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10th Year of the International Nethack Tournament

Dr. Zowie writes "The 10th annual Nethack Tournament just started over at nethack.devnull.net, so put on your Hawaiian shirt, grab an expensive camera, and head for the dungeon. The tourney runs through the month of November each year, with volunteer game servers dotted around the world. Fewer than 1% of contestants actually finish the game by retrieving the Amulet of Yendor and ascending to demigodhood, but take heart: there are many prizes for intermediate goals, and prizes for team effort. For those too young to remember games older than Halo, Nethack is the apotheosis of the Roguelike genre of role-playing games, rendered in ASCII. Gameplay is phenomenally complex, and the game is somewhat sadistic; there are no 'checkpoints,' so if you manage to kill yourself somewhere in the dungeon you must start over from the beginning. The dungeons are quasi-randomly generated, so every game is different."

170 comments

  1. Great! by morgan_greywolf · · Score: 5, Funny

    Good luck to both of you still playing nethack!

    1. Re:Great! by cbuhler · · Score: 2, Informative

      Thanks. I've only had one assension so far, so going to need it. Been playing for years. Very addicting game.

    2. Re:Great! by evanbd · · Score: 2, Interesting

      My only ascension so far has been a wizard. I may try to ascend a monk for the tournament. Wizards with their spells have so many options, but they can be very fragile at times...

    3. Re:Great! by msormune · · Score: 1

      Well, luck is easy to come by, you just need a potion of holy water and a correct type of grey stone...

    4. Re:Great! by SeePage87 · · Score: 2, Interesting

      You might be surprised how many people still play. Last year there were 16,722 games played in the tournament (which is not even the biggest). This is only from players hearing about the tournament and participating. Playing across the internet is often painful because of latency, so most people don't bother.

    5. Re:Great! by SQLGuru · · Score: 3, Interesting

      Starting class only determines how you start (starting abilities and inventory)....after a point, all characters evolve into basically the same thing. Even race has only a small bearing on your character after a point (starting intrinsics). There are ways of getting all of the equipment and intrinsics such that by the end of the game, you've collected all of the ones you need.

      Generally, I find Valkyries to be the easiest early on (and most likely to survive long enough to make initial class irrelevant)..... Archaeologists are also good because gem identification (makes it easy to buy the good equipment0..... Wizards are tough early on until you can gain some strength and good equipment.

      Layne

    6. Re:Great! by lysergic.acid · · Score: 1

      wizard, monk, Valkyrie, and... archaeologist? are you serious? so i can be Indiana Jones?

    7. Re:Great! by lysergic.acid · · Score: 1

      how could latency be such a big issue for an ASCII-based RPG when people regularly play FPS games online that not only require more bandwidth but also revolve around fast-paced gameplay which happens in real-time, where precision timing/aiming make latency a much bigger factor?

      i mean, i've played CS all hours of the night against Chinese/Korean/Japanese players half way around the globe without much of a problem. so i'm having a hard time understanding how latency would affect a game like nethack more so than a conventional online games.

    8. Re:Great! by Architect_sasyr · · Score: 1

      You could also be one of this women and play a tourist so you can scream at every little insect you come across ;)

      I've been trying to ascend a tourist for the past three weeks. Right now I've got the amulet and am on my way back up (thanks to a Gnome-with-a-wand-of-death late in the mines), but I don't think I'll make it through the Plane of Fire. Anyway, I won't be participating this year, though I wish good hunting of rodney to those who try.

      --
      Me failed English...
      FreeBSD over Linux. If my comments seem odd, this may explain...
    9. Re:Great! by SeePage87 · · Score: 2, Interesting

      Do you play nethack? Waiting for the board to update every move would drive most people crazy, but not doing it and "queuing" your moves will get you killed very quickly. You need to look before you leap. In a FPS, when you die you come right back to life (and don't use CS as a counterexample, it's not the same as losing a character you've spent 5 hours carefully tending).

    10. Re:Great! by Pinckney · · Score: 1

      how could latency be such a big issue for an ASCII-based RPG when people regularly play FPS games online that not only require more bandwidth but also revolve around fast-paced gameplay which happens in real-time, where precision timing/aiming make latency a much bigger factor?

      Latency isn't a big issue, but it can become annoying by forcing you to slow your typing down. At least, I've found it annoying playing cross-country. Right now, I'm much closer to the NAO server, and it's not noticeable at all.
      Also understand that the most popular server is colocated and running all (at the moment 43) games itself, rather than having the clients run them.
      Unlike in other games, Nethack is not multiplayer at all. There's not much incentive to play online. This makes it much easier for lag to drive people to local copies.

    11. Re:Great! by evanbd · · Score: 4, Informative

      You missed a big one: caps on skills. Different classes are restricted as to how far they can advance in different skills. Wizards and monks, for example, are the only classes that can reach Basic level in all spellcasting schools. Other classes do better with weapons and such.

    12. Re:Great! by evanbd · · Score: 1

      Yep. You start with a pickaxe and bull whip. They're certainly not the easiest class to play, but they have their upsides.

    13. Re:Great! by lysergic.acid · · Score: 1

      ah, i see. if it's like playing a game over telnet where each keystroke needs to be echoed back to the player before the client displays the results then it's understandable that one would get frustrated.

      Nethack probably hasn't been optimized for online play because, as you said, it's not really a multiplayer game. but maybe an optimized client/server version can be designed specifically for online play such as tournaments.

    14. Re:Great! by xouumalperxe · · Score: 1

      don't forget the fedora. Archaeologists start with a fedora and a leather jacket too.

