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Google Lively To Be an Online Gaming Platform

GamesIndustry.biz recently interviewed Kevin Hanna, creative director for Google Lively, about the virtual environment's beginnings and the plans for its future. Earlier this month, he announced that Lively would open to developers, and now he says the long-term goal is for Lively to be "used as an online games platform." Hanna goes on to say: "I'd like for it to be invisible, where, when it makes sense to have 3D aspects of the web, that everyone will have already downloaded the plug-in, it's one of the first things you do when you install your machine, and you're able to just jump around and play in a creative space. I feel like a big chunk of the games industry out there has a corporate mentality where you're first to be second, and I've been there, where they say, 'Make sure you include this aspect, and this aspect, and this aspect, to ensure that we have an 80 per cent market share.' And it's sucking the life out of what should be the most creative and innovative medium out there."

123 comments

  1. Wow. by nawcom · · Score: 3, Funny

    I wonder how many markets Google will get into. I can't wait until Google starts working on their female douche product line. hehe.

    1. Re:Wow. by Anonymous Coward · · Score: 1, Funny

      As opposed to male douche products? Wait, nevermind, I really don't want to know.

    2. Re:Wow. by Anonymous Coward · · Score: 0

      This idea is made of FAIL. If we have learnt anything from Google's successful products (GMail/GMaps/Chrome) it is that you UNDERpromise and OVERdeliver. That's why Android/Lively suck.

    3. Re:Wow. by Anonymous Coward · · Score: 0

      Don't worry, this will be in beta for 17 years and any questions asked to google about how to fix whatever basic screw ups will never be answered. At least google has forums you can ask on. Expect the reply from 50 people with the same problem. Google, I love you, but krist, you have problems.

    4. Re:Wow. by ivandavidoff · · Score: 5, Funny

      I can't wait until Google starts working on their female douche product line. hehe.

      That would lend a whole new meaning to "googling yourself".

      Or wait, maybe not.

    5. Re:Wow. by religious+freak · · Score: 2, Insightful

      You underpromise and overdeliver if you're a developer... you do the opposite if you're in marketing.

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    6. Re:Wow. by elrous0 · · Score: 1

      A douche that stays in perpetual beta?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    7. Re:Wow. by philspear · · Score: 2, Funny

      Yes, like Corvettes, Axe body spray, hair gel for guys, gold medalions, tight white tank tops (for guys)...

    8. Re:Wow. by AKAImBatman · · Score: 3, Interesting

      I just yanked this from a report on one of the sites I operate:

      Firefox 63.32%
      Internet Explorer 16.33%
      Safari 7.43%
      Chrome 6.36%

      (For the record, the site is nothing that would predispose it to FireFox users over IE users. Unless you count video game players as "pre-disposed".)

      For Chrome to have grabbed that much market share so quickly is impressive. So "successful" is a perfectly acceptable tag. What remains to be seen is if Google will build on that success or let it flounder.

    9. Re:Wow. by LandDolphin · · Score: 2, Insightful

      (For the record, the site is nothing that would predispose it to FireFox users over IE users. Unless you count video game players as "pre-disposed".)

      depends on the types of video games. IF the games require one to upgrade their hardware, then yeah. They are going to be more tech savy and perhaps more likely to change from IE to FirFox.

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    10. Re:Wow. by Skrapion · · Score: 1

      Video game players are computer savvy; I think that counts as predisposed.

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      The details are trivial and useless; The reasons, as always, purely human ones.
    11. Re:Wow. by AKAImBatman · · Score: 1

      CONSOLE video games. As in Wii and DS players.

    12. Re:Wow. by ijakings · · Score: 1

      If you dont underpromise by at least a factor of 4 your not a miracle worker.

    13. Re:Wow. by MikeDirnt69 · · Score: 1

      Google's Night Club plus Google Booze would be good enough.

      --
      Am I eval()? - http://www.monst3r.com.br
    14. Re:Wow. by dw604 · · Score: 1

      I yanked this from an aggregator site covering every topic. ~1M hits/mo.

      1. Internet Explorer 495,974 68.97%
      2. Firefox 175,483 24.40%
      3. Safari 19,977 2.78%
      4. Opera 14,646 2.04%
      5. Chrome 6,253 0.87%

      What did we learn? Every site is different? :[

    15. Re:Wow. by Anonymous Coward · · Score: 0

      you're

    16. Re:Wow. by AmberBlackCat · · Score: 1

      I wonder how many markets Google will get into. I can't wait until Google starts working on their female douche product line. hehe.

      I definitely wouldn't want to use a beta version of that. I also think people are likely to read the instructions for such a product, and might get hung up when the EULA on the package says, "by opening this, you agree that whatever you use with this product can be used by google in any way it pleases." I also think they'll be puzzled when they learn that they have to set up a gmail account to use the product.

      I also realize it's a joke. I hate when I respond to jokes and people reply to my comment with "whoosh" as if that's somehow insightful.

    17. Re:Wow. by RiotingPacifist · · Score: 1

      They are also less likely to be running linux or mac os x so more likely to be running IE or chrome

      --
      IranAir Flight 655 never forget!
    18. Re:Wow. by supermansuper · · Score: 1

      Is he or is he not?

    19. Re:Wow. by Fred_A · · Score: 1

      "Whoosh" seems to me an insightful comment about a douche product.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    20. Re:Wow. by Ilgaz · · Score: 1

      Google was after "hosts" for a while and when they got enough data they turned to "clients". I can easily predict slashdot front page in 5 years and it is not a pretty sight.

    21. Re:Wow. by Balforth · · Score: 1

      As opposed to a male douche?

  2. Acquisitions Leading Towards 3d by mfh · · Score: 5, Informative

    Valve denied it was being purchased by Google, but it leads me to believe that the opposite may be true. Time will tell.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Acquisitions Leading Towards 3d by gEvil+(beta) · · Score: 2, Funny

      Valve denied it was being purchased by Google, but it leads me to believe that the opposite may be true.

      Valve's planning on buying Google?!? Folks, you heard it here first. Now go spread the word!

      --
      This guy's the limit!
    2. Re:Acquisitions Leading Towards 3d by Ragzouken · · Score: 0, Redundant

      No you fool, he meant he was lead to believe that they didn't deny it, but actually admitted it!

