Age of Conan's "Kinda" Launch and Massive Pre-Orders
While some are already enjoying the joys of Age of Conan via the early launch, many more will soon be enjoying the fruits of Funcom's labor. An amazing 700,000 copies of the game are being shipped to retailers for day one sales and in some locations pre-orders will not be filled due to server limitations. Between this and the new Warhammer game on the way, should Blizzard be worried, or will Wrath of the Lich King continue to hold their competitive edge?
I think there is definitely room for something new; a lot of people have been talking about WoW's mass market appeal and it's true that it has a great mass market appeal. It's definitely brought the cult of MMORPG to a much wider audience. I wonder how many people though, have really thought through the implications of that?
The most common implication I've seen tossed about is the whole "WoW has dumbed down MMO's forever, and oh, how I long for the EQ/UO good old days." There is something to that; certainly WoW showed MMO publishers how to make a product that's friendly to the masses. In this case, it's "defer all the annoying repetitive grind until the endgame", rather than forcing you to do it during the leveling process.
What it also did was pull a huge number of non-MMO players into the mix...Players who've picked up the basic skills, and maxed out a half dozen characters, and are now bored to tears with WoW's pointless and repetitive endgame grindfest. For all that it's different from what came before, it's still pretty typical, and lessons learned in WoW will transfer quickly to other MMOs.
Basically, they created the ultimate MMO gateway drug. Now a lot of new products are hitting the market, and I think WoW will see a lot of defections as players who've hit the upper limit and gotten everything it's possible to get in the game, start looking for a new challenge and a less happy candy colored world.
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Just based on the fact that it's a PvP oriented game, I know I'm not really going to be interested in it. Same goes for Warhammer. As someone who has much more fun in PvE play, I appreciate games where I can expect that there won't be huge changes made based on PvP concerns.
I played under early launch, and the experience was surprisingly smooth. I had zero server or client crashes. A number of minor graphical glitches, and one bugged quest. Other than that, it was a great experience. Oh, and I was playing on a Mac, running Vista, via Bootcamp.
As good as World of Warcraft is for some people, a lot of people I know that used to play it just had enough of it. You play the same game for years, you tend to get bored of it, new content or not.
World of Warcraft won't be going anywhere for at least another couple years, but I'd expect at least either AoC or Warhammer to get into the millions of users and take a chunk out of WoW's userbase.
Conan will crush it's enemies, see WoW driven before it, and to hear the lamentations of its (very few) women.
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And it's a decent game, very buggy (although it was beta) and ran very choppy on my reasonably good machine (4GB ram, 8800GTS 320MB, Core2 Duo).
For others it ran well.
The PvP is pretty good -- think of it as a type of "Guild Wars" game. The classes are EXTREMELY imbalanced, where the ones that can 'stun' can stun you for a half hour. You can get DoTs that last a long time, and all you do is cast it, and run away -- eventually the other guy dies.
World of Warcraft will not be unseated or even touched by this game. It's going to be a rush to try it out, and you'll see everybody go back to WoW. WoW is simple to play (not a lot to figure out, it gets more advanced as you level), it takes a very little power machine, the classes are VERY balanced, and every instance and dungeon is well thought out. It's not to say that the game is that great either -- but the social aspect of WoW is a lot nicer than AoC will ever offer, and it's why they have 9 million subscribers. Because it's easy to group, easy to socialize, and easy to play.
AoC is a good game for those looking for a 'hardcore' experience, or Guild Wars on steroids. I don't know about WAR, but I'm patiently waiting for beta access (fingers crossed!) to see how it plays out.
Right now though, I am sticking to WoW.
The price is always right if someone else is paying.
I got in on the early release. Managed to get to Lv 9.
I was not impressed. The combat system is cool for about an hour or 2 then it's somewhat annoying. Mages are overpowered in that you cast one spell and the enemy dies.
Also everyone has Hide (AKA Stealth) yeah...everyone. There are some limitations but the ability is still there.
I think it needs a bit more tweaking, but again I'm not to thrilled with it.
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WoW fills an enormous niche. A game like Conan, no matter how great, will likely find it isn't even competing in the same market.
WoW runs on crap hardware. When something like 95% of your customer base is a "casual" player, that's an important (of not the important) feature. The shitty $400 Laptop or $300 PC you bought from WalMart will probably give you a satisfactory experience playing WoW, and it's likely that the vast, vast majority of WoW's customer's are running on low-end machines. Conan doesn't even have a shot at those customers. They can't even run the game if they wanted to.
