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Are We Headed for a Virtual Winter?

Elixir creator and digital avatar evangelist, Bruce Damer, believes that a downturn in Virtual Worlds may be leading to a "winter" in the near future. "Is the coming of several new VW platforms going to balkanize a limited usership or grow the user base? In looking at broader scope of user interactivity demographics, will the move of more people to do their primary computing on mobile platforms reduce the number of people using VWs on big screens or put a cap on the growth of the VW market? Is the fact that there are now so many options for real-time representation of people online (Skype, Twitter, etc) means that VWs are always going to struggle for visibility? Is interaction in a VW that much more enriching and valuable than the simpler modalities available in other platforms? Will VWs ever really go mainstream? I continuously hear complaints about VWs not being worth the trouble, especially from people much younger and hipper than me (I am 46) who prefer much lighter weight forms of interaction. What does this portend?"

84 comments

  1. Integrate VW with RW? by 2nd+Post! · · Score: 4, Insightful

    Why shouldn't WoW or SL be able to integrate directly with Skype, AIM, email, Facebook, MySpace, or Twitter?

    It's probably the next step of increasing MMO/VW usage.

    1. Re:Integrate VW with RW? by holmedog · · Score: 2, Insightful

      alt + tab works just fine for integrating them for me...

    2. Re:Integrate VW with RW? by 2nd+Post! · · Score: 5, Insightful

      You mean you would rather do this:
      Take a screenshot
      Alt-tab to an editor
      Save picture
      Select picture
      Upload picture to a website

      Over
      Take a screenshot
      Select in-game photo app
      Upload picture to a website

      This applies to everything: LiveJournal, WordPress, Twitter, Flikr, .Mac, YouTube, GMail, etc.

    3. Re:Integrate VW with RW? by bsDaemon · · Score: 2, Insightful

      Somehow, I think that integrating WOW and the "real world" might not exactly be the best idea. Having to play a character 24/7 because people are constantly calling you "Balkor" instead of "Billy," being part of a "quest" even when you're just going to 7-11, etc, would just serve to further blur the lines between fantasy and reality.

      Even if it didn't lead to a new spike in game-related (or game-blamed, at any rate) deaths like the Vampire: The Masquerade stuff back in the day this guy.

      Not that I'm anti-game, its just that games are for escaping from reality, not merging with it and driving people insane to the point where they go to WORK for escapism.

    4. Re:Integrate VW with RW? by 2nd+Post! · · Score: 1

      I know some parents/spouses who go to work for escapism. Why shouldn't games/life be like that?

      I imagine it's a choice, and if you don't want to use it, you don't, and if you do, it makes the game more convenient and accessible.

      SMS integration with WoW would be neat: especially if you can remote your character via SMS.

    5. Re:Integrate VW with RW? by Kuvter · · Score: 1

      You have a valid point, if he was talking about how they are currently integrated (used in corelation). However I assume he was asking why you couldn't integrate them together in one package. (ie. WOW having Skype/Myspace inbedded in the game.) With that functionality you could possible right click on the WOW UI and select set as wallpaper, or save image to a specific myspace pictures gallery, and on top of that talk to people in game over Skype.

      To answer that question there is no technical barrier stoping us from making those integrations. Already game consoles allow us to do some of them, not skype specifically, but the audio over the game option (most Xbox360 games). As for WOW they'd just have to make a pact with Myspace and with in no time we could have that also.

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
      "Do-Be-Do-Be-Do..." --Sinatra
    6. Re:Integrate VW with RW? by Gwala · · Score: 1

      They should in theory - a swedish company a while back did a prototype facebook integration with OpenSim* a while back which did a login, messaging and contacts sharing. It would be very cool to see a major player take it and integrate it into a big existing VW.

      * - Open Source virtual worlds server (can run out of the box a second life environment, full disclosure: I'm a developer on the project)

      --
      #!/bin/csh cat $0
    7. Re:Integrate VW with RW? by pla · · Score: 2, Insightful

      You mean you would rather do this: [...snip...]
      This applies to everything: LiveJournal, WordPress, Twitter, Flikr, .Mac, YouTube, GMail, etc.


      Yes, actually, for one simple reason - The first method doesn't depend on SL staying on good terms (in the corporate sense, ie, money flowing both ways, usually from us-the-users) with Google or LJ or whatever.

      Additionally, you've ignored the fact that the "easier" method allows those two companies to know that those two accounts most likely belong to the same human... They can't buy information like that, and you'll just give it to them to save three clicks?

      Call me a Luddite, but I will never consider it a "good deal" to save a trivial amount of money or time in exchange for having no real control over my own data.

    8. Re:Integrate VW with RW? by Bieeanda · · Score: 3, Interesting
      Yes, actually. Second Life's snapshot function is shit, EVE Online's internal web browser has (or at least had) a gigantic security hole in it, and most games' internal screenshot functions don't have the ability to crop, adjust colours for proper contrast, or anything else that I habitually use Photoshop for when showing in-game stuff off to friends.

      Virtual World developers can barely be expected to get their core code right. Tacking web browsers, photo editing software and the like on is reinventing the wheel at best, and inviting novel intrusion schemes at worst. I can alt-tab and fiddle with a picture in an editor a lot faster and a lot more cleanly than some underpaid coder can hack a gimped Gimp together.

