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16th World Computer Chess Championship In Progress

vmartell writes "The 16th World Computer Chess Championship is now in progress in Beijing, as part of the Computer Games Championship. Currently in the lead are Rybka 3.0, recognized as the world's strongest chess engine and Hiarcs, another commercial engine. Another curiosity is a Java ME based engine running on a Nokia phone, which is currently being trounced by the other engines. A very interesting sideline: before the computer tournament, a Women's Grandmaster played two games against Rybka. The result? Rybka won both games!"

183 comments

  1. Completely off-topic by mewsenews · · Score: 1, Offtopic

    Dear Slashdot Admin,

    What did you just do to tags? I previously ignored them, and now I am ignoring them at two or three times the size they were a few hours ago.

    To add insult to injury, I just disabled "display tags" in my user preferences and they haven't gone away! What the hell?!

    -Dave

    1. Re:Completely off-topic by QuantumG · · Score: 0, Offtopic

      http://www.quantumg.net/slashdot-lameness.png

      They need to test their shit before pushing it to the live website too.

      --
      How we know is more important than what we know.
    2. Re:Completely off-topic by Anonymous Coward · · Score: 0

      Same text smashing effect here too

    3. Re:Completely off-topic by QuantumG · · Score: 0

      Do you also notice that the comment count for stories is broken on the front page?

      This story, for example, apparently has zero comments.

      --
      How we know is more important than what we know.
    4. Re:Completely off-topic by Anonymous Coward · · Score: 0

      Don't worry about that. kdawson does the counting.

    5. Re:Completely off-topic by QuantumG · · Score: 1

      The top two stories are cycling too.

      --
      How we know is more important than what we know.
    6. Re:Completely off-topic by somersault · · Score: 2, Informative

      This story, for example, apparently has zero comments.

      Here I was thinking I could get a Turk related first post :( At least Hiarcs almost rhymes with Turk. I didn't actually realise that the name was a reference to this - should have known what with the rest of the series being full of references.

      Is anyone really surprised that a computer beat a human grandmaster twice in a row? As computers get more powerful, it is inevitable that they will completely outclass humans in games with perfect knowledge. There were times when Kasparov fooled Deep Blue's algorithms a couple of times (presumably giving it a piece or two in return for a square with significant strategic advantage), but they just trained it so that it wouldn't fall for those tricks again. I honestly wouldn't be surprisd if a grandmaster never won a tournament game against a chess supercomputer ever again.

      --
      which is totally what she said
    7. Re:Completely off-topic by QuantumG · · Score: 0

      When the same program that can play chess really well can do *anything else* really well, I'll give a shit. Right now people are just writing programs that can play chess.. fucking yawn. That's not a chess competition, that's a programming competition, and that's just great.. at least it's not some stupid math competition disguised as a programming competition (as the ACM programming competition is every fucking year). But the idea is that all this chess shit is supposed to tell us something about intelligence and so far all it's said is that you don't need a whole lot of intelligence to play chess.

      --
      How we know is more important than what we know.
    8. Re:Completely off-topic by somersault · · Score: 1

      Yeah. I enjoy playing chess, but Chess AI is only useful in a very limited domain, and eventually it won't really be necessary once computers can just brute force every move. At least it could still be useful in the meantime for developing better tree search techniques?

      As far as intelligence is concerned, playing board games doesn't really do much. Games which map out onto the real world like FPSes and driving games stand a better chance of developing AI techniques that are going to be used to make properly intelligent* or at least useful robots.

      *for certain definitions of 'intelligent'

      --
      which is totally what she said
    9. Re:Completely off-topic by ConanG · · Score: 1

      As an aside, the tag smash looks different in every browser I've loaded up. Opera, Firefox, and Chrome.

      Chrome looks the best. Firefox the worst.

    10. Re:Completely off-topic by Anonymous Coward · · Score: 0

      Someone has different hobbies than me and makes no attempt to make me take any part, but I'll still take offense! WAAAAAAAH! PAY ATTENTION TO ME!!!!

    11. Re:Completely off-topic by QuantumG · · Score: 1

      http://www.opencog.org/wiki/OpenCogPrime:EssentialSynergies

      That's pruning.. To take it out of massive AI geek speak:

          "I need to figure out a way to open this bottle. Out of all the knowledge I have about the world, what should I consider? Should I consider things I know about flowers? Well no. Duh. Should I consider things I know about cats? Well no. Duh. Maybe, I should consider things about *bottles* and gee, I don't know, what else.. hmm.. how about the parts of the bottle, maybe a common part of a bottle that most bottles have: lids. Now, do I know anything about *opening*? Why yes, I do.. I should probably look at all the ways I know to open something and see if any of the things I've opened in the past are like bottles. Maybe I should try to determine what *type* of lid this bottle has on it."

      Chess tells you have to conduct a search in a space.. when the space is really really large you need to prune, so how do you do that? By more searching? No.. you do it by looking at what is associated with the objects in your current estimation of the world state and what they imply. You try to infer what motives or other wise *causes* there are for the current state of the world and you use this inferred information to prune. Is there a chess program in existence that does this? No.. not at all. If you read a chess book now and then you'll see all these *concepts* of chess play. All these little tactics like pinning and forks and discovery and pawn development, etc, etc. Where's all the *reasoning* about these concepts in chess programs? Oh, that stuff, that's all in the hard coded board evaluation function.. that's a *given*. This is why chess programs will assign +5 to a board configuration where they gain a pawn, even if winning a pawn really doesn't mean shit right now because you're about to take their queen. If the pruning causes the search not to find the board position where the queen is being threatened, that pawn capturing move is the shit and that's what the next move will be. This is clearly *retarded*. It's nothing like intelligence. People don't randomly consider "what will happen next if I make this move".. they build theories about the other player's strategy and they plan how to foil that strategy whilst developing their own strategy and they make moves that will cause the other player to think they have a strategy that is different to their actual strategy. They set up traps based on their *theory of mind* of the other player and work the other player to get them into the trap. This is why all the AI masters of old thought that chess would be an interesting problem because they imagined that they'd actually get to code up some of this stuff.. instead we got move-space search algorithms with static board evaluation pruning. Yawn.

      Not that figuring out that you can represent the position of all the pawns on the board in a single machine word and using bitwise operations you can very quickly calculate the effect of a non-taking non-double move in a single instruction isn't *fun*. Optimizing code is great fun. It's awesome that there's still people in the world who value this stuff. It's just not intelligence.

      --
      How we know is more important than what we know.
    12. Re:Completely off-topic by somersault · · Score: 1

      I was going to do my honours in AI (and did all the course work including the AI classes, but just never actually finished my final project due to some stupid personal reasons), so yeah I do have a bit of an idea about this stuff ;)

      I was interested in neural networks towards the end of high school and found NNbot for counter-strike, which resulted in me doing my own bot. I actually read about neurons in the Psychology section of encyclopaedia and was thinking about how I'd simulate them, how you'd sort out which neuron to simulate first and so on considering they all run in parallel - I'm pretty sure that was before I had heardÂthe term neural network as well, but I'd never actually tried implementing one myself.

      Then I found a counter-strike bot called NeuralNetwork Bot (NNBox), I was extremely impressed :) My dad saw how enthusiastic I was about it and helped me get started writing my own CS bot and I spent a year or more on that, it was pretty good in the end (the website is still up at planethalflife.com/teambot , but the last version was only compatible up to around Beta 1.4 and 1.5 because they released official bots for CS after that, and I was at University by then anyway).

      Anyway, compared to writing that sort of AI (pathfinding to a goal, and my bots also laid information points along the route say if they died somewhere, they'd be more cautious the next time around, perhaps throw in a flashbang first, etc) I think I'd find Chess AI very dry. The final year project I was assigned was going to involve the board game diplomacy, and I just wasn't really motivated for it. The project I actually wanted to do involved a robot, can't remember exactly what it was even designed to do. The guy who was assigned to that project actually swapped with someone else! I couldn't believe it, I didn't even try to swap with him because I didn't see how anyone couldn't be interested in that project :p

      Anyway, the whole reason I came to write this post was your paragraph

      "I need to figure out a way to open this bottle. Out of all the knowledge I have about the world, what should I consider? Should I consider things I know about flowers? Well no. Duh. Should I consider things I know about cats? Well no. Duh. Maybe, I should consider things about *bottles* and gee, I don't know, what else.. hmm.. how about the parts of the bottle, maybe a common part of a bottle that most bottles have: lids. Now, do I know anything about *opening*? Why yes, I do.. I should probably look at all the ways I know to open something and see if any of the things I've opened in the past are like bottles. Maybe I should try to determine what *type* of lid this bottle has on it."

      This got me thinking, if anyone ever designs an AI that learns its predicates by parsing information from the internet, we're in trouble. Something like Wikipedia would be mostly okay, but can you imagine if it got onto Myspace or Slashdot comments? Then created its own Myspace page or started commenting itself? Would be pretty funny to see some of the stuff it would come out with, its political and religious alignment etc :)

      --
      which is totally what she said
    13. Re:Completely off-topic by umghhh · · Score: 1

      Who says it has anything to do with intelligence? The fact is however that provided the resources are granted, as was the case for chess, writing program playing chess well was not as hard as we thought. It still was not a piece of cake and it actually simulated some processes that take (or can take) place in human brains while playing chess. Pattern searching and such it is interesting however how this works for other board games with full information. Go/Weiqi/Baduk does not seem to be that easy however. Interestingly 'new' approach based on montecarlo method is not only easily scalable - program plays better if you add few thousands cores - but starts approaching best human players. That is something simple DB approach (as for chess has for opening) does not work here.
      In one thing you are right however - judging intelligence takes a bit more caution. Still nobody sane would claim that such software posses any intelligence. Speaking of each - to recognize intelligence is not easy - majority of human beings do not have abilities commonly understood under the term thus there is no simple model that could be used as a reference. Definitions vary and I can imagine an intelligent person failing any of the tests that so called computer scientists developed to determine intelligence.

    14. Re:Completely off-topic by Tolkien · · Score: 1

      what the hell is with the "My Tags" thing? I can't click the "!" or the "x" because they disappear as soon as I go anywhere near them (read: even 1 pixel off the actual tag). I don't know how I managed to click the "!" but now I can't remove it. I guess the fact that I was able to click it must be a bug? Logical!

      tagged: fuckeduptags

  2. The human aspect by SKPhoton · · Score: 3, Interesting

    How much of the "skill" in computerized chess comes from the programmers and how much comes from the raw cpu horsepower available? TFA was quoting 40-core boxes competing with Nokia cell phones.

    1. Re:The human aspect by Onaga · · Score: 3, Insightful

      When you realize the search space involved, and computer chess does break down to a search problem, then even small algorithm tweaks can have a large effect. A naive algorithm on a 40-core box will lose to better algorithm on a PDA. So in other words, it's not the the number of cycles you have, but how you use them.

    2. Re:The human aspect by somersault · · Score: 2, Interesting

      it's not the the number of cycles you have, but how you use them.

      True to an extent, but using the same algorithm on each machine in a timed game would result in the 40-core box trouncing the PDA - especially in the mid-game where there are a crazy amount of possible paths.

      Deep Blue had a database of endgames to use (and possibly starting techniques, been a while since I read about it) - a mobile could use the same technique to do well near the end without doing much calculation, though it's not exactly a very 'interesting' approach from an AI point of view. And it probably won't even survive until an endgame scenario if it's anything as bad as I am compared to a decent strength computer chess opponent.

      --
      which is totally what she said
    3. Re:The human aspect by Anonymous Coward · · Score: 0

      How much of the "skill" in computerized chess comes from the programmers and how much comes from the raw cpu horsepower available?

      None of the skill in making the moves comes from the programmers.

      The computer programs play far better chess than the programmers can.

      http://en.wikipedia.org/wiki/Computer_chess

      http://en.wikipedia.org/wiki/Human-computer_chess_matches

      "After convincing victories in two matches in 2005 and 2006, it appears that chess programs can now defeat even the strongest chess players."

    4. Re:The human aspect by halcyon1234 · · Score: 3, Insightful

      With something like Deep Blue, most of the skill did come from the programmers, it's true. Most of Deep Blue's "intelligence" came from brute-forcing its way through each move. However, since it would take billions of years to work that out, they made sure to shrink the search space; they "taught" Deep Blue about the most common Grand-Master level opening moves, the most desirable end games, and how to recognize unfavorable situations without having to expand the entire tree.

