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Working Calculator Created in LittleBigPlanet

jamie pointed out a really impressive creation from the LittleBigPlanet beta. The game allows the creation of puzzles from a collection of simple objects and tools. A player called upsilandre used 610 magnetic switches, 500 wires, 430 pistons, and a variety of other objects to create a functioning calculator that will do decimal/binary conversions as well as addition and subtraction. The creation does well to illustrate the potential for amazing creativity in level design. Another user recently designed a level to play the Final Fantasy X theme song. LittleBigPlanet is almost finished and set to be released later this month, though the controls may be refined in a future patch. We recently discussed a student level-design event at the Parsons New School for Design and Technology.

142 comments

  1. Two words: by bigstrat2003 · · Score: 4, Funny

    Fuckin'. Awesome.

    I knew a low-level understanding of computing must be useful for something! ;)

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    1. Re:Two words: by krakass · · Score: 4, Funny

      Great, now other games are going to try to one-up them and Half-Life 3 is going to make you design a 386 processor in order to solve a puzzle.

    2. Re:Two words: by Brian+Gordon · · Score: 4, Interesting

      Full adders are really simple to implement.. this really isn't so awesome. But you can do amazing things with wire mod in Garry's Mod.. I've seen autonomous pets, auto-targeting turrets, and chess engines constructed out of physics objects. Also it's extremely powerful because you can write lua scripts that are represented as black-box "chip" objects in the game with inputs and outputs.

    3. Re:Two words: by AKAImBatman · · Score: 4, Insightful

      Full adders are really simple to implement.

      A full adder is simple in theory, and quite easy to implement in electronics. It's not nearly as easy to implement when you're looking at mechanical parts. Granted, this particular mechanical calculator is virtual, so it doesn't need to worry about mechanical stresses. But that doesn't mean that it lacks the complexity of wiring up 16 bits via mechanical means. (7 bits for the number, one bit for the sign, two numbers.)

      It's not like he can simply call "add(8)" and have an 8-bit full adder with carry flags magically created for him. (As so many modern electronics toolkits can do.)

    4. Re:Two words: by Goaway · · Score: 0, Troll

      So if you have a general-purpose programming language, you can make complicated things? Well, I sure am amazed!

    5. Re:Two words: by TehZorroness · · Score: 2, Informative

      I remember a while back someone made something like this in doom out of dummy players, conveyer belts, and doors. Absolutely nothing new, but fun to play with none-the-less :)

    6. Re:Two words: by pizzach · · Score: 2, Insightful

      This is special in a similar way to writing a Java interpreter in JavaScript. Or weird. That might be the word. It does however serve as an example of how flexible the editing is in LittleBigPlanet, which I think was a large part of the point.

      --
      Once you start despising the jerks, you become one.
    7. Re:Two words: by moosesocks · · Score: 3, Funny

      don't worry

      there will be a cheat code that lets you use an FPGA instead.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    8. Re:Two words: by Goaway · · Score: 1

      I was talking about the Lua stuff in Garry's mod there, not LittleBigPlanet.

    9. Re:Two words: by hey! · · Score: 2, Insightful

      Well, it appears that the system in question is a kind of circuit simulation, and every problem in NP is reducible to Circuit Satisfiability, it's not surprising that ... surprising things can be done with it.

      This kind of thing is really the heart and soul of Computer Science: transforming the representation of a problem solution into a form in which at first glance seems unsuited for solving that problem. That's why students have to master the puzzle of representing algorithms on Turing machines. Turing machines have no practical usefulness, but the skills needed to use Turing machine are very practically useful.

      This kind of transformation happens every day, we just take it for granted. We take it for granted that sending an email, playing a video, or painting a picture can be transformed into a sequence of operations like additions and subtractions, bit masking and register shifts.

      Serious software engineers are called upon all the time to do these kinds of contortions of imagination. Security researchers, for example, have to ask whether a black hat can inject data into a system that will trick it into running an arbitrary program. Cryptographers studying steganography ask whether one kind of data can be represented as another in a way that defies casual inspection.

      Once I was asked by a humanitarian relief agency whether a satellite container tracking device could be adapted to track vehicles in a war zone without giving away the position of personnel. The devices, which were designed to function for years on a single battery, transmitted a brief burst of data every ten minutes or so -- to brief and infrequent (as long a it was moving) for radio location techniques, but including the GPS fix in plaintext. There was considerable system engineering to be done to answer this question definitively, but the very first question was whether a sixteen bit pic with 20K of RAM and maybe 32K of ROM available for the program could even run some kind of reasonable encryption algorithm on the message payload. The answer was yes, but a secure system would require more auditing by bona fide cryptographers than the project could afford.

      This kind of thing does not strike me as that far removed from making a simple calculator inside of a game. If that doesn't strike you as interesting, then you are probably doomed to be a code monkey: you don't have what it takes to be a senior engineer.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    10. Re:Two words: by Anonymous Coward · · Score: 0

      Indeed you can, just Youtube around for Wiremod videos, working computers with keyboards, drawing programs and a bunch of other interesting stuff.

    11. Re:Two words: by Anonymous Coward · · Score: 1, Interesting

      Hypothetically, almost any basic electronic system could be replicated with hydraulics. Just replace diodes with gate valves, transistors with regulator valves, resistors with orifices, and have other types of valves perform input or logical switching functions. Capacitors can be done with pressure tanks, and of course you have pumps or other sources of hydraulic head as power supplies. Replace voltage with line pressure and amperes with volumetric flow rates (or is it mass flow? It's been a while.) Even the math behind it is pretty damn similar.

      Sure, it wouldn't be practical in reality. But there's not much to keep it from working in simulation. I suppose it's an interesting challenge for someone who considers themselves a bonafide steam-punk.

  2. This just in by philspear · · Score: 4, Funny

    Someone has spelled out "BOOBLESS" on said virtual calculator. This comes 3 seconds after the level went public.

    1. Re:This just in by philspear · · Score: 5, Funny

      Update: someone else in littlebigplanet has made a virtual XBOX 360 using just 3 red lights.

    2. Re:This just in by fattmatt · · Score: 1

      jeesh!!! WTFV... ya can't spell boobless on this calc...

    3. Re:This just in by powerlord · · Score: 3, Funny

      Update: someone else in littlebigplanet has made a virtual XBOX 360 using just 3 red lights.

      Ah ... so its even fully functional.

      (yes ... this was a joke, I know XBoxes don't experience the RRoD as often as they used to)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    4. Re:This just in by gstoddart · · Score: 1

      Update: someone else in littlebigplanet has made a virtual XBOX 360 using just 3 red lights.

      There ... are ... four ... lights

      (OK, there may actually be only three, but, come on ... I had to.)