    9. Re:Integrate VW with RW? by Kozar_The_Malignant · · Score: 2, Funny

      Why shouldn't WoW or SL be able to integrate directly with Skype, AIM, email, Facebook, MySpace, or Twitter?

      Oh Dear God, No! The very last thing I want is a phone call from a character in WoW. Besides, imagine trying to sneak by some sleeping horror when you Cell Phone of Aetheric Communication goes off with a nice Hendrix ringtone.

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    10. Re:Integrate VW with RW? by 2nd+Post! · · Score: 1

      I imagine with that kind of integration, the game itself is FREE. Ad supported even.

      You can think of it as another internet, but instead of Google Earth, it's Google Azeroth, instead of Yahoo! Mail, it's WoWoo! Mail, etc.

      Why is it more problematic in a game than in real life?

    11. Re:Integrate VW with RW? by 2nd+Post! · · Score: 1

      You're arguing against stupid implementations, not against implementations.

      I imagine if Blizzard did it, things might not be so sucky.

    12. Re:Integrate VW with RW? by gmuslera · · Score: 1

      So we have website apps with special features meant to be used with certain browsers, with certain plugins (i.e. flash), with certain devices (mobiles), and now within certain games?

      If well integrating different "virtual" worlds (if you call the web a virtual world, at least) could have interesting results, probably could have some conflict with economic interests behind. And, of course, there is the people too... you will literaly interacting with people of other (virtual) worlds, or the actual one, without clear indication of that difference.

    13. Re:Integrate VW with RW? by hey! · · Score: 0

      I'm looking at your question, and while it's clearly quite incisive in its scope of relevance, I've come to the conclusion I don't want to bother thinking about how to answer it.

      In fact, I am even regretting the time I spent considering whether I should think about answering it.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    14. Re:Integrate VW with RW? by 2nd+Post! · · Score: 1

      It would have been simpler to say, "No".

    15. Re:Integrate VW with RW? by Hatta · · Score: 3, Insightful

      Yes of course. Remember the UNIX philosophy, tools should do one job and do it well. Complex tasks are accomplished by chaining these tools together.

      We have high quality applications for just about any task on the desktop. Do you really expect Second Life or whoever to reimplement these functions as well as real world application programmers? Do we really need a virtual OS inside our virtual world running on a real OS?

      --
      Give me Classic Slashdot or give me death!
    16. Re:Integrate VW with RW? by Joe+U · · Score: 1

      Having to play a character 24/7 because people are constantly calling you "Balkor" instead of "Billy," being part of a "quest" even when you're just going to 7-11, etc, would just serve to further blur the lines between fantasy and reality. BBS users in the 80's used handles for everything, including user meets, this isn't much different.
    17. Re:Integrate VW with RW? by ckaminski · · Score: 1

      No, but why wouldn't simple autoboxing of displays not work? You can screenscrape IE or Photoshop already, the next step is conning the OS to paint these apps to a random 2D plane inside a 3D engine. The technology is certainly in place for it.

      Who says it needs to be 2D? Why not wrap a virtual IE around a virtual telephone pole or table in SL?

      It's not a matter of technology, but of will and necessity. That, and screen resolutions aren't really there yet. When we're all using 60" widescreen displays to interact with our computers this might be viable, but we aren't there yet.

    18. Re:Integrate VW with RW? by 2nd+Post! · · Score: 1

      You don't think Blizzard could integrate a task manager and openGL surface and have IE, AIM, or Picassa running "natively" inside WoW?

      No re-implementation, not virtualization, just using existing resources and capabilities.

    19. Re:Integrate VW with RW? by hey! · · Score: 1

      And equally simple, not to mention more accurate, to say "I don't know," but we're not the kind of people here, that take the easy way out.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    20. Re:Integrate VW with RW? by myowntrueself · · Score: 1

      Yes, actually. Second Life's snapshot function is shit

      I lol'd in rl when I read this.

      Srsly.

      Second Life's $function is shit for almost all values of $function that you could possibly think of.

      --
      In the free world the media isn't government run; the government is media run.
    21. Re:Integrate VW with RW? by FreakWent · · Score: 1

      While you are technically right, your reaction is the same as we've seen before.

      Speaking of slashdotters, how many thought that:

      Direct net connection was less private and more dangerous than a BBS?

      Always on broadband was less private and more dangerous than connect on demand?

      Automatic updates the same...

      MMORPGs the same....

      Cookies...

      RHN...

      We all know the technical implications and what it means for the info available to the service owners, but you need to understand that not everyone cares about this stuff, and the companies are just trying to maximise revenue.

      If you don't want to use a service that does this, that's fine. Your points are valid. However, no matter how depressing it is, the fact remains that 87% of people see it as a great trade to give away info in order to simplify the operations of the PC, since it's not as though they could sell that info to anyone else for a better price.

      As for myself, I can't even make changes to my WoW account, because I gave them a fake name and now I can't remember it, so I can't prove I'm not me.

    22. Re:Integrate VW with RW? by Bieeanda · · Score: 1
      Given the development of World of Warcraft's UI, they'd add in bare bones hooks, wait for the player base to come up with something, then clone the code internally and make it official with a patch.

      Meanwhile, outside the realm of ridiculous suppositions, Blizzard knows better than to waste money and manpower on something totally non-germane to their product.