    3. Re:Acquisitions Leading Towards 3d by gad_zuki! · · Score: 3, Funny

      >Valve denied it was being purchased by Google, but it leads me to believe that the opposite may be true.

      Whoa, I knew Steam was a high-margin money maker, but who knew Value would be buying Google soon?! Between Google's forever tracking cookie and Steam's DRM, it could lead to incredible heights of corporate douchebaggery!

    4. Re:Acquisitions Leading Towards 3d by gEvil+(beta) · · Score: 1

      Ahhh, I now see how I misinterpreted it. Thanks for the clarification.

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      This guy's the limit!
    5. Re:Acquisitions Leading Towards 3d by anomnomnomymous · · Score: 1

      I doubt it though.

      Iirc, Valve is one of the few studios that is funded on their own money, therefor I'd like to think they want to keep control to themselves.
      Seeing as all of their products (except maybe some expansion packs) have been doing great, and Steam being the most succesful platform for downloading games (not to mention gaming hub, IM-tool, a toolset for developers), I can't seem to think that they'd sell...

      Then again, money talks. And LOTS of money sortof shouts.

      Would be another Ex-Microsoftee (Gabe Newell) going Google ;)

      --
      When you shoot a mime, do you use a silencer?
    6. Re:Acquisitions Leading Towards 3d by blahplusplus · · Score: 1

      "but it leads me to believe that the opposite may be true. Time will tell."

      Many rumors on the net frequently become true, especially in regards to financial transactions. I've noticed quite a few rumors come true over the years, and while we should take things with a grain of salt, we should also analyze the situation for the likelyness of the statement itself.

  3. Hmm by religious+freak · · Score: 1

    Though I'm not really sure it'll work, this actually might make a bit of sense - or at least more sense than simply creating a competitor to second life where you can't build objects.

    It's like an open version of ps 3's home.

    My goodness, imagine the hardware requirements for this thing... and without any foreseeable return on investment? I guess if anyone can do it, it would be Google.

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    1. Re:Hmm by justdaven · · Score: 1

      My goodness, imagine the hardware requirements for this thing... and without any foreseeable return on investment? I guess if anyone can do it, it would be Google.

      Maybe Google should bail out the economy. Then no one will argue about the street view invading their privacy, because Google will own the land anyway...

    2. Re:Hmm by Lodragandraoidh · · Score: 1

      Why doesn't Google just get on the OpenSIM bandwagon? They could push forward development of a system that already interacts with the 2nd Life grid (IBM and Linden Labs had the first 'Gridnauts' travel between grids at IBM and the 2nd Life test grid a month ago) -- and help establish the communications protocols and policies for handling avatars and intellectual property on the grid.

      No -- they have to create something uncompatible, in an effort to --- what?

      1. Create crippled 2nd Life competitor.
      2. Announce it will be the next gen game platform after lukewarm reviews.
      3. ???
      4. Profit!!!

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
    3. Re:Hmm by religious+freak · · Score: 1

      Good points. I honestly was not aware of the tests between IBM and Linden, and only had a vague knowledge of OpenSIM.

      I don't know what the heck they're doing then. Google typically embraces openness, I'd be really surprised if they're reversing themselves on this project.

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  4. Shockwave 3D? by x00101010x · · Score: 1

    I just hope they do better than Shockwave 3D. If nothing else, it would be an improvement in that it's unlikely they'll charge for the creation tools as opposed to the overpriced Director MX.

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    DONT PANIC
    1. Re:Shockwave 3D? by morgan_greywolf · · Score: 2, Funny

      just hope they do better than Shockwave 3D.

      That's not very difficult. That's almost like saying you'd hope they'd do better than Microsoft Bob. Almost.

  5. Lively by necro81 · · Score: 2, Funny

    Well, of course online gaming is going to be lively. You wouldn't expect Google Bore (beta) to be a force here.

    1. Re:Lively by gEvil+(beta) · · Score: 1

      I think it's really just a typo. Someone hit 'v' instead of 'k'.

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      This guy's the limit!
    2. Re:Lively by Anonymous Coward · · Score: 0

      I thought so too at first, but read the summary much?

  6. Yeah but... by krgallagher · · Score: 1
    Yeah but does it run Linux?

    And the answer:

    Requires Windows Vista/XP with Internet Explorer or Firefox

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    Insert Generic Sig Here:

    1. Re:Yeah but... by genner · · Score: 5, Funny

      Yeah but does it run Linux?

      And the answer:

      Requires Windows Vista/XP with Internet Explorer or Firefox

      So....it doesn't run on Chrome?

    2. Re:Yeah but... by paazin · · Score: 1

      Yeah but does it run Linux?

      And the answer:

      Requires Windows Vista/XP with Internet Explorer or Firefox

      So....it doesn't run on Chrome?

      Just shows how much faith google has in its own products ;)

    3. Re:Yeah but... by Anonymous Coward · · Score: 0

      lol, google pwned themselves.

    4. Re:Yeah but... by FornaxChemica · · Score: 1

      No, it doesn't run on Chrome. It's not too surprising given the secrecy that surrounded Chrome even within Google. As for Lively, they have a lot of bugs to fix and that's their priority at the moment.

  7. Metaplace by Krater76 · · Score: 1

    I don't remember how I stumbled across this, maybe even a link somewhere on /., but I think Metaplace seems like it's going to be quite similar. From what I've seen of their news when checking back from time to time, they seem to be moving along and some people have built some pretty impressive stuff with the editors they give you.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    1. Re:Metaplace by argent · · Score: 1

      Seems to be a closed alpha test that only runs on Windows.

      Just like Lively.

      I am SO excited.

  8. Anyone else think of VRML by elrous0 · · Score: 4, Interesting

    "when it makes sense to have 3D aspects of the web, that everyone will have already downloaded the plug-in, it's one of the first things you do when you install your machine, and you're able to just jump around and play in a creative space"

    Everytime I hear someone propose something like this, I think of VRML and the failed (and misguided) attempt to reskin the web into something it's not.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Anyone else think of VRML by PeanutButterBreath · · Score: 2, Insightful

      I think the key here is "when it makes sense", which is not very often IMO. Trying to turn the entire web into a 3D interactive environment is a lousy idea. On the other hand, being able to see 3D representations of certain objects (say products in an on-line store) does make sense. I *hope* that this is the kind of "sense" that is being considered here.

