id Software On Rage, Storytelling In Games
Tom Willits of id Software took some time recently to speak about storytelling as it relates to id's previous games, and how it will be a part of their upcoming shooter, Rage. He also dispelled rumors that Rage would suffer content cuts due to Xbox hardware limitations. Unfortunately, he called into question whether mods will be a possibility for the game, saying that the issue is still under consideration.
As if reading the audience's minds, Willits began, "So id Software is actually giving a talk on storytelling -- that doesn't make much sense!" But Willits feels id's public perception is "sometimes a bit skewed."
No, our perception is spot on I think.
The very first word in this post is wrong.
Nice work, Soulskill.
It seems to me that as the quality of graphics have gone up the gameplay and story behind the scenes has suffered as many companies focus on graphics rather than gameplay. There are exceptions but a lot of games are just disappointing. They may look great but controls and bad plots take their toll on a lot of titles.
There are a few FPS games that do a decent job of storytelling. Half Life comes to mind, but even that doesn't have much of a storyline. id did some nice things with datapads in Doom 3 and such to try and tell a story, but id games, and the FPS genre in general is certainly not famous for story.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Is it just me, or are the posts by sony's employees getting more angry? Or should I say desperate?
Ideally id should just work on the PC and PS3 for the real version or Rage and let another company do a combined 360/Wii port with smaller/less levels and downgraded graphics. The Wii actually has more storage than the 360 with the Wii having 4.25/8.5 gigs per disc and the 360 having only 3.5/7 gigs per disc.
Also the 360 is closer to the Wii graphically than the PS3 and desktop PCs. The 360 graphics hardware is designed for 480p with 4XAA.
"Let's see... just our recent mobile games have sold over a million copies, and our last in-house PC title was our best-selling ever, but Anonymous Coward here says we should close up shop! Hmmm... what to do, what to do..."
Just like how Apple is a relic from the 80's.
If this game gets Spored by EA as well, it's not going to be pleasant.
Well, if you're supposed to 'participate actively in creating the storyline', as you inside, then there's absolutely no problem with today's FPS's. If it's all in your head, why spend the time creating a story for the game?
Personally, I prefer a well-wrought story, that allows the ability to affect the story, around the edges. Branching level progression, for example, that depends on player decisions during the game.
http://marathon.bungie.org/story/ , for example, Bungie's previous FPS trilogy before Halo, is still regarded by many as one of the pinnacles of story design in an FPS, and this came out in the mid-90's.
Story games are good, but sometimes you have to appreciate the games that take a minimalist approach to story-telling.
What's the value of information that you don't know?
I was one of the forum participants back on LINUXQUAKE.COM, and we remembered when hosting a Quake 1/2/3 server was worth somthing. We remembered when people with *class* would downport and crossport, and be satisfied with the release. Going way back to xquake on RedHat 5.0 is where I'm talking about. If ID Software would have gone all-out Linux, then they wouldn't be in the bad shape they are in today. There would even be a more popular 3-person POV Quake-engine game out there that would keep Linux going as with any partnership, but instead the developers split and gone to either GuildHall, Unreal, or worse...Eidos. ID Software is a shell of its former splendor. And here we see classics like Quake 1 being re-invented with Pixel Effects and Vertex Shading, re-presented by the Tenebrae and Dark Places engines somtimes with abridgments of complete texture replacement projects, and they turn more environment effects than Quake4 and Doom3.
ID Software just has too much competition against it to continue. There is too much independent development, and like Blizzard with respect to buyout by a better management company, should've died-out if not for licensing their code. The IP police can only get beyond negative outlook if it is a unique and highly attractive title, for which ID Software just has not been able to continue. What do they do nowdays that they haven't already done in their ground-breaker Quake 1? Their groundbreaker is Shit(tm) story, and lots of graphics.
So many more developments have been made and incorporated through audio effects and ID Software just doesn't touch any of those. The first perfection was an off-beat title Hexen, and none have followed the audio effects anymore. Not even Duke Nukem 3D could touch Hexen, yet here we are and even 3D Realms is having a hard time to continue a good story with an engine they kept trying to buy and adapt from ID Software. Can you believe that, 3D Realms is even failing because of ID Software's failure in product exendability?
Anyways, they (ID) don't even keep to their original product whoring from ID-mom Pam, or any of the related box-packing assembly-line staff and technical support. It's no longer a family-like atmosphere, but a stock-ticker clicking for every sale per second. I remember looking forward to Radio Shack or Target to look in the trialware aisles because I know the short-version was much more suspense than buying the full-version; my first let-down was 60 US dollars for Quake 2 from Target, which was just someone from ID Software's graphics department shooting their nugget of brown shit on my SVGAlib console. I couldn't even finish Quake 2 when it hit Windows 95, because of its stability issues needing so much harddrive access and its implementation of copy-protection over such large data files. This in a day the average PC was 166MHz MMX Pentium and no more than 32MB RAM. Rich kids could afford that Voodoo2 at 600 US Dollars, and that extra 96 or 128MB RAM from Fry's Electronics for US 700 dollars. That was their heyday, and it sucked evein in Quake 3.
