Diablo III Designer Defends New Look and Feel
In response to a fair amount of angry outcry at the new look and feel for Diablo III, designer Jay Wilson has critiqued some fan-altered screenshots and defended the new style. "The key thing to remember here is that this has been Photoshopped. This isn't created by the engine. Though it looks really cool, it's almost impossible to do in a 3D engine because you can't have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons."
At first glance I prefer Blizzard's version.
The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
Diablo III Designer Defends New Look and Feel
I haven't really RTFA'd, just looked at the pictures. I'm a bit torn on this story because I don't even think this designer needs to answer to people putting up screenshots that are entitled "wow gayness" when compared to their preferred screenshots. But as to whether or not he felt they had a valid point or he Blizzard just really cares for their fans, I cannot say.
... when would you have too much? For example in #1, the big white blob thing attacking blocks 1/4 the screen ... four of those and you'd be blind. There could be an army behind him and you wouldn't know it. Something to think about.
While the lighting in a few of these looks like definitely done by hand, the only other major difference I see is color and tint. In example #1 the lighting is much better in the fan screenshot but I can definitely see what the designer was talking about with it being 'smart.' My question would be (and I'm a complete idiot with vector graphics) why do they have no problem putting directional shadows behind characters but not the scenery? It seems to me that the candle light in that particular screenshot is being blocked by walls and ridges. Is this difficult with scenery? I'm guessing the levels are dynamically generated like in the first and second (a great aspect of the game, might I add), is this what causes difficulty with shadow play? I think by and large with the fan shots they use borderline too much shadow. I am guessing shadow is crucial in setting the mood but dynamically generated shadow would be difficult
Now, the rest of this stuff just seems to be color pallette and tint which seems to be artistic preference. I can't say which I like better but I've a feeling I'll appreciate color (and a change of that between levels) if I'm going to be staring at it for hours.
I'll be honest, when I first saw the game play I was very nonplussed, it was exactly Diablo II. But then I realized the great thing about II was that it was Diablo I with more features, levels, classes, monsters, etc. Ironically, I think that all that would make me happy in III is just more multiplayer options, more items, monsters, classes, etc. I can't want to play this one!
My work here is dung.
I have always failed to understand what people's problem with Diablo III's graphics. The important thing is the gothic feel here. You don't need a color palette made up of shades of brown, grey, and black to achieve that... there's nothing wrong with having a colorful world, since it doesn't necessarily change the look & feel of the world at all. Hell, I by far prefer the screen shots Blizzard has produced to the "improved" stuff the fans have put out. The people doing that work may be happy with a world full of dreary colors which is hard to see any detail in, but I for one am not.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
Honestly my only issue with the blizzard designs are the tf2 style "Hay look we're reusing stuff from 1998" low-res textures and that the armor seems to be less realistic (at least in its physical proportions).
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
Oh, come on, now. The point is that, two days after launch, those same fans who mostly just altered contrast in the pictures, will release a mod that alters your monitor's contrast whenever you launch Diablo 3. It's not rocket science here people.
For the record, I'm not so much concerned about the contrast changes (see previous sentence), it's the cartoonish, WoW-like graphics that may kill this game's lasting appeal for me (see the Barbarian's armor in the 30min gameplay preview. It looks just like Warcraft 3.
I may be in minority here, but one of the best parts of Diablo 2 was the ridiculous, over-the-top violence and the cold, realistic graphics.
Disclaimer: I put 3000+ hours into Diablo 2, and I consider it the greatest game of all time. Diablo 3 will not live up to my expectations no matter what the Dev team does.
Obligatory Soundbite Catchphrase
Absolutely not! I play the "national sport of South Korea" several times a week, and love it.
What I'm trying to say is that the style of the graphics is what sells the game (to me). It's not about pixel shaders or polygon counts, it's about showing me a monster that just jumped out of Disney, vs. one that came from Alien. The fun is in what you're doing in the game, and if you're trying to be humanity's last hope in a world of chaos and demonic monsters, fighting off hordes of Pixar baddies tends to kill the suspension of disbelief. Simple as that.
Obligatory Soundbite Catchphrase
I bet you can't wait for StarCraft II...
http://www.playthingofthegods.com/DianiusPetsGuide/GuardianFelhunter.jpg
http://www.blizzard.com/blizzcast/_images/episode1/zerg.jpg
Blizzard - do not let any artists work on multiple franchises! Kill off the Warcraft II style now - it's crap.
The gist of the article is that that's because it's too expensive to do dynamic vis and dynamic lighting everywhere. Anyone that's ever played on some horrible Source map (DOD, CS, TF2) where someone's packed it full of dynamic lights knows what I'm talking about too.
I agree that it'd be awesome to see the lights wrap around objects and cast real shadows... but when you've got 20 zombies running around while you're running around and you've got to calculate the shadows based on the light emanating from both you and the handful of environmental lights - things get interesting.
Blizzard is trying to avoid making Diablo III - Crysis edition... and that's commendable.
You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
I also consider Diablo 2 one of the greatest games of all time and I can't wait for Diablo III. I hate FPS games and the adventure game genre is dead. I have no interest in MMORGs, so that leaves the Diablo!
As for your comment, wasn't Diablo 2 better than Diablo? Wasn't WC II better than WC? Wasn't StarCraft better than WC II? Why do you think that Blizzard will fail with Diablo III?
Hmm, I'd say they should let us repackage D2/3.
That's the difference between D2, WC3, and HL
In the first, it's a total pain in the neck "we'll litigate you to death if you touch it" to mod it.
In the second, limitations on the map creation tools limited its usefulness.
On the last, there are huge amount of power available, but it's nearly as bad as writing your own game from scratch.
I say give us a D3 engine with 32 player multiplayer support, several levels of moddability (NWN style DM support - wc3ish type map/character/scripting - source module additions/changes), and an official launcher that mixes the best of BNetD and Steam that allows customs mods.
The community can take it from there just like we did with Half-Life.
They ARE out to get you simply because They are in it for themselves and they don't care about you.
I think this "WC3" style you are referring to is also known as "3D." Other than that, every game after WC3 has had their own style.
Abaddon: An Xbox 360 Indie game