    15. Re:Great! by jackbird · · Score: 3, Informative
      Unlike in other games, Nethack is not multiplayer at all. There's not much incentive to play online. This makes it much easier for lag to drive people to local copies.

      Not true. Bones files (levels containing a dead character's corpse, ghost, (mostly cursed) equipment, pets, and whatever nasties killed them) can be found by any player no the same machine. If it was a powerful character who died of something stupid high up in the dungeon, it can be a really, really good thing; and it's usually a nice-ish stash regardless once you get things uncursed.

    16. Re:Great! by Loke+the+Dog · · Score: 1

      Sure that is a multiplayer feature, but it still doesn't really give players a reason to play online since there is a program out there that easily exchangeds bones files between players on different computers.

    17. Re:Great! by skeeto · · Score: 2, Funny

      "While the graphics may seem primitive by today's standards, today's gameplay seems primitive by NetHack standards."

      (Found that quote here.)

  2. Obama's aunt an illegal, living on taxpayers $$ by Anonymous Coward · · Score: 0, Informative

    Amazing.

    Barack Obama's aunt, a Kenyan woman who has been quietly living in public housing in South Boston, is in the United States illegally after an immigration judge rejected her request for asylum four years ago, the Associated Press has learned.

    Zeituni Onyango, 56, referred to as "Aunti Zeituni" in Obama's memoir, was instructed to leave the United States by a US immigration judge who denied her asylum request, a person familiar with the matter told the AP late last night.

    The disclosure about Onyango came shortly after Obama's presidential campaign confirmed that Onyango was Obama's paternal half-aunt on his father's side.

    It was not immediately clear how Onyango might have qualified for public housing with a standing deportation order.

    1. Re:Obama's aunt an illegal, living on taxpayers $$ by larry+bagina · · Score: 0, Troll

      Don't be selfish! The government needs to redistribute from the haves to the have nots. Wealthy people more than the median household income ($44,389) can surely afford more taxes to provide for those who aren't as well off.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    2. Re:Obama's aunt an illegal, living on taxpayers $$ by MightyYar · · Score: 0, Offtopic

      Here goes my karma.

      Who gives a crap? It's not him, it's not his children - it's his father's half-sister. She didn't raise him, and IIRC the first time he met her, he was an adult.

      So what, exactly, does her life have to do with him? Having a deadbeat relative precludes you from being President?

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    3. Re:Obama's aunt an illegal, living on taxpayers $$ by Anonymous Coward · · Score: 0, Funny

      Thanks, McCainbot! Lucky you warned us before we accidentally elected a black man!

    4. Re:Obama's aunt an illegal, living on taxpayers $$ by Anonymous Coward · · Score: 1, Funny

      Calling Barack Obama black is like calling John Edwards a mill worker.

    5. Re:Obama's aunt an illegal, living on taxpayers $$ by Lars+T. · · Score: 2, Funny

      Having a deadbeat relative precludes you from being President?

      Heck, (once) being a deadbeat doesn't preclude you from being President.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    6. Re:Obama's aunt an illegal, living on taxpayers $$ by Chris+Rhodes · · Score: 1

      Nethack is more like real life than this post. In nethack, you stroll through shops filled with goodies you can't afford, and are attacked for the slightest misbehavior (except attacking other customers.)

      And the median income is more like reality than this post, since in Nethack you can barely afford to buy enough food to stay alive.

    7. Re:Obama's aunt an illegal, living on taxpayers $$ by Anonymous Coward · · Score: 0

      so we shouldn't vote for him because he's both too black and not black enough?

      i wish McCain supporters would just make up their damn minds.

    8. Re:Obama's aunt an illegal, living on taxpayers $$ by Ex-MislTech · · Score: 1

      The 44k number is derived from the last tax package the
      democrats voted for, and obama and biden were both in favor of it.

      So while having nada to do with nethack, it is true.

      --
      google "32 trillion offshore needs IRS attention"
    9. Re:Obama's aunt an illegal, living on taxpayers $$ by Anonymous Coward · · Score: 0

      In Massachusetts this is par for the course, as anyone who has worked in or with social service agencies knows. The biggest challenge to getting public housing or rent assistance here is actually being an American citizen.

    10. Re:Obama's aunt an illegal, living on taxpayers $$ by brkello · · Score: 0

      But that isn't the tax plan Obama is proposing now so it is a lie. The whole thing is online to look at. His plan helps the majority of people who need it. McCain's plan helps the minority of people who don't.

      And to keep it on-topic. I have tried playing nethack a few times but the learning curve is so steep that I get bored with it too fast. Which is sad, because it sounds like it would be fun if I could get in to it.

      --
      Support a great indie game: http://www.abaddon360.com
  3. For those too young... by rob1980 · · Score: 4, Funny

    For those too young to remember games older than Halo...

    Get offa my lawn!

    1. Re:For those too young... by Zonnald · · Score: 1

      Don't you mean get offa my Larn?!?

    2. Re:For those too young... by Anonymous Coward · · Score: 0

      Well played!

  4. Slashem by Enderandrew · · Score: 1

    I love Nethack, but I prefer Slashem.

    I made an uber-patched version of Slashem I should polish up and release some day.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Slashem by heptapod · · Score: 1

      Funny, everyone seems to be playing SporkHack while others have migrated over to Crawl.

    2. Re:Slashem by Anonymous Coward · · Score: 0

      Well not me. I play vanilla with ELBERETH compiled out (IMHO the most silly feature ever). And of course all of my three ascensions so far are wishless, two of them polyless.

