LittleBigPlanet Sequel Already In the Works
Now that the delay caused by a rogue song has come and passed, the LittleBigPlanet servers have been turned on, and creations are beginning to filter in. A BBC feature on the game revealed that plans are already underway for a sequel. Another report suggests that they're looking at other methods for expanding the game as well:
"With the game just hitting stores, it's too early to start talking about sequels, but Media Molecule already is looking into how they can get more creative tools into the hands of their users. 'We can release new levels, new stickers, new content,' Evans said. 'It's pretty clear to me that we have to move in a fluid direction about what's a sequel and what's not a sequel.'"
Will it contain a music composition set to the excerpts of the Old Testament? The Torah? The Vedas? Come on the suspense is killing me!
I'm surprised. ' I thought the whole point of this game was to have paying customers do that for them
Cynical much? The point of the game is freedom and creativity. Did you complain when they started to include level editors in Worms? Do you complain when id and Valve release SDKs for their first person shooters? I mean sure it is a way of making their game more popular, but not in a lazy way. It's a lot more work for them to make the game that flexible. Can you imagine all the extra polishing and testing that would be required? Probably not, otherwise you wouldn't be so sarcastic.
We never would have had Team Fortress or Counter-Strike had it not been for mods for Quake and Half-Life respectively. In LittleBigPlanet's case it seems like it will be more just a level editor than an ability to make actual mods, but it has already enabled users to create some awesome stuff. If they add in user scripting (if it isn't already there) then mods will be possible.
which is totally what she said
I'm not picking it up immediately, of course. I'll be getting it for xmas. That may not inflate their early sales figures, but they've got a sale lined up.
PHEM - party like it's 1997-2003!
Hopefully next time they can get a launch out the door without horrid unusable network lag like this one is having. I wouldn't mind if it didn't actually effect the single player mode or have an option in the game to shut off network access. In order to play the game I have to shutoff the network access for the entire PS3. Otherwise, the game is fun!
adventure-today.com
I pre-ordered it months ago. It's one of a few games I've been eagerly anticipating for ANY game platform. It's the first group play game I've been interested in, actually. Sony has always had trouble in the "party game" dept and this seems to be a step forward.
Nintendo always had Mario Kart, Super Smash Bros, etc and recently Rock Band and Guitar Hero have come out in this "genre." I never liked The Guitar Band games and the Wii is too much of a Fad (and the controller seems sluggish at best to me; I don't really like it) so getting Sony or MS to get some good group games is nice.
-SaNo
I can't speak for the rest of the gamers out there, but I got the game over a week ago (my roommate bought it from some store that broke the street date... we got it about 5 days before the original release date) and I have to say that the game is absolutely amazing. Several of my other friends also got their mits on it and they love it. It's practically worth buying a PS3 for, assuming you get the $150 credit from sonystyle.com when you sign up for a sony creditcard, since it doesn't really have any big reasons to buy it and the current version of the system won't play PS2 games (wtf?).
In fact, since I'm moving out in november, I ordered a ps3 and LBP so I'll be able to play it when I move.
It really sucked that they didn't start the servers until today, though. I've been playing for a while and haven't been able to partake in any online play with any friends or get any user-created levels.
The main flaw of the game is that when you make levels, you can't help but make the most offensive levels possible. I won't go into too many details, but we started out making a lot of dick levels and moved on to creating a hitler on roller skates level that shits tiny hitlers on rollerskates that are on fire. We couldn't stop ourselves, and we've made many, many more offensive levels.
I think this is going to be the game that pushes PS3 sales. Too bad there's only one or two other PS3-exclusive games... the PS3 is just a glorified blu-ray player for the most part.
...spike
Ewwwwww, coconut...
I got the game last Saturday, and when I'm not playing it, I'm thinking about it. If you have any creative juices flowing through you whatsoever, you'll get a kick out of this game. Even if you make a crap design, the physics engine and amazing graphics make up for your lack of skill. There are a few annoying quirks with the editor, primarily dealing with attaching/detaching objects to one another and some camera issues, but once you learn how to work around them (just like any game editor) you can come up with some pretty amazing things. Even when its frustrating, you're having fun. And this is just the level editing side. The levels that come with the game are all very impressive, and even more so when you realize they can all be created using the in-game editor. They even left switches and other objects visible in the stages (in an aesthetically pleasing way) so that you could see how they make objects interact with each other, and use that knowledge to make your own crazy devices. Online co-op with a friend was usually only laggy in the menus, and not during the actual levels we were playing. I think the lag will be cleared up once the server capacity has leveled out a little. I was surprised and couldn't stifle my childish laughter when I saw my friend talking through his Sackboy's mouth, which was moving dynamically to the words he was saying. I can't recommend the game more. I have been waiting for something like this since I started playing my N.E.S. in 1987, a game construction tool that's easy, flexible, and most of all, extremely fun!
Spoken like someone who hasn't actually played the game. Well done for speaking so knowledgeably about something you've had no experience with.
There has been no sidescroller game that has had 3 levels of depth. None have had such realistic 2D physics (it's 2D, because objects cannot fall toward or away from the screen). None have had such realistic material behaviour. Well, ignoring the dark matter material. ;)
Sure, LBP is a sidescroller, but it's a fair few generations ahead of the games back in 1984. Sure, Abuse allows you to create new objects, but you have to be a programmer to do so. LBP allows anyone to create levels, without having any programming experience. LBP allows you to create things and test them right away. LBP will soon allow you to have multiplayer editing sessions on the same console. Soon, it will allow that via the network. That's just amazing stuff. Never seen before, as far as I know.