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Free Games As a Solution To Game Piracy

christ, jesus H writes "PC gaming may not be dying, but it is in a state of flux. We're seeing developers and publishers blaming piracy for all the ills of PC gaming, but attempts to rein in pirates with the help of DRM only annoys and mobilizes the legitimate customers of your games. The solution? According to David Perry of Shiny Games, PC games are going to be free." (And if anyone has a favorite replacement term for "piracy," in the context of electronic copyright violation, please suggest it below.)

113 of 806 comments (clear)

  1. A favorite term to replace 'piracy'? by Millennium · · Score: 5, Insightful

    I prefer the term "stealing games" myself. It fits well, does away with the positive connotations that the term "piracy" has gained in some circles, and -perhaps most important- it really makes the pirates mad.

    1. Re:A favorite term to replace 'piracy'? by Syrente · · Score: 4, Funny

      I always considered 'Eternal Borrower' or 'Stonking great Thief' as accurate ways of naming 'pirates.'

    2. Re:A favorite term to replace 'piracy'? by spun · · Score: 5, Insightful

      It's not stealing as copying does not deprive the original owner of anything. Copyright is an artificial monopoly provided by the government as an incentive to create and release creative works.

      Am I stealing from you if I choose not to buy from you, but from someone else? No? Yet I am depriving you of revenue, isn't that stealing? No? Then depriving you of revenue by copying your product isn't stealing either.

      It is copyright violation, which is wrong, but not stealing. It is wrong because it violates the social contract you agree to by continuing to live in our society.

      That is important: you wouldn't even have a moral claim against a person who renounced society and all its benefits who then violated copyright. They would not be a party to the social contract, and would have no moral reason not to copy.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    3. Re:A favorite term to replace 'piracy'? by flaming+error · · Score: 5, Insightful

      > favorite replacment term for "piracy,"

      market correction

    4. Re:A favorite term to replace 'piracy'? by Anonymous Coward · · Score: 2, Funny

      Kinda like when I screwed your wife while you were at work. You could still use her, so there is nothing wrong with it. Me and the twelve other guys all agree on this.

    5. Re:A favorite term to replace 'piracy'? by VoyagerRadio · · Score: 4, Funny

      Not a very good analogy. The wife would now have the herpes you gave her, which would make her less fun in that particular aspect of the relationship.

      --
      Harold
    6. Re:A favorite term to replace 'piracy'? by eln · · Score: 2, Interesting

      Am I stealing from you if I choose not to buy from you, but from someone else? No? Yet I am depriving you of revenue, isn't that stealing? No? Then depriving you of revenue by copying your product isn't stealing either.

      That's quite a leap there. If I steal your product, that implies that I want it. Do I want it badly enough that I would pay for it if there was no possible way to steal it? Maybe, maybe not, but the product clearly has some value to me, since I was willing to go through the trouble and risk of stealing it.

      However, if I'm buying someone else's product instead, that implies that your game has no value to me, since I believe your competitor's product to be superior enough to spend my time on it rather than on your game.

      As for someone renouncing society and all its benefits, to truly do that they would need to be living in a cave somewhere completely off the grid (and certainly without access to the Internet), so they would be unlikely to be in the market for computer games anyway.

    7. Re:A favorite term to replace 'piracy'? by PrimalChrome · · Score: 3, Insightful

      You are both depriving the producer of revenue AND making use of their product without paying for ownership. It's much like 'stealing' wifi access from your neighbor. The only physical aspect of the theft involves electrons/impulses/etc...

      "the wrongful taking and carrying away of the personal goods or property of another; larceny."

      Copyright (whether you approve or not) denotes ownership...making it intellectual property. The wrongful taking of makes it theft.

      Funny how the slashdot crowd considers it theft if Microsoft includes GPL'ed code, but if it involves a person stealing music/movies/software, it is a right in the pursuit of happiness.

    8. Re:A favorite term to replace 'piracy'? by Qzukk · · Score: 3, Funny

      Kinda like when I screwed your wife while you were at work. You could still use her, so it wasn't stealing

      Fixed that for you.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    9. Re:A favorite term to replace 'piracy'? by spun · · Score: 3, Insightful

      No, the slashdot crowd considers it copyright violation is Microsoft includes GPL'ed code, and we consider it copyright violation if someone copies music, movies or software. See how that works? It's a different word, denoting a different action, with different consequences, but it is still wrong.

      Using someone else's wifi is stealing, as you are depriving them of a limited resource: their bandwidth. You can make unlimited copies of a digital work without depriving the owner of anything.

      You can argue the point all you like, but the law sees it differently than you do. Jaywalking also isn't littering, in case you were confused about that, too.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    10. Re:A favorite term to replace 'piracy'? by Nursie · · Score: 4, Insightful

      "Actually, no, because the copy wasn't obtained by lawful means. You are depriving its rightful owner of a product it could sell or otherwise dispose of as it saw fit."

      Hate to break it to you, but no he isn't. You haven't in any way taken a physical item from them, or prevented them from making more. Your logic sucks.

    11. Re:A favorite term to replace 'piracy'? by spun · · Score: 3, Informative

      Not according to US law (yet). You can argue all you want about the way things should be, but the way things ARE, copyright violation is not stealing.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    12. Re:A favorite term to replace 'piracy'? by Waffle+Iron · · Score: 3, Interesting

      It's stealing: you're depriving the intellectual property owner of one of their property rights, i.e. exclusivity. The same way I may choose who gets to stay in my realty (i.e. I control the exclusivity of the property)

      You seem doubly confused. If someone violates the "exlusivity" of your property, that's called trespassing, not theft.

    13. Re:A favorite term to replace 'piracy'? by Odiumjunkie · · Score: 4, Insightful

      I prefer the term "raping children" myself. It fits well, does away with the positive connotations that the term "piracy" has gained in some circles, and -perhaps most important- it really makes the pirates mad.

      See the problem?

    14. Re:A favorite term to replace 'piracy'? by PrimalChrome · · Score: 2

      I want to thank you for your enlightening post. I'll have to be more careful with my littering. Amazing how those little things slip by me...

      I do agree with you that if you are discussing exact legal terms, copying software is not theft, it is indeed copyright violation. Just like embezzling a few million isn't theft, it is a fraudulent reallocation of resources. Using legal terms to qualify the exact nature of the transgression does not change the root of the activity.

    15. Re:A favorite term to replace 'piracy'? by Jesus_666 · · Score: 2, Interesting

      "Copyright infringement" is arguably more correct but somewhat unwieldy. In Germany we use the term "Raubkopie", which would word-for-word translate to "robbery copy". Reverse the ordering and you get "copy robbery", which could be refined into "copy theft". While copyright infringement isn't theft, the term "copy theft" at least implies that the "stolen" object is still there.

      The term is actually already being used by some people; it gets ~2000 Googles and most of the first-page hits seem relevant. However, apparently someone came up with a pseudo-license/copyleft workalike called CopyTheft, so there might be a conflict there.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    16. Re:A favorite term to replace 'piracy'? by ewhac · · Score: 2, Interesting
      The term you're looking for is, "Unsanctioned copy." "Unlicensed copy," also works, but is inferior, due to the popular confusion of precisely which license is at issue.

      Under no rational analysis can it be said to be, "stealing."

      Schwab

    17. Re:A favorite term to replace 'piracy'? by sm62704 · · Score: 2, Insightful

      I prefer the term "stealing games" myself.

      If you go into a store and take a game without paying for it you're stealing. If you download it, even illegally, you're not.

      If you steal a game the store owner is out the cost of the game he bought from the publisher. If you download a game illegally nobody has lost anything, particularly if it is a game you would not have otherwise paid for (too poor, just want to check out a new genre etc) and most especially if, like some do, you want to see if you actually like the game and then buy it if you do. There are a lot of people who have been ripped off buying shitty games and are fighting back.

      If you steal a game and get caught you will be charged with a misdemeanor and pay a few hundred dollars fine. If you infringe copyright you can be hit with a civil suit for thousands of dollars.

      So "stealing" just doesn't work.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    18. Re:A favorite term to replace 'piracy'? by sm62704 · · Score: 2, Insightful

      Copyright (whether you approve or not) denotes ownership

      No, it doesn't, not in the US according to our Constitution. The public OWN the work, the work's creator is given a limited time monopoly.

      If you rent a house you have a limited time monopoly to the house, but it is NOT your property. If you OWN the house it is yours to pass to your decendants forever (or until it burns or someone steals it).

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    19. Re:A favorite term to replace 'piracy'? by SQLGuru · · Score: 2, Interesting

      How about the term "anonymous offsite back-up with frequent integrity testing"?

      But honestly, I don't see much point in pirating the games. Most aren't good enough to be worth the effort and those that are should be bought just to support the companies that make good games. When I was younger (kid, had no money), I "acquired" some "back-ups" and frequently "tested the integrity" of those back-ups, but now that I'm older and have money, I just buy the ones I want.

      Layne

    20. Re:A favorite term to replace 'piracy'? by nharmon · · Score: 5, Informative

      If you violate the law, you are a criminal.

      Not true. Some laws specify civil torts while others specify crimes. You become a criminal by violating the laws that specify crimes. This isn't philosophical bullshit.

      Copyright infringement (my favorite replacement term) can either be a civil tort or criminal depending on the purpose and circumstances. In most cases, especially involving P2P sharing, the infringement is a civil tort.

      However, theft is always criminal. Sure, it might have to exceed a certain threshold to be a felony, but stealing even a fraction of a penny is a crime.

      Theft is always a crime. Copyright infringement is only a crime in certain instances. Again, this is not philosophical bullshit.

      Arguing that theft and copyright infringement are the same thing demonstrates a lack of understanding the difference between civil and criminal law not to mention the purpose and nature of copyright law.

