How To Deploy a Game Console In the Office?
SkydiverFL writes "Does anyone have an idea for a good solution for using a game console (Xbox 360, PS3, etc.) with a laptop and / or external monitor? I am planning to set up each of my developers at the office with a shiny new Xbox 360, surround headphones, and Gold memberships. The only catch is that I have to do it 'gracefully.' I would be grateful for any input on the technical setup and politics (how to get it in and how to work through the politics)."
Read on for further details on the situation.
SkydiverFL continues, "Long story short, I am the MIS Manager / Lead Architect for a blue collar non-tech company. My team needs to be happy, but the folks in the rest of the office do not really understand what that means for the types of personalities that exist in our department. Even though my team is tucked away in a different part of the building, we do have clients and employees come back here from time to time. I cannot set a monitor on their desk. The console can be here, but it needs to be not so 'in your face.' Each developer currently has a maxed out Dell Latitude D830 laptop, docking station, and a wide screen 20" LCD. The LCD has a dual-input configuration — one for SVGA and one for DVI. The DVI port is in use by the laptop. It would be preferable not to feed the console directly into the monitor. We have employee monitoring software in use and need to track the usage of the console. So, it seems best to use a capture card along with some type of viewer utility. This would allow us to have a record of when and how long the console was used, in case anyone else in management ever has a problem.
productivity will tank.
you will look like a moron.
They're using their grammar skills there.
Are you trying to be their manager or their friend?
ok, it's nice to think that someone understands that i need to space our for a while. and it's a good thing you're giving out consoles.
so why do you then monitor their use? it's like taking the consoles back?
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...it's the only way to be sure.
I'm the last person to be advocating nose to the grindstone blah blah get your work done, Cratchet behavior. That being said, what's the possible point of having gaming consoles in the office? I much prefer the idea of get in, work hard, get out after 8 hours, don't put in more than 40 if you can help it. Time spent at home with family is worth more than any sort of office camaraderie, fakey or othewise.
When all the dotcom stuff was going on, I never could quite understand their idea of having game consoles in the office. If I worked there, I couldn't imagine playing on it myself because I would feel conspicuous, like I was goofing off on company time with a big sign over my head saying "pay attention, this is more flagrant than slashdot!"
Personally, I think goofing off for a coffee break on slashdot is great. Checking the news while waiting for a report to generate/program to compile/etc is perfectly acceptable. Maybe setting aside a night every week or two to play department vs. department FPS is cool. But for the most part, the best thing you can do for your people is make sure they can get in, get their work done quickly and efficiently, and get them out the door at quitting time. That does more for sanity than all the perks in the world.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I was in an office where we had a culture of approx 3 10 minute Quake games a day, multi-player all in.
With the occasional after work longer session. We found a quick 10 min game increased productivity reduced stress and was good for the team.
part of what worked was that we all played at the same time so we could yell and woop and curse.
Okay, I've been in IT a while, and I know plenty of developers. I'm unaware of a developer "Needing" a console at his desk in order to do his job, unless he happens to be a game developer on that console.
That being said, you mentioned this was a blue collar company.
How long, roughly, do you really think it will take for the rest of the company to find out that their co-workers are being paid to play games? I guarantee you, I'd be *PISSED* if I found out one department had the company paying for time (whether salaried or not) that was spent on games. Imagine what happens when Joe Plumber (insert favorite and/or appropriate profession here) finds out? How long before one of your developers brags about it to someone outside the department?
Not only that, but a console per person? Are you kiddng? Assuming its a modern console, that's at a minimum $199/person. That's a lot of money. Are you buying them games, too? If one dies, are you going to be spending time and money to send it in for warrantly repairs? How about 2 days after warranty runs out? You got budget to repair/replace? How about when the controller breaks? You payin' for that?
You buying the games, too?