      Cheers

      --
      Lost at C:>. Found at C.
    5. Re:This just in by Muad'Dave · · Score: 2, Funny

      Tasha Yar wants to know "How fully functional?"

      --
      Tiller's Rule: Never use a word in written form that you've only heard and never read. You will end up looking foolish.
    6. Re:This just in by philspear · · Score: 1

      No... no you really didn't. :-P

  3. But is it FUN? by Anonymous Coward · · Score: 0

    so what. Is it a fun game?

    1. Re:But is it FUN? by Attackinghobo · · Score: 1

      Playing by yourself is pretty fun. But playing the beta last weekend at my friends house, I can honestly say that it is the most fun game I have played in my life so far.

    2. Re:But is it FUN? by Lazyrust · · Score: 0

      Playing by yourself is pretty fun.

      You mean playing WITH yourself is pretty fun.

    3. Re:But is it FUN? by MaskedSlacker · · Score: 1

      Its even the most fun game he has played in his life so far. Wait, slashdot reader? Make that ever.

  4. PS3 by AsnFkr · · Score: 1

    This seriously makes me want a PS3. Are there any other actually good creative games for the system? I don't care about your normal mainstream-crap like Guitar Hero or FPS'es. Anyone have any other suggestions to push me over the edge to drop the money for a PS3?

    1. Re:PS3 by Trogre · · Score: 3, Insightful

      Tell me - might you like Guitar Hero or an FPS if they weren't mainstream?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    2. Re:PS3 by atari2600 · · Score: 1

      - The Last Guy
      - fl0w

      to name a couple.

    3. Re:PS3 by azuredrake · · Score: 1

      Uncharted: Drake's Fortune is a great adventure game with spot on voice acting, brilliantly rendered art, and characters and plot worth caring about.

      Rachet and Clank Future: Tools of Destruction was a pretty neat platforming game if you enjoy creative games that don't necessarily have a message to drive home (other than that lombaxes are awesome)

      GTA IV is available on PS3 if you don't already have it for something else - a great game even apart from the hype machine.

      Metal Gear Solid 4: Guns of the Patriots is also supposed to be amazing. I have not ever played that one myself, though - all the others can be considered personal recommendations from one gamer to another.

      Little Big Planet is definitely what I'm most looking forward to, though - it really validates the system purchase decision in my eyes.

      --
      Quis custodiet ipsos custodes?
    4. Re:PS3 by Idiomatick · · Score: 1

      Thats a legitimate reason. New ideas/games are good. Its reasonable to be sick of something thats been done to death. Guitar hero kinda sucks in the first place its just a popular fad. L2Play guitar oh yeah that would actually involve talent. And there are like 5million FPS' out all of which are better on the PC making it pointless to put on a console.

    5. Re:PS3 by KodaK · · Score: 1

      Just an FYI: I bought the MGS4 bundle because I wanted backwards compatibility (my daughter has taken over my old PS/2) and I have yet to make it through MGS4. I'm told fans of the series absolutely love it, but so far it's been incredibly boring with long, drawn out (mostly skip-able, thankfully) cut scenes that make absolutely no sense. Whoever did them has absolutely no sense of pacing, and a cut scene that should be a minute or two is drawn out into 20 minutes with lots of unnecessary pauses in the dialog. It's pretty bad, IMO.

      Otherwise, I'm loving the PS3 so far. I'm in on the LBP beta and it's a shitload of fun.

      --
      --J(K) DOS is like Unix in exactly the same way that a pinto is like an aircraft carrier.
    6. Re:PS3 by AsnFkr · · Score: 1

      Tell me - might you like Guitar Hero or an FPS if they weren't mainstream?

      No. I want creativity and beauty in games, which for the most part FPS'es, rhythm and *most* big production games tend to omit. Of course, there are some of them that think outside of the box. For instance portal was epic, and is sort of a FPS, right?

      Things I have played in recent time (aside from Portal) that I have found to be good are things like Soul Bubbles, LostWinds, N+, Patapon, Loco Roco, Rez, Geometry Wars, Castle Of Shikigami III etc. I'm looking for games for the PS3 that will appeal to me...and it's not the big blockbuster games I tend to see they have on their roster. It's not that I dislike all mainstream games as I do have a absolute love for things like Mario Galaxy and Twilight Princess....but they tend to still hold some actual artistic value as opposed to something like...you know....Grand Theft Auto games.

      Looking at the list of "top PS3" games on Gamespot I literally don't see one single game that looks interesting to me so I'm asking to see if anyone has any recommendations that may be more tailored to me that I have just missed. Obviously Little Big Planet fills what I am looking for, but I find it hard to drop $400 or whatever a PS3 costs just for one game, regardless of how awesome it looks. Someone convince me to get one! I'm dying for it!

    7. Re:PS3 by deek · · Score: 2, Informative

      Some of the most creative games on the PS3 are only available for download from the Playstation Network.

      Have a look into the following:
      Pixeljunk Eden
      flOw
      Everyday Shooter
      Echochrome

      They're my favourites, anyway. I'm also looking forward to Flower, made by the same group as flOw.

    8. Re:PS3 by philspear · · Score: 1

      It's not a legitimate reason. Disliking a game because it's popular is just as lame as disliking a band because they are popular. If you don't like guitar hero because you don't like it, that's one thing, but if you don't like it "because it's a fad," you are missing out on what is actually a great game.

      And I have to say this, learning to play guitar takes no more talent than it does to learn to play guitar hero, just more time. For proof, look to the many talentless idiots who play guitar and troll on slashdot.

    9. Re:PS3 by merreborn · · Score: 1

      This seriously makes me want a PS3. Are there any other actually good creative games for the system? I don't care about your normal mainstream-crap like Guitar Hero or FPS'es. Anyone have any other suggestions to push me over the edge to drop the money for a PS3?

      Tell me - might you like Guitar Hero or an FPS if they weren't mainstream?

      It's not really a killer app if it's not an exclusive. You can play an FPS or Guitar Hero on any platform, so they're not really high on the "reasons to buy a PS3" list, especially if you already have a competing current-gen console.

      Don't get me wrong; I enjoy Guitar Hero at least as much as the next guy, but those games are ported to a total of 4 consoles, two of which I already own.

    10. Re:PS3 by gstoddart · · Score: 2, Insightful

      Guitar hero kinda sucks in the first place its just a popular fad.

      Sadly, you're missing the point that the gazillion people who are playing Guitar Hero like games legitimately find them to be fun, and are willing to spend money on them. You may dislike them and think they suck. But, seriously, look at the sales figures for these games. This isn't "just a popular fad".

