Vanguard Producer Wants Second Chance for First Impression
Allakhazam is featuring an interview with Vanguard producer Thom Terrazas where he addresses some of the early issues that made Vanguard so slow out of the gates. "Performance; Optimization; High System Requirements. Everyone may have a different name for it but at the end of the day, optimization challenges were the biggest hurdle faced at launch. We lost too many customers at launch due to the inability to run the game smoothly and we have been making huge improvements in this area in every update since. I can speak to this first hand actually: When I started playing at launch, I experienced some horrible "hitching" while moving from one area to another on what I consider an average gamers' computer. When I began to play more extensively a couple months later, I noticed some considerable improvements to my frame rate. Today, it is night and day superior than it was at launch. Optimizing the game has been one of our top priorities and in the last six months, we have made some considerable strides in improving the player's experience. If you haven't logged in recently or if you gave us a look in the beginning and haven't been back since, check it out now - I'll even flag your account for free for a period of time if you want to go in and prove me wrong."
A company spokesperson is also promising fixes for the multitude of problems in "Star Wars Galaxies" that have plagued the MMORPG for the last five years. "This time you can trust us," said SOE director Constance Phuckup, citing the company's extensive experience in dealing with glitchey, poorly implmented, unbalanced MMORPG's.
SJW: Someone who has run out of real oppression, and has to fake it.
I wanted to play but the beat turned me off. Anyone remember opening doors?
Next time, optimize first, release second.
Run an open week. I don't want to have to go out and purchase the game to "prove you wrong." I played the beta and was active in several forums, I was really hoping this was the game that could put my EverQuest addiction to rest. But sadly it was not. I still play EverQuest a few nights a week, and I'd like to move on but I haven't found a MMO that satisfies.
Vanguard made lots of promises but never really fulfilled them, and it's sad because on paper it really looked like a great game. Maybe they do now, but if you really want to prove it, have an open week where people can download the client and play for free, like an open beta. Yeah, there's a few logistical issues to work out but I'm sure Sony can take the load if prepared (I'm not being sarcastic...). If you want to bring us in, give us something to chew on. Everquest still gives out free month trials... the Trial of the Isle, which is essentially a month playing with the first three expansions on designated servers. The whole game, uncrippled. Something like that might help you prove your point.
I wonder what his so-called "average gamer's" PC actually is. I highly doubt it really is. Maybe "average HARDCORE gamer's PC".
Often you don't know where the problems will be until you put it under load.
Techniques exist to simulate load, of course. And there is always open beta testing. However, they still only give you an approximation of where the problems are and what their scope is, and the time you invest in these activities is not billable.
The money for a game has to come from somewhere. It is a huge upfront investment, with little more than crystal-ball-gazing to determine the ROI. Every dollar you invest in pre-release-optimization is a dollar that you are potentially investing in a game that won't pull much income (or in fixing problems that don't turn out to be the big ones when released).
"Second chance for a first impression" hits it on the head. They are not Blizzard, and they could not back Vanguard with an already strong franchise, so the game has to impress on its own from day one. With so many high-quality and/or free MMOs to choose from nowadays, you either have to find a niche of your own, like ArenaNet with GuildWars, or you have to take on the biggest, right out of the gate.
The grass is always greener on the other side of the light cone.
I've been playing MMO games for years now and this is the first I had heard about any technical problems at launch.
The reason I never even tried the game is that from reading the forums and all the discussion and reviews on Vanguard, I really got the impression that the game is (and was designed as) a huge grind-fest with little to no soloability. Most of my friends that play this type of game never even considered Vanguard for the same reason.
I have no problems playing Vanguard on my Atari 2600.
Give me Classic Slashdot or give me death!
And I want a second chance for a first impression with the girl I met last week. I just wasn't performing at top game compared to my competition, but since then I have optimized myself to run more efficiently and smooth. I had some issues moving from one subject to the next but I fixed those issues and now I have a new tool, playing it cool. Just prove me wrong.
