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New Diablo 3 Images; Design Wins Over Darkness

KingofGnG writes "The new Diablo III screenshots highlight the strong chromatic variations existing between the dungeons and the various stages ... It appears obvious, however, that all those details enriching the scenes, the crumbling parapets of the paths within the dungeons, the plants and the ragged drapes lightened by candles, would lose the best part of their raison d'etre if put in monochrome palettes inclined to black."

82 of 243 comments (clear)

  1. Screw blackness by runlevelfour · · Score: 4, Insightful

    I am all about games having dark and brooding atmospheres, and maybe even a bit scary. But I am more about a game being a damn fun and well designed one because the developers had a vision and weren't playing appease-the-fanboys during the development process. Plus the gritty, dark, angsty look has been done to death. I like color.

    1. Re:Screw blackness by narcberry · · Score: 5, Insightful

      If all the levels and scenery are dark, the game doesn't feel so dark after a while. You need the bright colorful levels to appreciate the dark depths of diabolical devils and demons.

      --
      Modding me -1 troll doesn't make me wrong.
    2. Re:Screw blackness by Jesus_666 · · Score: 5, Funny

      Depends on whether the color is used right, though. Some of the original screenshots did look a bit weird - one dungeon appears to have blue ambient light, even though there are no blue light sources. For some reason it really did look like World of Warcraft. In those cases it might be a good idea to tone down the ambient light's chroma a bit. Of course if they put blue torches everywhere things look a bit different.

      What I don't get is the outcry over the magic effects being too cartoonish. Diablo always had magic effects in all the colors (and with the gravitas) of a well-stocked candy store and a poison attack wouldn't be a proper poison attack if it didn't have a bright green glow and preferably an inexplicable skull somewhere.


      Of course, Blizzard could easily appease the color-hostile fans by adding a graphics option that reduces chroma by 90% and brightness by 50% everywhere but the HUD. And maybe changes all spoken text to goth poetry.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    3. Re:Screw blackness by nmb3000 · · Score: 5, Insightful

      Plus the gritty, dark, angsty look has been done to death.

      And the shiny, glowing, neon-stylized atmosphere hasn't? Besides, since when is trying to make a game feel realistic considered overrated?

      I like color.

      Then go play Warcraft III or World of Warcraft or Starcraft II or... Hm, anyone else notice a pattern here?

      The Diablo series has always been about the stark contrast between good and evil, light and dark. The "gritty, dark" look was there for a reason: True evil and it's effects are not clean, nor are they pretty. You can have light and color in the natural and "good" sides of things, and with effects like magic and buffs, but the environments and equipment (unless possible enchanted) should reflect their likely rough and possibly sordid past. Diablo II felt very real; it was anything but stylized.

      I'm not advocating such dark environments that you can't see anything, and I don't think that was really a problem with Diablo II (with the possible exception of a small light radius). I don't think they need to replicate the style of previous Diablo games directly, but I DO think they shouldn't just throw them away for the new "oooh, shiny colors!" motif of all Blizzard's newer games. My biggest concern over Diablo III isn't poor gameplay or a bad story, but rather that it's just going to become Warcraft IV and/or Starcraft With Demons.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    4. Re:Screw blackness by semiotec · · Score: 3, Funny

      maybe these people who want "darker" designs should just play with blindfolds, or if that's too much, try using pantyhose, stocking or a pair of crappy sunglasses instead.

    5. Re:Screw blackness by jimmux · · Score: 5, Insightful

      Sometimes I wonder if all these people complaining ever played the original Diablo. It was much more colourful than the sequel. I mean, the palette seemed to be limited to grey and red for environments, but some of the enemies were practically fluorescent!

      In a way this even made certain enemies scarier. It's one thing to have dark enemies appear out of the shadows (also annoying), it's another thing to have enemies that send a clear visual signal: Don't fuck with this!

    6. Re:Screw blackness by LearnToSpell · · Score: 5, Funny

      Besides, since when is trying to make a game feel realistic considered overrated?

      Yeah, I hate when a game feels unrealistic as I cast chain lightning on a bunch of frog demons.

    7. Re:Screw blackness by tdelaney · · Score: 3, Insightful

      Fall^H^H^H^HOblivion with Guns. Sometimes it's a good idea to appease the fanboys, because the previous games are already damn fun and well designed.

      In the case of Diablo III though, I've looked at Blizzard's reasoning, and compared the images, and overall I think Blizzard has made the right choice. The basic gameplay doesn't appear to have greatly changed - this is nitpicking over a small change in look.

      Plus I trust Leonard Boyarsky. He says the colour palette changes in later parts of the game. Kinda like going from pre-Searing Ascalon to post-Searing to Kryta in Guild Wars.

    8. Re:Screw blackness by WhatAmIDoingHere · · Score: 2, Informative

      I remember running into bright blue and green enemies in Diablo 2, even.

