Duke Nukem Forever Preview On Jace Hall Show
An anonymous reader writes "The Jace Hall Show launched today on Sony's Crackle with a real gameplay preview of Duke Nukem Forever. Jace Hall is a former video game producer and Warner Bros exec and apparently this is his foray into online celebrity. DNF is 12 years in development ... it might be real after all." And if you have had enough self-indulgent gaming-news patter, another reader says "If you want to simply skip right ahead, it's about 4:20 in."
yeah, you know, Santa might be real as well. I'm not holding my breath.
-- All this knowledge is giving me a raging brainer.
You mean people still expect video games to have some sort of quality control done to them prior to launch? Wow. I always wait a year to get a new game. MOO3 I waited about three years and the fans were _still_ patching it. (They did a really good job, though.)
Stop learning! Only you can prevent esoterrorism.
It will never live up to the expectations, but if it is good and fun, people will buy it. But I guess that no game can be profitable after 12 years of development.
I think this is known as Doom 3 syndrome...I remember it being pumped at Quakecon for years...then I got a multiplayer preview...which was fun...then finally the game was released...and I never actually finished the single player. The multiplayer is actually kind of fun...and my friend made a really cool mod. Anyhow that's irrelevant, the moral to the story is that Doom 3's single player was completely disappointing, though in all actuality it probably wasn't that bad...but my expectations were set so high after getting the leaked alpha E3 demo...that it just wasn't enjoyable. I did buy it though...I'd expect the same of Duke Nukem Forever.
Someone post a link to the video of them showing off Prey running on an MMX processor and a Voodoo 2 or whatever it was and saying it was nearly finished back before the announcement of Pentium 2s.
Then recall that they announced they were working on Prey before they announced they were working on Duke Nukem Forever... and that Prey only came out 18 months ago.
Maybe I'm in the minority, but the run-and-gun genre is just so damn... boring. Maybe I'm just too damn old.
See bad guy, shoot, run, see another bad guy, shoot, run....
"The fight for freedom has only just begun." - Geert Wilders
...but what about the dopefish?
Incorrect. Everyone expects it to bomb. You're not alone in your opinion. Everyone expresses that they believe the game will suck, therefore, it won't take all that much to live up to the expectations.
As long as this game has been in development unless it is heralded in by the second coming of Christ himself it will be a let down. I also have no thrill in the possibility of having to explain to kids I teach about the humor and what the gamers of my generation thought was awesome back in the mid 90's.
Yeah. I mean look at TF2, they intentionally made it look cartoony.
:). Making the graphics more realistic can be counter productive.
Duke Nukem _is_ a cartoony character
That said, trailers can be very deceptive, you might have just seen all the best parts and that's it.
A little bit of editing goes a long way, for example:
http://www.youtube.com/watch?v=KmkVWuP_sO0
http://www.youtube.com/watch?v=2T5_0AGdFic
http://www.youtube.com/watch?v=ekXxi9IKZSA
Toss them in a box and charge $10~$25 for the pair of games.
Offer $5 off if you buy it with DN: Forever
[Fuck Beta]
o0t!
yeah that sounds good. Games are like computers, every time you think you've got the optimum price to performance ratio, there a new breakthrough so you start over refactor for the new tech. There is a saying "The road to failure is paved with perfection, The road to success is paved with good-enough".
Apocalypse Cancelled, Sorry, No Ticket Refunds
It looks like an amateur Doom 3 mod.
Yeah !
That was about time we saw such a gun in another game than a sprite-based First Person Shooter.
I had an entirely different problem with Doom3 that prevented me from playing it all the way through. I did play it in a darkened room on a 6800gtx bought just for the purpose so everything was smooth and I could appreciate the scenery. The problem was that it scared the hell out of me. I found it too atmospheric so I could only play it for an hour or so then I needed a break.
If anything I think they did too good a job on the level design so it made me fell slighty claustrophobic. It reminded me of the first Alien movie where they really nailed how it must feel to spend time in a cramped, sealed environment in space.
I dont read
Same. At this point, even if DNF is just the same as the old Duke Nukem, its still a great game because the Duke Nukem theme is cool; and the old Duke game doesn't work on Vista, and barely on XP. So even if its the same, as long as it works, I can play a Duke Nukem multiplayer game with my friends again (hopefully it has multiplayer).
echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
It was fun in multiplayer too. You could lay pipebomb traps, and if you weren't paying attention then someone would come and pick up the pipe bombs and throw them at you. You could put laser trip mines in the lifts, so people would explode when they came up if they didn't remember to look up. You could also use long laser beams to detonate the mines yourself when someone walked near them and thought they were clever for avoiding them. The shrink ray was great fun - if you got hit by it then you had to run away quickly before someone trod on you. Unlike Quake, swimming players in Duke3D actually looked like they were swimming. You could fly with the jetpack, get up to a high point, and then strafe people on the streets by - only to get hit by the shrink ray, which stopped your jetpack from working.
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