If you want to de-throne WoW, you've got to build a well marketed, feature and content rich MMO that runs on today's low-end machines. Otherwise you are selling to a much smaller market than Blizzard.
This is nothing new for Blizzard, either. All their games have always been targeted at low-end (mainstream) machines. And they always sell like crazy. This isn't a coincidence.
I bet your WoW toon is a Troll, too.
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I don't think it will make much of a dent sadly. The game is still too unrefined, and the animations are pretty horrible.
WoW didn't just get mass market appeal overnight - they actually did it by giving gamers a very polished MMO. WoW players complain about bugs all the time, but really its small potatoes to what came before - and none of these bugs are what I'd call critical.
Give me my Red Dragon and Exiled. The old BBS days. We had Ansi Colored Text... and we LIKED IT like that.
I for one welcome our new Barbarian Overlords!
Seems like someone other than Blizzard would see the wisdom in supporting OpenGL and this expanding market
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Many of the complaints about the client, animations, and performance have been resolved in just the last few weeks of the beta. The difference in performance is astounding.
There are many players using mid-range to even lower range systems that are getting very decent performance with the client. As with any MMO of course there are bugs, and as with any MMO they will be corrected in time.
If you haven't actually played the game in the last week of beta or as part of the early access then whatever opinion you have about it is most likely based on very flawed and incorrect information.
I know this was a factor for myself, atleast in the late 20's early 30's age category.
I played EQ for 7+ years from early beta, I played EQ2 for abit too, but ended up playing DAoC for abit before moving to WoW. I spend years, thousands of hours, played in the lead horde guild for that time, and got completely burnt out just before the first expansion pack came along.. with multi characters all at level 60....
Once I quit, I have not started a new game, and do not plan to, and I am sure I am not the only one... Those of us who started playing in our late teens early 20's, have probably had enough, especially those of us who finally have families or significant others who demand our attentions, and real life things like going out, playing sports (I mountain Bike) and hobbies (I woodwork), I would just not have time for a game, hell I barely play my Wii or Xbox (original) anymore, I just do not have the time.
I came, I conquered, I coredumped
OK, I downloaded the trial of World of Warcraft a few days ago to see what all the fuss is about. The game seems to work as thus:
1. You see a mob walking around.
2. You right click on it, you fire a few arrows at it, it runs towards you, you automatically fight it.
3. It dies, you get some xp.
4. Do it a few more times and level.
5. Goto 1.
I got up to level 6, and that seems to be all the game really has. You get more powerful with each level, and better equipment, and can fight more dangerous things, but the game's still exactly the same. Instead of clicking on a level 1 boar, you click on a level 6 scorpion or something. Does it actually get more fun when you get to the really high levels? The combat system is awful, worse than Golden Axe which is like twenty years old. All this modern technology and it's like playing an old text-based MUD: "you hit the boar for 10 points of damage, the boar hits you for 5 points of damage etc."
It's very slow walking around, and there isn't much of interest to look at. There are a couple of small villages, some dirt tracks, and not much else.
Quests seem to be either:
1. Kill ten things, bring its drops back.
2. Carry something from one place to another.
Apparently this is the greatest ever MMO, ten million players, bigger than Jesus etc. and I was completely underwhelmed. The graphics are pretty uninspiring, the world is a bland orange with no real features or vegetation: you sort of expect roadrunner to go past at any moment. NPCs just stand around doing nothing other than giving you quests, other players don't even talk to you, it's like playing a single player game.
I tried Everquest 2, which is pretty much exactly the same game but with better graphics and a worse interface. Are all MMOs like this? If so I really don't see why they carry so much interest.
...I don't think Blizzard has anything to worry about (1.7Mhz P4, 512MB RAM, 32MB Geforce 2 -- 20-30 FPS). WoW plays wonderfully on integrated video -- it's one of the few games that does.
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Robert E. Howard's "Hyborian Age" is the perfect setting if done correctly. It certainly puts to shame all of the weak "high fantasy" out there. It's just a shame that it's being relegated to an MMO which may or may not even catch on with the population.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
You're absolutely right. I myself finally quit playing WoW, but it's a pretty safe bet they got 10 new subs at the same time to replace mine. Their number of subs is still increasing. Ten million and counting (if not 11 mil by now). I wish there were another better MMO coming soon to replace WoW, but there's not. Nothing anywhere on the radar will even make a dent. AoC and Warhammer will both have less than 500K subs at the end of this year, and WoW's number will still be going up as well.
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
...and it is an emphatic No.
