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Real Racing In the Virtual World

zebadee writes "The BBC has a story about a company aiming to pit gamers against the professionals. iOpener Media has a patented system that sucks in real-time GPS data from racing events and pumps it out to compatible games consoles and PCs. This means you can race in real-time against the like of Lewis Hamilton, Felipe Massa and Kimi Raikkonen. The company also claims to have an AI that solves the problem of overtaking and crashes." It would be great to see this applied to historical events and other game domains, too -- like trying to beat Amundsen to the South Pole, using best-known weather data.

43 of 170 comments (clear)

  1. I'm pretty sure... by BZWingZero · · Score: 5, Informative

    I'm pretty sure the Rocket Racing league is planning something similar.
    According to the Wikipedia, they are planning a game which will allow people to compete virtually along with actual racers.

  2. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  3. What would *really* be cool by Anonymous Coward · · Score: 4, Funny

    Feed the GPS data from cars stuck on the 405 in LA into the on-car computers during the Indy 500.

    1. Re:What would *really* be cool by amRadioHed · · Score: 2, Funny

      What's the point of live GPS updates from a parked vehicle?

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
  4. All kinds of games!!! by phantomfive · · Score: 5, Funny

    This would make The Oregon Trail new again!!

    Or how about, Poll Chasing With the Best: On the Trail With Barak and Hillary.

    Or Across the Ocean With Thor Heyerdahl: The Rowing Game.

    Maybe from historical data we can recreate the spreading pattern of the black plague. Across Europe: A Flea's Tale.

    The potential is limitless.

    --
    Qxe4
  5. Revisit "historical events". by arthurpaliden · · Score: 5, Funny

    You could actually go to the cantina and see that Han Solo actually did shoot first.

    1. Re:Revisit "historical events". by Admiral+Ag · · Score: 4, Funny

      star wars is for fucking faggot dick smokers. shut the fuck up!!! shut up!!!! fuck star wars. it's a faggot movie. only faggots like it. get over your fucking youth and do something real. fuck that faggot shit. burn it and flush it down the shitter with all the faggots and their pr0n. fuck it. Wow, I had no idea. I've just thrown out my DVD box set and signed up for hetero restoration therapy.

      Thank you Anonymous Coward for saving me.
      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    2. Re:Revisit "historical events". by Jellybob · · Score: 2, Funny

      Wow... I've never seen anyone quite so upset by Star Wars.

      Were you raped by Jar Jar Binks as a child or something?

  6. That's the worst idea I've ever heard in my life by iamdrscience · · Score: 5, Interesting

    It would be great to see this applied to historical events and other game domains, too -- like trying to beat Amundsen to the South Pole, using best-known weather data.
    This is horrible, this idea.

    The possibilities are interesting, but the most exciting idea you can think of is a game where you spend 3+ months riding behind sled dogs across the Antarctic tundra? Sounds like Penn & Teller's Desert Bus.

    I mean, don't get me wrong, Roald Amundsen was an interesting guy with a great story, but that doesn't mean it would make a good videogame.
  7. Re:I want to race by Anonymous Coward · · Score: 2, Informative

    Danica isn't homogenized or boring. Va va voom!

  8. Re:Sports entertainment on slashdot by wagnerrp · · Score: 5, Funny

    Sadly... you fail.

  9. How would this work... by Anonymous Coward · · Score: 5, Insightful

    You can't really call it a race when the gamer sees and reacts to the real drivers, but the real drivers don't see or react to the gamers, can you?

  10. Sounds pretty pointless by EmbeddedJanitor · · Score: 5, Insightful
    A major limiting factor for any RealWorld racing etc is self preservation. In other words, the risk analysis to determine how fast you are prepared to drive without killing yourself.

    The virtual world racers have no such risks.

    --
    Engineering is the art of compromise.
    1. Re:Sounds pretty pointless by Cairnarvon · · Score: 5, Insightful

      At least if you crash into something you're pretty much guaranteed to have all cameras on you, thereby giving the your advertisers more screen time. It balances out.

    2. Re:Sounds pretty pointless by dogdick · · Score: 2, Funny

      Like the disk breaks and you can't play anymore.
      Solved, I win. THats brain power in action. Now, to just retrofit all those Ps3s, xboxes and pcs with a mechanism to break the disk and trick people into buying it...

