at the time. I have an au8830 kicking around somewhere actually...

    2. Re:E-mu/Ensoniq -- anyone? by TeknoHog · · Score: 2, Funny

      Why is it that we have to buy expensive 5.1 speaker systems to get anywhere close these days?

      I think you just answered your own question.

      Most people have two ears, so any audio will be downmixed to 2 channels upon hearing. It's possible to get perfect positional audio with good headphones.

      --
      Escher was the first MC and Giger invented the HR department.
    3. Re:E-mu/Ensoniq -- anyone? by Grave · · Score: 2, Interesting

      Normally I might suggest that companies like this feel they don't really need to be concerned with what a bunch of geeks think, as it's just the big OEMs that matter in terms of sales volume. Sadly, for discrete sound cards, that's not really true anymore, because better than 99% of PCs sold today do not include anything more fancy than integrated audio on the motherboard. I've got a suspicion that Creative has decided to exit the sound card market - it can't be nearly as profitable as it used to be due to much much lower volumes. Motherboard integrated sound has pretty much matched what most sound cards under $50 can output. And as the MP3 revolution has shown, there is a fidelity point beyond which the overwhelming majority of people either cannot hear a difference, or simply don't care. To notice the difference between that integrated audio and a specialty $200 sound card, you're going to need much better speakers than what most people have attached to their computers, and better source material than those 128kbps MP3s.

      Creative has not been the best source for sound cards for almost a decade now. Their refusal to put out respectable Vista drivers early on took them off the radar entirely for me. With diminishing returns on audio quality from discrete sound cards, I have been waiting for someone to come along with something truly new and different for the market.

  16. Mod parent up... by HiVizDiver · · Score: 2, Interesting

    This was essentially the first thing I thought of when I read the article (I know, I know...) You had me up until the part where he was asking for donations for the drivers he was releasing. That seems more the crux of the issue, rather than he is releasing the drivers at all. The wording does indicate that they are upset that he is releasing the drivers, but they also mention the fact that he is requesting donations for them. I wonder if they would have gone after him as hard if he had just quietly released the drivers and not bothered with the donation bit.

  17. Not really by anss123 · · Score: 5, Informative

    The original SoundBlaster was basically a copy of the Adlib (a soundcard by a small American company) with digital output tacked on. Problem was the implementation was so broken it was impossible to play back audio without crackles and pops.

    The Soundblaster pro was better, but that's not saying a lot. The fact that the follow up - the Sound Blaster 16 - was NOT Sound Blaster Pro compatible is a clear indication how murky the SB Pro's underpinnings actually were.

    Speaking about the SoundBlaster 16. Despite what you may believe the SB16 is NOT a 16-Bit soundcard. It can indeed play back 16-Bit samples, but the drivers simply down converts them to 12-bits.

    The AWE was better but it was basically what the SB16 should have been and the competition by this time made the AWE look silly - and that is not mentioning the rather dishonest 64 simultaneous channels claim their marketing department threw about.

    Creative's first attempt at a PCI soundcard turned out so murky that 1997 era mobos have something called a "SoundBlaster link" to make them happy. Finally giving up Creative bought another company that had made a PCI soundcard and slapped the SoundBlaster brand on it. (SoundBlaster 16 PCI .. or SoundBlaster 512, they had many names for it).

    The SoundBlaster Live! was not PCI 2.1 complainant. If you somehow didn't know that you had to turn off PCI delayed transactions in the BIOS you would get blue screens every now and then. It also caused disk corruption on Via chipsets. Fun fun fun.

    Since then the Live has been rebranded several times. They even spewed out a SoundBlaster Live 24-Bit that did the old SoundBlaster 16-Bit down sampling trick. How nice of them.

