LittleBigPlanet Sequel Already In the Works
Now that the delay caused by a rogue song has come and passed, the LittleBigPlanet servers have been turned on, and creations are beginning to filter in. A BBC feature on the game revealed that plans are already underway for a sequel. Another report suggests that they're looking at other methods for expanding the game as well:
"With the game just hitting stores, it's too early to start talking about sequels, but Media Molecule already is looking into how they can get more creative tools into the hands of their users. 'We can release new levels, new stickers, new content,' Evans said. 'It's pretty clear to me that we have to move in a fluid direction about what's a sequel and what's not a sequel.'"
Will it contain a music composition set to the excerpts of the Old Testament? The Torah? The Vedas? Come on the suspense is killing me!
I wonder if I'll ever heard about littlebigplanet again.
Critics are maybe raving about it but it doesn't seem gamers are all too excited or interested in the game. Could it be a future commercial flop? Any numbers yet, sales or pre-orders?
I'm surprised. ' I thought the whole point of this game was to have paying customers do that for them
Cynical much? The point of the game is freedom and creativity. Did you complain when they started to include level editors in Worms? Do you complain when id and Valve release SDKs for their first person shooters? I mean sure it is a way of making their game more popular, but not in a lazy way. It's a lot more work for them to make the game that flexible. Can you imagine all the extra polishing and testing that would be required? Probably not, otherwise you wouldn't be so sarcastic.
We never would have had Team Fortress or Counter-Strike had it not been for mods for Quake and Half-Life respectively. In LittleBigPlanet's case it seems like it will be more just a level editor than an ability to make actual mods, but it has already enabled users to create some awesome stuff. If they add in user scripting (if it isn't already there) then mods will be possible.
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Or you could get a brain and learn that you can disable any particular section with stories you are not interested in.
I'm not picking it up immediately, of course. I'll be getting it for xmas. That may not inflate their early sales figures, but they've got a sale lined up.
PHEM - party like it's 1997-2003!
Hopefully next time they can get a launch out the door without horrid unusable network lag like this one is having. I wouldn't mind if it didn't actually effect the single player mode or have an option in the game to shut off network access. In order to play the game I have to shutoff the network access for the entire PS3. Otherwise, the game is fun!
adventure-today.com
It's scripting, Jim, but not as we know it. The "scripting" in LBP is all physics-based.
I got the game last Saturday, and when I'm not playing it, I'm thinking about it. If you have any creative juices flowing through you whatsoever, you'll get a kick out of this game. Even if you make a crap design, the physics engine and amazing graphics make up for your lack of skill. There are a few annoying quirks with the editor, primarily dealing with attaching/detaching objects to one another and some camera issues, but once you learn how to work around them (just like any game editor) you can come up with some pretty amazing things. Even when its frustrating, you're having fun. And this is just the level editing side. The levels that come with the game are all very impressive, and even more so when you realize they can all be created using the in-game editor. They even left switches and other objects visible in the stages (in an aesthetically pleasing way) so that you could see how they make objects interact with each other, and use that knowledge to make your own crazy devices. Online co-op with a friend was usually only laggy in the menus, and not during the actual levels we were playing. I think the lag will be cleared up once the server capacity has leveled out a little. I was surprised and couldn't stifle my childish laughter when I saw my friend talking through his Sackboy's mouth, which was moving dynamically to the words he was saying. I can't recommend the game more. I have been waiting for something like this since I started playing my N.E.S. in 1987, a game construction tool that's easy, flexible, and most of all, extremely fun!
This is true. I meant more scripting to be able to directly attach flags and behaviours to objects, spawn objects as a result of certain actions, make characters fly etc. If they have stuff like wormholes, and pressure pads that cause other actions to happen in there then you could possibly build a capture the flag or football type game though, with a mechanical scoring system. Will be interesting to see what is possible :)
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Gaming is life.
Video Games have expanded the Entertainment Industry successfully. Video games have become so successful that even the Motion Picture industry is becoming jealous.
----- You know you have ego issues when you register a domain in your name.
You can do most of what you suggest in the current version of the game that you can buy today. Really. The only missing element is portals.
God Fucking Damnit
Yeah, I'm just waiting for it to be released over here in the UK. My pre-order is due on November 5th :)
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How about some mouse support for the in-game editor? Or perhaps some sort of Windows-based client that allows you to template out a level and export it to a LBP format.
Personally, I was part of the beta and I found the in-game tools and options to be quite robust, but not that easy to manipulate with a joystick.
So... the game has nothing to offer me unless I do work to create the content? Suck. I pass, byebye
No, actually there is single player content too, I just think that the level editing and creativity involved is meant to be as much of what makes the game fun as the actual playing through the levels.
Why do you think Garry's Mod for HL2 ever got popular? It's because people enjoy messing about with cool physics engines. I didn't bother much with Garry's mod beyond trying it out and shooting a few watermelons, but with LittleBigPlanet the level editing is meant to be pretty good fun, and it will be much easier to share your creations or download other ones, which makes it a bit more appealing. Even for an antisocial geek like me.
I'm quite happy for you to pass though, you don't sound like you'd bring anything interesting to the table. I've enjoyed making my own computer games as well as mods for other games in the past (levels for Quake and Half-Life, a mod and weapons for Quake III, bots for Counter-Strike) I'm going to enjoy LittleBigPlanet no matter others think about it. Funnily enough, I think the majority of people who actually try it will love it though. It's the sort of quirky game that even non gamers can appreciate (you know, like all those people who bought Wiis probably would like this game, though it looks much better than any Wii game ever did, and the Wii probably couldn't handle the physics engine adequately either). Hardcore platform gamers can make insanely difficult levels for other hardcore gamers, and those who just want to see what cool machines they can create can do that. I'm thinking about making a football (the soccer kind) level with automated scoring. Not sure if that's even possible. but it's worth a try. I'm not really into football, but engineering can be fun :p
Byebye!
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