      For a lot of people, games like this are fun, and games like FPS are annoying and tedious. These games appeal to "non-gamers". I'm one of them. You're welcome to your FPS on your PC, but you're being shockingly arrogant to think that a game like GH3 which sold 1.4 million copies in October of last year and which seem to drive actual music sales is just a fad.

      Like it or not, GH3 and that kind of game are not going to go away anytime soon. I know a ton of people who fall well outside of any realm of what you can call gamers who are absolutely into the instrument rhythm games.

      Cheers

      --
      Lost at C:>. Found at C.
    11. Re:PS3 by Anonymous Coward · · Score: 0

      you might find interest in the games, Ico(ps2) and shadow of the colossus (ps2). I believe there will be a third one in this series, by the same team , designer etc which will be on the ps3. And seeing what amazingly artistic and epic games they did on ps2 hardware it will surely be stunningly beautiful on the ps3 platform.

    12. Re:PS3 by AsnFkr · · Score: 1

      Like it or not, GH3 and that kind of game are not going to go away anytime soon.

      I could care less if they make GH games. I'm glad people have fun with them. Some of my best friends are even ga....I mean like Guitar Hero. I just want to know if the system offers other more creative platforms before I invest in it.

    13. Re:PS3 by ucblockhead · · Score: 0

      Metal Gear Solid 4 is an awesome nine hour miniseries with a few gaming sections in the breaks.

      --
      The cake is a pie
    14. Re:PS3 by AsnFkr · · Score: 1

      Yea, cool. I never owned a PS2 and I'm slightly annoyed to find out that not every Ps3 has backwards compatibility with PS2 games. Things like random feature omissions on new hardware is really quite annoying when buying consoles.

    15. Re:PS3 by AsnFkr · · Score: 1

      Awesome! This is exactly what I was looking for. I will def be hitting youtube looking for videos about these games. Question....when you get a game from Playstation Network do they enable you to download a trial and then buy if you like it, or do you have to buy before you can play any of the game? Thanks!

    16. Re:PS3 by Anonymous Coward · · Score: 2, Insightful

      L2Play guitar oh yeah that would actually involve talent.

      Actually, it wouldn't. But most people think it would. That they won't be able to learn it because you need to be a special person with some special talent. Which is part of the reason why guitar hero sells so good, I believe.

      To learn how to play guitar, you'd need a guitar, and play. Play more. Learn chords. Play more. Learn patterns. Play more. Learn picking. Play more. Learn barres. Play more. Listen to what you play. Play more. Polish it by moving your fingers differently. Play more.....

      The more you play *and* try to improve what you can, if possible in logical small steps, the better you'll learn it. I've taught myself to play drums and play guitar. People seem to like what I play, and how I play it.

      However, I seriously don't recognize this "talent" thing at all. Unless it's created by learning and playing.

      The bad thing about the "talent" idea is also that it's a self-fullfilling prophecy. If you'd believe you'd need a special talent to learn something and believe you don't have the talent, you believe you won't be able to learn it, and never seriously take the first step towards learning it.

      And then you can say, see, I can't do that, I don't have that talent.

      But if you'd seriously give yourself a chance to learn 2 chords (easiest is A minor and E minor to start with, real simple on the fingers) and a simple strumming pattern, I think you'd quickly discover it's something that *you* can learn as well.

    17. Re:PS3 by Quantumprof · · Score: 1

      Most games have demos you can get, but not all of them.

      --
      Fnord.
    18. Re:PS3 by CronoCloud · · Score: 2, Informative

      I think taking out the PS2 compatibility was a bad idea, that said there's plenty of 80GB MGS4 models out there and plenty of compatible models in the used market. But one of the biggest selling points, besides the PS3 games, the PS2 games, the multimedia stuff, the PSP integration, was this:

      [CronoCloud@mideel ~]$ cat /etc/redhat-release
      Yellow Dog Linux release 6.0 (Pyxis)
       
      [CronoCloud@mideel ~]$ cat /proc/cpuinfo
      processor : 0
      cpu : Cell Broadband Engine, altivec supported
      clock : 3192.000000MHz
      revision : 5.1 (pvr 0070 0501)
       
      processor : 1
      cpu : Cell Broadband Engine, altivec supported
      clock : 3192.000000MHz
      revision : 5.1 (pvr 0070 0501)
       
      timebase : 79800000
      platform : PS3

      I can dual boot between Linux and GameOS functions as I desire.

    19. Re:PS3 by Shaterri · · Score: 1

      I have yet to drop $60 on a retail PS3 game (LBP will be the first, and I actually got my PS3 just for it -- a few months back, when I could still get a PS2-compatible system), but both flOw and Everyday Shooter are $10 titles available through the PSN store that push the 'art game' form in different directions. flOw is a bit closer to interactive screensaver than to game in some ways, but it's still gorgeous to watch and reasonable to play; and the gameplay in Everyday Shooter is fantastic. More recently there's Echochrome, a really clever game based on Escherian paradoxical geometry; not the deepest title in the world, and not without its share of frustrations, but wholly unlike anything else out there.

    20. Re:PS3 by deek · · Score: 1

      Eden and Echochrome have demos available. There's also plenty of youtube videos of Eden; it has a feature to upload directly to youtube. Check out wikipedia too. I'm sure the games have a writeup there.

    21. Re:PS3 by Anonymous Coward · · Score: 0

      Thats a legitimate reason. New ideas/games are good. Its reasonable to be sick of something thats been done to death. Guitar hero kinda sucks in the first place its just a popular fad. L2Play guitar oh yeah that would actually involve talent. And there are like 5million FPS' out all of which are better on the PC making it pointless to put on a console.

      Why do you have a karma bonus?

    22. Re:PS3 by Idiomatick · · Score: 1

      ok swap talent for effort i suppose. It has a higher degree of difficulty. I agree with what you are saying about talent. Though i DO think however that talent is needed in the higher end. Or ... a deep understanding of music which is not gained through practice. More of love of music the ability to express emotion w/e. Without that you can be very good but not great.

    23. Re:PS3 by quadrox · · Score: 1

      I used to think somewhat along those lines about Guitar Hero until I tried it. It's just a whole lot of fun.

      I have a real Guitar too. I'm not very good at it yet, but even if I was I'd consider Guitar Hero to be extreme amounts of fun. And if I were any good at it, it still wouldn't be the same without the rest of a band. And it's sort of difficult to get together with the rest of the band on a pure whim, whereas you can always just fire up guitar hero for a song or two.

      I think I have been trolled :/

    24. Re:PS3 by Idiomatick · · Score: 1

      Magic the gathering sold multiple billions of cards. And yet turned into a fad. Hell i'm sure atleast a million or 2 sets of pogs have been sold.

