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Age of Conan's "Kinda" Launch and Massive Pre-Orders

While some are already enjoying the joys of Age of Conan via the early launch, many more will soon be enjoying the fruits of Funcom's labor. An amazing 700,000 copies of the game are being shipped to retailers for day one sales and in some locations pre-orders will not be filled due to server limitations. Between this and the new Warhammer game on the way, should Blizzard be worried, or will Wrath of the Lich King continue to hold their competitive edge?

10 of 582 comments (clear)

  1. WoW's peaked. by SatanicPuppy · · Score: 5, Insightful

    I think there is definitely room for something new; a lot of people have been talking about WoW's mass market appeal and it's true that it has a great mass market appeal. It's definitely brought the cult of MMORPG to a much wider audience. I wonder how many people though, have really thought through the implications of that?

    The most common implication I've seen tossed about is the whole "WoW has dumbed down MMO's forever, and oh, how I long for the EQ/UO good old days." There is something to that; certainly WoW showed MMO publishers how to make a product that's friendly to the masses. In this case, it's "defer all the annoying repetitive grind until the endgame", rather than forcing you to do it during the leveling process.

    What it also did was pull a huge number of non-MMO players into the mix...Players who've picked up the basic skills, and maxed out a half dozen characters, and are now bored to tears with WoW's pointless and repetitive endgame grindfest. For all that it's different from what came before, it's still pretty typical, and lessons learned in WoW will transfer quickly to other MMOs.

    Basically, they created the ultimate MMO gateway drug. Now a lot of new products are hitting the market, and I think WoW will see a lot of defections as players who've hit the upper limit and gotten everything it's possible to get in the game, start looking for a new challenge and a less happy candy colored world.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:WoW's peaked. by SatanicPuppy · · Score: 5, Insightful

      Too much leisure time is one thing, but most people blow some time on pursuits that are purely pleasure, and WoW is no better or worse than most of those. I used to play WoW; I played a lot during a period where I was freelancing and doing contract work. Played a lot less when I started in on a full time job. Less still when my first kid came along.

      If I can find time to play WoW, have a full time job, a kid, and a social life, what's the problem? People always treat it like there is some character flaw in playing an MMO, but they ignore the fact that the person'd be playing some other game, reading a trashy novel, or slacking in front of the TV.

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      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:WoW's peaked. by MBGMorden · · Score: 5, Insightful

      Why is it that 2 trips to the movies, lasting MAYBE 6 hours tops, is treated as worth $14.95, but a game needs to be played "several hours per day every day" to meet the same value? We'll assume 30 hours per week as a nice approximation of "several hours per day every day". What you're then saying is that an entertainment venue is too expensive to you until it gets below $0.50 per hour. Just how broke are you?

      Understand that I'm not questioning whether or not you want to play the game in the first place - that's a fine and legitimate reason. But you've taken a different stand that it's not worth it to people who DO want to play a limited amount of time.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:WoW's peaked. by Fozzyuw · · Score: 5, Insightful

      I think WoW will see a lot of defections as players who've hit the upper limit and gotten everything it's possible to get in the game, start looking for a new challenge and a less happy candy colored world.

      I think this really sums up WoW right now. It's not that AoC is "better" than WoW, it's that WoW is killing itself with a nearly 2-year release between expansions and game progression.

      MMOers want to continue to progress their character(s). 2 years is FAR too long to give people really something to progress with besides horizontal progression with a couple new dungeons thrown in once in a while.

      Having Beta tested AoC, I think it's an ok game, but I do not see anything in there that I think is "better" than WoW. Except that it's "new". That means new classes, new lands to explore, new quests to do, more levels to grind. That's what people are really going to be leaving WoW for. Progression. If WotLK came out today, AoC wouldn't be so "big" in the news right now, nor would people be "leaving in droves" to play something else.

      I'm sure most of the people who will leave for AoC will be back for WotLK. Until then, I think it's great to eat up the new stuff as well as it being particularly fun to be apart of an MMO launch. Given that a lot of new people start MMOing with WoW, this will be their first major chance to play an MMO from launch. I'm just waiting for the servers to crash at the stress and all the kiddies to come out in droves to forums and start flaming funcom for being worthless programmers. hehe It happens in ever MMO launch.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  2. Conan will... by Mr.+Beatdown · · Score: 5, Funny

    Conan will crush it's enemies, see WoW driven before it, and to hear the lamentations of its (very few) women.