    The SoundBlaster X-Fi is much nicer than the Live and the Soundcard I'm currently listening to. But beware, Creative is up to their old tricks even here. They talk a lot about their 24-Bit Crysalizer - for instance - but it is actually a 24-Bit Compressor similar to the 16-Bit compressors used by CD mastering studios. Like any audiophile can tell you a compressor helps cheepo speakers by making the sound a little more vivid and louder, at the cost of less fidelity on high end equipment.

    Also note that the SoundBlaster X-Fi PCIe Xtreme Audio is not an X-Fi but a good 'ol SoundBlaster Live! in new clothes!

    1. Re:Not really by X0563511 · · Score: 3, Informative

      I think I have one of their last good cards. An audigy 2 zs.

      Works great in Linux*, AC'97 had finally been replaced with I2C, and a few other improvements, but they didn't seem to screw things up yet. While I don't know if it down-samples 24-bit to 16-bit, I don't think I could hear the difference anyways - but the 48/96 sample rates do sound clearer (I do synthesizer stuff, so I can generate sound that actually uses those rates)

      * = Excepting the 50-thousand mixer channels and switches that I have no clue what they do...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:Not really by haruchai · · Score: 2, Informative

      Thanks for the info. I didn't know all that about Creative cards but I did know that they
        had no working PCI solution until they snapped up Ensoniq and re-marketed the AudioPCI.
        I was an early adopter of the AudioPCI, which wasn't available here at the time in Toronto
        as Ensoniq just didn't have the market share.
        So after hearing about the card and it's purportedly solid SoundBlaster compatibility,
        I called up the company, got them to sell me a few cards and they also sent me hardware
        documentation and we were working on a reseller agreement when Creative stepped in and
        swallowed them up.

      --
      Pain is merely failure leaving the body
    3. Re:Not really by anss123 · · Score: 4, Informative

      You're right. For Linux the audigy is better than the X-Fi, but whenever they get working drivers the X-Fi is the better card. One nice feature of the X-Fi is an option bitmaching similar to Via Envy cards. That bypasses the need for resampling altogether, though the resample engine in the X-Fi is very good.

    4. Re:Not really by Anonymous Coward · · Score: 3, Informative

      if you are looking for truly good sound from your PC, you should look at the multitude of 24-bit/192kHz devices available for home recording.. even if you have no interest at all in strumming a few chords or banging out a synth line, you can still enjoy the plethora of i/o available and the audiophile quality. of course you'll have to ditch the computer speakers and get yourself a set of decent powered monitors, but if you think you can tell the difference between 44khz and 192khz, you'll definitely need some decent hardware.

      there have been some really giant steps forward with some of these usb/firewire interfaces and you can even run a surround sound setup if you like. for the price of whatever the top-of-the-line creative card goes for, you can get a pretty good pro audio solution. watch out for u-he tho, as they are owned by creative. i have never used a u-he card, but if they take after the consumer grade cards you should steer well clear.

    5. Re:Not really by Hal_Porter · · Score: 2, Informative

      Creative's first attempt at a PCI soundcard turned out so murky that 1997 era mobos have something called a "SoundBlaster link" to make them happy. Finally giving up Creative bought another company that had made a PCI soundcard and slapped the SoundBlaster brand on it. (SoundBlaster 16 PCI .. or SoundBlaster 512, they had many names for it). Actually it has to be like that. The original SoundBlaster standard for Dos used ISA system DMA. Dos games would program the DMA countroller themselves.

      PCI doesn't support that since it's oriented towards busmaster DMA where the controller is on the card so you need a sideband connector so the old Dos games can run unmodified. At some point distributed DMA started to be supported PCI bridges, so the Dos application could write to the DMA controller but a PCI soundcard could catch the write and emulate it with busmaster DMA. But in the first release of PCI you needed a sideband connector so that old Dos games could use ISA DMA. Then again, I suppose if Creative had got it right then DDMA would have been a mandatory part of PCI from the start.
      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    6. Re:Not really by danknight · · Score: 2, Funny

      For some reason all i can think about is Checkov from star trek saying "Adlib was Russian, actually. They were based out of Moscow City.