      --
      Not a Twitter sockpuppet... but I wish I was.
    9. Re:Screw blackness by lysergic.acid · · Score: 2, Insightful

      one doesn't exclude the other. as narcberry already mentioned, you need lighter and more uplifting atmospheres in a game to contrast with the darker moments. variety is an important factor in creating an engaging game with long-lasting return value.

      this is something that the game developers already mentioned when they ran the photoshop contest. since this is an RPG, players will be expected to put in a lot of hours playing the game--much of which spent level-grinding and doing generally the same repetitive actions. that's why it was important for them to put a lot of variation between different environments.

      i don't think there's anything wrong with having a colorful game, but nor is it wrong to have a dark and ominous atmosphere. if all games were bright and cheerful it would become just as banal as all games being dark and brooding.

      weaving an epic story is the same whether you're developing an RPG, writing a novel, or shooting a movie. whatever you can do to captivate the audience's attention and really immerse them in the fictional world of your epic is your prerogative. dark and malevolent environments naturally elicit a very visceral response from most people. it would be foolish to forgo such dramatic elements if it's appropriate to your story.

      creating a dark in-game atmosphere just needs to be done tactfully. making the entire game dark and gloomy may not be the best choice. and there are many ways to convey an evil or foreboding atmosphere without rendering the game entirely in greys and blacks. a skilled game developer or cinematographer can create a bright and vibrant scene that still exudes an eerie feeling.

    10. Re:Screw blackness by Anonymous Coward · · Score: 4, Interesting

      If all the levels and scenery are dark, the game doesn't feel so dark after a while. You need the bright colorful levels to appreciate the dark depths of diabolical devils and demons.

      Agreed. If you're outdoors, during the day, it should be relatively bright. If you're in a cave underground with no lights, it should be dark. If the two look the same it blurs the distinction between them, and you don't have a good feeling for where you are.

    11. Re:Screw blackness by RichardJenkins · · Score: 5, Funny

      Looks good to me, the foreboding blackness of the text ('Error establishing a database connection') contrasting relentlessly with the bleak and brilliant white background.

      Magic.

    12. Re:Screw blackness by e2d2 · · Score: 3, Insightful

      I actually went and played Diablo II in the past month, picking it up after hearing great things and seeing the new screen shots. In most dungeons it's not dark at all, but darkness did play a part in some places, with specific gear created for adding "light radius" to your character. I have assumed this was to create a sense of surprise in some places, but not too many. That same surprise can be maintained in other ways in a new 3D environment. I think people concentrate too much on it when the first two were more about story line and fighting large groups of mobs in an RPG setting, gearing your character up, and truly unique environments, especially when you include the expansion.

      Since Diablo II is fresh in my mind and an overall great game even today (I play it maxed out at 800x600!) I welcome the new one regardless.

    13. Re:Screw blackness by ozbird · · Score: 5, Insightful

      The "gritty, dark" look was there for a reason: True evil and it's effects are not clean, nor are they pretty.

      The more likely reason: CRT monitors and gamma settings. Try playing Diablo II on a modern, bright (sometimes too bright) LCD monitor and it might not seem so "gritty, dark" any more.

    14. Re:Screw blackness by MaxwellEdison · · Score: 3, Insightful

      Perhaps an author is writing a sequel to a popular series -- just because fans are clamoring for a scene they've always wanted to see or something they want to learn doesn't mean the author is obliated to put that stuff in to satisfy them. It's ultimately made by the author, not the fans.

      One word. Misery

      --
      -=Bang Bang=-
    15. Re:Screw blackness by Jesus_666 · · Score: 4, Funny

      Actually, my last paragraph was firmly tongue in cheek; I thought the bit with the goth poetry made that clear. It's their game and they get to decide how it looks. Even if they decided to turn hell into a giant 70s disco and put Diablo into a leisure suit and platform shoes - it's their game. It'd also be kind of awesome, but that's beside the point.


      Also, I think an "ugly mode" would actually serve to piss off the yammering fans rather than make them happy. I can really see it - the option would have the name "Ugly Mode" and the tooltip "How the game should have looked. Not WoW gay at all." And the game would have a TTS engine just for this mode so every goth poetry line (why, of course they'd implement that idea, too) could be randomly generated and they wouldn't actually have to record all that stuff.

      Yup, that would be one of the most awesome insults in video game history.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    16. Re:Screw blackness by Anonymous Coward · · Score: 3, Funny

      Know what happens to a frog demon when it gets hit by chain lightning?

      Oh god, I'm so sorry!

    17. Re:Screw blackness by Purity+Of+Essence · · Score: 2, Funny

      My biggest concern over Diablo III isn't poor gameplay

      Well there's your problem.

      --
      +0 Meh
    18. Re:Screw blackness by Anonymous Coward · · Score: 2, Insightful

      Know what happens to a frog demon when it gets hit by chain lightning?

      The same thing that happens to anything else?

    19. Re:Screw blackness by Eskarel · · Score: 4, Insightful
      The problem with things being "dark" is that you get Doom 3 where everything is really pretty and uses lots of video resources, but you can't see any of it because it's dark, or you get Quake which was the brownest game ever.

