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New Diablo 3 Images; Design Wins Over Darkness

KingofGnG writes "The new Diablo III screenshots highlight the strong chromatic variations existing between the dungeons and the various stages ... It appears obvious, however, that all those details enriching the scenes, the crumbling parapets of the paths within the dungeons, the plants and the ragged drapes lightened by candles, would lose the best part of their raison d'etre if put in monochrome palettes inclined to black."

36 of 243 comments (clear)

  1. Screw blackness by runlevelfour · · Score: 4, Insightful

    I am all about games having dark and brooding atmospheres, and maybe even a bit scary. But I am more about a game being a damn fun and well designed one because the developers had a vision and weren't playing appease-the-fanboys during the development process. Plus the gritty, dark, angsty look has been done to death. I like color.

    1. Re:Screw blackness by narcberry · · Score: 5, Insightful

      If all the levels and scenery are dark, the game doesn't feel so dark after a while. You need the bright colorful levels to appreciate the dark depths of diabolical devils and demons.

      --
      Modding me -1 troll doesn't make me wrong.
    2. Re:Screw blackness by Jesus_666 · · Score: 5, Funny

      Depends on whether the color is used right, though. Some of the original screenshots did look a bit weird - one dungeon appears to have blue ambient light, even though there are no blue light sources. For some reason it really did look like World of Warcraft. In those cases it might be a good idea to tone down the ambient light's chroma a bit. Of course if they put blue torches everywhere things look a bit different.

      What I don't get is the outcry over the magic effects being too cartoonish. Diablo always had magic effects in all the colors (and with the gravitas) of a well-stocked candy store and a poison attack wouldn't be a proper poison attack if it didn't have a bright green glow and preferably an inexplicable skull somewhere.


      Of course, Blizzard could easily appease the color-hostile fans by adding a graphics option that reduces chroma by 90% and brightness by 50% everywhere but the HUD. And maybe changes all spoken text to goth poetry.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    3. Re:Screw blackness by nmb3000 · · Score: 5, Insightful

      Plus the gritty, dark, angsty look has been done to death.

      And the shiny, glowing, neon-stylized atmosphere hasn't? Besides, since when is trying to make a game feel realistic considered overrated?

      I like color.

      Then go play Warcraft III or World of Warcraft or Starcraft II or... Hm, anyone else notice a pattern here?

      The Diablo series has always been about the stark contrast between good and evil, light and dark. The "gritty, dark" look was there for a reason: True evil and it's effects are not clean, nor are they pretty. You can have light and color in the natural and "good" sides of things, and with effects like magic and buffs, but the environments and equipment (unless possible enchanted) should reflect their likely rough and possibly sordid past. Diablo II felt very real; it was anything but stylized.

      I'm not advocating such dark environments that you can't see anything, and I don't think that was really a problem with Diablo II (with the possible exception of a small light radius). I don't think they need to replicate the style of previous Diablo games directly, but I DO think they shouldn't just throw them away for the new "oooh, shiny colors!" motif of all Blizzard's newer games. My biggest concern over Diablo III isn't poor gameplay or a bad story, but rather that it's just going to become Warcraft IV and/or Starcraft With Demons.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    4. Re:Screw blackness by jimmux · · Score: 5, Insightful

      Sometimes I wonder if all these people complaining ever played the original Diablo. It was much more colourful than the sequel. I mean, the palette seemed to be limited to grey and red for environments, but some of the enemies were practically fluorescent!

      In a way this even made certain enemies scarier. It's one thing to have dark enemies appear out of the shadows (also annoying), it's another thing to have enemies that send a clear visual signal: Don't fuck with this!

    5. Re:Screw blackness by LearnToSpell · · Score: 5, Funny

      Besides, since when is trying to make a game feel realistic considered overrated?

      Yeah, I hate when a game feels unrealistic as I cast chain lightning on a bunch of frog demons.

    6. Re:Screw blackness by Anonymous Coward · · Score: 4, Interesting

      If all the levels and scenery are dark, the game doesn't feel so dark after a while. You need the bright colorful levels to appreciate the dark depths of diabolical devils and demons.