      What they effectively taught (or began to teach) Deep Blue was rudimentary pattern recognition-- knowing how a board is going to turn out without having to figure it out on the fly. And really, that's the more interesting bit, because that is exactly what human players do.

      When a Grand Master plays a game, there are certainly situations where they are working out a game tree that is a few layers deep. But the limitations of the human brain simply won't allow him to work out an entire tree, or even every move in one layer. It's beyond human wetwear. But what isn't is pattern recognition. The Grand Master has spent hundreds of days pre-processing the information; he's played thousands of games, read books on theory, watched other matches, and so forth. He already knows, for example, leaving a King exposed is going to turn out bad. He can see that positions of his pieces around an opponent's weakness leave for only a small subset of desirable moves (even though there are thousands of possible moves). He can recognize when a subset of moves would be very bad for him and instantly eliminate them without expanding the tree to his inevitable defeat. This instant recognition leaves free cycles for evaluating on-the-fly decisions about the current situation.

      A human Grand Master's neural net has been trained to recognize good and bad patters just as surely as anyone else has been trained to recognize hot pan = pain without having to stop and think about it, and that a can of soup needs to be open to be delicious without having to mentally invent the can opener.

      The other advantage a human player has over a machine is that our hardware is much, much better. We've got more gigahertz all up ins ours-- and we have the advantage of an amazingly well trained and time-tested neural net built in.

      But with enough advancement in computing-- from massively complex neural nets, to distributed computing, to quantum computing, and even better manufacturing techniques to ram more Giga-giga-giga hertz onto a slab of silicone, it's only a matter of time until computers have equal or superior hardware.

      From there, it's just a matter of designing a computer that can learn, and giving it the online records of every regulation chess match ever played, and letting it figure out how to be the Grandest Master. Once its learning is in place, it's trivial to copy and redistribute that knowledge.

      As for a computer starting with a blank slate and learning the concepts of game, board, opponent, horse, touch, feel, love-- well, that's just an abstraction of the same problem. It's a longer way off, but if a perfect, learning Chess computer is inevitable, why not that?

      BTW, highly recommended reading on this topic, "The Age of Spiritual Machines" by Ray Kurzweil. It also has a bibliography of a few hundred other excellent follow-ups.

    5. Re:The human aspect by gaspyy · · Score: 1

      A good algorithm is important, obviously, but ultimately chess is done by brute force.

      I wrote a chess game myself in flash (AS3) and it's no picnic.

      The language itself is at least 10 times slower than C. Even with optimizations is about half the speed of Java. Then the execution time is limited to 15 seconds. Also, transposition tables, opening and closing databases are just huge and no one would tolerate a browser game to allocate 200Mb of RAM for internal caching.

      I assume the situation is about the same for small devices, where computing power and memory are scarce resource.

    6. Re:The human aspect by binarylarry · · Score: 1

      Flash is far slower than Java and C.

      Hopefully the new technologies that Adobe is adding with help though. The JIT-based VM should help a lot.

      Adobe is turning Flash into something similar to Java but with better tools for design.

      --
      Mod me down, my New Earth Global Warmingist friends!
    7. Re:The human aspect by somersault · · Score: 1

      From there, it's just a matter of designing a computer that can learn, and giving it the online records of every regulation chess match ever played, and letting it figure out how to be the Grandest Master. Once its learning is in place, it's trivial to copy and redistribute that knowledge.

      I think you're romanticising it somewhat. You're mostly right about the way humans play, though grand masters don't just play on instinct, they will also perform small mental simulations for several moves ahead.

      The day will come where computers can just have a database of every single possble chess move in any game. Then it will no longer be a 'game' where computers are concerned, it will just be a matter of who plays first (unless of course the winning play comes down to starting second - I seem to do better when I play black myself, as I prefer to defend than to attack). Computers currently still trim down seemingly fruitless path choices sure, but if it they had as good algorithms as you think, they wouldn't need to be run on a supercomputer. Computer hardware is are far better than our own brains for games like chess. Any game with 'complete information' will eventually be able to be bruteforced by any computer, no smart algorithms required.

      What is interesting for proper AI is games which involve 'incomplete information' ie an element of chance or some other unknown, like certain variations of poker or any game involving dice. That is a completely different category to games like chess and checkers where you know exactly what options your opponent has. Then the computer really has to be either taught good styles of play, or learn for itself as you suggest. Chess computers that can 'learn' will ultimately be completely unecessary when the game can be easily bruteforced on a home computer, or there is an online database somewhere that can tell you the exact move to play to maximise your chances of winning. When it comes to certain variations of poker against good human players, always playing the mathematical odds is not going to win the game.

      So a chess board is nothing like an abstraction of the same problem as a computer that can learn what 'love' is. Consider that most humans (or perhaps no human) cannot define accurately, that makes it basically impossible for a computer to learn what it is. It is a function of inbuilt genetics, emotions, hormones, whatever. You could even say it has spiritual elements. A computer has none of those things, they would all have to be simulated to some extent, rather than learned.

      You are right that the brain is an amazing computer, but it is good at different things from a Von Neumann modelled computer. We can't perform billions of mathematical operations a second like a supercomputer can. Then again, for the things that we do, we don't need to. We can often just 'tell' what is going to happen in certain situations because we have learned as you point out - we can see that something is likely to topple over and reach out to stop it. For a computer to do all these things would require a lot of work, especially if you want it to 'learn' to do them rather than just hardcoding in ways to interpret visual stimuli and build a 3D physics model of what is being seen, then simulate what is going to happen in the next few seconds, and then let it know how to move the hand, then how to move it with accurate 'hand to eye' co-ordination and so on. Anyway, sorry I'll stop rambling, but I think people greatly underestimate the difficulties involved with AI, and romanticize the idea of a computer learning to be 'human'. Often we don't want a computer to be human - we want it to be better than human, because humans make mistakes. A chess computer that makes mistakes is no good to anyone (unless they are just looking for an ego boost).

      --
      which is totally what she said
    8. Re:The human aspect by halcyon1234 · · Score: 1

      I agree with you that AI is a far, far more difficult area of study than anyone gives it credit for. I think that's one of the main ruffling points people have whenever the topic of "intelligence" and "chess playing" comes up. It's a really odd situation. Most people rightfully point out that a computer like Deep Blue isn't really playing chess, it's solving a branching-tree problem. It has no concept of the game it is playing, or what it means to kick back with some mates in a pub and set up a board, or what the overall goals of winning, losing, and honor are, or any of the myriad things that go on in a conscious human's brain. It's just doing a "foreach" loop interspersed with some database lookups.

      And even "worse" is that it didn't learn how to do all that itself. Someone wrote the code. Someone programmed in some arbitrary boolean checks that correspond to the rules of the game. It didn't have to learn how knight moves, or what defense means, or the social implications of the word "pawn". All it knows, and all it ever will know, is how to do those pre-programmed tasks. It's a dumb expert. (I've met plenty of those in IT, btw...)

      Although, when it comes down to it, a human didn't spontaneously learn to play Chess either. He had to be taught how a knight moves. At some other point in his life he learned what a horse is, how the Pony Express got its start, what it feels like when a fly lands his face, etc. He learned how a pawn moves, the social implications of a pawn, what it means when you let your defense down, how to get money for your unwanted gold and electronics, etc. He learned how to setup a board, how to stuff a napkin under a wobbly table, that Guinness tastes bitter, etc. The game of Chess is part of a massive pastiche of knowledge and experiences that goes beyond just a set of boolean operations.

      I think that's what people's main issue is. Is that they do recognize that AI is far beyond a simple, specialized (dare I say "hard coded") machine pumping out the solution to the Chess problem. And I have to agree with them. It's just solving Tic-Tac-Toe on a grander scale. I will be more impressed when there's a computer that knows the rules of the game and nothing more-- and is given access to chess players and the online chess game database-- and on its own becomes a Grand Master. That's a bit more intelligent.

      Some people won't be happy until there's a blank slate computer that learns to see and hear on its own, learns what a game is, and in a natural-language conversation with another human, learns to play chess. That would be impressive, given that those tasks are a monumental, multi-year journey for a new born human...

    9. Re:The human aspect by linhares · · Score: 1

      A good algorithm is important, obviously, but ultimately chess is done by brute force.

      Not if you do it by analogy.

    10. Re:The human aspect by DirtySouthAfrican · · Score: 1

      The day will come where computers can just have a database of every single possble chess move in any game.

      I understand your point, but I don't see that happening. Even with quantum computers, that would be quite the feat. The chess search space is cosmologically large

    11. Re:The human aspect by somersault · · Score: 1

      Yeah, I don't know how many petabytes (or whatever metric would be suitable) would be required, but it probably will still happen someday. I'm sure people 200 years ago would have considered it impossible to carry around video recordings of hundreds of theatre productions or concerts in their pocket, but these days a large percentage of people in the world can do that easily on their media player or phone. These same pocket devices that can do much more than computers that used to take up whole buildings 50 years ago.

      Holographic storage for example could be a good medium for storing data far more densely than we currently can (though again I don't know much theory in this area). But just as 200 years ago people didn't have any clue about transistors, perhaps we will discover some completely new concept that will enable us to conveniently and cheaply store more data than even holographic storage can. Don't want to sound like a complete pie in the sky nutjob, but it's true that technology is currently advancing at a phenomenal rate, and we have no way of knowing the state of computing in 20 years, let alone 200.

      --
      which is totally what she said
    12. Re:The human aspect by DirtySouthAfrican · · Score: 1

      The game-tree complexity of chess is estimated to be around 10^123. It is estimated that there are around 10^80 atoms in the visible universe. That is what I meant by cosmologically large. You would need many universes worth of storage in order to store that database. But I will agree with you that computing is full of surprises. I have a good amount of faith that factoring RSA-2048 will be a second-year quantum-comp-sci assignment in 20 years =)

    13. Re:The human aspect by somersault · · Score: 1

      Well yep, that's a lot of branches, but how many of those end up in the same state, or a very similar state to another? When you consider that there will be many similar patterns on a chess board, you could probably compress the amount of space required to store all the game states quite significantly.

      Where does 10^123 come from anyway, is that including every combination of upgrading pawns? Considering that pawns can be upgraded to several different types of piece then that adds even more complexity beyond the basic starting pieces. Then again you have to consider that there will be a lot of states that just wouldn't be possible because the king would have to go into checkmate in the process of getting to that state etc. It may have been rash to say that there can be a database with all the game states, but I'm still not sure. I guess I wasn't taking the actual links between states into account though.

      --
      which is totally what she said
    14. Re:The human aspect by try_anything · · Score: 1

      When a Grand Master plays a game, there are certainly situations where they are working out a game tree that is a few layers deep. But the limitations of the human brain simply won't allow him to work out an entire tree, or even every move in one layer.

      This is a very misleading description of how human chess players work. Humans rarely use exhaustive search further than one move ahead, but they spend a great deal of time during games calculating variations. Even a mediocre player calculates a few moves ahead every time he moves, and many moves ahead in some instances, using heuristics to prune his search tree. Grandmasters use their superior intuition to allow them to look more deeply into the variations, not less. In a complicated position, a grandmaster might identify several key variations, each leading to a different position, and then calculate variations proceeding from those positions, and so on up to the limit of their brains.

      As a mediocre amateur (~1600 on a scale where 1000 is a sucky beginner and 2400 is a grandmaster) I routinely calculated the way you described: an incomplete search tree several layers deep. Granted, I tended to miss some important variations, and sometimes my imagination was fuzzy, but I was applying my intuition to the positions that might arise five or six moves ahead, not just to positions that were one or two moves ahead.

      Also, even mediocre players have the ability to reason forward ten or fifteen moves in simple endgame situations with lots of forcing moves.

    15. Re:The human aspect by DamienRBlack · · Score: 1

      Sorry to put this bluntly, but you're wrong about poker or games involving dice. It is still just a search space, just one with odds. With enough time, a computer will be able to "solve" games with luck as easily as complete games.

      Some assume that there is a little bit of interest in games like poker since it involves intention. You know, bluffing, drawing bets in, ext. But really, the best tactic is a statistical one, especially when you don't have any "tells" since you're just a machine. A little bit of playing with the number will show that while "bluffing" may give you gains in the short term, if you're up against someone playing statistically, you'll lose in the end. So, every tactic levels off.