    2. Re:Anyone else think of VRML by morgan_greywolf · · Score: 1

      Or to communicate ideas or concepts that can only be shown in 3D. Think of the potential for building or assembly instructions, for instance.

    3. Re:Anyone else think of VRML by British · · Score: 1

      VRML was hyped when we only had dial-up modems. We have a wee bit more bandwidth now, and a bit more graphic processing power than last time.

    4. Re:Anyone else think of VRML by FiloEleven · · Score: 2, Funny

      I fail to see how learning Assembly in 3D would be any more useful or any less painful.

    5. Re:Anyone else think of VRML by markjhood2003 · · Score: 1

      I'm reminded of Java 3D as well. Unlike Java 2D, the classes to support a 3D plug-in never made it into the base JRE. It was basically impossible to convince users to download the 3D extensions at any sort of large scale, so mass deployment of Java 3D applets became impractical. The JRE itself had deployment problems as well, which led to the failure of Java applets to catch on in general.

    6. Re:Anyone else think of VRML by salarelv · · Score: 1

      The newest (better) platform is 3DMLW. Supports widely spread 3D model files, is scriptable etc. Also a linux version is coming soon (some talk about this in the forum - searching for testers). A alpha version of a editor is also available.

    7. Re:Anyone else think of VRML by Zosden · · Score: 0

      Assembly is already brutal enough without having to be taught in 3d how to write in it. I thought C++ was pretty mean until I programmed in assembly for the first time.

  9. wut? by Anonymous Coward · · Score: 0

    How exactly can a douche product be beta tested? Those are some TRAINED monkeys you gots!

  10. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  11. The Matrix by megamerican · · Score: 2

    Does anyone else think that this sounds like the beginning of the creation of The Matrix?

    --
    If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    1. Re:The Matrix by shock1970 · · Score: 1

      No... Seems more like "Disclosure"

  12. Snow Crash? by Xelios · · Score: 1, Interesting

    I would love to see a 3D sandbox where freelance programmers could just be given the tools to create whatever they want and share it in a virtual world. Anyone could download a client application and navigate this virtual world like Google Earth.

    Snow Crash by Neal Stephenson portrayed a world like this. Destinations could be anything from lavish corporate offices where company execs conduct virtual meetings, to virtual clubs (which would really be nothing more than spiffy looking chat rooms), to games, to virtual concerts with pixel shader driven light shows. Everyone could create their own avatar, or download templates, to represent themselves in this virtual world.

    The problem is 'policing' the content introduced to the system. In an open ended world like this it'd be trivial for someone to upload some malicious code. There'd have to be some sort of submission system where all code is reviewed before it's introduced to the system, but even that wouldn't be fool proof and it'd probably be pretty expensive.

    That aside, the possibilities would be endless.

    --
    Murphey's fighting Occam, and we're in the stands.
    1. Re:Snow Crash? by lilomar · · Score: 2, Informative

      Dude, what you are describing...
      SecondLife

      --
      The creator of this post (Jacob Smith) hereby releases it, and all of his other posts, into the public domain.
    2. Re:Snow Crash? by Goaway · · Score: 5, Informative

      You know, that's what Second Life is. Been around for years now.

      And it's horrible.

    3. Re:Snow Crash? by Anonymous Coward · · Score: 1

      The problem is 'policing' the content introduced to the system. In an open ended world like this it'd be trivial for someone to upload some malicious code. There'd have to be some sort of submission system where all code is reviewed before it's introduced to the system, but even that wouldn't be fool proof and it'd probably be pretty expensive.

      Unless that system was peer to peer. Then everybody manages their own environment and it's no more dangerous than the web now.

    4. Re:Snow Crash? by Anonymous Coward · · Score: 0

      Just like Snow Crash!

    5. Re:Snow Crash? by Xelios · · Score: 2, Insightful

      Second Life is like the Pong of virtual worlds. It's the first step toward what was described in Snow Crash, driven by profit instead of an open source, open world approach.

      --
      Murphey's fighting Occam, and we're in the stands.
    6. Re:Snow Crash? by moosesocks · · Score: 1

      Well, Snow Crash presents a pretty darn dystopian view of the world. Maybe it's not that far off after all?

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      -- If you try to fail and succeed, which have you done? - Uli's moose
    7. Re:Snow Crash? by savuporo · · Score: 1

      It makes for excellent parodies, though

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    8. Re:Snow Crash? by merreborn · · Score: 1

      The problem is 'policing' the content introduced to the system. In an open ended world like this it'd be trivial for someone to upload some malicious code. There'd have to be some sort of submission system where all code is reviewed before it's introduced to the system, but even that wouldn't be fool proof and it'd probably be pretty expensive.

      That aside, the possibilities would be endless.

      That'd never scale. Imagine if there was a similar requirement on publishing HTML to the web. Instead, everyone's welcome to publish whatever the hell they want from wherever they please, and we view it using an application that's supposed to serve as something of a sandbox, which we call the browser.

      That's ultimately what you want: a sandbox for running untrusted code. Not unlike the java applet sandbox.

      Electric Communities, (later communities.com; no relation to the current owners of communities.com) tried to tackle this idea in the mid/late nineties -- a metaverse where anyone can host their own world -- and came up with the E programming language.

    9. Re:Snow Crash? by SanityInAnarchy · · Score: 1

      The problem is 'policing' the content introduced to the system. In an open ended world like this it'd be trivial for someone to upload some malicious code. There'd have to be some sort of submission system where all code is reviewed before it's introduced to the system, but even that wouldn't be fool proof and it'd probably be pretty expensive.

      That would never scale, and it would be absurdly restrictive if it did.

      When are people going to realize that the Internet is successful because of its openness, not in spite of it?

      Take a close look at Second Life, and consider two things: First, I believe they limited the damage of "malicious code" the same way a web browser does, by sandboxing it. And second, it's actually pretty slow and horrible, I would guess mostly because of the fact that it's still based on a bigass-central-server model. Granted, they are starting to work with whatever IBM's project was, but there's still nothing like the simplest scaling tool the web gave us -- the hyperlink.

      Unfortunately, the only other attempts at building something similar are all stuck in alpha-ish states, with very little (visible) development, and pretty much no cohesion.

