How To Deploy a Game Console In the Office?
SkydiverFL writes "Does anyone have an idea for a good solution for using a game console (Xbox 360, PS3, etc.) with a laptop and / or external monitor? I am planning to set up each of my developers at the office with a shiny new Xbox 360, surround headphones, and Gold memberships. The only catch is that I have to do it 'gracefully.' I would be grateful for any input on the technical setup and politics (how to get it in and how to work through the politics)."
Read on for further details on the situation.
SkydiverFL continues, "Long story short, I am the MIS Manager / Lead Architect for a blue collar non-tech company. My team needs to be happy, but the folks in the rest of the office do not really understand what that means for the types of personalities that exist in our department. Even though my team is tucked away in a different part of the building, we do have clients and employees come back here from time to time. I cannot set a monitor on their desk. The console can be here, but it needs to be not so 'in your face.' Each developer currently has a maxed out Dell Latitude D830 laptop, docking station, and a wide screen 20" LCD. The LCD has a dual-input configuration — one for SVGA and one for DVI. The DVI port is in use by the laptop. It would be preferable not to feed the console directly into the monitor. We have employee monitoring software in use and need to track the usage of the console. So, it seems best to use a capture card along with some type of viewer utility. This would allow us to have a record of when and how long the console was used, in case anyone else in management ever has a problem.
productivity will tank.
you will look like a moron.
They're using their grammar skills there.
ok, it's nice to think that someone understands that i need to space our for a while. and it's a good thing you're giving out consoles.
so why do you then monitor their use? it's like taking the consoles back?
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...it's the only way to be sure.
I was in an office where we had a culture of approx 3 10 minute Quake games a day, multi-player all in.
With the occasional after work longer session. We found a quick 10 min game increased productivity reduced stress and was good for the team.
part of what worked was that we all played at the same time so we could yell and woop and curse.
I'm the last person to be advocating nose to the grindstone blah blah get your work done, Cratchet behavior.
I should start by saying that this is exactly what's going on where I work, right now. It's Saturday, and I'm stealing a few moments before I get to work again.
That being said, what's the possible point of having gaming consoles in the office?
First and foremost: Morale. It's kind of fun reading these comments that say things like "Are you hiring"?
We've got one Xbox 360, and one Wii, both hooked up to an HDTV, in a room with comfortable chairs (no couch yet). We have less than 10 employees, most of whom aren't avid gamers, but at the very least, it's a way to celebrate a major milestone.
More recently, we've got beer fridays. I stick to root beer, but I appreciate the sentiment -- we aren't just a bunch of people thrown into an office by chance or by cruel HR decision. We are human beings, working on something we believe in, and we genuinely like working with each other.
Time spent at home with family is worth more than any sort of office camaraderie, fakey or othewise.
First: You assume there's a family involved.
That said, some do have families. It's not the point. If the work is important, then the people you work with are also important.
Personally, I think goofing off for a coffee break on slashdot is great. Checking the news while waiting for a report to generate/program to compile/etc is perfectly acceptable.
Which is something you can't do as well with coworkers.
I should also point out:
Do NOT rigidly monitor its use. Just make it conspicuous enough that if someone's on it, you know about it. Wait for a problem before you start that...
If most of your employees would always rather be playing games than working, it can't be very interesting work.
It's a bit like monitoring Internet usage at work -- if an employee is really spending all day on Slashdot, that's a problem which should be addressed separately. If you're worried about them doing something illegal, make that their own responsibility. But if you're firewalling and logging everything pre-emptively, you're punishing those of us who are otherwise honest employees, and are probably more productive when we can get our Slashdot coffee break.
Now, back to work...
Don't thank God, thank a doctor!
Whether or not this is a good/bad idea depends on a lot of things. In most situations, I agree, it's not a great idea. On the other hand, there are some jobs with genuine down-time. I mean, lots of jobs have some amount of down-time, and lots of times there are other productive things that people can be doing during those times, but sometimes not. Sometimes there are genuinely jobs that, when there's nothing to do, there's nothing to do.
What some people don't always recognize is, sometimes the job is to sit around and wait. Helpdesk jobs can be like this, for example. It may be that a person's job is entirely reactive, and on a day that nothing breaks, there might be nothing to do. Unless you actually want to create a task for yourself of finding things for them to do, you have to accept that they're going to surf the web, play flash games, etc.
Now you might say, "Fine, let them do that. But why would I spend extra money that's going to distract them?" To that I'd say, it depends on the people, and it depends on the work environment. Sometimes you might do something like this just for a perk, to keep good people around and keep moral up. Also, I know for myself, sometimes I can be more productive if I get a genuine break. If I can get up, get away from my desk, and get engaged in something else for 10 minutes, then I'll come back more productive than if I sat in front of my computer playing flash games. It actually helps to have a clearer distinction from when/where I'm "taking a break" vs. "working".
So because of these reasons (and some others) I let me people play Rock Band in the office. I know when people have work to do, and I can see when they're playing Rock Band. It's a little bit of team building, keeps people happy, and in the past 6 months or so, no one has neglected their work in favor of Rock Band to any noticeable degree.
Beyond all that, with regards to the question, "Are you trying to be their manager or their friend?" I agree that sometimes being someone's boss/manager means you can't really be their friends. Once you have some kind of power over someone, they're going to hate you a little. Still, you have to manage that hatred. Sometimes, if they hate you too much, it gets to be counter-productive, so it can be worthwhile to do nice things for the people you manage.