    21. Re:A favorite term to replace 'piracy'? by spun · · Score: 2, Interesting

      Do you think that buying stolen property is theft, plain and simple? Is fraud also theft, plain and simple? Then if you own any land, you are a thief, plain and simple, as all property was either stolen from its original owners, or they were defrauded of it.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    22. Re:A favorite term to replace 'piracy'? by markbthomas · · Score: 2, Funny

      We could equate it with boarding a ship at sea, taking its cargo, murdering its crew, and leaving the ship to burn while we sail away.

      Oh.

    23. Re:A favorite term to replace 'piracy'? by replicant108 · · Score: 2, Insightful

      If I steal your product, that implies that I want it. Do I want it badly enough that I would pay for it if there was no possible way to steal it? Maybe, maybe not, but the product clearly has some value to me, since I was willing to go through the trouble and risk of stealing it.

      Yes, but we are not talking about stealing, unless you can prove otherwise. We are talking about copyright infringement.

      That was kind of the point.

      However, if I'm buying someone else's product instead, that implies that your game has no value to me.

      No, it implies that the other person's product has more value.

      What was your point again?

    24. Re:A favorite term to replace 'piracy'? by penguin_dance · · Score: 2, Insightful

      Let me throw this wrench in the works. What if I buy a used (game/book/music) at Half Price Books? What if I borrowed it from a library and returned it? This still deprives the producer of revenue beyond the first user. I am paying for ownership in the first case, but that's only going to the store has the game, not the intellectual owner. And that, in essnce, has been their argument--it doesn't matter if Joe Blow bought the game, the minute he started sharing it with others, that's suddenly illegal.

      What it really comes to is not about sharing. That argument cannot be legitimately made unless they go after used book/music/game stores and libraries. It's about the item can now be shared with thousands all at once.

      If they really want to term it otherwise, it might be closer termed as counterfieting as you are making an unoffical copy of the software, movie, etc., much a one would make counterfit money.

      For the record I buy very few games these day--not because of piracy--but because they mostly suck. I don't buy music at all--they don't make much for my generation any more. The music they put out are for the same people who are more likely to download than purchase. However even with piracy, if you make a great game you're still going to make money. I'm looking forward to SPORE coming out. Yes, the pirate will serve that one up too, but it will still make money if it's as good as it looks. Another Wil game, The Sims--look how many that's sold or the And that's the main point: What a lot of publishers want to blame on priacy is really more due to putting out a poor product.

      --
      If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
    25. Re:A favorite term to replace 'piracy'? by hey! · · Score: 3, Interesting

      This is a quite (unintentionally) interesting post. The words "stealing" and "piracy" are criticized here because they are inaccurate metaphors for the thing being described, chosen to sway the debate by their emotional impact. Here we have an AC troll who is trying to veer the conversation back into emotionalism by yet another inaccurate metaphor.

      You can see that the words "stealing" and "piracy" obscure the issue, without necessarily thinking that copyright infringement is acceptable.

      Some cases of piracy are reasonably close to theft: unauthorized commercial duplication for example. In this case, the copyright holders aren't deprived of the material, they are deprived of the revenue, which the infringer enjoys. Other cases are not very much like theft, but are still not very admirable. They are more like freeloading.

      Still other forms of copyright infringement represent the user trying to exercise a right he believes he has but which the copyright holder does not believe he has. In some cases that may be a legal right (such as archival copying), in other cases it may be a moral right, like replacing a CD lost in a fire. Such infringements have to be viewed on a case by case basis. Some are be reasonable and others are not, some are legal and others are not, but none are precisely "stealing" nor are any "piracy", which technically means robbery on the ocean without a valid legally recognized license from a sovereign nation.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    26. Re:A favorite term to replace 'piracy'? by hedwards · · Score: 2, Insightful

      And when you can prove that one person "stealing" the game makes it impossible for somebody else to buy it, you might have a point. Until then you really ought to actually spend some time learning about the subject.

      Realistically, piracy has always been rampant, and despite the FUD to the otherwise, there's still a game industry. It's just that back in the late 80s and early to mid 90s the vast majority of game companies didn't waste money or effort fighting it.

      I personally won't buy games which have copy protection any more because it gets in the way of me enjoying the purchase I made.

    27. Re:A favorite term to replace 'piracy'? by menace3society · · Score: 3, Informative

      I prefer 'piracy'. The group ethics of freebooters during the golden age of sail is identical with the ethics of digital encryption-circumventors and copyright-ignorers.

      To understand, you have to realize that sailing in the 17th century was a miserable occupation, especially with the Royal Navy. The hours were wicked, the breaks short, and the work back-breaking. Officers (who were paid about 10 times what you were) were rewarded for treating you harshly. Rations were insignificant and insufficient (the practice of giving lime juice to sailors didn't start until the 19th century, so scurvy likely). You could even be forcibly press-ganged into serving on a ship, if you happened to be in the wrong place at the wrong time.

      As a pirate, however, there were many more men on a ship, meaning less work and more free time for all. Food and fresh water were easier to come by, since you didn't have to make long trans-oceanic voyages, so nutrition was better and servings more filling.

      The captain still earned more booty that the rest of the crew, but only by a factor of three or four, as shares of treasure were distributed proportionately. And speaking of captains, they were elected by acclaim, rather than imposed by remote authorities from the Admiralty.

      The characterization of pirates as bloodthirsty is mostly a historical relic inserted by the authorities to frighten children and to discourage sailors from becoming buccaneers. A few were psychopathic, it's true, but the punishment they meted out as victors was no worse than what they would have faced themselves at home. All the talk of bargains with the Devil or Death was a metaphor for the pirates exchange: they earned freedom and sovereignty, but had to pay for it with a price on their heads.

      In many cases the pirates proved better men than their opponents. Jean LaFitte fought alongside the Americans in the War of 1812, Capts. Morgan and Kidd plundered vessels in the name of the Crown, and Great Peter fought at sea to protect Friesland from its belligerent neighbors.

      The parallels to modern-day software/content piracy should be obvious. They believe in freedom, rather than monopolistic autocracy; they risk severe punishment; they advocate sharing the fruits of their labor; they are generally nicer people than most of their adversaries (game designers tend to be the best of the lot, but when it comes to music, movies, books, etc. the contrast is much more clear).

    28. Re:A favorite term to replace 'piracy'? by negRo_slim · · Score: 2, Interesting

      "stealing games"

      That is exactly the thought in my head when I played on some "private" World of Warcraft servers. Which are already offering this model of business. In that market rules of the game often relaxed to increase the rate of character progression for more casual players. Also often times the group running the emulated World of Warcraft server will accept donations and in exchange offer in game items of various levels. From 5USD for 5k gold to 250USD for collections of vastly overpowered items. Needless to say this makes for an unbalanced and unenjoyable experiance as the 13 year kid with a 25 dollar visa gift card is slaughtering you all day simply because he was willing to spend money.
      And therein lies the problem, the objects being sold must remain mostly cosmetic. Or else the game will become a whole let less fun as there will always be a core few willing to spend absurd amounts of time or money on such endeavors.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    29. Re:A favorite term to replace 'piracy'? by bzipitidoo · · Score: 4, Insightful

      The physicality of the item, or the lack thereof, is not important.

      Wrong. The "physicality" is fundamental to the issue.

      Your bank account scam analogy is fatally flawed. You said "shaved". As in, people's bank accounts are being reduced. That is theft. A whole lot of people lost a little money out of their accounts. That does not happen with copying.

      Even the immaterialness of your bank account example is flawed. Money is a convenient representation of all scarce resources, and as such must itself be scarce. Easily done by using some sort of material representation such as coinage. But if it's done electronically, then it must be kept scarce by other means. Otherwise the economy would have to go back to barter. Creating more money, which is what copying money would do, is another crime known as counterfeiting. Unlike money, information is not scarce. And information does not need to be kept scarce to be valuable, just the opposite in most cases.

      when you pirate software, you have deprived the copyright holder of something which belongs to them: the copy you made.

      No. Information is not a good, and cannot be owned. It isn't material. Now, information can be "fixed" in a medium, and that material item can indeed be owned. But the author has a copyright, not a property deed. Copyrights can be owned, media can be owned, but information cannot be owned. We often say of people who have paid for a medium containing a copy of something that they "own a copy of" or even just "own" some album, book, movie, or whatever, but what is meant is that they own the medium, not the information on it. There are many things they can legally do with the medium such as sell it, that they can't do with the information. Fixing a copy of some copyrighted info to a medium does not somehow assign the ownership of that medium to the copyright holder, that's not how the law works.

      We can't have a good argument on these issues until we can agree on the terms. Your logic is founded on redefining the basic terms to mean things they do not mean. There's nothing more to say until you stop equating copying with theft. Copying is NOT theft. It's not even similar to theft. Copying isn't always a crime, theft is always a crime. Copyright infringement is always a violation of the law, but not all copying is copyright infringement. Murder, speeding, perjury, vandalism, fraud, and counterfeiting are always violations of the law. But none of those are theft. There are many, many crimes that are not theft. Copyright infringement is not theft. Copyright infringement is not theft. One more time: Copyright infringement is not theft.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    30. Re:A favorite term to replace 'piracy'? by merreborn · · Score: 4, Insightful

      If you download (steal/copy whatever the fuck makes you sleep at night) the game, then clearly you were in the target market and wanted it. But you just shrunk that potential target market by 1.

      False assumption. Some, if not most, people who download illegal copies of software have no interest in purchasing the software in the first place. They were never potential buyers.

      You might as well claim, "Hey, slashdot should start charging for pageviews! They're serving a million pages a day for free! If they started charging $1/page, they'd make a million dollars a day!"