      Agreed. If you're outdoors, during the day, it should be relatively bright. If you're in a cave underground with no lights, it should be dark. If the two look the same it blurs the distinction between them, and you don't have a good feeling for where you are.

    7. Re:Screw blackness by RichardJenkins · · Score: 5, Funny

      Looks good to me, the foreboding blackness of the text ('Error establishing a database connection') contrasting relentlessly with the bleak and brilliant white background.

      Magic.

    8. Re:Screw blackness by ozbird · · Score: 5, Insightful

      The "gritty, dark" look was there for a reason: True evil and it's effects are not clean, nor are they pretty.

      The more likely reason: CRT monitors and gamma settings. Try playing Diablo II on a modern, bright (sometimes too bright) LCD monitor and it might not seem so "gritty, dark" any more.

    9. Re:Screw blackness by Jesus_666 · · Score: 4, Funny

      Actually, my last paragraph was firmly tongue in cheek; I thought the bit with the goth poetry made that clear. It's their game and they get to decide how it looks. Even if they decided to turn hell into a giant 70s disco and put Diablo into a leisure suit and platform shoes - it's their game. It'd also be kind of awesome, but that's beside the point.


      Also, I think an "ugly mode" would actually serve to piss off the yammering fans rather than make them happy. I can really see it - the option would have the name "Ugly Mode" and the tooltip "How the game should have looked. Not WoW gay at all." And the game would have a TTS engine just for this mode so every goth poetry line (why, of course they'd implement that idea, too) could be randomly generated and they wouldn't actually have to record all that stuff.

      Yup, that would be one of the most awesome insults in video game history.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    10. Re:Screw blackness by Eskarel · · Score: 4, Insightful
      The problem with things being "dark" is that you get Doom 3 where everything is really pretty and uses lots of video resources, but you can't see any of it because it's dark, or you get Quake which was the brownest game ever.

      Making truly gritty environments is rather difficult and uses a lot of system resources to do properly. A truly gritty environment for a game like this wouldn't just be gray walls and shadows. A truly gritty environment would be whatever wonderful shiny, colorful environment the place was originally, covered in dust, ash, and general damage.

      That's the ideal Diablo environment, the beautiful temple of light corrupted and destroyed, not some dingy dark cave.

      Unfortunately doing that is somewhat technically difficult, and personally I'm sick to death of dark dingy dungeon crawlers.

    11. Re:Screw blackness by Roger+Wilcox · · Score: 4, Insightful

      World of Warcraft pretty much is Diablo III.

      Blizz did give WOW a Warcraft theme and story, but the gameplay is identical to that of Diablo, and it was released chronologically right where you would expect Diablo III to be.

      Diablo III, therefore, is actually Diablo IV. It should come as no surprise that the game will look and feel a lot like WOW, which is not only its immediate logical predecessor, but has also been a hugely successful (and profitable) game for Blizzard.

    12. Re:Screw blackness by fiendie · · Score: 4, Informative

      I played Gears of War some time ago where you could actually fiddle with the post processing. On "muted" it was nearly unplayable even if the game isn't as fast-pased as a first person shooter. The color makes the opponents stand out from the background.

  2. The ironic thing by TJ_Phazerhacki · · Score: 4, Insightful
    The only people complaining about the art style are the ones who would buy anything Blizzard boxes. The style is attractive enough to bring in new players.

    It's absurd such a small outcry has gotten this much press already.

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  3. I don't care! by thermian · · Score: 4, Interesting

    Just release the damn game so I can play it!

    Artsy discussions about screenshots aren't something I care about.

    There are, as I see it, two possibilities, either the game sucks, or it doesn't.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:I don't care! by Mhtsos · · Score: 5, Insightful

      I can see it now: Blizzard thinks the new feel is great, and will delay diablo III another 6 months in order to implement it. In other unrelated news the inspirer of said change has gone into hiding for reasons unrelated to the angry torch-and-pitchfork wielding mob outside his house.

  4. Good for Blizzard by MBCook · · Score: 5, Insightful

    I'm glad Blizzard is sticking to their guns.

    I first found out about this when that video was released a week or two ago in which a fan tweaked the official video to show what the game "should" look like instead of the "colorful" look that Blizzard is going with.

