Corporate Gaming Is Good For Business
The Economist is running a story about how gaming is on the rise in corporate environments, and how games are also becoming a popular tool for advertising. From internally developed games to commercial offerings to simply creating a framework in which employees can interact, game-based competitions and community building are leading to increased productivity, even for Fortune 500 companies. Quoting:
"Take Microsoft's own experience. Before it releases a new version of its Windows operating system, it asks staff to help debug the software by installing and running the system. In the past, project managers had to spend a great deal of time and effort persuading busy Microsoftees to help them with this boring task. So for Windows Vista, the system's latest incarnation, Microsoft created a game that awarded points for bug-testing and prizes such as wristbands for achieving certain goals. Participation quadrupled."
Awarding points for participation is rarely the most effective way to get people involved. Modded +5 insightful
Participation may have quadrupled, but what about productivity or tangible results?
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Agreed. I've never understood when companies try to play stupid morale games with their employees, rather than doing the obvious things. Pay them more, make their job more interesting to them, make sure their boss isn't a jerk. If my company started trying to play morale games with me, I'd just feel insulted, not uplifted.
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What they're talking about is that it is more productive to present some boring task in game form than it is to just require people to do it.
A spoon full of sugar does indeed make the medicine go down...It's about time corporations clued in to this basic facet of human existence. Work is work, and play is play, and if work can be a little like play, people will work more.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
It did marvels for Vista indeed.
There is a difference between a "bug" and a poor design decision. For a Windows release, Vista isn't all that buggy, it's just user-hostile. You certainly can't blame them for the driver issues that caused most of the bugs early on.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Yeah, I'm wondering if those "bracelets" were the shiny metal kind that take keys... and that's how they kept Vista testers at it. I can't imagine any other way to get people to actually use it :-)
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