      As you raise the price of an item, (from $0 to the actual MSRP) the number of people willing to buy at that price decreases. Basic economics.

      I understand that you want to get paid for you work. So do I. But copyright violation is not theft, and you can't assume that every copyright violation is a lost sale.

    31. Re:A favorite term to replace 'piracy'? by Emperor+Zombie · · Score: 3, Insightful

      The distinction between theft and copyright infringement is not meaningless at all. Yes, they are both crimes, and yes, they both deprive people of revenue; however, they are not the same crime and should not be treated as such.
      Let's revisit your example, but in this case somebody starts murdering anyone who bought the game. After a couple news reports, people might stop purchasing the game for fear of being murdered. Obviously the murderer is depriving the developers of sales revenue, so by your logic we should charge him with theft, right? Not murder?

      --
      I'm so excited I just made water in my pantaloons!
    32. Re:A favorite term to replace 'piracy'? by bzipitidoo · · Score: 2, Insightful

      This talk about meanings is not meaningless. Quite the contrary. It is fundamental to whether the grievances against "piracy" are righteous.

      Your hypothetical independent game developer-- does this person even exist, or is he a figment of your imagination? Do you have any idea of the organization needed to produce a hit game these days? Anyway, he needs a different business model. Yes, there are different business models. You write as if it's copyright or nothing. Not true!

      you will not be able to recoup your costs for development or make a profit.

      Bull. WoW, Everquest, 2nd Life, and all those seem to be doing quite well.

      The incentive to develop games commercially is lost.

      Bull again. See above list of games.

      there is something fundamentally unfair about enjoying the labor of one person without compensating them fairly.

      Yes indeed, just like corporations do to software developers today! Work for hire, you know. There is something fundamentally unfair about 3rd parties being able to squeeze money out of consumers forever for something that took perhaps a year to produce. A lifetime of income for a year of someone else's work? As an employee, I have written software. They used my software long after my departure. And I didn't get paid any portion of whatever income the company may have made off of my work. I got my pathetic salary and not a penny more. Copyright isn't doing the little guy any favors, not in that kind of environment.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
  2. ooh, ooh, I've got one! by BlackCobra43 · · Score: 4, Interesting

    Electronic copyright violation.

    Yarr, I be a clever pirate.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  3. make good games that run on reasonable hardware by WillAdams · · Score: 3, Interesting

    Instead of mediocre games that require incredibly expensive stuff few people have.

    --
    Sphinx of black quartz, judge my vow.
    1. Re:make good games that run on reasonable hardware by Darkness404 · · Score: 4, Insightful

      Ummm... Quantity != Quality. Just look at games for the Wii, sure there are some good ones, Super Smash Bros Brawl, and Super Mario Galaxy to name just two, but if you go into any major store you find that about 75% of Wii games are crappy mini-game collections with virtually no purpose that involve shaking around the Wii remote to try to do something.

      Even if you look back to the NES where we only had a few major developers there was a lot of quality games made, games that pushed the hardware to the limit. In the SNES/Genesis era things stayed the same. But once we got to the PS1/N64 era, we got flooded with a ton of really crappy games. Think about it, once Disney games were good, at least decent, and worth playing, then midway into the '90s something started to go terribly, terribly wrong. Every movie had some lame video game tie-in, games started to all be the same, originality seemed to be confined to first-party developers. We are still there, you only need to take a look at the Wii.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:make good games that run on reasonable hardware by Lord+of+Hyphens · · Score: 2, Funny

      ...you only need to take a look at the Wii.

      Must... resist... out... of... context... joke... and... talking... like... Shatner...

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    3. Re:make good games that run on reasonable hardware by UserChrisCanter4 · · Score: 3, Informative

      Quick question (and not meant to be rude): are you old enough to have been in peak game-playing years during the NES and Genesis/SNES era? You must not be if you are attempting to distinguish those systems from the current ones based on "crap games."

      Lousy movie tie-ins? Those have always existed. Hell, the legendary ET game for Atari (so bad that it is often partially blamed for the collapse of an industry) is a movie tie-in. In the NES and SNES/Genesis era, LJN, Flying Edge, Acclaim (or, as many jokingly called it, ACK! LAME!) and plenty of other publisher/developers were responsible for literally hundreds of shovelware titles between the three systems. We are shielded from those titles by the virtue of 10 to 20 years of passed time that have gradually allowed the gaming community to repress those awful, awful memories. If you're curious, go look at the wiki pages for LJN or Flying Edge; 9/10s of the games on there were garbage and a good number are all movie tie-ins. Better yet, go check out the wiki page with the list of NES games. If you grew up during that era, you'll pick out a few great games, a bunch of stuff you barely remember as being mediocre or never worth your time, and some true stinkers.

      We also have the virtue of being able to group the "hardware-pushing" games all into a particular era, rather than recognizing that months and years passed between what we now just blanket-label as NES-era games. For every developer that figured out how to bootleg up some parallax-like scrolling on the NES, there were a TON of devs pimping out simple side-scrolling platformers or shooters that look basically indistinguishable from Mario 2 (for example, ANY NES movie tie-in game that was a side scroller or shooter).

      I assure you, not much has changed. There are still some worthwhile gems sprinkled in among garbage. If anything, the lowered cost of physical CD/DVD production has allowed more quality, niche games (tactical combat games, for example) to be ported from the Japanese market than the cartridge medium allowed.

    4. Re:make good games that run on reasonable hardware by atraintocry · · Score: 2, Insightful

      The NES saw the release of something like 700 games. I think most were Mega Man titles, actually. A lot were high-quality, but most were complete crap, even worse than South Park for N64. I guess they were lovable, though. Of the games I had/have, some are now called classics, depsite the fact that they're basically unplayable, or terrible adaptations of movies/shows (it didn't start with 3D consoles...check out Friday the 13th). Something that controlled like Ironsword would be laughed at these days. But at least it had cool songs and artwork, not many of them even had that.

      Now it's the FPS you can't escape from. Back then you had your platformers, beat-em-up platformers, action platformers, and the occasional top-down game. You'd think some of the third-party software makers could have come up with a decent platform engine, but they didn't. For every playable game like Mega Man or Shatterhand, there was Wrestlemania or Rollergames, where "winning" meant not developing childhood arthritis. Don't get me wrong, I loved those games, but I don't think quality has gone downhill overall from the 80s. Up, if anything. There'll always be the ones you love to remember and the ones you would like to forget.

  4. Bootlegging by Geof · · Score: 5, Insightful

    Bootlegging: to produce, reproduce, or distribute illicitly or without authorization

    This helps to distinguish private copying from for-profit counterfeiting by organized crime.

    1. Re:Bootlegging by Nursie · · Score: 2, Insightful

      No, doesn't work. Appropriating and taking imply that the original owner is deprived of their property.

    2. Re:Bootlegging by RandoX · · Score: 2, Informative

      I'm not sure you read your own link. From the first definition you linked to:

      to take exclusive possession of

      That DOES imply that the original owner is deprived of their property. You aren't taking exclusive possession when you copy.

  5. TAANSTAFL by Mesa+MIke · · Score: 3, Insightful

    They'll be encumbered with ad- and mal- ware.

  6. Problems... by Darkness404 · · Score: 5, Insightful

    Sure, free games may solve game "piracy", but it doesn't address what is killing PC gaming. Which are A) Windows, B) Insane hardware requirements and C) Consoles. When all PC games become cross platform (Linux, Windows and Mac), require the average hardware and will run decently on low-end hardware (for example, now it would need to run on 512 MB of RAM and a cheap Intel graphics card), and be better than the games on consoles. Once they solve all those problems PC gaming may be mainstream, but right now they confine themselves to a small niche.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Problems... by VoyagerRadio · · Score: 3, Interesting

      On point A)Windows: Exactly. Halo 2 running only on Vista? What the...? That's plain wrong, considering most of us are still running XP.

      --
      Harold
    2. Re:Problems... by JCSoRocks · · Score: 5, Informative

      Holy crap can we stop with the "PC gaming is dead / dying" mantra? It's simply not true.
      - US PC Gaming Revenues 2007 - $2.76 billion +12%
      - US PC Gaming Revenues 2008 - $3.1 billion +14% (forecast)
      - Worldwide PC Gaming 2007 - $8.3 billion +14%
      - Worldwide PC Gaming 2008 - $9.6 billion +16% (forecast)

      Those numbers are from the May MaximumPC. PC gaming is *not* dead, it's growing. Stop spreading the FUD.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    3. Re:Problems... by Spatial · · Score: 2, Informative

      The worst thing about that was that it was nothing but a cynical move to get people to use Vista, not any technical limitation. I've completed the game in XP for god's sake.

    4. Re:Problems... by King_TJ · · Score: 2, Interesting

      Yes, someone please mod the parent post up!

      PC Gaming is dying because people are tired of the "latest, greatest" games not only including a $50 price tag, but also another $250 price tag for a new video card to play them well!

      People constantly complain that the Mac is "not a viable computer" for them because they don't have enough games out for them, not enough graphics card options, etc. But I can see the flip-side of that. Sometimes it's nice watching Apple "hold the line", saying "What?! These configurations REALLY aren't good enough for you? They're good enough for all the *real* applications we sell. They're good enough for Hollywood to edit movies on and create special f/x with. They're good enough for pro photographers and artists. They're even good enough for the people who DO bother to port the "best of breed" PC games over to our platform, here and there. If you'd rather play "musical video card swap" every few months, go get a regular Wintel PC instead!"

      The low-end, ultra-small notebooks are a booming market-segment right now, too. Another sign that people realize their computers are just FINE for everything they do BUT the games with insane requirements. So sure, people just invest in the one-time cost of a console, and focus their gaming budget on titles for it, instead.