      SporkHack lost that Nethack flair IMHO. Gehennom(sp?) is supposed to be repetitive. ;)

  5. three four three by Anonymous Coward · · Score: 0

    And for half that time there haven't been any official updates to NetHack!
    Does the DevTeam still exist?

    1. Re:three four three by bhaak1 · · Score: 1

      Well, they still answer to bug reports. Sometimes :-)

      The last update to the bugs page has been in August.

      But what's taking them so long for a new version, nobody knows.

    2. Re:three four three by tzot · · Score: 5, Funny

      Well, they still answer to bug reports. Sometimes :-)

      The last update to the bugs page has been in August.

      But what's taking them so long for a new version, nobody knows.

      I've heard that they had issues switching to a new graphics engine.

      --
      I speak England very best
    3. Re:three four three by glittalogik · · Score: 4, Funny

      What, Times New Roman?

    4. Re:three four three by Anonymous Coward · · Score: 0

      No, the switch to their new unicode graphics engine went pretty easily. The problem is generating content to use all those extra characters...

  6. Interaction by evanbd · · Score: 5, Insightful

    One of the things I love about nethack is that items (and monsters, and dungeon features...) interact with each other in so many ways. Wielding a cockatrice corpse as a weapon will make short work of many monsters -- as long as you're wearing gloves. Just be careful not to fall down the stairs because you're carrying too much load...

    The lack of a save and restore feature is definitely one of the things that makes nethack work so well. After putting in several hours carefully figuring out which potions do what and collecting decent armor and weapons, that D down the hall will be far scarier than any gorgeously rendered 3D dragon. After all, it can actually kill your character, not just send you back to the last save point.

    At first glance, nethack seems not just hard but outright sadistic (well, ok, it is, but bear with me). But, as you get to know it, you realize that it's not like many other RPGs. Rather than trying to acquire the single best collection of stuff you can, in nethack you're rewarded for having backup plans -- and backups to your backups. When you find yourself surrounded my monsters and low on HP and out of healing potions you might consider praying. If you've done that too recently, you might try a wand of teleport or digging to escape. And when you discover that those wands just ran out of charges, you'll be glad you didn't leave that cursed potion of gain level behind. (The cursed ones, rather than gaining a character level, make you gain a *dungeon* level.)

    Combine the attention to detail with the huge variety of options for character class, general strategies, and the high game-to-game variability thanks to random dungeons levels with random items, and you get serious replay value.

    1. Re:Interaction by jonaskoelker · · Score: 1

      Wielding a [...] corpse as a [...] will make short work of many monsters -- as long as you're wearing [...].

      I can has spoiler warning? :(

    2. Re:Interaction by hitmark · · Score: 1

      ok, i have to ask, what happens if one use a cursed "gain level" potion on the deepest dungeon level?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    3. Re:Interaction by Anonymous Coward · · Score: 1, Informative

      It means go up a level, not down one. On the top level, it'll make the game end as if you took the stairs out. (Unless you have the Amulet.)

    4. Re:Interaction by Krakhan · · Score: 1

      A cursed potion of gain level sends you up one dungeon level. It's very useful in situations where you can't teleport by other means to a level or dungeon branch. One such situation would be at the deepest level in the game, where you do retrieve the Amulet of Yendor.

    5. Re:Interaction by hitmark · · Score: 2, Funny

      ah yes, i was wondering what "gaining" a level would actually mean.

      thing is this tho, are not the levels counted in increasing numbers while going down?

      as such would one not be "loosing" a dungeon level by going up?

      or is this on par with:
      http://www.giantitp.com/comics/oots0012.html

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    6. Re:Interaction by Anonymous Coward · · Score: 0

      Come on, man, this game's old enough to drink. The statute of limitations on spoilers is long expired.

    7. Re:Interaction by evanbd · · Score: 1

      If you're on level 10, you "gain" a level to end up at level 9. Doing this on level 1 has the same effect as going up the stairs, ie it's not normally what you want.

    8. Re:Interaction by Chris+Burke · · Score: 2, Informative

      I suppose losing a level would be more technically correct, though it depends on whether you consider "gaining" to mean "increasing the number" or "going up".

      Anyway, the question you should be asking is what happens if you use a cursed potion of gain level on the uppermost level of the dungeon, i.e. the first floor below the surface.

      And the answer is that, unless you're carrying the Amulet of Yendor, then nothing happens. If you do have the amulet, you go to the Plane of Earth (the first level in the final quest to ascend).

      Yeah I had to look it up and yeah I thought it'd be more exciting... there are other cases where leaving the dungeon for the surface causes the game to end.

      --

      The enemies of Democracy are
    9. Re:Interaction by Artifakt · · Score: 2, Informative

      That 'outright sadistic' is why I don't play Nethack. I quit after a beginning character stepped on a trapdoor, landed on a trapdoor on the next level, landed on a teleport trap on the third level that sent him two more levels down, only to land on (you guess it) another trapdoor.
              No one who did that to my character in a pen and paper RPG would ever get me back to the table. I've thrown people out of conventions for doing that sort of thing to other paying members when running tournaments (and I point out, every organized gaming convention, without exception, will readily do just that to stop the cases of sadistic abuse that sometimes happen, and has a public posted policy on just that point in the membership and/or staff kits).
            Some companies who feel they are losing customers thanks to sadistic GMing keep a joint industry blacklist of referees who have abused players in sanctioned tournaments that way, just to curb the 'outright sadistic' conduct. Back 30 years ago, Gary Gygax sometimes told bad DMs he observed that they were never to DM ever again, and instructed TSR's mail order dept to refuse to sell to those people so as to put some teeth into it.
            Oh, but this is a computer game, that makes it different. No, it doesn't. All the good features of Nethack you've cited, the neat options for character class and so on, would make a great game, maybe the best game evah! BUT not with the 'outright sadistic' parts.

