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Why Microsoft Surface Took So Long To Deploy

An anonymous reader writes "Nearly a year after all the fanfare unveiling a new touchscreen tabletop interface, Microsoft's Surface computer will finally appear in select AT&T stores later this month. Popular Mechanics tech editor Glenn Derene, who first introduced us to Surface in May, seems to have done a complete 180 in this rant, blasting Microsoft for being more obsessed with Surface's novelty as a magnet for image-conscious partners while messing up a rare hardware device — and, surprisingly, the simple software he was told came with it. From Microsoft's official excuse in the article: 'It's actually been a good thing for us,' Pete Thompson, Microsoft's general manager for Surface, told me. 'We were anticipating that the initial deployments were going to be showcase pilots using our own software applications on units to drive traffic. What our partners have decided is that they want to skip that stage and go to an integrated experience where they build their own applications. That's pulled the timeline until this spring.'"

42 of 187 comments (clear)

  1. civ4 by ionix5891 · · Score: 4, Interesting

    be cool to play civ4 on one of these yokes

    1. Re:civ4 by eldavojohn · · Score: 4, Interesting

      be cool to play civ4 on one of these yokes Um, while that's true, there's several more things I could think of that would be fun to do with this 'surface' technology. I just fear that Microsoft is going to make it expensive so that only the big boys can play with it.

      A lowly developer that wants build a hobby project where anyone with a surface can play chess virtually against someone? Tough. Exorbitant license fees or no surface for you!

      I remember in eighth grade trying to fathom how I would come up with $240 for a student license of Visual Studio! I can't imagine what these costs are going to be. And that's the sad thing, really, the neat stuff would all come from the hobbyists who still have an imagination that's not twisted towards profits.

      Think what kind of senior project a graphical artist could make with one of these things! I'd go to an art show where you get to interact with the art any day.

      To reiterate, I doubt your civilization 4 dreams will come true unless its creators decide the demand is big enough for them to drop megabucks developing another interface to the engine hoping that fans will splurge for the 'surface.'
      --
      My work here is dung.
    2. Re:civ4 by Itchyeyes · · Score: 2, Interesting

      To reiterate, I doubt your civilization 4 dreams will come true unless its creators decide the demand is big enough for them to drop megabucks developing another interface to the engine hoping that fans will splurge for the 'surface.' Well, the video game industry is something like a $14 billion/year industry these days and developers have dropped megabucks into systems in the past that showed far less promise for gaming applications than the surface.

      I do think the GP is being a little bit shortsighted though. The true potential of the Surface for gaming is not ports of old PC games, just like all those PS2 ports on the Wii are not utilizing the system's full potential either.

      When I think of gaming on the Surface, I imagine something that takes more advantages of the Surfaces unique features. For instance the Surface is capable of recognizing dozens of different individual objects. Game developers could use this technology to create games that had real world pieces ala traditional board games but used the Surface's computational power to form much deeper and more complex rule sets. Think Eye of the Judgement but much more deeply and seamlessly integrated between the real world and virtual.
    3. Re:civ4 by peragrin · · Score: 3, Informative

      it is a glass table, a mirror, a projector, and something similar to a wii remote. Add in some software, mostly to allow for multi-touch and your done.

      several researchers have been doing this for years. MSFT is just the first big name to commericialize it. other companies have been selling the same thing for years.

      Also MSFT's table is useless in brightly lit rooms. It needs a darkened room in order to be seen clearly.

      --
      i thought once I was found, but it was only a dream.
    4. Re:civ4 by Spokehedz · · Score: 2, Informative

      YuGiOh has that crap in the Anime... Oh how I loathe YGO... Damn kids coming in and stealing the cards from the display.

      But no, we can't lock them up. Why use the big-empty case where our stock of PS3 stuff was for securing something. Heavens no.

      But back on topic... yes. This is entirely possible. Surface can read small barcodes (both 1D and 2D) so just stick a barcode on the back of each card and there you go. Done and done.

    5. Re:civ4 by cicatrix1 · · Score: 2, Informative

      You're probably thinking of the semi-recently released PS3 game Eye of Judgment that uses an overhead camera to read the cards you place on the game mat.

      --

      I know more than you drink.
    6. Re:civ4 by Hatta · · Score: 2, Interesting

      Funny you should say that, the very first version of Space Invaders was actually a sit-down "table top" game.