    5. Re:Problems... by Tikkun · · Score: 2, Insightful

      - Worldwide PC Gaming 2007 - $8.3 billion +14%
      - Worldwide PC Gaming 2008 - $9.6 billion +16% (forecast)

      I think about 2 billion of that is WoW... ;)

  7. I prefer this idea: by DaedalusHKX · · Score: 5, Insightful

    I would still be willing to BUY games (I don't pirate them, I just haven't found much to interest me, console OR desktop alike).

    Again, I would still be willing to BUY games if they would stop rehashing half witted half finished games. So few companies really release good games, and everyone expects insane growth. Always "growth". Perhaps some retards somewhere forgot that you can only grow so much before your body either collapses under its own weight or you evolve into something else. Otherwise, no luck.

    Blizzard always releases late. People understand them. Why? Because Blizzard, ID, Ravensoft and no others I can think of, have managed to release a bug free or complete product. Most of their fixes, in my memory, have been playbalancing, rare bugs on rare configs, etc. But their games WORK. Other people's games... often hit and run.

    Why is it that so FEW companies actually put out workable, GOOD products? Perhaps if more of them did, and if shoddy products were to be refunded in FULL, then perhaps better products would "revitalize" the market.

    Games don't need to be free. Shitty ones and incomplete ones should be. The "no return if opened" policy is bullshit. It just allows a company to sell a shitty game and get away with it. It allows a store to carry a non tested product and get away with it. But hell, if pharmaceutical companies and electronics and even car companies can get away with shoddy products, why not the software industry? If the customers keep waiting for governments to step in and save them, they ought to realize that it is MUCH easier to buy off bureaucrats and politicians than ten thousand pissed off freemen customers, some of whom might be willing and able to use their rights (from the vocal to the physical) when other means fail to extract remedy for shoddy product and vaporware sold as an actual, complete product. Fraud of this sort should be held accountable by the victims, the customers. Until the customers demand quality, and stand by that remark... and demand refunds on shitty products, until that occurs... well, nothing's gonna change.

    --
    " What luck for rulers that men do not think" - Adolf Hitler
    1. Re:I prefer this idea: by truthsearch · · Score: 4, Funny

      Other people's games... often hit and run.

      Hit and run games are fun, too. Now hit and miss games I could understand not liking. ;)

    2. Re:I prefer this idea: by Anonymous Coward · · Score: 3, Insightful

      The "no return if opened" policy is bullshit.

      This is actually a very good point. I didn't pirate things anywhere near as much as I do not before that policy. Back when Egghead or wherever would accept returns, I bought a game and, if it was horribly buggy or just plain sucked, I returned it. When they changed that policy, that is when I started looking on pirate BBSes, etc.

      The natural extension of that is the Internet and technologies like BitTorrent.

      The same kind of thing applies for the ridiculous anti-piracy measures that publishers take (e.g., SecureROM). If you make it a pain in the fucking ass for me to use your product, don''t be surprised if I shoot you the finger and, in so doing, get the product from somewhere else.

      The solution is to increase product quality, while reducing the negative impact on consumers such as "The correct CD is not in the drive."

    3. Re:I prefer this idea: by p0tat03 · · Score: 2, Interesting

      Again, I would still be willing to BUY games if they would stop rehashing half witted half finished games

      I realize that you personally haven't used it to justify piracy, but I see this all too often from pirates. This is not a valid excuse. If games really sucked so much, you wouldn't even be interested in pirating them!

      Why is it that so FEW companies actually put out workable, GOOD products?

      What games don't work? List some, and I will list you twice as many that do ship in a reasonably working, bug-free form.

    4. Re:I prefer this idea: by Hyppy · · Score: 2, Informative

      Trying a demo doesn't do much when your video card tends to lock up on the stage after the demo, or other such unforeseeable events.

    5. Re:I prefer this idea: by CastrTroy · · Score: 2, Insightful

      Which is why i think game developers like consoles so much more than PCs. It's much easier to ensure everyone has a good experience when everybody is running the exact same hardware.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:I prefer this idea: by sm62704 · · Score: 3, Funny

      I think you unintentionally found the replacement for the term "pirate".

      it is MUCH easier to buy off bureaucrats and politicians than ten thousand pissed off freemen customers

      The Fremen fought CHOAM and the Sppacing Guild. Perfect name for copyright infringers!

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    7. Re:I prefer this idea: by billcopc · · Score: 5, Interesting

      +50, Nailed it!

      The no-refund policy leads to horrible products with fantastic marketing budgets. What's a scorned gamer to do, sue the company ? On what grounds ? You can't prove "lack of fun" in court.

      I'm of the opinion that piracy / software theft / whatever you wanna call it, helps the good game houses and hurts the bad ones. The whole try-before-you-buy excuse is a very valid one IMHO. There's a crapload of software out there, that I would have never heard of, were it not for some illiterate little shit in Norway posting it on Usenet. Not just games but apps too... prime example: O&O Defrag. I saw it on some FTP eons ago, gave it a whirl, and have been a paying user for over eight years now. Why the *&@^ am I paying for a defrag tool ? Because I like the damned thing, that's why. Had it not been pirated, I would still be cursing at MS Defrag / Diskeeper on a daily basis.

      Same thing applies to games. You mentioned Blizzard, well a long long time ago, when I was just a teenager with lots of BBS accounts, I stumbled upon the original Warcraft. I had no clue what this game was, nor did any of my friends, but it was an addictive little thing. Chop wood, mine gold, kill stuff - FUN! Warcraft 2 came out, I trotted down to EB and picked up the War2 battlechest. Then Starcraft, War3, and WoW.

      Had it not been for that pirated copy of the original Warcraft, I would never have bought the 2nd and 3rd installments.

      The same is true for a bunch of Lucasarts games... Day of the Tentacle, anyone ? If it weren't for those massively distributed copies of Monkey Island, I would not have been hooked, and they would have sold $250 less games to this one guy alone.

      Meanwhile, when companies release shitty games, the kind that's not even worth pirating, you can be damned sure I'll never buy their stuff, and I won't bother downloading it either.

      If games didn't cost $60-70 to "try", maybe they would sell more. There are very few shops that release demos anymore, and the ones that do, often pull a Hollywood on us, where the full product only adds filler with no substance. The business model needs to be redesigned from the ground up - new distribution, new (smaller) budgets, greater emphasis on gameplay... it's not so hard, just look at all the runaway hits of recent years like Portal or Sam & Max - inexpensive to make and tons of fun.

      Sure, blockbusters can be good too, but so many of them flop because the money takes over, release dates get bumped up and salaries get chopped. What, you actually believe those no-experience foreign sweat shops with mile-long resumés are going to cut development costs while delivering a superior product ? Ever heard of EA and Activision ? Ever seen them release a top-quality product ?

      The game industry is fucked, much like the music industry. Pointing fingers will not change that.

      --
      -Billco, Fnarg.com
    8. Re:I prefer this idea: by The+End+Of+Days · · Score: 2, Insightful

      Most Pirates I have heard about download it becasue they aren't sure about it

      Yeah, that's what they all say. They somehow think if they convince people they're only "trying" it out then somehow they aren't scumbags.

      The truth of the matter, of course: they "try" it right till the end, or whatever point they don't feel like playing it anymore. It's just as much bullshit as the "backups" euphemism.

    9. Re:I prefer this idea: by PitaBred · · Score: 3, Interesting

      The no return with open package isn't just because of piracy... it's because people would use big-box stores as rental stores. Get a game, play through it, return it and get another one, all "free". What I'd be most impressed with is if they did a return policy like Gamestop does. 7 days, no questions asked, after that, you're SOL. 7 days is long enough that you can return it if it sucks, but short enough that you can't play through most games worth money, assuming you're a normal person. There may be a few people who abuse it, but I think that would be a solution that would appease the greatest number of people, and get more people buying games again.

    10. Re:I prefer this idea: by PitaBred · · Score: 2, Insightful

      Meh. I (and a lot of my friends) own full copies of many games, but still get the cracks and pirated versions. It's just a hell of a lot easier to play, I can keep the disc images on my machine (or not even need them), rather than trying to cart around a bunch of CD's or trying to keep them in pristine condition going in and out of the drive all the time.

    11. Re:I prefer this idea: by peragrin · · Score: 2, Interesting

      I wouldn't classify most pirates that way but quite a few.

      you can't return a game once you opened the box. therefore if the game doesn't play well on your hardware, or if it really sucks and the demo has all the good parts in it(like some movie trailers). Console Gamers can usually rent games from blockbuster, etc.

      PC gamers have to shell out money to even find out if they might actually like it.

      --
      i thought once I was found, but it was only a dream.
    12. Re:I prefer this idea: by CastrTroy · · Score: 2, Insightful

      Is there any rule for the 360 stating that the game experience has to be the same for all versions of the console? No reason why they couldn't precache if the hard drive is available, and make the people who don't have one suffer. Anyway, I think the whole idea of different versions of a console are completely negating the purpose of the console. The purpose of the console is to give everyone the same system, so that everything works the same for everybody, and people don't have to think and choose about which model to buy. The whole idea of multiple models of consoles just confuses the consumers.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    13. Re:I prefer this idea: by twistedsymphony · · Score: 2, Insightful

      Which is why i think game developers like consoles so much more than PCs. It's much easier to ensure everyone has a good experience when everybody is running the exact same hardware.

      Forget DEVELOPERS... it's why _I_ like consoles more than PCs for gaming. I stopped gaming on my PC back in 2002 and I couldn't be happier with the decision. Last time I upgraded my PC in 2003 and I'm still happy with the performance for everything else I use it for which includes audio and photo editing with the occasional CAD work on top of other day-to-day tasks...

