Prototyping 50 Games in One Semester
StarEmperor writes "Gamasutra has a good feature about four grad students who created 50 games in one semester. The article presents their insights about game design, evaluating gameplay, and generally what makes for a fun game."
Get out. Get out NOW.
...storyline. Grim Fandango, for instance, is one of the most amazing games I've played. It has a great story, a unique style, and hilarious bits thrown in here and there. Being able to interact with a story can be brilliant; I think this is where some of the Final Fantasy series' popularity comes from.
I'm always happy to see stories like this. There are huge gaps in entertainment for low dev costs and this is how you make them fly.
-No, your games aren't going to be in WorstBuy anytime soon.
-No, your games aren't going to get any attention whatsoever from the media.
-No, you won't be able to afford porting them to the console du-jour.
-No, you won't attract VC to grow your business.
-Yes, you will have some loyal consumers. Make your games multilingual (i18?) and you'll have many.
-Yes, you can build a very successful enterprise.
In all cases that's the way doing something original works. I wish more young Americans had this kind of attitude and perserverance.
I just hope they are smart enough to keep going on their own instead of using it as a resume builder.
http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
And as a CS grad student, how is this different from every other semester and summer?
I've played the Tower of Goo game. It's really a fun "casual game" sort of game, and honestly, they came up with an idea that was fairly different from much of anything else out there, which isn't easy to do. They didn't just make yet another Tetris clone, or a Bejeweled clone, or some other puzzle game that's been done a million times, they seem to have tried to come up with really innovative game ideas.
The Experimental Gameplay Project has a lot of really unique game concepts like this.
ZuluPad, the wiki notepad on crack
For FSM's sake! 2.5 years old.
*sigh*
http://www.kongregate.com/
Desktop Tower Defense is pretty addictive (for a while anyway):
http://www.kongregate.com/games/preecep/desktop-tower-defense
Also liked this one:
http://www.kongregate.com/games/AlejandroG/spin-the-black-circle
Nerd rage is the funniest rage.
This article basically says that shorter development cycles produce a better product because of diminishing returns. What it doesn't state is whether this development cycle increases or decreases the burnout rate for developers.
I think it would be a nice follow up to do an extended study of this kind of development cycle in a corporate environment and examine the turnover rate for developers. Will they be intrigued by working on something new every week, or will they get tired of the quick turnaround and quit?
One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
unless one of them is Duke Nukem forever, nobody on /. cares.
Orbis terrarum est non altus satis
but someone here mentioned it a loooooooooooong time ago.
http://games.slashdot.org/comments.pl?sid=173642&cid=14446612
"The New Age. The New Beginning."
This is very true, for the prototype, because half of them will be thrown away.
That said, the kind of mechanic they were talking about really doesn't seem like it'd make something polished. If you already have a solid prototype, take some time to go back and do it right.
Don't thank God, thank a doctor!
.. to read, as this goes to show what a creative deadline can help produce. Simple, elegant games that don't require your life to play or millions to develop. In fact, they now are aiming to turn these ideas into products, for their own company.
I have found a lot of nice gems in that project.
You do get a lot of simple or basic functionality tests, but some do have a nice polished feel.
Crayon Physics and Tower of Goo stand out the most. Every few months I download all the new games and just kill time seeing what they can do.
Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
Kongregate is famous, of course, as the leading gaming website that pays independent game developers. Games that are highly rated and frequently played are allotted a portion of the ad revenue generated from the page.
It's doubtfully enough to make a living off of, but it's enough to pay for the coffee / Mountain Dew and cheesies of a hobby-level programmer.
Live today, because you never know what tomorrow brings
Desktop TD is exceptional in how popular it is, but the creator has made thousands off of it.
But yeah, Kongregate is an example of people getting paid for games that can be put together in a couple of weeks or months.
Nerd rage is the funniest rage.
digisonline.com
If you like turn based strategy games, this little chess-inspired motherfucker will absorb your time like nothing else.