      Making truly gritty environments is rather difficult and uses a lot of system resources to do properly. A truly gritty environment for a game like this wouldn't just be gray walls and shadows. A truly gritty environment would be whatever wonderful shiny, colorful environment the place was originally, covered in dust, ash, and general damage.

      That's the ideal Diablo environment, the beautiful temple of light corrupted and destroyed, not some dingy dark cave.

      Unfortunately doing that is somewhat technically difficult, and personally I'm sick to death of dark dingy dungeon crawlers.

    20. Re:Screw blackness by Roger+Wilcox · · Score: 4, Insightful

      World of Warcraft pretty much is Diablo III.

      Blizz did give WOW a Warcraft theme and story, but the gameplay is identical to that of Diablo, and it was released chronologically right where you would expect Diablo III to be.

      Diablo III, therefore, is actually Diablo IV. It should come as no surprise that the game will look and feel a lot like WOW, which is not only its immediate logical predecessor, but has also been a hugely successful (and profitable) game for Blizzard.

    21. Re:Screw blackness by BountyX · · Score: 3, Insightful

      For everyone complaining about d3 not being dark enough, just lower your gamma.

      --
      Trying to install linux on my microwave, but keep getting a kernel panic...
    22. Re:Screw blackness by fiendie · · Score: 4, Informative

      I played Gears of War some time ago where you could actually fiddle with the post processing. On "muted" it was nearly unplayable even if the game isn't as fast-pased as a first person shooter. The color makes the opponents stand out from the background.

    23. Re:Screw blackness by Fred_A · · Score: 2, Funny

      I've always thought that those games were kind of lame but suggesting that they be played in pantyhose or stockings certainly is over the top as far as I'm concerned. You should probably take your strange fetishes elsewhere.

      *Hmpf*

      --

      May contain traces of nut.
      Made from the freshest electrons.
    24. Re:Screw blackness by Anonymous Coward · · Score: 2, Informative

      I remember running into bright blue and green enemies in Diablo 2, even.

      Here you go: http://infoceptor.net/strategy/diablo2/walkthrough/mission30/shot3.jpg

    25. Re:Screw blackness by KDR_11k · · Score: 2, Funny

      The French sell it in a restaurant?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    26. Re:Screw blackness by Anonymous Coward · · Score: 3, Insightful

      I'm sorry, but you're talking out of your ass.

      The gameplay, and "feel" in WoW are -not- identical to that of Diablo except on the most superficial of levels.

      (you click buttons to activate skills oh my! IT'S DIABLO 3)

      Seriously.

    27. Re:Screw blackness by houghi · · Score: 3, Insightful

      I like color.

      Then go play Warcraft III or World of Warcraft or Starcraft II or... Hm, anyone else notice a pattern here?

      Yes, that apparently looks is more important then gameplay.

      --
      Don't fight for your country, if your country does not fight for you.
    28. Re:Screw blackness by Mike610544 · · Score: 3, Insightful

      Well said. That's probably Blizzard's greatest skill: knowing how to ignore the loudest talking 1% of their fans in favor of everyone else. If you read the WoW forums you'd think the game was a total failure, but they still manage to retain all their millions of subscribers.

      --
      ... also, I can kill you with my brain.
    29. Re:Screw blackness by Sj0 · · Score: 3, Funny

      You're attacked by nine skeletons with swords!

      You fall to the ground in agony after the first skeleton slices your skin open, and don't get back up as the other eight rip hole after gaping hole into your flesh. There's no such thing as reincarnation. The fact that you've defeated 100 skeletons does NOT make your skin immune to swords.

      Sounds like fun.

      --
      It's been a long time.
    30. Re:Screw blackness by revengebomber · · Score: 2, Informative

      or you get Quake which was the brownest game ever.

      At least Quake had a technical reason to be brown; it would have been difficult to get any kind of lighting at all without those big 16-step ramps in the color palette.

      (And Doom 3 almost has a reason, in that the game was supposed to be scary and make you become disoriented, but that's flimsy at best.)

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    31. Re:Screw blackness by torchdragon · · Score: 3, Insightful

      Simple gameplay requirements wrapped around plot used as quests to further a "story"?
      D2 Check, WoW Check

      No actual change to world within persistence of software?
      D2 Check, WoW Check

      Carrot and Stick Item Collection with non-guaranteed psychology reward system?
      D2 Check, WoW Check

      "Lots of options" that enable you kill everything in the game in the same end result (0 hp)?
      D2 Check, WoW Check

      Repeating content for lack of anything better to do?
      D2 Check, WoW Check

      Increased difficulty of game in "epic" areas accomplished by giving the bad guys more hit points and making them do more damage (or letting them just kill players outright)?
      D2 Check, WoW Check

      Expansion packs claiming new awesome features that don't actually add new awesome features and really is just a rehashing of the same game with different graphics?
      D2 Check, WoW Check

      And the last, but you get the point...

      No way for the players to ACTUALLY influence the progress and development of the world?
      D2 Check, WoW Check

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
    32. Re:Screw blackness by nine-times · · Score: 2, Interesting

      True evil and it's effects are not clean, nor are they pretty.