      --
      Don't thank God, thank a doctor!
    10. Re:Snow Crash? by Anonymous Coward · · Score: 0

      The problem is 'policing' the content introduced to the system. In an open ended world like this it'd be trivial for someone to upload some malicious code. There'd have to be some sort of submission system where all code is reviewed before it's introduced to the system, but even that wouldn't be fool proof and it'd probably be pretty expensive.

      That aside, the possibilities would be endless.

      Second Life actually gets by without a code review process, although there are still sim-crashing scripts and there have been several potential exploits through related technologies.

      Overall, in terms of malicious behavior and the means of combating it, I don't think it's too much better or worse than the rest of the web as a whole. (Take that as you will.)

      Unfortunately, the possibilities are currently limited by the technology, which has its limitations, and by a steep learning curve.
      (For example, people often complain about the graphics -- some of that's due to the tools and the limitations of the mesh assigned to each object, some of that's due to the effort and skill required to create builds and objects -- particularly when it comes to textures -- and part of that's related to needing to know how to tweak the settings on your viewer to get the best settings possible for your hardware.)

      But other than that, all of the destinations you described, all of the things you talked about people doing -- those are in Second Life.

    11. Re:Snow Crash? by Lodragandraoidh · · Score: 1

      There actually is the IBM/OpenSIM/LindenLabs initiative to standardize movement between sims running on other systems. The first 'Gridnaut' transported between systems about a month ago - and there are numerous external OpenSim grids being run, and hundreds of single OpenSim sims accessible from the SecondLife test grid.

      So -- the basic architecture for what you describe is already in place in an early form. They are now in the process of working out how to handle moving user intellectual property/content over along with the avatar for a continuous experience grid-hopping.

      A lot of the issues brought up in this thread are already being addressed on a more mature platform -- so I don't know what Google can bring to the table. The lively spaces are very limiting, and there is little if any user created content - and what I saw was more akin to the old 'Palace' chat rooms than a real virtual world. Google's statement looks like they are targeting SecondLife's space -- but they are far behind - particularly from a standardization perspective, given IBM, Microsoft, Linden Labs et al participation.

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
  13. Linux Support? by cmacb · · Score: 1

    'Make sure you include this aspect, and this aspect, and this aspect, to ensure that we have an 80 per cent market share.'

    Like making it only work for Windows? Yeah, that pretty much sucks the life out of it for me.

    1. Re:Linux Support? by not+already+in+use · · Score: 3, Funny

      That's the great thing about Linux -- Choice! Like, the choice to use an operating system with a marginal market share not likely to get commercial support!

      --
      Similes are like metaphors
    2. Re:Linux Support? by oblivionboy · · Score: 1

      The other one I like is the choice not to use it -- which is pretty cool. I wish I could say the same about Windows in the work place.

    3. Re:Linux Support? by SanityInAnarchy · · Score: 1

      the choice to use an operating system with a marginal market share not likely to get commercial support!

      You mean like the support I just got from Dell for my shiny new Ubuntu laptop?

      --
      Don't thank God, thank a doctor!
  14. Misread the title by mmalove · · Score: 1

    I thought it said online gambling platform.

    --
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    1. Re:Misread the title by LandDolphin · · Score: 1

      Me too. That sounded much more interesting

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  15. Too obvious? by Trip6 · · Score: 1

    If you're a traffic based site gaming is a natural. Surprised they didn't do this earlier. Too obvious?

    --
    I hate being bipolar; it's awesome!
  16. First REAL attempt at a Metaverse? by Cornflake917 · · Score: 4, Insightful

    Second-life's attempt to be the world's Metaverse turned out to be just a huge advertising/hacking cluster fuck. Not saying that that Lively won't be a advertising/hacking cluster fuck but at least it sounds it would be more open to programmers, which will allow for more diverse possibilities, so there could be just as much good stuff as bad.

    1. Re:First REAL attempt at a Metaverse? by HornWumpus · · Score: 1

      I'd like a second life where I could create a 50 megaton virtual H-bomb.

      Nuke them from orbit, it's the only way to be sure.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    2. Re:First REAL attempt at a Metaverse? by Anonymous Coward · · Score: 0

      I'd like a second life where I could create a 50 megaton virtual H-bomb.

      Nuke them from orbit, it's the only way to be sure.

      Hate furries much?

    3. Re:First REAL attempt at a Metaverse? by Fozzyuw · · Score: 1

      Actually, Metaplace is already far ahead of Google on this one. Just running the system, though, makes Firefox use about as much memory usage as World of Warcraft.

      However, the system is pretty cool. I've been beta testing for while now. But a flash based virtual world embedded in a browser simply cannot compare to a stand-alone app.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    4. Re:First REAL attempt at a Metaverse? by Colonel+Korn · · Score: 1

      Second-life's attempt to be the world's Metaverse turned out to be just a huge advertising/hacking cluster fuck. Not saying that that Lively won't be a advertising/hacking cluster fuck but at least it sounds it would be more open to programmers, which will allow for more diverse possibilities, so there could be just as much good stuff as bad.

      Oh yes, we can always rely on Google to save us from advertising. Kinda funny, since Google is an advertising company.

      --
      "I zero-index my hamsters" - Willtor (147206)
    5. Re:First REAL attempt at a Metaverse? by Anonymous Coward · · Score: 0

      Real life is a huge advertising clusterfuck.

    6. Re:First REAL attempt at a Metaverse? by Ilgaz · · Score: 1

      Not just advertising. Did you see/read gmail privacy policy? That is same company who will run it. If they feed enough behavioural data and private data, they won't need to put ads in it.

  17. Lively EULA by mebrahim · · Score: 1

    Google pwns you and yuor computer.

  18. Furries by Anonymous Coward · · Score: 0

    I thought Second Life was a place where Furries go all go and have virtual furry sex....

  19. GOOGLE = SKYNET by tiecoolguy · · Score: 2

    It is funny to say, but think about it. Google has a mass of information that covers the entire web, including personal data about you and me. If it wanted to, google could track its users of the new google phone. Heck i have google maps on my blackberry, so they could track me too.

  20. Is Slashdot... by diablovision · · Score: 4, Interesting

    Is Slashdot now becoming the marketing arm of Google? I swear this is like the 90th article about some new whiz-bang software they developed. There are other companies writing software!