      Of course, I'm not suggesting that playing statistically is the best thing to do if you're up against a bunch of people that aren't. If people are playing sub-optimally, and you understand that sub-optimality, you can come up with even better methods then the statistical approach. If you apply the stats method, and someone else apply a method to take advantage of the other opponent's irrationality, they'll beat you out. But if everyone optimizes play more and more based on how others are playing, everyone will converge to the statistical model.

      What is interesting, in my opinion, is writing programs that can take in rules for a game and figure out how to parse and optimize their own search tree. We can always invent games with bigger search trees than we can search (if nothing comes to mind, we can just double the size of 'Go' again and again). Now that would be an accomplishment. Then we could say that the program actually 'understands' the game, rather then the programmers. Then we just expand that from games to everything else in the world and watch the robot revolution commence.

    16. Re:The human aspect by Peaker · · Score: 1

      and computer chess does break down to a search problem

      Search of what? If you can find a game win/lose, then sure, its a simple search problem. But since the space is too large, you have to have good evaluators.

      So it is a combination of a search and game state evaluation problem.

    17. Re:The human aspect by AllergicToMilk · · Score: 1

      This sounds kinda credible until you use the word "silicone" instead of "silicon". Then we realize you are just full of shit.

      Despite my sig, sometimes it matters.

      --
      There are only 6,863,795,529 types of people in the world.
    18. Re:The human aspect by cjsm · · Score: 1

      The day will come where computers can just have a database of every single possble chess move in any game.

      Considering that the total number of board positions for chess is about 10^120 and the total number of atoms in the universe is estimated to be about 10^75, this isn't going to happen.

      --
      This ad space for rent.
    19. Re:The human aspect by somersault · · Score: 1

      Sorry to put this bluntly, but you're wrong about poker or games involving dice. It is still just a search space, just one with odds. With enough time, a computer will be able to "solve" games with luck as easily as complete games.

      You don't really understand poker then. All the world's top players understand the odds and statistics involved, so it still comes down to bluffing. Playing the odds may have you win against amateurs, but real pros are able to do more than just play the odds (though that comes into it as well, obviously).

      With dice games, it would depend on the game. With snakes and ladders, there is no AI needed, you just move forward however many are on the dice, but for games like Warcraft say, you can still use tactics to play well even if you get poor movement rolls or whatever.

      You can continue to be as blunt as you like, I think you're wrong about poker ;) For some variants you can build up a fairly complete knowledge of where all cards in the deck are, but for 2 card stud with a shuffled deck against pros, it is a very challenging problem.

      --
      which is totally what she said
  3. Fish by setagllib · · Score: 2, Funny

    Transliterated back into Russian, Rybka means Fish. Maybe I don't know the joke, but I've never known fish to be particularly strong chess players.

    --
    Sam ty sig.
    1. Re:Fish by tangent3 · · Score: 2, Interesting

      Maybe it's a reference to Bobby Fischer..

  4. Women's grandmaster? by joeflies · · Score: 5, Insightful

    Does chess really need to separate the rankings between male and female champions? Isn't this a sport that gender really doesn't factor in?

    1. Re:Women's grandmaster? by Anonymous Coward · · Score: 1, Informative

      The women need it.. otherwise they wouldn't get a look in.

      Of course, someone will get offended at this statement and say that women are just as good as men at chess.. I don't know how they'll explain the lack of ranking of women but, hey, it's probably some giant male conspiracy right? Women are just as good as men at chess but, for some reason, men conspire to prevent them from getting high ranks.

    2. Re:Women's grandmaster? by jadin · · Score: 1, Funny

      Maybe it's to give us guys a chance?

    3. Re:Women's grandmaster? by BadAnalogyGuy · · Score: 5, Insightful

      You're a bit mistaken.

      The intellectual abilities of both men and women are essentially equal. The key differentiation between the cognitive abilities of men and women is that men are able to confront a problem by breaking things down into smaller parts and focus on solving those to form a complete solution while the minds of women take problems holistically and solve based on tradeoffs between different sections of a problem area.

      This would seem to benefit women chess players, but the fact is that chess is a game with many intricacies and the ability to analyze at the micro level (as in visualizing x number of steps ahead) is a critical skill. To take the game holistically works fine at the lower levels (and may be a superior form of cognition for those levels) because a full understanding of the game as an exhibition of ebb and flow gives various insights that a purely logical player would not apprehend immediately. What is clear, though, is that male chess grand champions are able to apprehend the holistic game while female chess grand champions are not able to make the jump to pure logic and focus.

      This is the unfortunate truth about the split in chess rankings. It is also why men won't stop for directions when lost and women are able to care for families so well.

    4. Re:Women's grandmaster? by rm999 · · Score: 5, Insightful

      This is a controversial topic - while men clearly excel in physical sports, the mean intelligence of men and women are approximately the same. Often, apparent differences in intelligence (e.g. income) have societal explanations.

      On the other hand, some experiments (http://www.polymath-systems.com/intel/essayrev/sexdiff.html) indicate that the variance in intelligence is greater in men: there are more very smart men than women, but also more very stupid men. Chess, a game that very smart people excel at, tends to be dominated by men. It's not that gender factors into the game per se, but the same could be said for football.

      That said, the article summary "a Women's Grandmaster played two games against Rybka; the result? Rybka won both games!" is probably a troll because Rybka could beat any human; but I still chuckled...

    5. Re:Women's grandmaster? by syousef · · Score: 4, Interesting

      The sad reality is, yes the women certainly can't compete with the men in top level world chess. I'm not sure who it's sad for though - the men or the women. You see to be great at chess you have to be obsessive about it. The more situations you've seen, the greater your ability to avoid lines of play that look good on instinct but leave you in a hole. So world champion chess players tend to be even more obsessive and single minded (to the exclusion of almost everything else including social interaction) than other world champions. People who get that good at chess don't do much else. It's like OCD on OCD. They study study study and study some more. In a lot of ways it's self destructive. Most women just won't do that to themselves. I believe this is the real reason women aren't as good in chess. They're not stupider than men, they're actually smarter.

      --
      These posts express my own personal views, not those of my employer
    6. Re:Women's grandmaster? by Anonymous Coward · · Score: 0

      You're a bit mistaken.

      How? Nothing you said contradicted what I said.

    7. Re:Women's grandmaster? by Anonymous Coward · · Score: 0
    8. Re:Women's grandmaster? by KGIII · · Score: 1

      Those are the most photogenic. That doesn't even come close to addressing the issue in the topic at this point. Unless, of course, you're not the *average* chess player and want to look at men. If they were targeting the most skillful or the most populous they'd have posted the opposite gender. They did.

      This isn't saying that women aren't playing chess. This isn't saying that some female players aren't very skilled at the game. It isn't saying that they can't be as skilled at the game as men. This is saying that they're targeting a group that is predominately male. We can go into biological or sociological differences but that's not the point. The general facts, as I understand them, put women behind men in both percentage and quality in the field of chess.

      The link you post is just some cute ladies who also play chess. Using that to cite something as an example as to why there's something other than cute chicks who play chess is a logical fallacy.

      In other words; Logic, you're doing it wrong.

      (However it was nice to check 'em out.)

      --
      "So long and thanks for all the fish."
    9. Re:Women's grandmaster? by SL+Baur · · Score: 2, Interesting

      It is also why men won't stop for directions when lost and women are able to care for families so well.

      Bwahaha. Good one. Apt name for you too.

      Sweeping generalizations are always wrong.

    10. Re:Women's grandmaster? by overzero · · Score: 2, Informative

      http://ratings.fide.com/top.phtml?list=men

      That link says "men" in it, but in fact includes women as well... or rather one woman, Judit Polgar, at #27. The 2nd ranked woman doesn't make the top 100 (ELO: 2618).

    11. Re:Women's grandmaster? by somersault · · Score: 3, Insightful

      I have never considered income to be directly proportional to intelligence. It's kind of a bell curve. The smartest people are in the middle and probably get paid about right - management and unskilled labourers tend to get paid amounts quite disproportionate to the amount of work they do or how intelligent they are. Chess skill isn't directly related to intelligence (as in generally accepted IQ 'intelligence' - there are plenty of different types of intelligence recognised in Psychology) anyway - a highly intelligent man who hasn't ever played chess before would probably lose to a girl of average intelligence, as long as the child has a lot of experience.

      the article summary "a Women's Grandmaster played two games against Rybka; the result? Rybka won both games!" is probably a troll because Rybka could beat any human

      Exactly.

      --
      which is totally what she said
    12. Re:Women's grandmaster? by pbhj · · Score: 1

      They're not stupider than men, they're actually smarter.

      Ha-ha ha, most intelligent sounding troll ever. I particularly like the psyche-out of your sig.

      So basically what you're saying is women are better at everything than men they just don't want to embarrass us by trying. You must be right ... Also, whilst women struggle hard to achieve what they get, men just have OCD and anything they achieve is just a by-product. Doesn't sound at all trollish to me.</sarcasm>

      My view: if you're looking at IQ, or what the general populace calls intelligence, then studies show women and men average out about the same but that there's a greater spread for men. But, it doesn't matter - we don't need to know.

    13. Re:Women's grandmaster? by jadin · · Score: 1

      Apparently I'm not funny or you're humor impaired (moderators also). Probably safe to assume the prior.

    14. Re:Women's grandmaster? by Anonymous Coward · · Score: 0, Funny

      > I have never considered income to be directly proportional to intelligence.

      Nobody said it was, which is lucky for you or you'd have to pay the boss to go to work.

    15. Re:Women's grandmaster? by Anonymous Coward · · Score: 0

      How? Nothing you said contradicted what I said.

      You: It's a conspiracy, right? Women are just as good as men, men conspire.
      Him: No, male brains are just better at chess.

    16. Re:Women's grandmaster? by somersault · · Score: 1

      Nobody said it was

      Often, apparent differences in intelligence (e.g. income)

      Way to self-pwn yourself, dumbass.

      --
      which is totally what she said
    17. Re:Women's grandmaster? by SystematicPsycho · · Score: 1

      Geee... they want everything equal when it suits them, but when the bill comes, where are they??

      --
      Analytic & algebraic topology of locally Euclidean meterization of infinitely differentiable Riemmanian manifold
    18. Re:Women's grandmaster? by Anonymous Coward · · Score: 0

      You see to be great at chess you have to be obsessive about it. The more situations you've seen, the greater your ability to avoid lines of play that look good on instinct but leave you in a hole. So world champion chess players tend to be even more obsessive and single minded (to the exclusion of almost everything else including social interaction) than other world champions.

      Original research? Kasparov is a political activist for example. This comment sounds like the fable "the fox and the grapes".

    19. Re:Women's grandmaster? by Mateo_LeFou · · Score: 1

      I have heard that chess ability is only a so-so indicator of intelligence, and that the best indicators are mathematical intuition and the ability to learn foreign languages. Don't recall the source, though...

      --
      My turnips listen for the soft cry of your love
    20. Re:Women's grandmaster? by Anonymous Coward · · Score: 0

      Sweeping generalizations are always wrong.

      That's a sweeping generalization. ... /head asplode

    21. Re:Women's grandmaster? by Anonymous Coward · · Score: 0

      Sweeping generalizations are always wrong.

      Irony

    22. Re:Women's grandmaster? by Vellmont · · Score: 1


      The key differentiation between the cognitive abilities of men and women is that men are able to confront a problem by breaking things down into smaller parts and focus on solving those to form a complete solution while the minds of women take problems holistically and solve based on tradeoffs between different sections of a problem area.

      That's a nice explanation, but it sure sounds to me like a lot of BS. Where has anyone found any solid, repeatable evidence for this? I think I'll go with the guy who explained that chess at a very high level takes single-minded concentration, and women are just less willing to do this. That at least jives with my own observations between the differences between men and women.

      --
      AccountKiller
    23. Re:Women's grandmaster? by Anonymous Coward · · Score: 0

      Sweeping generalizations are always wrong

      Me thinks it doesn't mean what you think it means.

    24. Re:Women's grandmaster? by Wolfier · · Score: 4, Insightful

      You're also slightly mathematically mistaken because intellectual abilities between two populations are not directly comparable without any summary statistics.

      If you take the "average" or "median" of intellectual abilities of all men, and the average of intellectual abilities of all women, they're essentially equal.

      However, a greater "variance" among men's intelligence (or ability by any measurement, for that matter), means that there are more men at both ends of the spectrum.