      I know most /. gamers have some sort of distaste for console gamers but hey when I get home from the cube farm I can crash on the couch and start playing that new game I picked up from the store as soon as I put the disc in the console... no configuration garbage to play with, no headaches of installing or downloading all of the patches, or worrying if it's going to crash on level 2.

    14. Re:I prefer this idea: by sxmjmae · · Score: 5, Insightful

      I have returned lots of opened software. I return it and claim I disagree with the Licensing agreement (which typical states that if you disagree with it you are to return it). If push comes to shove I ask them to read the Licensing prior to opening the box and of course you can NOT use my copy to do that. I have had 100% success rate in returning opened software packages.

      --
      My Sig indicates the end of the comment I posted.
    15. Re:I prefer this idea: by twistedsymphony · · Score: 2, Informative

      That's garbage, if you have a hard drive the game will cache to it. The only thing that no always having a hard drive does is make it so that they have to program the game to work without caching available.

      I've got an acquaintance who was an engine developer for Neversoft (he works for EA now) He explained it to me like this: If(hard drive attached) { cache } else { don't cache }

      Though you don't need a devleoper to explain these concepts.. just time how long it takes for a game to load with the hard drive attached, then time it again with the hard drive removed... I'm sure you'll find that the load screens are usually 3 to 4 times longer without the hard drive.

    16. Re:I prefer this idea: by Denial93 · · Score: 4, Interesting

      When I worked in a games company, I was told matter-of-factly that 80% of games sold are played for less than 30 minutes, and 80% customer satisfaction was alright. By that logic, a lot more effort was put in the first level compared to the last. Playtesters made sure the game was finishable, but everyone involved knew it started to get tedious after the first few hours. I scripted a couple of cutscenes very late in the game that I was told less than a percent of players would ever see. I still did them as best I could, but I wouldn't be surprised if others were less motivated...

    17. Re:I prefer this idea: by BPPG · · Score: 4, Funny

      Schrodinger's Cat Baseball. Although it still doesn't work quite right when it's out of the box.

      --
      What's the value of information that you don't know?
    18. Re:I prefer this idea: by Danse · · Score: 4, Interesting

      Here's a hint, if you truly can't return the game, you can't reject the EULA, and as such aren't bound by the terms.

      Which means that you'd be able to distribute as you like.

      What are you smoking? The EULA doesn't take away the right to distribute, copyright law does. That is in effect whether you agree to the EULA or not, so no, you could not distribute the game if you refuse the EULA. You're stuck with a box of discs that are essentially worthless unless you can sell them to someone else. Of course if it was an online game or application, then that person would be stupid to buy the opened box b/c you could have already gotten the CD Key from it and they would not be able to use it online. Of course sites like Ebay will probably shoot down your auction of it too. Sucks to be a software consumer these days.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    19. Re:I prefer this idea: by UnknownSoldier · · Score: 2, Insightful

      > Blizzard always releases late. People understand them. Why?

      Having shipped & worked on a few titles the answer is simple:

      Because no one remembers if a bad game ships on time, but if a good game is late, no one will really care _too_ much. In order to do this, you need:

      1. Money, to "buy" you the time to polish.
      2. Faith in your good team to produce a great product.

      Most game studios are short on both.

      Blizzard is not innovative -- they just copy what _works. BUT, they DO put a ton of work into UI and balancing. Wow would not be anyway popular as it is without the mods. (They implemented this lesson perfectly from the FPS scene: Quake, Team Fortress, Counter-Strike, etc.)

      > Why is it that so FEW companies actually put out workable, GOOD products?

      For a few reasons...

      - Because of the percieved ROI, and short-term cost. Management & Publishers freak out if you tell them "You want to extend a game's development schedule by another year?! We can't afford that!" Partly they are right. Someday they will realize "Can you afford _not to_!"

      - Good Design is _hard_. Even popular games, such as the wow designers, don't have a fucking clue about something as basic as 'dead time.' (They are getting MUCH better about this Thx God.) The rule is simple: If the player is _bored_, you, the game maker fucked up, but Coders, Designers, and Management don't understand this or over-rule this. Most Game Developers are at the whim of the publisher, and publishers don't want to pay r&d to find "a solution", when the existing system "is good enough."

      - Herd mentality. Easier to produce something that everyone is familiar with, then to approach things in a different way. To their defense, just because you know what you shouldn't do, doesn't imply that you know what you _should_ do. To do things "right" takes time and money, something in short supply in this biz.

      - The most innovative games are not rewarded financially. The consumers continue to buy this year's crap that has prettier graphics. Ico should of sold millions, instead everyone is raving about yet {insert game of this year.} i.e. Halo, CoD, GTA4. (Not saying those are bad games. They are half-decent games. Everyone focuses on the latest sequelitis because really _good_ games are out in the _fringe_ of people's comfort zone.)

      - People don't want to pay for "Quality", because they don't value it. This problem, effects all industries. Some would call it the "Wal-Mart syndrome"

      Cheers

    20. Re:I prefer this idea: by Surt · · Score: 5, Informative

      Having worked for blizzard, I can assure you we shipped at least diablo, diablo II, starcraft, broodwar, lord of destruction, warcraft III, frozen throne, and wow with lots of software bugs.

      Not many fatal bugs, but plenty of bugs. I personally fixed about 300 non play balance bugs that went into various patches.

      Bugs are unavoidable in large software projects. Avoiding serious bugs that will make your customers unhappy is mostly about devoting sufficient testing resources to finding that class of bugs before shipping, and planning for extended work hours right after release to quickly fix the most serious bugs that escaped your testing.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    21. Re:I prefer this idea: by fotbr · · Score: 2, Interesting

      Most of the people I know that pirate PC games end up buying the game a few days later if they like it, or dumping it if they don't. These are the same people that rent console games from blockbuster and then buy copies if they like it after the weekend.

      If you could return PC games, or rent them, their piracy would stop.

      Myself, I just wait for someone else to buy it, and then play it at their place, and buy it if I like it, since it isn't worth the time and effort to locate a working pirated version and download it (and yes, I know it isn't hard at all, it just isn't worth my time). Likewise, I rent console games or borrow them from friends before I buy them.

      We have plenty of disposable income, and don't mind spending it on gaming. We just don't like to throw it away on a game we can't return when we find out it is junk. Which might be why we have disposable income and aren't broke.

      Of course, the people I speak of are in their late 20s through early 40s - not high-school and college aged kids, which I suspect is the source of the majority of "true" pirating.

    22. Re:I prefer this idea: by Machtyn · · Score: 4, Insightful

      You know, that's interesting. I downloaded the completely free Radiohead album that came out recently. I didn't like it, I deleted it.

      Ditto on games. I will try them and buy it if I like it.

      CD cracks are a completely different issue. I do NOT want to be bothered to search my huge collection of CDs, then find out the blasted thing is scratched. Not only that, I've only got so many 5.25" slots for CD drives. I have two slots, but I could, in a given week, play about 7 different games. Currently, I'm working through Oblivion, Civilization IV (with some friends), Ghost Recon: Advanced Warfighter 2 (with some friends), Diablo II (III's coming out "soon", I hope), TrackMania Nations, Need for Speed: Underground 2. I need to finish Neverwinter Nights (I got the expansion recently), I may reload Fallout at some point. And all of this does not even touch my Valve Software collection. Five of the seven games I just mentioned required the game CD when they were first released. Diablo II, I think, no longer needs it and Fallout is old and the company released a no CD patch themselves. GRAW2 was legally purchased from a website and downloaded. I burned the install files to a disk for archiving purposes, although that was not necessarily the intent of the download.

      Interestingly, Civ IV failed to work for one of my friend's legally purchased copy because of the CD checks. I pointed him to a place to acquire the no CD crack. His game works perfectly now. I use a certain set of software to create an image of the disk that will circumvent the disk check and allow ISO reads. So Civ IV, Morrowind, Oblivion, NFS:U2, and NWN all have their image stored somewhere on my hard drive.

      I really like Valve Software's model. They don't care how often I reformat my computer or even what computer I'm on. If they can validate my account, I have access to the game.

    23. Re:I prefer this idea: by elrous0 · · Score: 3, Informative

      Apparently, MS doesn't allow caching or optional HDD installs (or actively resists it). The games have to play the same whether the console has a hard drive or not. Otherwise games like Oblivion and Mass Effect would almost certainly have cached (and you wouldn't get all those damn elevator rides in Mass Effect and graphics pop-in in both). And they also supposedly killed Rockstar's attempt to allow for an optional hard drive install of GTA IV on the 360, similar to the PS3 (early on Rockstar said they would have it, then suddenly they didn't and were mum on why).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    24. Re:I prefer this idea: by Hordeking · · Score: 2, Funny

      Citation please. If you're going to state that back ups is a euphemism for piracy, you're going to have to back that up with something.

      Is backing up one's argument also considered piracy, or is it just a euphemism for piracy, or is it actually just a dysphemism for citing one's sources about backing up piracy?

      --
      Disclaimer: The opinions and actions of the US Gov't are in no way representative of those held by this author or its ci
    25. Re:I prefer this idea: by Ihmhi · · Score: 2, Interesting

      I've never asked for a movie ticket refund because the movie sucked, so why would you expect to refund a game if it sucks?

      Actually, if you leave during the first 15-20 minutes and tell the manager "The Movie sucks, I'd like a refund" they will generally oblige you.

      Source: http://www.startribune.com/lifestyle/yourmoney/11349201.html

      Do you honestly think that if more people knew they could get refunds by leaving in the first 15-20 minutes of the movie, they would just say "fuck it, nothing I can do now!"?