    I watched the video and thought only one thing: it was ugly. Look, I understand this game is supposed to take place in dungeons and such, but you are allowed to have SOME color. It really pointed out that argument I've seen a few times over the last few years about the recent consoles. They are so powerful and push so many polygons, but they only seem to work when you disable any non-yellow, brown, or grey color.

    I've got to say, I really like the look of the Diablo III video and screens Blizzard has made. There are colors. You can tell what's going on. Enemies stand out, the art stands out. It all looks quite good. But at the same time, they didn't go overboard making it look too cartoony. I mean, it doesn't look happy.

    I'm glad Blizzard is sticking to their guns despite what some group of hardcore fans says. I'm actually interested in Diablo III. I've never played the previous games, but I'd like to give it a try.

    But if it had been that nearly black-and-white mockup a fan made, I'd avoid it. I don't have such a nice computer so I can only view dimly lit colorless environments with very little visible detail.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Good for Blizzard by esocid · · Score: 5, Insightful

      I'll admit I didn't like the idea of Diablo 3 looking how it does right now until I was informed of the time frame. It's supposed to be 20 years after the end of Diablo 2 when everything has been put to rest and all that evil has left Tristram. It only had that ambiance due to what had happened just prior to the first game. It had a gothic look and feel because that was how/when it was taking place.
      My qualm was really that I felt WoW was bleeding over into Diablo's turf from the looks of the screenshots, but now that I have it in context of the story line I'm not much against the color scheme.

      --
      Absolute power corrupts absolutely. indymedia
    2. Re:Good for Blizzard by Myrcutio · · Score: 4, Informative

      To be fair, Diablo bled into WoW long before diablo 3 was even in development. The whole idea of soulbound items didn't exist prior to wow, and was a direct response to all the item trading that was going on in Diablo 2.

      For that matter, WoW's item system is noticeably decedent from that in Diablo 2. The random drops, sockets, the uncommon, rare, unique classifications that has become ubiquitous now. Even the bag/bank space is am obvious evolution from diablo 2 days.

    3. Re:Good for Blizzard by phantomlord · · Score: 4, Informative

      The whole idea of soulbound items didn't exist prior to wow, and was a direct response to all the item trading that was going on in Diablo 2.

      No Drop items existed in EQ before WoW came out... to help prevent a combination of item trading, farming for twinks, to make items more rare, etc.

      --
      Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
    4. Re:Good for Blizzard by markov_chain · · Score: 4, Informative

      Bah, we had all this stuff on MUDs forever. All Diablo did was put a GUI on the mudlib.

      Not that I am complaining, they are beautiful and well done games.

      --
      Tsunami -- You can't bring a good wave down!
  5. Hasn't this already been covered in Slashdot by milkasing · · Score: 5, Funny

    Diablo III Designer Defends New Look and Feel http://games.slashdot.org/article.pl?sid=08/08/04/1858250 Personally, after spending way too much time on Diablo 2, I must say I now prefer darkness --accompanied with sleeping

  6. Darkness by Renraku · · Score: 5, Insightful

    The game shouldn't be so dark its hard to see. It should be slightly shadowy in some areas, but otherwise alright as far as seeing goes. Torches/lights should overbright the area a little, rather than making it normally lit. If it were real, you'd be pretty used to the dark, but torches would damn ear blind you.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  7. Straight from the official site by FornaxChemica · · Score: 5, Funny

    Crafty little site... who went to take some pictures and artworks from the official site, added his watermark on it, submitted a news item and got slashdotted. Bravissimo! It's grand to see Arthur from Ghouls'N Ghosts announcing Diablo III.

  8. Images are on Blizzard's Site by im_thatoneguy · · Score: 4, Informative

    http://www.blizzard.com/diablo3/media/screenshots.xml

    Skip the middleman. The first four are the "new" screenshots... which look exactly like the old screenshots. Which is to say... nothing has changed

    Really... a slashdot story on Blizzard releasing another 4 screenshots? Will we get a story for every new screenshot they release or only in intervals of 4 or greater?