Don't get me wrong, I'm all about making the workplace fun. How about you buy one console and put it in a common area, and maybe give the "blue collar" guys one in their lunchroom, too? If someone is gone from their cubicle for 4 hours a day, should be obvious, right? Less money spent, more accountability.
Or, and here's a crazy idea, I know, how about you expect them to actually work 8 hours a day since they get paid 8 hours a day and let them blow off steam in other ways. You could just give it to them to take home. Or have after hours lan parties or console parties. Go to a bar.
Bottom line, you are not just asking for trouble, you've actually gone out, started blasting its mating call at the top of your lungs, and smeared its favorite food all over your body and genitalia while naked. This is a half-baked idea at best that won't last very long, for a variety of reasons.
Bill
A console in the office can be good, but I can't see giving every person their own as being good. It's better to have just one or two setup in a lounge area so it encourages the employees to play it together in the same room (as opposed to on XBL with each other) and encourages them to build stronger relationships with eachother. You want your employees to view their desk as a work area, so when they are at their desk they will focus on work. If the console is at their desk then the barrier between work and play blurs and they'll end up being much less productive. In short, a console in the office (in my experience) works best as a tool to encourage socialization. At their desk it just another way to avoid work, and even a good employee could fall into that trap.
Give it to them for home as a bonus. Management won't really care, in-office productivity won't take any hits (except maybe right after hyped releases) and other employees won't see it and so won't care.
Plus their families can enjoy it as well, where applicable.
Stuff.
I have never been a fan of monitoring employee activity. Employees should be measured by output, not by how often they spin their gerbil wheels.
Not sure how I got into the gerbil analogy, but I'll continue with it.
Gerbil 1 runs his wheel all day and is slow... Generates 5000 revolutions per day.
Gerbil 2 runs his wheel half the day but is fast enough that he generates 6500 revolutions.
If I were to monitor these gerbils I would be disappointed by Gerbil 2's work ethic.
If you could only keep one gerbil and send the other to Richard Gear's house, which one would you keep?
You're planning on giving _all_ the developers a console _each_? Some way that makes my head assplode. Isn't one of the points of consoles that you gather a bunch of people around the same machine and trash-talk while playing (i.e. the person-to-person socialization)? Oh well, if you think it's a good idea, go ahead.
I can tell you what my former employee did: put a big TV and a wii in the conference room. According to local tradition, we play a game or two after lunch, and a few friday afternoon while having a beer. If we spend too much time on the wii, the boss-man can probably see it on our weekly productivity reports.
In general, we were trusted to not slack off, which seemed to work fine. I saw the occasional emails saying "I'm sick, so I'm gonna work from home to the best of my ability today." When I was out of tobacco, I went to the nearby supermarket and bought some; I felt no need to tell the boss I'd be out for a few minutes.
Treat people like responsible adults and they will act responsibly.
... and there's no room for lying in business.
Hiding the consoles like you are and tracking their use "just in case" is the same as failing to inform management, which makes your acts lies of omission. Think twice. Make sure your management actually understands what you intend to do. They should see the reports of developer gaming time that I think you're going to produce.
Of course, the monitoring will make the developers quit gaming, so I think you should just abandon the effort. Do something more constructive with your time and theirs: write the software your shareholders pay them to write. If they have a problem with work/life balance, tell them to cut out all goofing off at work and to go home when the whistle blows.
(Yes, I'm making a lot of assumptions! Chastise below!)
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You keep your shares in your bed?
"My team needs to be happy, but the folks in the rest of the office do not really understand what that means for the types of personalities that exist in our department."
Honestly, I think this is bullshit. The idea that programmers are some social recluses who need to be coddled in the workplace and given special privileges that other employees don't get is pretty bunk. You know, I bet a lot of people who work in other parts of the company have hobbies and interests outside of work too. What's next? An auto restoration garage? A knitting room? An art studio?
If you are seriously thinking about putting a personal game console at every desk, maybe you should instead pitch to your boss the cost savings of contracting out your IT work.
Sorry to rain on the parade.