    26. Re:I prefer this idea: by bluefoxlucid · · Score: 3, Funny

      I agree that the "no return if opened" policy is hurting consumers

      I used to tend to steam my PC software open when possible. Not really steam, just get the glue weakened and soft so it'd peel off. Open, install, play, beat in like 4 hours... close back up and return. A game needs to take a week :(

      Console games shrink wrap so this is a non-option.

    27. Re:I prefer this idea: by CycoChuck · · Score: 2, Insightful

      It's just as much bullshit as the "backups" euphemism.

      I legibly backup my discs be it games, software, or DVDs and am glad I do it. I had a house fire a few years back and would of lost thousands if it wasn't for my off-site backups. Sure you could so that insurance would replace it, but have you ever added up what it would cost to replace everything in your house and then looked at the cost of the policy needed to replace all that stuff?

      Most Pirates I have heard about download it becasue they aren't sure about it

      Yeah, that's what they all say. They somehow think if they convince people they're only "trying" it out then somehow they aren't scumbags.

      True, there are a lot of people out there that say this and are bold face lying. But there are also a lot of people that pirate to actually see the game and if it would work for them. Demos have a way to show only the best in the game, just as the game boxes only show great scenes (if any) from the game. And you know you can't trust game reviewers because they are bought and paid for by game companies.

      The best analogy that I can come up for why a lot pirate is this: You read about a car in a magazine and decide you would like to check it out. You go to the dealer and find a red one that you really like and want to test drive but the dealer will only let you test drive the blue one. The test drive goes great and they sell you the red one. You get the red one home and the engine falls out. You try to take the red one back but the dealer tells you no returns on cars driven off the lot.

      In car buying, you have some protection under the law from this happening to you, with software you are at the mercy of the company that made it and the store that sold it.

      --
      Windows is as solid as quicksand.
    28. Re:I prefer this idea: by brkello · · Score: 2, Insightful

      All you are doing is justifying your illegal actions (as is popular on this site). Don't get me wrong, I have pirated in the past so it isn't like I am sitting on some moral high horse. So feel free to pirate all you want, just don't come on here and tell me it is good for the game companies. It isn't. It is the people like you and the people that pirate everything that makes DRM exist.

      If you don't want to get stuck with a bad game, find a reviewer that has similar tastes and stick with what they recommend. Demos aren't always as bad as you say. Word of mouth and watching posts on Slashdot isn't bad either. There are plenty of alternatives to pirating now. So pirate all you want, but don't try to make it seem like you are doing a good thing.

      --
      Support a great indie game: http://www.abaddon360.com
    29. Re:I prefer this idea: by nahdude812 · · Score: 2, Insightful

      I feel like I've stepped into a Twilight Zone thread, where you say one thing, and people respond as if you said something completely different.

      The original point (now GGGGGGGP or something) was that it's not uncommon for a game's demo to be heavily tested and bug fixed so that it is not representative of the quality and stability of the retail version of the game. You try the demo, exercise as much due diligence as you are able to with it, and you are satisfied with the game's quality. But then when you load up the retail version of the game, you're not able to play it, or the content that wasn't in the demo is buggy and unstable.

      This is not that uncommon, it happens for several reasons:
      1) The demo content is tested substantially more aggressively than the rest of the content for release, because the demo directly affects sales while the rest of it only indirectly.
      2) The demo lacks copy protection, while the retail version has it tightly packed in. Copy protection is the number one thing which is likely to interfere with my ability to play a game, and you can't test that in the demo.

      So the original point was: maybe the demo is great and the retail version sucks. Nobody is claiming that the demo sucked and you bought the retail version anyway, they're only saying that just because the demo doesn't suck doesn't mean the retail version doesn't either.

  8. Call it what it is by Mr.Ned · · Score: 5, Informative

    "And if anyone has a favorite replacement term for "piracy," in the context of electronic copyright violation, please suggest it below."

    Umm, a copyright violation? Copyright infringement? Why not just call it what it is instead of bringing in some new word that's going to have a specific connotation?

  9. Why do they need to be free? by Jellybob · · Score: 3, Insightful

    Just make them good. I have no problem with paying for my games (I do so for every game I have a copy of), but I'm not going to go out and buy a crap game if I can help it.

    Of course the industry needs to stop crying wolf as well. While sales from brick and morter stores are going down like a brick, a lot of that is being picked up by services like Steam, because Valve seems to have realised that attempting to screw your customers just doesn't work.

    1. Re:Why do they need to be free? by kidgenius · · Score: 2, Insightful

      Here's what I think they really need to do. Release free games, but charge for additional content, like outfits, guns, different characters, etc. It's the razors and blades model. You give away one thing, the game (razor), and charge a lot for the blades (add-ons). So you want your guy to have a certain camouflage or costume? It'll cost you $7.99. Want a different gun that is slightly more powerful? That'll be $3.99 please. The more popular/downloaded your game is, the more people that will probably want to spend a couple of bucks to customize it, and you'll make money. Plus, you won't have to worry about all those costs like packaging, shipping, making CDs, etc. Hell, charge people $10 if they want a physical version of the CD, and let everyone else download it. For $10, a bunch of people won't want to deal with the hassle of downloading.

    2. Re:Why do they need to be free? by descil · · Score: 2, Interesting

      I've never heard of Steam having DRM. Doesn't make sense, since steam is a method to download content.

      The funniest thing about Steam is, I tried to use it... and ended up with a game that didn't work! Then I went and checked isohunt... oh yeah, there is halflife2... oh look, this version works! Maybe valve should take some coding lessons from the blackhats - or, possibly something else (like they noticed I stole halflife1 and still had it on the pc, hahaha) was going on. They really got owned on that issue though... I've heard several people say they had the same problem :/

  10. PC gaming's real enemy: by zerocommazero · · Score: 2, Interesting

    I personally think it's the consoles that are the REAL reason. A decade ago, PCs were at the top of the hill for superior graphics and networking for team playing. Now they aren't because HDTVs, internet connectivity and multicore proccesor consoles. There's no niche anymore. At least worth spending on. Same thing happened to arcades.

  11. Piracy is not an excuse by Austerity+Empowers · · Score: 3, Interesting

    People have been pirating games for almost 30 years, but companies have been profitable. Pirating games is a giant pain in the butt, so if you can purchase a game online and legally download it, you're probably going to do it. You can purchase almost any game via digital downloads these days.

    Compare to consoles, I own an xbox 360 but do not own a single game. I don't pirate, but I have gamefly. I get 3-4 games per month, which I play beat and return in mere days. The amount of money being made there per game is miniscule, if I had more free time I would probably do the trade-in thing which I understand is all the rage.

    I'm not convinced "free" (as in crack) games are a solution to a real problem. Windows is just not turnkey enough for the simple games that consoles do best. For the complicated games, lately people don't buy very many. Who has time for WoW AND Lotro AND MMOG++? PC games tend to be involved, for this reason we won't acquire every game that hits the shelves and will be selective. If a game sucks, we won't buy it, no time, forget money.

    Console games...well gamefly will send me anything on my queue, and I'll keep the queue full even if the games on it suck and I just send it back barely touched. If you're EA, this is just fine, that means they're getting more share of my entertainment budget ($14.99/mo or whatever it is). From the standpoint of running a business based on increasing profits, they like it, no risk.

  12. Not free. Digital downloads, easy updates. by Zarhan · · Score: 4, Insightful

    Valve has a nice vision:

    http://www.eurogamer.net/article.php?article_id=160866

    Have to say I agree with them.

    I recently bought a new, up-to-date PC with dual cores and all the bells and whistles. After playing nothing but WoW, Civ and other less-powerhungry games on my trusty old 1,2 GHz Celeron and Win'98, I could finally check out all the games I missed.

    So far: Half-Life 2, Orange Box (consisting of EP1&EP2 too, and Portal). Love it. Also love Steam. It works.
    Another case: Galactic Civilizations 2. Stardock's Stardock Central (and the parallel, Impulse), rock.

    NO Copy protection. No DVD in drive bullshit. No running through the hoops. Before, when I bought a game it was always running via gamecopyworld.com to get the crack. Another game that I got was Crysis. Fine, gamecopyworld has cracks - except there isn't one for the 64-bit 1.21 version. So I was stuck with the DVD in drive..

    Then, as an old Baldur's Gate&Torment&Kotor fan, I heard that Bioware had done a new RPG - Mass Effect. To avoid hassle, I googled for what copy protection it's using - and read about the whole phone-home-schema. I can run Steam in offline mode. Stardock Central doesn't phone home. But these guys seriously thought that spyware in your PC is ok?!

    I was already firing up my torrent client, but then I read http://games.slashdot.org/article.pl?sid=08/05/09/2318229 about EA loosening the DRM and actually bought the game instead.

    Gotta love Valve. And Blizzard.

  13. Expensive hardware kills PC gaming by ShadowWraith · · Score: 2, Interesting

    IMHO, the problem in PC gaming today is that obtaining hardware that is comparable to modern consoles, and capable of playing brand-new high-end games takes a HUGE dent in the wallet. Getting the graphical equivalent of a Wii on a PC would cost hundreds more than a PS3 (Which is considered a real money-eater). Why would anyone pay over a thousand dollars to play games equivalent to games they would play on a console for much less? Also, now that consoles offer online play, there is no advantage to gaming on a computer, except for complex rpgs where a keyboard is more comfortable than a controller (Which may explain the success of Warcraft and Co.). If PC game companies want to sell more, they must invent new ways to take advantage of the pc's unique qualities, or somehow drastically reduce the price of high-end hardware.

    1. Re:Expensive hardware kills PC gaming by dave420 · · Score: 2, Insightful

      Graphical equivalent of the Wii on the PC? It only outputs video at 480i, and only has 24MB of memory for its graphics adaptor. You can buy a card to do that for well under $100. The PC games industry is currently booming. All this "PC games are dead" is complete bullshit.