    23. Re:Integrate VW with RW? by neomunk · · Score: 1

      Yep. I still run across people that call me "Reaper", short for The Reaper, my longtime handle from my teenage years. It's been about a decade since I've gone by that name, but there are still people that associate it with my RL face.

    24. Re:Integrate VW with RW? by pla · · Score: 1

      Direct net connection was less private and more dangerous than a BBS?

      I don't know about your area, but in mine, all the BBS admins had CID, so that seems a moot point.


      Always on broadband was less private and more dangerous than connect on demand?

      And do you run without a firewall that blocks everything inbound except possibly a small number of ports bound to specific external addresses?


      Automatic updates the same...

      ...Which I disable on any machine I use. I can pick my own updates, thankyouverymuch. BTW, how do you like that great new WGA "feature" in Windows XP? We'd all just hate to miss updates like that, eh?


      MMORPGs the same...

      Can't say I understand that one, unless you mean the possibility of admins monitoring your chats (which you can make irrelevant by only discussing in-game topics).


      Cookies

      Still browse with them off. And I use Flashblock and QuickJava (like NoScript but IMO better) to disable active content unless I explicitly allow it. And Adblock to remove most tracking images (not to mention ads).


      RHN

      Slackware man, myself.



      However, I would point out that in (almost) all of the examples you give - You've demonstrated the correctness of exactly what you meant to disprove. Only an idiot would leave a box connected 24/7 without a well locked-down firewall; XP did get such great "fixes" as WGA; In some games (*cough*Eve*Cough*) you can't even safely chat about in-game topics without admins using that to cheat; When not enough people allowed cookies, they moved to tracking bugs then Flash bugs and no doubt will continue to escalate that particular war.

      All those prove that we should listen to our fears on occasion, and take at least basic steps to protect ourselves, our hardware, and our information from those who consider it nothing more than a way to improve ad response rates.

    25. Re:Integrate VW with RW? by 2nd+Post! · · Score: 1

      Just like McDonald's knows better than to add gourmet coffee to their menu, right?

      Anything that would force a player out of the game gives them an opportunity to take a break, and the more breaks a player takes, the less they play.

      Which gives them more willpower to stop playing and paying.

      So if adding a couple high profile features like Skype, AIM, email, IRC, Flikr, or Picassa support keeps the players in longer, it doesn't seem like a waste at all. Programmers have to program something, after all.

    26. Re:Integrate VW with RW? by Anonymous Coward · · Score: 0

      I've often wondered why MMO's don't have hooks to allow in-world email to be forwarded to real-world email addresses. I'd think if anything it would increase their business ("I just won that epic sword for my 70 NE Warrior! YES! I'm leaving work early to go try that bad boy out!")

      Maybe they're just worried about the extra BW of supporting external emails (but come on Blizzard, you guys are basically printing money these days!)

  2. Maybe if a world had something new... by Anonymous Coward · · Score: 0

    I think we just have reached a saturation point, just like how first person shooters became saturated. Fantasy-wise, there is a ton of stuff... EQ1, EQ2, WoW, WAR, DAoC, Vanguard, AoC, etc.

    Even general purpose virtual worlds are covered -- Second Life pretty much grabs that market.

  3. Translation. by Anonymous Coward · · Score: 0

    Blah blah yammer bafflegab.

  4. Yes by Hatta · · Score: 3, Insightful

    Rich virtual worlds are one of those things that sound good in theory, but don't work out so well in real life. I spend a lot of time on IRC, and I just don't see the need for anything more than a nickname and a topic to have meaningful interactions with others online. And even the topic is optional.

    Is there really a point to having a 3d avatar?

    --
    Give me Classic Slashdot or give me death!
    1. Re:Yes by 2nd+Post! · · Score: 2, Insightful

      You can't try on virtual clothes at an Amazon.com VW in IRC. Nor can you mock up your garden at a Lowes.com VW in IRC.

      You can also assembly virtual furniture in your virtual house at a Macy's VW, test how a new dresser might fit in your bedroom, etc, and your 3D avatar would tell you, "It's too tight!"

      That would be the logical extension of 3D, don't you think?

    2. Re:Yes by Hatta · · Score: 1

      But what's the point of doing all that? IRC(and IM, email, etc) is sufficient to create and maintain long term close personal relationships. THAT is the killer app for this internet thing. Making the online world richer doesn't really make forming relationships any easier or better, so what is the point?

      --
      Give me Classic Slashdot or give me death!
    3. Re:Yes by EggyToast · · Score: 2, Insightful

      The point is that using IRC by itself doesn't get you to buy anything. I'm sure incorporating a VW/RW gardening simulator, sponsored by Lowes, will include many links to "buy this plant now." And outfitting your personal avatar on Amazon.com can not only include one-click purchasing for your real life "avatar," but also include micropayments for those electronic representations.

      I'm only mildly surprised that the "quest to 7-eleven" mentioned above didn't include that the quest involved buying a [new soda product] that, in order to complete, you must enter the barcode to the local bartender.

    4. Re:Yes by 2nd+Post! · · Score: 1

      You are assuming P2P interaction is the only point of the internet. I just gave you several non P2P examples.

