Andy Hertzfeld Shares His Thoughts on 25 Years of the Mac
"They're very similar in certain ways — essentially both Apple and Google want to rewrite the rulebook; they don't want to do things in conventional ways. They want to come up with a better way — for everything; that's not even just the technology but the work processes, the work environment, everything has to be unique and better, so they're very similar in that way. One of the ways that they're different has to do with essentially trust of employees. Apple is very secretive within the company; people working on Macs don't know anything about the new iPods, et cetera. Google is extremely open within the company; once you're a Google employee you have access to just about every piece of information there is."
I'm curious as to why people are still interviewing Mr. Hertzfeld, given that his most recent successful project was the Mac. Even more puzzling is that he continues to be able to raise funds, attract developers, etc., in view of his decades-long track record of failure.
What part of "A well regulated militia" do you not understand?
He was the first interview of the very good NerdTV series of 2005.
http://www.pbs.org/cringely/nerdtv/shows/
Who's got other gems?
*makes a-ok sign* It stinks!
Now begins the moderation war between mac addicts and MST3K fans. *grins evilly, sips iced tea*
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Get the heck off my lawn. And take your fruit machine with you.
Throw us a bone, will ya? Come on, god damn PC history every other day. Give us more of that Netherlands Neanderthal Cow magnet stuff. Those are good.
Fuck systemd. Fuck Redhat. Fuck Soylent, too. Wait, scratch the last one.
We don't know if Google will work in the long run. And in the long run I am thinking AOL. Google's success depends on the advertising market tolerating secretive and random marketize techniques which appear to be abuse of the near monopoly that Google now has in advertising. The success is also dependent on the ability of cheap commodity severs to provide six nines service, externalizing the majority of the cost of content creation to third parties, and externalizing the majority of infrastructure costs to the taxpayer. I am not saying that at some point their house of cards will fall al a AOL, but I am not quite sure how they are going to make money off cloud computing, other than selling personal information collecting from the love letters of their users to third parties.
All Apple has to do is come up with the next cool thing that people will pay for. This is not a simple thing, but something that Apple has been doing with some success for quite a while. We now see a diversification outside of computers, so, when the Mac OS does become something that is not limited to any machine, and when, by the same rules, MS is not able to limit OEM versions to run only on the machine it was originally shipped with, Apple will be able to enter this brave new work of zero profit computer equipment with new consumer appliances.
"She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
So, now that we've got the Cell CPU out the door, do you think we're going to see a G6 soon? The PowerPC line of CPUs has never been so prosperous!
I doubt that Apple's ditching Intel anytime soon, but since they already have a PPC compatible OS, might they dip their toe back into those waters again?
(-1, Raw and Uncut is the only way to read)
Hi AsperFarts
Apple is one of GCC's biggest contributors. Or maybe you're thinking of WebKit. It's such a significant improvement over khtml that Trolltech will be including it as part of QT and KDE will be using it as well. Too bad more people don't "rip off" FOS
OS X has a larger marketshare on the desktop (you know, their target audience). But speaking of market cap, VA Linux went from 22 billion to 44 million.
Your other point is just plain stupid.
It was probably the decision to openly license it. The Mac--when the Mac came out and for two years thereafter it was at least four or five years ahead of Windows and possibly could have taken the place of Windows if it was openly licensed, but because the Macintosh was restricted to a single member, Apple, it never could become an industry rather than a single platform.
Highly insightful. The Mac was like the old order, where one company made hardware, OS and software. The PC is part of the new order.
Maybe this order will change soon with "cloud computing" (sounds like trying to find the diameter of a fart) but I doubt it.
Anti-Globalism, Traditionalism, and FreeBSD.
You miss a couple important factors. While market share is important, also important is the forecast for the market, and the margins on the product sold in the market.
In terms of expected profits (and hence, expected share value or dividends), who cares if market share is dropping a couple percent a year if the market is growing, say, five percent a year? Or if the margin is increasing likewise?
Of course, you might be making a valid point, I haven't crunched the numbers on MSFT. But, AFAICT from a quick googling, long-term projections for MS are still very good.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
You might want to study this before posting again. Familiarizing yourself with this wouldn't hurt either.
Yar! Twenty-freaking-five years later and I'm still trying to find some real choices in my virus scanning and spyware removal software. Damn you Apple!!!