      All other points regarding compartmentalizing, tradeoffs, micro level, asking for directions, caring for families, etc. are observations totally irrelevant to chess at best, folklores or stereotypes at worst.

    25. Re:Women's grandmaster? by Anonymous Coward · · Score: 0

      Oh.. I forgot that there were idiots on this site who can't recognize sarcasm when they read it. Go back up, read my post again and pull your head out of your big fat ass.

      And in case you STILL can't work it out, I was trying to say that women are no stinkin' good at chess because MEN ARE DIFFERENT FROM WOMEN, which is why I'm posting this as AC, even though it's blatantly obvious to anyone who doesn't need sarcasm explained to them who I am, which is why I said that your friend didn't say anything to contradict me. I guess I should have assumed he didn't understand sarcasm either.

    26. Re:Women's grandmaster? by sheepweevil · · Score: 1

      This is simply untrue - GM Judit Polgar (FIDE 2711) is ranked 27th in the world in FIDE's latest rankings list. I would recommend Chess Bitch for more information about women in chess. Also, regarding the grandmaster losing to Rybka: human grandmasters have lost to computers in tournament time controls for many years now. However, humans still dominate at correspondence chess: for example, GM Arno Nickel won a match against Hydra in 2005.

    27. Re:Women's grandmaster? by homer_s · · Score: 1

      management and unskilled labourers tend to get paid amounts quite disproportionate to the amount of work they do or how intelligent they are

      How would you figure out what the correct pay would/should be?

    28. Re:Women's grandmaster? by Dollyknot · · Score: 1

      Far fewer women play chess than men, Judit Polgar has proved that women can play just as good as men, at her highest she reached 8th in the world and is currently 27th.

      It has been shown many times that teaching young children chess is of great benefit with respect to teaching mathematics and reading. For instance teaching algebraic notation, teaches the child how x y coordinates work.

      The more that women play chess, the more that they teach it to their children, the better the world will be. Chess teaches good manners for instance. It also exercises the brain's ability with semiotics.

      For this reason, when women do well at chess it needs to be publicized, it is for this reason Judit Polgar does not play for the womens chess title. If she did play for the women's title she would win it no problem.

      Judit's rating is 2711 and the current Womens world champion (who is drop dead gorgeous BTW) Alexandrau Kosteniuk is 2525 this rating does not even put her in the top 100.

      So having separate tourneys for men and women, generates more publicity for chess, so a sort of win win situation.

      --
      It's called an elephant's trunk whereas it is in fact, an elephant's nose, a nose by any other name would smell as sweet
    29. Re:Women's grandmaster? by Anonymous Coward · · Score: 0

      He didn't say "all men" or "all women". There are strong and definite trends which tie in with different male/female brain structure. (People who take hormones for gender reassignment have those changes happen to them, ending up with a noticeably different personality that's better at some skills and worse at others.) For whatever reasons we do think differently, and it's not somehow sexist to point that out.

    30. Re:Women's grandmaster? by somersault · · Score: 1

      I didn't say that's not the way it should be, as not every job is about hard labour, running a company is high stress, technical knowledge takes years of training etc - I was just saying that pay doesn't really relate to intelligence.

      I'm sure there are a lot of people like me who could have studied business management and get paid more if they actually found it interesting. Actually I wouldn't even need to do that - I could just go work offshore and almost make as much every day as I currently make in a week. I could easily do the whole living isolated for a couple of months at a time thing.

      But anyway, I find it more interesting working with technology than working with stuff like human resources or even working offshore (though I would consider it just for a bit of a change maybe for a couple of months if we're struggling to assemble teams). In a similar vein, I vastly prefer playing FPS games to RTS games.

      --
      which is totally what she said
    31. Re:Women's grandmaster? by eos3fan · · Score: 1

      a wise man once said "women are superior to men in every way except moving heavy objects."

    32. Re:Women's grandmaster? by neuromanc3r · · Score: 1

      Newsflash: To be able to compete in anything with the best of the world, you have to be passionate about it. You want to become a world-class swimmer? Start spending several hours a day in the water!

      Hoping for a Nobel price in Physics? Not going to happen unless you're "obsessive" about it.

      Regarding the "to the exclusion of almost everything else including social interaction" part: Care to back that up with hard data? If Kasparov is not capable of doing anything but chess, that's news to me.

      So if you actually believe what you wrote, you are basically denying that women can compete in any game, sport, art or science with the best men. Which is more sexist than most AC troll posts in this thread.

      Seriously, how did this crap modded insightful in a forum for nerds?

    33. Re:Women's grandmaster? by syousef · · Score: 1

      Original research? Kasparov is a political activist for example. This comment sounds like the fable "the fox and the grapes".

      No original research - this is slashdot and I'm not pretending what I said is anything but annecdotal.

      I could hold up a sign in front of a KFC with the words "Free the potato chips" and I'd be considered a political activist. It wouldn't give me better people skills.

      By the way ditch the Aesop - that man must have smoked a lot of cannabis and most of the fables aren't even entertaining.

      --
      These posts express my own personal views, not those of my employer
    34. Re:Women's grandmaster? by TriezGamer · · Score: 1

      Brought to you by the Department of Redundancy Department.

    35. Re:Women's grandmaster? by syousef · · Score: 1

      Ha-ha ha, most intelligent sounding troll ever. I particularly like the psyche-out of your sig.

      You are the very reason I have my sig, and no it wasn't set up for this one message. You label me a troll because I hold a point of view contrary to yours. Guess what? I don't hold this point of view to upset anyone. It's what I happen to actually think. I hadn't heard of you before today so I didn't know the statement would annoy you or upset you. It wasn't my aim, but I don't care if it did. That does not make me a troll.

      So basically what you're saying is women are better at everything than men they just don't want to embarrass us by trying.

      Not what I said at all. What I said was that to beat out everyone else at chess, you'd need to do little else, and women don't tend to be so single minded.

      Also, whilst women struggle hard to achieve what they get, men just have OCD and anything they achieve is just a by-product. Doesn't sound at all trollish to me

      You might want to take a course in comprehension and look up the term "straw man".

      My view: if you're looking at IQ, or what the general populace calls intelligence, then studies show women and men average out about the same but that there's a greater spread for men.

      My view is that you're talking out of your rear.

      http://news.bbc.co.uk/1/hi/education/4183166.stm

      --
      These posts express my own personal views, not those of my employer
    36. Re:Women's grandmaster? by syousef · · Score: 1

      So if you actually believe what you wrote, you are basically denying that women can compete in any game, sport, art or science with the best men. Which is more sexist than most AC troll posts in this thread.

      I'm not saying they _can't_ compete. I'm saying that they tend to live more diverse lives and don't become as obsessive. Observing or hypothesizing a trend isn't sexist at all. Denying a woman the opportunity to attempt to compete or putting more obstacles in her way based on her gender would be sexist. I have done no such fucking thing. If women want to compete in male dominated competitions, I say let them. However if I see the top consistently dominated by men and suggest why that might be the case, I don't see how that's sexist. Sexist would be putting obstacles in their way, denying them the ability to compete, or even artificially introducing a handicap based on gender.

      Seriously, how did this crap modded insightful in a forum for nerds?

      People agreed with it, that's how. Your not agreeing with it and your value judgement that it's crap does not make the point of view invalid. Grow the fuck up.

      --
      These posts express my own personal views, not those of my employer
    37. Re:Women's grandmaster? by syousef · · Score: 1

      This is simply untrue - GM Judit Polgar (FIDE 2711) is ranked 27th in the world in FIDE's latest rankings list ...or in other words, there are no women in the top 25. How does that refute my arguments exactly?

      --
      These posts express my own personal views, not those of my employer
    38. Re:Women's grandmaster? by operagost · · Score: 1

      You label me a troll because I hold a point of view contrary to yours.

      No, he labeled you a troll because you drew an invalid conclusion that was inflammatory and based it on no evidence. I mean, the article you linked to even shows that men have higher IQs. IQ tests have their flaws just like everything else in this world, but it's evidence nonetheless.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    39. Re:Women's grandmaster? by AmberBlackCat · · Score: 1

      No sex for you!

    40. Re:Women's grandmaster? by vmartell · · Score: 1

      I submitted the story, apologies if it sounded trollish... it was merely a quote from the original article... no more... V

    41. Re:Women's grandmaster? by kalirion · · Score: 1

      It is also why men won't stop for directions when lost and women are able to care for families so well.

      Does it also explain why men talk like this while women talk like this?

    42. Re:Women's grandmaster? by m00seb0y · · Score: 1

      One might think so, but in fact the FIDE (World Chess Federation) world rankings are overwhelming male-dominated - there's only one woman (Judit Polgar of Hungary at no. 27) in the top 100. So FIDE also has a women's ranking list.

    43. Re:Women's grandmaster? by pbhj · · Score: 1

      You might want to take a course in comprehension and look up the term "straw man".

      You might want to lookup the term hyperbole. Miaow! Also the literary device of a closing "sarcasm tag" shows that I was jovially somewhat overplaying my point.

      My view is that you're talking out of your rear.

      Why then did you post a link to a document that supported my point? Granted it didn't speak of the greater spread at lower IQ levels, but it was still largely supporting what I said. Moreover the article states that scientific authors assert women have more intellectual stamina (ie are better at maintaining effort in intelligence requiring activities) - but this too goes against your claims as you say men are the more persistent. Ad-hominem attacks never further the argument, IMHO.

      Achievement is about ability and application. Regardless of whether I'm a complete dork that couldn't argue my way out of a kindergarten class men have the greatest achievements in fields of applied intelligence.

      If you're a woman (I'm guessing not), you don't need to feel bad about that - you might still be more intelligent than everyone you ever meet (including me).

    44. Re:Women's grandmaster? by pbhj · · Score: 1

      Thank you, but isn't it such a good line: an intellects version of "idiotssaywhat".

    45. Re:Women's grandmaster? by Anonymous Coward · · Score: 0

      Most women just won't do that to themselves. [...] They're not stupider than men, they're actually smarter.

      Yes, that's why when people look at chess Grand Masters, the first thing they do is point and say "See how they stupid they are?"...

      God, I hate this "I'm smart because I'm not like you smart people" mentality.

    46. Re:Women's grandmaster? by houghi · · Score: 1

      there are more very smart men than women, but also more very stupid men. Chess, a game that very smart people excel at, tends to be dominated by men.

      Then these smart people must be extremely realy very smart to make it all even, because there are so many stupid men, including almost all of the smart ones.

      --
      Don't fight for your country, if your country does not fight for you.
    47. Re:Women's grandmaster? by defaria · · Score: 1

      Most women just won't do that to themselves. I believe this is the real reason women aren't as good in chess. They're not stupider than men, they're actually smarter.

      You are wrongly defining "smarter" as "more socially desirable". It all depends on what you mean by "smart". If by smart you mean intelligent, IQ points, perseverance, dedication, devotion, study, hard work, etc. then the chess master is, by that definition, smarter. But if by smart you mean winning more beauty pageants, being more popular, better liked, well rounded, etc. then you inference above would fit. Most people, however, would disagree with you for the normal definition of "smart".

    48. Re:Women's grandmaster? by overzero · · Score: 1

      If I didn't think you might be joking, my comment would've been far more troll-ish. That said, I thought it was pretty unlikely. Given the number of white knights, or "feminists" of the condescending variety, or people who just make stuff up because it fits their ideologies, I'd say odds are on my side. Hell, this comment uses the same information I posted as evidence that there are women competing at the highest levels of chess. If you only had the first sentence of his response to go on (which contains more information than your post), would you think he's joking? It's probably safe to invoke Poe's Law here.

    49. Re:Women's grandmaster? by syousef · · Score: 1

      No, he labeled you a troll because you drew an invalid conclusion that was inflammatory and based it on no evidence.

      I see you've done plenty of research to judge my conclusion as invalid. Trolling requires that I say what I say in order to inflame you rather than because I genuinely hold the view. I see you have plenty of evidence to make that judgement too - after all you know me so well. So basically you're ranting about evidence and validity whilst demonstrating that you're incapable of following a logical argument.

      In short you're a hypocrite and a fool. Good day.

      --
      These posts express my own personal views, not those of my employer
    50. Re:Women's grandmaster? by syousef · · Score: 1

      You might want to lookup the term hyperbole. Miaow! Also the literary device of a closing "sarcasm tag" shows that I was jovially somewhat overplaying my point.

