Xbox Price Cuts Confirmed
Kotaku notes that the suspected price cuts to the various Xbox 360 systems have been confirmed. Xbox Live's Major Nelson posted the new prices ($199 for the Arcade, $299 for the Pro, and $399 for the Elite) and pointed out a BusinessWeek story discussing the changes. The price cuts will take effect on September 5th.
...the Wii will still sell better.
Even at $199, the majority of consumers feel like they're getting half a system when they get the 360 without a hard drive. As a result, they're going to be looking at the higher $299 price tag. The Wii doesn't have that problem (at least not yet) because the system has the exact same fixed storage on all systems. What you get is what you get. You do not miss out on anything because you purchased the cheaper model.
(Anyone reminded of Henry Ford's, "You can have any color you want as long as it's black"? ;-))
Javascript + Nintendo DSi = DSiCade
I'd never buy one without a HDD, but that is just me. Even with the new avatars and dash, the XBox is aimed at a different audience than the Wii. I don't think they honestly compete directly. The real competition here is Sony. Microsoft still has a larger install base, though Sony was catching up.
Now if Sony wants to honestly compete in this generation, they need to drop their core model to $300 before Black Friday. Microsoft is losing tons of money on the hardware because of RROD problems (which continue to persist, even on new Elite models) but Sony is also losing quite a bit.
The difference is that Microsoft has other business models to produce plenty of profit. Sony's other divisions are doing decent, but they aren't producing Microsoft-type revenues.
They're both shooting themselves in the foot to see who will lose the most money before the other one pulls out of the race. Why?
Because next generation, if only one competes, they don't have to lose so much money. Nintendo is competing for another segment, and either Microsoft or Sony could in theory run away solo with the high-end, hardcore console market.
Then again, neither see the true solution. Sony has BluRay, and Microsoft doesn't want to pay to license it. Microsoft has DirectX, which Sony doesn't want to utilize, even though it makes development easier for PC/Console games. Microsoft also bought the rumble patent that Sony didn't want to pay for. Neither have incredible first-party titles, and both end up shelling out money to bribe third-party developers for console exclusives, killing potential profits.
The solution really is one console. Developers would love to have a larger install base to develop for, and not worrying about porting to two platforms.
Imagine a console that could be developed for easily (DirectX), that had BluRay, and featured both Halo and Metal Gear Solid? Both Sony and Mirosoft could turn a profit on the venture. They both put their best technology in the box, with their combined patent portfolios and also combine console exclusives. Together they'd reclaim some of the market share they lost to Nintendo, even though most of Nintendo's market really is a different audience.
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