What Modern Games Are DRM-Free?
IceDiver writes "I used to be an avid PC gamer. However, I have only bought 1 game in the last 18 months because I am sick and tired of the problems caused by the various intrusive, and sometimes damaging DRM schemes game publishers insist on forcing upon their customers. Once burned, twice shy! The EA announcement that upcoming releases will include SecuROM, along with verification requirements and major restrictions on installations left me wondering which recently released or upcoming games (particularly major titles) are being released without DRM? Are there any? How has DRM affected your game purchasing? Will EA be negatively affected by their DRM decision?"
The ongoing DRM controversy was stirred by the recent launch of Spore. We discussed the public outcry from Amazon's reviews (which were subsequently taken down and then re-posted). EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service. Meanwhile, their efforts to find a "balance" between preventing piracy and not hampering legal users may not have been as successful as they hoped. According to Forbes, a P2P research firm found that illegal copies of Spore had been downloaded over 170,000 times already. So, is it time to create a whitelist for game publishers and developers?
Sins of a Solar Empire made by Stardock is a recently released DRM free game (their other games are DRM free as well).
We've discussed Stardock's anti-DRM policy before.
No affiliation with Stardock, just a happy customer.
Now listen here Sonny, just yesterday I took my scooter down to the game store and bought me a brand new box of checkers for my grandson.
Now sure, it doesn't have any of that D-R-whachamacalit that today's young'uns want but it's brand new and that's what counts!
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
Let's see... DRM doesn't work, and discourages legitimate customers... while those who pirate the game don't even notice (as it's been removed). Pirates obviously don't care about DRM, as it doesn't affect them. Asking them to care is pointless.
The game publishers here are cowards and scared. Even if the "public outcry" makes them finally rid us of DRM, they will find even more scary things to throw on our harddrives. The only solution I see is for the big companies to realize these two rules: Rule one, games will be pirated; rule two, publishers can't change rule one.
On the other hand, rainbows exist, why not miracles?
Actually, publishers can change rule one.
All they have to do is make their game rely heavilly on Internet content for much of their game logic, requiring a monthly subscription to have an account activated.
Take World of Warcraft, for instance. The game itself is essentially free -- at least here in Europe the cost of the game itself is the same as the montly subscription cost -- and the game comes bundled with a 30-day subscription.
As far as I know there are no DRM measures in World of Warcraft. There is an anti-cheating module, designed to detect and stop third-party software, but whether that can be called DRM is debatable. And even if it is DRM, it's for a good cause.
I for one applaud publishers like Blizzard and the many other publishers out there who, instead of trying to prevent the physically impossible act of copying bits, actually find new viable business models to base their software around.
Hai you're doing it wrong. YOU DON'T UNDERSTAND.
The vast majority of people are not stealing fucktard. All those people complaining about DRM own it... they paid for it and the real issue is that they are treated like criminals.
DRM is like showing a commercial about how movie piracy is bad while you're sitting at the theater. It only annoys the honest and does nothing to those who are not.
Basically, DRM discourages people from buying legit software since cracked software has that shit removed.... I'm glad I could teach you something today.
And DRM makes me a pirate.
I'm a single childless guy on an average wage and therefore have some spare money about. I generally buy games. Or at least, used to. However the DRM in Bioshock and Portal (more time playing the DRM than playing Portal...) amongst others have seriously affected me. Pirating the game instead of purchasing it means that once I have it, I install and play it, instead of 'fight the DRM'. I don't think I've downloaded a single big-name game title that didn't work first go. I certainly have purchased such a thing.
So, while my hourly rate isn't much, for both Bioshock and Portal I spent more hours than my equivalent wage would cost to buy the game, in Portal's case that's after tax :)
Funny thing is that despite both games having convoluted and misdirecting self-help support sources, the problem in both cases was that I had software installed that can mount .isos. Yes, that's right. Other operating systems have native support for this function because it's so damn useful. Game companies on the other hand treated me like a pirate for having such software installed.
So now I'm a pirate, due to the pain that game companies have caused me. Don't get me wrong, I'm not trying to be moral here - after all, I am stealing my entertainment - but the actions of the game companies have turned a paying customer into a pirate. Now there's an own goal for you...
What about Angband?
Change is certain; progress is not obligatory.
What DRM in Portal? Steam is the only thing with a DRM scheme I don't hate. It's a part of the industry where I know indie devs have a chance, and my money is going to the artists, and there's always good deals, and most importantly it always works, period. If you had a problem with Steam, I'd put money on it being because you did something wrong. But even if you did, Valve tech support is great so... I don't know this whole complaint is just alien to me.
...The DRM on Portal. *scratches head*
EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service.
Spore has been out for 8 days, and that's if you count the early release in Australia. In 8 days they've had 1% of their customers install Spore enough times as to be unable to play the game.
Bullet, meet foot.
Referring to Steam games as "not having DRM" is sort of funny.
Steam *is* the DRM, although it is an acceptable version thereof in my (and many slashdotters) opinion.