If you had invested in MSFT you'd know that their stock has been essentially flat since 2000. Certainly if you were vested back then, selling off during the periodic spikes would help, but ultimately it has been a non-performer for nearly a decade now.
The original Mac team was filed with absolute sheer geniuses. You may not appreciate that fact unless you've read folklore.org or the book form, Revolution in the Valley, since there is the tendency in the popular media not to focus on the technical side of the Mac's creation. The incredible work they did, especially given the paucity of computing resources at their disposal at the time, is truly awe inspiring. And one piece of knowledge you gain through these stories is the fact that the Mac's engineers viewed themselves as far lower in ability as compared to the Woz. If you haven't read these stories yet, you only know a small part of the story of the Mac's creation. This interview should whet your appetite for the rest of the story.
Part of the hardcore faithful who believed in Apple long before it was cool again to do so
I just wanted to take a few bytes of badwidth to say that Andy Herzfeld is one of my personal heroes and should be to any creative, true old-school hacker-type programmers/engineers out there. Among other things, he is the father of the desk accessory in the original Mac OS.
The original Mac had 128K of memory, some 27K of which was used for the screen buffer alone, and although much of the OS was in ROM, it used a significant amount of the available RAM for itself. And this isn't even to mention any currently running application. A Desk Accessory, then, and the ability to invoke it while an application was running (many people forget that the original Mac OS was not multitasking at all), required some pretty incredible feats of programming to make it fit in the tiny amount of memory left. And he found a way to make it work.
People often speak in awe of how the 512K Amiga did multitasking on its tiny memory budget, and while I also admire that effort (especially having been a Commodore kid from VIC 20 to C64 to Amiga), I still think the original Mac OS represents one of the most incredible feats of software engineering of the early microcomputer era. I get slightly down every so often when I think about how modern developers, including myself, have gigabytes of memory and ultra-fast processors to work with and don't often have to think about the resource consumption of their algorithms/designs. Must have been so cool to work that kind of stuff back there...
Fawning mode off now...
Karma: Excellent Birds (mostly as a result of listening to Laurie Anderson)
"The Mac at 25" makes me think back to when I bought my first mac in 1984. These days I'm on linux. My wife has an aging "iLamp" G4 on her desk, which we're probably going to get rid of soon and switch her to a linux box. But anyway I've continuously had a mac in the house for 24 years now.
Looking back, I see that time as dividing into three periods:
Find free books.
The issues between the KHTML and WebKit teams did not last two years, and have long since been resolved. If you have to dig that deep to find some dirt, I count that in Apple's favor.
The key player that "saved the Mac" was Steve hiring Tevanian from CMU who understood modern software technology and software engineering (originally for NeXT). Andy's group did a great job for its time. And the Xerox PARC crowd, while making brilliant inventions, did not how to engineer something durable for the market (all PARC commercial software failed). But the early Mac code was pretty "cowboy" and brittle. Apple was desperately shopping for a "workstation generation" operating system in the late 1990s, considering where to go with Sun, BeOS or NeXT. All three would have been good choices from a technology point of view, but they got Steve back with #3.
For OS X platform specific code.
Which took so many years for the original KHTML team to decipher and make it useful because of how Apple released the sourcecode initially.
Indeed, there is no point for them have projects running in parallel, thus the KDE team's decision to unify efforts which Apple didn't do initially is quite beneficial.
Change is certain; progress is not obligatory.
Well, Google is, after all, the company that wants to make all information transparent and available to everyone. Apple, on the other hand, is an often-imitated company that must get its product to market before someone else gets a mimicked product out there. Once its on the market, imitation is the sincerest form of flattery, but if something like that shows up earlier, it pisses Apple off.
McCain/Palin '08. Now THAT's hope and change!
Twenty-five years, dang. That went fast. I wrote my first commercial game on the Mac in '84 - ChipWits - and remember the feeling of being dazzled again and again by all the neat goodies in the Mac OS. Especially resources - when I discovered how to store bitmaps as resources I thought I'd gone to developer heaven. Developing on the Mac that first year was like a treasure hunt because the doc was poor and communicating with other developers was difficult. Most Mac developers wrote their software on a Lisa but I was too poor for that so I used the native MacFORTH. Andy H was one of the stars of the Mac world. His Switcher, which allowed multiple programs to run (sort of), was a neat hack.
Channel Zilch: In Your Face From Outer Space!