WoW brought non-gamers into the fray and can boast 10 million users as a direct result of tapping a new market of non-gamers(Non PC Gamers at least). Wow did not turn these people onto PC gaming on a larger scale though, it isn't opening doors for others genres (or games in this case) to get these users. These users playing WoW, that would have otherwise not be playing anything on a PC are, 1) Not looking for another a new PC game and more importantly 2) are still very happy with what WoW is giving them given the longevity of its sustained user base. If a company wishes to tap the same users that made WoW wildly successful, they have to earn it! Blizzard created its new market by drawing people to their game and other companies will have to do the same. The point here is that a company cannot just make a game and sell a bunch of copies early on and claim to be challenging WoW. Instead they have to start well, sustain growth AND THEN they may be able to draw the new coveted market Blizzard has cornered at present. Let us not forget that WoW did not really take off with the Average Joe for a good 12+ months after it went gold(at least).
These other games may get some of the gamers that knew the genre's(MMO) landscape before WoW and actually care to try other MMO's. They will not eat into WoW's new bread and butter - in fact, they are all just scurrying around for the crumbs.
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I don't think it likely either of these will dethrone WoW. First, the system requirements for both seem to be missing the "midrange computer from two years ago" that is the normal target for mainstream games. As such, they're only hitting the relatively small "extreme gamer" market. Next, there is no support for the Mac, which cuts out 14% of the total US market and much more of the game buying market. Third, losing a small portion of the market because of requirements can lose you much bigger portions of the market because these are networked games. If just one person in a group of friends has a Mac or a lower end PC, the entire group may well decide to stick with WoW or some other game that they can all play (especially if that one player is the cute co-ed gamer in the dorm).
Really, there is nothing wrong with either of these games, but they just aren't targeted at the same demographic as WoW, or if they are they are very poorly targeted. Some day someone will come out with a WoW-killer but I don't think either of these are even viable candidates.
There are a few things I find myself hoping for in AoC.
/played time to get from first to last level... and this didn't change for release.)
/flex over and over for people to see how cool they are. I am waiting anxiously to see if AoC will pull through on the city siege aspects of the game.
1st - as I've gotten a bit older (Yay... 30 in a week... And yes I know - 30 isn't old... I said older...) I have far less time to play MMOs. From what I understand the leveling time in AoC (when compared to other MMOs) is far less to get to top level. (Last I heard from beta was about 3 days of
2nd - raiding for me isn't an end game solution. Yeah - I played WoW - did the grind to level 60 - went on a few raids to MC - then quickly realized the amount of time I would need to devote to sitting in the same dungeon OVER AND OVER AND OVER to get the gear I wanted. Only to find myself signing up for raid nights in the next tier dungeon to do that over and over and over. (And yes - I understand they system has changed now that BC is out and it is better - but what do you do...)
That being said - raiding dungeons cannot be the only end game for an MMO... And if that is - all you get is a group of people who max out their gear then sit in the big cities doing
Having a player city you and your fellow players get to build up and have to defend against attacks is something I would love to rally around...
Additionally, you must be using a fairly narrow definition for "mods". I played a number of incredibly clever maps for both Starcraft and Warcraft 3 - while not total conversions like Valve allows for, I would certainly define some of the upper tier maps as "mods".
Not to say Blizzard isn't evil.. they nerfed my priest!
What will kill WoW, in the MMORPG market, is a game where much the content is generated three ways: carefully designed by the developers, randomly generated by the game, and created by the players themselves.
Imagine a game where you can design you own swords and armor, or build your own houses. Players can build their own cities, running markets and shops (perhaps the shopkeep can be one of their 'alts', or their player when they are not online) -- even set up their own questgivers (perhaps you need some number of rare items to build your own magic device). Toss in the random spawning of troll villages in the boonies, or brigands on well travelled roads, and combine that with an epic main storyline created by the game designers with the usual castles and quests.
Until we get a game with more dynamic content -- mainly, random and user generated -- I can't really see anything displacing WoW. That game just does to many things right, and not one of its competitors appears to be building on that.
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You have to compare your thought about waiting even two years between expansions because it gives a false impression about the game. WOW released a lot of content between opening day and TBC and is doing the same between TBC and WOTLK. Is progression restricted to leveling? If releasing expansions at a regular clip was all it took to be a success then how do we explain the lack of population for EQ and EQ2 now? Yes they are both big but not on the scale of WOW.