    --
    120 characters isn't enough to explain it.
    1. Re:Is Slashdot... by Anonymous Coward · · Score: 0

      Yours? Nobody knows about... So Google is the ONLY ONE that matters! They are the only company INCREASING their market cap during the Wall Street end, and THEY WILL control everything in the world! All pathetic losers' resistance is futile. In 10 years Google will be the most important part of all aspects of our life, they will control and see everything. And I, myself, will pleasurably kill with a whole lot of painful methods, anyone that tries to oppose its raise to power...

    2. Re:Is Slashdot... by nschubach · · Score: 1

      There are other companies writing software!

      Yeah... so? We talk about Vista all the time here.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:Is Slashdot... by isaac338 · · Score: 1

      so.. um.. why don't you write up an article about those companies and submit it? slashdot is user-driven, you know...

    4. Re:Is Slashdot... by nEoN+nOoDlE · · Score: 1

      There are other companies writing software!

      Eh, if they were relevant, they'd be owned by Google.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    5. Re:Is Slashdot... by Anonymous Coward · · Score: 0

      Your ideas intrigue me and i wish to subscribe to your blog. PS, BTW, i also want to give money to google and buy papers called shares. It will be very interesting to be a shareholder for the company that will control everything in 10 years. Send me your credit card ASAP! thank you, Abdul Babur Hadal.

    6. Re:Is Slashdot... by Ilgaz · · Score: 1

      If google pays slashdot for these, they make a huge mistake. Slashdot community except the ones makes thousands from Google adwords have some idea about their manners about privacy and they will post basic questions like "What about privacy and behavioural targeting?"

  21. The need to redesign the UI from scratch by argent · · Score: 2, Interesting

    Out of all the 3d user interfaces I've used, this is probably the worst. There's no connection between you and your avatar at all, and even getting your avatar to walk along a straight line is frustrating... the normal motion is to have you avatar teleport from one piece of furniture to another while you pan around at a distance.

    If simple movement is so hard, how on earth do they expect people to use it for a gaming platform?

    1. Re:The need to redesign the UI from scratch by FornaxChemica · · Score: 1

      I don't see either how they could make a game out of the current version. Perhaps they'll revise the interface eventually, Lively uses the Gamebryo engine so it should be easy to implement more game-like functionalities.

      I like Lively though personally I use it primarily as a chatroom. It can also be an interesting place to test one's creativity, in spite of the limitations some people have come up with some cool ideas to make use of the various objects and shells (the rooms).

      By the way: [Kevin Hanna's room on Lively - number of visitors: 2] oops! he needs to log in more often

  22. Google Lively To Be an Online Gaming Platform by melted · · Score: 4, Funny

    Here's the translation from the corporate speak:

    "We've released it and no one bit. We have no idea what to do with it, so let us see if we can use other people's ideas for free."

  23. What are you smoking? by argent · · Score: 1

    Not saying that that Lively won't be a advertising/hacking cluster fuck but at least it sounds it would be more open to programmers

    Second Life: in-world creation of in-world content (no special tools needed for building and scripting), open source client, active cooperation with competing open source server platform, runs on Windows 2000, Mac, Linux, in-world scripting based on Mono, ...

    Lively: no user-created in-world content, in-world or out, just promises, no developer API, no information about an API, just 'you can put a non-interactive web page in a frame', only runs on Windows XP or better.

    This is some version of "open" that only applies to Google.

    1. Re:What are you smoking? by Lord+Bitman · · Score: 1

      "In-world creation of content" == "In world _ONLY_"

      SL, for something so mature, is in a very sad state as a platform goes.
        - No way to legitimately back-up created items (and the unsupported ways of backing up are so universally shunned you can't even mention using them for your own content)
        - Very poor offline tools for content creation. Using photoshop and in-world tools some very good designers have made some very awesome stuff. It's even more impressive when you realize that only the most limited tools exist for previewing content you've created. Your options are pretty much: 1) use very bad approximations of the models which support absolutely none of the features of the full viewer or 2) load up the full viewer, import textures manually, manually apply them to all involved objects.
        - The built-in scripting language (which is the only option available for interactive content in-world) is horrible. It's almost unheard of that a programming language comes along that some crazy person doesn't swear by and decide to write everything they do in it. But this doesn't happen with LSL- the only external interpreter for LSL is a feature-unrich debugger.

      Call me crazy, I know that Lively is a horrible peice of shit, but somehow I think that Google can do better than Second Life in these respects. Google has _no_ content creation now? Is that really that much of a step down from what Second Life supports?
      Artists will always be able to make amazing things no matter how little they have to work with. I'm betting that Google will at least make it less painful for them. /me hits post and goes back to the SL fashion show he's watching

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:What are you smoking? by argent · · Score: 1

      "In-world creation of content" == "In world _ONLY_"

      There doesn't seem to be a middle ground. It's either in-world and interactive, or (as in things like There and Activeworlds and... well, everything but SL) external and batch.

      That's a big advantage SL has: an interactive environment is a much more productive one. It's like Smalltalk or Lisp or Forth or APL versus punched cards and COBOL, or Fortran. Or Enterprise Java Beans.

      It's almost unheard of that a programming language comes along that some crazy person doesn't swear by and decide to write everything they do in it.

      Tiny languages in real time control systems are often much more limited than LSL, and many of the limitations in LSL are typical of the real-time control environment. Trust me, even total maniacs don't expect to use these languages outside the real-time environment. One real time control language I implemented a compiler and interpreter for didn't even have loops, the only non-sequential control structure was retriggering events. I've dealt with real-time systems programmed using relay-ladder logic ONLY.

      Google has _no_ content creation now? Is that really that much of a step down from what Second Life supports?

      Infinitely less.

    3. Re:What are you smoking? by brkello · · Score: 1

      Yet, I have more faith in Google than LLs to deliver something that is worthwhile and enjoyable. LL just knows how to pump out marketing. As far as a platform goes...it is stale and very few people actually "play" it. It isn't the future, it is the past.

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:What are you smoking? by Lord+Bitman · · Score: 1

      LSLs horrendous nature has nothing to do with it being a "real time control system". It's just bad.

      The types of very-domain-specific languages you speak of are that way because of their efficiency. I don't think you or anyone else would accuse LSL of being efficient. Can you even design in your head right now a system which would work in such a way that removing (perhaps 200 total, across a sim) attachments which have set up a "listen" could reduce lag a non-trivial amount?