    25. Re:PS3 by mr_exit · · Score: 1

      Ratchet and Clank (there's also a downloadable followup)
      Gta4 can be creative.

      and some great cheap downloadables
      Pixeljunk Monsters
      Pixeljunk Eden.
      Riff everyday shooter
      echochrome

      I'm not a fps or a driving game guy but there is plenty to keep me entertained on the ps3

      --

      -------
      Drink Coffee - Do Stupid Things Faster And With More Energy!
    26. Re:PS3 by KDR_11k · · Score: 1

      Or you get Wii Music (yes I know it's not released yet so add some waiting), skip the whole learning part and just play.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:PS3 by Anonymous Coward · · Score: 0

      Magic the gathering sold multiple billions of cards. And yet turned into a fad. Hell i'm sure atleast a million or 2 sets of pogs have been sold.

      I'm sure the current millons of Magic the Gathering players worldwide would disagree that it was a fad.

    28. Re:PS3 by FlyveHest · · Score: 1

      Some of the most creative games on the PS3 are only available for download from the Playstation Network.

      That is also true for XBLA .. It seems that PSN/XBLA is more or less a return to the older days, where a couple of guys (or girls) could make a game in their basement, and get it published.

      Which translates to "No, EA does not have any say in this, and I can make the game mechanics work any damn way I please"

      I have bought a lot of games on both PSN/XBLA, and I find them a lot more enjoyable than full-priced showcase games like eg. GTAIV.

    29. Re:PS3 by FlyveHest · · Score: 1

      Question....when you get a game from Playstation Network do they enable you to download a trial and then buy if you like it, or do you have to buy before you can play any of the game?

      This is, unfortunately, one of the let-downs of PSN, many games have no demos available, and its buy-and-try.

      Sony really should enforce demos on all PSN games, like MS does on XBLA (At least, I am yet to find a game that doesn't have a demo there)

    30. Re:PS3 by DikSeaCup · · Score: 2, Interesting

      I got my PS3 originally for the BlueRay ... and the fact that it had be eons since I had had a game console (that SuperNintendo is currently gathering dust in a closet right now). My first two games were "Ratchet and Clank Future" and "Resistance: Fall of Man".

      I liked the "story" of Resistance, but hated the gameplay (and FPS style, since it was story driven ... the "maps" were very linear in order to make sure you went the right way). FPSs are so much better with a keyboard and mouse.

      "R&CF:ToD" was very fun. But the real fun began with "Lego Star Wars: The Complete Saga". There's just something to be said for being able to run around with a lightsaber and slashing Storm Troopers. And the puzzles were okay.

      "Lego Indiana Jones" was kinda cool. The puzzles were a little more involved, but there was something lacking in the game ... something about the feel that just wasn't right.

      "Lego Batman" has been great so far. I like the fact that you play both Batman through "Story"s as well as the "Villans".

      My biggest issue with all of the "Lego" games has been the "Story" and "Free Play" options. You really can't do all of the "Free Play" stuff until you've gone through enough of the "Story"s to unlock key characters (or in the case of Batman, special Batsuits) (IE, in "Star Wars", there are things you just can't do in the first three movies - six stories each - until you've come across Tie Fighters in "A New Hope). It's kind of a "forced delayed replayability" thing. But once you have those extra characters, it's very cool.

      All PS3 games so far have been able to play 720P. However, the game animation quality of "The Simpsons" just flat out sucked (cutscenes were cool, but there was some "blockiness" to the edges of characters during the game). There are reviews on my MySpace blog for most of the games I've played.

    31. Re:PS3 by ji777 · · Score: 1

      I can't speak for the parent, but I can respond from my own perspective. FPS games, mainstream or not, tend to give me motion sickness. That said, I did slog my way through Portal (with many breaks) simply because I loved the whole GLADOS style. By and large, though, I dislike FPS games because they are simply unpleasant for me to play on a more physical level.

      I will admit I do tend to focus on the negatives of FPS play and communities, though... probably makes it easier for me to to [justify/cope with?] my avoidance of them.

    32. Re:PS3 by somersault · · Score: 1

      L2Play guitar oh yeah that would actually involve talent.

      I can play guitar. I still find Guitar Hero lots of fun. I didn't think I would, but I happened to play it at a friend's house and within a couple of days I'd bought my own copy.

      Rock Band is even better (despite all but Green Grass and High Tide being incredibly easy for guitar even on expert) because singing or playing the drums on Rock Band are basically the same as playing IRL. Yes, I play real drums too, though I start to struggle at about halfway through the expert setlist on Rock Band since I'm self taught.

      Disliking something because it's popular is not a "legitimate reason". I admit that sometimes I can't help but dislike things like the iPod and iPhone due to all the hype (but I still like Macs - I liked them a decade before the iPod ever appeared). There are usually valid criticisms to be levelled too - for example iPods/iPhones tend to be pricier than equivalent devices that offer the same or more features - but disliking something just because it is popular is just being awkward for the sake of it.

      --
      which is totally what she said
    33. Re:PS3 by somersault · · Score: 1

      I am a self taught guitarist and drummer too, but some people honestly just don't have the dexterity, coordination or perhaps consistency to play. Sure I agree that sometimes it comes down to dedication and practice - unless someone has some physical or mental disability which prevents them from progressing - but you have to concede that some people simply find it a lot easier to play instruments than others ('virtuouso' types). Same as a lot of people just find maths or running easy while others struggle. They still have to do the learning or training, but their basic hardware is just better suited to these things.

      I agree that people should give the guitar a go if they are interested though. If you're really interested, you will put in the effort and you will eventually get it. I took saxophone lessons for a few months but I didn't care for it and didn't want to do the 30 minutes prescribed practice each day. I do consider myself mostly "self taught" - but I did have a year of free tuition as part of my music classes in one of my high schools, after I'd already been teaching myself from a chord dictionary, books and tab for a few months. That teacher just wanted me to practice for around 10 minutes a day - but sometimes I'd end up practicing for hours just because I enjoy playing the guitar.

      --
      which is totally what she said
    34. Re:PS3 by somersault · · Score: 1

      When you say 'play'.. I'm assuming you mean "wave your arm around a bit", because Wii Music looked atrociously shallow even compared to games like Guitar Hero. The drums could be good if they did them well, but I'm not hoping for much at all from that title.

      I liked Wii Sports, and Wii Fit is good fun, but Wii Music to me seems too much to me like having your 50th birthday party in McDonalds, or putting rally cars on a scalextric type track so that they can't fall off the sides.

      No doubt some people will find it fun, but I kind of pity them. I admit I enjoy Guitar Hero, a lot. But at least it is challenging in its own way, despite not really being like a real guitar. It has longevity - took me a few months to complete all the GH3 setlist tracks on expert from never having played it before. Wii Music looks like it will be fun for 2 minutes, and then you forget about it. It would be a great demo to include with the Wii, but as it is a separate game, they better only be charging at most £15 for it..