AoC is coming out way way too early. It just isn't ready. What Blizzard did that was more important than being friendly to all players was to raise the bar in perceived quality. They may have actually raised it too high as most gamers no longer tolerate buggy and unbalanced software that we used to accept for granted. WOW presents a polish. Yeah it covers some major dings underneath but the overall effect is that looking at it most players never encounter anything game breaking. The same can't be said for some major releases post WOW or even post TBC. Blizzard also allows for an incredible amount of interface customization, beyond what many other games can even conceive. Don't like a certain display - change it. If not you then hundreds of others have and it all is "protected" by the fact the game client knows what it can do so you don't have to worry about your password/account being mailed to china for installing a plug in
Hell Turbine came down with two of the biggest and storied names in Fantasy and flubbed them both. D&D Online and LOTR Online. What was the difference? Polish and usability. Those two games should never had an issue yet they failed to hold onto any significant numbers. Turbine likes to use the line that they don't release numbers on their servers because of "professionalism" but the simple fact is they are embarrassed.
I am quite sure that most people playing WOW won't even notice AoC's effect on the population of their favorite server for very long if at all. I bet a sizable portion doesn't even know it exists. Simply put they don't care to look. That is a magic you can't buy. I am very sure AoC or any other MMORPG would love to just have WOW's churn as their account numbers!
No it didn't dumb down MMORPGs, the closest comparison I would make is what Apple did for Unix based operating systems when they released OS X. They took a good, known to work system, and made it easy to use, understand, and accessible. That isn't dumbing down, thats doing it right.
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well, actually the answer is YES, until soe screwed it over.
swg was stellar in the first 3-4 months, when it was filled with many sw fans. the atmosphere was so good that, i could just log in and wander around for hours, enjoying star wars atmosphere, created by that many fans in the game. (and im coming from starcraft background, note that, its hard for me to stay around without hard action).
then it started. in order to pull in people from other games, sony started to pour in crap. first, there was the creature handling horror. it was done so that, you HAD to have at least 1 pet behind you in order to be able to do missions. soon everyone had 1 or more pets running behind them, many had gruul maulers. it looked not like star wars, but some kind of f@cked up zoo.
this eliminated the first wave of star wars fans.
then came the horrible 'lets attract people from ad&d games' phase. to get gamers from other medieval and ad&d style games, soe boosted up the stupid SWORDSMAN, PIKEMAN, FENCER, TERAS KASI (this one is basically karate) classes they put into the game SO much that, entire game turned into a medieval fest rather than star wars. blasters meant nothing. some zygote with bare hands was able to knock you down from 30 m range, and kill you without you being able get up even once. people with PIKES, TWO HANDER swords were running everywhere.
this has been the major blow. at this phase we lost SO many star wars fans that game didnt look like what it was 2-3 months before that time.
then it all went downhill. then they alienated powergamers by changing the skill system, combat upgrade, then giving jedi thing to everyone, and lost the single segment of gamers they had left. soe did its crap, game went downhill and that.
so its irrelevant. had soe been HALFway decent with the game, swg would still be running. now its a flying fart.
So you seem to have you facts confused here. The cartoonish graphics didnt draw people to the game, instead like you said, peoples friends and colleagues got them playing. That is exactly why Wow is so successful, people can easily recommend the game to friends knowing how the game plays for new users themselves. Wow succeeds because of this line of thinking among its users: "Hey you should play this game I got a while ago, it is pretty cool. If you want to play I can start a new character with you and we can pay together if you want." thats exactly why im saying that 10 m userbase is hot air. many people come in, being dragged in by people like me, just cancel out in a few months. they dont stay. i'd wager paying numbers are 2 to 3 million.
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It says here that Conan is 61. But then again it says here that Conan is 45. So I guess I have to shell out a few bucks and play the game to find out what is the age of Conan.
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MMO games are dangerous. At first they are fun, and if you don't have addiction problems you can balance your play time with your real life quite easily (though some may have the nagging feeling that they aren't getting their money's worth if they don't play very often).
However, eventually, you join a guild (or equivalent). And they raid with you. And your availability becomes an issue for them. Suddenly, every time you don't play, nine or more of your friends can't run they dungeon they want to run, and it is YOUR fault.
That is the real killer...the sense of importance you get from being so relied-upon, combined with the pride you get from towering over your peers due to your uber raid gear, make the end game destructively addictive.
Sure, you can quit any time, so long as you don't mind disappointing and/or pissing off a whole bunch of friends who have been relying on you, and supporting you, and sacrificing for you, for quite a long time.
from what I read, it's utter crap.
It certainly does not qualify as an RPG.
Particularly: it combines the twitchy experience of an fps with the annoyingly complex button combos of a fighting engine.
This game is for the CS/Halo3 crowd and the DOA version X crowd.
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