      It is like you saying, "Why do we need businesses/malls/stores? We can just interact directly with the tailor/furniture-wright/cook directly to get our goods."

      There are entire "universes" of non P2P interactions available, such as shopping, building, and playing that are easier/cheaper/faster/better in VW than in real life, and IRC does not allow any of those.

    5. Re:Yes by maxume · · Score: 1

      Trying on clothes at a virtual Amazon or laying out a garden at a virtual Lowes are not things that I would consider easier/faster/better than going to a store to try on clothes, or braving the daystar to go scratch lines in the soil. Laying out the virtual garden is probably even a more expensive use of time (not driving to a store to try on clothes is a small win though).

      --
      Nerd rage is the funniest rage.
    6. Re:Yes by vertinox · · Score: 1

      Is there really a point to having a 3d avatar?

      For entertainment purposes and interactivity... Yes.

      But the immersion factor hasn't been met with success at this point so IRC works just fine if your only concern is transferring text.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    7. Re:Yes by 2nd+Post! · · Score: 1

      Do you garden?
      It takes weeks to plant and years to grow a plant; by which time you may discover that the rose in that area doesn't get enough sun, the lilac over there is too invasive, the bachelor buttons are weedy, and the maple tree is sucking all the life out of the tulip bed beneath it.

      Whereas a virtual garden? Minutes to setup, a couple hours of virtual plantings, and instant feedback on microclimates, plant water compatibility, plant to plant compatibility, and even visualization of what colors/heights/textures might look like.

      Then you just click "Buy now" and you get a phone call from a local contractor, a week later you have everything planted, and within a year it should look exactly as planned.

    8. Re:Yes by maxume · · Score: 1

      I would call anything involving a tree landscaping. I'm not sure how it takes weeks to plant a plant in the first paragraph, and a week to have someone else do it in the last, but again, the idea that the virtual garden is going to take minutes to setup and work better than the experienced eye of a landscape designer just doesn't work for me.

      --
      Nerd rage is the funniest rage.
    9. Re:Yes by gmuslera · · Score: 1

      3D avatar per se could have no point. What have a point is to have an environment where interaction with other people is richer than i.e. IRC. Play games, collaborate in a text, or painting, or making a photo gallery.

      Ok, there are websites that does that, and you can link them from IRC, but dont need to be the same people that you have present. A virtual world is a good way to represent a meeting, and what you do to use all the potential of that (including whatever implies having a phisical-like representation of yourself in that meeting) probably will end being beneficial.

    10. Re:Yes by 2nd+Post! · · Score: 1

      The first example it takes weeks because you need to buy, plant, re-assess, buy, plant, re-assess.

      In the second example all that is done within an hour, instead you just buy and plant once. No iteration involved.

      And no, this will not work better than a landscape designer, it just allows you to become a landscape designer, even if you are a bad one.

    11. Re:Yes by FLEB · · Score: 1

      A virtual world is a good way to represent a meeting,

      My inclination is to disagree, at least if we're talking about "meeting" in the sense of a business meeting. I doubt that much more useful information would flow within a VW meeting than would flow within a suitable non-spatially-represented method of teleconference. Perhaps when the day comes that some sort of camera or motion capture can represent avatars to the point that body language comes through, VW will have an advantage, but as it stands, I don't see how a VW would be more efficient or useful than a teleconference with a shared whiteboard-- (okay, perhaps video as well).

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
  5. What? by TheSpoom · · Score: 3, Funny

    To reiterate: What?

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:What? by Blakey+Rat · · Score: 1

      Seconded. Could somebody PLEASE explain what the hell this article means? What "VW" stands for? (My guess: either Virtual World or Virtual Winter, but since I don't know what the latter is that's not very helpful.)

      Oh, and most importantly: Why should I care?

    2. Re:What? by n3tcat · · Score: 1

      I concur. Unilaterally, no less.

    3. Re:What? by Anonymous Coward · · Score: 0

      "Elixir creator and digital avatar evangelist, Bruce Damer, believes that a downturn in ***Virtual Worlds*** may be leading to a "winter" in the near future.

      'Is the coming of several new ***VW***..."

      Reading Comprehension: Virtual Worlds

    4. Re:What? by Anonymous Coward · · Score: 0

      VolksWagen?

    5. Re:What? by cthulu_mt · · Score: 1

      Say "what" again motherfucker, I dare you!

      --
      Virginia is for lovers. EVE is for griefers.
  6. That's nice but... by Minwee · · Score: 1

    Why are you asking all those questions about Volkswagens?

    Is it really that difficult to avoid overloading common acronyms?

  7. VW VW or VW? by McNihil · · Score: 2, Funny

    Volkswagen

    Virtual Worlds

    Virtual Winter

    Profit!

  8. are we talking... by razorh · · Score: 2, Insightful

    air or water cooled VW's here?

  9. People seem to like AIM better than Second Life by SterlingSylver · · Score: 2, Informative

    To reiterate: People seem to like AIM better than Second Life

    1. Re:People seem to like AIM better than Second Life by Cro+Magnon · · Score: 1

      Actually, I don't use either. I far prefer email to IMs for online communication (yes, I'm an old guy), and while SL sounds interesting, I'm much too busy with my FirstLife to try it.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    2. Re:People seem to like AIM better than Second Life by SterlingSylver · · Score: 1

      Your reply is pretty much the point of the article. People seem to prefer interacting with one another through e-mails, chats, blogs, whatever instead of logging onto a "virtual world." Your statement that you're too busy is probably a big reason why people prefer FirstLife.