      Sorry but with so many negative comments that seem to imply I'm some sort of mysogynist because I dare to offer a hypothesis for a truth no one is comfortable with (that doesn't imply women are stupid by the way), your friendly sarcasm, if indeed it was that, didn't come across.

      Why then did you post a link to a document that supported my point? Granted it didn't speak of the greater spread at lower IQ levels, but it was still largely supporting what I said.

      How did support your point exactly? It said the difference in IQ was something like 3 or 4 points, which was not that significant, not that men had a much larger spread. It must be nice to be able to take a piece of evidence that opposes your own point of view and convince yourself that it supports it. It really must.

      Moreover the article states that scientific authors assert women have more intellectual stamina (ie are better at maintaining effort in intelligence requiring activities) - but this too goes against your claims as you say men are the more persistent.

      I was speaking not about stamina but about compulsiveness that requires you to exclude all other activities to focus on just the one. Nice bit of misdirection though. In other words women may well stick at things more often than men, but a man is much more capable of being more single minded about it if he does stick at it.

      Achievement is about ability and application. Regardless of whether I'm a complete dork that couldn't argue my way out of a kindergarten class men have the greatest achievements in fields of applied intelligence.

      The question is not whether men have more great achievements - anyone trying to argue that has lost already. The question is why? Stupid, arrogant, or socially awkward men who compensate by insisting that it is because men some men are much smarter without even entertaining the notion that it may be about more than just intellect really are quite amusing. There are so many other factors other than the raw intelligence that come to play and differ between the sexes that to draw such a conclusion without even entertaining other possibilities is an effective demonstration of how feeble a mind can be.

      By the way, no I'm not female, but having worked with both men and women in my life (granted no one I'd label as a genius in the classic sense), I have observed a lot of variation in attitudes to tasks, and interests in different subject matter, but what I haven't seen is anything that convinces me that there are some men so much more brilliant than any other woman that they're the only ones that can push us to great achievement. I find the idea unfounded and kind of repulsive that women are somehow mentally inferior. By all means if you have solid irrefutable evidence that this is the case I'll have to concede to the truth but I've seen no such thing - just a bunch of unfounded claims.

      The reason people are bitching is that the guys don't like the idea they're not somehow mentally special and that something else may have contributed to the greatness of men vs women in society. The women don't like the idea that it would require a defect like oCD to excel. Yet if you look at every scientific genius I know of, the story is of a defective personality and a compulsive personality. On the other hand I'm much more comfortable with this explanation and it fits my experience and the facts that I have much better. Best of all, if I'm correct, women aren't somehow inferior.

      --
      These posts express my own personal views, not those of my employer
    51. Re:Women's grandmaster? by ycz6 · · Score: 1

      Actually, in tournaments, there is a physical aspect to chess. Tournaments (of any sort) are about stamina as much as skill, and when you have to be at peak concentration for hours at a time, your physical fitness can play a large role.

      Of course, top-level chess players aren't always top-class athletes, shall we say, the gender difference may not matter all that much; it's there, though.

    52. Re:Women's grandmaster? by Anonymous Coward · · Score: 0

      So I guess it would be relatively difficult for a man in the top [small number]% of intelligence to find a woman to match him. Maybe this explains the likes of Einstein & Bach having intelligent companions who supported them very capably. After all, for an intelligent woman, an even more intelligent man can be a sexy thing.

      Intelligence can be very sexy. The most intelligent woman I know has three exes spoiling what current relationships they have because they're still pining after her.

    53. Re:Women's grandmaster? by syousef · · Score: 1

      It all depends on what you mean by "smart".

      I mean smart as in managed to lead an interesting and full life, and didn't die alone of a stress related illness.

      You can define smart in a lot of ways, but you're making incorrect assumptions about how I define it. A smart person doesn't waste their life on a single endevour with little reward for that.

      By the way by that definition even Einstein wasn't very smart for the last 30 or so years of his life - refusing to accept reality because it didn't suite what he believed was an elegant or nice universe meant he spent those years ignoring quantum mechanics and took himself right out of the scientific arena and didn't keep up with developments while he stumbled down a dead end road with grand unification on his own. I'd call that pretty stupid behaviour, especially for a man capable of coming up with Special and General Relativity.

      --
      These posts express my own personal views, not those of my employer
    54. Re:Women's grandmaster? by somersault · · Score: 1

      I went out with the most intelligent woman I know (well, AFAIK she is, she won a prize for having the best grades in her tr-state area in Canada), the main problem is she was plenty intelligent, but just not interested in the physical aspects of a relationship. That sucked. I have been pining after her for a couple of years but it's getting to the stage where I've managed not to try to speak to her for like 8 months maybe? :P

      I'm not sure if I'll ever find another woman as intelligent as her who actually likes me in the same way (this woman wanted to marry me for some reason, despite not being interested in that idea before she met me - she seriously considered herself asexual). She was intelligent with school type stuff, but she could still be pretty illogical on occasion. I guess that's just woman for ya!

      --
      which is totally what she said
    55. Re:Women's grandmaster? by Nicolay77 · · Score: 1

      It doesn't matter.

      Any given comment will be read by thousands of people and not all of them will agree with your own interpretation.

      In fact, it's the readers who define what a text means, not the author.

      Do you want to convey another meaning? Write it better.

      --
      We are Turing O-Machines. The Oracle is out there.
  5. Boring by foo+fighter · · Score: 3, Interesting

    Chess has become boring, like checkers or backgammon.

    To even competitively play at the local club level you really need a ridiculously deep memorization of openings and endings. At the grandmaster level, they've basically memorized the tables used by computers.

    Average games of chess only last around 60 moves. The depth of opening and closing books increasingly has reduced the middle game of actually interesting play. If it's not down to only 1-5 moves, it will be soon.

    The game will be dead--or at least not interesting enough to be seriously played--long before it is solved.

    P.S. You arrogant fans of Go can frak yourselves. Where do you think the scientists will go once they're done with chess. Enjoy it while it lasts.

    --
    obviously no deficiencies vs. no obvious deficiencies
    1. Re:Boring by QuantumG · · Score: 0

      Reminds me of how much more fun Blackjack was before I learnt basic strategy.

      --
      How we know is more important than what we know.
    2. Re:Boring by isBandGeek() · · Score: 3, Insightful

      Pretty much everything gets boring when over-analyzed, right? Besides maybe politics or the stock market. Because no individual will ever figure either of the two out.

    3. Re:Boring by ocularDeathRay · · Score: 1

      I don't agree totally, I mean I have analyzed the hell out of the NES game Kung Fu, and it is still fun. same with Super Mario Bros. I figure I have both of those games solved, yet they are still fun.

      I agree with the OP though, there is not the same fun for beginners that chess used to provide... now if you want to try to become a good player you start with some damn thick books and study your ass off. Several times in my life I have "decided" to try to get better at chess and it always ends in frustration at the endless tedium of memorizing the "proper" responses to your opponent's moves.

      several times I have found that whatever computer/console chess game I have just purchased, is insanely hard to beat at even the lowest difficulty levels, unless you open with some historically significant pattern. Some people enjoy these types of challenges, I no longer have the patience.

      --
      Obama is a twitter sock puppet
    4. Re:Boring by Anonymous Coward · · Score: 0

      I used to love English too, before I learnt the rules.

    5. Re:Boring by QuantumG · · Score: 2, Informative

      I'm guessing that's a snide remark on my spelling..

      http://en.wiktionary.org/wiki/learnt

      is how the English spell it.. ya know, the namesake of the language?

      It's also how we spell it here in Australia.

      --
      How we know is more important than what we know.
    6. Re:Boring by Anonymous Coward · · Score: 0

      My mistake, "learnt" is actually a word. Sorry.

    7. Re:Boring by macinit · · Score: 1

      The game of Go will last quite some time since it's been said there are more possible moves in a standard size game of go than there are atoms in the universe. I think it's quite safe from being old hate. It's the best strategy game ever invented, far better than chess.

    8. Re:Boring by HappyEngineer · · Score: 2, Interesting

      The tutorials in Chessmaster aren't tedium. At least, I didn't think they were. They don't involve any sort of massive memorization.

      Really, all you need to do to reach a basic competency (say 1000 FIDE) is to learn how to deploy your pieces, learn the basics about how to checkmate with various pieces, then just play lots of games against a computer opponent who is just slightly better than you.

      I really like the Chessmaster opponents. You can select opponents based on their score and move up the ladder as you learn how to play.

      You don't need to memorize 10 moves deep in order to enjoy the game.

    9. Re:Boring by apathy+maybe · · Score: 1

      http://www.research.ibm.com/deepblue/learn/html/e.8.2.shtml

      "They encountered a - problem - that could not be fully analyzed within the lifetime of the Universe. Though it involved only six operators, they became totally obsessed by it."

      I think it is safe to say that there are many games that could be invented that has more possible moves then atoms in the universe. A simple application of maths to the problem would be all that is needed.

      Given enough pieces, and enough possible combinations...

      --
      I wank in the shower.
    10. Re:Boring by 7+digits · · Score: 2, Informative

      Whatever. Let's reply to that obvious troll.

      1) You need opening preparation to play. Well, that's a given, and it was already the case 20 years ago. Now, with computers, opening preparation is easier, so players are better prepared.

      2) Grandmasters have not memorized ending tablebases, first because it is impossible, and second, because grandmasters are still much much better than computers in endgames. Endgame is not about memorisation, but about technique. And yes, you have to work that too.

      3) Average chess games is 40 moves long, not 60

      4) Computers make opening books deeper but also wider: lines that were considered unplayable are now playable. This adds diversity to the games.

      5) Middlegame last anywhere from 0 to 20 moves. Not "1 to 5".

      6) Capablanca already said that chess was so analysed that it was boring and draw in 1930. Guess what: he was wrong.

      So, what is exactly your complain ? That you have to work a lot to play competitively at your local chess club ? Well, that is not because of computers, it is because the players there are better than you are.

      And that is not due to computer play. It is due to the internet. Because on the chess servers, you have people playing chess as if it was WoW. So, the guy you face at that local chess club, maybe he plays 40 "3+0" games a day...

    11. Re:Boring by pbhj · · Score: 1

      Wouldn't it be awesome if someone could algorithmically win at the stock market .. the best part would be the end of the stock market as we know it.

    12. Re:Boring by pbhj · · Score: 1

      Oops, my bad .. someone just did - it's called naked short-selling. You don't need any money or stock and you can win enough that you take down banks!

      And yes, they had to change the stock market to avoid this method of winning.

    13. Re:Boring by Wildclaw · · Score: 4, Insightful

      P.S. You arrogant fans of Go can frak yourselves. Where do you think the scientists will go once they're done with chess. Enjoy it while it lasts.

      Go is considerably more difficult than chess because of how the game moves around the board. It isn't the branching factor per se, but the fact that weaknesses left behind sometimes won't get exploited until as far as 100 or even 200 moves later on. In the meantime, players will try to direct the game in such a way that they can exploit the opponent's weaknesses while protecting their own. Also, the other way around, make use of their strength while preventing the opponent from making use of his.

      Without a higher level concept of the board, it is impossible for a computer to understand such ideas, and reading doesn't help because the depth is simply to deep. Monte Carlo bots try by playing out lots of complete game variations rapidly to get a somewhat understanding of the board, but in the end it fails because such playouts are overly simplistic.

      This isn't to say that go computers won't beat us someday, but it will be tougher than chess. Also, one point you made stands out to me as arguing for go, even if computers become better.

      To even competitively play at the local club level you really need a ridiculously deep memorization of openings and endings. At the grandmaster level, they've basically memorized the tables used by computers.

      Due to how go works, memorization isn't nescessary to the same degree. Of course, having some common sequences memorized helps, but in general it is better to have a generic idea about different patterns as to understand the strategic and tactical implications of moves.

      While there are established patterns (joseki) that are used in corners, players often deviate from them based on how the rest of the board looks. And when that happens, knowing the joseki is not very useful except to tell you that the player deviated from it. That is why there is a common saying "learn joseki, lose two stones: forget joseki, improve three stones".

      Those confined to memorized patterns lose to those with more open minds. Still, studying some joseki is useful, because it helps to broaden you view on what good and bad patterns are.