    3. Re:Sounds pretty pointless by Joebert · · Score: 3, Informative

      Only when there's hordes of people watching and nobody gets hurt.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    4. Re:Sounds pretty pointless by vux984 · · Score: 5, Funny

      Although imho you would replace "killing yourself" with "destroying your employer's vehicle which costs millions of dollars and forever to repair".

      One of my favorite quotes from a driving instructor/professional driver was "If the driver doesn't come back with just the steering wheel once in a while, the rest of the team thinks he's not trying hard enough."

    5. Re:Sounds pretty pointless by vux984 · · Score: 4, Insightful

      In other words, the risk analysis to determine how fast you are prepared to drive without killing yourself.

      Unlike games, and street racing, in professional race conditions, drivers are usually going as fast as they can go without losing control. The question is more about control (holding the line, maintaining ideal friction during turns), and efficiency (drafting, tire wear, fuel). Its really not about going faster. They're pushing the car as hard as they can.

      In my limited race track experience the gas pedal is usually floored, except when the brakes are floored. And choosing when to switch from one to the other is part of holding the line. The only exception is through tight S-curves - where you are still going as fast as you can go while holding the line go without your wheels losing traction.

      There is rarely a situation where a driver could be going faster, and not be immediately involved in an accident.

      Risk analysis is a factor, to be sure, but good professional drivers are pretty good at getting right up against the edge of losing control without going over.

      Personally I think the vast majority of gamers will lose to the pros everytime if the simulation is any good. It is much harder to gauge where the control line is in a video game... you don't have the g-force feedback, nor the feel of the tires that you'd have in real life. A pro driver can tell the difference without even trying between wet track, dry track, tell his air pressure is off, how worn his tires are, how warm his tires are, and how tight a turn he can take at what speed without slipping more than 10-15% based on all that ... when was the last time you played a game where that was really relevant...or that you could really tell the difference?

      For the gamers to stand a chance the simulations will have to be markedly more forgiving than the real world... and that sort of defeats the point.

    6. Re:Sounds pretty pointless by Slimee · · Score: 3, Funny

      Nah man, let's make it easier, at least for the xbox. When you crash, your xbox bricks and it's game over for you.

    7. Re:Sounds pretty pointless by KGIII · · Score: 2

      How about crash metrics? If the crash is bad enough they're out for the season. If not so bad their out for the race our out for however long a "typical" pit crew would take to get that car back on the track? (I fully support a full body suit and VR with true impact at real G-Force level for this bugger just so I can watch them but I'm a crotchety old bastard.)

      --
      "So long and thanks for all the fish."
    8. Re:Sounds pretty pointless by Burning1 · · Score: 5, Interesting

      Have you ever raced? Because I have.

      A racer interested in self preservation usually only reduces his speed by about 5%-10% of what is theoretically possible. Most motorcycle racers use lines that provide space to recover if they exceed traction limits, usually at the cost of position or lap times. Most racers use a delayed apex line that allows the driver to get on the throttle hard and early. If the vehicle does start to go out of control, there is usually plenty of room to recover.

      Because exceeding the limits can be recovered, and because it usually reduces lap times, I highly doubt that being able to run near maximum speed would provide a significant advantage. After all, a casual gamer is just as likely as a racer to botch a corner and go off-line. If doing so hurts lap times badly enough, there is not a real advantage in getting so close to the edge.

      The biggest advantage a simulated racer will have is that simulations tend to be a little watered down from reality, and are usually more predictable. Top gear had an excellent video on the matter, where Jeremy Clarkson attempted to beat his GT4 time in reality using the same car (Acura NSX) and course (Laguna Seca.) I'm sure you can find the video on YouTube.

    9. Re:Sounds pretty pointless by mobby_6kl · · Score: 2, Interesting

      > What else would you suggest?

      Any of the several PC racing sims: rFactor, Live for Speed, or anything by SimBin, such as GT Legends or one of the GTR or WTCC Race games.

    10. Re:Sounds pretty pointless by Splab · · Score: 2, Insightful

      No, having someone die means even more airtime.

      When the Linux sponsored car crashed it got quite a lot time on web based media, if they had managed to kill the driver in the process they would have gained additional airtime - but this time on TV broad casted around the world for all major channels.