Good Old Games has just entered beta. They are offering older games for $5.99 - $9.99, completely DRM free. They've got some great games in their catalog, including Fallout & Freespace.
Being DRM Free is one of their major selling points.
Sins of a Solar Empire is also completely free of DRM.
It scored pretty much 9/10 in every review.
Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games for Windows XP and Vista and published by Stardock Entertainment in February 2008.[1] Sins is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; promotional materials describe it as "RT4X."[2]
http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire
Stardock Entertainment are also responsibile for the proposed "Gamers Bill of rights"
The Gamer's Bill of Rights:
Gamers shall have the right to return games that don't work with their computers for a full refund.
Gamers shall have the right to demand that games be released in a finished state.
Gamers shall have the right to expect meaningful updates after a game's release.
Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.
Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.
Gamers shall have the right to expect that games won't install hidden drivers or other potentially harmful software without their consent.
Gamers shall have the right to re-download the latest versions of the games they own at any time.
Gamers shall have the right to not be treated as potential criminals by developers or publishers.
Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.
http://www.stardock.com/about/newsitem.asp?id=1095
I'm a single childless guy...
This is Slashdot. Mod parent Redundant.
re: Half-Life 1 and my original key being stolen.
Same thing happened to me. I sent in the CD case liner (which includes the barcode proof of purchase -- according to the instructions you were *not* to send in the original box or jewel case and for games older than a certain date, the receipt was also not necessary) and a check for $10 (the processing fee at the time, October 2007).
I received my CD liner intact back from Valve soon after having all of the HL1 games activated on my account. It went through pretty quick.
They also never bothered to cash the check.
So when we have an oppressive Orwellian government, we should blame the criminals for forcing the government into taking away EVERYONE's freedoms?
... and they claim this as a POSITIVE attribute ? One percent of accounts ALREADY hit the 3 installation limit ? This game has been out for ~a week. One week, and already one percent of the customers are plagued by this DRM-scheme (some percentage of which will already have gotten customer service responses akin to "buy a new one" by the helpful customer representatives, as has happened with "Mass Effect").
After just one week, legitimately bought copies of the game stopped working for these people.
What will the stats be in 10 weeks ? 6 months ? Five years ? Can YOU offer up proof-of-purchase for all your games after 5 years ? Good on you. Should you have to ?
I find it pretty telling though that EA considers 1% for this timeframe to be a good number.
Free entertainment is not a requirement for life in any fashion, sane or otherwise. The fact that you really, really want it has no bearing on the necessity at all. Your lack of impulse control doesn't make you a freedom fighter.
DRM is not about pirates, it's about killing the reseller market for games.
You want to see the game companies sit up and howl like a howler monkey? Get the federal government to pass a law saying that everything sold at retail has the right to the "doctrine of first sale". That is that if I buy it and don't want it anymore I can legally sell it to whoever I want and companies can't do anything to interfere with that.
You would see most of these DRM schemes disappear over night. This crap of your key tied to your account and you can give it away or sell it would be up in smoke. All these insane EULA's that say your not buying a copy of the software just the right to use it would be gone. Also they wouldn't be able to say hey if this blows up your computer it's not our fault, you can't sue us. Because then they would have to abide by the doctrine of fitness for sale.
As it is right now software companies love to tell you, we own it not you. We're just allowing you to use it for awhile, and we don't promise anything other than there are some bits that your allowed to use that might do something or they might not do something, just be glad we let you look at it at all.
Oh yea and don't you dare try and make anything compatible with our stuff, that's illegal. We sure showed those BNETD guys, and the Overhead garage door, and the printer ink guys not to ever try and be compatible with us. Why should we let you in on our ability to steal...excuse me..get all the money we can get from you? That's our money in your pocket and we'll be dang if we are going to share it with anyone else.
Game companies and software companies in general hate the software resell market, because they aren't get anything from it. They don't want you to buy 1 copy and sell it to another guy who does the same. Dang that could mean like 5-10 people who bought the same copy over a 2+ year period and they only got 1 sale. They sure can't allow that to happen.
Game companies *HATE* EB Game, Gamestop, and your local used game shop. They think they should be criminalized and run out of business for interfering with them making obscene amounts of profit. After all that isn't your money in your pocket it's their's and how dare anyone deprive them of it.
Then the whole thing of telling people what they can and can't do with software once they bought. Oh sorry you can add 5 extra lives and 1000 bullets to the game that effects the balance and by passes our protection, it's not allowed. Also you paid good money for the game, full retail, but you can't put it in your gaming shop or cyber cafe without paying us more. Do car rental places pay special extra price for their cars? What about a library that loans out books? Why is software so special when compared to other fields? It shouldn't be.
CD Key tied to accounts, and updates tied to specific people, and it's all non-transferable. Those are things that block the "doctrine of first sale" and should be out right illegal to do. If I want to sell my game I should be able to do it without any extra fees paid to anyone. I don't pay extra for my books I donate to the local library, or when I sell a book to a friend. Why is software suddenly special and needs to be protected different and given differnt rules?