    14. Re:Boring by Anonymous Coward · · Score: 0

      P.S. You arrogant fans of Go can frak yourselves. Where do you think the scientists will go once they're done with chess. Enjoy it while it lasts.

      HAHAHAHAHAHAHAHA. HAHAHAHAHAHAHAHAHA.

      P.S. You arrogant fans of human insight can go frak yourselves. Where do you think the scientists will go once they're done with games? Enjoy it while it lasts.

    15. Re:Boring by MagdJTK · · Score: 2, Insightful

      How does this shit get modded interesting?

      Chess has become boring, like checkers or backgammon.

      Then don't play it. I find it boring too, but I don't look down on people who enjoy it, just as I would hope that they wouldn't look down on me for my interests.

      To even competitively play at the local club level you really need a ridiculously deep memorization of openings and endings. At the grandmaster level, they've basically memorized the tables used by computers.

      Really? You mean people who put effort into learning the game are better at it?! How unfair!!!

      PROTIP: You should play chess with people of similar abilities to you, not grandmasters.

      Average games of chess only last around 60 moves. The depth of opening and closing books increasingly has reduced the middle game of actually interesting play. If it's not down to only 1-5 moves, it will be soon.

      Just untrue. Opening books are getting bigger, but endtables can only just manage 6 pieces. It takes a lot more than five moves to get from the end of an opening to a position with only 6 men on the board.

      The game will be dead--or at least not interesting enough to be seriously played--long before it is solved.

      Bollocks. It might transform the way that it's played at the top level, but it will have little to no effect on two amateurs playing against each other.

      P.S. You arrogant fans of Go can frak yourselves. Where do you think the scientists will go once they're done with chess. Enjoy it while it lasts.

      And just in case people hadn't realised you were an arrogant wanker, you throw in an insult to another group of hobbyists! Way to go! It will be a long time before computers get good at Go and even when they do, it won't affect human players because of reasons I've given above.

    16. Re:Boring by Anonymous Coward · · Score: 0

      Total nonsense.

      You need a 'ridiculously deep memorization of openings and endings' to play at the club level? Then why do I succeed at beyond the club level by playing openings that I invented *on the spot*, or saw in 1 or 2 speed games randomly?

      As for endings, quite a few masters don't even have enough knowledge to cover the book 'silman's complete endgame course from beginner to master'. It's not a very deep book and in fact most masters don't know quite a lot of the material.

      An average game of chess is not 60 moves.

      Saying that the middle game is only going to be 1-5 moves is also complete nonsense. Do you know how many billions of moves would have to be in an opening book for that to be true? Do you realize that any random position usually has several equally good moves available, and that total number of choices increases exponentially? Not to mention that new novelties are being played every day.

      Yes, at the top level, there is a lot of opening memorization and preparation, but it's nowhere near what you are talking about, nor will it ever be.

      The game is not going to die. There are just too many possible moves for that to happen.

    17. Re:Boring by hey! · · Score: 3, Interesting

      Actually, this was why Bobby Fischer stopped playing chess.

      He may have been as crazy as a bedbug, but that doesn't mean he didn't understand chess. The beauty of chess is its intuitive challenge, but gradually, over the years, an encyclopedic knowledge of past games has come t count for as much as insight.

      Towards the end of his life, Fischer developed a variant of chess where the initial positions of the pieces were shuffled, but in a way that preserved all legal chess moves. This eliminates the value of having a vast database of chess openings.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    18. Re:Boring by haystor · · Score: 1

      With ratings, you should end up playing competitively no matter what. I suppose you could get tired of sitting with the kids though.

      --
      t
    19. Re:Boring by Anonymous Coward · · Score: 1, Interesting

      Sounds like you'd be a fan of Bobby Fishers variation of chess where the home rows of each player have their pieces position randomized.

      I don't understand why you claim, "the game will be dead" what you describe is the bar being raised and players getting better, how is that a bad thing? The end of a chess games opening is at 10-15 moves, memorizing openings up to 30 moves is simply not going to happen because there are far too many possibilities. If your beef is with chess playing computers then there is a simple solution, play against a human.

    20. Re:Boring by durdur · · Score: 1

      Opening knowledge is essential if your opponent is an equally prepared player, and is especially helpful if you know that player's preferred systems and can prepare something to win against them.

      But amateur players tend to spend way too much time memorizing openings, and it actually doesn't help your game much. First, you'll forget this stuff. Second, your opponent is likely another amateur and so will play something oddball or not in the books and you'll have to think anyway. Third, all the prep in the world won't help if you drop pieces or lose to shallow tactics, so studying to avoid that helps you more. Finally, lots of games are won or lost in the endgame, where specialized knowledge and skills will help, but few low-level players spend time in endgame study (which is less about memorizing than knowing rules and principles).

    21. Re:Boring by Free+the+Cowards · · Score: 1

      Incidentally it's also partly why I stopped playing. I enjoy the game but have no patience for memorization.

      Interestingly, I think that Fischer's version of chess would have the computers doing even better against humans than they already are. The number of variants is small, only 960. It's more than high enough to offer a great impediment to memorization for humans, which was its purpose, but for a computer to precalculate all the openings on a thousand different games versus just one is not really very difficult. So the computers would still have their gigantic opening libraries but the humans would be stuck without them.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    22. Re:Boring by Alex777 · · Score: 1

      Backgammon is a very interesting game- mainly because of the nondeterminism (you're playing the percentages) and the doubling cube.

      It doesn't lend itself to rote study, (outside of the first move) and since it's typically played in a match, individual games take on a different context. (gammon-go, etc.) Computers do very well in backgammon, to the point of telling you your match win % (and how much that sub-optimal move lowered it) at any point.

    23. Re:Boring by CodeBuster · · Score: 2, Insightful

      P.S. You arrogant fans of Go can frak yourselves. Where do you think the scientists will go once they're done with chess. Enjoy it while it lasts.

      They have already been trying to crack Go for decades now, but Go has not yielded as easily to the game tree search methods and position value functions as Chess did. The number of possible boards that can occur in Chess is thought to be around 10^40, with substantial reductions possible by applying chess specific knowledge and taking advantage of the properties of the game of Chess, whereas the number of boards that could occur in Go is orders of magnitude more, perhaps 1.74×10^172, and tends to stay constant throughout the game (the number of available moves does not generally decrease much as play progresses as it tends to do in Chess) which is many more boards than there are atoms in the universe (for a more complete discussion of the computational complexity of Go the wiki article, Go and mathematics is actually quite good). No, Go will not be beaten in the same way that Chess was no matter how powerful computers get. If we want to crack Go then we will need some new advancements in AI (which would probably be useful in their own right even if you don't care about Go) and game playing methods that go beyond game trees and search.

    24. Re:Boring by Anonymous Coward · · Score: 0

      But then again so has track and baseball and everything else. The best people have to dedicate so much time to it that the rest of use can't compete. That doesn't make it not fun for me though.

      Note that games end at 60 moves because they know what the ending will be, not because they play through the ending. One of the players must get out of book, at some point, otherwise they will will get a result they don't like.

    25. Re:Boring by Kevin+Stevens · · Score: 1

      A lot of games are like this when you get to the expert/master level. For instance, I love(d) playing Scrabble, and when I first started playing online I thought it was awesome. Quickly though, I learned that to really play at the high levels, you need to memorize word lists of obscure 2 and 3 letter words, q's without u's, z/x words, etc... to the point where it was more about memorization and score optimization than anything else. It kind of ruined the game for me.

      I used to play chess a lot too, and that was becoming the same thing as I played more, though the complexity was greater and it was still mostly fun. I think all games eventually come down to memorization, its just a matter of how large the problem space is.

    26. Re:Boring by Anonymous Coward · · Score: 0

      Politicians are a small bunch of egotists that serve as proxies for really powerful people so they can screw us over economically, thus improving on the previous pattern of generalized bloodshed that resulted from tribal warfare, when powerful people didn't have a clear division of which sheep belonged to who and each tried to take other's sheep. This is valid only if you reside inside a stable political bubble. If you are outside of it, bloodshed still applies.

      The stock market is a chaotic game of alternating greed and fear over artificial numbers that loosely represent value and that don't map to concrete reality, but to collective perception. It happens inside the political bubble.

      Yawn.

    27. Re:Boring by andi75 · · Score: 1

      >> To even competitively play at the local club level you really need a ridiculously deep memorization of openings and endings.

      > Really? You mean people who put effort into learning the game are better at it?! How unfair!!!

      I hear this over and over and over, and it's simply rubbish. Todays youngsters learn theory theory theory and once they're "out-of-book", the mistakes follow quickly.

      What you need is the ability to identify the strengths & weaknesses of a position, and then conclude from there what your options are.

      Even simpler: Put all your pieces near the middle of the board, calculate ahead three moves, and you'll end up at a 2200-2300 rating quickly.

  6. "Little Fish" - in Czech, not Russian by Joce640k · · Score: 3, Informative

    http://en.wikipedia.org/wiki/Rybka

    The page also goes into detail on the name...

    --
    No sig today...
    1. Re:"Little Fish" - in Czech, not Russian by Anonymous Coward · · Score: 0

      Russian as well.

  7. Russian too by setagllib · · Score: 1

    It's the same in Russian. I know it from Russian so I posted about the Russian.

    --
    Sam ty sig.
    1. Re:Russian too by Plammox · · Score: 1

      And in Polish. Can we settle on that it seems to be a Slavonic word, mmmm'kay?

    2. Re:Russian too by Whiteox · · Score: 1

      At least the Hungarian word for fish HAL is also the name of Kubric's Hal 9000 in 2001 Space Odyssey.
      I wonder if it was a good chess player! :)

      --
      Don't be apathetic. Procrastinate!
  8. Boring Verbs. by Ostracus · · Score: 2, Informative

    "P.S. You arrogant fans of Go can frak yourselves. Where do you think the scientists will go once they're done with chess. Enjoy it while it lasts."

    Considering Go's harder. I'd say they're welcome to try.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:Boring Verbs. by Joce640k · · Score: 1

      "Considering Go's harder...."

      That's exactly what they used to say about chess vs. checkers/reversi - chess was simply too big/hard for a mere computer to solve.

      Computer chess (and even non-computer chess if you get serious about it) is now just an academic exercise.

      Playing chess against even a modest PC is no fun any more. Anybody less than a grand master will be destroyed. For grand masters it's mostly just study and memorization of previous games. Very few moves in a game are actually "creative".

      --
      No sig today...
    2. Re:Boring Verbs. by linca · · Score: 2, Interesting

      Computer go players are now one Dan, and rising... Already better than most amateurs ; pros can't beat Mogo with 9 stones anymore.

    3. Re:Boring Verbs. by R15I23D05D14Y · · Score: 1

      You can play against a modest PC and win - there isn't a use in shipping a game that you can't win at. The problem that I found in the chess game that shipped with Ubuntu was its habit of thrashing me, up until the point where it just ... lost. (I played on easy, I admit. But it was _really_ thrashing me, up until the point where it went crazy)

    4. Re:Boring Verbs. by HappyEngineer · · Score: 2, Interesting

      Playing chess against even a modest PC is no fun any more. Anybody less than a grand master will be destroyed.

      Chessmaster lets you select the strength of the player that you are playing against. Other chess games probably have the same capability.

      Yes, chess is very boring when it's impossible to win. But when I play Chessmaster I always select an opponent who is just slightly better than me. I often lose but I feel really good when I win.

      Regarding Go, some people just don't like the game. I sort of enjoy it, but I like Chess a lot more.

    5. Re:Boring Verbs. by wisty · · Score: 1

      This is why Bobby Fisher invented a chess game where the pieces are randomized. It doesn't stop massive computers from brute forcing the game (in theory), but it does make it better for human players who want the challenge to be the game, not the preparation.

    6. Re:Boring Verbs. by Anonymous Coward · · Score: 3, Insightful

      We have a number of algorithmic approaches to attack games. Many of them can't work in reasonable time on games with large search space. This is not simply a matter of hardware. There are more possible games of Go (on a standard 19x19 board, rather than the beginners 9x9 board that recent computers have done well on) then there are atoms in the universe. You couldn't even build a memory to store the possibilities. An exhastive search of connect 4 is possible, an exhastive search of Go is simply not (without a breakthrough in computing similar to the magnitude of the invention of the computer).