      --
      which is totally what she said
    35. Re:PS3 by somersault · · Score: 1

      Sounds like you basically just like 'puzzle games'. I like them a little too, but they lose their appeal pretty quickly. Loco Rocco can be completed in like half an hour the first time and then even faster once you get the hang of it.. and there only seems to be one level?

      Portal was okay, but ultimately again just a puzzle game. Once you complete it, that's it.

      I love Grand Theft Auto and any game that allows you to free roam, as it has a lot more replay value for me. And it has plenty of creativity and beauty. Beautiful sunsets and sunrises, hilarious ingame TV&radio shows, the great 'sandbox' type environment, minigames where you can play pool, bowling, darts and so on. It's just good fun. If you believe all that hype and just think it's about stuff like killing prostitutes then that's up to you, but you're missing out on a great series of games in that case. I can appreciate that you may just not enjoy 'shooting' games, but don't think a game is crap just because it's mainstream. A lot of games these days truly are boring, but the GTA games have been some of the few games out in the last few years that I actually enjoyed. I haven't even completed IV yet just because I enjoy driving round and doing the minigames with the 'friends' and such like I said. I'm probably only 50%-75% through the missions.

      I think you should just stick with the Wii or DS if you enjoy quirky short lived games.. I really liked Twilight Princess but the rest of the time the game that saw the most play on my Wii was Need For Speed Carbon.. the others were all completed far too quickly.

      --
      which is totally what she said
    36. Re:PS3 by bevoblake · · Score: 1
      I agree that the Playstation Network will probably have a greater number of original games because indie devs will have more wiggle-room on that format.

      There are a couple of other games to throw in:
      • If you get a backwards compatible PS3, you could find a PS2 version of the MTV Music Generator. It allows you to create mixes and is a pretty interesting, albeit consumer-grade, music tool.
      • GTA4 (on every platform) is open-ended enough that there is some measure of creativity in that you decide what you want to do and what you want to get out of the game. It's an iterative improvement over GTA3, but a very big iterative improvement.
    37. Re:PS3 by KDR_11k · · Score: 1

      You can't compare it to Guitar Hero at all, it's not the same genre. Review sites are reversing their oppinion about the game after getting a better look at it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    38. Re:PS3 by somersault · · Score: 1

      Actually, that review describes it exactly as I expected after carefully watching a few of the demonstration videos on YouTube - there isn't any more to it that rhythmic movement (and I doubt you can even pass or fail, it's probably more about just making novel interpretations of songs through using weird instruments and messing about with the timing). No individual 'notes' to play unless perhaps you're playing the drums. Doesn't sound like there is any challenge - personally I need a challenge to stay interested in something. Since I completed everything but Through the Fire and the Flames on Guitar Hero III, I have hardly played it since (as the challenge then has quite a jump in difficulty and I don't consider the time I'd need to put into practicing as proportional to the reward..).

      So like I said, fine for those who just want to mess about, but very shallow when it comes to actually being a game. I know that the word "toy" wasn't an actual translation, but I can see what he was getting at. I've already left my Wii at home with my mum and little sister anyway soon after getting my PS3 - I probably will never ask for it back (but I do like to play a bit of Wii Fit when I visit).

      --
      which is totally what she said
  5. So I've gotta ask... by geedra · · Score: 1, Funny

    A player called upsilandre used 610 magnetic switches, 500 wires, 430 pistons, and a variety of other objects to create a functioning calculator

    How many MPG does it get?

    1. Re:So I've gotta ask... by mangu · · Score: 1

      How many MPG does it get?

      With 430 pistons, I'd say about forty rods per hogshead.

  6. Dwarf Fortress by Danny+Rathjens · · Score: 3, Interesting

    This reminds me of the way you can combine the various elements in Dwarf Fortress to be able to perform computations. The graphics are at a wee bit of a different level, though. :D

    http://www.dwarffortresswiki.net/index.php/Mechanical_logic

    1. Re:Dwarf Fortress by Pantero+Blanco · · Score: 2, Funny

      Ah, Dwarf Fortress... The text-art game that can make a Pentium 4 cry.

    2. Re:Dwarf Fortress by FloydTheDroid · · Score: 1

      I'm reminded of Rocky's Boots for the Apple ][ which was very similar. You would connect gates to various contraptions to make simple machines. Thanks to that software I know the pure joy of creating an alligator kicking machine which is, quite frankly, beyond words.

  7. Turing Machine by Anonymous Coward · · Score: 0

    Pfft, I won't be impressed until they build a Turing Machine.

    1. Re:Turing Machine by Anonymous Coward · · Score: 2, Funny

      Seconded, provided it's a Universal Turing Machine that they then use to re-implement Little Big Planet.

    2. Re:Turing Machine by KDR_11k · · Score: 1

      Pffft. I won't be impressed until they can implement a Nondeterministic Turing Machine.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  8. Re:Oh Shut Up by Anonymous Coward · · Score: 0

    I love you, Anonymous Coward.

  9. Levels of abstraction by Anonymous Coward · · Score: 5, Interesting

    As they say, there's no problem which cannot be solved by adding a level of abstraction.

    1. There was a world full of physical objects, with all the interactions between them exactly as they should be.

    2. Someone built an amazingly powerful calculator out of these parts.

    3. Someone else built an amazingly complicated program which could be run by said calculator. The amazingly complicated program would simulate a very small subset of the physical world as described in 1. on the machine.

    4. Someone else built a calculator out of the parts available in the world available in the program running on the powerful calculator. This second calculator was much more simple and less powerful than the first calculator.

    1. Re:Levels of abstraction by Spazntwich · · Score: 3, Funny

      Kind of makes you wonder what happens once we design a computer fast enough to accurately simulate physics exactly as in our universe.

      How would we limit the universe? Maybe just create a pacman-like solution where hitting the boundary sends you back to the other side. Maybe increase the size of the simulation as you can throw more computing power at it. You'd need a method of interacting with the matter in the universe to make sure the new space is utilized, right?

      Why not just create some shit that doesn't ruin the rest of the simulation by interacting in any fashion other than pushing the various systems away from each other so your ant farms don't get too close to one another and fight.

      what?