This offer would have been a lot more attractive before Age of Conan released this weekend/yesterday. A little bit too late now, since anyone in the MMO scene who was looking for a new game is now busy running around AoC.
What guarantee can you offer that the performance increase didn't come from players leaving?
If you can read this, I forgot to post anonymously.
Granted. He is correct in asserting the game runs much smoother than at launch.
So what.
I've been playing Vanguard for the past 2 months or so after a long away
period following that horrid launch.
I have had fun, and am with healthy sized guild too.
Bottom line is though , for style whores like me, the games armor / clothing
is dull and vapid beyond belief.
Example: Roll a caster. Get used to wearing the same smock for levels 10 thru cap level and
learn to love it. Sure, they change the textures on the smocks but that is all the caster gets
to pick from.
Nothing remotely 'sexy' or different in the least to choose from. God forbid any cleavage ever show.
People love to bash WoW but Blizzard did get one thing right. There is a fair variety of armor styles
one can choose and if you dont' mind 'gimping' the character you can diverge from the set look.
Yeah, true enough for the hardcore it is no option and everyone looks the same but for those that just
enjoy the game without worrying about capping their leet char to the max there are options with the 'look'.
LOTRO, Lord of the Rings Online, recently added a great patch that introduced 'appearance armor'. Grand idea
but they foolishly limited the amount of armor/dress up outfits one can pick from or find.
Both of which are leaps and bounds above the mind frakingly dull armor in Vanguard.
Sony also forces every user to use ADMIN mode to launch the damn game.
SOny can shove it up their ass. I'm tired of that 'feature' and it is inexcusable practice.
It was fun but I'm glad to cancel the account there and Age of Conan has them beat all to hell in the
artwork department in the landscape. As for the appearance of the toons themselves... yeah they are all
human characters and there are no cat or dog people,etc. Oh well, can't have everything now can we?
AOC armor appearance? Only time will tell. I will give them the time, unlike with Vanguard I expect
people will stay and the money will roll in to Funcom.
If in six months time they have not filled in the missing holes like armor style variety, and other dits
and dots then we can shelve it.
Age of Conan has everything going for it that Vanguard won't ever have .
Not because it was impossible to do,
but because SOny is running the game and has zero clue.
Something between the lines jumps out and bites your arm off. Soltan Gris / London
I've noticed that, with few exceptions (such as a new release), games with good gameplay, high popularity, and rare technical issues have long free trials (WoW has two weeks last time I checked.) Tabula Rasa just gave me a 3 day free trial. Vanguard has no free trial whatsoever.
I'd ask what games with short or nonexistent trials have to hide, but I think the answer is obvious. If Vanguard's producers really believe in their product, they should have no problem with letting folks play for free for a couple of weeks - get them involved, attached and hooked. If, on the other hand, they're afraid people will see the game in a bad light after playing that long, I guess a short trial (or none) makes sense.
I've been keeping up with the patch notes and logging in every now and then, and Vanguard's actually a pretty good game now. It's way too grindy for me, and there's not a whole lot you can do solo, but if you liked EQ then Vanguard is good. To be fair, though, they've lowered the XP curve a lot since I played regularly, so give it a try if they ever do a free trial.
I type this while harvesting on my 50 ranger/45 carpenter in vanguard.
Game Update 5 is due soon and I have played around with it on the test server - it delivers a fairly large burst of optimizations and visual improvements. The games original problem is one man essentially: Brad McQuaid doesn't know how to manage his way out of a wet paper bag.
They have been working toward a relaunch since the moment Sony bought out Sigil and thus far have done a good job.
Anyone who liked the game but got driven away by bugs and performance issues should come around once Game Update 5 or Game Update 6 are pushed
If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
They're working on one as they fix bugs and perform optimization - it will probably be out before xmas and i believe when Trial Island is available (and will have the tutorial, etc) it will be when they relaunch.. but i would have to dig in the forums to find quotes.