      --
      Give me Classic Slashdot or give me death!
    7. Re:civ4 by WaltBusterkeys · · Score: 3, Insightful

      A high-resolution display of that size is pretty expensive on its own. Add a waterproof touch sensor on top, plus the GPU required to run the graphics on that kind of system, and we're talking some substantial hardware investment. And don't forget that the touchscreen has to be near-instantaneous and support many objects touching it at once.

      I'm sure MSoft will also try to make a killing on the software, but there is still a pretty significant hardware cost here.

  2. Dude! by Drakin020 · · Score: 5, Funny
    --
    The greatest revenge in life is massive success.
    1. Re:Dude! by ArsonSmith · · Score: 2, Funny

      Just last night someone said something with "...big ass building..." in it. All I could think was, "Sir Mixalot must live there."

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  3. Re:April Fools is over by SatanicPuppy · · Score: 4, Insightful

    Hate to use management terminology, but they're not "agile" enough to pull off that sort of application. Putting aside their ability to do it, even if they did make it work the resulting product would be too expensive for anything other than a gimmick market.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  4. Not entirely dissing Surface by mugnyte · · Score: 4, Interesting


      He's not really criticizing MS, but more like chiding them gently. I'm a little underwhelmed by Surface. If you've ever had a coffee table that you can't put your legs under, you know how awkward they are to sit at. Plus, this price seems awfully exaggerated.

      I like ROSIE's surface much more, although the direct screen (instead of projection) makes the resolution an issue, but hopefully that'll get addressed as hardware goes up.

      Really, if you took a touchscreen laid flat, added a bunch of multi-touch capability and some touch tags for wireless pseudo-plugs, why couldn't this be built by anyone?

    1. Re:Not entirely dissing Surface by e2d2 · · Score: 2, Insightful

      If anything good has come of Surface it is showing the "digital sign" market that this type of device will lead to more interaction.

      Walking through a mall you see a digital sign, walk up to it touch it and it gives you more information. This is all available now, but things like surface get it exposed to levels that make decisions.

      I work for a marketing company and as soon as surface was released our customers were asking for them. So I'd guess the interest is there. It's not specifically surface they want, we can use any choice. They just like the idea in general. But if I can get a development package that helps me push them out the door faster then so be it.

    2. Re:Not entirely dissing Surface by spud603 · · Score: 2, Informative

      Really, if you took a touchscreen laid flat, added a bunch of multi-touch capability and some touch tags for wireless pseudo-plugs, why couldn't this be built by anyone? done and done
  5. Craplets by sarhjinian · · Score: 5, Insightful

    This is why Apple's tight control of their whole ecosystem is a good thing: you don't generally see them putting their "partner's" need to shove content at customers above the user experience.

    You can tell Apple's _customers_ are it's actual customers.** Microsoft's partners and developers are it's customers, and it shows.

    Look at Windows Mobile: you get a reasonable platform that's perverted by hardware "partners" and their singular inability to write crash-resistant software, and then further mangled by the carriers, who seem addicted to penny-pinching revenue-ware.

    Yes, it's "open" to developers, but as a manager of a fleet, the first thing I'd like to do is strip the device down to Microsoft's core platform, without the craplets the vendors see fit to add to it.

    With Apple, you get a locked-down device. AT&T can't rebrand it (if they had their way, it'd be the "AT&T A7530", and it'd have six different ways for AT&T to sell me overpriced ringtones or web forms), nor can the Taiwanese hardware manufacturer load it with battery management software that misspells the word "Battery".



    ** you see this with free software as well, but the customer base isn't quite the same demographic as Apple's.

    --
    --srj/mmv
    1. Re:Craplets by Pluvius · · Score: 2, Insightful

      Yes, I have no problem with the idea that a hardware product should have standard hardware components. What we're talking about here is the software running on a hardware product. Not the engine, but the fuel, to use your obligatory car analogy.

      Rob

    2. Re:Craplets by samkass · · Score: 4, Insightful

      The thing I find funny is that you're laughing at the original poster, but he's more accurate than you. Apple may turn the "novelty" knob up to 11 sometimes, but that doesn't get in the way of the fact that their products are actually honestly more usable than the competitors. They add features carefully in a controlled way, and market based on simplicity and usefulness instead of features-per-dollar.

      And vendor lock-in can definitely benefit the simplicity argument I just made. If your goal is simplicity, the fewer cooks at the pot the better.