      Yes this is a sick thing, but thats how the world works.

    11. Re:Sounds pretty pointless by sBox · · Score: 2, Interesting

      "If everything seems under control, you're just not going fast enough."
      -Mario Andretti Having tracked a car through HPDE Club circuits, I've been taught by racers to learn about the car's feedback via the steering wheel, grip, and general butt sensors. You just cannot substitute for this. Just like everyone has mentioned, there is no feedback from a video game. You cannot feel the lateral movement, the wheel spin, etc. With Forza 2 and other games you can tweak your suspension, but your only impression is extremely limited: a skidpad number or a simple visual cue that your car is pushing, loose, problems with toe/camber, etc.

  11. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  12. Re:In real time? Sounds awfully complicated... by wagnerrp · · Score: 4, Insightful

    let the programmers watch the replays and all reliable information to create an accurate "Ghost" representation of the professional racer I think doing time trials against a professional ghost would be interesting, but actually racing against them is worthless. Once you reach them (or they reach you), and the AI kicks in, you're no longer racing the professional, but against the AI.
  13. Comment removed by account_deleted · · Score: 5, Funny

    Comment removed based on user account deletion

  14. Worthless by chanrobi · · Score: 4, Insightful

    As a fairly new but hardcore motor racing simulation fanatic (F1 challenge, rFactor, GTR2, GPL) this article is just a load of hogwash. First, simply pumping the GPS data from real racecars into an online track is useless. Why?

    Because you cannot replicate exactly

    1) the track itself, the bumps, kerbs, asphalt, track layout
    2) track conditions at the time the gps data for the "real" racers cars, ambient temp, track temp, rubber laid down by previous sessions, debris etc.
    3) car setup (good luck getting real time telemtry of all the parameters of the car from the real F1 teams), this would reveal too much information to competitors

    These 3 factors combine to change grip and ultimately laptimes.

    As anyone who has raced competitively online will tell you - lap times in the virtual world is incomparable to real world runs with the same cars, same track. As a small example, some of the best line sim race drivers in the world are doing = 1.17 laptimes on the '02 version of silverstone in F1C. While the fastest lap in the real world was a 1:18.9.

    Almost 2s difference. Which is huge. This is one example of many. The only way this situation can be rectified is by making a hyper realisitc simulation that has never been seen before or, start fudging grip, engine power and other statistics. Which by the way the article says it won't do because "it defeats the point". Yeah right.

    1. Re:Worthless by Psychotria · · Score: 4, Funny

      You are right. A better idea would be to get Mythbusters to hack up a remote-controlled car or two that we can put on the real race track. And when we lose horribly, blow it up.

  15. Re:South Pole Position by edgr · · Score: 4, Funny

    Maybe. Just like force-feedback controllers, you could put a cooling unit in the controller so your hands get very cold.

  16. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  17. Games just aren't reality. by elynnia · · Score: 5, Interesting
    Jeremy Clarkson did an interesting segment on Top Gear a while when he drove around a racetrack in the very same car but once in Gran Turismo 4, and then in real life.

    http://youtube.com/watch?v=rkdWkAs9qmo

    He points out that no matter how realistic a game is, it is just not a real-life experience:
    "The one thing I've learned today... is that you can have the skill to get this car around here in 1:40, and it could do 1:40... [but] it's that part of your brain that makes you frightened."

    Of course, games are essentially there to entertain, and I'm sure that a lot of people will enjoy racing against the professionals from the comfort of their own couch. But just because you can play Guitar Hero and have a blast of a time doing so, it doesn't necessarily mean you can play the guitar.

    Aly =]

  18. I see a big hole by jollyreaper · · Score: 3, Interesting

    The real-world racers will not be reacting to the presence of the gamers. Hitting Speed Racist's car in a video game won't cause him to spin out in real life, though that would be a great WTF moment if it did. At best this will be like singing along with a pre-recorded tape, it'll look good but it won't be the same as actually performing with a real band who can improvise and react to your own performance.

