What Modern Games Are DRM-Free?
IceDiver writes "I used to be an avid PC gamer. However, I have only bought 1 game in the last 18 months because I am sick and tired of the problems caused by the various intrusive, and sometimes damaging DRM schemes game publishers insist on forcing upon their customers. Once burned, twice shy! The EA announcement that upcoming releases will include SecuROM, along with verification requirements and major restrictions on installations left me wondering which recently released or upcoming games (particularly major titles) are being released without DRM? Are there any? How has DRM affected your game purchasing? Will EA be negatively affected by their DRM decision?"
The ongoing DRM controversy was stirred by the recent launch of Spore. We discussed the public outcry from Amazon's reviews (which were subsequently taken down and then re-posted). EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service. Meanwhile, their efforts to find a "balance" between preventing piracy and not hampering legal users may not have been as successful as they hoped. According to Forbes, a P2P research firm found that illegal copies of Spore had been downloaded over 170,000 times already. So, is it time to create a whitelist for game publishers and developers?
I wasn't about to ask permission from Microsoft to use something that I bought and paid for. Since then, I've personally converted three non-techies from Windows to Linux. These companies never stop to think of the sales they lose by trying to stop each and every last instance of piracy.
Multiwinia doesn't have DRM as far as I know :) That's a pretty cool-looking game, I gotta say. Introversion does an AWESOME job with their games, in all reality.
Plus, they run on Linux natively! :D
Show this to your friends and family that don't know what a real hacker is
The game publishers here are cowards and scared. Even if the "public outcry" makes them finally rid us of DRM, they will find even more scary things to throw on our harddrives. The only solution I see is for the big companies to realize these two rules: Rule one, games will be pirated; rule two, publishers can't change rule one.
On the other hand, rainbows exist, why not miracles?
Try Sins of a Solar Empire, one of the best games of the year that has no copy protection. So far they have sold 500,000 copies of it which is huge considering the modest budget.
I think what we have to do, as a community, is stop bitching at the game developers, and start bitching out the dirty bastards who steal games and ruin it for the rest of us! Seriously, hardly any breath is spent on criticising these leaches. In fact, I bet I see it justified several times over the course of this thread. If it becomes socially unacceptable, people will stop doing it so much. Right now, stories like this just work as justification for more theft. STOP GODDAMN STEALING!
Not a breath... like.. the lawsuits...? The... countless articles and blogs...? Hmmmm... I am pretty sure there's plenty of bitching going on about software / movie / music pirates.
Slashdot is too nerdy for me.
I ecentky purchased Supreme commander, as soon as the 3220 patch was relesed (which removed the DRM from the game), It now only needs a valid CD key if you want to game online. I just like not having to rummage through my CD collection to make the game run :)
Sins of a Solar Empire made by Stardock is a recently released DRM free game (their other games are DRM free as well).
We've discussed Stardock's anti-DRM policy before.
No affiliation with Stardock, just a happy customer.
Now listen here Sonny, just yesterday I took my scooter down to the game store and bought me a brand new box of checkers for my grandson.
Now sure, it doesn't have any of that D-R-whachamacalit that today's young'uns want but it's brand new and that's what counts!
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
The gaming community has been suing thieves? I demand linkage.
Jeremy
Let's see... DRM doesn't work, and discourages legitimate customers... while those who pirate the game don't even notice (as it's been removed). Pirates obviously don't care about DRM, as it doesn't affect them. Asking them to care is pointless.
You should calm down. Although I do share your sentiments, this is only a website. If the worst of your day is to rant about moderators on Slashdot then you must have a pretty cush life.
Hai you're doing it wrong. YOU DON'T UNDERSTAND.
The vast majority of people are not stealing fucktard. All those people complaining about DRM own it... they paid for it and the real issue is that they are treated like criminals.
DRM is like showing a commercial about how movie piracy is bad while you're sitting at the theater. It only annoys the honest and does nothing to those who are not.
Basically, DRM discourages people from buying legit software since cracked software has that shit removed.... I'm glad I could teach you something today.
So, which part of the industry do you work for? There's no way I'll ever believe somebody who isn't paid to be on that team will ever bat for it.
Some of us "dirty bastards" have a damn good reason to do what we do. The way art and culture is commodified in this society is dangerous and wrong, and is responsible for many of the corporate abuses we see today. I don't feel that I'm stealing anything when I download a game, because the company that made it doesn't own it and can't sell it to me. Art and entertainment are, in a sane society, services which each person pays for in proportion to the piece's personal value to them. The companies I like will get my money after I have played their game and determined whether it deserves to be in my personal collection or not. Until then, it is part of the library of collective consciousness which must be free to access in any free society.
Touche good sir. They still complain. My brain didn't put too much emphasis on the "community" aspect.
Slashdot is too nerdy for me.
Losing DRM is a good first step to achieving WINE compatibility. I've seen a good many games where they will work perfectly on WINE, except the stupid DRM system some moron decided was necessary.
upon the advice of my lawyer, i have no sig at this time
I'm not exactly using DRM as a selling point when I buy a game. It affects me, but I have security software which can prevent the DRM from doing harmful things to my computer.
I buy a lot of games, and I honestly don't think the DRM is effective.
Scenario #1: you bought the game and enjoy it. your friend wants to play the game without buying it. You can't copy the CD and have him play thanks to the DRM. or can you?
Scenario #2: you don't want to buy a game, but you still want to play it. You can't download it from the Internet thanks to DRM. or can you?
in both scenarios, DRM is useless. in #1, you can download a NOCD crack from the Internet and make as many copies of the disc as you want. In #2, the game has already been released by some cracking group without DRM before the game even hits the stores. Is harrassing paying customers really helping to gain more paying customers?
DRM doesn't even deter casual gamers who would copy their own disc. Since the game has been cracked before it's even released, that DRM scheme is a waste of customer money.
As I see it, this harmful middleware just eats into profit margins. Companies who make products like securom and starforce rely on the fear and ignorance of publishers to sell their harmful software. Who is to say these companies don't have their own agenda in installing their harmful and mysterious software on unsuspecting machines?
Since we don't fully know what the software does, nor do they allow us to know, isn't it safe to assume it's malicious?
They're using their grammar skills there.
...it's even open source.
Advice: on VPS providers
I think what we have to do, as a community, is stop bitching at the game developers, and start bitching out the dirty bastards who steal games and ruin it for the rest of us!
Why? People stealing games (are you talking about shoplifting?) don't harm me. Companies that add DRM do, because they are making my purchases harder or in some cases impossible to use. As for people who make illegal copies of games (copyright infringement), well they're mostly not affected by DRM, so my opinion is that DRM's purpose is probably not to stop them from doing so, or if it is it is completely ineffective so there is no point to it anyway.
Seriously, hardly any breath is spent on criticising these leaches[sic].
Likewise few people spend time on Slashdot criticizing people who embezzle millions from large corporations, because very few of us suffer because of such behavior.
If it becomes socially unacceptable, people will stop doing it so much.
Yeah, sure. It is publishers and their lobbyists that are harming me these days. Just recently they passed a law to use my tax dollars to prosecute their dubious and unconstitutional civil lawsuits. That's much, much worse than anything a copyright infringer has done to me.
Right now, stories like this just work as justification for more theft.
What does this story have to do with theft? Do you even know what theft is?
You wouldn't copy a car. You wouldn't copy a handbag. You wouldn't copy a television. You wouldn't copy a dvd. Downloading pirated games is copying. Copying is against the law.
It's just as likely that the explanation that Amazon gave was legit and that a technical error caused them to be removed (it wasn't just negative reviews, but ALL reviews on Spore retail which went away). Remember never attribute to malice that which can be more easily explained by a simple fuckup. They probably have never had that many comments on any single object before and some limit was simply exceeded. They fairly quickly reposted all comments and never removed the volumes of negative feedback on the other versions of the game. My favorite DRM free games are freeciv and Scorched 3D.
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
Thats some great justification, buddy. Glad you can sleep okay. Their art isn't YOURS to give away - if you believe as you do, then just play the open source games and stop being a self-centered prick.
Jeremy
I'm the first person to voice this (unpopular) view.
No you're not. It pops up like an annoying ad everytime the subject of DRM or copyright comes up. And it's lame. GNAA is a better read.
Fuck I hate this site sometimes.
Click here.
What?
ETQW all the way. Aside from it being an excellent game and being DRM free, you can get a full copy of it for $15 on Amazon.
P.S. it runs on Linux.
how the hell did I get redundant? I'm the first person to voice this (unpopular) view.
You were modded "Redundant" for lack of a better descriptor, and because others have expressed this view before (not that 90% of everything said is unoriginal to begin with), and because this view kinda sorta goes against the groupthink, but mostly because it doesn't work like that: you don't change the behavior of other people as a group simply by asking.
Just because something is illegal doesn't mean that people won't do it. The economics has to work out---and by "economics", I'm not merely referring to money, but also to time, effort, opportunity cost, and so on. And the economics of DRM just don't work. It might even be that the economics of computer gaming don't scale as the companies want them to, such that DRM is an attempt to overcome this by trying to make a general-purpose computer more like a console (something which is doomed to failure).
EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service.
Spore has been out for 8 days, and that's if you count the early release in Australia. In 8 days they've had 1% of their customers install Spore enough times as to be unable to play the game.
Bullet, meet foot.
Dude, as much as I hate DRM, I hate people like you too. Steal it if you want to, I don't care but call it like it is.
Don't tell me you really need Spore so bad that you have to dl it without paying for it. You know the deal, they made a game and to play it you have to pay for it. If you don't want to, don't, but also, don't make up shit about art and culture. It cost the same as a meal at a nice restaurant or a couple of cases of beer. How about you skip a few bags of weed and pay for your art and culture.
Or steal it and stfu... just as long as you stop feeding people bullshit.