      --
      wanted: one clever sig,apply within
    7. Re:Not really by anss123 · · Score: 4, Informative

      I think I meant to write "Bit-Matched Playback". It simply means that the sound card plays back with the same bitness and sampling rate as the original sound. Today's Soundcards resample the sound into 24-bit/48KHz before playback, but even the best resampling algorithm introduces errors. With Bit-Matched Playback the soundcard is unable to play back two sounds with different sampling rate simultaneously but the output is more correct.

      Look at http://www.digit-life.com/articles2/multimedia/creative-x-fi.html for a very good rundown of the SoundBlaster X-Fi.

    8. Re:Not really by carpe.cervisiam · · Score: 2, Informative

      Sound card, shmound card. If you want really good sound go with a vacuum tube;-P

      --
      It's not paranoia when they really are out to get you.
    9. Re:Not really by Novus · · Score: 5, Informative
      While Creative's cards sucked in many ways, they weren't quite that bad.

      The original SoundBlaster was basically a copy of the Adlib (a soundcard by a small American company) with digital output tacked on. Problem was the implementation was so broken it was impossible to play back audio without crackles and pops. True. Clarification: the Sound Blaster 1.0 required a new DMA transfer to be started every 64 KB, causing an audible pop while the next transfer was set up. Playing only short sound effects avoided this, and the Sound Blaster 2.0 added support for automatic DMA restarting. Note also that the original Sound Blaster had major problems with DMA sampling rate precision (for example, 22050 Hz came out as 22222 Hz).

      The fact that the follow up - the Sound Blaster 16 - was NOT Sound Blaster Pro compatible is a clear indication how murky the SB Pro's underpinnings actually were. Not really true. Although there were the occasional problems, the SB16 was mostly SB Pro compatible in my experience (as in supporting stereo PCM and OPL3 FM synthesis).

      Despite what you may believe the SB16 is NOT a 16-Bit soundcard. It can indeed play back 16-Bit samples, but the drivers simply down converts them to 12-bits. Not really. None of the SB16 programming references I can find support this, nor any documentation. That said, with the signal-to-noise ratio on some earlier models, telling the difference could be hard.

      that is not mentioning the rather dishonest 64 simultaneous channels claim their marketing department threw about. True, for the AWE64 (an AWE32 with a 32-channel software synth to double the channels). Also, the FM synth was hooked up to two of those 32 channels, leaving you 30 to work with.

      The SoundBlaster Live! was not PCI 2.1 complainant. If you somehow didn't know that you had to turn off PCI delayed transactions in the BIOS you would get blue screens every now and then. It also caused disk corruption on Via chipsets. Fun fun fun. Also, the Windows drivers were horribly broken in many ways in my experience. The only way I ever got crackle-free recording in Windows was with the kX Project drivers.
    10. Re:Not really by anss123 · · Score: 4, Informative

      I guess back in the early nineties most people didn't play music on the PC, but you have to admit that 64KB is pretty darn short.

      I do actually have a reference for the 12-Bit thing. Let me dig it up. Ahh, here it is: http://www.crossfire-designs.de/index.php?lang=en&what=articles&name=showarticle.htm&article=soundcards&page=10
      It's a good article about early sound cards. Take particular note to "the ADC could dissolve only 12 bits! Many users could prove this doubt-freely in their attempts, however this has never been officially confirmed."

    11. Re:Not really by Majik+Sheff · · Score: 2, Interesting

      The company with the PCI chip that you mentioned was Ensoniq.

      I own a few pieces of Ensoniq's finest work and to this day, in spite of the ISA bus, they are superior to just about any sound card you can buy. Creative bought the company, raided their IP chest for a few gems, and buried the carcass.

      Who knows what beauty could have been if not for Creative's greed?