There is only one trace I can make to ID Software's failure and that is its original attachment to Apogee shareware distribution.
Because when I think rich storytelling in games, I think id Software.
... and one of the scientists becomes a demon." Shouldn't they be talking about the evolution of the shotgun as a diplomatic medium in their games?
Seriously though - why are they talking about storytelling? The most they could muster is "scientists break through into a lair... FROM HELL!
Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
No, Sony employees only get mad when talking about the Wii. It is hard to get angry at a company that can barely keep up with the PS3 when Nintendo is outselling both machines combined.
So, long story short: you haven't liked anything they've done since 1997. Simple question: so why do you still have so much invested in them to write a 500 word tirade? You know what I do when a company makes games I don't like? I don't buy them and move on, regardless of how many other people like them.
Didn't you get the memo from Sony? The Wii doesn't really exist
Make SELinux enforcing again!
1. id's "mom" is named Donna not Pam.
2. id hasn't spelled their name "uppercase I, uppercase D" since about '92 or '93.
3. The Duke Nukem Forever project has been using Unreal tech for about the past 5 years. What's their excuse now?
It's Tim Willits, unless the guy recently decided to change his name. Although I didn't read TFA, isn't story supposed to be "just there" like in pr0n? Seriously, the only good games ever came out of id was the ones adhere to that principle. I'm still waiting for a Q3 or Doom with modern day graphics.
that "Stories in video games are like stories in porn movies -- just a pretext to get to the action"
While I disagree, I feel that Carmack lost some of his credibility when he claimed that the iPhone is more powerful than the PSP and DS "combined" and close in graphical power to the Xbox. Carmack is a smart man, I really have to wonder why he made such a statement. Can I still trust him?
I've been writing software and dealing with the PC scene for many many years and all I just read was, "The whoosiwhatsa's R600 HD doohickie with the 360's hullabaloo flagonjalookie is totally better than the flackadoogala's wickijaboobia!"
Yup... I'm old now... today... now, where's my calendar?
Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
He then went on to make some of the greatest FPS games of all time. I wonder what ever happened to him..
I mean, i enjoy a good storyline in a game as much as anyone else, but the thing is, some games don't really need good stories in order to be enjoyable. Specially FPSs, which has been iDs' forte since forever. There are a lot of games with "deep" storylines that are shit to play and boring too.
Stupid mods. This is redundant!
The obvious answer is he knows something you do not. I mean, the guy's been intimately involved with OpenGL since the beginning; he can probably evaluate the hardware better than most.
For the last time, PIN Number and ATM Machine are redundancies!
I wasn't rich back then - I was about 19 years old and my friend and I both saved up for the VooDoo2. It was not $600. It was $200.
If you are talking about an Average PC in 1995, you have some problems:
- The original VooDoo Graphics chip was produced in 1996. It didn't show in consumer cards until very late 1996 and mostly 1997 with cards like the Diamond Monster 3D
- The VooDoo 2 was released in 1998. It was $200, not $600
- In 1995 by far the most common average PC was an Intel or (more likely) an AMD 486 DX4
- The Pentium 166 MMX wasn't released until 1996 and was not an "average CPU" it was a high end CPU
In 1995 you didn't need to put 128MB RAM into your machine to run Quake, actually you didn't need anything to run it in 1995 because it wasn't released until 1996.
Quake II was release in 1997.
If you had a Pentium MMX 166 and a VooDoo 2 you were rockin' Quake 2 and made your friends jealous.
I'm beginning to think that perhaps you just weren't very good at playing, and got owned by your friends so much that you blame your ruined childhood that ensued because of your shame.
Or, you're just stupid.
id Software did a lot for the computer gaming industry, and personally, I though Doom 3 was a lot of fun to play. id has usually been about balancing both great new technology and solid gameplay. What they did with Doom 3 and fully calculated lighting changed all games since. Have other done things better than id since? Sure. Are id's games the best? Maybe not. They've been very influential in the industry and we're better for it.
ps. id hasn't failed. YOU FAIL.
- It's not the Macs I hate. It's Digg users. -
Your username is TJamieson? My last name is Jamieson, spelled the same way with the IE. If that's your last name, you're probably as tired to telling people "No, it's IE. I.. E... Not just I, not just E. Not EI. GRR!!" as I am =)
ps.
"NIC Card" has always been the most annoying redundancy to me =)
- It's not the Macs I hate. It's Digg users. -
No id tech 5 / doom 4 (native) for Linux, no care.
Gaming has long past them by
"passed".