The Unreal/Unreal Tournament series of games, including UT3, don't have DRM. However, Gears of War DOES, so avoid that one.
As far as I know, Call of Duty 4 does not have any DRM. Searching "Call of Duty 4 $DRM" where $DRM equalled DRM, SecuROM, and Starforce, turned up nothing relevant.
Be warned, both of those games are basically only good for the multiplayer, so keep that in mind.
The Civilization series has strong single player, if you're into turn-based strategy, has no DRM, and really only requires a quick No-CD crack to be completely convenient. This includes every Civ I know of (2 to 4 + expansions).
Telltale games from what I've experienced has no DRM. Their Sam and Max series of adventure games, when purchased directly from Telltale's site, can be redownloaded over and over. This is no large technical feat, however, as their episodes are ~80MB a pop.
Good Old Games has just entered beta. They are offering older games for $5.99 - $9.99, completely DRM free. They've got some great games in their catalog, including Fallout & Freespace.
Being DRM Free is one of their major selling points.
http://www.galciv2.com/
Greatest 4X game ever. Period. Also DRM free.
I'll admit I snagged a copy of Spore in advance of the USA release. Played it for a day or two, and gladly coughed up dough for a legit copy once it was available.
Illegally downloaded copies != lost sales, I'm sure I'm not the only person who did it.
The Witcher Enchanced Edition on Stardock Impulse will be DRM free. I believe the release date is this coming Tuesday.
Yes, it makes you a shill. I've never heard anyone not in the industry as rabid as you. I respect artists and their work as much as you, I just think that there are more important things at stake than their paycheck. Sane life depends on free culture.
As an added bonus, you'll be supporting independent developers who come up with innovative gameplay ideas. I'm liking some stuff from Chronic Logic lately, most of which even comes for Linux (in addition to Windows and OS X).
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
First of all, lumping all slashdot readers and posters into the same group is a logical fallacy, so I'll ignore that.
Personally bitten me? My purchased copy of LightWave 9.0 (and that is way more expensive than a video game, believe me). Comes with a hardware dongle, which is small, tiny, necessary, and easy to lose. For a while I was "in between computers" and had my hardware dongle on a keychain, and the software on my external harddrive. Lost the keychain, and am now quite tied to my new box (mmm... dual quade-core opterons...). Seems that thanks to "copy protection" I am unable to get a new dongle without re-purchasing (expensive!) software. All I have to say is, yay pirates[1].
I agree, don't BOYCOTT developers, as this further puts them under the illusion that piracy is killing their business model (like boycotting the RIAA), but certainly make them aware of your opinion on how annoying DRM truly is (similar to how we complain about lack of linux support). 1. (On a side note, cracking lightwave made my decision to make this box linux only much easier this time, as it was the one thing I needed windows for, and lightwave runs quite will in WINE, IMO)
Yes it is.
If I pay for something, I expect to have full access to it any time and any place. Depending on where I am, I may not have internet access or the ability to place a phone call or I may not want to do those things simply because they are inconvenient. If a company's DRM prevents me from using my legally purchased software in any way, then I will not buy from them and I will encourage others to do the same.
Alteil ( http://www.alteil.com/ ) is a free online CCG that started up recently and is truly a fascinating and fun tactical card game. Great art too. Its all browser based, so no downloads/no DRM.
Ginga no Rekshiya Mata Each page.
It's no longer acceptable for games to need administrator privileges to install. That's a holdover from the Windows 95/98/ME era, and should have disappeared with Windows XP. With Vista, there's no excuse for it.
So a company spends a ton of cash to develop a cutting edge game, and you think you have the right to access it for free just because you label it as "art" and declare that their "art" doesn't belong to them?!?
I'm no fan of DRM, but I just can't take this argument seriously. They developed it, they paid people to code it, shouldn't it be possible for them to reclaim their expenses (and then make a profit)?
If you want high quality, cutting edge games to continue to be produced, then there has to be a method for the producers to get paid for it. Why else would they do it?
If you remove the financial motivation to produce games, then games will not be produced. Is that what you mean by "good for society"?
Man, my karma's gonna suffer for this, I just know it...
It's funny, honestly, that you would pick Spore in particular. Your argument would make more sense if you were talking about Quake or some other mindless dross, but Spore, in point of fact, is a prime example of an artful game that needs to be part of the collective property. Look at what's in it. It is, itself, an outlet for creativity. It is groundbreaking in so many ways. It has, to put it simply, advanced the state of the art. There are people out there who really need to see it, because they will learn from it, and it will provoke profound thought and feeling. Competently-produced art such as Spore is a resource that should be available to everyone because it generates humanity. It shows us things about the world and ourselves that make us more than walking piles of juicy clockwork. That's why the humanities are called that.
Putting a price tag on humanity is fundamentally unethical. The poor have just as much right to culture as anyone else, and every patron of the arts has the right to be discerning and pay for things after they've determined that the work is to their taste.
Good idea. Let's extend it a little. Why should you have any claim on the stuff in your house? Just because it happens to be there?? In any sane society, I should be able to walk into your house and liberate the stuff I need, leaving any payment that I feel is appropriate.
So when we have an oppressive Orwellian government, we should blame the criminals for forcing the government into taking away EVERYONE's freedoms?
... and they claim this as a POSITIVE attribute ? One percent of accounts ALREADY hit the 3 installation limit ? This game has been out for ~a week. One week, and already one percent of the customers are plagued by this DRM-scheme (some percentage of which will already have gotten customer service responses akin to "buy a new one" by the helpful customer representatives, as has happened with "Mass Effect").
After just one week, legitimately bought copies of the game stopped working for these people.
What will the stats be in 10 weeks ? 6 months ? Five years ? Can YOU offer up proof-of-purchase for all your games after 5 years ? Good on you. Should you have to ?
I find it pretty telling though that EA considers 1% for this timeframe to be a good number.
you reap what you saw.
if companies like EA didnt sow that much SHIT, they wouldnt get any piracy on their hands.
respected companies who treat their gamers like customers should be enjoy lowest piracy rates. whereas companies who are run by marketing people and lawyers instead of gaming industry people, like EA, get their butt pirated off.
you should think about why.
NOone can heavy-hand a free market. If you are not selling your product from the value it should be, market pirates it.
for historic case studies, check out the subject of 'mercantilism' and how even penalty of death didnt prevent everyone from smuggling against their nations' wishes.
once mercantilism ended around the world, smuggling stopped in a flash.
Read radical news here
Halo was the last time SecuRom hurt me. It doesn't work with the CD/DVD drives that I own. After submitting my info to the developers of SecuRom (as they ask) they said that they might develop a patch for it some day.
Can't return the software, as it's been open and works fine on the store machine. So I'm out $$ because of DRM. I will not buy another DRM protected software again.
Try explaining to a restaurant that after having eaten their food, it simply wasn't up to your standards so you won't be paying.
Have fun in jail.
Holy shit! Do you mean to tell me it's possible I can't play computer games in a tent in Africa? The oppression is unconscionable.
except the stupid DRM system some moron shareholders decided was necessary.
I think that's more like it.
Just about all popular games also come in a DRM free version. These versions are usually called "cracked", "patched" or "warzed".
Serriously though, pirated versions of music, DVDs and games are often superior for these kinds of reasons. Buy the boxed copy and leave it in its shrink wrap then pirate it.
You're out of luck if you want to play online.
None of what I said implies that artists won't get paid. What it does imply is that the economic model of art will be a more ethical one. In the music industry already, artists have had stunning success with "name-your-price" sales, basically busking over the Internet. That is how all art should work, private commissions and public endowments aside.
I am all for a financial incentive to produce art, I just don't think the producer should get to decide on the price.
it's a dead end, I'd really like to see the numbers of how much they make vs how many they believe prevented piracy.
Good developer? Risk taker? Philosopher? Good values? Try here
stop trying to sell games from the max price you think market can handle.
these prices are determined by BA graduates, and many of them are incapable of incorporating the fact that digital goods are not like physical goods, which are what current economics understanding has been built on in the last 300 years.
a game costs a few millions to create, but it takes no more than 0.0001 cents to reproduce, even if you use a cd. if you go for internet distribution, reproducing costs are much lower.
if companies started to sell their games from everyday prices like $10, $15, they would find that games has a much higher marginal returns allowance, and there are many people who would shell out $10 bucks for a download from internet to take a peek at a game they wont play for long, JUST to have it on their hard drives in case they may wanna play it later.
instead, they are trying to push the MAX that anyone can justify, $60-70. and voila - its NOT working.
if they went the proposed route, neither they would have to worry about piracy, nor they would have to deal with the costs of customer support.
we need a radiohead for gaming sector, thats certain now.
and for this, we have to do as much as possible to evade bad practice companies like EA.
Read radical news here
In both this and the restaurant example in the next post down, there are actual materials used that need to be paid for. Intellectual property is the type that shouldn't exist.
Personally, I liked how they did it for UT, and UT 03/04, Cd is required to play for the first 3 months or so, then release a patch that removes that requirement.
Free entertainment is not a requirement for life in any fashion, sane or otherwise. The fact that you really, really want it has no bearing on the necessity at all. Your lack of impulse control doesn't make you a freedom fighter.
Music is relatively cheap to produce when compared to games and movies, and I find it hard to believe that "busking" can generate the amounts of cash needed to continue game development.
As for your opinion that the producer shouldn't get to decide the price, or that all art "should" work in line with your busking model, well I just don't understand that. You make the statement as if there is some ethical law that states the immorality of producers naming a price, but I just don't see why they shouldn't.
They put the work into the product, they developed it, they hired the staff. It's their "art" -- they get to name the price, and you get to decide whether or not to pay it.
Pirate it if you want, but don't try to convince me you have the moral high ground.
You won't die, but you won't be human, either. You go look at how some children who "don't like to read" are doing sometime.