  10. Not worth the trouble by Animats · · Score: 2, Interesting

    I continuously hear complaints about VWs not being worth the trouble, especially from people much younger and hipper than me.

    Well, yeah. If you're near San Francisco, go to Burning Man, went to Thunderdome last weekend, and have friends in Vau de Vire, real life has about as much drame, and as much bare skin, as Second Life. If you're stuck in Outer Nowhere, Second Life looks like a good option.

    1. Re:Not worth the trouble by Capitalist+Piggy · · Score: 2, Funny

      Dude. Don't be inviting a bunch of neck-beards to Burning Man.

    2. Re:Not worth the trouble by BeninOcala · · Score: 1

      Are you going to Burning man?

      --
      Where ever you go, there you are.
    3. Re:Not worth the trouble by Anonymous Coward · · Score: 0

      Hey, I like my neck-beard you insensitive clod!

    4. Re:Not worth the trouble by Anonymous Coward · · Score: 0

      real life has about as much drame, and as much bare skin, as Second Life.

      And almost as many flying penises.

  11. What if... by digitalhermit · · Score: 1

    I was thinking (oh god no) the same thing. I've seen some of the virtual worlds out there and they are very resource intensive. I wonder if there was some lighter weight protocol we could use? I wouldn't need an avatar image.. maybe just a label to differentiate speakers. Of course, avatars allow you do express other emotions that sometimes don't come across well with pure messaging.. Maybe we could devise a system of text-based shortcuts to show when the "speaker" is joking or smiling, etc..

    The VWs do have features that can't be replicated well, however. For example, I can set my avatar to "Away" and in some VWs it will save messages for me to read later. It would be interesting if there was a way to have a sort of "INBOX" where these messages could be easily retrieved. Maybe allow subject and date fields, and some method of sorting the messages would be useful...

    Probably won't happen though...

  12. Virtual Winter - About Time by StCredZero · · Score: 1
    We've been stuck in Eternal September for decades now. About time it's moved on to winter!

    Is there really a point to having a 3d avatar? Yes, there is a point to having 3D avatars, if you can interact and share desktop apps and 3D renderings of designs, products, or complex real-time processes at the same time.

    http://www.qwaq.com/
  13. "Worlds"? by SanityInAnarchy · · Score: 2, Insightful

    There aren't multiple World Wide Webs. There's just one.

    There aren't multiple "Email Networks" -- again, just one.

    Why are all the exciting, new, "Web 2.0" technologies all such walled gardens? I understand why I can't take my World of Warcraft character to Age of Conan. I don't understand why I need one login for Slashdot, another for Myspace, yet another for Flickr, and so on -- OpenID, people, please!

    I've seen a few attempts to make this happen, but it seems that the most open virtual world we have now is Second Life, which is entirely controlled by the whim of one company (Linden Labs). Where's my general-purpose, open source Virtual World Browser? Why can't I simply walk from one "virtual site" to another -- each controlled, run, and maintained by different people?

    --
    Don't thank God, thank a doctor!
    1. Re:"Worlds"? by Anonymous Coward · · Score: 0

      Probable for the same reason security-conscious people have an issue with users using a single username/password combination for every network and site they visit. Makes the damage from a 'stolen password' VASTLY more severe.

    2. Re:"Worlds"? by Anonymous Coward · · Score: 0

      I've been thinking about how to achieve this vision recently. The strategy I've outlined so far is like this:

      Open servers with implicitly trusted clients. The most radical part of the concept: instead of using a authoritative server, client actions are treated permissively. Griefing/hacking is covered at the social level, not the technical level, by allowing servers to automatically pull each other's banlists and propagate bans(making it pull and not push means it's hard to infect the system with bad data without breaking into an existing server trusted by others.) Trusting the client opens up a host of abilities and makes it easier to take on a P2P-mode of architecture.

    3. Re:"Worlds"? by SanityInAnarchy · · Score: 1

      Probable for the same reason security-conscious people have an issue with users using a single username/password combination for every network and site they visit. OpenID doesn't require that, it only supports it.

      If you really, really care that a compromise of your Slashdot account affects your Myspace account, and you really want to sign up for a dozen different services, there are plenty of OpenID providers, and you can generally have multiple accounts at each one.

      By the way, security-conscious people wouldn't lose passwords. Consider that I can run my own OpenID server, and I can lock it down with actual public-key encryption, or any other authentication method I like.

      Consider also that most people use a single password across multiple websites. A compromise of one of those websites might reveal the password -- and you can't control the security of those respective websites. (I can't make Slashdot use SSL, as far as I know.) With OpenID, I can at least ensure that the actual authentication step is secure.

      But what does any of this have to do with virtual worlds?
      --
      Don't thank God, thank a doctor!
    4. Re:"Worlds"? by SanityInAnarchy · · Score: 1
      I'm not convinced such a web of trust would work well, or would scale. For one thing:

      it's hard to infect the system with bad data without breaking into an existing server trusted by others. So all it takes is one break-in at a "trusted" server to bring down the whole network that way...

