Knights of the Old Republic MMO Confirmed
Zafsk writes to tell us Gamespot is reporting that in a surprise move from E3 2008, EA's CEO John Riccitello announced that the long debated BioWare MMORPG is going to be a Star Wars: Knights of the Old Republic sequel of sorts. Currently the KOTOR MMO is slated for a 2009 release. "BioWare's first Star Wars: Knights of the Old Republic game was released in 2003 for the original Xbox and PC, and was named the year's top RPG by GameSpot. An Obsidian Entertainment-developed sequel was released in 2004 and 2005 on the same two respective platforms. Both critically acclaimed games are set several thousand years before the events of the Star Wars films, and cast players as adventurers who eventually become powerful Jedi Knights."
more importantly, which one(s) feature a planet full of jar jars and the ability to rip off their heads and shit down their necks after a slow and painful death involving pliers and sodomy?
Do you even lift?
These aren't the 'roids you're looking for.
If only it could be as good as Star Wars: Galaxies...
If we can't play it online using gaming consoles with light saber emulators, like that of the Wii controller, it's just not going to be very good.
Half of the appeal is in emulating light saber battles.
-- Tigger warning: This post may contain tiggers! --
I felt a great disturbance in the Force, as if millions of hours of my free time suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
It almost seems like every company has to convert their previously-loved RPG titles into MMORPGs just for anybody to look at them. MMORPGs seem to provide a sort of depth and play experience that single player RPGs have difficulty matching. I don't see this trend stopping any time soon.
So I'm reading the summary, and as I see that TFA is about a planned KOTOR MMO, I noice there's a blockquote (apparently from TFA).
Then I read the blockquote. It refers only to previously released games. WTF? Can't you at least give us something about the planned MMO in the summary?
I don't know who you are "Zafsk" (if that's your real name), but I resist your crude attempts to force me to RTFA.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Both KOTOR and its sequel were absolutely wonderful single-player games.
I'd been playing through KOTOR II on the PC recently (good luck achieving that on Vista; you have to replace a bunch of dlls in the game directory to get sound to work); the storyline, the influence system, everything is just absolutely spectacular.
I'd really hate to see it become another crappy MMO; I just want to be able to sit down at the end of the day and pretend to be a leet Jedi for a while. Turning that into an MMO really ruins that if you don't have the time to commit to the damn thing.
Well, the training is one thing, but you also have to run a bazillion errands on the wookie home world where you have to watch the same cut scene at least 6 times.
That's a real midichlorian booster.
Please provide links to info for all the other Star Wars MMO games in development by or licensed out by Lucasarts?
The only other Star Wars games I know of in the works are NOT MMO games.
No sig for you!!
That of course assumes that the SPORE Penis monsters don't get them first.
I am Bennett Haselton! I am Bennett Haselton!
The article doesn't provide any real details, and says that Bioware refused to comment directly, so the only thing we have to look at comes from EA... I hope that Bioware make a Star Wars MMO deserving of the franchise, but I don't see it happening. Especially not now they're part of the EA family.
One of my favorite things about Baldur's Gate and KOTOR was the fact that it was single player. I've played my fair share of multiplayer games and MMOs, but sometimes you just want to play a game where the whole universe revolves around you. Where your actions alone determines the fate of the world. Those are the kind of games that Bioware makes and I kind of think they were forced to make this MMO because EA wants a piece of Blizzard's pie. Nevertheless, I look forward to seeing what Bioware manages to comes up with.
Its called a recession. Welcome to today!
Caesar si viveret, ad remum dareris.
Penny Arcade called this out many years ago, but I'll be damned if I can find the strip. It is kind of amusing to think on it, though. Any PA nuts out there that can find this please?
http://www.penny-arcade.com/comic/2006/03/29/
There was an ending on the second game?
I don't remember an ending at all. You just fly off into the nebula and then
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ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
So there's a chance I can kill Jar Jar's great great great great great great great great great great grandfather and make it so the prequels never happened? This really could be a WOW killer, it would be the most popular MMO in history if that was an option.
Abuse? If I've told you once, I've told you a thousand times, this is Arguments!
Abuse is through the door, line on the left, one cross each.
Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
Well at least somebody is trying to fix the fucking thing. Lucasarts should really have had its arse whipped for the state of the game. As for this MMO, they're owned by EA now so it'll likely be shit and have a half arsed release every 12 months.
Yes, but how are they going to explain a whole world full of amnesia patients with a dark mysterious past?
Lucasarts should really have had its arse whipped for the state of the game.
Lucas should really have his arse whipped for the state of the franchise. FTFY
We are all just people.
Now theres an EA slogan "Its just a game"!!!!
Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
The thing that bugs me about the KotOR story line is it implies a very, very lengthy period of technological stagnation.
It is as if the technological capacities of all sentient species simultaneously "capped out," and all that was left was to apply the same principles on successively grander scales.
The universe ran out of novelty and room for new discoveries. That kind of makes me sad.
It's a staple of SF. Read Asimov's Foundation, for exmaple. Star Wars never struck me as a universe where lots of new research was being done, and long periods of technological stagnation or even retardation are common in many SF settings.
Just to clarify, by middle ages I meant what is usually called the early middle ages or the dark ages. That's from approximately 500 AD to 1000 AD.
Of course the dark ages might not have been as dire as it's made out to be but it definitely was a period of slow or negative technological growth.
I don't think that's actually the case. Before 500 AD, Saxons, Franks and all those other Germanic tribes didn't build anything bigger than a farm or a wooden fort. After 1000 AD, they built huge gothic cathedrals. Construction technology definitely advanced during that period. Especially for the Germans, who were not the direct descendants of the Romans of Greeks (who did have impressive construction tech, but still not good enough for a gothic cathedral).
Between 500 and 1000 AD, Charlemagne founded his empire, invented the feudal system, and built lots of great cities. Vikings roamed the seas and travelled further than anyone before them. Metalworking improved, resulting in better armour and weapons.
It may not have been a very civilised age compared to the Greeks or Romans, but technologically, lots of interesting stuff was happening.
It was the stories they told that made BioWare great. MMOs don't have stories, by definition. Sure, they have quests, but they don't have grand over-arching storylines. It's a limitation of the medium.
I fail to see how the fact that BioWare are writing an MMO is anything other than a cause for commiseration. Another great development studio has been subsumed and repurposed. Thanks EA.
A lot of the really interesting stuff was happening in places that weren't Europe, though. Like almost all mathematical development.
People should stop pointing to European Middle Ages as a "dark age". Whenever it's brought up, someone always points out some development or another that "proves" that it wasn't a dark age. I think that's cherry picking, but a better example is the Greek dark age, a time period where Greece lost its original written language (later to be reinvented by borrowing from the Phoneticians).
Not a typewriter
This is the second post on here talkin' about EA busting balls to force Bioware to make something. The other being about them forcing Bioware to make an MMO, which they were making over a year before the EA merger.
To clarify, EA had no say in the previous KOTOR projects. It was between Bioware/Lucasarts for the first one and Lucasarts/Obsidian/Bioware (offering tech support/advice on the toolset) for KOTOR2.
Now if you meant it was Lucasarts brass that HAD TO HAVE THE GAME OUT NOW then OK, I've heard that plenty myself. The second game was released in 2005, 2 years before the merger.
No sig for you!!