...Wait, is that it? I bet it is, isn't it? We just need an analog for the good shit for this argument to be accepted. books:literature::movies:film::games:??? Find that word and I bet the media snobs will be just rushing to donate to public gaming funds. XD
Not all games are art. Nobody's missing anything important in their lives if they never played Counter-Strike. But some demonstrably are important parts of modern culture, and as such, they need to be a part of our common experience, the same as literature and film.
> It's easier to get a pirated copy and continue using the same knowledge set of skills,
> techniques and software than it is to totally convert to another operating system.
Kid, I have some bad news for you. If you are worried about your 'skills' you needn't worry because you obviously aren't earning your living from them. Otherwise you would know how stupid you sound. Try installing that piratebay copy of XP in a work environment and watch what happens. First disgruntled ex employee that is, ya know clueful enough to listen to the radio or read a magazine, sees that 1-800 get revenge AND a cash reward hotline to nark out pirate copies and your employer is in a world of pain and you are out of a job.
Of course this isn't a problem in your bedroom/dorm but this is the time to upgrade your skills for the world of tomorrow... where with a little luck Microsoft won't be a monopoly anymore.
Democrat delenda est
a company can spend tons of cash to develop a game, and then sell it to make a huge profit.
but, they CANT force the price over which they should be sold.
they are all doing this now. ALL the big game companies are pushing games from prices around $50-70. not 20, not 15, no standard deviation.
that is basically an untold, non arranged cartel. they look at each other and fix the prices.
AND they are trying to use artificial means to force the price. like drm, like copyright laws that are bought.
free market doesnt accept getting prices dictated. REGARDLESS of whether it is happening LEGITIMATELY or not.
free market always wants to be free. if there are any number of cartels forming, even unintentionally, in a sector, it responds by either smuggling or pirating.
this is the way of life, because its in human nature. not even heavy handed monarchies that tried to practice mercantilism were able to force it to their subjects in between 16-18th centuries, despite the penalty of instant death upon discovery of smuggling.
you either play with market's rules, or you dont. thats it.
Read radical news here
Is having no copy protection enough to call a game "DRM-free" though? (I'm just asking, wondering which kind of digital restrictions come under "DRM" and which don't.)
For example, Guild Wars has no copy protection, and you can trivially copy it onto all your machines and use any of them at any time, with any GW account (your own, a friends's, or anyone else's), without any re-registration nor any re-enabling required. However, ONCE ONLY you have to register each campaign upgrade you buy as belonging to a specific account (by entering a long key), and it's tied to that account, not to your box.
So does this upgrade-activation by key fall under "DRM", or is the game "DRM-free" because there is no copy protection?
It's just a matter of definition, but we should all be using the same definition for the discussion about "DRM-free games" to make sense.
"The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
You were modded redundant because there's no "-1 Stupid" modding option. They aren't modding you down because the view is unpopular. They mod you down because it ignores reality, and is as good as saying "Well, let's just make killing people illegal! That'll make it stop happening."
My blog. Good stuff (when I remember to update it). Read it.
entertainment is a requirement for human livelihood.
monopolizing that entertainment by forming big distribution networks, even if it seems mildly legitimate because there are no cartel agreements exist in between them (cartel situation forms spontaneously and unintentionally), is still damaging to human livelihood.
market doesnt like cartels, REGARDLESS of they come into being legitimately or not.
if games were sold from prices like $10-15, nobody would pirate them, apart from the really poor. but, they are trying to shove everything from $60-70. industry wide.
market is not wanting that. there is piracy, as a result.
and you CANT do anything against piracy apart from reducing the prices either. if you ever think you can, think of the drug trade. up to date they were never successful in ending it, not only it continued, but expanded.
Read radical news here
Yes, it makes you a shill.
No, it doesn't. It makes him someone with sane views on art. This makes him rather different from many people on this site, who have insane views on art.
Art belongs to the artist who created it, for the lifetime of the artist. When the artist dies, then you can claim that his/her work belongs to the greater culture. Not before. Any less than that is infringing upon the artist's freedom, and is 100% unacceptable.
Sane life depends on free culture.
That's not true in the least. We get along just fine these days without forcing artists to make their work available to the public. Some do that, and that's great, I applaud them for their selfless contributions to our well-being. Others don't, and that's great too. They have to eat, just like me, and I have no issue with kicking back a little to enhance my quality of life. We have lots of great culture being developed RIGHT NOW, even though we don't engage in the deplorable practice of forcing artists to do certain things with their work.
Forcing artists to make their work free to all is basically one step shy of slavery. They do the work, it is under their terms that you benefit from their work. You don't get to dictate it to them.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
You could always play open source games. They are fun, they work, they are free (mostly =P), and most likely the programmers had fun programming them even without the prospect of monetary gain. Heres a nice wikipedia list of open source games: http://en.wikipedia.org/wiki/List_of_open_source_games
So is it only OK to infringe upon the copyright of games considered art? If that's not what you're saying, I'm not sure I understand where you're going at all. The logic justifying piracy is normally convoluted, but you have taken turns I never even imagined.
Solution #1 Allow users to download the game for free, but have to pay an Internet subscription to use it online for multiplayers and buy items in the game. (Like the Pirates of the Caribbean Online game does).
Solution #2 Users can buy the game with no DRM, but at a much larger fee like $100+ to cover the costs of people pirating the game from their copy.
Solution #3 Make the game web based, and users have to suffer through advertising to play it for free, otherwise a small monthly fee makes it add free. The game is released on Facebook and MySpace (like Battle Stations) and thus the game can be played by any OS user that has a web browser with shockwave flash players. The game has Action Points, to play it and the user can buy more action points or earn them by completing offers or just wait every hour for them to refresh.
Solution #4 sell the game for $35 without DRM, but each version of the game only works for a year, after that you have to buy a new version number to use it after that year. Minor version numbers do not count, only major version numbers. Year one will be the 1.X versions, year two will be the 2.X versions, etc.
Solution #5 Open Source the game and make it a free version without all of the features of the commercial version that requires a CD-Key and register an Internet account to play the game. The commercial version won't play unless the user has an Internet account set up with the game maker that they log into each time they play the game. The game server will check IPs and if the same account logs into the game server from two different IPs at the same time, the first one will be allowed to log in but not the second one, until the first one times out or logs out.
Solution #6 Sell the game and if the user does not enter a valid CD-Key that can be verified, they have to play the game with advertising and limited features, until they pay for a CD-Key online and it removes the advertising. No DRM, but the game will still play with conditions if it is pirated.
Solution #7 Stop supporting the PC and Mac, and only develop the game for game consoles. Don't release a PC or/and Mac version until you can figure out a way to make money on game sales without DRM and still stop most piracy.
Most game developers are starting to look at option #7, because they ignore the Mod-chips that bypass DRM for game consoles, because most game console owners don't know what a mod-chip is or how to install one and actually buy the retail version of the game instead of pirating it. They are mostly Luddites that can't figure out how to install a program on a PC or Mac, and bought a game console instead because it was easier for them to play games on.
Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
No. What is being paid for is not the actual materials, it is the work which was put in to obtain those materials. Some guy worked for other people, which gave him money... he then traded his work (in the form of money) to a person with raw materials, and then formed those raw materials into a finished product. Obviously in a real situation there are many more hands, but in the end, they're all exchanging their labor.
Intellectual property is no different. The labor that was expended to compose a song has value, and it is that labor and creativity that we pay for. A lack of intellectual property is abhorrent, and robs artists of the means to be compensated for that work.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
DRM is not about pirates, it's about killing the reseller market for games.
If you lost you're keys would you expect to buy a new house? Hardly. It's more like, if you lose a small piece of a $100 bill would you expect to have it replaced? The answer is Yes. I didn't loose the software, it's in a box, sitting next to me, along with a few books on the topic. I still have my account which provides me with access keys to the software, and when I upgrade to v10 I'll probably bite the extra $400 to get "full" version instead of the upgrade that comes with a shiney new dongle (I wonder if wine will have USB support by then...).
In the music industry already, artists have had stunning success with "name-your-price" sales
Hardly. The only artists who have made it anywhere with that scheme are the ones who were already successful after being promoted by the same ol' big label system. There's one music store I know of (the name escapes me) that charges more based upon popularity, but it's still a set price before you buy.
I am all for a financial incentive to produce art, I just don't think the producer should get to decide on the price.
That's all bass-ackwards. By the normal system of trade-- with the vendor able to ask and the customer able to decide, value is determined and valuable work is justly compensated. If value is set solely by the person paying, without any ability for the vendor to refuse, it's no longer a fair reflection of value or a fair compensation for valuable work.
Information wants to be free.
Entertainment wants to be paid.
You just want to be cheap.
If they are already up to 1% within one week of release, what will that be up to in 6 months? How about if i want to play it again in 2 years, will i still be able to get ahold of someone at EA to get it to activate?
Electronic data is the only place where people allow this kind of crap (imagine if every time you wanted to start your car you had to present your ownership and submit to an ID scan to show it's yours, or every time you want to unzip your fly you have to swipe it with your receipt, ridiculous yes but there are equally ludicrous laws concerning software) but it's spreading wider as more and more media, communications and security are made electronic. Hell, if the DMCA were applied to something like cars, if you locked your keys in the car you would be screwed and have hope the dealer will help you, using a coat hanger to get the door open to get into your property would constitute a crime as a circumvention of the security procedures/anti-theft features of the vehicle.
DRM might make the company managers happy about protecting their investment, but it only harms legitimate users. Pirates will get whatever they want whenever they want and DRM will barely even slow them down. I used to pirate software as a kid until my income rose to the point where I could comfortably afford to spend 60$ on a game that I may or may not enjoy. Yet I still played every single game I wanted to try, without having to worry about putting the CD in the drive every time I wanted to play (often with better performance as a result) due to cracked copies, and I can think of only 2 games (out of literally hundreds that I pirated) that I could not play within the first few days of release, and I was often able to get the full version BEFORE the official release. DRM does nothing because it takes 1 person in this day and age to find a way around it and put the crack on the net, and there are plenty of assembly guru's who consider it a challenge and do it for kicks. Hell, I cracked a few games myself for my own use when I was learning assembly in College.