      Since we're talking about virtual worlds here, and not necessarily games, I don't see why we have to trust clients at all.
      --
      Don't thank God, thank a doctor!
    5. Re:"Worlds"? by Anonymous Coward · · Score: 0

      opencroquet.org

      If they could ever manage to produce visible progress...

    6. Re:"Worlds"? by AySz88 · · Score: 1

      I've seen a few attempts to make this happen, but it seems that the most open virtual world we have now is Second Life, which is entirely controlled by the whim of one company (Linden Labs). Where's my general-purpose, open source Virtual World Browser? Why can't I simply walk from one "virtual site" to another -- each controlled, run, and maintained by different people? People (including Linden Lab) are working towards this, and are having some preliminary successes. (For context there, OpenSim is an open-source implementation of the Second Life server, which hasn't been opened by Linden Lab, yet.)
    7. Re:"Worlds"? by SanityInAnarchy · · Score: 1

      Yes, I've seen them.

      The other problem is, of course, it's based on Squeak. I like some of the ideas of Smalltalk, and Squeak in general, but I want my 64-bit support!

      Contrast with the WWW, where the scripting platform is JavaScript, which is not bound to any particular architecture or implementation.

      --
      Don't thank God, thank a doctor!
    8. Re:"Worlds"? by SanityInAnarchy · · Score: 1

      Ok, question, though: Is this actually moving towards a world where I could actually walk through a portal in which opposing sides of the portal are actually on separate servers -- and through which I can see the other side?

      Or one-way links, functioning essentially the way, oh, a Quake 3 teleporter does? (You can see what's on the other side, and when you step through, you instantly go there, but there's not necessarily a way back.)

      Because that's another thing I like about the Web -- in theory (if people actually followed HTTP), it's prefetchable, and in practice, it still can be pretty instantaneous going from one page to another.

      --
      Don't thank God, thank a doctor!
    9. Re:"Worlds"? by Anonymous Coward · · Score: 0

      Sony and EA and a few other companies are in agreement and hammering out their ideas for a Universal Avatar, which I would expect will be fairly limited (for example, one avatar across all Sony Station games, or something along those lines) and not truly universal.

      Since MMOs have a "theme" that often purists wish to preserve at all costs, the idea of a universal avatar only works if it's a human avatar.

      It would be amusing to see some of the funky avatars seen in Second Life showing up in Conan's Hyboria, though.

  14. I've never seen VWs as a chat replacement by Anonymous Coward · · Score: 0

    I've never seen SecondLife etc. as just somewhere to go to chat (although you certainly can). If I wanted to chat, I *WOULD* use AIM, etc. There is no point to going into SecondLife or whatever, sitting in a virtual conference room, and talking to a room of avatars -- just use IRC or whatever. I've also not seen the point in sitting in a virtual cafe and chatting people up, although some do.

              My point personally in playing around in SecondLife etc. are to see the sights, and interact (play around with stuff in-game and play around with people.) You're not going to have a car race, laser tag, show off the stuff you've created, etc. etc. in IRC.

  15. Or next step: more good games? by Moraelin · · Score: 1

    Well, the thing is, most people don't play a MMO for ever. A lot approach them with the idea that they'll live the rest of their life there, but eventually they finish the game, do the end grind 100 times, get bored, move on.

    And a lot seem to have trouble grasping the idea that, basically, "it's ok. I played it for so long, I got bored, time to move on." They feel somehow betrayed and cheated, and throw tantrums that everything that kept them there for a year, now suddenly sucks. And please someone make a game without that WoW crap. And before WoW, it was EQ. But I digress.

    Back when I heard a number, it was back in EQ times. (First one, not EQ2.) Sony figured out that the average player stays in the game for an average of 6 months. Some stayed a lot longer, of course, and some quit before the first month was over, but the average was 6 months.

    I wouldn't know if it's longer or shorter for WoW, but most people don't stay for ever. They get bored, and they go looking for another MMO to play. And end up playing offline stuff for a while, and/or back to WoW.

    What I'm saying is that WoW didn't just enlarge the market for itself. It also enlarged the pool of players who genuinely want to move to another MMO by now. It gets new players and sheds all players all the time. And sometimes gets them back.

    Or to put it otherwise, just look at all those people in your guild who were swearing that when D&D Online comes live, that's it, they're outta here and generally it's going to bury WoW. Then it was LOTRO. And Vanguard. And God knows what else.

    So to get to the point: to enlarge the market, someone would just need to catch those falling off it. Sure, maybe integrating with Skype could work too, nothing against that. But you could double the market over night without that too. You'd just need to make a game that's good enough for all those getting off WoW.

    Then there are the untapped niches.

    E.g., the chaos gods know there are a ton of us starving for a good _SF_ MMO. If you look at TV vs MMOs, something is amiss. There are more SF fans than high fantasy fans for TV, but on MMOs some 99% of the market is high fantasy. Can it be that there are a _lot_ of people just waiting for a _good_ SF MMO for a change? (No offense to the couple of AO and SWG fans left, but, eh, you get my drift.) There is the potential to do for the SF segment the same that WoW did for fantasy games.