    Actually, this is making me think of the old Captain Power toys where you could wave the fighter at the screen while the show was on and your ship would "explode" (pop apart due to springs) if it got "hit" by an enemy robot. The funny thing is, those Captain Power toys would be entirely kick-ass today with our gaming systems and 3D controllers. The fighters were held by pistol grips with the part. For a modern version, make the pistol grip a detachable mount containing the electronics for a wireless controller for a system like Wii or the 360. The fighter part can be a stand-alone toy that can also be mounted atop the controller when playing the video game. From there, the fighter's attitude would control the action on the screen. The toy would respond to what's going on with appropriate vibration, lights, and sound effects. When sufficiently damaged, the whole thing can sproing apart just like Captain Planet's fighters did. And to really merchandise the situation, the game itself would have full storylines to go with each fighter and presumably the character that goes along with it. So you beat the game once with the blue fighter, that's nice, but the red fighter has a full story arc to play through as well. The game is included in the box with the fighter, essentially the same game each time but with different cinematics to go with the new character.

    Something like this would be very successful.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  19. Re:South Pole Position by rts008 · · Score: 2, Funny
    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  20. Re:In real time? Sounds awfully complicated... by dogdick · · Score: 2, Insightful

    The ghost person also doesn't know you are next to them, so they won't try tactics that slow other racers down in real life. Of course the AI could do it, but then its not real, and it would also affect where the ghost racer is . . . then the GPS would be off. Wee.

  21. Race to the South Pole by GMThomas · · Score: 3, Funny

    "like trying to beat Amundsen to the South Pole, using best-known weather data." I've always wanted to play a game where after twelve hours of doing the exact same thing in a region that looks exactly the same no matter where you are, you still haven't gotten very far! The left arrow key will make you step with your left foot, and the right arrow key will make you step with your right. Careful not to hit one twice in a row - you will trip! Don't trip too much, or you might lose! Also, don't forget to rest and eat. Repeat this a few dozen times!

    --
    You are now manually breathing.
  22. Go Speed Racist Go! by GameboyRMH · · Score: 5, Funny

    Hitting Speed Racist's car Here he comes! Here comes Speed Racist!
    He's a bigot on wheels, he's a bigot
    and he's gonna be hatin' on someone.

    He's a racist so don't let him meet your friends,
    If you do they might not talk to you again,

    And when people are the wrong color
    Or come from the wrong place,
    You bet your life Speed Racist
    will get all red-faced,

    Go Speed Racist
    Go Speed Racist
    Go Speed Racist, Go!

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  23. Re:In real time? Sounds awfully complicated... by drsquare · · Score: 4, Interesting

    Although I agree that live would probably be more exciting... but does even 1% of racing gamers actually KNOW precicely the days and times of each race start around the world?
    I'd suggest the opposite problem: the people who would be most interested in this, would be actually watching the race rather than playing games.

    P.S. Lewis Hamilton, please stop crashing.
  24. chessgames.com has been doing this for a while by JTMoon · · Score: 3, Interesting

    www.chessgames.com has been hosting matches against the opening moves of real historical chess matches.
    You can play against chess champions of centuries past or the modern day. (you have to pay to play against historical players, you can replay historical chess matches for free).

    I think this is an awesome idea for games.
    Of course, the constraint is a limited number of games where this is applicable (for example, it wouldn't make any sense to play against the replayed opening moves of a Halo 3 match...)

    -J_Tom_Moon_79

  25. Re:In real time? Sounds awfully complicated... by thatnerdguy · · Score: 2, Funny

    P.S. Lewis Hamilton, please stop crashing.


    More like Red light means stop, mmmkay???
    --
    I saw the Sign, and it opened up my eyes
  26. *I* want to race Max Mosley by Eternal+Vigilance · · Score: 2, Funny

    Though with one slight change to the rules - first one to finish loses. :-)

    "This fantastic result was a complete team effort. We really spanked the competition today."

  27. Virtual Racing by Stooshie · · Score: 2, Interesting

    I remember a company here in Dundee ran a website that had virtual horse racing. You could buy a virtual horse, train it, buy virtual food, race against other horses and get monery back for winning. They even had a full time employee whose role was purely to commentate on the races.

    It was so successful that a totally separate company set up in the US just to buy virtual horses and race them and they made a profit.

    That was at least 4 years ago.

    In danger of being a little off topic, but kind of thought it was interesting.

    --
    America, Home of the Brave. ... .and the Squaw.
  28. Jeremy Clarkson video... by Doctor+O · · Score: 4, Informative
    --
    Who is General Failure and why is he reading my hard disk?