       

      --
      Who is John Cabal?
    10. Re:Interaction by Urkki · · Score: 5, Interesting

      Nethack and the like would be boring without the sadistic part, without the constant threat of dying of unfair causes. It helps the game to stay somewhat challenging even after completing it many times. It makes every game intense and exciting.

      Besides, many unfair deaths aren't really unfair deaths, but instead deaths that could have been avoided by playing better (preparing better, being more cautious, being less greedy, etc). This is especially true when you get further along in the game and have more to lose. Truly unfair deaths where you do everything right and then you just die anyway are quite rare.

      Note: I'm not saying you're "wrong" to not play Nethack 'cos you think it's too sadistic. Then it's just not a game that's entertaining for you. I'm just saying that it would be worse if it wasn't like that, it would be just plain boring.

    11. Re:Interaction by bhaak1 · · Score: 1

      It is indeed important that this is a computer that did this to your character. It was not a DM that fucked you up but probability and random numbers.

      Computer roleplaying is completely different from RL roleplaying. We still can't simulate a human good enough to programm a good RPG DM.

      NetHack doesn't even try this but it tries to give the player a multitude of options. Every item in the game has several uses and can even interact in different ways. Every monster has something special that is of value or a threat to the player. All this together creates *every time* you start a game a unique game session *without human creativity*. Only through the Random Number Generation mechanism.

      Nothing beats paper & pen if you're looking for real RPG. Play that for the real thing.

    12. Re:Interaction by BlackSabbath · · Score: 1

      Dude, no offence but what you've described is extremely unlikely, and while that is no consolation to you when it happened, it is unlikely to happen again.
      I've been playing since about 1987 (ascended only once, as a wizard) and never encountered anything that unlucky.
      Just chillax and try again. I've not encountered a single game since that has repaid so much more after the initial investment in learning. And the great thing is that I am still learning little things (admittedly, these days I don't play that often. I may get a hankering for NetHack about once a year that leads to about a month or so of playing).
      In the old "desert island" scenario, NetHack is the one game I would pick to have with me.

    13. Re:Interaction by Fnordulicious · · Score: 1

      I have wondered about a "fairness" system that could be tacked on the Random Number God in Nethack or its congeners. Various events in the game could be given a fairness rating, and this could be cumulative over some number of successive events. Something like hitting a teleport trap and landing on a trap door would be more unfair than hitting a teleport trap and landing on a fountain, for example. Depending on the event, some boundary between fair and unfair could decide whether the RNG should reroll or not. This could be a fairly simplistic simulation of what real DMs do in fudging their rolls.

      This would be a great academic project for someone studying game design and implementation. It would be disgusting to diehard nethackers of course, but would perhaps encourage more "casual" players in taking up the game.

    14. Re:Interaction by evanbd · · Score: 1

      Occasionally, you get something that's truly unfair. Traps on level 1-2 are one of the classic examples. (Gnomes early in the mines with potent wands are another.) But all of those are early; you reroll the character and it cost you all of 5 minutes. Later game deaths that you truly can't avoid with good play are very, very rare.

      The problem is that you don't get the good parts of the gameplay without them. The rest of the game feels unfair until you get to know it. What's really going on is that you're not sufficiently prepared. You get rewarded for expecting the worst case scenario and being ready for it -- and if you're not, you won't get to continue the game.

      The only real problem I see with the game is that it's not always obvious to the player that they could have done something better and avoided dying. Then again, if it always told you what you did wrong, it would be too easy.

      The other major thing that the permadeath feature does is make you be actually invested in the character. An RPG on a computer with savepoints, or a GM who's willing to fudge numbers to let the PCs handle the tough monster, can simply never inspire the same sense of fear for your character that nethack can.

    15. Re:Interaction by Scooter · · Score: 3, Funny

      One of the things I love about nethack is that items (and monsters, and dungeon features...) interact with each other in so many ways. Wielding a cockatrice corpse as a weapon will make short work of many monsters -- as long as you're wearing gloves. Just be careful not to fall down the stairs because you're carrying too much load...

      This is what kept me playing Nethack for many years - to see if some obscure piece of logic had been accommodated. It usually was.

      I once "died" in Nethack of a "thermonuclear explosion", largely due to a series of unfortunate events (coulda been a Darwin contender :P):-

      I had a room full of demons to deal with, and adopted my usually successful room clearing move which goes like this: having acquired teleportation and a ring of teleport control, I teleport into the room; then using my magic whistle, I summoned my 3 tame dragons (Huey, Dewey and Louie - when you absolutely have to kill off every last m**** f**** in the goddam dungeon...). This where it all went wrong though as on the next turn, the dragons breathed fire at the demons, I got caught in the cross fire, which wasn't a problem as I had many many HP by then and was fireproof (you need to be to descend to the "hell" levels), but I was also carrying so many spellbooks, wands, potions, scrolls etc which all went up causing a critical mass of magic...

      I also remember a friend of mine who thought he'd be clever and hack his save file in an early Nethack and give himself max HP. He was very pleased with himself until he went up a level, gained 8hp, and the signed integer rolled over...