  9. Best dept name ever by incripshin · · Score: 5, Funny

    'It's like, how much more black could this be? and the answer is none. None more black.' -This is Spinal Tap

  10. Re:Anonymous Coward by im_thatoneguy · · Score: 5, Insightful

    Here Here. How about a Mod redirect the link to a functioning server that's not just reposting official materials.

    This is nothing more than an extremely thinly vailed attempt at getting some ad hits.

  11. Hey! by sw155kn1f3 · · Score: 4, Funny

    I don't need no more diablo images in my head, if you insist, I'll just wear tinfoil and the cross. Now go away, let me ponder that female elf. Thank you, thank you, don't let your horns damage my door. Thank you, bye.

    --
    - Arwen, I'm your father, Agent Smith.
    - Well, you're just Smith, but my father is Aerosmith!
  12. Just do it by billcopc · · Score: 4, Interesting

    I fail to see why they couldn't add a toggle to activate a desaturating filter. That would shut up the art-school dropouts, and frankly I think it would be interesting to switch between the bright/colorful and dark modes.

    Is it that difficult to implement brightness/contrast/gamma ? I'm thinking of Far Cry, which offered different rendering modes, some of them cold and bluish, others hyper-saturated and cartoony. It was a unique feature at the time, so why can't Blizzard just copy that ?

    --
    -Billco, Fnarg.com
    1. Re:Just do it by amdpox · · Score: 4, Insightful

      Far Cry's "rendering modes" were just hsv/gamma shifts, it was all a single postprocessing multiplier applied to every pixel. But, you make a good point - better to have the game in viewable colours with a slider for the deep, brooding, dark-wanting people than to make the game in brown-on-black and leave those who like to see with a washed-out palette.

  13. The elephant in the room by Pav · · Score: 5, Insightful

    The elephant in the room is that the Blizzard guys probably would have preferred staying true to the dark and brooding atmosphere, but it's no longer possible with todays technology. On panels black is really gray... often not even a dark gray, and then there's the trade-off most panels make in giving up a few bits per colour channel for speed. "Dark and brooding" looks pretty awful on your average modern rig.

  14. Penny-Arcade... by semiotec · · Score: 5, Informative

    This came up weeks ago.

    The article on the comparison between Diablo III design and fan "improved" colours:

    http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables

    and Penny-Arcade's take on the "protest":

    http://www.penny-arcade.com/comic/2008/8/6/

  15. Was diablo 2 actually dark? by Vexorian · · Score: 4, Interesting

    You know, I've been playing doom lately, and that's quite a colorful game... Then I saw some people playing diablo 2 it is actually very colorful as well, I am glad blizz didn't waste their time pleasing a bunch of people that just remember diablo being darker than it really was...

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  16. Art over Atmosphere by fullymodo · · Score: 4, Interesting

    Is it just me, or has there been too much argument over the brightness of Diablo III? I would think everyone's individual monitor setting preferences account for more difference to the levels in the game than the fine tuning done on the development end.

    I browsed the screenshots and was happy to see, not the brightness -- or the contrast or the bleed or gamut or the bloody candle-power, but the artistic design of the creatures and the scenery. I'd much rather have attention to detail in the area of creativity and originality of visual style, than attention to the brightness of colours I can simply adjust on my screen. Take Heroes IV and Disciples II (click here if you're not familiar with Disciples), as examples; I found Heroes IV really uninspired and boring, whereas Disciples II, although very similar had such incredible artistic design that it was much more enjoyable to play.

    --
    In the land of the blind, the one eyed man still has no depth perception.
  17. Screw Diablo 3, too by Amazing+Quantum+Man · · Score: 4, Funny

    I want my Duke Nukem Forever!

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  18. Re:inappropriate use of color by CronoCloud · · Score: 4, Interesting

    Go outdoors, on a moonlight night. Look to see what color cast the moonlight gives everything. It's bluish, just like that dungeon shot. And if you look at that shot, you'll see there's a HUGE window. That's why it's blue.

    These screenshots look nothing like a Mario style color scheme. They're quite in keeping with traditional fantasy artwork, probably moreso than the original Diablo was. Elmore, Easley, Caldwell, Wood. go take a look at them.