      LSL's basic structure isn't bad. It's nice enough that I really think someone would use it (another "Real time" system counts) if it weren't horrible and inconsistent. Even ignoring the uselessness of the built-in functions it can't be seen as good. (Maybe Mono will bring the age of libraries.. dream dream dream)

      Google has _no_ content creation now? Is that really that much of a step down from what Second Life supports?

      Infinitely less.

      Well, sure, that's true if you go by what the words mean :)

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    5. Re:What are you smoking? by SanityInAnarchy · · Score: 1

      That's a big advantage SL has: an interactive environment is a much more productive one.

      Only if the interactive environment is of superior quality to the static environment.

      It's like Smalltalk

      Indeed. One of the curious things about Smalltalk is the lack of source code.

      Maybe my ignorance is showing -- I gave up on Squeak when I couldn't make it run on 64-bit. I got interested later, and read up on the Smalltalk VM, which, as it turns out, makes all kinds of crazy assumptions and optimizations for 32-bit machines, with no thought given to true architecture independence.

      All that aside, though... Oh yeah, source code. Turns out Smalltalk programs don't have any.

      That is: There's nothing but the running program. There's excellent tools, included in your Smalltalk environment, for modifying the running program. But ultimately, if you want to share that program, you share a VM image.

      Now, in theory, I suppose, this is superior. There are a lot of reasons I prefer this approach, philosophically -- and in theory, all of the drawbacks of this versus text are a result of text having more tools, currently.

      But so far, languages like Ruby have proven easier. There's still irb to explore in -- or the python commandline, or Firebug for Javascript, etc -- but at the end of the day, I get to use Kate (or TextMate), Git (or SVN), rspec, Capistrano, and other tools which are fundamentally based on the idea of textual source code, in simple text files on the host OS.

      That's what I think the comparison is here -- even if LSL is actually a decent language or environment (I wouldn't know), or if the other tools for building content are at all good, they can't compete with being able to pick just about any third party tool for managing source code (all the stuff I mentioned above), textures (Photoshop, Illustrator, or even Gimp), or models (Maya, 3DsMax, LightWave, whatever).

      Disclaimer: I've never used Second Life, barely used Smalltalk, and never done any serious modelling. I don't actually know what I'm talking about, and I could be entirely wrong. Am I?

      --
      Don't thank God, thank a doctor!
    6. Re:What are you smoking? by argent · · Score: 1

      Indeed. One of the curious things about Smalltalk is the lack of source code.

      The other interactive languages I listed after Smalltalk don't have that problem, and neither does LSL, so while that's an interesting side issue about Smalltalk (and one that I have sympathy with) it's kind of irrelevant to the point I was making.

      I could also add the UNIX command line versus Windows Scripting Host: the advantage of the interactive environment is not that it hides the source code.

    7. Re:What are you smoking? by argent · · Score: 1

      OK, you're talking about the SL server API being bad, not the LSL language being bad. Most people who rag on LSL just want to write C# instead of LSL. This is similar to the complaints people make about javascript... which would be quite a nice language, if the API exposed by the browser wasn't so funky and inconsistent.

      The server API is restricted, there are serious shortcomings, but that's got nothing to do with LSL... and given the API that google has proposed for Lively (google gadgets running inside window frames on the wall) do you really think that they're going to provide a richer environment than SL?

    8. Re:What are you smoking? by argent · · Score: 1

      LL just knows how to pump out marketing.

      *boggle*

      Linden Labs has problems, yes, but they're almost the exact opposite of "they just know how to pump out marketing".

      Both Google and LL are companies with a very rich engineering culture, where products and changes to products often happen out because they're cool. Linden Labs, if anything, could do with more marketing and more business culture... and they seem to know this. Google's business *is* marketing, their revenue seems to be almost entirely from advertising, and they do marketing very well. They don't do sustaining engineering so well... their APIs are frequently changed incompatibly and require people using them to rewrite their code to adjust... they could do with a bit more of LL's commitment to backwards compatibility in their APIs.

    9. Re:What are you smoking? by Lodragandraoidh · · Score: 1

      I compiled some of my scripts using the Mono compiler in SecondLife -- and it improved performance significantly. LLabs is making progress - albeit slower than some people want.

      Given the sheer amount of ground that Google has to make up -- I don't see how Lively will compete. If anything, I can see Google Lively taking away some of the chatterboxes away from SL - but is that really a bad thing? (improving the signal to noise ratio is win-win as far as I'm concerned)

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
    10. Re:What are you smoking? by Lodragandraoidh · · Score: 1

      You actually have to use an external graphics editor (gimp, photoshop, et al) to create image textures for texture mapping; you then upload them (either as a batch zip file, or individually). I've uploaded .jpg .png .gif .bmp formats without any issues and used them in world. So from that perspective, how is that any different than web 2.0?

      The LSL language is typed into 'note cards' (essentially SecondLife's text files) - and the note cards support syntax highlighting. To apply a script to an object, you drag and drop the note card into the object's 'content' tab area. You can then also use the Mono compiler to improve the running of the script (byte code compilation I believe). For the simple things I've scripted I haven't had to use the debugger - so I can't comment on its effectiveness or lack thereof.

      Now - for more complex applications, you also have other alternatives -- the client viewer code is open source -- so you could retrofit the compatible viewer to include the development tools/capabilities that you find missing. Actually that is probably not a bad idea for a FOSS project to make development in SL easier --- and who knows someone might already be working on, or releasing that already . (P.S. There is also the OpenSIM project - which is a clean-room implementation of the SL server side system - that such companies as Cisco, IBM, Microsoft and others are using to create their own grids)

      As an aside, you can also embed URLs not only in your note cards, but also in objects in the world -- which will launch your 2D browser of choice when clicked - so you already have a means of bridging the gap between the 3D and 2D world on a very simple and standards based level.

      So -- SecondLife provides a lot of flexibility - and given initiatives to standardize communication protocols to support grid-hopping between the SecondLife grid and external OpenSIM grids/servers - I don't see how Google will be able to catch up - aside from making a dent in the casual chat users in SL -- who could give a rat's patootie about building/scripting -- but then again what SL resident would really miss them? (Also I would hazzard they would probably return to SL after seeing the cartoon-ish system that Lively is).