    16. Re:Interaction by Mr.+Flibble · · Score: 2, Interesting

      One of the things I liked in a very old DOS version of HACK (It was not called nethack in the 80's IIRC) were the bugs.

      If you started on beginner mode, all your items were identified for you. And, if you selected a wizard class, and then immediately left the dungeon then started a new wizard and left the dungeon. Then you repeated this process over and over your characters would gain an extra wand or 2 over time as you created each new character.

      After enough iterations, your character would be carrying (32) wands - and all of them would be identified. At this point though, the game bugged out. The game was not designed for a character to have 32 wands. So, you would select your items to wear, and one of the wands you carried would be overflowed to be treated as a piece of clothing. The value for the charge was taken as the value for the armor class. And, since you were carrying so many wands, one of them was bound to be a wand of charging. This would allow you to start the game with somewhere around a -66 AC with your elven cloak and your wand.

      Another great thing was sometimes you one item would overflow and become a 'Glorkum.S" I don't know what that is, but you could wear it, and it had around a -45 AC as well. It appeared to be as a result of an overflow as well.

      Finally, the best trick was the wand of wishing. You could not wish for more wands of wishing, but you COULD wish for a wand of cancellation. You used the wands 3 wishes, and then kept trying to zap the wand over and over again. After a while, you would get the message "you wrest one more spell from the worn out wand, what do you want to wish for?" Then the wand would go to -1 charges. Then you could zap it with the wand of cancellation and bring it back to 0 charges and start again...

      Suffice it to say I managed to ascend with the real amulet of yendor many times due to these bugs. I wish the team had never fixed those ones....

      --
      Try to hack my 31337 firewall!
    17. Re:Interaction by Beetle+B. · · Score: 1

      The lack of a save and restore feature

      You can save and restore in Nethack.

      The catch is that you can restore a saved game only once.

      --
      Beetle B.
    18. Re:Interaction by lawpoop · · Score: 2, Interesting

      I had a spell of nethack addiction a few years back. One of it's great features is the interaction of all the various elements. Potions, monsters, items, etc.

      But I got the feeling it was all coded as a bunch of IF statements. IF you got a pie in your face, and IF you wiped it with a towel, then it would unblind you. Very cool, and on a level much more complex than most other games. However, it was all still pre-planned. Any cool interaction of things in nethack you discovered as coded into the game by a dev. You were discovering someone else's cool tricks.
      I thought it would be cool if a game could have true creative interaction of objects -- a sort of emergence of events, not just a list or pre-planned events. I think you would have to do it with a discrete combinatorial system, so that you have just a bunch of simple parts. Like legos, they dont do anything by themselves, but the way in which you combine them in new and creative ways leads to things no one could have predicted, much less plan and code into IF statements.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    19. Re:Interaction by Anonymous Coward · · Score: 0

      That's exactly what Dwarf Fortress is doing.

      http://www.bay12games.com/dwarves/

    20. Re:Interaction by jandrese · · Score: 2, Funny

      I've always found the apparent dread fear the devs have that someone somewhere might finish the game to be excellent protection against getting addicted. Seriously, when the game has about a million ways to screw the player over randomly in ways they could not prevent and also offers no save points and is structured such that even experts have less than a 1% chance of beating the game (which is not short by any measure).

      Every few years I pick up Nethack again and give it a whirl, and it always goes the same way. I'll lose a few characters in the early levels where you have almost no tricks up your sleeve and the monsters are still strong. Then I'll get a character past the hump and really start to make progress, only to be killed by some complete bullcrap like opening a door and discovering a monster room, so you close and try to pin (or wizard lock) the door when a dragon walks up behind you and one of the monsters on the other side of the door destroys it and pins you between them. So you pull out the emergency scroll of teleport and it teleports you right into the middle of the monster room, onto a sleep gas trap. That's when I stop playing the game for a couple more years.

      --

      I read the internet for the articles.
    21. Re:Interaction by SleepingWaterBear · · Score: 1

      Anyway, the question you should be asking is what happens if you use a cursed potion of gain level on the uppermost level of the dungeon, i.e. the first floor below the surface.

      And the answer is that, unless you're carrying the Amulet of Yendor, then nothing happens.

      Actually, if you use a cursed potion of gain level on the 1st dungeon level while not carrying the Amulet of Yendor something does happen - you leave the dungeon and the game ends. This is more or less the same as losing, except the game notes that you survived, and the high scores chart notes that you left the dungeon.

    22. Re:Interaction by SleepingWaterBear · · Score: 2, Interesting

      Dude, no offence but what you've described is extremely unlikely, and while that is no consolation to you when it happened, it is unlikely to happen again.

      I don't know - I haven't been playing nethack that long and I've had almost the identical scenario happen to me several times. I once ended up on level 10 of the dungeon from level 2 because of a series of trap doors and level teleports.

      I used every trick in the book, and even managed to survive working my way back up to level 3 before I messed up and died. Part of the real fun of nethack is that at times it can be sadistic, but if you're careful and learn from previous mistakes you can handle most the things it throws at you (there's always the Gnome with the wand of Death of course).

      If there's a problem with nethack it's that the game isn't sadistic enough at the later levels. The beginning is very challenging, but you reach a point where you are near invincible and only a stupid mistake will kill you, and then you have to play another 10 hours to finish the game. Not that winning is assured at that point, stupid mistakes are quite common.

    23. Re:Interaction by Anonymous Coward · · Score: 0

      ...And when you discover that those wands just ran out of charges, you'll be glad you didn't leave that cursed potion of gain level behind.