      Poo-pooing the idea without careful consideration is ill-advised.

      --
      E pluribus unum
    3. Re:Craplets by MonoSynth · · Score: 2, Insightful

      Bullshit. The software is the user interface (steering wheel + pedals + dashboard) and the software that operates the engine. From a user's perspective there shouldn't be a difference between hardware and software, they should work flawlessly together. And that's where Apple wins and Microsoft fails. I've seen numerous people with 'broken laptops' because they accidentaly pushed the 'wireless' button and suddenly Windows reported that the WiFi module was 'broken'.

      And for the other guy who said that it generally happens that a car has an engine of brand X and other parts of brand Y while the car is sold as being brand Z... How's that different from Apple, with their Intel processors, Hitachi hard disks, heck, my whole MacBook is made by ASUSTek! But it's designed by Apple, branded by Apple and runs Apple software. And the hardware and software works flawlessly together, as if there was no difference between the two.

      (Ps. The fuel is the electricity)

  6. Re:I need a 10k$ table by Sciros · · Score: 3, Funny

    Good thing for Microsoft, then, that the market for $10k tables is so big among rich, gay men in San Francisco.

    --
    I like basketball!!1!
  7. Hmm.. theme ideas... by downix · · Score: 4, Funny

    How long before someone slaps that LCARS from Star Trek desktop theme onto one of these?

    --
    Karma Whoring for Fun and Profit.
  8. Testing... by AioKits · · Score: 5, Interesting

    ...I wonder if they tested this with anyone who owns cats. Mine jump up on the coffee table all the time. Does anyone know if this thing will pick up pets?

    --
    "Quote me as saying I was mis-quoted." -Groucho Marx
    1. Re:Testing... by AioKits · · Score: 2, Funny

      I'd imagine that this thing will be roughly as cat-resistant as your keyboard.
      Great, now when I come home I gotta check my computer to make sure the cats didn't put kitty porn on it...
      *HIDE*
      --
      "Quote me as saying I was mis-quoted." -Groucho Marx
    2. Re:Testing... by longacre · · Score: 2, Funny

      Good luck writing a driver for a cat.

    3. Re:Testing... by Yetihehe · · Score: 4, Funny

      //driver for a cat
      while(!asleep()) {
      eat();
      breakSomething();
      }

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
  9. Development by JBMcB · · Score: 2, Funny

    "What our partners have decided is that they want to skip that stage and go to an integrated experience where they build their own applications."

    So, the delay was getting an SDK out the door? Holy cow, MS pumps out half a dozen SDKs a month, it took a whole year to create an SDK for a table? I'm guessing they didn't build this thing from scratch, either - it's probably .NET and DirectX mixed with ActiveSync and their Bluetooth stack - I can't wait for the first bluescreens being posted on flickr...

    --
    My Other Computer Is A Data General Nova III.
  10. Re:Expensive? by nlawalker · · Score: 2, Informative

    The screen is projected. Multi-touch is enabled through processing images from multiple infrared cameras under the surface. This technique allows for as many touch points as processor power will allow.

  11. A novel kiosk by fred+fleenblat · · Score: 4, Interesting

    TFA shows it being used as a sales tool in a cell phone store. While it has a cool GUI, it's usage is that of a sales kiosk. If that's the best use they can think of for this technology something is very wrong.

    It may simply not be suitable for long-term use so they picked an application where people would interact with it and leave the store before they got tired of craning their necks and holding their arms up in the air.

    1. Re:A novel kiosk by JBMcB · · Score: 4, Interesting

      It would be a cool interface for games. Think of a hacked interface playing supreme commander, zooming in and out of different areas of the battlefield. Get a bunch of them together and it would be some expensive fun. If they can get the unit cost down - maybe some super-cool internet cafe furniture? How about some custom chat/game apps for high end club tables?

      There are all kinds of cool niche markets for this thing. Microsoft's creativity stifling bureaucracy is in full effect in marketing this thing.

      --
      My Other Computer Is A Data General Nova III.
    2. Re:A novel kiosk by Jeremy_Bee · · Score: 2, Interesting

      One thing I don't understand based on the description of the *use* of the Surface table at AT&T is exactly how it will help them show off cell phones.