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
    11. Re:What are you smoking? by argent · · Score: 1

      I would hazzard they would probably return to SL after seeing the cartoon-ish system that Lively is).

      That already happened. When Lively started up, there were so many people they needed multiple overflow rooms for the "Google Room" and even for the "Second Life in Lively" room. The last couple of times I visited, there weren't enough *occipued* rooms in all of Lively to fill the first page of the room list.

      Lively has basically imploded, which is why they're trying to reposition it as a game platform... but they're not talking about implementing any kind of programmability inside the virtual world itself, they're talking about taking 2d Google gadgets and putting them in frames, like they do with YouTube already.

      The technology has a lot of potential, but they need to pull their thumbs out on user-created content to get anywhere.

    12. Re:What are you smoking? by Lord+Bitman · · Score: 1

      no, no, don't get me wrong. LSL, the language, sucks.
      I tried to make that clear in my post, but I guess I failed it.
      "Even ignoring the uselessness of the built-in functions it can't be seen as good." was meant to refer mostly to the API. Obviously it's a bit hard to separate what is part of the "API" and what is part of the basic language (at least when talking about list manipulation), but that's probably one of the problems with the language itself.

      The whole thing is bulky, clunky, and a horrible pain to use. Perhaps Mono is making it faster, I've been warned away from the latest RC so haven't tried compiling to it yet. I somehow doubt that Mono is magical, though, and expect that it's quite possible to make things slow and broken even in a compiled byte-code (O(n) is still O(n), no matter how it's represented).

      When I say the "basic structure" I mean I have nothing against:

      globals
      global_function() { locals }
       
      state
      {
        callback_A() { locals }
        callback_B() { locals }
      }
       
      state
      {
        callback() ...
      }

      But the way variables are handled, particularly lists, is rather non-sane. The built-in functions for variable manipulation are very weak. It's difficult to draw the line between the "basic functions" and the "SL Library". You could call this favoring consistency, but come on, this isn't Lisp, saying "it's all functions" doesn't work towards beauty.

      rabble rabble rabble

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
  24. But, Dr. Evil... by argent · · Score: 1

    I'd like a second life where I could create a 50 megaton virtual H-bomb.

    They had those in Second Life 3 years ago.

  25. I've already created a game using Lively.... by Oyjord · · Score: 0

    I've hidden a geocache inside my room(s) starting at http://www.lively.com/dr?rid=-8673303648343481619 It's part of a geocaching.com puzzle cache you can see at: http://www.geocaching.com/seek/cache_details.aspx?guid=089d9a0e-5747-48d8-aedb-ebb8d284e57a

  26. Anyone here actually tried it? by Light303 · · Score: 2, Informative

    I read about lively quite a time ago ... but tried it just now to see how it feels.

    And i must say ... it sucks ... big time!

    If they do really want to make anything fun of it ... it looks like starting from scratch would be a good idea.

    Why ?

    - Its slow (on a dual core system that runs cyrsis just fine)
    - Loading takes ages
    - Controll via point and click not well done
    - Camera controll annoying
    - Overall usability far away from google standards

  27. Gamebryo by argent · · Score: 1

    I tried to find more about Gamebryo but when I got to Emergent.com it said:

    Server Error in '/' Application.
    Runtime Error
    Description: An application error occurred on the server. [...]

  28. Multiplatform support by DrYak · · Score: 1

    Although Linux isn't the current most widely accepted platform for gaming :

    - It is an emergent platform in the netbook form-factor. And although you wouldn't play Crysis on an Eee PC, if they plan to make Lively a casual and common plugin it better has to run on the small machine everyone will lug around in their purse/lab coat pocket/etc...

    - Also running Linux and also running lots of other OSes none of which are Windows XP are the PDAs and smartphone. Currently the form factor is a tad too small. But on the other end, if google is trying to make Lively pervasive, it better has to have room for crossplatform porting.
    Other wise it'll end up just like Flash (required everywhere but too few plugins to accommodate with this fact) and Silverlight (doesn't exist outside Microsoft).

    - And don't forget the main part : The current most widely recognised platforms for gaming are the consoles. None of which has ever run WinXP (maybe we could argue because the XBox ran something remotely derived from Win2k, and the current XBox360 runs a remote derivate of that).
    Granted none of this runs Linux either (when in gaming mode. PS3 can run Linux out of the box but it was designed for research and the hypervisor blocks access to the nVidia GPU - only hacking CELL's SPUs is allowed).
    Nevertheless, restricting development to Windows-only is very narrow minded at a time when lots of gamer only play to thing hooked up to their TeeVee.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Multiplatform support by not+already+in+use · · Score: 1

      Yes, a million different things run on linux. Of course, how many things rely solely on the linux kernel? We're not talking drivers here, we're talking full apps that rely on a number of libraries, none of which are standard across the various platforms that use the linux kernel.

      --
      Similes are like metaphors
    2. Re:Multiplatform support by SanityInAnarchy · · Score: 1

      We're not talking drivers here, we're talking full apps that rely on a number of libraries, none of which are standard across the various platforms that use the linux kernel.

      You can get close enough.

      Anything capable of playing games -- or at least, playing games on Linux (PS3 is right out) -- is going to have something resembling OpenGL, maybe MiniGL.

      Some locked-down set top boxes aside, if we're watching movies, it's going to be through xvideo. Sound will go through ALSA, and OpenAL will probably be on most of these platforms.

      So, the standard combination of SDL + OpenGL + OpenAL + X11 is pretty solid across all desktop-like platforms, with the exception of embedded devices, which still probably have MiniGL.

      In fact, games are perhaps the most portable apps. After the above, what's really left? The POSIX filesystem API? Networking? In other words, stuff Unix has had for decades... Everything else (zipfile support, mp3 decoders, model/level formats, etc) is generally linked in on Windows anyway. On Linux, you often even see things like windowing toolkits statically linked, because of that same Windows mentality.

      Of course, many games sabotage this anyway, by using things like hand-optimized assembler. But I don't think most games need that -- and the ones that do, won't for very long. (Consider that the biggest change in most Doom source ports is rewriting the ASM in C, to make it portable, since the performance really doesn't matter anymore.)

      --
      Don't thank God, thank a doctor!
  29. I Told You So. Now What? by dannybuntu · · Score: 1

    I told you so Now What?

    1. Re:I Told You So. Now What? by SanityInAnarchy · · Score: 2, Interesting

      Nothing is stopping Google from turning these two applications into something better than Second Life.