      If you really want to talk about reality, then evil things are often pretty, seductive, and seem harmless if you don't know any better. If evil always came after you with a pitchfork, horns, and glowing eyes, then it wouldn't be so dangerous. We would just identify it, kill it, and be done with it.

      Making evil dark and gritty *is* stylized.

    33. Re:Screw blackness by Cornflake917 · · Score: 2, Informative

      I don't really agree with the negative tone of your post (I think both games are great), but you forgot one of main similarities between the two games: Skill trees.

    34. Re:Screw blackness by Chyeld · · Score: 2, Funny

      If you really want to talk about reality, then evil things are often pretty, seductive, and seem harmless if you don't know any better. If evil always came after you with a pitchfork, horns, and glowing eyes, then it wouldn't be so dangerous. We would just identify it, kill it, and be done with it.

      Never been married have you?

  2. The ironic thing by TJ_Phazerhacki · · Score: 4, Insightful
    The only people complaining about the art style are the ones who would buy anything Blizzard boxes. The style is attractive enough to bring in new players.

    It's absurd such a small outcry has gotten this much press already.

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    1. Re:The ironic thing by calmofthestorm · · Score: 2, Interesting

      > The only people complaining about the art style
      Me!

      > are the ones who would buy anything Blizzard boxes.
      Also me!

      It's true. I'm concerned it won't be as neat as it could be but in the end I trust Blizzard to make a great game well worth the money and not crippled with computer-breaking DRM*. It's why I own [at least] one copy of every Blizzard game I've played.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    2. Re:The ironic thing by Sj0 · · Score: 2, Insightful

      They an do whatever they want with their series, and Sheeple will buy it and proclaim it the best thing ever, irregardless of the fact that the people behind those games are long gone from the company.

      and proclaim it the best thing ever, irregardless of the

      best thing ever, irregardless of the

      irregardless

      You're not conformist like those sheeple, you do your own thing, even using words that aren't part of the English language to try to sound smart.

      Sure, there's going to be sheeple who use dictionaries, but books are all fact, and no heart.

      --
      It's been a long time.
  3. I don't care! by thermian · · Score: 4, Interesting

    Just release the damn game so I can play it!

    Artsy discussions about screenshots aren't something I care about.

    There are, as I see it, two possibilities, either the game sucks, or it doesn't.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:I don't care! by Mhtsos · · Score: 5, Insightful

      I can see it now: Blizzard thinks the new feel is great, and will delay diablo III another 6 months in order to implement it. In other unrelated news the inspirer of said change has gone into hiding for reasons unrelated to the angry torch-and-pitchfork wielding mob outside his house.

  4. Good for Blizzard by MBCook · · Score: 5, Insightful

    I'm glad Blizzard is sticking to their guns.

    I first found out about this when that video was released a week or two ago in which a fan tweaked the official video to show what the game "should" look like instead of the "colorful" look that Blizzard is going with.

    I watched the video and thought only one thing: it was ugly. Look, I understand this game is supposed to take place in dungeons and such, but you are allowed to have SOME color. It really pointed out that argument I've seen a few times over the last few years about the recent consoles. They are so powerful and push so many polygons, but they only seem to work when you disable any non-yellow, brown, or grey color.

    I've got to say, I really like the look of the Diablo III video and screens Blizzard has made. There are colors. You can tell what's going on. Enemies stand out, the art stands out. It all looks quite good. But at the same time, they didn't go overboard making it look too cartoony. I mean, it doesn't look happy.

    I'm glad Blizzard is sticking to their guns despite what some group of hardcore fans says. I'm actually interested in Diablo III. I've never played the previous games, but I'd like to give it a try.

    But if it had been that nearly black-and-white mockup a fan made, I'd avoid it. I don't have such a nice computer so I can only view dimly lit colorless environments with very little visible detail.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Good for Blizzard by esocid · · Score: 5, Insightful

      I'll admit I didn't like the idea of Diablo 3 looking how it does right now until I was informed of the time frame. It's supposed to be 20 years after the end of Diablo 2 when everything has been put to rest and all that evil has left Tristram. It only had that ambiance due to what had happened just prior to the first game. It had a gothic look and feel because that was how/when it was taking place.
      My qualm was really that I felt WoW was bleeding over into Diablo's turf from the looks of the screenshots, but now that I have it in context of the story line I'm not much against the color scheme.

      --
      Absolute power corrupts absolutely. indymedia
    2. Re:Good for Blizzard by Myrcutio · · Score: 4, Informative

      To be fair, Diablo bled into WoW long before diablo 3 was even in development. The whole idea of soulbound items didn't exist prior to wow, and was a direct response to all the item trading that was going on in Diablo 2.

      For that matter, WoW's item system is noticeably decedent from that in Diablo 2. The random drops, sockets, the uncommon, rare, unique classifications that has become ubiquitous now. Even the bag/bank space is am obvious evolution from diablo 2 days.