      The original demo showed it recognising (some) cell phones placed on the table and so forth, but those were real live cell phones out of someone's pocket. Every cell phone I have seen at a store, AT&T or otherwise, is either behind glass or a tethered "dead" model. It simply won't be as easy as the customer helping themselves to cell phones and placing them on the surface of the big ass table to get information on them displayed. Given the limitations of the retail environment, one could argue that the customers would be better served by a simple printed sheet of paper, or a giant printed poster, or the same poster projected on a wall, etc. etc.

      If this mis-match of function is the only application they have come up with so far, then the whole project seems doomed. A far better first adopter to have would be a casino or a bar. Remember in the 80's when bars had video games embedded under plexi-glass in the table? The "surface" is hardly a step better than that, and that kind of usage makes more sense than cell-phone sales IMO.

  12. Apple Lisa II, by MSFT by athloi · · Score: 2, Insightful

    Really expensive machines without practical function are almost always proof of concept. The MS guys know this isn't ready for prime time, and they want more time to test it so they don't end up giving away free units to replace fried ones, like with the Xbox 360.

    It's like an Apple Lisa (pre-Macintosh, even more expensive, unreliable and pompous than a Mac) or the NeXT cube: great ideas, the first to bring them to market, but still not fit into a market niche. Market niche is what Microsoft does really well.

    They will trot this out to try to gain the cool points, then find out a way to apply the technology to a tablet computer that also can prop itself up like a mini-table.

  13. Roughly Drafted got it right by MBCook · · Score: 4, Interesting

    I still think Roughly Drafted had it right in a post last year.

    Surface took longer, was more expensive, and is uglier than the iPhone. The iPhone uses real touch sensitivity, while Surface uses cameras and a projection screen. Surface had interesting tricks like identifying objects, but it did that through essentially 8 dot bar codes.

    So here we are, a year later. Surface has been no where to be seen. It is now coming to 4 AT&T stores in large cities, where it will do next to nothing.

    You can compare phones. Neat. A normal kiosk could do that (as the article points out). The more interesting abilities of Surface (like collaboration and such) won't come out in that. You can only compare two phones at once? There are only 8 or the (what, 20+) phones AT&T sells that will work with it? And how long before people steal some of the special phones (with the magic bar codes or whatever) thus rendering it a big expensive table? Or will those phones be tied up with leashes also?

    It's a semi-interesting technology, that isn't going anywhere because of the management. Is anyone surprised? This is how basically every tech demo ends up. We never see it, or it gets managed to death.

    They should have just started selling them to the (business) public at a high price with an SDK and just let people figure it out.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Roughly Drafted got it right by PPH · · Score: 2, Funny

      So here we are, a year later. Surface has been no where to be seen. It is now coming to 4 AT&T stores in large cities, where it will do next to nothing. They can use them as nice tables for setting up their iPhone displays.
      --
      Have gnu, will travel.
    2. Re:Roughly Drafted got it right by amliebsch · · Score: 2, Insightful

      The iPhone uses real touch sensitivity, while Surface uses cameras and a projection screen.

      What kind of fanboy nonsense is this? Is there some kind of platonic ideal of touch sensing technology? In what conceivable way is touch sensing by capacitance more "real" than touch sensing by infrared image processing? If it senses touch, it's "real" touch sensitivity, no?

      --
      If you don't know where you are going, you will wind up somewhere else.
  14. Rome was not built in a day by iamacat · · Score: 3, Interesting

    It's not unusual for a truly innovative technology to take 10 years to develop. Original IBM PC, first Internet connections, the first web site or the first AJAX app were all not very useful for anything practical. While Surface demo looks cool, it's not easy to develop affordable hardware or software that does more than shows little lighted ripples around objects put on the top. Besides obvious games, most software will be probably rather high and and specialized, like CAD design or astronomical modeling tools. It will therefore take a while to develop.

    How badly do we need multitouch for e-mail, web browsing or posting on slashdot?

  15. Re:I need a 10k$ table by dave562 · · Score: 2, Funny

    I thought rich gay men were exclusively drawn to Apple products.

  16. Re:oblig by Facetious · · Score: 4, Informative

    This runs Linux, though it is not technically a MikeRoweSoft Surface product.

    The product above is Mitsubishi's DiamondTouch screen. The folks who make it have released a Linux-compatible SDK.

    --
    Let us not become the evil that we deplore.
  17. Drafting table by Fishbulb · · Score: 2, Insightful

    They way they have these set up, it looks to me as annoying as table-top arcade consoles from the 80's. Yuck!

    I do think it could be nice as a drafting table, however.