      Other techniques show promise and may offer paths to go down, so I'm not saying a good computer standard go player will never happen, but the game theory complexity of Go is an entirely different magnitude to the game theory complexity of Chess, and the vague notion so many people have that if you throw enough hardware and research at a computing problem you will solve it is simply naive.

    7. Re:Boring Verbs. by Wildclaw · · Score: 4, Insightful

      Computer go players are now one Dan, and rising

      Give me an example of one go bot that has been able to maintain 1 dan over a longer period of time on a go server. Crazystone is the best I have seen, and while it did jump into 1d for a short time, it quickly went back to 1k again where it has been steadily for quite a while.

      Also, they don't seem to be improving that much right now. They did have a big breakthrough when Monte Carlo algorithms were introduced, and a little more with using improved processors power to maximize the monte carlo brute forcing. But the problems are now beginning to show, and that is that brute force is still brute force even if it is using a more appropriate version for go.

      pros can't beat Mogo with 9 stones anymore.

      The two rematches with 7 stones didn't go so well though. The pro beat MoGo in both. The game records were quite embarrasing including a total blunder from MoGos side.

      On the other hand, crazystone won an 8 handicap game vs a pro.

      Still, I don't find these games vs pros very interesting. Lots of even games vs amateurs is what should be used to judge strength. High handicap games simply don't scale linearly enough to give any good indication of rating, and are in general to variable in result (meaning you need more games to get an accurate result), because they rely on the mistake of the weaker player, more than the strength of the stronger player.

    8. Re:Boring Verbs. by evanbd · · Score: 1

      AFAIK, none of the programs playing regularly on servers are using more than 8 cores (maybe 4). When playing the pro, Mogo was running on a substantial cluster, and it's well known that Mogo scales reasonably well on clusters. I think it's fair to say that the hardware and software config that Mogo ran in those games could maintain a 1d rating in even games against amateurs. Obviously that hasn't been proven, but I think that speaks more to budget than the strength of the software.

      I don't think we've seen the end of the MC-derived improvements, btw. My limited following of the current state of computer Go suggests that the field is less stagnant now than it was shortly before MC appeared -- MC is still being tweaked, and people are exploring a variety of ways to incorporate more knowledge into MC. I'd bet heavily that there's a lot of room to improve the current software before another breakthrough on the scale of MC is needed.

    9. Re:Boring Verbs. by Anonymous Coward · · Score: 1, Insightful

      > There are more possible games of Go (on a
      > standard 19x19 board, rather than the beginners
      > 9x9 board that recent computers have done well
      > on)then there are atoms in the universe. You
      > couldn't even build a memory to store the
      > possibilities

      The same is true for chess. Very big numbers involved in both games.

      But we don't need to "solve" both games to completely crush any human being alive 100% of the time, this will be achieved shortly for both games.

      Regardless of that, chess is still fun for me, I have no plans to compete against the last generation of computers/algorithms, just want a good sparring, slightly above my level (most chess programs allow you to tune the strength of play) so I can practice and enjoy when a fellow human is not around.

      - Regards

    10. Re:Boring Verbs. by Anonymous Coward · · Score: 0

      Computer go players are now one Dan, and rising

      Give me an example of one go bot that has been able to maintain 1 dan over a longer period of time on a go server.

      This one was pretty cool. Or maybe this guy. I don't remember the Gobots too well. Transformers kicked ass though...
      Wait, this isn't what you were asking for?

    11. Re:Boring Verbs. by haystor · · Score: 2, Interesting

      The huge difference is the starting position in chess is a single setup. White had very few moves to choose from and black has only a few responses. Many early moves are catastrophic, narrowing the search space. Other moves result in the same position as a different series of moves, or as a different series with the colors flipped.

      Go on the other hand has an immense number of opening moves. While simplifications can be made because the board is not directional, relatively fewer moves and responses are catastrophic early on. The search space gets huge fast.

      Chess is well into the game before you make it past a few hundred megabytes of the opening books which have been searched and played out and already decided on. Also, if a chess computer is forced to play from the opening position, it is pretty much lost at sea vs. a strong human player.

      It might be interesting what a human/computer combo could accomplish in Go. Are computers good at the more tactical aspects of Go?

      --
      t
    12. Re:Boring Verbs. by trb · · Score: 2, Insightful

      Saying that go is harder than chess is like saying that the Empire State Building is harder to lift than the Chrysler Building; the complexity of both games is well beyond the horizon of human capability, and is likely to remain so. Because there are more possible moves in one ply of go than in one ply of chess doesn't make the whole game harder, better, or more interesting for people to play. If you like, you can play the games with a fast clock and go by your wits. Or if you want a bigger think, you can lengthen the time controls (or use a calendar instead of a clock). Droning on about which is harder is pompous, and if you're a go player and you can't beat an average player at chess, then how relevant is your opinion of how much easier chess is? (The reverse is also true, but it seems that the "our game is harder" rant is more the province of go players.)

    13. Re:Boring Verbs. by Anonymous Coward · · Score: 0

      Actually, the complexity of Go is quite pathetic. A truly hard game is NASCAR. In any given second, the number of possible wheel-pedal configurations is literally infinite (or at least of the order of the number of Planck lengths in a decimeter). One might also note that computers have a much harder time winning at NASCAR than they do in Go.

  9. The human aspect... by Ostracus · · Score: 2, Funny

    "So in other words, it's not the the number of cycles you have, but how you use them."

    That's what she said.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:The human aspect... by KGIII · · Score: 1

      Yes but she only said that to appease your ego and to make you feel more manly.

      --
      "So long and thanks for all the fish."
    2. Re:The human aspect... by Ukab+the+Great · · Score: 1

      I never actually thought there'd be a target audience for those "SATISFY HER NOW! INCREASE YOUR PROCECESSOR CYCLE COUNT TODAY!" messages that keep appearing in my spam folder.

  10. Deep Fritz by telchine · · Score: 2, Interesting

    When I think of powerful chess programs, I think of Deep Fritz. It did beat the human World Champion after all. Does anyone know why Deep Fritz isn't competing?

    1. Re:Deep Fritz by sokoban · · Score: 2, Informative
      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
    2. Re:Deep Fritz by Anonymous Coward · · Score: 0

      It seems Deep Fritz was playing a tournament against a human, we will refer to the Goatse.cx guy.

      Apparently, the game was not going so well for Deep Fritz, so he had a remote controlled robot shove the whole board, table and all up the human's ass.

  11. Milk and Cookies by Philotic · · Score: 0, Offtopic

    Queen to Bishop 6. Check.

    1. Re:Milk and Cookies by Whiteox · · Score: 1

      Prawn takes Queen!
      Discovered check!
      Check Mate!

      --
      Don't be apathetic. Procrastinate!
  12. WMSG event in Beijing by Permutation+Citizen · · Score: 1

    Today in Beijing is also starting the first World Mind Sport Games, a series of team and individual tournaments of chess, go, bridge, draughts and Xiangqi (chinese chess).

    1. Re:WMSG event in Beijing by Anonymous Coward · · Score: 0

      It won't be complete without a tournament in cracking the Great Firewall.

  13. What's the market for these engines? by risinganger · · Score: 1

    I'm actually curious. The engine used by the free chess program supplied with OS X has no trouble whipping me and I'm playing it at one of the easier levels. Fair enough I'm not a great player but I'm not a moron either. My guess is that a significant portion of those that enjoy a game of chess would find many of the free offerings sufficiently challenging.

    I understand the desire to create better and more efficient algorithms but I'll be damned if I can see their commercial use.

    1. Re:What's the market for these engines? by superskippy · · Score: 1

      Yes, this is very depressing- I struggle to beat GnuChess on easy.

    2. Re:What's the market for these engines? by 7+digits · · Score: 4, Interesting

      There are several commercial use for better engines:

      1) Game analysis. When you have played a game against and lost, you try to understand why you lost. Sometimes it is because you made an obvious blunder, but when you get better at the game, you start loosing for strategical reasons (lost control of a certain square, etc, etc). Having a good engine helps you try new ideas, and play a lot of what-if scenarios

      2) Game understanding. When you follow a live tournament between grandmasters, having a good engine can give you an explanation about what the underlying ideas are ("Why doesn't he plays Nb6? You try it, and get the answer instantly")

      3) Correspondence & Centaur Chess. Correspondence chess are long running games where both players have access to whatever they want. It delivers very subtle games, where the strategy is a very important aspect, as all the tactical blunders are removed by the use of good chess engines. Centaur chess is the same with lower time control.

      And, of course, bragging rights are important too: having a better engine than other people in the chess club is a bit like having the better graphic card among fps players...

      As you may have seen, playing against the engine is not one of the uses. Rybka is supposedly at 3200 elo. By definition, 200 elo points higher means you have a 75% win probability. The current world champion is at 2800, which means that he have a 6% win probability against rybka. Good club chess play is around 2000 (it takes several years to reach that level -- at that level, you can generally play blind, or multiple opponents, etc, etc). Such players have a 1 against 4000 chance against a 3200 player. Which means zero chance...

    3. Re:What's the market for these engines? by nekokoneko · · Score: 1

      Although I agree mostly with everything in your post, I don't think Rybka's rating is representative, since it was calculated based on matches with other chess engines. We can only speculate on what Rybka's performance would be against the top GMs (there were some matches held against some GMs, but not the top ones). But seeing as Kramnik lost 4-2 against Deep Fritz, it's quite possible that the current champion Anand would also lose against Rybka.

    4. Re:What's the market for these engines? by 7+digits · · Score: 1

      Frankly, I don't know how Rybka would rate against Anand in a real match, and I don't think we'll ever know, because FIDE doesn't want it to happend (a bit like what occured with checkers -- a fascinating story http://en.wikipedia.org/wiki/Marion_Tinsley ). Furthermore, computers and human have such different ways of playing that I am not sure that elo ratings between computers and humans is a correct statistical measure (because you can win against Kramnik, as he may blunder, like in the Deep Fritz game where he blundered a mate in one -- but you can't expect any blunder from a computer, short of a software bug.)

      Personally, I would love to think that human have some chance against computers, but I don't think so anymore. Beating a computer at chess is an exercise in futility, like outrunning a car, or generating machine code faster than a compiler...

  14. What's the point? by TheTapani · · Score: 1

    I thought it is accepted that Hydra Scylla is by far the best. It is estimated to have a strength of over 3000+ ELO; it haven't been rated since it has never lost a competitive game...

    http://en.wikipedia.org/wiki/Hydra_(chess)

    1. Re:What's the point? by bzipitidoo · · Score: 1

      There are still interesting things to learn.

      Chess was considered the gold standard of intelligence. If you could play chess well, you were thought intelligent. I suppose that idea arose in the 1800s, along with phrenology. Phrenology looks terribly simplistic today, and fell out of vogue decades ago. But chess stayed fashionable, so naturally, getting computers to play chess well was the among the first goals of the nascent AI community back in the 1950s. If we could get a computer to play chess, then perhaps we would have figured out AI.

      Instead, we have demonstrated that chess is amenable to brute force computation. To be sure, the chess programs have many refinements so they can avoid clearly useless lines, but at the heart, the programs all rely on massive computationally intensive searching. Humans can't compute as massively and have to rely on other means to play chess well. Our intelligence enables us to play chess reasonably well, rather like a chainsaw could be rigged up to a bicycle to make it faster. That rig might win the Tour de France if allowed, but it won't win any motorcycle races.

      So perhaps chess is a poor standard to measure intelligence. Or, maybe the ability consider many possibilities in great depth is the core of intelligence, and we have taken a giant step towards defining exactly what intelligence is, as well as making AI that is actually intelligent. But this seems lacking. Imagination is a facet of intelligence, and obviously brute force computational machines have none. Maybe a game AI researchers should tackle soon is Dungeons and Dragons! Well, poker is a start. As Kirk said in The Corbomite Manuever, "Not chess, Spock. Poker"

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    2. Re:What's the point? by egomaniac · · Score: 1

      I thought it is accepted that Hydra Scylla is by far the best. It is estimated to have a strength of over 3000+ ELO; it haven't been rated since it has never lost a competitive game...

      The strongest computer chess program at the moment is Rybka. Hydra doesn't even rate, and has most certainly lost competitive games. It hasn't lost against an unaided human, but that's like saying that a Honda Civic is the fastest car in the world because no human can outrun it. Reference.

      --
      ZFS: because love is never having to say fsck
    3. Re:What's the point? by amorsen · · Score: 1

      Thanks to online casinos, poker is getting solved at a very quick rate. In a few years online poker will be basically unplayable by humans.