If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
Silius (lead dev) has long said that vanguard pays for itself and they have said they would like to do and expansion -
and it's not nearly dead - there are more than 94 people in the crafters channel alone at 4pm central and more than 200 (it won't let you see passed that) in regionsay on my server - this is at a non-peak time
If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
If performance was the reason you didn't like Vanguard, then you will be very pleasantly surprised if you log back in.
The performance is greatly improved, and appears to be ready to take another leap forward with the next update, but some of the things which made the game more interesting have been scaled back, pushed aside, or neglected. A lot of the mechanics of the game have changed, not all for the better (imo).
Travel has been simplified to essentially EQ Plane of Knowledge levels, with a minor charge for using the portals (called "riftways"). The original faction system (which made certain races kill on sight in other race's territory, ie high elves hate dark elves and vis versa) has been scrapped -- everyone is at least neutral with everyone else. These things may not matter to some people at all.
Reliability in the game can still be an issue -- depending on your set up, you may see graphics glitches, client crashes, or in some cases even a hard freeze. Content is also an issue, but the real content wasteland has been pushed up to the high 30s / mid 40s now.
All that said, if you are sick and tired of your 4 level 70 toons on WoW and are looking for an interesting PvE experience, it's certainly worth some time playing if you have an extra $20.
By promoting guilds you pretty much assure that fast travel will stay (and the original pitch was for nothing but mounts and boats) so that guild mates can get together quicker and raid. You promote the social peer pressure to stay in the game longer even if your class is totally screwed up. You promote the idea that you HAVE to hit max level to play with everyone in your guild. You will bypass quests and power level to do it. Content lower than max is pointless since nobody is there to group. Mob mentality quests will be common, guilds will probably take on a role like EQ2 where losing a person hurts the guild. People won't group outside their guild. Isolation for anyone planning on doing a pickup group or quest involving more than one person. Thus, you have to find a serious guild that will hound you to play more even though you hate the direction it's going leading back to my peer pressure argument. They love that re-subbing base who will grin and bear an un-fun game.
I said it before, and I'll say it again, MMOs cannot function (be unique, sell, etc.) with a focus on guilds. MMOs have to promote individualism, pride in one's character, not one's guild, fun stories, dungeons, and interesting quests. They have to promote working with other people to get things you need. Not your guild.
They need to promote regional pride. ("I grew up in such and such an area. We had a griffin that would run rampant and kill noobs if you weren't careful." "Ah, I remember those days. Let's go back there and help someone out a bit... I just picked up this nice weapon, but it doesn't help me." [instead of.. wonder what the auction house can get me for this!]) You'd do what you can for the people that grew up in your area. You know what they went through. They should also reflect an image of your place of raising. Everyone talks about ethnic diversity in real life. Why not in MMOs? In Everquest, barbarians wore skins, painted their faces and you rarely found them in Kelethin unless they were high level. It was cool meeting a Dark Elf in a city that would kill them if they knew they were there. You had to be crafty to get things you want. Take the sewer entrance, carefully invis your way to a spot in the dungeon. Illusion yourself to sneak past the guards...
Ugh, I'm ranting. Either way. Until MMOs stop catering to the WoW crowd who want to max out, raid and PVP, I won't be playing another one anytime soon.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
I have no problem playing Vanguard on an Atari 2600.
http://informationthreshold.blogspot.com - Information Threshold
Man I rocked Vanguard on my Atari 2600 way back in 1982.
I haven't really played it much since, so I'm not sure know why he's spending all this time optimizing it?
Maybe they're working on Zond's AI, he was quite a wuss
Cube On! (http://stores.ebay.com/PuzzleProz)
Then what do you think of Puzzle Pirates? Free trial over there is infinite, and the game is free to download and play. (Subscription servers -- fixed fee per month -- restrict what you can do, and the pay-as-you-go servers -- fee based on activities -- have stronger restrictions, but lower incremental unlocking costs).
It has good game play, very few technical issues, but it doesn't have the popularity of WoW.
(Personally, I love the economy game over there, despite the issues involved.)