Everyone says that piracy is so bad on PC because it's so much easier on PC than on console, but that's not necessarily true. I know several people who can mod consoles, and once it's modded you can run any copied game, you can just rent and rip to the HDD with PS2 etc..., whereas with PC you have to find a working copy online and also find a crack that isn't infected with viruses (might be easy for those of us in the know but I have fixed a LOT of computers for people who tried without knowing what they were doing, although bittorrent sites have made it a little easier) Hell, I can mod a PSP in less than 5 minutes with no hardware changes, then all you need is a decent sized memory stick.
If the game companies want to seriously end piracy, several things need to be done to minimized the root reasons for piracy.
1. For the love of god, release finished products. Releasing a bug riddled beta and calling it v1.0, then releasing patches before the first day its out is really, really bad publicity. While patches to balance multiplayer gameplay and to fix weird unforeseeable glitches (game crashes on level 2 if your running an NVidia card with an Amd CPU during a full moon on a Wednesday during a leap year). There will always be bugs on PC due to the sheer number of different configurations out there (and many are badly maintained), but many bugs would have been fixed if the companies had a proper QA procedure. Releasing buggy software is bad, but the fact that most places have a "No PC software returns policy" is even worse. Which brings up #2
2. Allow returns/resale - If I get a game for console that doesn't work or I don't like, I can bring it to the local game shop for a refund or to sell/trade it in for credit on another. With PC I'm stuck with my $50+ coaster. A LOT of people I know won't buy PC
how the hell did I get redundant? I'm the first person to voice this (unpopular) view. Fuck I hate this site sometimes.
It's redundant because somebody says it in every thread. And, just like in your case, they never actually provide any facts to support their assumptions.
Well that and these industries have already proven they do it, not because people 'steal', but because they think they will. Look up Jack Valenti and Jack the Ripper some time.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
The US Version of S.T.A.L.K.E.R (IIRC) does not have anything, not even a CD check.
Want to stress test your video card, turn on the Dynamic lights (my agp 3850 hits 90C...yikes, but no crashes/problems --knock wood).
Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
I agree, don't BOYCOTT developers, as this further puts them under the illusion that piracy is killing their business model (like boycotting the RIAA), but certainly make them aware of your opinion on how annoying DRM truly is (similar to how we complain about lack of linux support).
Why not do both?
Spore's DRM was so effective that the cracked version was leaked only *3* days prior to retail. The game companies are making progress!
what help's both sides win atm, since they won't give up on drm quickly, buy the game and use the warez cracked exe with it. no drm bs and they get their money. its a win win
Given how Windows is set up, there is one reason for it to want administrator privileges: To put the shortcut to the game in the All Users menu. Otherwise, users can't see the game that's installed if they didn't install it.
Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
Back to basics bouncy platform games, simple racers etc... absolutely nostalgically brilliant (and damn cheap if you know which bargain bin to look in ;-)
John_Chalisque
Same here. As a developer, I paid thousands of dollars for MSDN Universal the year that Windows XP was released. Although I got a copy of XP with MSDN (actually 10 copies so long as they were for my use only), I never used it. I haven't bought (or otherwise obtained) a copy of Windows since, even though my in-laws work at Microsoft and could get discounted copies. I'm not interested in my software being on someone else's leash (that applies to you too, Adobe).
don't games require direct interaction with the video hardware to run?
VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
... except for the fact that you can make perfect copies without depriving anyone of anything physical.
how to invest, a novice's guide
don't games require direct interaction with the video hardware to run?
1994 called. It wants VGA mode 13h back.
Instead of stripping the rights of creators and throwing the idea of trade and monetary value on its head, why not exercise your own rights and monetarily or actively support the dissemination of these important pieces of culture yourself?
Buy copies and distribute them yourself. If you personally don't have enough money to do this on an effective level, take your "Spore for the poor" idea on the road, and see if enough other people find the idea valuable. If your idea has merit, you should be able to convince others to do the same.
Information wants to be free.
Entertainment wants to be paid.
You just want to be cheap.
I tried "I'll use your services, then pay if I feel the urge to" approach with a hooker once, and it didn't work out so well. Do you, by chance, have a wife or girlfriend that I can try this approach out on?
Time to put down the bong. A pay-what-you-will system works out in some limited circumstances, but selling games which cost millions to develop isn't going to be one of them.
Question for you - how many times have you downloaded a movie/song/game, then decided that it was worth more to you than the cover price, so you kicked in the cover price plus an extra few bucks to the corporation that created it? Or is your "pays for in proportion to the piece's personal value to them" line just an elaborate rationalization?
I was facetiously suggesting that the acceptance of games as a form of artwork which is important to culture an which should therefore be somehow subsidized would be facilitated by giving some of them a snobbier word.
As a legitimate customer, it is NOT MY FAULT that other people are stealing the game. Let's say you're person A, and you're with person B and person C. Person C does something that pisses off person B. Person B can't reach person C, so they hit you instead.
Person C may be a douchebag, but your immediate concern is that person B just hit you, and you DIDN'T DO ANYTHING WRONG.
Games will be pirated. DRM punishes legitimate customers. The pirates shouldn't goddamn be the ones to get the better product. Paying customers should.
As things currently stand, pirated software ...
* is a bitch to install
* might not play successfully
* could come with a rootkit
In contrast, legitimately purchased software ...
* is a bitch to install (don't you love those 40 character CD keys?)
* might not play successfully (if you can't connect to the internet to validate the damn thing, god help you)
* and might come with a fucking rootkit.
* costs 50 bucks
Pirates will always have to use work-arounds to get software to install and run. Pirated software will always have a risk of carrying a rootkit. Legitimate software need not have these issues.
I can see you have never complained about food you have eaten in a restaurant. Because if you had you wouldn't know that it is very common not to pay for food you find unacceptable.
I have never paid for a meal when I have complained to the manager of a restaurant how bad the food was, and exactly why it was terrible.
Perhaps your one of those people who just thinks you should be lucky to be served in a restaurant and should never complain about anything, especially not in public. Sorry but that isn't me.
(in that order)
I don't buy or play PC games. When I do any gaming it's on the 360 so none of this stuff is an issue.
But this time.. I bought the game mainly because of a very cool special I was able to catch on the Hist Channel - went into both the tech and also the lore/idea behind it. Wasn't familiar with Spore until this. Saw all of the negative pub on Amazon before I purchased.
I've opened the original (just so it can't be returned/exchanged when I'm done - that's wrong) but I downloaded and am playing the cracked version. I've done it this way to 1) support whoever needs to be financially supported (not paying and then playing is plain stealing), but also 2) hopefully send a message to someone somewhere (even if it ends up just being to me) that DRM/limited activation is the more evil of two evils. I'm not a gamer (tho WOW ftw) and I've got no problem next time just keeping my cash and doing without.
No, it doesn't. It makes him someone with sane views on art. This makes him rather different from many people on this site, who have insane views on art.
Art belongs to the artist who created it, for the lifetime of the artist. When the artist dies, then you can claim that his/her work belongs to the greater culture. Not before. Any less than that is infringing upon the artist's freedom, and is 100% unacceptable.
This way of handling the question is dated. These days, most of the art that forms the shared experience of society is not controlled or even produced by a person, at least not in the sense of "a human being." The strings are held by corporations, perpetual entities which, by your standards of copyright, would make all of that which makes us human belong wholly to them within a generation. The only way to avoid this is to take the stand that the rights of the people, the patrons, must outweigh that of the artist.
Amen brother. EA and the other gaming companies have been pissed off for years at Gamestop, EB Games, etc that they resell their games used to customers and they don't get any slice of the pie. The gaming companies at one point wanted to make reselling games commercially illegal. They were like why should we only get 1 sale when 4-5 people have bought it from EB Games, played it and sold it back to be resold again. That has really been pissing of the computer game companies and they have slowly been working to make that less and less possible.
If you want to know if it working, just look at the historical data. EB Games used to sell a ton of used PC games, not so much anymore due to online activation keys and other forms of DRM. The PC industry has slowly been able to kill the resale industry of PC games, and now they want to do the same exact thing to console industry if they can.
Game companies want to make it illegal for you to give away or sell your old games you don't play anymore because it cuts in to their profits for them to sell another copy instead of someone getting or buying your old copy. Have you actually read some of the EULAs that they make you agree to? Most of them do not allow you to resell or even give away your game to someone else, only you can use it and play it. It has *ZERO* to do piracy and 100% to do with killing the resell industry.
Don't believe me read some of the old news articles on this and ask the game companies what they think of the used game resell industry.
I'd be some sort of criminal if I didn't mention FreeSpace SCP, which is an open-sourced space sim with no DRM whatsoever.
And a very very good game. And multi-platform. Now go download it.
Rebel Without A Pause
Art belongs to the artist who created it, for the lifetime of the artist. When the artist dies, then you can claim that his/her work belongs to the greater culture. Not before. Any less than that is infringing upon the artist's freedom, and is 100% unacceptable.
The founding fathers seemed to think otherwise.
Steam hasn't always been so perfect. When HL2 first came out, I already had a Steam account, but I signed up for a new account since HL2 came with all the games I had in my first account.
I forget exactly when this was (I think it was near the XMas rush after HL2 came out, I don't think it was when the game first came out), but one of Steam's authentication servers died under the load of all the new users signing up for HL2. The result was that all new accounts (including my "second" account) could not login to Steam (although my old account worked fine). It meant that lots of people who had purchased HL2 couldn't play it for two or three days, which kind of sucked.
I do like Steam, but I'll buy a game on CD (with a good old fashion disk-in-the-drive copy protection system) if it's available rather than buy on Steam.