      If you keep trying to zap an empty wand, you might just be able to wrest one more spell out of it. I found this out when I was trapped in a shop by an angry shopkeeper and getting very desperate.

    24. Re:Interaction by WhiteDragon · · Score: 1

      So you pull out the emergency scroll of teleport and it teleports you right into the middle of the monster room, onto a sleep gas trap. That's when I stop playing the game for a couple more years.and where was your amulet of magical breathing, or of lifesaving. What's that, you forgot to have one? Yes, I am being sarcastic, but the fact is, that if you are sufficiently prepared, you may be able to survive. Also, having teleport control can be very useful :-)

      --
      Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
    25. Re:Interaction by Anonymous Coward · · Score: 0

      And you exit the game right after saving.

    26. Re:Interaction by halcyon1234 · · Score: 1

      I may be wrong, but I believe that is one of the goals of LittleBigPlanet.

      And yes, it would be cool. Because I want a game where I drop a meteor on a populated planet just to see what would happen.

    27. Re:Interaction by Rogerborg · · Score: 1

      I thought it would be cool if a game could have true creative interaction of objects -- a sort of emergence of events, not just a list or pre-planned events.

      What part of open source is confusing you?

      --
      If you were blocking sigs, you wouldn't have to read this.
    28. Re:Interaction by Sir_Lewk · · Score: 1

      Have you ever actually looked at the nethack source? The real question should be "What part doesn't confuse you?" ;)

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    29. Re:Interaction by Chris+Burke · · Score: 1

      Yeah that's what I thought should happen, but the site I looked it up on said otherwise. I checked again on a different site and it agrees with you, the outcome I had expected, so I'm going with that. :)

      --

      The enemies of Democracy are
    30. Re:Interaction by smitty97 · · Score: 2, Interesting

      yea, that happened to poor DeathOnAStick on NAO. It was horrible. He had spent nearly a year and a half mining the entire dungeon and polypiling rocks for gems. He had a couple pet giants lugging around bags of his loot since it was so heavy. sometimes i would watch him play, like the rest on rgrn, trying to figure out what he was up to.

      from nethack.wikia.com:
      After killing the Wizard of Yendor on dungeon level 1, he found a potion of gain level from the death drop. He drank it without fully identifying it first, finding out it was cursed.

      Upon reaching the Plane of Earth, he desperately checked his inventory, and indeed he was carrying no gems. At this point, he went idle for 38 seconds. A few of his entourage of giants had been close enough to be dragged into the Planes with him, but they were either killed off or left behind at the inter-plane portals. The only gems DeathOnAStick had at his ascension were 2 dilithium crystals.
       

      --
      mod me funny
    31. Re:Interaction by IronChef · · Score: 1

      The lack of a save and restore feature is definitely one of the things that makes nethack work so well. After putting in several hours carefully figuring out which potions do what and collecting decent armor and weapons, that D down the hall will be far scarier than any gorgeously rendered 3D dragon. After all, it can actually kill your character, not just send you back to the last save point.

      Not everyone likes games with such high stakes. You see it as meaningful, high stakes, and exciting. I see it as a pain in the ass that keeps me from playing the game at all.

      (Say, anyone know if there is a homebrew nethack for the Nintendo DS? Slow day at work, I should google that...)

    32. Re:Interaction by jandrese · · Score: 1

      Assuming the RNG is kind enough to provide you with one. Maybe I'd be more into it if there was a robust crafting system in the game, such that you could build yourself an inventory of useful (necessary) items for every contingency with the carcasses of the monsters you kill and common items. Then it would be a game where eventually you could learn enough tricks to have a reasonable chance of not being ganked by the RNG at some point on pretty much every playthrough.

      I'm also not sure why the Nethack community considers it to be a cardinal sin to have savepoints. Certainly every other game developer in the world has realized that if you're going to put random deaths into the game, you should probably not make the death penalty as harsh as possible. It's not like noobs will be ascending right away, since there is so much prep work you need to do (hopefully before the RNG decides to stop generating food/edible monsters) before you'll stand a chance on the lower levels (not to mention the plains!).

      --

      I read the internet for the articles.
    33. Re:Interaction by lawpoop · · Score: 1

      The C syntax. :P

      Seriously, the changes would never be accepted by the devs, so there's no point in doing it for NetHack. I would just be making a version for myself, or Yet Another NH Clone. Why just just start over in that case?

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    34. Re:Interaction by Mister_Stoopid · · Score: 1

      By all means, feel free to play in wizard mode / explore mode / back up your saves by copying the data files. The folks on usenet might not like it, but impressing people on usenet probably shouldn't be your primary motivation for anything, even something as geeky as playing Nethack.

    35. Re:Interaction by Anonymous Coward · · Score: 0

      I think what NetHack really needs is something similar to Bastet.

  7. I've said this before but... by slaker · · Score: 5, Funny

    I ascended with a wishless tourist once, and I consider that more of an accomplishment than my bachelor's degree.

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    1. Re:I've said this before but... by ral8158 · · Score: 1

      That's..... that's an accomplishment.

    2. Re:I've said this before but... by jonaskoelker · · Score: 1

      I ascended with a wishless tourist once, and I consider that more of an accomplishment than my bachelor's degree.

      Your CS dept.'s friday bar probably had more chicks, though ;)

      </snark>

    3. Re:I've said this before but... by slaker · · Score: 1

      There are CS classes that can have girls in them?