  18. Somehow, I imagine something like this happend: by Steauengeglase · · Score: 2, Funny

    "We've made a table."

    "A table?"

    "Yeah, it does all of these neat things. It can recognize objects, respond to Bluetooth devices, run .Net and do all of these cool graphical tricks that we have spent the last year tinkering with. Actually, it kind of reminds me of wall thingy in Minority Report and functions kind of like the iPhone's multitouch."

    "Thats it? Look, if you can make people pay a subscription fee to use software they have written for it or to use any software outside of the OS we might talk. It just sounds like it could be too... Ugh, functional. People putting them in their kitchen, to read recipes, sitting in the game room stealing face time from the 360. Think outside the box. How else can we create a market conquering product?" ...

    "Wait, Bluetooth! Can you make some dongles that we can sell at $50 a pop?. Maybe a $150 RCA cable and a $200 AV dock?"

    "Um, Bluetooth is wireless and it already has a screen."

    "Damnit, what good are you? Wait, I've got it! Whoring the iPhone to AT&T worked for Apple! Make a sexy or hip or whatever demo, just remember the bullet points, we have brand recognition in those. My god, I still have it. I'm a f$%^&*@ genius!"

  19. You can thank Apple for the fall of DRM by SuperKendall · · Score: 2, Insightful

    They push more DRM out the door than any other company

    They are also the sole reason Amazon sells any big-label commercial MP3's at all.

    Only by grabbing control of the DRM reigns away from the studios was Apple able to force labels into realizing DRM free music was good for them (it was the only way to illustrate to the studios that lock-in was a problem for studios as much as consumers).

    Pray that Apple succeeds in the video market if you ever want to see DRM free video as a commercial product. This is less likely though as the video companies saw the path music took, and they are even less willing to forgo DRM even though the benefits they would reap would be even higher.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  20. Or the... by SuperKendall · · Score: 4, Insightful

    By which you mean just the iPod, right? Because with everything else, you're just paying more for less, and the simplicity doesn't make up for it.

    He might also mean the:

    Macbook Air, which forgoes a DVD drive to give you a much lighter and thinner notebook, better for traveling.

    Or the Apple TV, which foregoes a tuner but makes it easier to get media directly to your TV over the internet with easy iTunes integration.

    Or the iPhone, which makes smart phones that are much easier to use for most people.

    Or OS X itself, which is basically UNIX with a simplified window manager which is easier to use than most traditional X windows managers (and that for most people does make up for the loss of flexibility).

    In fact all Apple really does is look at how consumers are using something, and simply that thing in ways that most people can actually use it, and advanced users can tolerate it because in spite of simplicity it's doing programatically sophisticated things under the hood. You may disagree with Apple's choices of where to simplify but historically Apple has shown they make very intelligent choices, based on what people actually buy over time.

    The same arguments apply for much of the software they write as well.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  21. Build your own... by minsk · · Score: 3, Informative

    There are lots of research labs working with low-cost multi-touch-sensitive tables. At this point, one can practically build such a table for a few hundred dollars (plus a computer).

    I literally spent today demonstrating my lab's table. An early prototype is shown at http://www.youtube.com/watch?v=doK66IYG0Ug, and instructions for building one are at http://open-ftir.sourceforge.net/. Unfortunately the pictures and video from today's open house are not up yet, but they should be shortly (search for "Equis lab").

    There are also lots of free libraries for handling the input. Mine (EquisFTIR) happens to be Windows-only and aimed at Microsoft XNA developers. There are lots of portable ones, often built on Intel's OpenCV library: check out http://nuigroup.com/ for more information.

    Couple the table with some object-recognition libraries, and you could probably build yourself a Surface-equivalent with a few hundred dollars and nothing but FOSS.

  22. What is true... by SuperKendall · · Score: 2, Informative

    But that doesn't mean that it's not true that Apple is a company that is successful mostly due to image,

    Your repetition of something that simply isn't true doesn't make it true, either.

    or that most of its products are hardly superlative.

    Products are not successful when they are merely superlative. That gets you a little way, but you do not see the kind of share Apple has with iPods and music, without a hefty dose of solid usability behind it. You don't see the huge range of customer types that use the iPod in something that is mere fashion statement. Laptops are following the same path, albeit more slowly.

    There is no evidence, and indeed it goes against common sense, that what you say is so. Superficial things are just that - superficial. Apple's success has exceeded the merely superficial.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley