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Digital Models Not Subject To Copyright

MonsterMagnet writes "The US Court of Appeals for the Tenth Circuit has affirmed (PDF) a ruling that a plain, unadorned wireframe model of a Toyota vehicle is not a creative expression protected under copyright law. The court analogized the wire-frame models to photographs: the owner of an object does not have a copyright in all images of the object, but a photographer may have a limited copyright over a particular image based on artistic choices such as costumery, lighting, posing, etc. Thus, the modelers could only copyright any 'incremental contribution' they made to Toyota's vehicles; in the case of plain models, there was nothing new to protect. This could be a two-edged sword — companies that produce goods may not be able to stop modelers from imaging those products, but modelers may not be able to prevent others from copying their work."

131 comments

  1. That sound you hear.... by symbolset · · Score: 5, Interesting

    Is millions of wireframe models being yanked from the Internet. Gentlemen... start your Blenders!

    Actually, apparently the court ruled that the modellers didn't own the copyright because it's a representation of Toyota's design. I doubt if you got hold of this mesh and published it that you could avoid getting sued by Toyota.

    Oh, and I wonder if it will grow the market for this clever device.

    While we're on the subject... where's a great free library of blender-compatible models?

    I hear some clever japanese gents are working on autogenerating wireframe models from multiple pictures like you find on Google street view as well.

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    1. Re:That sound you hear.... by QuantumG · · Score: 4, Informative

      I think you mean Australian gents.

      http://www.youtube.com/watch?v=vda2RAEuW_g

      --
      How we know is more important than what we know.
    2. Re:That sound you hear.... by symbolset · · Score: 1

      How right you are. My apologies to the Autralian Centre for Visual Technology.

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    3. Re:That sound you hear.... by TheModelEskimo · · Score: 3, Informative
    4. Re:That sound you hear.... by John+Hasler · · Score: 3, Insightful

      > I doubt if you got hold of this mesh and published it that you could avoid getting sued
      > by Toyota.

      Do you think you would be sued by Toyota if you published a photograph of one of a car manufactured by them?

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      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    5. Re:That sound you hear.... by pieisgood · · Score: 1

      The problem with auto-generated models is that they are ugly as sin. Modeling is as much about the accuracy as it is about topological flow. Auto generated 3D models are pretty much a failure unless generated in the quadrillions of polygons which would just then be turned into a displacement map for a model with better topology. Certainly I treat download-able models as something of a beginners crutch when attempting to learn. Certainly if someone is taking your wire frame you can't get too angry, but when they take whole scenes and re-render them in different positions and sell them that's a different story all together.

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    6. Re:That sound you hear.... by QuantumG · · Score: 2, Insightful

      The article is talking about high quality models, but he's not.. he's talking about low poly game models.

      One day, computer vision will be so good that you can give it a single photograph, it'll grind away for a few minutes and create an entire 3d world containing every object in the photograph, a mesh of the terrain, etc. You'll load it up in your favourite 3d game and apples will act like apples and cars will act like cars, etc. You'll be able to feed a 100 minute film into a much bigger machine running a much more complicated collection of algorithms and it will automatically generate a 3d world where all the same events happen in the world as happened in the film. You can choose how you want to participate in the action and your actions will have consequences on the plot line that are dynamic and non-fragile.

      And the last thing you will be thinking is "man, that car model has a few too many jaggy polygons in it."

      --
      How we know is more important than what we know.
    7. Re:That sound you hear.... by morgan_greywolf · · Score: 2, Insightful

      Actually, apparently the court ruled that the modellers didn't own the copyright because it's a representation of Toyota's design. I doubt if you got hold of this mesh and published it that you could avoid getting sued by Toyota. To clarify --

      The ruling is that a digital model is not subject to copyright. An original design, on the other hand, is subject to copyright or possibly 'trade dress' rights.

      IOW, if I make a model of something existing -- there's no copyright protection. If I make a model of a nifty new product or a new design for a building, then that design is copyrighted, but the model is not.

      It sounds like I'm splitting hairs here, but I'm not.

    8. Re:That sound you hear.... by Anonymous Coward · · Score: 0

      Is millions of wireframe models being yanked from the Internet. Gentlemen... start your Blenders!

      Firing up Blender won't help with that. You need to start download managers and start sucking up all the wireframe models from the interconnecting tubes.
    9. Re:That sound you hear.... by symbolset · · Score: 3, Funny

      Do you think you would be sued by Toyota if you published a photograph of one of a car manufactured by them?

      If the photo displayed their trademark badging, reflected the product in poor light and was used to market another brand of car, yep youbetcha.

      Also remember that companies take out trademark protection on the unlikeliest things. I'm pretty sure the moob forms on the front of a Jaguar are so protected. Of course there's that landmark case where Harley Davidson sued another motorcycle manufacturer for violating their trademark engine sound (which begs the question, "did they trademark the sound of a broken down Harley being pushed?").

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    10. Re:That sound you hear.... by John+Hasler · · Score: 1

      Looks like somebody got bluffed, not sued.

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      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    11. Re:That sound you hear.... by Anonymous Coward · · Score: 2, Informative

      I am posting AC because I'm in this industry...

      If you can create a digital representation of a model by scanning it (using the z-scan you mentioned or the tens of other digital scanners on the market) then you cannot be sued by the original creator of that physical object. You can even make an exact replica from your digital if there are no patents involved.

      But this is strictly for digital models created from physical objects. Digital models created by hand still retain their copyright.

    12. Re:That sound you hear.... by mrchaotica · · Score: 2, Insightful

      One day, computer vision will be so good that you can give it a single photograph, it'll grind away for a few minutes and create an entire 3d world containing every object in the photograph, a mesh of the terrain, etc.

      No, it won't be. Even if you assumed it could infer the geometry as well as human (remember, you're talking about a single photo here, so it wouldn't have any parallax to go on and would have to rely on a library of "previous experience" instead), it would still have no information for any occluded objects. Even a human can't tell what's on the other side of a brick wall!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    13. Re:That sound you hear.... by QuantumG · · Score: 1

      If the object isn't *in* the photograph then, no, it won't be able to model it. Otherwise, yes, it will be able to model occluded objects, just like a human can, because it has a lot of knowledge about what objects tend to look like.

      --
      How we know is more important than what we know.
    14. Re:That sound you hear.... by Anonymous Coward · · Score: 0

      Most humans would say that on the opposite side of a brick wall is probably... more bricks.

      Ah, I better post this AC.

    15. Re:That sound you hear.... by HJED · · Score: 1

      One day, computer vision will be so good that you can give it a single photograph, it'll grind away for a few minutes and create an entire 3d world containing every object in the photograph, a mesh of the terrain, etc. You'll load it up in your favourite 3d game and apples will act like apples and cars will act like cars, etc. You'll be able to feed a 100 minute film into a much bigger machine running a much more complicated collection of algorithms and it will automatically generate a 3d world where all the same events happen in the world as happened in the film. You can choose how you want to participate in the action and your actions will have consequences on the plot line that are dynamic and non-fragile. 3Dbasic anyone?
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      null
    16. Re:That sound you hear.... by tietokone-olmi · · Score: 1

      This makes perfect sense. Imaging is imaging, whether it's done by eye and brush and paint, a camera, an eye and a mouse or a 3D imaging device. So the copyright mechanic is intuitively entirely the same regardless of the applied technology.

    17. Re:That sound you hear.... by Anonymous Coward · · Score: 0

      which begs the question, "did they trademark the sound of a broken down Harley being pushed?"
      FYI: http://begthequestion.info/
    18. Re:That sound you hear.... by anti_analog · · Score: 1

      As someone who's worked with data from some very expensive scanners and interpolation techniques, I can say that nothing I've seen yet (other than physically point armature scanning, which still requires significant cleanup) produces a directly usable result on a surface a like a car. Scans can be used as reference for talented 3D modelers to create more useful wireframes off of however.
      And to the point of the ruling, since there are so many things that can be called "wireframes" (original CAD data, something someone modeled at home from photos or their imagination, point clouds or other capture attempts) that should/could have very different positions in the copywrite world, I expect this area of law to get more even more confusing in the years to come. I just know, if I leak any of the secret CAD data I have access to on a daily basis, that all hell would break loose.

      --
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    19. Re:That sound you hear.... by Tacvek · · Score: 1

      So, If I use special equipment to automatically model some object without adding any creative input, I have no copyright? That is not a big surprise.

      However, if I model the same object by hand, I would have copyright on the model? If so that sounds fine. A hand modeled object will have some level of creativity in which points of the polygon were chosen, what resolution he different components were modeled at, any intentional differences from the original for aesthetic reasons, etc.

      If this ruling does have any impact on hand modeled objects it is a gross error of law.

      I do further believe that if the ruling really does indicate that models cannot infringe existing copyrights, then it is a gross error of law too. An exact model of a sculpture infringes the copyright to the sculpture it in exactly the same way that an effectively exact recreation by hand would.

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    20. Re:That sound you hear.... by Tacvek · · Score: 1

      Ok, ignore my previous post. After looking closely, I see the key concept "intent was to replicate, as exactly as possible, the image of certain Toyota vehicles". I suppose the "as exactly as possible" is the issue. This would not affect many models which are not intended to replicate "as exactly as possible", but rather as exactly as desired, which would likely have significant creative input.

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    21. Re:That sound you hear.... by JoelKatz · · Score: 1

      Actually, it didn't even hold that a digital model is not subject to copyright. It held that the process of making a digital model doesn't add sufficient original content to *itself* justify copyright. This doesn't mean a digital model is not subject to copyright.

      For example, a purse does not by itself contain $50. This doesn't mean a purse cannot contain $50.

      In this case, all Meshwerks did was copy a Toyota as accurately as possible into another medium. The court held that this alone was insufficient to grant Meshwerks copyright in the models. It did not say that, for example, Toyota doesn't hold copyright to the models. It did not say that Meshwerks couldn't have gotten copyright had it done more.

      As an analogy, if I make a photocopy of a JK Rowlings book, I cannot hold copyright in the photocopy. Merely photocopying another's work does not grant me copyright in the photocopy. It does not follow that anyone can copy my photocopy just because I don't have copyright in it.

      The court found making this wire model to be like photocopying for copyright purposes, that is, no significant *creative* content was added.

      You cannot earn a copyright by doing hard work, even if it's very hard. You have to do specifically creative work, and the court held Metrowerks was insufficiently creative.

    22. Re:That sound you hear.... by JoelKatz · · Score: 1

      Umm, no. Copyright draws a *huge* distinction between copies made in a fixed medium and unfixed copies that are incidental to use. This is why you can't photocopy all of a book but you can make a 'copy' of it on your retina to read it.

    23. Re:That sound you hear.... by vuffi_raa · · Score: 1

      true, but you would be able to gauge distance between objects and anything that is not flat on you would be able to flatten gaps in between the objects- as it is right now any app that does generation bases it's interpretation on a model eg: basic model of head- attempts to mold model to portrait, in the future the mesh itself would be able to be auto generated- apps aren't smart enough right now to see shape and distance, so far as I know no one has build a foreshortening\perspective engine to detect it in a rasterized image

  2. Racing games? by tehniobium · · Score: 2, Interesting

    Will this mean racing games can finally include all the awesome cars they want, and GT can finally do proper damage sim. without risking lawsuit?

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  3. Awwwww Junk by introspekt.i · · Score: 5, Funny

    There goes my rights to my collection of wire frame models of cages.

    I thought that stuff was gonna be gold.

  4. That's fine. by J05H · · Score: 2

    As someone who has done an amount of 3d modelling, that's fine by me. It's kind of hard to claim full copyright on a point-cloud. Take Bethoven's Head for instance. It is iconic because of how often it has appeared - despite it originally being a commercial model from Viewpoint, IIRC. The head as a model however is only a few hundred points relative to each other - it is trivial to copy and disseminate raw 3D data.

    The truth is that the model or wireframe is only useful if it is utilized.

    --
    gigantino.tv - Heavy but weighs nothing.
    1. Re:That's fine. by reebmmm · · Score: 1

      This case says nothing about the ability to have copyright in 3d meshes in general. It is really about one that is merely a slavish reproduction without ANY creative input (e.g. no colors, textures, etc.)

      I would wager good money--this is a bet and not legal advice--that a mesh that makes artistic choices will be treated in a fashion VERY similar to a photographer or someone making lifelike oil paintings.

    2. Re:That's fine. by Anonymous Coward · · Score: 0

      A program is only useful if it is utilized. A book is only useful if it is read. A piece of music is only useful if it is heard. Hell, let's kill copyright altogether.

    3. Re:That's fine. by J05H · · Score: 1

      Perhaps similar to photographic negatives? I'm not saying that a 3D mesh isn't creative - just that it is nebulous unless something is done with it. Textures, color and motion take it from potential to artistic works.

      --
      gigantino.tv - Heavy but weighs nothing.
  5. Re:Racing games? by reebmmm · · Score: 4, Insightful

    Um. No. The last unsupported statement in the summary is at least half wrong: "companies that produce goods may not be able to stop modelers from imaging those products."

    This case says nothing about this point. The companies may have copyrights, design patents, trademarks, etc. The fact that someone hired to make lifelike reproductions using wire meshes has no copyright in the work doesn't mean that no one has rights in it.

    In any event, the real effect is pretty obvious: modelers should just charge MORE for their work so that they're fully compensated for the work product purchased by the company. Meshworks made a mistake in this case; they assumed that their work would be a loss-leader for the other portion of the work awarded to another company.

    As for racing games, assuming that the modeling is done in-house, there will be no effect on price. If its done by a thrid party, it'll be MORE expensive (a cost ultimately passed along to you, the consumer).

  6. Re:Racing games? by krakass · · Score: 2, Interesting

    Not just racing games, but any game with models based off real objects. I'm glad to see an end brought to stupidity like this.

  7. Convert ALL data into wireframe models NOW! by f2x · · Score: 4, Funny

    Finally! The loophole we've all been waiting for! Yeah, baby! Re-encode your MP3's and AVI files into WIREFRAMES! We'll work on developing the player later. Let Freedom Ring!

    --
    Blessed with all the brains that God gave a duck's ass, and twice the charisma.
    1. Re:Convert ALL data into wireframe models NOW! by Tangent128 · · Score: 5, Funny

      Hmm... make a hi-res model of a record, then all you need is a virtual needle. Collision detection with what is basically a heightmap shouldn't be comparatively difficult, and with a decent physics engine, you can even scratch it!
      Audiophiles rejoice!

    2. Re:Convert ALL data into wireframe models NOW! by Anonymous Coward · · Score: 0

      I'm not exactly an expert on copyright law, but I'm pretty sure that it's not the object that something is stored on that is copyrighted, but the something itself. (Otherwise you'd have the much simpler loophole of merely encoding the copyrighted material.)

    3. Re:Convert ALL data into wireframe models NOW! by nxtr · · Score: 1

      Finally, a useful implementation for my newfound PhysX card!

    4. Re:Convert ALL data into wireframe models NOW! by vistic · · Score: 1

      I would actually love to see this done.

    5. Re:Convert ALL data into wireframe models NOW! by b4dc0d3r · · Score: 1
    6. Re:Convert ALL data into wireframe models NOW! by Mozk · · Score: 1

      Holy shit that would be awesome, just for the coolness factor.

      If nobody's working on this, I'll have to take it up.

      --
      No existe.
    7. Re:Convert ALL data into wireframe models NOW! by Khyber · · Score: 1

      I will kill whomever you desire if you can actually create that.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    8. Re:Convert ALL data into wireframe models NOW! by ag0ny · · Score: 1

      It has already been done:

      Digital Needle - A Virtual Gramophone

    9. Re:Convert ALL data into wireframe models NOW! by Anonymous Coward · · Score: 0

      Yeah, but no need to make the heightmap a spiral... make it linear with z=0 and it's gold. It should have a new filetype too, like Wireframe Audio Virtualization.

    10. Re:Convert ALL data into wireframe models NOW! by Anonymous Coward · · Score: 0

      This actually sounds kind of awesome, if possible.

    11. Re:Convert ALL data into wireframe models NOW! by vistic · · Score: 1

      That's not quite the same thing, though it is cool. This person scanned some records and then optically converted those scans to sound.

      What was suggested here was someone make a 3-D model of a record (with grooves) and a 3-D model of a record player, that interact with each other in such a way that it actually works.

  8. Two-edged sword -- by iminplaya · · Score: 2, Insightful

    ...companies that produce goods may not be able to stop modelers from imaging those products, but modelers may not be able to prevent others from copying their work.

    Sounds like win-win to me.

    --
    What?
  9. Re:Racing games? by Cathoderoytube · · Score: 1

    Not likely. Since game companies are making money off the images of the cars. It doesn't seem like a particularly big deal for game companies to get brand name cars in their games though. It's just a matter of paying for the licenses, which considering the kind of money game companies pull in these days is a pittance.

    T

    --
    I have nothing compelling to say
  10. Kevin Scheidle has a lot to learn about copyright by Vellmont · · Score: 1


    "There's a lot more effort and time going into creating our images."

    As many "I play a lawyer on slashdot" readers know, copyright has little or nothing to do with the amount of work that goes into producing it, and everything to do with being a creative work.

    There was an important decision sometime in the early 90s if phonebooks were protected under copyright. IIRC it was a case where an independent publisher wanted to create a conglomerate phonebook for multiple different phone companies in the area. He got permission from all of the companies except one. The publisher went on and published the entries anyway, without permission. The phone company sued, with a similar argument about the amount of work that went into it. They lost, and the court rejected the notion that arranging the names in alphabetic order was a creative work.

    My dumb former Governor, Jesse Ventura tried to claim his name was protected by either copyright or trademark, mainly because it's a stage name. Obviously he lost that one.

    --
    AccountKiller
  11. But wait... by the_skywise · · Score: 1

    If they're likening it TO a photograph... then it IS copyrightable just as professional photographers have a copyright to their photographs of "public" buildings. So, like a photograph of a building, you can't prevent the sell of that photograph. But it'll probably require another court case to affirm that the photograph itself IS copyrightable. (or in this case the model)

    1. Re:But wait... by John+Hasler · · Score: 3, Informative

      > If they're likening it TO a photograph... then it IS copyrightable just as professional
      > photographers have a copyright to their photographs of "public" buildings.

      Photographs are only protected by copyright to the extent that they contain creative expression. For example, the photographs in art books, which are intended to reproduce the original painting as accurately as possible, are not protected by copyright precisely because the photographers endeavor to eliminate all creative elements (of course if the original painting is still under copyright that still applies to the photo). Essentially the art-book photos are seen by the courts as copies of the original, not creative works in themselves. In a similar sense the court is saying that these models are a sort of copy of the original car rather than being creative works in themselves. A lot of work went into them, but that, according to USOC in Feist v Rural Telephone, was mere "sweat of the brow".

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    2. Re:But wait... by Breakfast+Pants · · Score: 1

      Do you have a cite for that art photo claim? I ask because, for instance, filmed coverage of congress from unmanned cameras by CSPAN gets full copyright protection even though it is similar in circumstances to the artbook photography you mention.

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      --

      WHO ATE MY BREAKFAST PANTS?
    3. Re:But wait... by russotto · · Score: 4, Informative

      I ask because, for instance, filmed coverage of congress from unmanned cameras by CSPAN gets full copyright protection even though it is similar in circumstances to the artbook photography you mention.
      Actually, it does not. From C-Span's right and permissions page:

      Video coverage of the debates originating from the chambers of the U.S. House of Representatives and the U.S. Senate is in the public domain and as such, may be used without restriction or attribution.
    4. Re:But wait... by wronskyMan · · Score: 1

      Several stock photo sites prohibit photos of landmark buildings such as the Sears Tower, etc since the buildings owners have claimed some type of IP right to the design of their buildings.

      --
      --- You shall know the truth, and the truth shall make you mad- Neal (not Cowboy) Boortz
    5. Re:But wait... by John+Hasler · · Score: 1

      People make all sorts of _claims_.

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    6. Re:But wait... by cpt+kangarooski · · Score: 1

      I really can't imagine why. Architectural works created prior to 1990 (e.g. the Sears Tower) are not copyrightable, and even copyrighted architectural works which are located in or visible from a public place may be freely photographed without risk of infringement. There is an argument that art attached to the buildings could pose a risk, however, but it can be a case by case basis, with the applicability of the 17 USC 120 exception applying (as in Leicester v. Warner Bros.) or, as a fallback, fair use. Outside of the US, YMMV.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    7. Re:But wait... by Breakfast+Pants · · Score: 1

      The footage they use from the official congress cameras isn't covered, but some of their own footage is: http://en.wikipedia.org/wiki/Cspan#C-SPAN_and_Copyright

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      --

      WHO ATE MY BREAKFAST PANTS?
  12. Make your own by linzeal · · Score: 2, Interesting

    Make your own for a grand. Was in last month's Make Magazine from O'Rielly. All you have to do is write the software and add another camera to make it a trinocular. Same setup from the magazine would get you more than half way there.

    1. Re:Make your own by sowth · · Score: 1

      I don't understand why it should cost so much. If I understand how this works correctly, then from the hardware end, you just need a camera, a laser, and something to deflect the laser light. Correct?

      I can't think off the top of my head what would be best to deflect the light, but couldn't you just buy one of those cheap lazer pointers and probably use a camera you already have? I would think any HD camcorder would give at least somewhat decent results. Perhaps even SD camcorders or webcams may work. You won't have really accurate models, but they would be something to work with.

      As for the software, isn't it simple trigonometry or geometry? Calculate where the laser light is hitting from the coordinates given from the camera. There is only going to be one spec of light, assuming your object is not transparent or reflective... Yeah, it would be more difficult to determine where the speck of light is from the laser if your room is lighted, but if you are just doing small objects, you could just make use a box with the inside walls painted flat black.

    2. Re:Make your own by SEGT · · Score: 2, Interesting

      Likely it is so expensive because the creators want to recoup development costs. Paying a staff $80,000 a year to create a new device with no proven market is a gamble. ZCorp probably did their research prior to development and found that there were enough clients willing to pay ridiculous sums of money because they can afford to and would get a lot of use out of such a device. Once a few sales go through to pull the project out of the red, or at the least closer to the black, you will see the price go down.

      --
      10: SIN 20: GOTO HELL
    3. Re:Make your own by T-Bone-T · · Score: 4, Informative

      There is a free program called David that allows you to use a webcam, laser level, and some markers for reference to generate a 3d model. You have to be patient and make quite a few passes with the laser but the reults are pretty good.

    4. Re:Make your own by HJED · · Score: 1

      LASERS POINTERS are you mad they are illegal!

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      null
    5. Re:Make your own by arh9623 · · Score: 1

      No mod points right now, so +1 informative!

    6. Re:Make your own by sowth · · Score: 1

      You mean this one? www.david-laserscanner.com -- I am not sure, this one seems to be shareware...

    7. Re:Make your own by T-Bone-T · · Score: 1

      That's the one. I don't remember it being shareware, though. I downloaded it a long time ago. I'll dig it up and see if the shareware part is new.

  13. Write the software... by symbolset · · Score: 3, Funny

    All you have to do is write the software...

    Yeah, I'll get right on that. Maybe some nice slashdotter will volunteer, for Sourceforge fame?

    --
    Help stamp out iliturcy.
    1. Re:Write the software... by robthebloke · · Score: 2, Interesting

      It's really not that difficult to write the software. I managed to follow this paper and get it working in a few evenings....

      http://www1.cs.columbia.edu/~ravir/cvpr07.pdf

      I only had a go after seeing that a guy on CG talk managed to do it (and he's an artist - not a programmer).... http://forums.cgsociety.org/showthread.php?f=109&t=636851

    2. Re:Write the software... by drinkypoo · · Score: 1

      If it's that easy, would you mind sharing your code with us?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Write the software... by symbolset · · Score: 1

      Actually, the information in that article is enough for me. Code would just introduce potential IP issues. Ideally though you would want a set of lasers, lights or diffraction gratings to project a grid onto the object to improve the resolution. I think four course diffraction gratings in different colors and lit by point light sources would do the trick. I'll work on it when I have time.

      doubleplus thanks to the gp.

      --
      Help stamp out iliturcy.
    4. Re:Write the software... by drinkypoo · · Score: 1

      Actually, the information in that article is enough for me.

      Well, it's not enough for me :P

      Code would just introduce potential IP issues.

      What the hell are you talking about? I call FUD. This all depends on the license.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. I don't know by Anonymous Coward · · Score: 0

    http://www.youtube.com/watch?v=1R_Dnvvj8xA

  15. Re:Racing games? by NMerriam · · Score: 1

    Will this mean racing games can finally include all the awesome cars they want, and GT can finally do proper damage sim. without risking lawsuit?

    No, because it's almost always trademark issues that make racing games license with car manufacturers. Sure, you can model a car if you like without any license whatsoever (and generally arcade racers do exactly that -- it's not like you can't tell exactly which car each "generic" racer in Burnout is supposed to be). But you can't call it a Ford GT and use their livery without a license, because the names of the cars and the logos and distinctive color schemes are generally trademarked. Folks playing a racing sim want that level of authenticity.

    --
    Recursive: Adj. See Recursive.
  16. open source 3D MMORPG by je+ne+sais+quoi · · Score: 3, Interesting

    For a long time now, I've wondered about license or copyright on the community models for a game like, e.g., Neverwinter Nights, who owns the copyright? If this is to be believed, no one does. Maybe now we can get an open source MMORPG that looks decent. Of course, the bitmaps are images so are probably copyrighted, which is a huge part of the work but maybe there's hope.

    --
    Gentlemen! You can't fight in here, this is the war room!
    1. Re:open source 3D MMORPG by John+Hasler · · Score: 1

      > For a long time now, I've wondered about license or copyright on the community models
      > for a game like, e.g., Neverwinter Nights, who owns the copyright? If this is to be
      > believed, no one does.

      That doesn't follow at all. The models in this case were of real objects. The ones you refer to are original works. They are not saying that models (wire or otherwise) are never protected by copyright: just that accurate wire models of real objects aren't because they contain no creative expression. It should be obvious that there is creative expression in a model of an object that existed only in the author's imagination.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    2. Re:open source 3D MMORPG by Have+Blue · · Score: 4, Informative

      The case makes no statement about that. What it says is that a 3D model meant to be an exact copy of an existing object cannot be copyrighted. A 3D model developed from scratch as a unique expression can still be copyrighted.

    3. Re:open source 3D MMORPG by GXTi · · Score: 1

      More generally, the wireframe is not copyrightable, but the thing being modelled is. Same goes for MP3 files - a stream of bits is not a work of art, but when you run it through a MPEG decoder and a DAC, you get a song. It's the concept that counts, not the implementation.

    4. Re:open source 3D MMORPG by mazarin5 · · Score: 1

      To back you up, the court's ruling was essentially that this crossed the line and can not really be considered art inspired by the car. They were so meticulous that the models are more like a technical description of the car, and is not subject to copyright; it's data, not a creative work.

      Had they been less precise, this would not be the case.

      --
      Fnord.
  17. Re:Racing games? by Lehk228 · · Score: 1

    you can't copyright a physical shape, and patents don't protect content, trademarks only protect in the same market, and wireframe computer models are not the same market as an automobile

    --
    Snowden and Manning are heroes.
  18. Sweat of the brow: US vs. Australia by tepples · · Score: 1

    There was an important decision sometime in the early 90s if phonebooks were protected under copyright. In the United States, this was Feist v. Rural , and as you point out, the phone company lost because United States copyright law does not recognize "sweat of the brow". In Australia, on the other hand, a similar case (Desktop Marketing v. Telstra) went the other way because Australian copyright law recognizes "sweat of the brow".
    1. Re:Sweat of the brow: US vs. Australia by Anonymous Coward · · Score: 0

      There was an important decision sometime in the early 90s if phonebooks were protected under copyright. In the United States, this was Feist v. Rural , and as you point out, the phone company lost because United States copyright law does not recognize "sweat of the brow". In Australia, on the other hand, a similar case (Desktop Marketing v. Telstra) went the other way because Australian copyright law recognizes "sweat of the brow". I don't think Feist v Rural is completely analogous here. In Feist the court ruled that collections of data are not copyrightable, but the choice of data and its presentation are sufficiently creative to warrant copyright.

      Rural had added no creative value to their creation (an alphabetical list of names and telephone numbers). But anyone who has worked in object modelling should know that there is significant creative work involved -- in the case of wire mesh models, the choice of what points to include and how to connect them.

      I think this situation is more analogous to that of maps, which are copyrightable.

  19. Scanned books by michaelmalak · · Score: 0, Troll

    If wireframes were copyrightable, then an evil version of Project Gutenberg (perhaps Google Books?) could recopyright old books in perpetuity, with the only versions not retaining copyright being the physical ones that are turning into dust.

    1. Re:Scanned books by corsec67 · · Score: 1

      Yep, except the easiest way to actually do that is to bribe the US government.

      Why do you think Mickey Mouse is still copyrighted?

      --
      If I have nothing to hide, don't search me
  20. Re:Racing games? by jasen666 · · Score: 1

    Now that's the kind of shit that pisses me off.
    Blatant abuse of the DMCA. Yay!

  21. The headline is confusing by MobyDisk · · Score: 1

    The headline says that the wireframes are not subject to copyright, and that the judge used an analogy to photographs. But photographs are subject to copyright, so I'm very confused. From the article, it sounds like Toyota re-used the wireframes over and over and the company sued. But if the company has the equivalent copyright to a photograph, then they should win. Toyota would have to license each distribution of the copy. That doesn't mean that all possible wire frames of those cars are owned by the company, but certainly their copies are.

    Either way, it sounds like this only applies to completely unadorned wireframe meshes, which won't apply to games or 3D art or anything. So I don't think this ruling is too much to worry about. It probably means that this company needs to change their pricing model so that they sell their services, instead of licensing the resulting model. It really sucks to find this out after they did the contract, and it is really smarmy that Toyota pulled this on them then went legal on them.

    1. Re:The headline is confusing by John+Hasler · · Score: 1

      > The headline says that the wireframes are not subject to copyright, and that the judge
      > used an analogy to photographs. But photographs are subject to copyright, so I'm very
      > confused.

      Photographs that contain creative expression are protected by copyright. Those that do not, do not. For example, an exact photocopy of a page from a book in the public domain is not protected by copyright.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    2. Re:The headline is confusing by cpt+kangarooski · · Score: 0, Flamebait

      The headline says that the wireframes are not subject to copyright, and that the judge used an analogy to photographs. But photographs are subject to copyright, so I'm very confused.

      Photographs can be copyrightable, but it doesn't mean that all photographs necessarily are copyrightable.

      The central issue for copyrightability is creativity; did the author actually originate the work in question, and is it creative? If the work did not originate with the author, but was instead just copied from somewhere, or if the work lacks creativity, then it is not copyrightable. In photography, creative choices tend to involve choice of subject, angle, lighting, pose, etc. Even if a photograph is of an uncopyrightable thing (e.g. a rock picked up from the ground) the way that the picture is taken can provide enough creativity to support a copyright on the picture (though not the subject, of course). A photograph that slavishly reproduces the object embodies all the creativity of ordinary xerox machine use, and would not be copyrightable.

      Here, the model presumably seeks to slavishly conform to the exact shape and dimensions of the car. That's not creative. If it were creatively different from the car, then that could be something copyrightable... but probably not what anyone wants.

      If you're interested in this, read the Feist decision, which is about the uncopyrightability of a standard phone book's white pages: the phone company didn't author the names or numbers, and didn't creatively select or arrange them (it used them all, alphabetically) and so opened the doors to anyone copying phone listings. Creative, copyrightable phone books exist, but the all-inclusive unimaginatively ordered white pages are not they.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  22. Summary is WRONG by butlerm · · Score: 2, Informative

    The summary is wrong. The court did not determine that digital models are not subject to copyright. They merely decided that these particular wireframe models (of Toyota vehicles) were not - in and of themselves - original works of authorship in which new copyright privileges rest with the modelers (MeshWerks).

    The vehicle designer (Toyota) retains its design patents on the vehicles and the presumptive copyright on any creative expression reflected in the design of their vehicles. The models here are clearly derivative works. The court ruled nothing substantially new was added to grant new rights to the modelers. However, Toyota designed the vehicles, that design is reflected in immaculate detail in the models, and as such the models presumably may not be copied without Toyota's permission, barring some sort of fair use exception.

    This decision rests on a landmark Supreme Court precedent called Feist Publications v. Rural Telephone Service (1992), in which the Court held that the lists of names, addresses, and phone numbers in telephone directories were compilations of facts not creative works of authorship protectable by copyright.

    This decision opens new ground, however, suggesting that much of the contents of any comprehensive digital model of the real world (digital maps come to mind) may not be independently protectable by copyright to the degree that those contents are intended to accurately reflect pre-existing reality rather than the creative selection or arrangement of the creator.

    1. Re:Summary is WRONG by moogaloonie · · Score: 1

      That's the view I've always held. Think of the number of properties we encounter daily without granting permissions to. You can get a McDonalds jingle in your head without even asking, yet can't reproduce it without permission. I say anything that is part of my life experience becomes fair game in the same sense that celebrities have to accept parody as the price for being in the public eye. If my uncle drives a VW and I decide to make a movie about my uncle, I shouldn't have to ask VW to allow me to use their car. By selling to the public they have inavoidably put certain properties of into the public doamin.

  23. So... What does this hold for the "Coke bottle"? by Anonymous+Freak · · Score: 2, Insightful

    I'm unclear. (TFA doesn't make it clear.)

    Obviously, the company that made the model doesn't own the copyright on the shape. That, I honestly expected. But does this mean that (in this case,) Toyota doesn't hold the copyright on the raw shape, either?

    i.e. I could go and create a car that has 100% the visible shape of the Toyota Prius, but as long as I change enough details (maybe a full-top glass roof, get rid of the hatchback, and obviously not use any Toyota trademarks,) that it would be 100% legal?

    So how does this bode for the famous "Coca Cola bottle shape"?

    While the raw shape apparently can't be copyrighted, would it still be covered under trademark?

    --
    Another non-functioning site was "uncertainty.microsoft.com."
    The purpose of that site was not known.
  24. Need more details by im_thatoneguy · · Score: 1

    For anyone who actually creates wireframe models they would know that there is creativity and expression within the way in which they are arranged by the artist. I'm going to assume the judge didn't actually open up the copyrights to the degree implied in the article. If the judge did... it needs to be overturned ASAP.

  25. Re:So... What does this hold for the "Coke bottle" by Zerth · · Score: 1

    Yes, trademarks on shapes are a completely different issue. This didn't have anything to do with Toyota's trademark on the appearance of the cars, which they still have. The only thing decided here is a re-affirmation that "sweat of brow" labor with 0 creative content is not copyrightable.

    The modelling firm merely made duplicates of existing objects. If they had created concept cars from scratch, almost-the-same knock-offs, or made a pixar flick about cars, then they would have some form of copyright to their new, creative output. No creation, no copyright.

    And even if you do have some copyrightable production, the owners of any trademarked or copyrightable material you use in it still have their rights. Make a Coke bottle sex toy with logo and everything, Coke sues and probably wins. If it just has the right curviness... Eh, maybe then too.

  26. excellent by Anonymous Coward · · Score: 0

    This could be a two-edged sword â" companies that produce goods may not be able to stop modelers from imaging those products, but modelers may not be able to prevent others from copying their work."

    These are both good things.

    1. Re:excellent by JoelKatz · · Score: 1

      The summary may be correct, but it's silly. Who care whether or not modelers can prevent others from copying their work? It's not the modelers you have to worry about. It's much more serious that Toyota can prevent a modeler from copying and distributing his own work, isn't it?

  27. Re:So... What does this hold for the "Coke bottle" by S-100 · · Score: 1

    Who in their right mind would want to create a car in the likeness of a Prius?

  28. Limbo of the Lost... by fitten · · Score: 1

    Just in time for 'Limbo of the Lost' (developed by Majestic and sold in the U.S by Tri Synergy), I guess, since all the buildings/etc. are models?

    http://games.slashdot.org/article.pl?sid=08/06/18/1938223

  29. CAD projects by fitten · · Score: 1

    So... what would this mean for companies with architects, mechanical engineers, and anyone else who use computers to model/design parts for everything from automobiles to buildings?

    1. Re:CAD projects by pushing-robot · · Score: 1

      If they're creating a new design, they can copyright it. If they're adding to or changing someone else's design such that it becomes a new creative work, they can copyright it. If they're simply digitizing someone else's design, they can't copyright it. Seems like the most logical solution to me. I just wish more manufacturers released the digital models for their products; it would save everybody a lot of trouble.

      --
      How can I believe you when you tell me what I don't want to hear?
    2. Re:CAD projects by im_thatoneguy · · Score: 1

      If they're simply digitizing someone else's design, they can't copyright it. But they aren't "Simply digitizing it". That would be like using a file converter.

      The wireframe of an object is an exceedingly creative task--one in which two people would never create even a relatively simple object identically twice. This would be like saying a very accurate drawing of a car is not copyrightable. 3D models are as much a creative representation as a painting or rendering of a car. It just happens to be 3D.

      Hitting "Render" according to the judge all of a sudden makes it a creative work!? Pressing the render button isn't really art. That's when the math kicks in. The scene file has to be setup by a human. Now if you had a lidar scanner which generated a USEABLE mesh automatically then I would say it's simply a digital copy.

      Perhaps the modelling company could claim "trade secrets" and argue that their wireframes are proprietary due to the modeling techniques used by their artists.

      In fact I would go one step further. A pointcloud is not copyrightable because it simply defines the surface positions of an existing object. However the lines which connect the points are copyrightable as they are (unlike say an alphabetical list) not a utilitarian but creative art form.
    3. Re:CAD projects by JoelKatz · · Score: 1

      That's the key question -- was the process of creating these models at least minimally creative?

      I don't think you can say it wasn't just because they tried to be as accurate as possible. If I try to make a portrait of you that's as accurate as possible, the accuracy doesn't eliminate my copyright, even if I'm a very good artist.

      That two people wouldn't do it the same doesn't mean much. Two people who go to the same concert, record the audio, and compress it to MP3 will not produce identical files. But I don't think either of them are entitled to copyright.

      I think this case falls somewhere between those two cases. I'm not sure I could answer it except on a case-by-case basis and by looking in detail into exactly what process was used to produce the models.

      None of the usual creative elements are present. There's no lighting, no shading. There's no choice of background or angle.

      I think the clinching argument is intent. No matter how creative you are, if you are creatively trying to perfectly replicate something someone else has done, you don't get a copyright. The only exception is translation into another language, and that only because it is explicitly granted by statute.

  30. Re:So... What does this hold for the "Coke bottle" by Anonymous+Freak · · Score: 1

    Anyone who wants to cash in on the "trendiness" of the Prius. The unusual shape is probably 50% responsible for the popularity of the Prius. It looks different, so someone looking at it knows it's a hybrid. Unlike the Civic, (now discontinued) Accord, Escape, Camry, and Highlander hybrids. Those may be better cars, and may look better, but they don't scream out "I'm a Hybrid, I'm cool!" the way the Prius does. (To some people, anyway.)

    --
    Another non-functioning site was "uncertainty.microsoft.com."
    The purpose of that site was not known.
  31. collection of facts? by Anonymous Coward · · Score: 0

    "The company covered each vehicle with a grid of tape, took measurements at each intersection point and then used the figures to generate a digital image resembling a wire-frame model."

  32. They tried to copyright the wrong thing by zkosn · · Score: 1

    The court affirmed that the representation on the screen/printouts they saw weren't copyrightable. Can't argue with that. They should have stressed that they copyrighted the raw data file (1's, 0's, etc.), which was clearly an original work based off the physical object.

  33. Re:So... What does this hold for the "Coke bottle" by S-100 · · Score: 1

    That's one take. The "unusual" shape may get it some extra attention, but I think most people's first impression of the looks is not a positive one. Larry David drove one in his improv semi-reality show "Curb Your Enthusiasm" and there were many cracks about his "ugly car".

    Also, it's a well-known marketing ploy to flaunt a negative characteristic of a product as proof that it's really good (e.g. bad tasting cough syrup). The Prius would be easier to dismiss if it was just ordinary looking. Then to many it would be just another slow overpriced car. But make it stand out (one way or another), and people will wonder "what's up with that car?"

  34. This decision reinforces Bridgeman vs. Corel by Animats · · Score: 3, Informative

    This decision cites Bridgeman vs. Corel favorably. Four times. This is important.

    The key decision on "originality" in US copyright law is Feist vs. Rural Telephone. The information in lists, like telephone directories, is not a creative work and is copyrightable. You can scan in the phone book, load it into a database, and make it available on the web. Feist was a U.S. Supreme Court decision, and it created the third-party phone book industry, then made possible much useful repurposing of existing data. The decision in Feist stems from the Constitutional definition of copyright: "To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries." The Supreme Court ruled that originality is required.

    Based on Feist, a district court ruled, in Bridgeman vs. Corel, that photos of public domain paintings are not copyrightable. This opened the door to much free reuse of photos of old images, such as famous old artworks. There was much griping about Bridgeman from the museum community, one of the gripes being that it was "only" a district court decision. Well, now we have the Tenth Circuit Court of Appeals saying not only that Bridgeman is good law (see p.18 of the decision), but that the concept in Bridgeman extends to 3D models of existing objects. So that's settled in US law.

    1. Re:This decision reinforces Bridgeman vs. Corel by mdmkolbe · · Score: 2, Interesting

      Could this effect the copyrighting of some software?

      For example, if I write the simple version of "Hello World" or "Quick Sort", am I adding anything original? What if I implement a (e.g. programing language) specification with exacting accuracy? Or what if I get "creative" with the spec would that give me more copyright protection? If someone later removes the creative aspects can they copy my "creative" implementation of the spec and avoid my copyright?

      Let the legal thought experiments begin.

  35. Re:Racing games? by Khyber · · Score: 1

    Ever hear of a design patent?

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  36. possible counter-argument by GroeFaZ · · Score: 1

    A wireframe of an existing object should be akin to a performance of a known song. While that song is still copyrighted, the new performance thereof is still original art and should be copyrighted by its performer.

    Besides, it's a rather dubious ruling in general. How close must the wireframe be to count as an exact model? Where's the line between exact recreation and sufficient modification? I'm not proficient enough in US law, but in Germany, whatever you create something in whatever medium has your copyright on it (as long as it is minimally creative, which would clearly be the case here). The right to distribute and make money off of it, however, is another question. Does US law not make such a distinction?

    --
    The grass is always greener on the other side of the light cone.
    1. Re:possible counter-argument by butlerm · · Score: 1

      I think this decision could have gone the other way. In the court's opinion what the modelers did was not even minimally creative. Another court might disagree.

      Aside: The contract was not at issue here. However, if Toyota paid the full cost for someone to create a wireframe model of one of their cars and did not require the copyright to be assigned back to them, someone didn't do their job very well.

  37. Why didn't Toyota's ad firm just ask for the CAD? by Anonymous Coward · · Score: 0

    Why didn't Toyota's ad firm just ask for the CAD files? Wouldn't that have been quicker and cheaper? or even just use real vehicles in the ad campaign? I thought ad execs like to think they are really clever.

  38. Re:Racing games? by Anonymous Coward · · Score: 0

    While your interpretation may well be true in the courts, it is quite far from the main justification of trademark law: to prevent confusion of customers. No customer would be confused that a racing game is trying to sell them a Ford GT, so trademark law should not be involved.

  39. Re:Racing games? by 91degrees · · Score: 1

    Probably not. The summary is misleading. The decision was simply that the wireframe models don't qualify for copyright protection as a separate entity. It's similar to how I can make a photocopy of a picture. I don't gain any rights to it under copyright. The original artist still retains his copyright though and that will cover the copy I make.

    So while the company that made these wireframes have no rights to them, Toyota probably do because they own the copyright on the original.

  40. Models weren't the problem by Moraelin · · Score: 1

    Actually, AFAIK, models never were the problem in racing games. Trademarks were.

    There are already games like Tokyo Xtreme Racer which have models of actual cars, but call them something else than the trademark. E.g., "Mazda RX-7 Type RZ" becomes "FD3RKK" and if you look closely on the car, it says "Madda". Others are even less obfuscated, so for example a Porsche Carrera 964 Turbo becomes "964T" and a Dodge Viper GTS is called "VGTS". But otherwise, the car looked exactly like the real thing. (Well, at least until you went Rice-Boy on it, and installed a huge wing, funky lights, decals, etc;)

    It's when you use someone else's trademark to make money out of it, that they start getting their panties in a knot. And are even legally required to defend their trademark or lose it.

    And although around these parts both are lumped together under "OMG, IP is bad", trademarks are really a different thing and have a very different legal status. This ruling only said anything about copyright. If your game calls a car, say, "Toyota Celica GT-Four 1998", you still have a trademark problem and you have to license it from Toyota. Likely still on their terms. If you call it something like "ST205" like in TXR, though, now it's even official that Toyota has no rights over your 3D model of it.

    Again, the problem never was risk of lawsuit over showing their car crumpled, or everyone who ever published photos of an accident would be equally at risk. The problem was that you have to sign a contract with the manufacturer to use their trademark. And being a contract, it contains whatever conditions are acceptable to both. If you breach the terms of the contract, well, you'll likely get sued for that, not for copyright. Plus, as a bonus, you've just shot yourself in the foot: that's one license you won't get for the sequel. Being that they bought each other like crazy over time, that could mean a lot of cars you won't be able to license in the next game.

    All things considered, though, it probably won't change much. Those trademarks are what gets more than half the players to play that game. So Sony, EA and the gang will continue to license them from the trademark owner, and still have to agree to a bunch of conditions in the process.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  41. Re:Racing games? by kaizokuace · · Score: 1

    you can copyright the representation of a physical shape I would say. As in a painting, your version of that shape is yours. Though with this issue I think the problem is whether toyota straight out owns the right to anything that looks like their car? I dunno sounds dumb. To me a 3d model is the same as a painting. It is just a representation of something. Its not like toyota is suing for someone building copies of their car and selling them, competing with the auto industry!

    --
    Balderdash!
  42. Toyota keeps their copyright by Anonymous Coward · · Score: 1, Informative

    If they have one, on the real shape. However, the creation of the model isn't Toyota's copyright either, since it really IS a photograph (in 3d and without the skin on) and so covered in copyright (or fair use) as a photograph of the car would be.

    If you make a wireframe model of the toyota yourself to fit the iconic image (which often requires you enhance some features that say "Toyota Celica" and tone down some others) then this is different. It's more like making a derived version of a car. It could be likened more to a painting of the car, where you ought to be evoking the idea of the car rather than a technical drawing which is delineating it.

  43. Viewpoint gave it away for free... by Joce640k · · Score: 1

    Viewpoint gave away several models at SigGraph. Beethoven was one of them, along with 57Chevy, Al The Gangster, etc.

    That pink 57Chevy model going around? I colored that from the original .obj file. I wonder if this ruling means I'm suddenly a millionaire.

    --
    No sig today...
    1. Re:Viewpoint gave it away for free... by J05H · · Score: 1

      yes they gave it away after a point, but used to want several hundred dollars for that model, untextured and all that. i'm just saying it's really difficult to protect a wireframe.

      --
      gigantino.tv - Heavy but weighs nothing.
  44. Re:So... What does this hold for the "Coke bottle" by DustyShadow · · Score: 1

    But does this mean that (in this case,) Toyota doesn't hold the copyright on the raw shape, either? No. The reason the wireframe wasn't copyrightable was because it was an exact copy of Toyota's vehicle. The ruling does not mean that every wire frame is not copyrightable. The summary is misleading and incorrect.
  45. someone needs to RTFA by DragonTHC · · Score: 1

    here's how this is utterly stupid in many ways:

    1st, toyota already has 3d models of its vehicles because they FUCKING DESIGNED THEM!
    2nd, meshwerx could have just employed workers skilled enough to make duplicates from photos.
    3rd, even if they had used photos, the copyrights would be nil because it's a derivative work of a copyrighted photo.
    4th, meshwerx is pretty stupid to think they they owned the 3d mesh of a vehicle they didn't design.
    5th, they should have sued for breach of contract, if it was a breach of contract.
    6th, and finally, the headline is not applicable in this instance because the models were derivative, not original work.

    game developers have nothing to worry about, their assets are still copyrighted. Except for majestic studios of course, they're screwed.

    --
    They're using their grammar skills there.
  46. Oh you people by tietokone-olmi · · Score: 1

    This could be a two-edged sword â" companies that produce goods may not be able to stop modelers from imaging those products, but modelers may not be able to prevent others from copying their work.

    This sounds like a win-win situation to me! Damn, people, do you have to be all "it's mine, so I get to let it fall to ruin and forbid you from using it, just because I can" all the time?

  47. Similar cases by Anonymous Coward · · Score: 0

    Not exactly the same issue but closely related: There are similar cases about 3D models at the stock model site Turbo Squid. Lockheed Martin claimed that a 3D model of their B-24 Bomber constitutes a "trademark infringement". The Ford Motor Company has abused DMCA copyright takedown orders on 3D representations to enforce their trademark claims on their real-world vehicles as well. This incorrect use of DMCA has been going on at Turbo Squid for years. http://www.johnmacneill.com/WWII_Bomber.html At least the EFF made Lockheed withdraw its trademark claim on the B-24 model. http://www.eff.org/deeplinks/2008/05/b-24-liberated

  48. Re:Racing games? by Torvaun · · Score: 1

    you can copyright the representation of a physical shape I would say. Would you say this because you're either in the industry or a copyright lawyer, and know for sure, or would you say it because you think that's probably how it ought to work, given that copyright law is so straightforward?
    --
    I see your informative link, and raise you a pithy comment.
  49. Re:Racing games? by Anonymous Coward · · Score: 0

    Why then, in order to use the "Ferrari red" in a farm tractor one apparently has to buy rights from Ferrari? Or is it just in the case of one mentioning the usage of the said shade of red?

  50. Re:So... What does this hold for the "Coke bottle" by ErkDemon · · Score: 1
    Copyright is only one of the range of various intellectual property rights that are supported by law.

    There are also design rights. If you try to produce and sell perfect replacement parts for recent cars, you're going to get sued. The company is almost certainly still going to have the unique manufacturing rights to those designs.

    For the case of the Coca Cola bottle shape, the company would probably have design rights (preventing you from manufacturing), plus trademark rights (they use the shape as a distinctive trading identification, like a logo or a trading name), and might also be able to sue you for "passing off", that is, making a product that would be liable to make buyers reasonably expect that it came from a manufacturer other than yourself. If you try to sell cola in a bottle that looks too much like an existing "Coke" bottle, or even if you create a new "Coke-ish" bottle design for your cola that might look to buyers like it's an "official" variation on the design, then you're liable to end up in court under the "passing off" rule.

  51. Sculpture by Dolohov · · Score: 1

    Bringing this into the physical world, this decision seems to imply that there is less artistry in a lifelike sculpture than one that is warped or otherwise stylized. In that light, the question seems to be whether craftsmanship (the ability and effort to create a lifelike replica) and artistry (less well defined but protected by copyright) are equivalent. Failure of craftsmanship has traditionally been passed off as artistry, but I don't think I've ever seen people punished for displaying a level of craftsmanship such that they can no longer do that.

  52. That already exists by Rui+del-Negro · · Score: 2, Insightful

    create an entire 3d world [...] apples will act like apples and cars will act like cars, etc. [...] You can choose how you want to participate in the action and your actions will have consequences on the plot line that are dynamic and non-fragile.

    That already exists. It's called real life. I realise this is news for most slashdotters.

    No, seriously, the modeling-from-photographs part already exists and it's called photogrammetry. But, just as a human needs multiple points of view to avoid making mistakes, so will (do) computers; there just isn't enough information in a single 2D photo, unless every single object in the scene is "known" (which rather limits the use of the system).

    As to the rest, you'd have to couple photogrammetry with object identification and a (really, really, really good) physics simulation. Oh, and AI good enough to figure out the consequences of your actions in that "virtual world that's just like the real world", meaning the "supercomputer" would have to a) be able to simulate the minds of all the people in the "game" and b) it would have to be able to simulate itself (since it's part of the "real world"). Good luck with that.

    Anyway, the real question is: what for? Do you really want to be able to change your point of view during a movie (insert pr0n joke here)? That's why good directors and cinematographers get the big bucks: to make that choice for you, and deliver a "message" through a consistent work. Pan the camera up during the first scene and you solve the murder mystery in 2 minutes. Not much fun.

    Maybe one day computers will be able to analyse Van Gogh's sunflowers and deliver a 3D model of real sunflowers, plus some paint, some paintbrushes, and a large bottle of absinthe, so you can paint them from any other angle... :-P

  53. Uh oh... by Anonymous Coward · · Score: 0

    There goes my job prospects producing literary works like this:

    o cube1
    #64 vertices, 60 faces
    v -9.50000000 -1.00000000 1.00000000
    v -9.50000000 1.00000000 1.00000000
    v -7.50000000 1.00000000 1.00000000
    v -7.50000000 -1.00000000 1.00000000
    v -9.50000000 -1.00000000 -1.00000000
    v -9.50000000 1.00000000 -1.00000000
    v -7.50000000 1.00000000 -1.00000000
    v -7.50000000 -1.00000000 -1.00000000
    v -5.50000000 1.00000000 1.00000000...

    ...this exerpt of the whole probably doesn't make enough sense, perhaps look at pastebin where the lameness filter doesn't kill it. http://pastebin.com/f351dd9fa

  54. oh noes! by Brandybuck · · Score: 2, Funny

    companies that produce goods may not be able to stop modelers from imaging those products, but modelers may not be able to prevent others from copying their work.

    Oh noes! Teh courts can't tell the difference between proprietary and free! We should be able to copy Toyota wireframes because Toyota is Evil Corp, but Toyota can't use our mods on the wireframe because we put them under teh GPL. Next thing you know, some dumb judge will say it's okay for RIAA to do mashups of our mashups!

    --
    Don't blame me, I didn't vote for either of them!
  55. Re:Racing games? by kaizokuace · · Score: 1

    I would say that I am in the industry. But, I am no lawyer and dont know everything that is going on with this specific issue. One case like this and the dynamics of the flow of money for art changes. Some people would be either out of a job or get paid more.

    --
    Balderdash!
  56. Does this apply... by Anonymous Coward · · Score: 0

    ...to the RIAA's digital business model?

    Oh, wait. No one's trying to copy that.

  57. Re:So... What does this hold for the "Coke bottle" by Anonymous+Freak · · Score: 1

    That was my point exactly. Regardless of wether the viewer considers the look good or bad, it is distinctive. And it is the distinctiveness that is partly responsible for its popularity.

    You see it, you *KNOW* it's a "trendy hybrid". (Watch out for that smug, though.)

    Disclaimer: I am a Prius driver, but I got mine before it was "trendy", and bought it about 50% for the environment, 50% for the technology. Money savings was never a factor in my calculations, and "coolness" wasn't, either. (I promptly showed it off to my geeky friends for the tech-factor, but didn't make a big deal to, for example, my non-geek mom. Because I knew that, to her, it was just another car. It was only after it started becoming trendy that my mom even noticed.) I am split on the design. I do like the 'futuristic' feel of it, but am not a fan of the hatchback design.

    --
    Another non-functioning site was "uncertainty.microsoft.com."
    The purpose of that site was not known.
  58. Analogized? by Mortice · · Score: 1

    What's wrong with good old 'compared'? Is it just old hat?

  59. Re:Why didn't Toyota's ad firm just ask for the CA by RegularFry · · Score: 1

    Trade secrets, most likely. I know that anyone doing BMW ads gets the CATIA files, but they're locked down in biohazard-grade NDAs.

    --
    Reality is the ultimate Rorschach.