LittleBigPlanet Sequel Already In the Works
Now that the delay caused by a rogue song has come and passed, the LittleBigPlanet servers have been turned on, and creations are beginning to filter in. A BBC feature on the game revealed that plans are already underway for a sequel. Another report suggests that they're looking at other methods for expanding the game as well:
"With the game just hitting stores, it's too early to start talking about sequels, but Media Molecule already is looking into how they can get more creative tools into the hands of their users. 'We can release new levels, new stickers, new content,' Evans said. 'It's pretty clear to me that we have to move in a fluid direction about what's a sequel and what's not a sequel.'"
Will it contain a music composition set to the excerpts of the Old Testament? The Torah? The Vedas? Come on the suspense is killing me!
We can release new levels, new stickers, new content...
I'm surprised. ' I thought the whole point of this game was to have paying customers do that for them. While they are at it, may I suggest songs about Feklar?
My karma really hurts.
I wonder if I'll ever heard about littlebigplanet again.
Critics are maybe raving about it but it doesn't seem gamers are all too excited or interested in the game. Could it be a future commercial flop? Any numbers yet, sales or pre-orders?
I am so sick of the endless gaming posts on Slashdot.
Hey guys: get a friggin' life.
of DRM raping your freedom to play otherwise fun games without being treated like a common crook.
Good people go to bed earlier.
I'm not picking it up immediately, of course. I'll be getting it for xmas. That may not inflate their early sales figures, but they've got a sale lined up.
PHEM - party like it's 1997-2003!
Hopefully next time they can get a launch out the door without horrid unusable network lag like this one is having. I wouldn't mind if it didn't actually effect the single player mode or have an option in the game to shut off network access. In order to play the game I have to shutoff the network access for the entire PS3. Otherwise, the game is fun!
adventure-today.com
I got the game last Saturday, and when I'm not playing it, I'm thinking about it. If you have any creative juices flowing through you whatsoever, you'll get a kick out of this game. Even if you make a crap design, the physics engine and amazing graphics make up for your lack of skill. There are a few annoying quirks with the editor, primarily dealing with attaching/detaching objects to one another and some camera issues, but once you learn how to work around them (just like any game editor) you can come up with some pretty amazing things. Even when its frustrating, you're having fun. And this is just the level editing side. The levels that come with the game are all very impressive, and even more so when you realize they can all be created using the in-game editor. They even left switches and other objects visible in the stages (in an aesthetically pleasing way) so that you could see how they make objects interact with each other, and use that knowledge to make your own crazy devices. Online co-op with a friend was usually only laggy in the menus, and not during the actual levels we were playing. I think the lag will be cleared up once the server capacity has leveled out a little. I was surprised and couldn't stifle my childish laughter when I saw my friend talking through his Sackboy's mouth, which was moving dynamically to the words he was saying. I can't recommend the game more. I have been waiting for something like this since I started playing my N.E.S. in 1987, a game construction tool that's easy, flexible, and most of all, extremely fun!
How about some mouse support for the in-game editor? Or perhaps some sort of Windows-based client that allows you to template out a level and export it to a LBP format.
Personally, I was part of the beta and I found the in-game tools and options to be quite robust, but not that easy to manipulate with a joystick.