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    12. Re:Not really by Novus · · Score: 2, Informative

      I guess back in the early nineties most people didn't play music on the PC, but you have to admit that 64KB is pretty darn short. "Music" usually meant FM back then, not PCM, at least on the Sound Blaster. 64 kB is a lot if you only have 640 kB of RAM, so this was only really a problem for Soundtracker-like (.MOD) music formats where the player generated a long PCM stream on the fly from a few brief samples.

      I do actually have a reference for the 12-Bit thing. Let me dig it up. Ahh, here it is: http://www.crossfire-designs.de/index.php?lang=en&what=articles&name=showarticle.htm&article=soundcards&page=10
      It's a good article about early sound cards. Take particular note to "the ADC could dissolve only 12 bits! Many users could prove this doubt-freely in their attempts, however this has never been officially confirmed." That's the ADC, not the DAC; they're talking about recording, not playback.
    13. Re:Not really by triffid_98 · · Score: 2, Informative
      Damn straight. If your computer was running DOS, and you didn't have SB16 support, you were boned. That was their big competitive advantage. Regardless of whether you had Turtle Beach, or some other semi-compatible with better features, it was a hassle and you never saw much benefit from it since the software didn't recognize anything but SB or Adlib. The SB16 just worked.

      Of course we haven't been running DOS for a while now, even on board sound is fairly reasonable these days. So they no longer matter, just like say, 3Com, and for pretty much the same reason.

      Don't hate on the SB16. Regardless of whether or not it was true 16-bit it was the de facto standard for PC gaming for many years. In fact I remember wanting one quite badly when they first hit the market and I was stuck with my PoS Adlib card.
    14. Re:Not really by mr_jrt · · Score: 2, Informative

      Aww dear...don't get me started on Creative.

      I bought a Live! Player 5.1 with my ABit VP6....and I went through so many hassles getting it to work I damn near broke down in tears. I was only 17 and had saved up from my first job for some kick-ass hardware, only to find that it would blue screen almost every other game of Tiberian Sun. Without net access, I spent weeks fiddling with various settings until I eventually found working solutions using the PCI delay settings in the BIOS.

      All was well until I finally bought a second P3 for my VP6.....and all went to shit again. I tried the kx drivers....but the dev at least admits they didn't work in SMP setups...unlike Creative, who insisted that they did.

      I eventually solved my problem by doing what I should have done in the first place....I dumped my SoundBlaster and got a Turtle Beach Santa Cruz off eBay.

      --
      Boo.
    15. Re:Not really by Ethanol-fueled · · Score: 2, Informative

      That's awesome, heh. Only thing is, it's a gimmick. The famed "tube sound" is the interaction of all of the components and is heavily dependent on the output transformer(which causes the "sag") and tube voltage. If you have a tube with a high-cranked voltage and a fat power transformer attached to the output it sounds much better than simply slapping a cold-running tube to the preamp or ass-end of a digital signal chain. Many musical electronics simply chuck a 12Ax7(running at a wimpy plate voltage) into their products and then laud said products as sounding like a mic'd AC-30 or some nonsense. Digital modelling is so good nowdays that being half-ass about tubes dosen't make much sense. Either go all-digital, or all-tube.

  18. So, what to buy next? by James+Youngman · · Score: 2, Interesting

    I've owned Creative sound cards for years. The only non-Creative sound card I bought was an Aztech sound Galaxy, some years ago; annoyingly it kept losing its config settings over a reboot. It's reasonably easy to verify that the Creative card you're going to buy works on Linux (I've never used Creative's drivers since every PC I've ever owned has run Linux). At the moment I'm using a Creative Labs SB Audigy. However, the machine it's in needs an upgrade (it only has 1GB of RAM, and I want to run virtualised instances of *BSD and other Unixes to make porting software easier).

    What sound hardware should I buy for the new machine? My needs are fairly pedestrian apart from the fact that I would like to do high-quality LP transcription occasionally. I will probably also buy a very quiet machine as the upgrade in order to use it as a media PC (and hence need 7.1 support). Since audiophile audio quality and 7.1 are probably more or less incompatible I'm happy to buy two sound cards for the two different purposes, but which to buy?