I don't have any real problems with Steam, though. One day when Valve goes out of business, life will get a little interesting, but we'll cross that bridge when we come to it.
I imagine Steam would be a lot less fun if I was on dialup.
It is very easy to get your 360 (insert favorite console here) modded, and after that you can play burned games. PC games are already under assault by the console market, which sports lower development costs and higher unit sales. Come to think of it, crazy PC DRM is just another nail in PC games' coffin. Of course, good PC games will always exist. But as the market dwindles my selection will get worse and worse. Pretty soon I'll just be waiting around for the next blizzard game or iteration of Civilization. Oh wait I already am.
Sins of a Solar Empire by Stardock. DRM free, doesn't even nag you for a CD.
This is a spiritual successor to Homeworld. It's a 3D space RTS where the scale is truly epic, the largest battlefields involve dozens of solar systems with hundreds of planets and thousands of ships. The UI has been tweaked and polished to let you easily manage fleets and planet resources on this scale. It's incredibly impressive.
If you loved the Homeworld series you should check it out. RTS fans would love it as well.
The only downside, at least for me, is there is no campaign. Instead you have a series of scenarios. There is a vibrant multilayer community, which plays something like a very aggressive variant of Civilization, since infrastructure is incredibly important but unlike Civ the attacker is almost always at the advantage.
link
thanks man, i'd mod you up but obviously I can't. As someone who has a lot of very poor artist friends, I get pretty worked up about this. Poor artists can't make art - they waste most of their valuable time pouring coffee at starbucks for dipshits like this guy.
(i've been modded down so much for discussing this i can't believe it - seriously, stifling contrarian opinion is NOT what moderation was designed for, but whatever - my karma is more or less maxed anyhow).
Jeremy
Well, assuming you're a twisted marketing/accounting guy...
As with most DRM schemes, I think there's an ulterior motive here, and I think that's to kill the second hand market. Most people are unwilling to buy games with activation second hand, and most stores are unwilling to even take them for trade or sell them.
Remember, the difference between Digital Rights Management and plain old copy protection is that DRM is about restricting your rights, and in this case they're taking away your right of first sale, plain and simple.
What are you talking about? How is it supposed to install a ring 0 driver that lets the game company connect to your machine and delete all your pirated software? :P
Paradox Interactive not only makes DRM free games, but they are of a high quality, and they listen to what their customers say. Them and HL2/HL2 mods are the only games I've actually paid for in the last 3 years, simply because of their lack of DRM and their quality.
My anthropology background has shown me that social stigmas are very powerfull tools for preventing destructive behaviour. When it was socially unacceptable for women to work, they by and large didn't. We stigmatize obesity, bullying, homosexuality etc. partly as ways to control these things, often with great success. But for some reason video game pirates are viewed as digial robin hoods, which is, IMO, kinda fucked.
Regarding the moderation, I will reiterate: modding me down for saying something you disagree with, is not a valid use of the moderation system.
Jeremy
Uhm, you realize we DID make killing people illegal for exactly that reason, right? *eyeroll*
Jeremy
I have heard this all before; from so called experts hired to make up stats to justfy just about anything.
I would bet that P2P research firm was only tracking the Demo, or anything with the word spore embeded in it.
The thing that will really suprise me is when these so called research firm start backing up their claim with real evidance.
TeTalon
You are either a part of the problem, or a part of the solution, which are you.
No game of any kind in anywhere in the world has been left uncracked. You can find copies of every single video game for every single console ever made online, right up to and including the stuff released today for the PS3/Wii/Xbox 360.
You can even find photocopies of every single boardgame you can think of, it is out there somewhere on the internet.
Same is true of books, magazines, movies/DVDs/Blu-ray, CD, records/LPs. You name it, its available as a copy somewhere on the internet.
So now tell me how DRM is actually stopping anyone from copying anything and posting it online? The answer is simple. It isn't. DRM doesn't work to stop pirates. It certainly doesn't stop the huge pirate rings that sell fake DVD, Games, and CDs at little hole in the wall shops, flea markets, and street stalls.
DRM plain and simple doesn't work and doesn't stop anyone from copying anything.
entertainment is a requirement for human livelihood.
So sing, dance, play with your kids, whatever. Entertainment comes in many forms, most of them free.
When all you have is a hammer, everything looks like a skull.
So let me get this straight. You have the right to charge for mindless crap, but if you create something better, you have to give it away?
Yes, this plan will no doubt create a new flowering of the arts and humanities.
I can see your point, but that would require the game to be installed to the user's home directory (C:\Documents and Settings\user in XP, C:\Users\user in Vista) which kind of limits the game to the user who installed it. And if multiple users install it, good bye hard drive space.
That isn't really a good response to your statement, but I really doubt any company is going to take the time to install their product to your home directory when they can just as easily use C:\Program Files\.
Question for you - how many times have you downloaded a movie/song/game, then decided that it was worth more to you than the cover price, so you kicked in the cover price plus an extra few bucks to the corporation that created it? Or is your "pays for in proportion to the piece's personal value to them" line just an elaborate rationalization?
You know, this would actually be something I'd like to see. Occasionally, I've gotten things that I thought were worth so much more than what I paid for it that I want to shoot the creators a few extra bucks. There's no mechanism for that most of the time.
You want to see the game companies sit up and howl like a howler monkey? Get the federal government to pass a law saying that everything sold at retail has the right to the "doctrine of first sale". That is that if I buy it and don't want it anymore I can legally sell it to whoever I want and companies can't do anything to interfere with that.
You would see most of these DRM schemes disappear over night. This crap of your key tied to your account and you can give it away or sell it would be up in smoke. All these insane EULA's that say your not buying a copy of the software just the right to use it would be gone. Also they wouldn't be able to say hey if this blows up your computer it's not our fault, you can't sue us. Because then they would have to abide by the doctrine of fitness for sale.
As it is right now software companies love to tell you, we own it not you. We're just allowing you to use it for awhile, and we don't promise anything other than there are some bits that your allowed to use that might do something or they might not do something, just be glad we let you look at it at all.
Oh yea and don't you dare try and make anything compatible with our stuff, that's illegal. We sure showed those BNETD guys, and the Overhead garage door, and the printer ink guys not to ever try and be compatible with us. Why should we let you in on our ability to steal...excuse me..get all the money we can get from you? That's our money in your pocket and we'll be dang if we are going to share it with anyone else.
Game companies and software companies in general hate the software resell market, because they aren't get anything from it. They don't want you to buy 1 copy and sell it to another guy who does the same. Dang that could mean like 5-10 people who bought the same copy over a 2+ year period and they only got 1 sale. They sure can't allow that to happen.
Game companies *HATE* EB Game, Gamestop, and your local used game shop. They think they should be criminalized and run out of business for interfering with them making obscene amounts of profit. After all that isn't your money in your pocket it's their's and how dare anyone deprive them of it.
Then the whole thing of telling people what they can and can't do with software once they bought. Oh sorry you can add 5 extra lives and 1000 bullets to the game that effects the balance and by passes our protection, it's not allowed. Also you paid good money for the game, full retail, but you can't put it in your gaming shop or cyber cafe without paying us more. Do car rental places pay special extra price for their cars? What about a library that loans out books? Why is software so special when compared to other fields? It shouldn't be.
CD Key tied to accounts, and updates tied to specific people, and it's all non-transferable. Those are things that block the "doctrine of first sale" and should be out right illegal to do. If I want to sell my game I should be able to do it without any extra fees paid to anyone. I don't pay extra for my books I donate to the local library, or when I sell a book to a friend. Why is software suddenly special and needs to be protected different and given differnt rules?
Punkbuster (Made by EA, hmm) is a terribly buggy and resource intensive program that is ineffectual at BEST.
Punkbuster is made by Evenbalance which isn't related to Electronic Arts. Now EA Games does license Punkbuster from Evenbalance to use in various games and the same goes for Activision and ID Software.
Now the part about it being buggy and resource intensive I can testify that is definitely true. Even a monster of a machine like mine using an ASUS Maximus Extreme, Q6600, 2GB DDR3 1066MHz RAM, and GeForce 8600 GTS it'll choke on games like Call of Duty 4 whenever Punkbuster does screen captures that get uploaded to the server for analysis at an interval (some every two minutes) which can make a difference between you successfully killing a player or getting choked and they kill you instead. I have heard there are a few tricks to get around that in CoD4 such as forcing the game into multiple threaded mode by configuring the graphics setting Dual-Video Cards to true even though you only have a single card with one GPU processor.
Another bad thing with Punkbuster is that if your pb client is even slightly out of date with updates such you were gaming all night and then fourteen hours later once you've woken up and decided to play the game again on the exact same server and there was an update, well you'll get kicked off with in a minute due to some communication error with your pb client of which the only fix is to manually update the pb client by running the pbsetup utility. Talk about annoying...
This space is not for rent.
I heard the American publisher of Checkers just ripped off a British game called Draughts.
Why is DRM such a big problem for gaming? Maybe my usage is different than other people. I buy a game. I install it on the system I have built specifically for entertainment (HTPC+Gaming, as it were). I play it until I'm bored. I uninstall it. Or, I don't uninstall it because disk space is cheap.
No, I'm going to bitch at the company that made the decision to screw me over based on a perceived problem caused by someone else.
Nobody forced them to use this method. They had a choice. They could have used a less invasive means, mpore consumer friendly means of copy protection.
I bought Spore, my wife wants to play it too. So we installed it on her PC, but she can't play online too, she'd have to play on my account - which is fine and all but I really feel upset that with Spore and the other games (like Quakewars ET)
Buying 2 copies of the game so we can both play online is a bit much. I'd gladly pay an extra 1/3 of the cost of another copy.
This can't be said often enough:
If you don't like the DRM and want to teach the game company a lesson, you should stay completely away from the game. Don't pirate it.