    3. Re:Good for Blizzard by phantomlord · · Score: 4, Informative

      The whole idea of soulbound items didn't exist prior to wow, and was a direct response to all the item trading that was going on in Diablo 2.

      No Drop items existed in EQ before WoW came out... to help prevent a combination of item trading, farming for twinks, to make items more rare, etc.

      --
      Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
    4. Re:Good for Blizzard by markov_chain · · Score: 4, Informative

      Bah, we had all this stuff on MUDs forever. All Diablo did was put a GUI on the mudlib.

      Not that I am complaining, they are beautiful and well done games.

      --
      Tsunami -- You can't bring a good wave down!
    5. Re:Good for Blizzard by Impy+the+Impiuos+Imp · · Score: 3, Insightful

      In Dungeon of Doom, an ancient Mac game, if you had high enough strength, you could dual wield 2-handers, with full damage from both.

      There were house rules in D&D where you could do this, too.

      Yes, it makes a mockery of monks and people dual wielding daggers.

      As it should.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  5. Hasn't this already been covered in Slashdot by milkasing · · Score: 5, Funny

    Diablo III Designer Defends New Look and Feel http://games.slashdot.org/article.pl?sid=08/08/04/1858250 Personally, after spending way too much time on Diablo 2, I must say I now prefer darkness --accompanied with sleeping

  6. Darkness by Renraku · · Score: 5, Insightful

    The game shouldn't be so dark its hard to see. It should be slightly shadowy in some areas, but otherwise alright as far as seeing goes. Torches/lights should overbright the area a little, rather than making it normally lit. If it were real, you'd be pretty used to the dark, but torches would damn ear blind you.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  7. Re:Slashdotted by dnwq · · Score: 3, Informative

    Coral cache. But it's insanely slow for me there, too.

  8. Straight from the official site by FornaxChemica · · Score: 5, Funny

    Crafty little site... who went to take some pictures and artworks from the official site, added his watermark on it, submitted a news item and got slashdotted. Bravissimo! It's grand to see Arthur from Ghouls'N Ghosts announcing Diablo III.

  9. Anonymous Coward by Anonymous Coward · · Score: 2, Interesting

    Site doesn't work, and this topic was already posted. Why is someone submitting an unoriginal article that links to their own website, which crashes because it isn't set up for slashdot front page traffic?

    Sounds fishy and inappropriate.

    1. Re:Anonymous Coward by im_thatoneguy · · Score: 5, Insightful

      Here Here. How about a Mod redirect the link to a functioning server that's not just reposting official materials.

      This is nothing more than an extremely thinly vailed attempt at getting some ad hits.

  10. Images are on Blizzard's Site by im_thatoneguy · · Score: 4, Informative

    http://www.blizzard.com/diablo3/media/screenshots.xml

    Skip the middleman. The first four are the "new" screenshots... which look exactly like the old screenshots. Which is to say... nothing has changed

    Really... a slashdot story on Blizzard releasing another 4 screenshots? Will we get a story for every new screenshot they release or only in intervals of 4 or greater?

  11. Best dept name ever by incripshin · · Score: 5, Funny

    'It's like, how much more black could this be? and the answer is none. None more black.' -This is Spinal Tap

  12. I liked the shadows by meist3r · · Score: 3, Insightful

    The current art style give it that weird World of Warcraft cartoonish look. Doesn't quite suit what I am used to from the other Diablo games and not really what I expected. But overall I don't care as long as it comes out soon.

    1. Re:I liked the shadows by meist3r · · Score: 2, Interesting
      Dude, calm down. The old Diablo games (and I'm still playing D2 btw.) have a shadow system that gives you a "fog of war" type of effect. Remember? The minimap gets blocked out until you discover stuff and enemies that are further away are invisible because of the shadows. Sure thing, the game itself is beautifully colored but the one thing that wasn't in the videos of Diablo 3 so far is the shadows and sightline restrictions. And I believe that's where the whole debate comes from.

      The first two had this eerie claustrophobia about them because you (at least with a low level character) couldn't see very far. That made perfect sense for the dungeon/cave gameplay and the athmosphere. So no, no angst colored glasses. Though I really wonder what color that would be.

      nor the previous ones look "cartoonish".

      Read the post, I never said the two earlier games looked cartoonish, that's what I liked about them. It's the art style in D3 that looks like WoW with the colorful textures and strangely proportioned characters and enemies. Please look at some screenshots of WoW and D3, compare and then tell me that doesn't look like a cartoon and/or really similar. I don't say that I hate it but I would have wished it looked more like Diablo and less like WoW but that's the new Blizzard I guess.

  13. Re:UNACCEPTABLE!111 by Tangent128 · · Score: 2, Funny

    Now that's gory.

  14. Hey! by sw155kn1f3 · · Score: 4, Funny

    I don't need no more diablo images in my head, if you insist, I'll just wear tinfoil and the cross. Now go away, let me ponder that female elf. Thank you, thank you, don't let your horns damage my door. Thank you, bye.