    I've been considering the M-Audio FastTrack Pro (the idea being that I use the device itself for the LP transcription and export SPDIF to an AV amp for the surround stuff). I've heard good things about M-Audio kit. However, it appears not to work with ALSA (yet, at least). What are my other choices?

    1. Re:So, what to buy next? by John_Sauter · · Score: 2, Informative

      I've heard good things about M-Audio kit. However, it appears not to work with ALSA (yet, at least). What are my other choices?

      I use the M-Audio Delta 66. It worked well under Microsoft Windows XP when I bought it, and it works well under the Ubuntu distribution of GNU/Linux now. I have no idea whether or not it works under Microsoft Windows Vista.

  19. (CREAF.PK) by Anonymous Coward · · Score: 5, Interesting

    The PK means the stock is traded off the pink sheets. Companies wind up there, and not on a legitimate exchange like the NASDAQ, because no CPA will sign off on their financial statement.

    Must be a real open company.

  20. Just remember by DigitalisAkujin · · Score: 4, Insightful

    Just remember Creative, the geeks control the network.

    We are the ones that fix computers for friends and relatives. Slashdot readers alone probably account for a good sizable chunk of all your sales ever so what do you think will happen when we stop recommending your brand to the people who don't know any better. Or better yet, say it sucks?

    Your company won't be the first to die in the flames of a hoard of angry geeks and you certainly won't be the last.

    1. Re:Just remember by westlake · · Score: 2, Insightful
      Slashdot readers alone probably account for a good sizable chunk of all your sales ever. Your company won't be the first to die in the flames of a hoard of angry geeks and you certainly won't be the last.

      The geek with an ego the size of the planet.

      Top Operating System Share Trend for April, 2007 to February, 2008

  21. Stupid policy rather than weak developers, I guess by Lonewolf666 · · Score: 4, Interesting

    After reading the thread on the Creative forum, I guess that "Daniel_K" re-enabled features for Vista rather than developing them from the ground up. Which leads us to the question why the Vista drivers were shipped in that crippled state. Between the lines of Phil O'Shaughnessy's message I read that it was a "business decision" rather than developer incompetence.

    It is not the first strange decision by Creative either:
    While I'm happy with the hardware of the Soundblaster Live! 5.1 I bought a few years ago, even then Creative offered only driver updates for download, where others were more customer-friendly and offered complete drivers. Which is quite helpful if you have mislaid your driver CD-ROM ;-)

    So I agree that their management is a bunch of asshats. I also agree that onboard audio is getting better. My reason for buying that Soundblaster Live! was abysmal onboard sound on the Abit IC-7 mainboard of the computer. The new rig I built last year has quite acceptable onboard sound, and unless I see a really attractive sound card offer this one will just stick to the onboard sound chip.

    --
    C - the footgun of programming languages
  22. not ineptitude? by apodyopsis · · Score: 5, Insightful

    after re-reading the entire thread for my amusement, I think this is not a simple case of ineptitude from Creative.

    after all they have the original source code and we have to assume some partway competant SW engineers.

    it seems that some of what Daniel K did was reactivate some features that had been intentionally crippled from older cards.

    this seems more to be nefarious decisions on backwards compatibilty and forward roadmap taken on profit grounds not technical grounds. after all, we of the /. community are more aware then others that there is no compelling reason at all why HW from XP should not work on Vista - but there might be commerical reasons why.

    follow the logic here. a brand new and shiny OS hits the market and you need to release drivers for it. would it not be tempting to cripple some of the older cards and hence try and tease people to upgrade to the latest HW? even better you could hold back some of the features of the later versions and try to gain additional income for them in the form of top range drivers. its an insane tactic but one that is used in the field quite alot.

    the bad thing is that somebody then dissassemles that code for the driver realises what has happened and then patches the removed functionality back in.

    this tactic is very prevalent in the industry - by attempting to artificially shorten the product life cycle you try to force repeat purchace and then profit. when there are no more additional features you can dream up then you attempt to deprecate the original in order to force purchase of the new. Creatice make no money at all from people using old sound blaster tech on vista so they will do everything they can to halt it.

    maybe I'm just being paranoid, but I see this sort of thing all the time and it make a more logical explanation to me then "large multinational cannot write new drivers even when they have the source code".

    comments?