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    4. Re:I've said this before but... by cbuhler · · Score: 2, Informative

      My one assension was with a Ranger. I personally would consider getting a tourist past the mines a bit of an accomplishment, probably my poorest character. Wizards and healers are both fun, but it's almost a different game with them.

    5. Re:I've said this before but... by RyoShin · · Score: 1

      I had a CS class with a girl in it once. But then someone informed her that this wasn't Intro to American History, and she left.

    6. Re:I've said this before but... by syousef · · Score: 4, Funny

      I ascended with a wishless tourist once, and I consider that more of an accomplishment than my bachelor's degree

      So do I.

      Signed,

      Your boss. ;-)

      --
      These posts express my own personal views, not those of my employer
    7. Re:I've said this before but... by ConceptJunkie · · Score: 1

      I ascended with a wishless tourist once, and I consider that more of an accomplishment than my bachelor's degree.

      It probably took more work, probably gave you more of a sense of satisfaction, and depending on your degree, may very well be just as valuable financially.

      My friends and I joked that we all majored in D&D in college... I also played a serious amount of Nethack back when it was just called "Hack". The ironic thing is a couple of my friends did manage to leverage their role-playing experience into successful careers in the RPG and computer game industries, one even forming a gaming company.

      --
      You are in a maze of twisty little passages, all alike.
  8. Nethack is fine by Xeth · · Score: 2, Interesting

    But in the genre of cruel dungeon-crawls, I prefer Iter Vehemens Ad Necem.

    There's nothing like bludgeoning a zombie to death with your own severed arm, then being forced to eat the arm to stave off hunger.

    --
    If your theory is different from practice, then your theory is wrong.
    1. Re:Nethack is fine by MooUK · · Score: 1

      That sounds so amazingly awesome I might have to try it...

    2. Re:Nethack is fine by Anonymous Coward · · Score: 0

      Then getting leprosy from eating something covered in zombie blood, and having your other arm fall off.

    3. Re:Nethack is fine by Anonymous Coward · · Score: 0

      Gotta love praying to the gods only to have your +3 mithril sword upgraded into a +3 Banana sword. MMMMMM..... that's good eatin.

  9. Very difficult but strangely rewarding by FourthAge · · Score: 5, Informative

    I never managed to complete Nethack until I found the spoilers, which include helpful advice about the best way to approach the game. The dungeons are random, but the structure of the game is not, and the same things will appear in approximately the same places (with different names). Once you have got to a certain depth, you've cracked the game and a win is almost certain.

    Whether it is cheating to look at the spoilers is a philosophical question. Cheating is copying a save file or modifying the game - reading spoilers is no more cheating than looking at the source code.

    --
    The tao of democracy: the government you can vote for is not the real government.
    1. Re:Very difficult but strangely rewarding by evanbd · · Score: 2, Informative

      I think most veteran hackers would agree that looking at the source, along with most spoilers, is definitely cheating -- though some level of general advice is not. The definitely-not-cheating ways to learn about the game are explore mode and the oracle; both are quite informative without being overly spoiled. At the same time, I think the vast majority of players look at spoilers to some degree.

      To anyone new to nethack out there: Give it an honest try without spoilers. Use them when you get stuck, but only in moderation. Nethack is fundamentally a game about discovering the rules; if you learn them all by reading, it's far less fun. Of course, remaining eternally clueless is no fun either. As in many things, moderation is the key.

    2. Re:Very difficult but strangely rewarding by BeeRockxs · · Score: 1

      "most veteran hackers?" BS. You've never been to rgrn or #nethack on freenode, have you?

    3. Re:Very difficult but strangely rewarding by FourthAge · · Score: 3, Insightful

      I agree with your general sentiment, that it is good to learn the game without spoilers, but due to the game's difficulty, I found this far too frustrating. The game does not forgive mistakes, and even in explore mode it is easy to get stuck.

      I think I have a different philosophical approach to the game. I see it as a black box. Provided you don't open the box and change the rules, you can do anything you want with the information it provides and the moves you're allowed to make. Viewed like this, Nethack is a sort of remote debugging challenge in the form of an adventure game. To understand the state of the game running on the server, you can look at your own local copy, the source code, the spoilers, and everything the server has sent you - if you want. Which is even geekier than treating it as an RPG!

      --
      The tao of democracy: the government you can vote for is not the real government.
    4. Re:Very difficult but strangely rewarding by evanbd · · Score: 1

      On the contrary, I've been to both. I think they would generally agree that you should avoid it, but not get too stuck up about it -- at least until you finish your first ascension. But that doesn't mean they'll look down on you for it, and it certainly doesn't mean they don't do it...

    5. Re:Very difficult but strangely rewarding by LotsOfPhil · · Score: 2, Insightful

      I agree. The grandparent needs to be modded down. Ellora's Saga is legendary because the guy tried so hard to not be spoiled. Saying someone should try their hardest to beat Nethack without spoilers is just plain mean.

      --
      This post climbed Mt. Washington.
    6. Re:Very difficult but strangely rewarding by Anonymous Coward · · Score: 5, Interesting

      As a seasoned nethack player (I've ascended all classes and done some optional conducts. Still working on pacifist :) ). Spoilers and source diving are not considered cheating amongst the greater nethack community. And by greater nethack community I basically mean rec.games.roguelike.nethack.

      There is only one thing that is universally considered cheating, and that is backing up save files to circumvent permanent death.

      While spoilers are very helpful, they are not gamebreaking. There's no set path to follow in nethack that will guarantee victory.