    --
    - Arwen, I'm your father, Agent Smith.
    - Well, you're just Smith, but my father is Aerosmith!
  15. Just do it by billcopc · · Score: 4, Interesting

    I fail to see why they couldn't add a toggle to activate a desaturating filter. That would shut up the art-school dropouts, and frankly I think it would be interesting to switch between the bright/colorful and dark modes.

    Is it that difficult to implement brightness/contrast/gamma ? I'm thinking of Far Cry, which offered different rendering modes, some of them cold and bluish, others hyper-saturated and cartoony. It was a unique feature at the time, so why can't Blizzard just copy that ?

    --
    -Billco, Fnarg.com
    1. Re:Just do it by amdpox · · Score: 4, Insightful

      Far Cry's "rendering modes" were just hsv/gamma shifts, it was all a single postprocessing multiplier applied to every pixel. But, you make a good point - better to have the game in viewable colours with a slider for the deep, brooding, dark-wanting people than to make the game in brown-on-black and leave those who like to see with a washed-out palette.

    2. Re:Just do it by Kenoli · · Score: 2, Insightful

      Maybe the way the game looks isn't a matter of personal preference, and they don't want players making their own little adjustments to the carefully constructed visuals.

    3. Re:Just do it by billcopc · · Score: 2, Insightful

      Well there was a bit more to it in Far Cry, as there were differences beyond just color tweaks. For example, Cartoon mode had exaggerated outlines and a subtle cel feel to it, while Paradise had super-bright blooms, more translucent water/leaves and more progressive shadowing. These were pixel shader effects that did much more than simple gamma adjustment.

      The same thing could be added to D3, as they almost certainly have some sort of shader-based postprocessing already in place. It would be nice to have different shader programs to choose from, or even offer some relatively simple way for a modders to replace the shader scripts - let them design it to their liking, if they're willing to learn HLSL

      --
      -Billco, Fnarg.com
  16. I like Isometric. by Fantastic+Lad · · Score: 3, Insightful

    I quit gaming a few years ago because I was tired of pour my life energy into the bottomless pit of interactive illusions, but it hasn't stopped me from appreciating a nice bit of design.

    --I really like the isometric approach; it allows the design team to use artwork generated by actual painters and illustrators rather than 3D engine-workers. It'll be a neat day when you can create in 3D the same kind of evocative visual character in a tree stump or a bit of masonry as an artist can do with a pencil and few tubes of gauche, but that day hasn't arrived yet. And so, Diablo III is going to look oh-so-much prettier than any 3D game can at the moment.

    -FL

    1. Re:I like Isometric. by GradiusCVK · · Score: 2, Funny

      It'll be a neat day when you can create in 3D the same kind of evocative visual character in a tree stump or a bit of masonry as an artist can do with a pencil and few tubes of gauche, but that day hasn't arrived yet.

      Perhaps the 3D artists just need to use more tubes of tactlessness to catch up with their pencil-and-paper peers?

    2. Re:I like Isometric. by syousef · · Score: 3, Funny

      I was tired of pour my life energy into the bottomless pit of interactive illusions

      So why are you posting on slashdot? ;-)

      --
      These posts express my own personal views, not those of my employer
  17. The elephant in the room by Pav · · Score: 5, Insightful

    The elephant in the room is that the Blizzard guys probably would have preferred staying true to the dark and brooding atmosphere, but it's no longer possible with todays technology. On panels black is really gray... often not even a dark gray, and then there's the trade-off most panels make in giving up a few bits per colour channel for speed. "Dark and brooding" looks pretty awful on your average modern rig.

  18. Penny-Arcade... by semiotec · · Score: 5, Informative

    This came up weeks ago.

    The article on the comparison between Diablo III design and fan "improved" colours:

    http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables

    and Penny-Arcade's take on the "protest":

    http://www.penny-arcade.com/comic/2008/8/6/

  19. Was diablo 2 actually dark? by Vexorian · · Score: 4, Interesting

    You know, I've been playing doom lately, and that's quite a colorful game... Then I saw some people playing diablo 2 it is actually very colorful as well, I am glad blizz didn't waste their time pleasing a bunch of people that just remember diablo being darker than it really was...

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  20. Lightened? by pushing-robot · · Score: 3, Funny

    the plants and the ragged drapes lightened by candles

    Lightened by candles? Lightened by candles? That's it, KingofGnG will never be my Dungeon Master.

    --
    How can I believe you when you tell me what I don't want to hear?
  21. Art over Atmosphere by fullymodo · · Score: 4, Interesting

    Is it just me, or has there been too much argument over the brightness of Diablo III? I would think everyone's individual monitor setting preferences account for more difference to the levels in the game than the fine tuning done on the development end.

    I browsed the screenshots and was happy to see, not the brightness -- or the contrast or the bleed or gamut or the bloody candle-power, but the artistic design of the creatures and the scenery. I'd much rather have attention to detail in the area of creativity and originality of visual style, than attention to the brightness of colours I can simply adjust on my screen. Take Heroes IV and Disciples II (click here if you're not familiar with Disciples), as examples; I found Heroes IV really uninspired and boring, whereas Disciples II, although very similar had such incredible artistic design that it was much more enjoyable to play.