By pirating a game, you hurt the game company less than by not playing it at all. Pirate players sometimes cause extra sales or adds value to the game in mods or forum contributions. Non-players don't.
By not pirating a game, you will also not give the game company statistical ammunition to add even more DRM to their next release.
So to send a clear message that you don't want DRM:
1. Buy as many DRM-free games as possible.
2. Don't buy any DRM-infected games.
3. Don't pirate any DRM-infected games.
And preferably tell the game companies that you did 1 instead of 2.
"To answer to your first analogy, the keys to your house do not prove in any way that you are the owner of the house." So you agree? The keys to software do not prove you are the owner of the software? Then why are we arguing...
"what is really important are a few sheets of paper. Those sheets of paper are what represent the ownership of your house. If you lose those, if your notary also lose its copy, and if the city lose its records, than you are in deep trouble (Real estate ownership disputes are not rare - one of my client is a notary)." Like, my reciept, my online account that has the software key that was paired to the dongle (plus updates!) - (note: also not like a $100 bill: if I lose a $100 bill, someone else can use it. not so with dongle), plus the software. And you're right, the CD's aren't my proof of purchase. Neither is the dongle. That's called a reciept [wikipedia.org], which I mention having. And then you go on further to complain about DRM.
It's strange. You logically agree with me, but for some strange reason refuse to acknowledge your own conclusions.
Rant: "Again, you were the owner of only a right to use it..." - then why do they keep insisting on calling it "intellectual property"?
Bit like Lemmings with physics. I'm not an affiliate of any sort, just someone who pre-ordered, played the beta of chaper 1 and loved it. :)
http://www.2dboy.com/
Unfortunately, though, having "gone gold" means "will be available in November", AFAICT. *sob*
In the long run it doesn't matter a whole lot because being so incompetent opens up opportunity for a new up and comer who 'gets it' to grab everyones attention and loyalty. Happens in any and every industry.
Are you 14? I ask only out of curiosity. If you are, carry on. If you're older, for shame sir
I'm not the original AC, but I share his opinion. I'm 31. The point is, anyone who wants a pirated copy of almost any popular game just has to haul their ass over to the pirate bay, look for a popular torrent of it and download. The DRM will have been stripped and everything will work just perfectly.
People actually paying for games will be presented with games that might not work with their hardware (I've seen games that only work with CD drives on a specific list, and if your drive isn't one of those you're SOL... time for a downgrade), or might not run if they have certain perfectly legitimate software installed (I've heard of games that refuse to run if you have debuggers, virtual CD drivers or even fucking Process Explorer installed). Even if they get the game to run, there's a significant change it'll stop working if they upgrade their hardware too many times.
Yes, DRM is an encumbrance on the paying customers but not on the pirates. This seems perfectly clear to me. So when you see people complaining about DRM, generally speaking they have paid.
No, we dont look at them as Robin Hoods. We are looking at them as farmers using round wheels on the carts when the King John has definitly ordered that all farmers are to use square wheels! Seriously, we are humans. We use the path of least resistance, and money has little to do with it.
First, I still have to see a video game I could consider as "Art", at least as valuable art. They are entertainment, they can be part of pop culture, but art (as in Beethoven, Rembrandt or Shakespeare)? Sorry, but no.
Second, a painter can work on his spare time, a musician and a writer too, but video games are now an industry. They are not about one artist expressing himself, they are a business. Most people who work in this industry do it mainly as a job, meaning for the money, they don't do it for the love of "art" or "culture". Maybe you don't care about their paychecks, but I'm pretty sure they, on their side, don't give a shit about your culture and your sanity.
Anyway, even if "sane" life depended on commercial pop culture (and I disagree, BTW), I don't see how being free (as in beer) is a necessity. Affordable, maybe, free, no way. If you think it's normal to pay for food, which grow on trees by itself and also which is far more important to your life than a video game, than why don't you find normal to pay the people who create cultural products?
In every arts related job, there are the expressive parts that you love and the administration jobs that you hate. Every game maker is founded by people that just want to make great games. Then they have to deal with the bullshit that is required to make their games a success. Is it any surprise that game makers, the RIAA, and every other arts related industry has shit the bed when it comes to marketing their products.
Let's face it, for every pirate out there, there are 100 people who are qualified to devise a way to market artistic digital media in a way that makes everyone happy. One problem stands in their way:
NOBODY IS PROVIDING ANY INCENTIVES TO MAKE THE JOB ATTRACTIVE, AND IT'S A SHITTY JOB TO BEGIN WITH.
I could go on for days, but most readers here have some insight into the situation, how much would you have to be paid to attempt to devise a reasonable scale for game makers to be reimbursed for their efforts?
Think about it, who wants that job? Worse yet, who's willing to pay for it? Everyone acknowledges it has to be done, but it's the ugliest job in a sexy industry. "Hi, I want to work for your modeling agency, got any grease traps you need cleaned?"
I record my own albums, book my own shows, drive the tour van, set up the stages, sometimes run sound myself, make my own posters, etc etc etc, and if I can do all that at age 34 and still run a successful studio, house tech at a local venue, AND still write good music, then these pukes who call themselves artists but can't deduce a way to bring their art to market can eat my shit. In fact, I happen to have a nice fluffy one brewed up just for EA.
Fire in the hole.
War as we knew it was obsolete
Nothing could beat complete denial
- Emily Haines
2. Allow returns/resale
That sort of thing has got me thinking. If you bought a two slice toaster and only one of the sides toasted, you WOULD return it, and I think (I haven't checked, but I seem to remember something about it) it's illegal for the store to refuse to give you a refund or replacement of the faulty item. Why does this not apply to software?
If I got some software, with my computer meeting the minimum requirements, and the piece of software was so buggy it was practically unusable, why am I not able to return it like I would return a faulty toaster?
... but what happened to personal responsibility? Everything the GP did, he did of his own free will. PC gaming is not some fundamental right that big gaming companies are depriving him of. If he's becoming a monster, then he should probably lay off the games for a while.
That said, he seems to be aware of the morality of his own actions, which is a damn good start.
You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
In my experience these guys don't put any DRM whatsoever in their games, they have a very good customer support and their games are generally of high quality (gameplay). That being said, the stability of their games sometimes leaves to be desired, but are still worth their money. Take a look at this thread if you don't believe me.
You can find them here. Please respect these guys when you're interested in their games, and actually buy them, instead of downloading from some p2p network.
This model is working NOW, today
games companies are the first to bitch when m$ changes something in DirectX, by freeing themselves from a specific OS (and DRM) they would win more customers, have less technical support headaches and take (partial) control for themselves of their environment.
there are thousands of windows applications that don't work on Linux - thankfully
personally i run linux now even on what used to be my Windows gaming tower (of noisy inferno) and i tend to play more and more opensource or at the very least completely DRM free games. Lately i have been playing toribash, its a simple, not graphically fancy game, but it is quite challenging and imaginative; also it allows me to plan fancy and vastly deranging (to my opponent) street fighting moves :D
that said, will wright should quit EA,
they clearly butchered his game by using greedy DRMs he could do so much better without them...
http://www.kruhm.org/
Stardock - www.stardock.com, and www.impulsedriven.net - offer their games DRM-Free and electronically distributed.
THQ strips the copy protection from their games after a couple of patches, or releases them without one alltogether. (Examples: Company of Heroes, Supreme Commander)
Exactly! Thanks. Well Said.
That is why i purchased Sins of Solar Empire. And that is why i purchased Crysis, uninstalled it and returned it to store once i read about the SecurROM. (stores here by law have to accept opened Computer CDs if the buyer says it doesn't work on his Comp. EULA is not applicable here: its governed by Contract Act and Sale of Goods Act which allows a buyer to sample the goods before paying for the same.)
"Doing what i can, with what i have." ~ Burt Gummer
Savage 2
has no DRM: download the Linux or Windows client, check out the demo, create an account ($20, once) and play for as long as you want from any computer. It is independently developed/published/distributed by the nice folks at S2Games.
You can play Savage 2 as a RTS (if you are the team's commander) or FPS (everyone else). It's pretty addictive, but you have to spend some time to master the melee system.
Yeah, so true...
Pirates don't care about DRM because the games they download don't have any.
http://spamdecoy.net - free throwaway anonymous email - avoid spam!
Not to mention control and double dipping - making paying customers pay again...
The same as with music or videos, pay once to play on your home stereo, pay again to play on your ipod, pay again to play in your car...
And what happens to a game with mandatory online activation after the company making it stops supporting it, or goes bust?
I have an Amiga and huge stacks of games, mostly legit (bought used for a pittance) that i play sometimes.. very few of the companies that made those games would want to hear about them today.
http://spamdecoy.net - free throwaway anonymous email - avoid spam!
I've been hurt by copy protection numerous times, the most recent time was with a tomtom gps unit...
These units come with a CD containing the software and maps, and in my case came with 2 sets of maps, a smaller one and a larger one, the smaller one came preloaded.
On the back of the paper cd cover is a tiny sticker containing a registration code.
I used the GPS unit for over a year before i needed to install a bigger memory card to hold some third party points of interest i had downloaded... I got the memory card, formatted it, put the software on it and tried to copy the map from the old card. It said the map was not activated, and that i needed the code... By this time i had long since lost the original cd, so i contacted tomtom...
Their response was that they were unwilling to do anything, and that i had to buy a whole new device, ie the piece of hardware that i paid a lot of money for several years ago (when they were new and rather pricey) was now a worthless brick that i should throw out.
My solution was to download a keygen to enable me to use the device i had bought and paid for... People less technically inclined would probably have ended up being ripped off for the cost of a whole new device.
http://spamdecoy.net - free throwaway anonymous email - avoid spam!
Why not?
Games are information, information is free.
If you want to make money, create something that people can't obtain for free.
Value comes from scarcity, if something is in abundant supply it's value is low to nonexistent.