    2. Re:Levels of abstraction by MaskedSlacker · · Score: 1

      Eh, at that point I imagine that infinite regression would be the result. Which has resulted in me having an epiphany that will lead to my winning a nobel prize. Probably not, but its an interesting thought. I have long argued that there is nothing in principle that stops us from building a complete simulation of the entire universe past, present and future (as quantum mechanics becomes a stochastic phenomenon on a macro scale and is thus perfectly predictable). Thinking about your post made me realize I was wrong, the reason having to do with data storage and processing. There is no way to store all the data on the state of the universe (position of all particles, charges, etc.) without using a storage device AT LEAST as massive as the entire universe. You cannot store more bits of data than you have particles. Its simply not possible. Therefore we will never be able to build a computer that can simulate the entire universe exactly. Of course, we can do approximations to some level, but we already do this for the entire observable universe regularly in galaxy supercluster formation simulations. That would be nothing new. But a particle by particle precise simulation is physically impossible because we could never build a calculator with enough data storage. Woe unto the computational physicists!

    3. Re:Levels of abstraction by Anonymous Coward · · Score: 0

      ...and the people in that simulation would observe an expanding universe as we add computing power.
      We could also add some optimizations like not simulating the spin of subatomic particles until they become relevant (like, being measured).

      Hmmmm!

    4. Re:Levels of abstraction by bentcd · · Score: 2, Interesting

      Kind of makes you wonder what happens once we design a computer fast enough to accurately simulate physics exactly as in our universe.

      Some would say that the only computer capable of accurately simulating physics exactly as in our universe /is/ our universe. And, further, that our universe is already doing these calculations at the maximum possible speed. If this conjecture is correct then in order to make accurate predictions of future events you would need a computer even bigger than our universe to do so. Implementing this is left as an exercise for the reader :-)

      --
      sigs are hazardous to your health
    5. Re:Levels of abstraction by storkus · · Score: 1

      > Kind of makes you wonder what happens once we design a computer fast enough to accurately simulate physics exactly as in our universe.

      What makes you think you aren't living in one right now a la "The Matrix", "The 13th Floor", etc. For that matter, what's to say that, if this world is a simulation, that the "real" world "above" doesn't make this world look like "Tron" or the digital world of any cyberpunk novel? Just because those worlds are cooler than ours doesn't mean that our reality isn't the opposite (that is, simpler and more boring).

      Mike

    6. Re:Levels of abstraction by mitchplanck · · Score: 1

      There is no way to store all the data on the state of the universe (position of all particles, charges, etc.) without using a storage device AT LEAST as massive as the entire universe. You cannot store more bits of data than you have particles. Its simply not possible.

      Umm, just use WinZip with compression turned to high.

    7. Re:Levels of abstraction by samuisan · · Score: 1

      I would limit it by setting an artificial and arbitrary (but also awkwardly low) maximum allowed speed for the transfer of information... say around 300,000 km/s?

    8. Re:Levels of abstraction by Spazntwich · · Score: 1

      Yes, exactly my point actually.

    9. Re:Levels of abstraction by DinDaddy · · Score: 1

      THe agents are coming for you now. Take the pill, quick.

    10. Re:Levels of abstraction by ZombieRoboNinja · · Score: 1

      So presumably the next step is for the calculator to run Linux?

    11. Re:Levels of abstraction by HTH+NE1 · · Score: 1

      If this conjecture is correct then in order to make accurate predictions of future events you would need a computer even bigger than our universe to do so.

      What does size have to do with it?

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    12. Re:Levels of abstraction by TheLink · · Score: 1

      42 :)

      --
    13. Re:Levels of abstraction by TheLink · · Score: 1

      The truth is, we're all in suspended animation and travelling in a fleet towards some distant planet (because our old planet got a bit crappy).

      It's a very long journey.

      In order to stop our minds from rotting away even in suspended animation, we have to keep them occupied with something.

      So we have computers to simulate a world and our minds can then "live in it". Fortunately since our minds are slowed down by the suspended animation by many orders of magnitudes, the computers can manage to simulate things in time.

      Of course, well something went wrong and so it's taking a _lot_ longer to get to a suitable planet, so the Ship AIs have kicked in Plan B.

      That's where they have to make new generations of humans - since the journey is taking so long that even humans in stasis eventually die.

      And also due to resource problems, the Ship AIs have implemented "Natural Disasters" from time to time to free up some "capacity".

      Naturally you the hero, figure out the (after many generations people forget stuff and lose documentation) special "magic" that gives you higher powers - and later on "super" privileges to the simulation (and more).

      Thing is there are also AIs in the simulation who have gone bad (nobody's perfect and it has been a very long time...), and they want out of the simulation, and they have a plan.

      Naturally you eventually save the girl, the world etc, because you "cheat" and wake up - and while you're not in suspended animation your brain works magnitudes faster than the simulation and thus the AIs in the simulation (even though a few "wake up" - they were still slower - and you prevented them from getting access to more computing resources - e.g. killing the simulation stuff).

      Lastly, of course that's not really the truth :).

      --
    14. Re:Levels of abstraction by Anonymous Coward · · Score: 0

      not just create some shit that doesn't ruin the rest of the simulation by interacting in any fashion other than pushing the various systems away from each other so your ant farms don't get too close to one another and fight.

      I think you just described the electron cloud layer.

    15. Re:Levels of abstraction by Anonymous Coward · · Score: 0

      Kind of makes you wonder what happens once we design a computer fast enough to accurately simulate physics exactly as in our universe.

      how would we tell which is which?

    16. Re:Levels of abstraction by Zoshnell · · Score: 1

      This one goes up to 11, obviously.

      --
      "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
  10. How about a beowulf cluster of those? by Fry-kun · · Score: 1

    Very impressive! Make a Babbage Difference Engine next!

    --
    Did you know that "FTW" ("for the win") is a direct translation of "Sieg Heil"?
    1. Re:How about a beowulf cluster of those? by Workaphobia · · Score: 1

      I'm disappointed that, in a Slashdot comment page on a topic such as this, no one has yet said these magic three words:

      Universal Turing Machine.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
    2. Re:How about a beowulf cluster of those? by sexconker · · Score: 1

      Not until we get a beowulf cluster of these.

    3. Re:How about a beowulf cluster of those? by Anonymous Coward · · Score: 0

      Did you even check before posting your pithiness?

      http://games.slashdot.org/comments.pl?sid=988535&cid=25293425
       
      Posted 28 minutes before you did.

    4. Re:How about a beowulf cluster of those? by Le+Marteau · · Score: 3, Interesting

      Universal Turing Machine. Implemented using Conway's Game of Life.

      Just amazing. If you know what those words mean, you HAVE to check that pattern out. I could watch in run for days. Just mind blowing.

      --
      Mod down people who tell people how to mod in their sigs
    5. Re:How about a beowulf cluster of those? by Le+Marteau · · Score: 1

      OK, it's not a "Universal" Turing machine. But it is a Turing machine. And it is amazing.