      Well, except that Second Life already exists, and Lively sucks balls compared to it.

      Lively has no source code available, that I can find. The closest thing I could find has barely started to reverse engineer Lively, and appears to have no actual code written. And the official client is XP/Vista, IE/Firefox, nothing else.

      Contrast this to Second Life, which has an open source client, with officially supported Windows/Mac/Linux versions.

      From what other people are telling me, it doesn't get any better once you install -- crappy UI, and no real content creation for end-users.

      Google easily could beat Second Life, if they wanted to. It's obvious from this pathetic attempt that they won't be doing so anytime soon.

      One more thing, from TFA:

      Over the long term, Hanna said that while he couldn't speak for Google's official stance, his hope is that Lively becomes "invisible" as much as Flash, Java or HTML are as the backbone of the web experience, that it becomes a "core architecture."

      Ok, HTML and JavaScript are core achitectures. Java has a shot, being that it's now open source and reasonably mature.

      But if they aspire to become another Flash, no thanks. Flash is cross-platform, at least, but proprietary, limited architectures (where's my 64-bit), slow as hell (Flash 10 will finally be hardware-accelerated), and poorly integrated (try right-clicking anywhere in Flash, vs anywhere in your browser).

      --
      Don't thank God, thank a doctor!
    2. Re:I Told You So. Now What? by dannybuntu · · Score: 1

      Being a non techie guy and an avid google fanboy - I must say that I would still have to agree with you that it could beat Second Life - if it wanted to. I would like to focus on that aspect since software platforms and architectures really aren't my forte. From a gamer's and google fanboy's standpoint - google is indeed playing it down with its usual method of releasing their "game (or service?)" with the likeness of a big factory rolling out another box. I think they should take the agressive marketing approach that is needed to get noticed - they do not even have to get noticed - they are always noticed. What they should focus on next is how to sustain the interest. I am still churning my brain on this one - what does lively have to do that would make it a necessity for gamers. Note the word - necessity. If people want to chat they go to irc, yahoo, or whatever. If people want to chat in 3D they do Second Life or any other 3D porn whatever hookup chat sites. So where does Lively stand? In the grand scheme of things - it's the child of world renown google - but has no special characteristic. Who is lively? Well, it's google's kid. Oh. I am not a software or a hardware guy - I am not even a geek. I do not even know how to do a "hello world" but if someone out there is listening to me and if someone out there can make my idea happen - The next step is for the integration of google's other services with lively. What? Google Earth and Google Maps Street view. Represent the world as it is through the eyes of Google Earth and Google Maps. I hope I am making sense here. I probably am not. But for the purpose of making discussion - consider the possibility. Second Life made an alternative reality. Google can do better and present a virtual version of at the very least "geographical reality" You see people could fly over the Taj Mahal in Google Earth - the thing is - they can't share the experience with someone else. Now imagine, that you are in google earth in taj mahal and you are "virtually" "visually" holding hands with your significant other inside and not in some cheap artificial landscape on a yellow box in the middle of this server or what. Or in a virtually represented nipa hut somewhere in boracay island enjoying a sip of coconut juice while having a shiatsu massage. Real places in the real world - places that real many people dream about going to but cannot for a variety of reasons - with a different visual representation through google's technology. And when they do go there in real life imagine the feeling of deja vu - I 've been here before - In Google. Again,

    3. Re:I Told You So. Now What? by Lodragandraoidh · · Score: 1

      The experience you are talking about is not going to be supported in a browser plugin. The 2D browser should be an appendage, like the ubiquitous notepad, launched from within the virtual world, but separate from it (and SL supports that today).

      To become a gaming platform you need near-real-time communications and rendering, you need tunable physics that can mimic the real world or conversely places unheard of or unattainable by most people (e.g. weightlessness of space). Doing this will also give you the photo-realistic experience you describe.

      For me -- I want the 3D window to be full screen to get the most benefit - visually, and for working/building/communicating in that 3D world. It can't be a little window in a 2D browser - because neither experience will be good.

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
    4. Re:I Told You So. Now What? by dannybuntu · · Score: 1

      "It can't be a little window in a 2D browser - because neither experience will be good." Exactly, I can still run SL on my P III machine - but not Lively on my browser.

  30. A small world by pmontra · · Score: 1

    Lively is a disconnected collection of small rooms. If the web were be like that we'd have fixed-length non-scrollable pages with almost no way to jump from one to another but the bookmarks/favorites menu. I hope that Google's not only opening the API but is also going to remove the constraints on the room size or let people connect rooms together to create a continuous environment like SL (the latter would be enough). If they don't it will never become a 3D WWW.

  31. In fact ... by DrYak · · Score: 1

    none of which are standard across the various platforms that use the linux kernel.

    So, the standard combination of SDL + OpenGL + OpenAL + X11 is pretty solid across all desktop-like platforms, with the exception of embedded devices, which still probably have MiniGL.

    BTW: The name you are looking for isn't MiniGL (= a partial implementation of a non-standarized subset of OpenGL functions. Back in the day when Voodoo 1&2 didn't have yet full OpenGL drivers) but OpenGL/ES (the "embed" version of openGL - a precise standard, geared toward embed systems, that also removes the window manager out of the equation OpenGL/ES draws directly to the frame buffer whereas OpenGL draw to the X11 windows manager).
    Beside the frame buffer difference and some technical details which don't interest the game designer, both are pretty much close one to another. So in the end it's still OpenGL for the developer.

    And X11 isn't even required : SDL's role is to handle low-level graphics & sound and completely abstracts whatever is underneath (SDL applications are source compatible across Linux, Windows or one of the huge amount of console with SDL ported to it - independently of presence absence of X11 or even some window manager).

    Usually it's :
    1. use SDL to init graphics, opengl, sound and joystick
    2. start sending commands to opengl
    3. there's no step 3

    It's hard to screw.
    If the indie game developer distributing binaries, if the few commercial Linux ports, and if the demoscene can all manage to do it properly, there's no reason that Google wouldn't with all resource at disposition

    (And for the fun of it, substitute "SDL" with "Allegro" and now you can even run it under oldskool Free-/MS-DOS. With OpenGL. With hardware 3D acceleration under DOS, if you happen to have an old Voodoo laying around).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]