      --
      Finally! A year of moderation! Ready for 2019?
  15. Chess960 by ConanG · · Score: 1

    Have you looked into Chess960 (Fischer Random Chess)? You basically randomize the back rank of pieces into one of 960 different configurations before starting. It makes opening books useless and the game becomes more about skill than memorization. Of course, you'll probably still get slaughtered by a GM, but that's more to do with skill than rote memorization.

  16. In today's soaraway Sun by Hognoxious · · Score: 0, Troll

    Women's Grandmaster played two games against Rybka; the result? Rybka won both games!"

    Tabloid headline: Chinky chess chick checked?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  17. There isnt one , however... by Viol8 · · Score: 1

    .. ther may well be a market for the specialised hardware and what batter way than for example IBM to advertise their hardware & software abilities as a company to the triumph at chess so the marketing paybacks are enormous , far bigger than slapping your logo on the front of a football player or F1 car.

  18. Wouldn't you rather... by 6Yankee · · Score: 1

    ...play a nice game of Global Thermonuclear War?

  19. "Arrogant" Go Players? by MasterOfMagic · · Score: 2, Interesting

    After having dealt the last seven years with the anime-obsessed crowd invading Go, and (at least in my limited experience) being nothing but whiny about how much there is to learn, I'd say that engineers, chess players, and heads of state (though to be fair, in this case, he was merely Prime Minister and was assassinated trying to avoid the militarization of Japan pre-WWII) would be welcome back into the fold.

    On that note, I wouldn't say I'm an arrogant Go player. I've played chess at the local club level for awhile, but then I realized that I'd rather enjoy a game of chess with a friend over a beer out at the park than several hours of study to keep my opening and endgame up. I picked up Go about a year after that, and while I'm not very good, I enjoy it and enjoy teaching it to others.

  20. Again, this is EXACTLY what they said about chess by Joce640k · · Score: 1

    A couple of years ago the best chess computer was IBM's Deep Blue, a massive custom machine with terabytes of innards.

    Now it's a standard desktop PC worth a couple of thousand dollars.

    Brute force can compensate for lack of insight but insight advances steadily.

    --
    No sig today...
  21. Re:Again, this is EXACTLY what they said about che by JasterBobaMereel · · Score: 1

    ...and preloaded winning moves can compensate for either

    Most of the learning that chess players do is learning known good move sequences .. chess computers are just getting preloaded with more of these - this is why a handheld computer can even think about competing

    --
    Puteulanus fenestra mortis
  22. It's world Irony Day! by Anonymous Coward · · Score: 0

    > Sweeping generalizations are always wrong. :)

  23. Sweeping Generalizations by Anonymous Coward · · Score: 0

    Sweeping generalizations are always wrong.

    There's something ironic about how you worded that. I can't quite put my finger on it.

  24. it's no good any more is why by life+atom · · Score: 1

    Because if Fritz stays out than people like you will assume it still might be world champion when it isn't even close any more. Well, and me since I bought a copy.

    Rybka would tear it to shreds since all the Rybka programmers are all grandmasters who fill Rybka to the brim with chess ideas.

    You'll notice this isn't the first competition Fritz stayed out of but all the other engines have stayed in. Fritz has stayed out since Rybka showed up IIRC.

    --
    /.is against patents. /.is against developer rights. /.is for increased liability.
  25. Re:Again, this is EXACTLY what they said about che by Anonymous Coward · · Score: 0

    Shut up already. Why don't you go look up the definition of the no-limit fallacy, and then get back to us?

  26. I feel for the Java ME developer :-) by MarkWatson · · Score: 2, Interesting

    I had a similar experience in 1978: I had written a neat but slow chess program in Basic for the Apple II. The guy who organized the first West Coast Computer Fair chess tournament encouraged me to enter, and I did not fair so well against the programs nicely crafted in assembler language. Still, since I was handing out free copies of my program, and people liked that, it was a fun experience.

    I actually did a little chess programming last week. I am finishing up the 3rd edition of my Java AI book (self plug: a PDF version will always be available on my web site) and since I have generally "caught the Java generics" disease, I re-coded the chess alpha-beta search example using the new collection classes and generics - it ran so much slower than the old native data type + array version that I archived and tossed the new version :-)

  27. Bobby Fisher by Darth+Cider · · Score: 1

    I'm on a chess binge lately and have to say that the youtube repository of videos about Bobby Fischer and Gary Kasparov is just fascinating. Check out Fischer on the Dick Cavett show to see the how earnest and human Fischer was, for example. The game of chess itself is a formal system with a finite vector space that machines can eventually brute force, but what is interesting is how humans and their neural processing can match the machine approach. The people who play chess well, like Fischer and Kasparov and others, are much more interesting than any algorithm will ever be.

  28. Open Source Chess Java Applet by Anonymous Coward · · Score: 0

    If anyone is interested, I implemented a java applet chess game a long time ago, and the source has been open for some time now. Check it out at http://www.wanfear.com/~mbrito/games/twoplayer/chess.html If anyone is interested in enhancing / commercializing it, I'd be happy to accomidate.

  29. Re:Again, this is EXACTLY what they said about che by Free+the+Cowards · · Score: 1

    Deep Blue was capable of 11.38 gigaflops in 1997.

    You can go to the store and buy an off-the-shelf PC today which will do 2 teraflops.

    The fact that a standard desktop PC can best Deep Blue has little to do with "insight" and everything to do with Moore's Law.

    --
    If you mod me Overrated, you are admitting that you have no penis.
  30. Why Go is better than Chess by Paradigm_Complex · · Score: 2, Insightful

    P.S. You arrogant fans of Go can frak yourselves. Where do you think the scientists will go once they're done with chess. Enjoy it while it lasts.

    This is obviously trolling, but what the heck. Chess has been dominated by computers for quite some time now - many have moved on to Go, and they still fail to beat amateur-level Go players. There are practical reasons why a Go AI is more difficult to program than a Chess one, which I'm sure by the time this has been posted will be explained in great detail by other replies.

    What I want to explain is why Go is better than Chess. It is not because it is more difficult for computers. While Chess doesn't really scale well, Go can be scaled down quite nicely to where the number of moves that have to be read out is equivalent to that of a Chess game. On 9x9 boards, Go AIs are rapidly catching up to humans. MoGo, for instance, consistently beats many amateur-level go players on 9x9's. There is more lost in the transition to a smaller board than simply brute-force reading, but the example still stands.

    The reason Go is better than Chess is that unlike Chess much of it's depth is a natural, mathematical result of the very simple rule set. Essentially the entire game:

    Players take turns placing pieces on the board. When a piece or group of pieces by one team is surrounded (ie, no empty spaces touching any of them in the group), the pieces are removed from the board. Whoever controls the majority of the board at the end wins.

    There are details missing there about things such as defining who controls the majority of the board, but with one exception (ko) that's really all the game is. Everything, all of it's depth, is a mathematical result. Interesting patterns emerge, comparable to things like prime numbers or pi. For example: From the rules I put above it should quickly become apparent that I could just surround the opponents pieces that surrounded mine, and my opponent could do the same. No piece would ever really be safe, or ever really be captured that could not be replaced. No rules had to be made to remedy this: go naturally has a system in place where pieces cannot be captured. It's just plain cool. (See: "eyes").

    For the most part, Go is not about brute-force reading so much as recognizing and understanding the patterns. I don't have to mathematically derive the formula for the area of a circle each time I need to calculate it - once I understand the concept I can retain it. Go is very similar. That's not to say there is no brute-force reading. For example: one of the interesting phenomenon in Go is the "ladder," which results in one player chasing the other across the board diagonally. The winner will be determined based on whose pieces (if any) are met along the way. As a result, people just read out the very simple pattern across the board rather than playing the whole thing out.

    Go isn't flawless. There is a situation (ko) which essentially breaks the game. It's comparable to where in Chess if both players repeatedly make the same moves the game becomes a draw. There had to be rules added to deal with this situation, and while they do add even more depth and change the way the game is played, it is an area where Go's awesome depth-through-simplicity is marred.

    I recognize that Chess does have some depth to it other than just brute-force reading. There are concepts like pinning which result from the rules, but they're far fewer and generally not as interesting. There's also many concepts which carry between the two, such as Go's sente/gote vs Chess's tempo.

    Go is less about reading than it is about understanding. This, combine with the cool patters and concepts which emerge, is why Go is better than Chess. This is largely opinion; someone who plays Go is not necessarily a better, smarter person than someone who plays Chess. It is possible for an intelligent, healthy, mentally-stable human to prefer Chess's convoluted rules, simpler concepts and overwhelming amounts of brute-force reading. They'd just be silly for it.

    --
    "A witty saying proves nothing." - Voltaire
  31. Any standardized championships? by DirtySouthAfrican · · Score: 1

    Are there any challenges out there that limit what sort of computing power you may have? Sort of like the Loebner prize, but for chess. I think algorithms would get much more interesting if every contestant had to limit themselves to some standard configuration like a dual core 5000+ with 2 gigs of ram and 64 gigs of SSD. Granted, that hardware is going to be long in the tooth in 2015, but the algorithm that wins in 2015 will probably give mr 40 core supecomputer a run for its money.

  32. Turk by Nom+du+Keyboard · · Score: 1

    I'm rooting for the Turk. Keep him happy winning chess tournaments and maybe he won't get all discourage and turn into Skynet instead.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  33. Re:Even worse for Shogi by Anonymous Coward · · Score: 0

    The difference between men and women is even more drastic in Shogi (Japanese chess).

    In order to qualify to become a professional, first you have to enter the Shoreikai and climb all the way to 3-dan (equivalent is amateur 6-dan) before entering a round robin tournament exam against all of the other 3-dan players. The top two get crowned as 4-dan and get to become professionals.

    No woman has ever advanced past Shoreikai 1-kyu (amateur 4 dan). Hence, the shogi association created a separate womens league. The titleholders of the womens league are even seeded in the regular championship league, but they almost always lose horribly, and they can almost never beat even the newly crowned 4-dan pros (they have something like a 20% win percentage against male professionals as a whole).

  34. Even worse for shogi by Yumi+Saotome · · Score: 1

    Didn't mean to post this as AC:

    The difference between men and women is even more drastic in Shogi (Japanese chess).

    In order to qualify to become a professional, first you have to enter the Shoreikai and climb all the way to 3-dan (equivalent is amateur 6-dan) before entering a round robin tournament exam against all of the other 3-dan players. The top two get crowned as 4-dan and get to become professionals.

    No woman has ever advanced past Shoreikai 1-kyu (amateur 4 dan). Hence, the shogi association created a separate womens league. The titleholders of the womens league are even seeded in the regular championship league, but they almost always lose horribly, and they can almost never beat even the newly crowned 4-dan pros (they have something like a 20% win percentage against male professionals as a whole).

  35. Women's Grandmaster? by FreeRadicalX · · Score: 1

    ...a Women's Grandmaster played two games against Rybka...

    There's a women's league for chess ??

  36. Re:Again, this is EXACTLY what they said about che by kayditty · · Score: 0

    You can go to the store and buy an off-the-shelf PC today which will do 2 teraflops.

    ...no. even the best cell processors are pushing 50 gigaflops, if I recall. typical home CPUs are in the 5-10 gigaflops range.

    the number 500 supercomputer has an Rmax of 9 teraflops; it wasn't long ago (~4 years) when half a teraflop would get you on this list.

  37. Re:Again, this is EXACTLY what they said about che by kayditty · · Score: 0

    well, unless you're talking about GPUs, which don't really have anything to do with generalized computing tasks, and those numbers are dubious, anyway. it should also be noted that, apparently, the fastest PC processors are up to the 50 gigaflops range now.

  38. Re:Again, this is EXACTLY what they said about che by Free+the+Cowards · · Score: 1

    I was talking about GPUs. Of course the numbers don't completely match up, but the point is that last decade's ultra-specialized supercomputer is this decade's beige-box PC. Less, even.

    Additionally, with CUDA and the like now available, I don't see any reason why a GPU couldn't be used for a chess engine. The kind of deep game-tree searching they use is pretty much inherently parallel. No doubt it would take a lot of work (and would probably not be worthwhile compared to improving the existing algorithms on normal CPUs) but I don't see why it couldn't be done.

    --
    If you mod me Overrated, you are admitting that you have no penis.