      --
      Mod down people who tell people how to mod in their sigs
    6. Re:How about a beowulf cluster of those? by Workaphobia · · Score: 1

      Yes, I've seen that before. I thought it was claiming to be a universal Turing machine though. Oh well, it is still pretty damn awesome.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
  11. Boob-gate rocks LittleBigPlanet by nobodyman · · Score: 4, Funny

    In light of this newly discovered piece of illicit content, the ESRB has fined Media Molecule and slapped the game with an M rating.

    Jack Thompson was quoted as saying "Oh, what cruel irony is this!? At a time when Sony has unleashed this family destroying game murder-simulating calculator on our children, I am no longer a lawyer!!"

  12. Color me unimpressed by exp(pi*sqrt(163)) · · Score: 3, Funny

    I owned my first calculator 30 years ago and implemented my first one in BASIC not long after. If it's only just reached the capability of a machine with just a few K of RAM and a BASIC interpreter then it can't be very impressive. What is LittleBigPlanet anyway? The codename for the latest OS from Microsoft? Trust the /. editors not to provide any context.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:Color me unimpressed by nutshell42 · · Score: 2, Insightful
      Trust the /. editors not to provide any context.

      I know that you were just trying to be funny. But honestly, this is the 1-in-1000 /. story that actually explains what it's talking about in the second sentence:

      The game allows the creation of puzzles from a collection of simple objects and tools.

      So, kudos to Soulskill who did not remove the useful part of the submission. You must be new here.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    2. Re:Color me unimpressed by exp(pi*sqrt(163)) · · Score: 2, Funny

      > The game allows the creation of puzzles from a collection of simple objects and tool

      But I work with a system like that every day. It's called C++.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    3. Re:Color me unimpressed by Anonymous Coward · · Score: 0

      It would be more like "The Incredible Machine" series of games.

  13. What about a game with a programming mini-game? by JSBiff · · Score: 3, Interesting

    I've, from time to time, mused about the possibility of trying to create a game with a 'programming' mini-game. This might not obviously be programming to most users - maybe it would use some sort of icon-based programming (which it sounds like LittleBigPlanet sort of has with this parts system). Maybe this could be a system to let users create their own spells in a magic game, or used as a 'hacking' mini-game in a sci-fi game (something like Bioshock or Mass Effect, but replace the simplistic GUI puzzle 'hacking' mini-game with a slightly more robust mini-game which actually encourages people to learn real programming techniques), or maybe the ability to give a ship or other piece of equipment new abilities in a sci-fi game.

    Anyone know to what extent this idea has been tried in the past by any other games? The only thing that comes to my mind is a game I saw a few years ago (can't remember what it was called now), where the player was in some sort of base on Mars or one of the moons of Jupiter or something, and the player created these autonomous vehicles by combining parts (chasis, engine, wheels, breaks, batteries, and various 'logic components') using a wiring system (which is sort of like programming). Then the vehicles would be pitted against each other in a sort of arena. Sometimes you would be racing an obstacle course, other times the vehicles were fighting each other (you could get weapons which you could wire up to the vehicle).

    I imagine that, for the game to gain any popularity, this should be a fairly optional part of the game, since most users might get a little overwhelmed by it, if it were complex enough to be fairly powerful.

    1. Re:What about a game with a programming mini-game? by Frac+O+Mac · · Score: 1

      on a slightly related note, bit bath programming IS the game. I'm admittedly not too good at it but the idea of competitive programming is just too fun in concept.

    2. Re:What about a game with a programming mini-game? by Mark+J+Tilford · · Score: 1
      --
      -----------
      100% pure freak
    3. Re:What about a game with a programming mini-game? by Anonymous Coward · · Score: 0

      Try Light Bot:

      http://www.gameroo.nl/games/light-bot

    4. Re:What about a game with a programming mini-game? by Anonymous Coward · · Score: 0
    5. Re:What about a game with a programming mini-game? by Anonymous Coward · · Score: 0

      I think you're thinking of MindRover.

    6. Re:What about a game with a programming mini-game? by Anonymous Coward · · Score: 0

      There is a PSX game called Carnage Heart which is like this. You program a robot (similar to Mech Warrior) with an icon-based interface and they go out and kill other robots with the AI you gave them.

      This isn't a mini-game, but the entire game. I think. I lost it before getting into it.

    7. Re:What about a game with a programming mini-game? by Lockblade · · Score: 1

      Garry's Mod for Valve's Source engine is extremely powerful, but easy enough for just about anyone to make an attack tub. Especially when you take into the addons for it such as Wire, which itself could be considered a programming language.

    8. Re:What about a game with a programming mini-game? by Anonymous Coward · · Score: 0

      "light bot" (google it, it's a flash game) has some programming elements. It's quite simple, but I guess it is a good introduction to the stuff.

    9. Re:What about a game with a programming mini-game? by anomnomnomymous · · Score: 1

      Garry's Mod does this: Afaik it offers a very solid framework where people with some knowledge of (iirc) LUA can create their own gametypes.

      --
      When you shoot a mime, do you use a silencer?
    10. Re:What about a game with a programming mini-game? by Christoffer777 · · Score: 1

      Well, you always have the programming games, like AT-Robots (http://necrobones.com/atrobots/). You program a robot to fight in an arena. There are many varieties in this genre, with many different "languages", but what I like with AT-Robots, is that it is assembly style, with interrupts and registers etc. In many ways, it actually feels like you are programming a cpu in that robot, interfacing with all the hardware.

      I found it quite educational when I first came over it in my Uni days and actually submitted a crude first attempt in one of the arranged ladders.

      The toolset is solid and without bugs (which cannot be said for all of these types of "games").

      I think the whole thing is made in Turbo Pascal. There is a very nice graphical representation of the "fighting" between the robots.
      Definetly worth checking out if you like pogramming games in general.

      Cheers,
      Chris

    11. Re:What about a game with a programming mini-game? by Anonymous Coward · · Score: 0

      There was a decently implemented icon-based "programming" aspect of the playstation game Carnage Heart.

    12. Re:What about a game with a programming mini-game? by SuiteSisterMary · · Score: 1

      I've always wanted a good new version of Omega, where you design a tank, then write an AI for it with a proceedural language.

      You're talking about Mind Rover, which tried to be that new version, but just never seemed to manage it. Maybe I should take another look at it, though.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    13. Re:What about a game with a programming mini-game? by dangerz · · Score: 1

      The game responsible for my career.

      --
      The greatest experience we can have is the mysterious.
      - Albert Einstein
    14. Re:What about a game with a programming mini-game? by Anonymous Coward · · Score: 0
    15. Re:What about a game with a programming mini-game? by TheLink · · Score: 1

      I used to write tanks for Omega.