    2. Re:Expensive hardware kills PC gaming by Targon · · Score: 3, Insightful

      This is a very common misconception about the costs for playing games on a PC. I have seen your argument over and over again, so I hope you see my response/correction.

      A computer that is used for work or general "home" stuff does not come with good graphics in most cases. These machines are 100 percent focused on non-games related tasks, so as a result, you should not put those functions into the "cost for the games portion of the computer". You can also look at this from another point of view, where if you ONLY buy a computer to play games and NOTHING else, then the cost of a gaming computer is much more expensive than a console, but if you plan to buy a computer for other things as well as playing games, you can now split the costs up.

      HP Pavilion desktop computer with AMD Athlon 64 X2 6000+, 3GB RAM(DDR2), 360GB hard drive, integrated NVIDIA graphics and onboard sound will cost you $530 from Best Buy. Add a 19 inch screen, and you are looking at under $700 for the complete machine. Notice that there is nothing here that is focused on playing games.

      So, what would turn the above computer into a decent gaming computer? The video card, which will run between $200 and $300 for a card that is probably more powerful than what you would see in an Xbox 360 or PS3. That is the only price you are really paying to play games here.

      What many people do not think about is how many people use a flat panel TV to play their game console on. If you don't watch TV on that big flat panel screen, you should now add the price of the screen to your game console. That will be upwards of $800. Suddenly, the cost of a game console is quite a bit higher than the computer. In the same way I write off the non-gamer components from a computer, you can theoretically write down the cost of that flat panel TV if you watch TV on it.

      So, what platform costs more to operate now? Do you connect your PS3 to a regular TV?

  14. Inappropriately conflated "Illegal" w/ "Steal" by Woundweavr · · Score: 5, Interesting

    You make a reasonable argument on why its wrong to violate copyright. That does not mean its "stealing."

    When you pirate a work, you must by definition make a new copy. That copy can only be legally produced by the copyright holder. It would make no sense to simply destroy it, and so ownership of it reverts to the one legally able to produce it in the first place. Most of the time illegally-produced copies get destroyed anyway, but that need not be the case.

    In any case, you now have a copy of the software that belongs to the copyright holder. By not returning the copy to them or buying it outright, you are in fact depriving them of something: a copy to sell or otherwise do with as they will.

    And so, piracy equals theft.

    Possession of something that should lawfully belong to someone is not theft on its face. The means by which one takes unlawful possession indicate different crimes.

    • If one physically takes possession of something belonging to another person through force or stealth, this is called theft.
    • If one obtains property of another through a transaction that used an excess of deceit to the point that the transaction is considered invalid, this is called fraud.
    • If one makes a copy of media that is copyrighted without the consent of the copyright holder to an extent that is considered unlawful (one has the right to make backup copies under the fair use doctrine and until the 90s one could make copies if one did not receive financial gain from the copies), this is called copyright violation
    • If one purchases or otherwise obtains property in a transaction that would normally be legal, but the goods are stolen, this is called purchasing stolen goods (and is only a crime if done knowingly).
    • If there is a civil dispute over property ownership and the possessor of the goods is found to not be the proper owner, this is not considered theft or even a criminal matter (generally).

    There are a number of other variations on the above. Simple possession of another person's rightful property does not necessarily constitute theft.

  15. Isn't that like... by XZiniX · · Score: 2, Funny

    "Free Beer as a solution to Drunk Driving"

  16. Call a spade a spade by eepok · · Score: 5, Informative

    It's not stolen, it's not pirated... it's an "Unlicensed Copy". Nothing more, nothing less.

    1. Re:Call a spade a spade by Anonymous Coward · · Score: 4, Funny

      I often go into the store and start eating the food off the shelves. When they tell me to stop, I just tell them that according to Samuel Gompers, there's no inherent difference to the food in the store and the food on my shelf, so how can they expect me to know the difference? Then I eat the security guards, under the misapprehension that they are also food. I think it works out best for everyone, in the end.

    2. Re:Call a spade a spade by eepok · · Score: 2, Insightful

      There is inherent difference between an item in my house and an item elsewhere. Mainly, that one item is in my house and the other is elsewhere.

      Deprive someone of physical property for the sake of your own use and you have committed theft.

      Deprive someone of physical property for the sake of resale, and you've both committed theft and entered the black market.

      Copy the property or recipe for the property, you have violated copyright violation because you have an unlicensed copy.

      Copy the property or recipe for the property for the sake of sale, and you've both created unlicensed copies and you're bootlegging.

      Theft/black market deprives people of ownership/possession, use, and potential profits.

      Creating unlicensed copies and/or bootlegging only deprives people of potential profits.

    3. Re:Call a spade a spade by rabiddeity · · Score: 3, Funny

      I often go into the store and start eating the food off the shelves. When they tell me to stop, I just tell them that according to Samuel Gompers, there's no inherent difference to the food in the store and the food on my shelf, so how can they expect me to know the difference? Then I eat the security guards, under the misapprehension that they are also food. I think it works out best for everyone, in the end.

      I think you've been playing too much Nethack.

  17. This is a new idea? by phyphor · · Score: 2, Informative

    Wow, the new idea is Free Games that make money through adverts, micropayments, donations or paid-for upgrades?

    Man, I should totally recommend that idea to the people behind KoL (started in 2003, and funded entirely by donations), Kongregate (entered beta last year and gets revenue from adverts), etc..

  18. You can't compare Blizzard to most of the rest by Jesus_666 · · Score: 5, Informative

    Blizzard is entirely unlike most game companies. Blizzard values its customers and wants them to have as good a time as possible. They don't just abandon products, they release no-CD patches. They allow their customers to enter their CD key on the website and download the entire game (useful if you bought the PC version and now want to play on a Mac), even if said game was released eleven years ago. Heck, they still have tech support subsites for Lost Vikings and Rock N' Roll Racing - titles they released back when the company was still called Silicon & Synapse.

    Blizzard puts the customer first and only delivers polished products, release dated be damned. And that's why everyone loves them. Now compare that to, oh, just about everyone. It's a shame Looking Glass died, but the retail version of System Shock 2 was unbeatable for most people because a crucial window wasn't breakable. Piranha Bytes' The Gothic 3 gold master was so unready for production that they had to release the first patch on launch day. BioShock is a prime example of DRM gone bad^H^H^Hworse as many players are locked out of the game for too many reinstalls before they even played the game once - reinstalls which they accumulated trying to get the game to work.

    To put it like Zero Punctuation's Yahtzee might: The video game industry is a sea of vomit and that's the qualitative standard against which new games are measured. The better ones are usually very nice and pretty examples of vomit but they're still vomit. The few gems people like Blizzard release can't change the fact that we're waist-deep in gastric acid.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    1. Re:You can't compare Blizzard to most of the rest by MooseMuffin · · Score: 4, Insightful

      bnetd? The reverse engineered version of their free online service, minus the check for a legitimate copy of the game?

      How exactly can they justify not shutting that down?

    2. Re:You can't compare Blizzard to most of the rest by Jesus_666 · · Score: 2, Informative

      Try making an account on http://www.blizzard.com/account and giving them your CD keys. It should have StarCraft and Brood War.

      On a related notice, I'm really pissed I can't find my copies of SC and BW anymore.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  19. The reason why a lot of PC games don't sell by propanol · · Score: 2, Insightful

    ... is because they're based on the 'technology first, everything else second' formula that's been the defacto standard for PC game development since the late nineties, which was the point where the costs were starting to rise and publishers losing interest in being innovative, instead opting for easy tried-and-true-but-with-more-powerful-technology cash-ins. This worked as long as people were interested in upgrading their hardware not only for games but also to improve their overall computer usage experience, but since the advent of Windows XP (plus service packs) and the P4/Athlon XP generation of CPUs many users have found themselves able to carry out their computer-related activities well enough not to need further upgrades.

    The PC gaming market is effectively destroying itself by sticking to this paradigm, because the amount of people who own top-end hardware isn't going to increase - someone who plays games and is looking to buy a PC today isn't going to opt for one with a fancy GPU from Nvidia or ATI that's able to run top-end PC games because even if a particular game isn't available for anything but the PC you can for most part find console games with comparable technology and playability. The PC doesn't have the technological advantage it used to have over consoles or at least it doesn't play as much of a role anymore because even if Crysis looks nicer than, say, Gears of War, for most people the latter is going to be good enough. Graphics in games have advanced to the point where they have become a commodity, and when people will no longer latch on to your game because it's technologically superior because your competitors offer something that might be somewhat inferior but still good enough you have get to them by other means. So far the gaming industry's reacted kind of similar to the music industry (where the music is a commodity as it's all seemingly factory produced) in the face of this - more focus on branding and controlling news- and retail outlets (hence the increase lately in reports of "professional reviewers" being restricted in terms of what they're allowed to print in reviews).

    What most of PC game developers or former PC game developers refuse to admit to is that there's a huge market beyond the one that finds your technology the most appealing aspect of your game. The Sims and subsequent sequels proved it existed. People who shuffle The Sims, WoW etc. into their own categories as phenomenon that cannot be repeated simply don't understand that these games were and continue to be successful because they appeal to people by having good gameplay, which is far more universal than having cutting edge technology. And contrary to what these people think, their success can be repeated - but in order to do so you need innovative and creative gameplay and creating such takes talent; something the video game industry as a whole is surprisingly devoid of.

  20. 1 copy pirated != 1 less copy sold by jlf278 · · Score: 2, Insightful
    It's ridiculous to believe that people only illegally download content they would normally have purchased. I.E. - spore creature creator looked fun, so I DL the trial, but was annoyed by at the few parts. So I looked for a bootleg, but soon gave up. I DIDN'T then go buy it for $10, because I didn't really care. If I had found a bootleg, obviously that would not have deprived anyone of $$$. In fact, it might have led me to buy the full version when released.

