Google Lively To Be an Online Gaming Platform
GamesIndustry.biz recently interviewed Kevin Hanna, creative director for Google Lively, about the virtual environment's beginnings and the plans for its future. Earlier this month, he announced that Lively would open to developers, and now he says the long-term goal is for Lively to be "used as an online games platform." Hanna goes on to say:
"I'd like for it to be invisible, where, when it makes sense to have 3D aspects of the web, that everyone will have already downloaded the plug-in, it's one of the first things you do when you install your machine, and you're able to just jump around and play in a creative space. I feel like a big chunk of the games industry out there has a corporate mentality where you're first to be second, and I've been there, where they say, 'Make sure you include this aspect, and this aspect, and this aspect, to ensure that we have an 80 per cent market share.' And it's sucking the life out of what should be the most creative and innovative medium out there."
I wonder how many markets Google will get into. I can't wait until Google starts working on their female douche product line. hehe.
Valve denied it was being purchased by Google, but it leads me to believe that the opposite may be true. Time will tell.
The dangers of knowledge trigger emotional distress in human beings.
Well, of course online gaming is going to be lively. You wouldn't expect Google Bore (beta) to be a force here.
"when it makes sense to have 3D aspects of the web, that everyone will have already downloaded the plug-in, it's one of the first things you do when you install your machine, and you're able to just jump around and play in a creative space"
Everytime I hear someone propose something like this, I think of VRML and the failed (and misguided) attempt to reskin the web into something it's not.
SJW: Someone who has run out of real oppression, and has to fake it.
Does anyone else think that this sounds like the beginning of the creation of The Matrix?
If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
Dude, what you are describing...
SecondLife
The creator of this post (Jacob Smith) hereby releases it, and all of his other posts, into the public domain.
just hope they do better than Shockwave 3D.
That's not very difficult. That's almost like saying you'd hope they'd do better than Microsoft Bob. Almost.
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You know, that's what Second Life is. Been around for years now.
And it's horrible.
Yeah but does it run Linux?
And the answer:
So....it doesn't run on Chrome?
Second-life's attempt to be the world's Metaverse turned out to be just a huge advertising/hacking cluster fuck. Not saying that that Lively won't be a advertising/hacking cluster fuck but at least it sounds it would be more open to programmers, which will allow for more diverse possibilities, so there could be just as much good stuff as bad.
Abaddon: An Xbox 360 Indie game
Second Life is like the Pong of virtual worlds. It's the first step toward what was described in Snow Crash, driven by profit instead of an open source, open world approach.
Murphey's fighting Occam, and we're in the stands.
That's the great thing about Linux -- Choice! Like, the choice to use an operating system with a marginal market share not likely to get commercial support!
Similes are like metaphors
It is funny to say, but think about it. Google has a mass of information that covers the entire web, including personal data about you and me. If it wanted to, google could track its users of the new google phone. Heck i have google maps on my blackberry, so they could track me too.
Is Slashdot now becoming the marketing arm of Google? I swear this is like the 90th article about some new whiz-bang software they developed. There are other companies writing software!
120 characters isn't enough to explain it.
Out of all the 3d user interfaces I've used, this is probably the worst. There's no connection between you and your avatar at all, and even getting your avatar to walk along a straight line is frustrating... the normal motion is to have you avatar teleport from one piece of furniture to another while you pan around at a distance.
If simple movement is so hard, how on earth do they expect people to use it for a gaming platform?
Here's the translation from the corporate speak:
"We've released it and no one bit. We have no idea what to do with it, so let us see if we can use other people's ideas for free."
I read about lively quite a time ago ... but tried it just now to see how it feels.
And i must say ... it sucks ... big time!
If they do really want to make anything fun of it ... it looks like starting from scratch would be a good idea.
Why ?
- Its slow (on a dual core system that runs cyrsis just fine)
- Loading takes ages
- Controll via point and click not well done
- Camera controll annoying
- Overall usability far away from google standards
Nothing is stopping Google from turning these two applications into something better than Second Life.
Well, except that Second Life already exists, and Lively sucks balls compared to it.
Lively has no source code available, that I can find. The closest thing I could find has barely started to reverse engineer Lively, and appears to have no actual code written. And the official client is XP/Vista, IE/Firefox, nothing else.
Contrast this to Second Life, which has an open source client, with officially supported Windows/Mac/Linux versions.
From what other people are telling me, it doesn't get any better once you install -- crappy UI, and no real content creation for end-users.
Google easily could beat Second Life, if they wanted to. It's obvious from this pathetic attempt that they won't be doing so anytime soon.
One more thing, from TFA:
Over the long term, Hanna said that while he couldn't speak for Google's official stance, his hope is that Lively becomes "invisible" as much as Flash, Java or HTML are as the backbone of the web experience, that it becomes a "core architecture."
Ok, HTML and JavaScript are core achitectures. Java has a shot, being that it's now open source and reasonably mature.
But if they aspire to become another Flash, no thanks. Flash is cross-platform, at least, but proprietary, limited architectures (where's my 64-bit), slow as hell (Flash 10 will finally be hardware-accelerated), and poorly integrated (try right-clicking anywhere in Flash, vs anywhere in your browser).
Don't thank God, thank a doctor!