Ubuntu is an African word meaning 'I can't configure Debian'
For those that have it, I'd definitely recommend checking out the developer commentary in TF2. While TF2 doesn't quite fit this particular profile of rapid prototyping (9 years!), it is relevant in how much attention they paid to it being fun. They started out with some very different gameplay from what is present now - eg a BF2 / RTS-esque 'commander' - but dropped it because (among other things) it wasn't fun. They do make mention of testing out lots of different combinations and seeing what the many pariticipants found to be most fun. Of course, the commentary talks about other things such as character design and simplicity and so forth, but for those that haven't had a listen I heartily recommend it.
If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
Ahh... the price you pay for getting noticed. Bookmarked for later... I wanna try some Tower of Goo
"The irony when tending a flock of sheep is the dogs you put in place to protect them are genetically mutated wolves"
Every game is unique but as you increase the tolerance for considering two games similar you reduce the number of unique games. Colloquially a game is "very unique" when the tolerance required to consider it similar to another game is very large.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Most Final Fantasy titles have mediocre stories with little or no meaningful interaction, somewhat nice gameplay and plenty of slashfic featurng the lead characters.
...."Have you mooed today?"...
Seriously, guys. The article is from October 2005, you know, when the rest of the internet read it.
Music speeds up when you yawn, but does not change pitch.
The word "really" doesn't give a degree, but an assertion of truth. As in "this isn't just claimed to be unique, but it is unique."
The Tao of math: The numbers you can count are not the real numbers.
There is a bi-annual 48 hour solo game development competition called Ludum Dare 48h that has just finished its 11th incarnation. All the entries have to supply source so it might be interesting for you to have a look though these. This time there were over 70 final entries but you do have to realise that there is a wide range of polish and completeness.
The competition itself is actually quite fun and provides a good forum for playing at game development as at doesn't take up much time and the end results are not expected to be perfectly polished, complete games.
Did they cheat and use this?
I kid. But gojo is hella fun. The main programmer is working on porting it to the wii and has support for the wiiboard written (doubt that's in the main trunk though).
Skiffy is Spiffy, but Ort is tort.
Are -nt- tags allowed?
One thing I see here is that the development process here was enabled by Flash and other software. So suppose I wanted a group to do similar things. What sort of tools do they need?
Dragon's Lair would never be produced in todays market. Wait, did I just consider a laserdisc player to be a console?!? AAAArrgghh!
I'm involved in a site called Glorious Trainwrecks... not just dedicated to the glorious bad days of awful 90s shareware, but featuring a monthly Klik of the Month Klub "write a game in two hours!" game jam. (Most of the people use Klik & Play, this crazy great awful Windows 3.1 era game construction kit, but any system is allowed... I do most of my stuff in the Java IDE + library Processing...)
People who dig this stuff are welcome to join the 'wreckers!
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
I liked Final Fantasy 8 and 9 specifically (and the Tactics series - didn't play the famed 7), and I liked the stories a lot.
:P
So FFVIII was almost a movie in the amount of cutscenes, but I liked it that way. And compared to other games (maybe not the RPG genre) it had a lot of storyline.
The gameplay actually seemed a bit repetitive at times (especially summoning)
There are three kinds of lies: lies, damned lies, and statistics.
This reminds me of the 80/20 rule that generally still applies to graphic design, web design, game design... most creative pursuits, actually. In short: The first 20% of the effort creates the first 80% of the result, and the last 80% of the effort goes into the remaining 20% of the result.
In other words, the core ideas come quick, and all the fine details take much longer.
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It's a gravity-based game...not much different than Bridge Builder (http://www.bridgebuilder-game.com) for example...
I think all D&D-style role-playing games are repetitive. It's the nature of the beast (fight this person, fight that person, and then fight some more). Final Fantasy stories help distract you from the boredom.
back to topic:
I'd like to see these programmers rewrite those 50 games using an Atari console with only 128 bytes of RAM. Now *that* would impress me. It's still amazing what was accomplished by Atari and Activision programmers 30 years ago.
The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
I love these sort of games, I am off to check out the links you suggested. Thanks for the heads up on these. ________________________________________________ keichristi Great printer toner and ink cartridge deals, discounts and coupons. Also, check out the latest printer reviews and technology news. http://blog.concordsupplies.com/
there's this control that will have some sort of motion sensors it's going to rock your socks off dudes.