    In a perfect world everything's free and people are so honest and civil-minded that they donate their money to content provider's as appropriate. blah blah blah. Personally, the system we have seems just fine. Pirating is heavily skewed towards the younger and less affluent anyway.

  21. what a crock. by DragonTHC · · Score: 2, Interesting

    Games don't have to be free.

    And they will never get away with charging microtransactions to PC gamers.

    David Perry of Shiny Games is a moron.

    Make a decent product. Give us plenty of chances to view it. Give us ample opportunity and convenience to purchase it. If we like it, we will.

    Eliminate DRM. It obviously doesn't work. Sometimes it prevents your game from working properly.

    Use Steam!!!!! We do. Stop wasting your whole budget on marketing. We don't care about the TV commercials. We don't come to E3 to get posters.

    --
    They're using their grammar skills there.
  22. Like dropping a house on a witch by spun · · Score: 4, Funny

    "Using someone else's wifi is stealing, "

    only if you don't have authorization. If the system lets you in by design, then you have authorization.
    The incoming house analogy will inevitably show how little the person knows about how computers communicate.

    Stealing wifi is like dropping a house on a witch. It will make strange looking midgets dance around with glee, and get her sister to send flying monkeys after you.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  23. Impulse Buy by markswims2 · · Score: 2, Interesting

    Games don't need to be free, but if I'm going to pay $50-60 on a game, I need to know I will be getting my money's worth. Music and DVDs are the same way. If companies would cut the prices for these things to make them an impulse buy, everyone would be happy. I'm talking $5-7 Albums, $10 DVD, $15 Blu-ray (they were supposed to be THE SAME PRICE as DVDs when they were released anyways... way to lie Sony) and $10-20 on games. Buying a year-old product should be cheaper than the brand new one too. I've seen The Blues Brothers priced $20 on DVD. That's completely rediculous. People would buy more if they feel like they're getting it at a bargain price, and companies would reap the benefits of all those extra sales of those who wouldn't buy the product to begin with.

  24. Right 'free' games by SmallFurryCreature · · Score: 2, Interesting

    For those who don't know, these free games are all the rage in places like korea. Instead of buying a boxed game and then paying a monthly subscription ala World of Warcraft, you download the game for free and play it for free BUT all the advanced items are not looted or crafted but bought.

    The earliest games just made some useful but not-essential items buyable. Buyable but still lootable or at least tradeable. Think Second Life where 1 person buying linden dollars can buy stuff from players who never spend any real cash.

    But that isn't profitable enough, so slowly the "buy" items have become more and more essential to play the game beyond the basics.

    One example is a game, might be Perfect World, where you get one free sample of a pet. A little pig that picks up loot for you that drops in the world. Handy no? But hardly essential? No, the game drops so much loot that anyone trying to pick stuff up AFTER the free pet has run out will find the game near impossible to play. So where do you get more piggies? From the shop.

    And then of course the smart players are going to do a small sum, exactly HOW much do you have to pay each month to play the game succesfully? Oh dear, an amount very similar to the monthly subscription of WoW. Execpt for ONE small problem, that is the MINIMUM sum. You can easily spend more and we all know how addictive these games can become. Blizzard can only charge you the monthly fee, although Blizzard and SOE are learning how to fleece their customer for more, but the Korean games go far further.

    Remember all the outcry when console games for the x-box and 360 started charging, one racing game where most tracks and cars had to be bought after you bought theboxed game?

    The Koreans go far further.

    I don't see this as the future.

    Do you REALLY want games entirely designed around selling you items? An RTS where every upgrade for your units has to be paid for, an adventure where puzzle items have to be bought, an RPG where every skill is paid for?

    As expensive as single player games have become at least that is a fixed one time charge (oh okay ignoring games like Oblivion) where you know the game can be finished for that amount of money. I really don't want a future in which a company makes its money from me playing the game over and over.

    lets not forget also that this means the end of modding. Do you really think that if EA manages to introduce the sale of single pieces of furniture in The Sims that they would allow the countless free mods that exist?

    How are you going to sell a FPS with bought items if any modder can add far better weapons?

    No, just produce games that are decent value, remove the damn DRM so paying customers ain't punished and accept that perhaps the market isn't in producing the Xth FPS but in producing unique fun games that the people want to pay and play. Remember that the biggest game ever is The Sims. A series that launched WITHOUT drm and allowed open modding and made the company more money then they could ever have dreamed. The PC market is alive and well but you got to stop aiming for the 12yr old boys. I know quite a few The Sims fans and they don't give a shit about buying a new expansion, all they care about is new options to produce free content for EA. That is how you make money. Sell to people willing to pay for your product, not fight a loosing war.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  25. Re:David Perry is a visionary. by descil · · Score: 2, Insightful

    He's put a nail in his coffin if he thinks he can rely on this. It's an insecure solution that will only turn people off more.

    Micropay for items ingame is slightly harder to patch than disabling serial protection, if properly implemented. But not by very much, and we're really good at it, thanks, pretty much the computer does all the hard work now.

    People don't want to whip out their credit card in midgame and use it to buy a +3 sword of shiny metal bits. At least I don't.

    Try donations instead. You might be surprised, if your content is any good. If it's not, you may as well piss of your users with DRM (as if that worked), because they're not going to like the game once they start playing anyway.

    Keep selling games. Stop whining about people sharing with each other. Or, if you like whining so much, maybe do some polls and find out what the REAL reason people don't want to give you money for your work is.

    You like watching David Perry? Oh. You watched him make Earthworm Jim, then, I guess? That was pretty impressive, that character really entered society. Let's see what he did after that... OH! It was all derivative crud. Maybe you should stop following game developers around and thinking their shit smells good, and get a clue.

  26. Subscription Gaming by Arccot · · Score: 2, Interesting

    Personally, I think the answer is subscription gaming like GameTap. All you can eat from their catalog for one price. That way, you don't get burned on a bad purchase. It's convenient, cheap, and generally easier to do than pirating.

    The biggest reason piracy is so rampant is because it's so easy and because it's free.

    If they added value by putting feeliesback in boxes, it could help.

  27. Re:Unauthorized Duplication by cliffski · · Score: 4, Insightful

    "You're doing something that doesn't harm anyone in any way"

    Let me guess, you don't rely on selling games for a living do you?

    You are talking shit. long winded shit to justify stealing games, just don't embarrass yourself by this rationalizing to people who actually lose sales to piracy...

    If I make a game, and you want to play it, and you refuse to pay me for my work, you are a thief. you can type pages of bullshit to try and weasel out of it, I'll always call a thief a thief, a leech a leech and a scumbag with a sense of entitlement a scumbag with a sense of entitlement.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  28. Confusing WoW and AoC references. by SupremoMan · · Score: 2, Interesting

    Hell, the whole thing is confusing. Why does it mention online games? Those do not get pirated! How can you pirate WoW where you need to pay monthly to play it? Yeah u can use a private server, but those have less than .1% hardware capability of anything Blizzard tapes together from used parts. So enjoy adventuring ALONE. Also, why would anyone want to move to the Asian pricing model? Americans, by large part, prefer the way things are. Most of them do not want money to give someone an advantage, as witness by backlashes to gold selling services. Online games have little problems with piracy. That leaves you with not online games, which you cannot give away for free, because even if you used an ad model, the game still has to connect to get new ad material.

  29. Piracy's a great term for this... by spectecjr · · Score: 2, Interesting

    Piracy has meant theft of copyrighted materials for a VERY long time. Since 1790. I think 218 years or so is long enough for the definition to be valid.

    From the 1828 edition of Webster's dictionary:

    " PI'RACY, n. [L. piratica, from Gr. to attempt, to dare, to enterprise, whence L. periculum, experior; Eng. to fare.]

                    1. The act, practice or crime of robbing on the high seas; the taking of property from others by open violence and without authority, on the sea; a crime that answers to robbery on land.

    Other acts than robbery on the high seas, are declared by statute to be piracy. See Act of Congress, April 30, 1790.

                    2. The robbing of another by taking his writings."

    --
    Coming soon - pyrogyra
  30. Re:Crazy New Internet Phenomenon... by LingNoi · · Score: 2, Insightful

    On the Internet they have these things called "game reviews."

    Except writing a bad game review gets you fired so they're not at all accurate and doesn't give you any idea how it will play on your computer, xbox or TV screen.

    The history of game reviews is littered with bribery and it's still the case. Reviews are complete bullshit.

  31. Schwarzkopiererei by Kirth · · Score: 2, Interesting

    Not really a replacement for the english-speaking world. But in german, "schwarzkopieren" means "copying something without being authorized to do so", thus somebody who does that is a "Schwarzkopierer".

    This is analogous to "schwarzfahren", which means using some public-transport vehicle without paying the fare.

    --
    "The more prohibitions there are, The poorer the people will be" -- Lao Tse
  32. Simple economics by Cyanara · · Score: 2, Interesting

    There might be a little less piracy in Australia if they weren't trying to charge $90-$110 for each game. Our dollar is nearly neck and neck with the American dollar (and hasn't been far off for many years), and yet the impression I get is that games are only $50 in the US. This leaves the Internet for buying games, but as I recently discovered, credit cards charge an entirely relative fee for purchases in different currencies (because it's not like it's a simple, automated millisecond calculation that many websites perform as a free service). And then there was that bullshit Activision pulled on Steam with COD4, artificially adjusting the price depending on your country. They claimed it was so that stores wouldn't get screwed over, but as I pointed out, it's not exactly like the exchange rate suddenly doubled the night after they shipped out their 99 cent DVDs. I like to buy games that I find good, but frankly it's almost like they're trying to prevent it.