Why Microsoft Surface Took So Long To Deploy
An anonymous reader writes "Nearly a year after all the fanfare unveiling a new touchscreen tabletop interface, Microsoft's Surface computer will finally appear in select AT&T stores later this month. Popular Mechanics tech editor Glenn Derene, who first introduced us to Surface in May, seems to have done a complete 180 in this rant, blasting Microsoft for being more obsessed with Surface's novelty as a magnet for image-conscious partners while messing up a rare hardware device — and, surprisingly, the simple software he was told came with it. From Microsoft's official excuse in the article: 'It's actually been a good thing for us,' Pete Thompson, Microsoft's general manager for Surface, told me. 'We were anticipating that the initial deployments were going to be showcase pilots using our own software applications on units to drive traffic. What our partners have decided is that they want to skip that stage and go to an integrated experience where they build their own applications. That's pulled the timeline until this spring.'"
be cool to play civ4 on one of these yokes
It's a big ass table!
http://www.youtube.com/watch?v=CZrr7AZ9nCY
The greatest revenge in life is massive success.
Hate to use management terminology, but they're not "agile" enough to pull off that sort of application. Putting aside their ability to do it, even if they did make it work the resulting product would be too expensive for anything other than a gimmick market.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
He's not really criticizing MS, but more like chiding them gently. I'm a little underwhelmed by Surface. If you've ever had a coffee table that you can't put your legs under, you know how awkward they are to sit at. Plus, this price seems awfully exaggerated.
I like ROSIE's surface much more, although the direct screen (instead of projection) makes the resolution an issue, but hopefully that'll get addressed as hardware goes up.
Really, if you took a touchscreen laid flat, added a bunch of multi-touch capability and some touch tags for wireless pseudo-plugs, why couldn't this be built by anyone?
This is why Apple's tight control of their whole ecosystem is a good thing: you don't generally see them putting their "partner's" need to shove content at customers above the user experience.
You can tell Apple's _customers_ are it's actual customers.** Microsoft's partners and developers are it's customers, and it shows.
Look at Windows Mobile: you get a reasonable platform that's perverted by hardware "partners" and their singular inability to write crash-resistant software, and then further mangled by the carriers, who seem addicted to penny-pinching revenue-ware.
Yes, it's "open" to developers, but as a manager of a fleet, the first thing I'd like to do is strip the device down to Microsoft's core platform, without the craplets the vendors see fit to add to it.
With Apple, you get a locked-down device. AT&T can't rebrand it (if they had their way, it'd be the "AT&T A7530", and it'd have six different ways for AT&T to sell me overpriced ringtones or web forms), nor can the Taiwanese hardware manufacturer load it with battery management software that misspells the word "Battery".
** you see this with free software as well, but the customer base isn't quite the same demographic as Apple's.
--srj/mmv
How long before someone slaps that LCARS from Star Trek desktop theme onto one of these?
Karma Whoring for Fun and Profit.
...I wonder if they tested this with anyone who owns cats. Mine jump up on the coffee table all the time. Does anyone know if this thing will pick up pets?
"Quote me as saying I was mis-quoted." -Groucho Marx
TFA shows it being used as a sales tool in a cell phone store. While it has a cool GUI, it's usage is that of a sales kiosk. If that's the best use they can think of for this technology something is very wrong.
It may simply not be suitable for long-term use so they picked an application where people would interact with it and leave the store before they got tired of craning their necks and holding their arms up in the air.
I still think Roughly Drafted had it right in a post last year.
Surface took longer, was more expensive, and is uglier than the iPhone. The iPhone uses real touch sensitivity, while Surface uses cameras and a projection screen. Surface had interesting tricks like identifying objects, but it did that through essentially 8 dot bar codes.
So here we are, a year later. Surface has been no where to be seen. It is now coming to 4 AT&T stores in large cities, where it will do next to nothing.
You can compare phones. Neat. A normal kiosk could do that (as the article points out). The more interesting abilities of Surface (like collaboration and such) won't come out in that. You can only compare two phones at once? There are only 8 or the (what, 20+) phones AT&T sells that will work with it? And how long before people steal some of the special phones (with the magic bar codes or whatever) thus rendering it a big expensive table? Or will those phones be tied up with leashes also?
It's a semi-interesting technology, that isn't going anywhere because of the management. Is anyone surprised? This is how basically every tech demo ends up. We never see it, or it gets managed to death.
They should have just started selling them to the (business) public at a high price with an SDK and just let people figure it out.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
This runs Linux, though it is not technically a MikeRoweSoft Surface product.
The product above is Mitsubishi's DiamondTouch screen. The folks who make it have released a Linux-compatible SDK.
Let us not become the evil that we deplore.
By which you mean just the iPod, right? Because with everything else, you're just paying more for less, and the simplicity doesn't make up for it.
He might also mean the:
Macbook Air, which forgoes a DVD drive to give you a much lighter and thinner notebook, better for traveling.
Or the Apple TV, which foregoes a tuner but makes it easier to get media directly to your TV over the internet with easy iTunes integration.
Or the iPhone, which makes smart phones that are much easier to use for most people.
Or OS X itself, which is basically UNIX with a simplified window manager which is easier to use than most traditional X windows managers (and that for most people does make up for the loss of flexibility).
In fact all Apple really does is look at how consumers are using something, and simply that thing in ways that most people can actually use it, and advanced users can tolerate it because in spite of simplicity it's doing programatically sophisticated things under the hood. You may disagree with Apple's choices of where to simplify but historically Apple has shown they make very intelligent choices, based on what people actually buy over time.
The same arguments apply for much of the software they write as well.
"There is more worth loving than we have strength to love." - Brian Jay Stanley