    E.g., there are a lot more kinds of games than RPGs, that have their followers. Business sims are quite big at least in Germany. And The Sims has sold more copies than some whole other genres. Or how about tactical/strategy games? Why can't I lead a squad or run a city-state on a huge map, instead of running around as one character? Etc. Now probably it's not as straightforward to convert most of them to a MMO, but if someone figures out how to do a good one, I'm sure they can enlarge the pie a bit.

    So to sum a it up: there's a lot of room for growth by just, well, not making a half arsed job of it. And even more room if it's not yet another EQ clone.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Or next step: more good games? by ckaminski · · Score: 1

      I certainly would love to get into the minutia of running a shard ala Civ or SimCity style. Waging wars on my enemies, rallying PCs as generals, spies, etc.

      Battlefield 2 sort of did for the FPS what you envision for MMOs. Commanders can control the battlefield to some extent, squad leaders give tactical advantage in respawning capability.

  16. There wasn't always "just one". by argent · · Score: 1

    There aren't multiple World Wide Webs. There's just one.

    And it took years of work to make that happen, to bring together TCP/IP, UUCP, BITNET, BBSes, FIDO, the various online services like Compuserve and Delphi, and later AOL and MSN, and have it all fall together into the World Wide Web.

    There aren't multiple "Email Networks" -- again, just one.

    In the '80s your email address could be "USER AT MIT-AI", "c.user%ucbcory@UCBVAX", "cn=Random User, ou=Staff, o=Your Company, c=us", "...!ihnp4!mhuxa!user", and so on. They all developed separately and grew together.

    3d is a pretty complex problem and the technology to make arbitrary constructs and avatars from different sources work well with any kind of realism is still under active and rapid development. It's hard enough getting it to work at all, let alone limiting it to some sort of common subset of all the possible ways people are making it happen.

    There are a number of standards being developed, but we're in early years yet.

    1. Re:There wasn't always "just one". by SanityInAnarchy · · Score: 1

      And it took years of work to make that happen, to bring together TCP/IP, UUCP, BITNET, BBSes, FIDO, the various online services like Compuserve and Delphi, and later AOL and MSN, and have it all fall together into the World Wide Web. Actually, you're talking about the Internet. There's a difference.

      3d is a pretty complex problem And it's pretty solved. Read triangle from file here, upload to OpenGL here. Add lighting, shaders, effects. Add scripting.

      I mean, yes, there's the problem of collision detection, all the various types of culling (occlusion, backface, view frustrum), and so on, but these are really implementation details. That's like putting off the HTML spec until we have antialiased fonts.

      the technology to make arbitrary constructs and avatars from different sources work well with any kind of realism I'm not quite sure what you mean here. "Arbitrary constructs" meaning, what, meshes? Pretty standard there, and that would cover avatars, too.

      limiting it to some sort of common subset of all the possible ways people are making it happen. Common subset only has to be for what's communicated.

      There are a number of standards being developed, but we're in early years yet. VRML is 14 years old. Not that I think VRML is necessarily a good spec, but... It's 14 years old! Tim Berners-Lee wrote a spec in 1989, and the first web browser was released in 1990. Windows 95 was released in (can you guess?) 1995, and every copy came bundled with a browser.

      Six years from spec to mainstream adoption.

      I get that this stuff can be hard, but given that a number of virtual worlds exist already, it doesn't seem unreasonable to ask for a standard implementation -- or for even one of the existing ones to at least make itself interoperable in some way.

      I'm not necessarily talking about "standard" as in "ratified by w3c" -- it seems even that first step of coming up with a spec which could one day become a standard hasn't been done yet.
      --
      Don't thank God, thank a doctor!
    2. Re:There wasn't always "just one". by argent · · Score: 1

      Actually, you're talking about the Internet. There's a difference.

      Oh, OK, you're talking about NAPLPS vs that French teletext system versus ANSI graphics? Or are you talking about finger vs FTP vs gopher?

      And [3d graphics] is pretty solved. Read triangle from file here, upload to OpenGL here. Add lighting, shaders, effects. Add scripting.

      2d graphics was pretty solved by the mid '80s. We were still having Battling Browsers in 2000... um, make that 2005. Arguably even 2008.

      That's like putting off the HTML spec until we have antialiased fonts.

      Who's "putting it off"? The first hypertext formats were in the '70s, by the time HTML showed up there'd been half a dozen "this one's for real" standards brought up over the past half dozen years. Adobe is still holding a rearguard action with PDF and Microsoft's got their new "One Note" Windows-only-standard.

      Hell, we *still* don't have a standard structured text document format, and the first markup formats for structured documents are older than Xanadu.

      "Arbitrary constructs" meaning, what, meshes?

      Arbitrary texture libraries, arbitrary skeletons, arbitrary animation and reverse kinematic rules, arbitrary mesh flexibility, arbitrary mesh layers (some worlds only allow one layer, others have up to a dozen and others let you combine arbitrary numbers of meshes that can move independently).

      VRML is 14 years old. Not that I think VRML is necessarily a good spec, but... It's 14 years old!

      Xanadu is over 30 years old, and we STILL have battling hypertext formats.

      Windows 95 was released in (can you guess?) 1995, and every copy came bundled with a browser.

      One that violated and continues to violate the standards it's claiming to implement.

      it seems even that first step of coming up with a spec which could one day become a standard hasn't been done yet.

      Well, actually, there's at least three projects I know of working on specs that could one day become standards. Guess what that means? Did I mention Battling Formats?