    1. Re:not ineptitude? by dupersuper · · Score: 3, Interesting

      fact is that microsoft killed creative's soundcard business with vista. Vista no longer gave dedicated soundcard any advantage over free built-in ones. Now they have to resort to selling drivers, mp3 players and speakers to stay alive. They just sold their HQ building in Singapore. That's how bad creative has fallen.

  23. Hardly unique by Mike1024 · · Score: 4, Informative

    Just today Creative has decided to put a stop to this. They removed all links to his modified drivers, and banned several users who were posting links to the now banned drivers. It's worth noting that Creative is hardly the only company that deletes posts they don't like in their corporate forums.
    --
    "Goodness me, how unlike the FBI to abuse the trust of the American public." -- The Onion
  24. Lawyers forget there's this new interweb thingie.. by sdo1 · · Score: 2, Interesting

    The stupidity of some corporate lawyers never ceases to astound me. Surely someone must have told them that for whatever good they hope to get out of such an action, the harm could be far far worse. And as with all corporate actions of mondo ignoramo, the news will be spread far and wide. It's on /. and if it isn't already, it'll be on the front page of digg. Then ars and gizmodo and a thousand other sites.

    Now what exactly did Creative have to gain by doing this? Maybe somewhere an unhappy customer who installed these drivers, and for whatever reason, they didn't work or broke something, and that ignorant but well meaning customer blames Creative. Instead what they get is legions of geeks pledging to never knowingly purchase any Creative product ever again. They get a soiled reputation. And finally, they loose the happy customers who were happy only because this guy rewrote the drivers.

    If they had half a brain, they would have quietly hired him for a very handsome sum of money. If they didn't try then they deserve whatever backlash they get.

    -S

    --
    --- What parts of "shall make no law", "shall not be infringed", and "shall not be violated" don't you understand?
  25. Anyone remember Gravis Ultrasound? by jollyreaper · · Score: 2, Interesting

    Now that was a kick-ass sound card. Good ol' GUS. Sad now that the on-boards are good enough, all the current stuff sounds great but still doesn't seem as cool as firing up the GUS for the first time.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  26. Re:Stupid policy rather than weak developers, I gu by Martin+Blank · · Score: 4, Interesting

    I had an original Audigy, purchased for a pre-XP operating system. When they finally did come up with drivers for XP, they required users to download an ISO from Compaq of all places, extract the files, then modify a couple of files so that it wouldn't look for the Compaq identifiers (whatever they were -- I don't recall). In these days, dial-up was still prevalent (I was on a cablemodem at the time), and the image was more than 300MB, and engendered often angry -- and mysteriously deleted -- postings on their forum.

    --
    You can never go home again... but I guess you can shop there.
  27. Creative: one example of an Evil Company (tm) by ardor · · Score: 3, Insightful

    Poor to mediocre hardware, buggy drivers, patent-trolling, not only giving shit about customers, but punishing them for trying to improve the situation. Their real sin was to destroy Ensoniq and Aureal, which were lightyears ahead both in technology and customer care. Creative's death is inevitable, since AC97 onboard chips are killing their marketshare. Unfortunately, this means they will mutate into yet another patent troll that produces absolutely nothing. They have killed progress in PC audio, will continue to kill it.

    Please, Creative, just vanish.