      Not sure if these are the working versions of my tanks (haven't played it in a while):

      1v1 or "free for all" tank:
      http://nearly.mine.nu.nyud.net/lyeoh/pubfiles/omega/baz31.zip

      team tank:
      http://nearly.mine.nu.nyud.net/lyeoh/pubfiles/omega/banzai.zip

      There are better tactics in terms of winning, but they might be a bit more boring.

      --
    16. Re:What about a game with a programming mini-game? by manicalic · · Score: 1

      (...) this should be a fairly optional part of the game, since most users might get a little overwhelmed by it, if it were complex enough to be fairly powerful.

      http://en.wikipedia.org/wiki/Colobot You can do most (if not all) tasks by manipulating robots yourself

    17. Re:What about a game with a programming mini-game? by Anonymous Coward · · Score: 0

      Puhlease, that's new-school. Try http://en.wikipedia.org/wiki/Core_War

    18. Re:What about a game with a programming mini-game? by mrbobjoe · · Score: 1

      I've been thinking about this for a few months now, though mostly just talking myself out of possibilities. I was thinking of a magic system that had parallels to programming (which somewhat came from Wizard's Bane and the Earthsea cycle), as you mentioned, but I began to wonder if I might be able to make it more literally involve programming. As you and some other replies mentioned, the idea of programming in-game robots came up (and here I thought of the various puzzling situations of I, Robot), but I wanted to be able to eventually extend to the concept that the game world itself is but a program, and allow "magical" manipulation thereof. I've recently backed off a bit; lately I've been pondering logic gates in more typical adventure game puzzle situations.

      Trying to decide on what level of abstraction to work from, and what kind of language, and reigning in my ambition, as well as reading some programming education research, hasn't yet led me too far. Thanks for opening this line of discussion, I'm going to check out the games that other responses have indicated. If anyone wants to discuss this or hear my rambling thoughts on the subject, drop me an email or an IM.

    19. Re:What about a game with a programming mini-game? by Anonymous Coward · · Score: 0

      Anyone know to what extent this idea has been tried in the past by any other games?

      Yes, numerous times.

      One of these sort of games I used to play was Omega ( http://www.picofactory.com/download/abandonware/computers/apple_ii/games/omega ) but that's just one example.

  14. Reminds Me of Marathon by adavies42 · · Score: 4, Interesting

    Reminds me of Marathon 2/Marathon Infinity--back before Aleph One and the addition of a scripting language, some people liked to use only standard game elements to create logic effects. One guy designed a half-adder cell using two monsters, a platform, and a switch, and used a bunch to make a ripple-carry adder that triggered as you ran down a hallway, displaying its results on a bank of lights at the end. Another guy won a Bungie contest by reimplementing most of Myst Island's puzzles in Marathon.

    --
    Media that can be recorded and distributed can be recorded and distributed.
    -kfg
  15. Working links to videos by mzs · · Score: 4, Informative
  16. Re:Awww, Poor Liddle PC Fanboy! by binarylarry · · Score: 0, Offtopic

    Anonymous troll confirms it, PC gaming is DYING!

    --
    Mod me down, my New Earth Global Warmingist friends!
  17. 610 magnetic switches, 500 wires, 430 pistons... by Anonymous Coward · · Score: 0

    A player called upsilandre used 610 magnetic switches, 500 wires, 430 pistons, and a variety of other objects to create a functioning calculator

    That's a lotta parts. The Curta has only 605 parts and I thought that was complicated.

  18. This isn't real by Anonymous Coward · · Score: 0

    This is just another proof that we are currently living in a game.

  19. N game by ycz6 · · Score: 1

    Absolutely nothing new, but fun to play with none-the-less :)

    True that.

  20. Ah, that reminds me... by ebbe11 · · Score: 1
    --

    My opinion? See above.
  21. A player called upsilandre... by PinkyDead · · Score: 1

    ...needs to get out more.

    --
    Genesis 1:32 And God typed :wq!
  22. PS3's true potential by weirdcrashingnoises · · Score: 1

    finally the PS3's true processing potential has been revealed to us!

    but seriously, it's funny to think how many hundreds/thousands?/millions?/billions? of calculations the ps3 is doing... simply so that game can do a little addition. bwhahaha

    --
    sigs... don't talk to me about sigs....
  23. Re:Oh Shut Up by Anonymous Coward · · Score: 0

    I think this was more of a joke "go the fuck away" rather than a serious "I hate you, leave" Loosen up a bit.

  24. Lego? by SmallFurryCreature · · Score: 1

    Lego has this of course with its most advanced sets that allow for simple programming of a control unit.

    As introduction to programming there are 'games' that allow you to program a robot and you 'win' by using the fewest instructions to clear a maze the fastests.

    The problem is however limits imposed by the game. A maze is only so complex, the sensors in Lego only so good. Pretty soon you hit the game limits, the solution has been found and the game is over.

    It is not that you can't make a game out of it, but that you either need a LOT of ways to do things yet keep it simple or face the fact that your game is going to be finished pretty quick.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  25. What impresses me most by DrXym · · Score: 5, Insightful

    When you watch the start of the clip you think big deal, there's probably a script doing the addition or something. Then it starts panning up and you just see hundreds of ropes, pulleys and levers which are all wired together. A simple interface hides a horribly complex set of mechanics. Even more impressive that all this is modelled in a game using a level edito. The accuracy of the physics and the sheer number of interactions is deeply impressive. The sheer quality and variety of levels in the beta phase shows how awesome this game is going to be. Two weeks to go.

  26. I'm dropping $400 by wernox1987 · · Score: 2, Funny

    On a Blue Ray player and taking the ability to play Little Big Planet as a bonus... Now if I can just get my wife to see it that way.

  27. That is IRRELEVANT because... by Tetsujin · · Score: 1

    Tasha Yar wants to know "How fully functional?"

    ...There will be no treaty, no vaccine, and NO LIEUTENANT YAR!

    --
    Bow-ties are cool.
  28. More creative than Guitar Hero? by Tetsujin · · Score: 1

    I could care less if they make GH games. I'm glad people have fun with them. Some of my best friends are even ga....I mean like Guitar Hero. I just want to know if the system offers other more creative platforms before I invest in it.

    Well, there's Rock Band!

    (What can I say, I'm a HMX fanboy...)

    --
    Bow-ties are cool.
  29. Just hearing of that... by patio11 · · Score: 1

    ...makes me want to point a glider gun at the sucker.

    Some men just want to watch the world burn.

    (Admit it: you only played with the Game of Life so you could stop execution at any point, knock out a cell or three, and see if you could get it to totally collapse or whether those plucky cells got lucky and ended up as stagnant post-apocalyptic 2x2 colonies.)