Copyright law attempts to create an artificial scarcity where there is none. It's equivalent to making it illegal to breathe the air that's all around us, and then selling bottled air which it is legal to breathe.
Or think of it another way...
Many other games have been distributed for free for centuries, and people "copy" these games... When you tell someone else how to play football or whatever other game, you are effectively copying that game by enabling someone else to play it for free. Should people be sued for pirating the secret and copyrighted rules of football?
However people still make money from these games, people pay for equipment (balls, clothing etc), they pay for professional training, they pay to use well maintained playing areas, people who are very good are even paid to play competitively against others.
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People tend to avoid free games so here are some links: http://wz2100.net/ excelent RTS. http://www.alientrap.org/nexuiz/ Quake like FPS with fancy graphics. http://www.warsow.net/?page=home Fps with emphesis on acrobatics. Freespace 2 open http://fs2source.warpcore.org/install.html . http://www.wesnoth.org/ a very highly rated turn based stratagey game.
Games and other forms of media should be priced more fairly...
People should be rewarded for work that they do, and should only continue being rewarded providing they continue working. If someone stops working, then their stream of reward should cease.
And this is exactly the situation in any other industry, a farmer has to keep farming, a cab driver has to keep driving, why should people who create media be given an easy ride and be protected by the tax paid by everyone else who is still working?
Copyright only exists as an artificial construct which is enforced by your taxes, it has no basis in reality and only serves to benefit a select few at the expense of the vast majority.
http://spamdecoy.net - free throwaway anonymous email - avoid spam!
So why can't you FIRST buy the games and THEN download the pirated version without DRM? I mean, you are not breaking law since you have bought the game.
Because your poor artist friends are not a part of the groups who hold all the power, the very small select group who benefit from copyright laws.
Any art they do make will ultimately be forgotten, wether it's good or not it will get lost in the sands of time... People won't want to copy it because it's from an unknown artist. If you're not part of the system, you're effectively locked out.
If money were not being poured into large multinational corporations with the weight to control the media and dictate what people see, your friends would be much better off - they would be in the same boat as any other artist, and people would be far more likely to pay them to perform.
http://spamdecoy.net - free throwaway anonymous email - avoid spam!
We stigmatize homosexuality because we are judgmental pricks who like to bully people who make us feel insecure about ourselves. Other than that, I'm not sure what kind of "great success" you are talking about or what makes you think that homosexuals have "destructive behaviour" that needs to be "controlled".
As for gamers pirating games, they're cutting their own throats. Without people buying the games, there will be no games to play. The gaming industry is filled with financial disasters. The reason games now days are so lame is because they have to be so mainstream-y to make enough money to justify their development.
In this case copyright law serves the purpose of giving the holder an artificial monopoly on the work in order for them to make money.
This is a *good* thing, since it allows people to recoup the expenses they incurred developing the game, and, hopefully, to make a profit.
If it's all "information", and "information is free" (I wonder if you'd be so free with information if it was the government who was gathering your personal info -- after all, it's free. Right?) then why should games companies spend a fortune developing the latest and greatest games?
PS: I'm not a fan of DRM, and avoid it as much as possible. I just can't stand people who think they have the moral high ground when copying the work of others for free. I'm willing to bet most of those people would change their tune if it was their source of income being ripped off.
A hooker if a SERVICE, which is physically provided to you...
If you drive past, and see a highly attractive hooker who causes you to jizz your pants, would you pay her? You've still gotten the image of the hooker and got your jollies from it, but she hasn't been deprived of her time or any physical items.
http://spamdecoy.net - free throwaway anonymous email - avoid spam!
There's really no need for copy protection in a subscription based model; Blizzard makes much more money selling monthly subscriptions than they do on the games. I'd really rather not see all the games go to a subscription setup though, that would make it really hard for new developers to enter the mix, and we'd probably see even more EA-style regurgitation sequels.
"And we have seen and do testify that the Father sent the Son to be the Savior of the World"
1 John 4:14
Irrelevant. Everyone brings this up when discussing intellectual property, but it's not important. You can make copies for free, but that's not the valuable part, so what does it matter? When you make copies of IP, you aren't depriving anyone of a physical copy, but you're ripping them off just the same, because you're not compensating them for their work.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
Of course we would copy a car and all those other objects, if they could be copied by mere bit replication. They can't (yet), so we don't.
That was sort of my point. In truth, if anyone ever invents a device that can make perfect copies of physical objects, like cars, I strongly suspect rather than revolutionizing the world, it will immediately be restricted by laws to protect the profits of all the manufacturing industries. They'll pass a law to make noncommercial patent infringement a crime, just as they did with noncommercial copyright infringement in the 70's. It would be the same crap all over again, favoring keeping things stable and money coming in to the people invested in the "old way" rather than rewarding the people who invented this amazing new tech. I've actually been considering writing a short story with that premise.
there is no competition in a price fixed market. if 4 companies monopolize distribution and make their prices almost the same as each other, there is no competition.
they dont sell the games from $99.99 because it is out of reach of the the budget of an average teenager/youth.
there IS a cartel. as there are in almost any field that is monopolized by 3-4 big corporations. they are just not named as a cartel yet.
Read radical news here
no big title games ever produced would be best for society? you would get along well with mah boi JT
Snowden and Manning are heroes.
The vast majority have done nothing to earn the benefit at all, so I really don't see how the people who have done work should somehow be forced to work under a business model that has absolutely nothing to do with the way they create.
Driving cabs and farming indeed. The comparison to menial labor is one of the more foolish attempts to prop up a weak anti-copyright argument I've had the pleasure of reading here on Slashdot. Thank you.
...social stigmas are very powerfull tools for preventing destructive behaviour ... We stigmatize ... homosexuality ... often with great success.
destructive behaviour
homosexuality
Are you serious? And here I was thinking /. was for intelligent people...
"Hey, those guys are doing something I wouldn't want to! Get them!"
except the stupid DRM system some moron publishers' shareholders decided was necessary.
There you go. Many developers are anti-DRM. It's usually the publishers (' shareholders) that demand it.
No, games require indirect interaction with the drivers to run.
Look at it this way...
Real stealing is walking into walmart and taking the copy.
If I'm downloading the game:
- I wasn't going to buy it, ever
- I'm going to buy it after trying it out and if it was a good game
If I bought the game:
- I just spent 50$+ on your shitty game that I can't return
- I'm some average shmuck who likely never heard of torrents.
So, who should be penalised?
Why should the people WHO BOUGHT THIS FUCKING GAME be penalised? Why not, oh I don't know, pursue the "pirates"? Is it because it'll never work? Fuck off, EA. I wanted to send money to the spore team for a working product. Not you for some bellyaching about your shit products not selling.
All this "you wouldn't steal a car/TV/purse/cat/etc" bullshit I see at the beggining of movies, and the DRM in games, is pushing me to just steal my games the old fashioned way, from Walmart.
I'd say that such a scenario is in the extreme minority. Why not just put "Install so other users can access? If yes, please input administrator credentials now."
I think what we have to do, as a community, is stop bitching at the game developers, and start bitching out the dirty bastards who steal games and ruin it for the rest of us!
So what you do think is more likely to work... try to convince a corporation, which at least in theory acts rational that their business model is costing them profits, or a bunch of amoral losers who aren't going to listen to anyone, leave alone people who are preaching to them?
You are in a maze of twisty little passages, all alike.
This is what EA is really trying to end. First Sale Doctrine, meet activations....
http://www.gamesindustry.biz/articles/ea-second-hand-sales-are-a-critical-situation
What difference does it make how something was created? The post I replied to said that the creator of a game, who may have spent years and risked a fair bit creating a game, has ZERO ownership of the game. If the creator of an object has no rights on that object, then surely no one can acquire rights by trading bits of green paper for something. The stuff in your house is just as much mine as it is yours.
* is a bitch to install (don't you love those 40 character CD keys?)
If that's all it takes to make you think the installation is a bitch, you should try Linux.
No, that means the *installer* needs admin privileges.
And if it were actually correct, it would ask whether to install for All Users or just the current user. So the only time, ever, a video game should need administrative permissions is while being installed after the user selected "install for all users."
That said, most actual games released require administrative permissions when run for various reasons:
* Punkbuster is a piece of shit and requires admin; therefore, all games utilizing Punkbuster need to run as admin.
* Most DRM schemes involve fiddling with other running software and drivers in such a way that they need admin access. For example, to determine if a "banned" virtual CD program is installed before the game runs.
* A lot of game developers are fucking terrible at their jobs, and just don't give a shit whether the game runs as a normal user or not.
What's really upsetting is the games that get it SO CLOSE to being perfectly correct, then snatch defeat from the jaws of victory. For instance, World of Warcraft, which is 95% there, except Blizzard then decided to put the Add-Ins folder in the Program Files folder! Fail, Blizzard.
Comment of the year
It's now called Bos Wars.
Knowledge is power. Knowledge shared is power multiplied.
It matters to people who understand economics, because the portion of the cost per unit which represents design and implementation work tends toward zero as the number of units produced increases. If each new unit produced requires raw materials and physical goods, those production costs represent a lower bound on the price below which the price cannot sink if the producer of the physical good wants to recoup production costs.
Even people who don't understand economics often know that there is a correlation between decreasing prices and the attractiveness of a product.
Ask yourself this: why does so much more of the cost of the DVD go toward manufacturing costs of the little plastic sleeves and distribution costs of big boxes of plastic sleeves than royalties to writers? If the value of a work is mostly in the creativity of creating the work, why don't prices reflect that in the actual world?
how to invest, a novice's guide
Yeah, i thought maybe I should qualify that statement, but I didn't because it was getting wordy... I didn't mean to imply homosexuality was necessarily bad, just that society has more or less successfully repressed it for centuries as a social taboo. Sorry if I've offended.
Jeremy
Please see post below re: homosexuality comment. I just meant we've managed to repress it pretty well by labelling it a social taboo.