      No, seriously, it's early days yet, the "excitement" is just starting!

    3. Re:There wasn't always "just one". by SanityInAnarchy · · Score: 1

      Oh, OK, you're talking about NAPLPS vs that French teletext system versus ANSI graphics? Or are you talking about finger vs FTP vs gopher? ...what?

      I'm talking about TCP and IP, which you've mentioned, which are low-level Internet protocols. It's right there in the name -- Internet Protocol. I'm not really sure what the rest has to do with the WWW.

      We were still having Battling Browsers in 2000... um, make that 2005. Arguably even 2008. And all those battling browsers spoke some dialect of HTML over HTTP over TCP over IP. And most websites will work on all of them -- and would in 2000.

      That's like putting off the HTML spec until we have antialiased fonts. Who's "putting it off"? The first hypertext formats Hypothetical analogy.

      Arbitrary texture libraries We already have this -- the <img> tag on the Web. Just point the texture at a URL.

      arbitrary skeletons This just involves working out a common format, then, same as above.

      reverse kinematic rules, arbitrary mesh flexibility Doesn't have to be JavaScript specifically, but that does seem like something that would be solved by a standardized scripting language.

      arbitrary mesh layers (some worlds only allow one layer, others have up to a dozen and others let you combine arbitrary numbers of meshes that can move independently). Is there a particular reason not to simply mandate arbitrary numbers of meshes? Sounds like a superset of the other two.

      Xanadu is over 30 years old, and we STILL have battling hypertext formats. Yeah, we have HTML, and HTML, and, oh, HTML. I'm not sure it counts as a battle given that I haven't even heard of whatever else you were going to suggest.

      One that violated and continues to violate the standards it's claiming to implement. Of course. I'm a web developer, I know. Point is, I think at Windows 95, you can pretty much mark it as mainstream.
      --
      Don't thank God, thank a doctor!
    4. Re:There wasn't always "just one". by argent · · Score: 1

      I'm talking about TCP and IP, which you've mentioned, which are low-level Internet protocols. It's right there in the name -- Internet Protocol. I'm not really sure what the rest has to do with the WWW.

      Well, the first set of names I gave you were precursor networking protocols and platforms. You objected to them, so I came up with some higher layers. The point is that at EVERY layer there is ALWAYS a period where you have competing proprietary and public schemes, some of which eventually become standards.

      [re: battling hypertext formats.] Yeah, we have HTML, and HTML, and, oh, HTML.

      We have XHTML, WML, PDF, OOXML, Flash, ...

      I think at Windows 95, you can pretty much mark it as mainstream.

      From 1974 to 1995 means it took 21 years to go from the first attempt at a hypertext format to it becoming mainstream, and even in 1995 there were still at least three major competitors to HTML... which is one of the reasons Microsoft broke their deal with the DoJ and put IE in Windows.

      And hypertext is much simpler than VR. And VR, even just for avatars, is MUCH more complex than you seem to think.

      Have you actually *done* any building in ActiveWorlds, There, or Second Life? It doesn't sound like it.

    5. Re:There wasn't always "just one". by SanityInAnarchy · · Score: 1

      PDF, OOXML, Flash How are these hypertext? PDF, in particular, seems like a strange choice -- it's mostly GhostScript, right?
      --
      Don't thank God, thank a doctor!
    6. Re:There wasn't always "just one". by argent · · Score: 1

      How are these hypertext?

      They are structured document formats that support hotlinks both internal and external. They implement the concept envisioned by Vannevar Bush and prototyped (and given the name hypertext) by Ted Nelson.

      PDF, in particular, seems like a strange choice -- it's mostly GhostScript, right?

      Ghostscript is an open source implementation of one of the technologies underlying the original design of PDF, but no... PDF is not just encapsulated postscript. PDFs can contain all kinds of content, including editable forms and just about everything else associated with hypertext.

      Flash might be considered more questionable than PDF, except that it's basically a collateral descendant of hypercard and is widely used to implement websites.

    7. Re:There wasn't always "just one". by SanityInAnarchy · · Score: 1

      Flash might be considered more questionable than PDF, except that it's basically a collateral descendant of hypercard and is widely used to implement websites. That it's used to implement so-called "websites" doesn't qualify -- you could implement a "website" as an ActiveX control, but I don't think that qualifies either. At the very least, it wouldn't be a good target for a standard.
      --
      Don't thank God, thank a doctor!
    8. Re:There wasn't always "just one". by argent · · Score: 1

      That it's used to implement so-called "websites" doesn't qualify

      That it's basically a better hypercard, however, does.

      you could implement a "website" as an ActiveX control, but I don't think that qualifies either. At the very least, it wouldn't be a good target for a standard.

      You mean like Silverlight?

  17. I didn't know that I'm hipper then Bruce! by GWBasic · · Score: 1

    I continuously hear complaints about VWs not being worth the trouble, especially from people much younger and hipper than me (I am 46) who prefer much lighter weight forms of interaction

    I had dinner with Bruce about a week and a half ago, shortly before his article was posted. I mentioned to him that "Virtual Worlds appear to be more for entertainment; if I want to communicate with someone, I use Skype or the real world. I see Virtual Worlds eventually becoming mainstream when we get augmented reality."