    --
    In the land of the blind, the one eyed man still has no depth perception.
  22. Graciious Honor! by CorporateSuit · · Score: 2, Funny

    Actually, they said that players who have forced themselves through a difficult dungeon to reach a new area deserve the greatest sense of accomplishment a game designer can possibly bestow: A palette swap.

    I wish I was dumb enough to make up something like this.

    --
    I am the richest astronaut ever to win the superbowl.
  23. Dark vs light/color... by blahplusplus · · Score: 3, Interesting

    ... is really about atmosphere. I admit that I never personally had any interest and didn't care either way for such things. But I know that lighting really does have an effect on atmosphere. Doom 3 had great atmosphere because of how the lighting was, even the original Diablo was dark and grey, it had some levels that were really bright, but it also compensated by levels that were really dark (as you go into the last dungeon to fight diablo in teh first one).

    One of the cool things about the original diablo (for it's time) was lighting effects from spells/arrows, etc across floors and whatnot and going 'oh shit oh shit oh shit' when monsters were coming or were firing your way and you were trying to make an escape.

  24. Screw Diablo 3, too by Amazing+Quantum+Man · · Score: 4, Funny

    I want my Duke Nukem Forever!

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  25. It's not about the palette by neostorm · · Score: 3, Insightful

    It's about the art direction overall. Diablo was gritty and realistic. They could make the whole game black and white, but you've still got characters running around in cutscenes and combat that look like they came from Warcraft.

    This http://www.diii.net/gallery/showphoto.php?photo=871&size=big&cat=563 and this http://www.diii.net/gallery/showphoto.php?photo=703&cat=565 are much more in the style of Warcraft, which aside from the bright and happy palette is the primary reason a lot of folks were surprised when D3 was unveiled.

    I know I personally also wanted contrast to Blizzards other work, because that existed before now. Blizzard has amazing artists and they're going to make an amazing looking game, but when all your franchises start looking the same, they become kind of redundant from one another. I think most Diablo fans wanted something hellish, and dark, and corrupt. Gritty and realistic. While the game will look, and most likely play, just fine, the atmosphere is what will be different due to the changes in the look.
    I dunno... Something like this http://www.worldart.com.au/images/kris-kuksi-sculpture-surreal-deadly-sins1.jpg

    Right now the game looks like it was Disney's take on Diablo, rather than Geiger's.

    1. Re:It's not about the palette by CronoCloud · · Score: 2, Insightful

      God save us from HR Geiger freaks.

      You think that color scheme is bright and happy? What, do you wear sunglasses at night to make everything look darker so it's "more gloomy". That sculputure picture you link to is only black and white with perhaps a bit of grey and ivory! Do you really want to play hundreds upon hundreds of hours of a game that's just black and white? No sun? No grass? No rivers running through an autumn wood? No tropical island with sand and frog-things? No mist green-swathed swamp lit by moonlight?

  26. Why argue at all? by soldoutactivist · · Score: 2, Funny

    You will buy the game, and pray they make another. End of story. Whether or not Diablo 3 is "pretty" will not cross your mind as you hand over the cash unless you were simply not going to buy the game anyway. This has nothing to do with your opinions, you just want to bitch, bitch, bitch. This is aimed at the bitch in all of you.

    --
    The downside of being killed is the upside of being dead.
  27. Game Psychology by tikal2k · · Score: 3, Insightful

    I think the game is resembling Warcraft simply because Blizzard designers are learning a lot from the game mechanics specifically behind World of Warcraft.

    They're expanding the color palette most likely to assist with the pacing of the game, and that constantly shifting contrast ("first you're in a really bright desert, then you're inside a really dark pyramid") propel that sense of progress that players have as they move through the game.

    It's one thing to have that gritty, dirty visual style in a dungeon instance that's supposed to last for an hour or two, it's another to have that exact same gritty visual style for the entire several hundred hours that you'll be playing the game.

    One of the ways that playability is enhanced, and monotony is prevented is by having that really extreme sense of contrast, as well as the bright color palette.

    Furthermore, I understand that most Diablo players don't want a color palette that looks like it was extracted from a Night Elf starting zone, but by the same token I feel like Blizzard wants to reach out to the millions of folks in the WoW contingency that might want to start playing Diablo for the first time if it looks and feels like something they are already very familiar with.

  28. D3 wish-list and laughing at D2 by subnomine · · Score: 2, Interesting

    Yes, gameplay is far more important than appearance. I don't mind their new style.
    Here's my short D3 wish-list:

    1) A true marketplace. Make it Ebay like. Post magic items, get bids, buy/sell/swap efficiently and safely.

    2) Less repetition, mouse clicking, maintenance. For example, gambling for circlets:
    click, gamble, exit, click, gamble, exit, click, gamble, exit...(until circlet appears)
    And rearranging potions after picking up a body should be automatic in town.

    3) Blizzard wants simple mouse based controls, but I just want better control.
    For example, having a clutter of items on the ground interferes with actions like teleporting, or trying to enter a town-portal. I want to setup my character to avoid these kinds of problems.