    --
    This sig does not contain any SCO code.
  28. Re:Shorting stock? by Martin+Blank · · Score: 2, Informative

    Their highest since the stock bubble was $15.75 in Dec 2004, and their highest on record is $37 on 04 Mar 1994. They have outlasted the competition in the consumer market by either buying them or leveraging agreements to outsell them, while still producing hardware ranging from passable to very good. I've purchased three cards with their logo: SoundBlaster AWE64, Audigy 1, and X-Fi. Hardware-wise, they've been good enough, but with the exception of the first, I've had to fight with drivers on numerous occasions. I was severely disappointed when they swallowed up Aureal, the best sound hardware I've ever used (not that there's not better; I've just not used it), because I knew it would just disappear. I bought five Aureal-based cards for myself and family, and still have one in my Linux system, and would gladly join the line to buy a new, pure Aureal card.

    Incidentally, Creative expects an operating loss for the third quarter ending on Monday, but expects to post a net profit for the quarter. They're able to do this because they've sold their headquarters to another entity for $179M to be amortized on the books over five years, and will lease it back. Their financials have been all over the place over the last few years; this is going to happen to some extent, as they are a technology company, but this looks worse than most to me, though I'm not a financial analyst.

    I wonder how much longer until someone buys them outright. At this point, even golden parachutes for the executives would be fine if it means that they no longer had anything to do with the company.

    --
    You can never go home again... but I guess you can shop there.
  29. Alternatives to Creative by kars · · Score: 2, Interesting

    Ok, that does it. I'd love to ditch Creative, but what alternatives are there? Are there any cards out there that run well under both XP and Linux? And, dare I ask, Vista?

    --
    Take life easy: one bit at a time.
  30. Re:Illegal hack is not the answer. by Hydian · · Score: 2, Insightful

    At what point did hacking the driver become illegal?

    Sure, it might violate Creative's EULA, but that isn't against the law.

    Now that said, redistributing the hacked driver is a copyright violation. However, that is easily solved by distributing the hack as a patch rather than as a complete package. If he does that, there is nothing that Creative can really do about it (although they don't have to let people discuss it on their forums.)

  31. kX driver too? by Anonymous Coward · · Score: 3, Informative

    The new version 5.10.0.3540 of kX Audio Driver, which includes Vista support, has apparently been removed yesterday from the narod.ru server for "violation of rules". Any relation to this story?

  32. This is unbelievable by brad77 · · Score: 5, Informative

    I've been a long time Creative user, and they've lost me with this one. I have used Soundblaster cards since the 8-bit Soundblaster Pro. Since then I've owned the Soundblaster 16, AWE 32, and a couple cards in the Audigy series. For over 15 years, I've used Creative's cards almost exclusively (aside from a brief stint with the Pro Audio Spectrum 16).

    When Vista SP1 was released last week, I didn't see it in Windows Update because the latest driver available for my Audigy 2 ZS Platinum Pro was not compatible with the update (see this KB article). This driver hasn't been updated since March 2007, and didn't work all that well to boot. Analog 5.1 surround was sketchy, and the sub channel didn't even work.

    Daniel_K came to the rescue in my situation. I needed to uninstall my drivers to upgrade to SP1, then install his driver package get my card working again. The installation went very smoothly, and my card is working better than it ever has on Vista. There are some quirks, but all surround channels are working as they should, and sound quality seems to be improved over the previous drivers (although this could easily be attributed to the placebo effect).

    The last thing that Creative should be doing is going after Daniel_K. If anything, they should hire the guy to teach their driver team a thing or two.

    Sadly, this is not likely a technical issue, but a marketing one. Creative seems to have made a deliberate decision to leave Audigy users in the cold in an effort to get them to upgrade to their new X-Fi series. Problem is, it doesn't seem to be working. Peruse Creative's support forums and you'll see post after post lamenting their substandard driver support with promises to avoid their cards in the future.

