New Diablo 3 Images; Design Wins Over Darkness
KingofGnG writes "The new Diablo III screenshots highlight the strong chromatic variations existing between the dungeons and the various stages ... It appears obvious, however, that all those details enriching the scenes, the crumbling parapets of the paths within the dungeons, the plants and the ragged drapes lightened by candles, would lose the best part of their raison d'etre if put in monochrome palettes inclined to black."
I am all about games having dark and brooding atmospheres, and maybe even a bit scary. But I am more about a game being a damn fun and well designed one because the developers had a vision and weren't playing appease-the-fanboys during the development process. Plus the gritty, dark, angsty look has been done to death. I like color.
It's absurd such a small outcry has gotten this much press already.
Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
Just release the damn game so I can play it!
Artsy discussions about screenshots aren't something I care about.
There are, as I see it, two possibilities, either the game sucks, or it doesn't.
A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
I'm glad Blizzard is sticking to their guns.
I first found out about this when that video was released a week or two ago in which a fan tweaked the official video to show what the game "should" look like instead of the "colorful" look that Blizzard is going with.
I watched the video and thought only one thing: it was ugly. Look, I understand this game is supposed to take place in dungeons and such, but you are allowed to have SOME color. It really pointed out that argument I've seen a few times over the last few years about the recent consoles. They are so powerful and push so many polygons, but they only seem to work when you disable any non-yellow, brown, or grey color.
I've got to say, I really like the look of the Diablo III video and screens Blizzard has made. There are colors. You can tell what's going on. Enemies stand out, the art stands out. It all looks quite good. But at the same time, they didn't go overboard making it look too cartoony. I mean, it doesn't look happy.
I'm glad Blizzard is sticking to their guns despite what some group of hardcore fans says. I'm actually interested in Diablo III. I've never played the previous games, but I'd like to give it a try.
But if it had been that nearly black-and-white mockup a fan made, I'd avoid it. I don't have such a nice computer so I can only view dimly lit colorless environments with very little visible detail.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Diablo III Designer Defends New Look and Feel http://games.slashdot.org/article.pl?sid=08/08/04/1858250 Personally, after spending way too much time on Diablo 2, I must say I now prefer darkness --accompanied with sleeping
The game shouldn't be so dark its hard to see. It should be slightly shadowy in some areas, but otherwise alright as far as seeing goes. Torches/lights should overbright the area a little, rather than making it normally lit. If it were real, you'd be pretty used to the dark, but torches would damn ear blind you.
Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
Crafty little site... who went to take some pictures and artworks from the official site, added his watermark on it, submitted a news item and got slashdotted. Bravissimo! It's grand to see Arthur from Ghouls'N Ghosts announcing Diablo III.
http://www.blizzard.com/diablo3/media/screenshots.xml
Skip the middleman. The first four are the "new" screenshots... which look exactly like the old screenshots. Which is to say... nothing has changed
Really... a slashdot story on Blizzard releasing another 4 screenshots? Will we get a story for every new screenshot they release or only in intervals of 4 or greater?
'It's like, how much more black could this be? and the answer is none. None more black.' -This is Spinal Tap
Here Here. How about a Mod redirect the link to a functioning server that's not just reposting official materials.
This is nothing more than an extremely thinly vailed attempt at getting some ad hits.
I don't need no more diablo images in my head, if you insist, I'll just wear tinfoil and the cross. Now go away, let me ponder that female elf. Thank you, thank you, don't let your horns damage my door. Thank you, bye.
- Arwen, I'm your father, Agent Smith.
- Well, you're just Smith, but my father is Aerosmith!
I fail to see why they couldn't add a toggle to activate a desaturating filter. That would shut up the art-school dropouts, and frankly I think it would be interesting to switch between the bright/colorful and dark modes.
Is it that difficult to implement brightness/contrast/gamma ? I'm thinking of Far Cry, which offered different rendering modes, some of them cold and bluish, others hyper-saturated and cartoony. It was a unique feature at the time, so why can't Blizzard just copy that ?
-Billco, Fnarg.com
The elephant in the room is that the Blizzard guys probably would have preferred staying true to the dark and brooding atmosphere, but it's no longer possible with todays technology. On panels black is really gray... often not even a dark gray, and then there's the trade-off most panels make in giving up a few bits per colour channel for speed. "Dark and brooding" looks pretty awful on your average modern rig.
This came up weeks ago.
The article on the comparison between Diablo III design and fan "improved" colours:
http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables
and Penny-Arcade's take on the "protest":
http://www.penny-arcade.com/comic/2008/8/6/
You know, I've been playing doom lately, and that's quite a colorful game... Then I saw some people playing diablo 2 it is actually very colorful as well, I am glad blizz didn't waste their time pleasing a bunch of people that just remember diablo being darker than it really was...
Copyright infringement is "piracy" in the same way DRM is "consumer rape"
Is it just me, or has there been too much argument over the brightness of Diablo III? I would think everyone's individual monitor setting preferences account for more difference to the levels in the game than the fine tuning done on the development end.
I browsed the screenshots and was happy to see, not the brightness -- or the contrast or the bleed or gamut or the bloody candle-power, but the artistic design of the creatures and the scenery. I'd much rather have attention to detail in the area of creativity and originality of visual style, than attention to the brightness of colours I can simply adjust on my screen. Take Heroes IV and Disciples II (click here if you're not familiar with Disciples), as examples; I found Heroes IV really uninspired and boring, whereas Disciples II, although very similar had such incredible artistic design that it was much more enjoyable to play.
In the land of the blind, the one eyed man still has no depth perception.
I want my Duke Nukem Forever!
Fascism starts when the efficiency of the government becomes more important than the rights of the people.
Go outdoors, on a moonlight night. Look to see what color cast the moonlight gives everything. It's bluish, just like that dungeon shot. And if you look at that shot, you'll see there's a HUGE window. That's why it's blue.
These screenshots look nothing like a Mario style color scheme. They're quite in keeping with traditional fantasy artwork, probably moreso than the original Diablo was. Elmore, Easley, Caldwell, Wood. go take a look at them.