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    My fellow Americans, let's restore the death penalty for child rapists. Let's do it . . . for the children.
  3. I played AoC's beta... by HerculesMO · · Score: 5, Informative

    And it's a decent game, very buggy (although it was beta) and ran very choppy on my reasonably good machine (4GB ram, 8800GTS 320MB, Core2 Duo).

    For others it ran well.

    The PvP is pretty good -- think of it as a type of "Guild Wars" game. The classes are EXTREMELY imbalanced, where the ones that can 'stun' can stun you for a half hour. You can get DoTs that last a long time, and all you do is cast it, and run away -- eventually the other guy dies.

    World of Warcraft will not be unseated or even touched by this game. It's going to be a rush to try it out, and you'll see everybody go back to WoW. WoW is simple to play (not a lot to figure out, it gets more advanced as you level), it takes a very little power machine, the classes are VERY balanced, and every instance and dungeon is well thought out. It's not to say that the game is that great either -- but the social aspect of WoW is a lot nicer than AoC will ever offer, and it's why they have 9 million subscribers. Because it's easy to group, easy to socialize, and easy to play.

    AoC is a good game for those looking for a 'hardcore' experience, or Guild Wars on steroids. I don't know about WAR, but I'm patiently waiting for beta access (fingers crossed!) to see how it plays out.

    Right now though, I am sticking to WoW.

    --
    The price is always right if someone else is paying.
  4. Re:REMEMBER BNETD! by loafula · · Score: 5, Funny

    I bet your WoW toon is a Troll, too.

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    FOXTROT UNIFORM CHARLIE KILO
  5. AoC has come a long way in just the last two weeks by Anonymous Coward · · Score: 5, Informative

    Many of the complaints about the client, animations, and performance have been resolved in just the last few weeks of the beta. The difference in performance is astounding.

    There are many players using mid-range to even lower range systems that are getting very decent performance with the client. As with any MMO of course there are bugs, and as with any MMO they will be corrected in time.

    If you haven't actually played the game in the last week of beta or as part of the early access then whatever opinion you have about it is most likely based on very flawed and incorrect information.

  6. System Requirements Indicate WoW will Remain King by 99BottlesOfBeerInMyF · · Score: 5, Insightful

    I don't think it likely either of these will dethrone WoW. First, the system requirements for both seem to be missing the "midrange computer from two years ago" that is the normal target for mainstream games. As such, they're only hitting the relatively small "extreme gamer" market. Next, there is no support for the Mac, which cuts out 14% of the total US market and much more of the game buying market. Third, losing a small portion of the market because of requirements can lose you much bigger portions of the market because these are networked games. If just one person in a group of friends has a Mac or a lower end PC, the entire group may well decide to stick with WoW or some other game that they can all play (especially if that one player is the cute co-ed gamer in the dorm).

    Really, there is nothing wrong with either of these games, but they just aren't targeted at the same demographic as WoW, or if they are they are very poorly targeted. Some day someone will come out with a WoW-killer but I don't think either of these are even viable candidates.

  7. Re:PvP games by Ephemeriis · · Score: 5, Insightful

    People are looing for the next wow killer. People are always looking for the next -whatever- killer. Folks were waiting for the EQ killer, folks were waiting for the DAoC killer, and now folks are waiting for the WoW killer. It seems to me that a lot of people just don't really understand how MMOGs work...

    They're all very similar. They'll have different settings, different themes, different gameplay dynamics... But in the end it's all the same kind of stuff. Kill critters to get better gear and more experience, so you can kill bigger critters to get better gear and more experience, so you can kill the biggest critters to get better gear and more experience... It's all grinding, all of it. It doesn't matter what game or how they try to hide it - all MMOGs boil down to grinding eventually.

    What really makes or breaks a MMOG is the community. The setting/gameplay/quests/whatever will keep people interested for a while... But once you've hit the level cap with a character or two and you're at the point where you're raiding 'til your eyes bleed, what keeps you coming back is the people around you. Either friends that you enjoy playing with or competition to be the best. Take away the community and you just aren't going to have a game that is worth playing.

    There will certainly be some folks who leave WoW (and all the other MMOGs out there) to play these new games. And they'll race through the content to see everything that's there. And they'll raid and get some nice gear and level up some alts. But unless there's a reason to keep playing they'll quickly get bored and go play something newer and shinier as soon as it is available.
    --
    "Work is the curse of the drinking classes." -Oscar Wilde