    4) smarter monsters with a greater variety of behavior

    5) better inter-player communication, network
    ----------------------
    Some funny things about Diablo2 that don't make sense:
    1) Rare items are actually the most unique and Unique items are the most rare!
    2) Mercs hit with Iron Maiden keep swinging until they die
    3) Mercs don't listen to the provided voice commands like "Run Away!"(in regards to #2)

    Here's a magic ring that does me no good...or would you prefer to sell it back to me?

  29. Color schmolor by Anonymous Coward · · Score: 2, Interesting

    I am just sad that they excluded the necromancer. :(

    Fingers crossed for the expansion...

  30. Re:inappropriate use of color by CronoCloud · · Score: 4, Interesting

    Go outdoors, on a moonlight night. Look to see what color cast the moonlight gives everything. It's bluish, just like that dungeon shot. And if you look at that shot, you'll see there's a HUGE window. That's why it's blue.

    These screenshots look nothing like a Mario style color scheme. They're quite in keeping with traditional fantasy artwork, probably moreso than the original Diablo was. Elmore, Easley, Caldwell, Wood. go take a look at them.

  31. Oh really? by Moraelin · · Score: 3, Funny

    The point is that if things are realistic it makes the game that much more fun and immersive. So as you cast chain lightening at the frogs you might actually feel like it's a real world and you are really the hero and provides the same type of escapism of a movie. That immersion makes the game that much funner and enjoyable.

    Oh really? Please do enlighten me exactly what do frog demons look like IRL (since we're talking _realism_), or what is the real incantation for casting chain lightning IRL, or exactly how much mana does a level 5 wizard have IRL, how much of it is used by a chain lightning, and how fast it would regen for you. IRL.

    Also, hey, let's make the game realistic. Let's see:

    It's the middle ages. Chances are you're a peasant. (Some 80% of the population was, after all, so sheer probabilities point that way.) work dawn to dusk just to feed your family, but you're still badly malnourished since last year's war saw most of your crop looted. Half the village just died of plague, and the survivors are screaming in agony all night. Some of them are throwing themselves off houses and bridges just to end the excruciating pain already. You sneezed this morning. You're still scared shitless, because that's the first symptom of the plague. Please God let it be hayfever or a cold, is what goes through your head as you mindlessly walk behing the plough like a zombie. You'll likely always be a peasant. You'd have to buy yourself off serfdom before you can go do anything else, at all. Three of your five kids so far died before even reaching their first birthday. Which is just as well, since you wouldn't have enough food to feed all 5. And if demons attacked your church, you'd get drafted by your lord into hauling rocks to repair it.

    Oh, sorry, that's not much fun... let's try again:

    You're a grizzled mercenary. You've seen half your unit die of dysentery in the last war. In fact, in the last battle, you fought without pants so you can shit yourself on the move. The peasants in this village hate your fucking guts, because it was your unit that looted them in between employment as mercenaries. Your old commander got himself a promotion for volunteering your unit to Forlorn Hope. Actually meaning "lost troop", as that's the first wave to assault the walls. If he survives, the commander gets an automatic promotion, but you just got to burry your horribly mutilated mates and got kicked out of the army as soon as peace was signed. That old scar didn't make you tougher, it just got infected and that was a fun year of suffering. All the wounds and bad food and shitting your guts out on campaigns, have shortened your life expectancy a lot, and make you feel like you're 20 years older already.

    In all probability, a single hit by any demon under the church will likely kill or disable you. It doesn't take much destroyed tissue to make anybody collapse in shock. You don't get -5 hp from the hit and to wait 10 seconds for it to regen. You'll probably just get killed, or disabled long enough for the rest of the demons to eat you alive. If you survived at half health, you'll just bleed to death. Or maybe the infection will kill you. Even if you're so elite as to dodge or parry 99% of the attacks (which is unrealistic already), in all probability, by the 20'th demon one will land that disabling blow right through your defenses.

    And if you don't die there, chances are you'll end up crippled. And get to beg from those same villagers, who'll roll their eyes and pretend to not even see you.

    Won't that realism be fun?

    --
    A polar bear is a cartesian bear after a coordinate transform.
  32. Re:D3 at least has destructible environments by torchdragon · · Score: 2, Insightful

    Eventually, you'll run out of Chapters in D3 and you'll level a character and then you'll start a new character or you'll restart on a different difficulty, and the world will reset. It is not persistent beyond your play session.

    The only event(singular) that I recall from WoW that changed the game world was the opening of the Gates of (Insert faux Middle East name here). And as far as events go, that was pretty weak. You get to run around and grind resources and whoever grinds the most resources first... gets nothing. The gates will open for everyone when they grind enough resources (and then eventually for everyone else who doesn't want the carrot).

    But I really can't blame Blizzard for what they're doing. I would propose that writing an interesting world that actually has 10,000,000 people running around in it and making some kind of difference is pretty much impossible at this point.

    --
    "Don't feel bad for me child; I'm the monster that hides under your bed."