Most Business-Launched Virtual Worlds Fail
bughunter writes "Internet consultant firm Gartner claims that only 1 in 10 commercial virtual worlds succeeds, and most fail within 18 months: 'Businesses have learned some hard lessons," Gartner analyst Steve Prentice said in a statement released Thursday. "They need to realize that virtual worlds mark the transition from Web pages to Web places and a successful virtual presence starts with people, not physics. Realistic graphics and physical behavior count for little unless the presence is valued by and engaging to a large audience."'" Hard to believe it's even as high as one in ten -- most "virtual worlds" with obvious commercial trappings certainly don't inspire much besides mockery.
Do it yourself, because no one else will do it yourself. [beta blockade 10-17 Feb]
While it isn't business, it is life. My virtual world has never failed me. Especially six. I live in it now. I deviate and fork when I dream. Dream I do. If I don't like things, I change it. I live two instances of virtuality, my dreams state and my outwardly facing persona.
Best part, it works without a computer. Requires no electricity, although a few beers helps.
Miller time!
"...most "virtual worlds" with obvious commercial trappings certainly don't inspire much besides mockery."
Especially here.
I've got your sig, right here.
What if Tetris was invented by Nazis?
Thought that was Iran, or are these highlands indistinguishable?
Only if you invite them along and camp their spawn point.
"All that is necessary for evil to succeed is for good men to do nothing." - Edmund Burke