Jeremy
what torrents are you downloading if there is a risk of getting a rootkits? also if you wait a while for the game to be properly cracked there shouldn't be any problems with running or installing them.
Lot's of alternate places to get the patches (legally)... Although they refer to them as 'Bonus packs'.
> Let me put it another way. Why give up a system where you can fly across the
> GUI, knowing precisely where everything is and have become totally accustomed
> to doing things quickly because of this knowledge, to another system where
> you basically have to relearn a large portion, JUST because of something
> trivial as the activation of XP?
Because I find command line faster an more intuitive than a GUI that crashes
all the time. As far as Bash is concerned. Although *nix GUIs tend to be a
bunch more stable than NT GUIs, and I do use Fluxbox. And it's usage security
of the computer where I am concerned. If Windows wonks up on me, I need a fast
way to go back to work, the two ways I know how are restore (wipe everything)
or use *nix. And if I could just use *nix, why don't I?
If I don't have a mouse, or don't even need it for simple operations, I don't
need a GUI to boot up and take so much time to load.
GUIs are good for user friendliness, I will admit. However, there's a point
where user friendliness dramatically decreases in the presence of hundreds of
buttons and menus. There's a point in CLI where user friendliness increases to
the long-time user, especially when I need a quick script to do a repetitive
task, such as test a filename using regexp and moving accordingly, or unzipping
every file in a folder individually to a different folder.
They have their uses.
http://sourcemage.org/ - Have fun
Well, may I be the nth to say "welcome to the eighties"?
Athy, athier, athiest.
So it's true... you ARE stupid! Making it illegal didn't make people stop killing people. Otherwise you wouldn't hear about murder on the news.
My blog. Good stuff (when I remember to update it). Read it.
We would most certainly have bought our copy of Spore by now had they not put DRM in. Our family has been looking forward to it for months, but we won't be buying it now that I know that crap is in it.
I've paid for all the games our family plays, and I barely put up with CD checks (though honestly I get a NoCD patch as soon as I can, nobody likes having to hunt up the CD every time). But no way am I going to give money to someone who's spending it on DRM.
Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
What makes a game single-player? For example, even the version of Tetris that uses only one well isn't single-player, as one of the screens involves comparing your score to those of other players on the Internet.
Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.
This should be easy to circumvent, at least on new Sony PCs. Require a Blu-ray Disc in the BD-ROM drive, and make random accesses to all 50 GB of it. If the player tries to install the game without requiring the CD, that's 1/5 of the PC's 250 GB hard drive eaten up.
Also you paid good money for the game, full retail, but you can't put it in your gaming shop or cyber cafe without paying us more. Do car rental places pay special extra price for their cars? What about a library that loans out books?
The United States, home of Slashdot, restricts the "rental, lease, or lending" of copies of computer programs. However, nonprofit libraries such as those run by government agencies or educational institutions are exempt. 17 USC 109(b)(2)(A).
Why is software so special when compared to other fields?
Because it is so much easier for an end user to make a new copy[1] of a sound recording or a computer program than any other kind of work.
[1] "Copy" here includes phonorecords.
The point is, anyone who wants a pirated copy of almost any popular game just has to haul their ass over to the pirate bay, look for a popular torrent of it and download. The DRM will have been stripped and everything will work just perfectly.
You are mistaken about "everyone", some people can but not everyone. Most people will try to copy a DVD, see it does not work and go buy the game. When (and if) online piracy become big enough DRM will be improved to counter that as well. Have a look at the game consoles, you were able to download game images, burn and play on Dreamcast - not any more, you need to modify your hardware to play pirated games on any system after that.
It doesn't work for software because software is licensed on a "as-is" basis. Meaning no warranty for fitness of purpose or usability.
I started playing it recently, and I just donated the amount I would've paid for a pathetic bundle of minigames called Spore.
I've got your emergent gameplay right here!
I love Red alert series always have, but new one comes with drm limiting to 5 installs. And then it has to authenticate against a server that in 5 years may be gone means I am renting a game for a undetermined term of time. So at that poing I will look for say the Sins of Solar Empire game, amazing game drm free and sold huge numbers. I understand the idea of DRM but it DOSE NOT WORK its hacked then the copy on torrents ends up being better/more stable then the one you pay for. DRM hurts paying customers and pushes more to hacked copy's.
I would love to find a site organizing a boycott email/snail main campaign against EA. The amazon rating for Spore has been a big hit to EA and should have opened there eyes.
Whoa, so Star Wars is just an allegory about the evils of DRM? It all makes sense now!
The Empire = the music/movie industry
Vader = RIAA/MPAA
Death Star = DMCA takedown notice
Rebels = kids who like thier music digital
Luke = ??
Han Solo is easy...obviously a pirate.
Here is the problem that the companies don't seem to get. Security is a balancing act. When you ratchet up security too much, user friendliness goes down. That has two effects. The first is that people do not use the product. The second is that it drastically increases the number of people that bypass the security. This is the case here. The game is reportedly quite good. However the draconian approach to DRM means that fewer people will actually buy it, and more people, including a lot of people who wouldn't otherwise, bypass the security by downloading illegal copies. The DRM technique in this case is somewhat self-defeating. Now some might say that the company does not care, that they just want to ensure that they make money. However this doesn't ring true, as they would have made more money without the DRM. Many people who would normally buy the program are illegally downloading it because they do not like the DRM. The DRM development also cost money. So, in this case, the DRM may actually be a money loser.
Open Source: Eroding the Digital Divide
---By pirating a game, you hurt the game company less than by not playing it at all. Pirate players sometimes cause extra sales or adds value to the game in mods or forum contributions. Non-players don't.
Bull shit. I want a game. Instead of buying it off the shelf, I download it in the fixed, nonDRM version. I pass on the image to all my friends who want to play it. Nobody ends up buying legit game.
Next, you claim that mindshare is some sort of plus. Stupid marketer. It costs for server hardware. I'm using their resources, bitching about a game I didnt even pay for. I end up downloading patches either directly, or hacked. I end up costing them more money because they have to put up resources for ME.
And I download all the mods I want. If some are allowed to charge for them, I download them anyways. I got the game free, mods are "free" too.
---By not pirating a game, you will also not give the game company statistical ammunition to add even more DRM to their next release.
I didnt know we sent statistical info describing what pirate games we play. And more DRM is good anyway. DRM harasses the real customer... the one who paid. When they quit buying, the product will dry up.
So sing, dance, play with your kids, whatever.
If I write a song and sing it in public, how can I be sure that I didn't accidentally infringe the copyright in some song that had been played on the radio a decade ago? (Bright Tunes v. Harrisongs) If I choreograph a dance, how can I be sure that my dance notation doesn't infringe a patent? (Konami v. Roxor)
Art belongs to the artist who created it, for the lifetime of the artist. When the artist dies, then you can claim that his/her work belongs to the greater culture.
In effect, you propose a copyright for the life of the artist plus 0 years. So how would you handle a collaboration among a dozen or a thousand artists? And how would you handle the case of hiring a hit man to free the copyright in a work?
Forcing artists to make their work free to all is basically one step shy of slavery.
As is forcing artists not to publish at all, which is what an overly broad definition of derivative work does.
The Sins of a Solar Empire executable can be run regardless of weather Impulse (formerly Stardock Central) is installed or not let alone running, If I install Gal Civ 2 or SOASE from the disk I am not required to activate it or install Impulse before running the executable. What Impulse is required for is downloading the game (if not installed from the optical disk) and updating the game. The Activation is performed by Impulse and not by the game. My copy of SOASE, has never activated successfully but it doesn't stop me from playing, I've sent the error logs to Stardock Support (as I was instructed to do when the error occurred) and they more or less told me to ignore it (the response was: activation server was having a problem)
I've tried copying SOASE and it works, I'm just not able to update it until I install Impulse.
Calling someone a "hater" only means you can not rationally rebut their argument.
Probably no one will respond, and will probably get no points as I am posting this 3 days after the story came out, but I truthfully do not think its that big of an issue. Last big game I bought was Bioshock. I had to type in the serial number during install, and then it activated once on the internet. *Gasps* Oh no, its evil, it has DRM! Seriously, I have had to reinstall Windows a couple of times, cause I am always effing with stuff on my computer and not because of Windows issues, and never had any issue reinstalling it.
I bought Half-Life 2 through Steam. I am sure there are some DRM issues there as well.
And if I do not like having to insert the disc to play, I just head over to GameCopyWorld and download the NoDisc patch.
Of course, I am not much of a PC gamer anymore. I can pay hundreds of dollars to keep my system up and running, trying to find the right wireless keyboard and mouse combo, and the right settings for exporting to my HDTV without killing framerate, or I can just buy the game on my PS3, XBox 360 or my Wii. Especially with the PS3, I tend to get as good, if not better graphics, than the PC and not have to worry about the drop in framerates (unless it was just crappily coded, I have seen a couple of those).
I have been thinking of picking up Spore. Those I know who have picked it up are claiming its not that bad on the DRM side. Yes, it activates over the internet, and only has three installs, but everyone I know who has picked it up claims that is three installs in 10 days. After ten days, it resets itself, and you can do another three installs in the next ten days, or whatever. Whether or not that is true, I do not know, but this makes sense.
DRM has never kept me from buying a game, and quite frankly, I like it MUCH better than the old ways of copy protection. I used to hate it in the early 90s when I get halfway through a game, then have to go digging through my filing cabinets and such to try to find the instruciton manual for a game to look up something for a copy protection scheme, hoping that I did not throw away the manual. There were quite a few games I never completed because of that. I am still wanting to know whatever happened to Roger Wilco.
All id Software games are DRM-free. Native clients for Linux too. Even on Windows, after the first update, it doesn't ask you the CD.
All Epic games (the Unreal series) are also DRM free. There is a native client for UT99, UT2003 and UT2004. They say a Linux client is coming for UT3 too.