    Creative's strategy may work with casual customers with a sub-$50 card, but not for others who have invested over $200 for a high-end Audigy card with a breakout box. Those people are still looking for return on their investment, and will be the first to walk away from Creative when they get snubbed.

    Hopefully this is a misunderstanding, and Creative will work out a deal with Daniel_K. If this doesn't happen, they stand to lose some of their most loyal customers. Given their track record so far, the outlook doesn't look good.

  33. Positial Audio and Headphones by Zan+Lynx · · Score: 4, Informative

    You can get perfect positional audio with headphones that have a head position tracker. Not otherwise.

    See, your brain is always comparing the left and right volume of discrete sounds and knows that when you turn your head left, sounds behind you should get louder. If they do not, then your sound position sense is confused.

    Most people will unconciously turn their head when trying to pin down a sound location.

  34. But where does Daniel_K reside? by FellowConspirator · · Score: 2, Insightful

    It is important. If Daniel_K lives in the USA, his reverse-engineering and modification of the drivers is protected and allowed. It is not a violation of their copyrights (and no, Creative, he's not stealing, just ask your crack legal team). While he probably doesn't have the right to distribute their drivers, he would be within his right to distribute a patch for them (binary deltas, plus a utility to apply them to a driver). And, yes, he can ask for donations for it -- he can even charge money for it. If Daniel_K hired a good copyright attorney, he'd know that (I'm sure Creative probably does).

  35. Aureal A3D v2.0 was the turning point by nedder · · Score: 2, Interesting
    It has been a good 8-10 years since Creative Labs crushed, and then bought up the technology from Aureal.

    Half-Life Counterstrike supported A3D2, which included wave-tracing. This did a fairly simple modelling of early
    reflections, which allows your ears/brain to figure out the approximate size and shape of the space you are in.

    In simple terms, this meant you could fire a pistol and the wave-tracing added reflected sounds that made it apparent
    that you were standing in a courtyard, or a hallway, etc. If you walked into an arched doorway and fired, you could
    actually hear the reflections change as you moved in and out of the doorway. It gave context to the sound and made
    everything sound more realistic instead of just as dry sound samples.

    Creative on the other hand, didn't support A3D2 and only had it's canned EAX reverb presets. All this did was apply a
    type of reverb as decided by the map info. You would cross a magic line and suddenly it would play "chasm preset". As
    you walked over this line the reverb simply turned off or changed to whatever the adjacent space was "set" to.

    Surprise, surprise, it sounded fake and really added nothing to the sound.

    So when Aureal finally went under, CL bought up all of Aureal's technology.

    Fast-forward to today. We have quad core cpus instead of P2 300's and we still have no real audio features like
    wave-tracing/early reflections.

    Creative Labs bought Aureal's technology and then proceeded to never use it or do anything similar.

    The last survey by Steam showed that something like 75% of gamers use the free onboard Soundmax/Realtek chipsets
    instead of a separate PCI card. The average gamer, who is the captive audience for such addon cards, sees no value
    in what CL offers. CL doesn't put any features in it's card that actually make gamers want to buy them.

    Creative made it's bed, now it gets to sleep in it.

  36. Deja Vu by _narf_ · · Score: 2, Insightful

    I am quite glad I came across this. I had Creative on a purchasing blacklist for 5+ years now, and was just thinking about giving them another chance...

    How did they get onto this list? By pulling the EXACT SAME STUNT you guys are talking about for Vista and Audigy and I experienced with XP and Live. The strategy to "support" the customer was pretty much:

            "Send us $20 to get a CD with new drivers on it, which... by the way, won't work either"

    Leaving the user to try and find hacked up drivers on the web that actually worked worth a damn.

    So... I see now that some things will never change. And I extend my blacklisting of Creative's products another 5 or more years.

    I refuse to purchase anything from a vendor which, as a matter of policy, holds the paying customer hostage for more money just to use the item for it's most basic purposes.

    --
    Have you painted a shed today?