      Spoilers are more often used as a reference for things that just don't make sense to memorize.

      For example, let's say I need a scroll of enchant armor, I have blank paper and a Magic Marker with 15 charges on it. I don't remember how many charges are required to make that scroll, so I look it up.

      The spoiler won't give you the idea to make a scroll that you need using equipment found around the dungeon. But they will give you the details you need to be a little more efficient.

      Think of the spoilers as more of a pocket reference than a walkthrough or tutorial.

    7. Re:Very difficult but strangely rewarding by evanbd · · Score: 1

      I'm not saying that. I'm saying you should avoid spoilers until you need them, and read them in moderation. For the *vast* majority of people it's not worth trying to ascend without any spoilers. But at the same time, if you're playing with wikihack open in your browser, you're really not getting the full intended experience.

    8. Re:Very difficult but strangely rewarding by Anonymous Coward · · Score: 0

      Hey, dumbass. Upmod/Downmod is not for agree/disagree.

    9. Re:Very difficult but strangely rewarding by Zarel · · Score: 1

      I'm not saying that. I'm saying you should avoid spoilers until you need them, and read them in moderation. For the *vast* majority of people it's not worth trying to ascend without any spoilers. But at the same time, if you're playing with wikihack open in your browser, you're really not getting the full intended experience.

      On the contrary, as LotsOfPhil mentioned, no one's known to have won a game of NetHack without being spoiled, and Ellora's Saga is notable for being the closest anyone's ever gotten, and some still think it was written by someone who had been spoiled and was pretending otherwise.

      From when I used to read and participate in r.g.r.n and #nethack, the consensus is that NetHack is meant to be played spoiled, and that spoilers are not considered cheating.

      --
      Want a high quality FOSS RTS game? Try Warzone 2100!
  10. I pulled off a Double Top last year by JoshJ · · Score: 2

    That may well be my crowning achievement in video gamery.

    I've since retired from Nethack, simply because I don't have the patience for any more of it. Good luck to this year's players.

  11. bsdgames, hack, age of nethack by jonaskoelker · · Score: 4, Informative

    For those too young to remember games older than Halo

    Halo? More like Bomberman or the Lotus and Turrican series (~1990). Nethack is from 1987, and is based on hack from 1985.

    If you install `bsdgames' on debian/ubuntu, you can play hack, the precursor to nethack.

    To get an idea of how the world looked when the internet was black-and-white, look at the end of the man page:

    BUGS
              Probably infinite. Mail complaints to mcvax!aeb .

    Bang path ftw :) I'll get off your lawn now.

    1. Re:bsdgames, hack, age of nethack by rubycodez · · Score: 1

      there were multi-player games before the internet, of course. Starting in the 1970s, variations on dungeon exploration and star wars. google MUD1 and DUNGEN and Sceptre of Goth, also some star wars variants. some were ported from PDP to other platforms in the 80s, I played them on CDC Cyber running NO

    2. Re:bsdgames, hack, age of nethack by Teckla · · Score: 1

      Scepter of Goth, actually. I still have the Pascal source code for it. Wish I had the time/patience to port it to C or Java.

    3. Re:bsdgames, hack, age of nethack by Bambi+Dee · · Score: 1

      Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on.

      Sigh. :)

    4. Re:bsdgames, hack, age of nethack by lamapper · · Score: 1

      ... Nethack is from 1987, and is based on hack from 1985.

      If you install `bsdgames' on debian/ubuntu, you can play hack, the precursor to nethack....

      First played Rogue on a DOS PC around that same time frame. It ran just fine on that old PC. I will have to give the debian/ubuntu version a try one day. Back than we were playing Chess, Othello, Go and Solitare on the PCs as well.

      One of the better programmers (he was on a team that placed 2nd in the ACM's international programming contest a year or so later) stayed in one of the university computer labs all night long playing Rogue. His goal at that time was to do it in one pass without stopping, no saves, just playing all night long. He managed to do it too! He was also doing some pretty interesting stuff on a VAX with Fractiles also.

      Sadly I never made it all the way to the Amulet, nor did I try to cheat. Perhaps one day I will give it another try. And yes I will look over the hints before I do, lol.

      Got to play Apache on the MacIntosh within a year or two of that same time period, flying a helicopter through the city and shooting at things was a blast compared to the pixel computer games I was use too.

      It was years later that I got to play BattleZone on an IBM PC. I remember being sad that I had finished all of the missions and wanted to play more. That was before having kids of course when I had more time. I first played the Arcade version of BattleZone for a quarter; the PC version with missions was so much better than the Arcade version that only gave you a screen you could pivot and move.

      Two of my favorite really old games, pre PC; pre MacIntosh because they did not cost me a quarter like Missile Command did in the arcade, were played in 1979 with a TSO account on an IBM 360 and Amdhal 470 with not enough system RAM memory so that only two or three players could play at the same time. That system RAM was of coursed shared by everyone and everything running on the system at that time. Adventure and Empire. I believe they were written in Fortran, but honestly do not remember...its been a couple of years.

      You are in a maze of twisty little passages, all alike

      Found a link with a map of another game, Zork, but it is similar enough to give someone who has never seen it an idea. We would take our printouts (remember that green and white banded paper from the mainframe days) and make maps like these. Since the TSO account playing the game took up so many system resources, I had to promise that I would only play it on the weekends after 10pm or risk losing my TSO access. There were 9 or 10 accout levels, with TSO access not being granted until either level 6 or level 8 and I was not going to blow it.

      One of the systems programmers had managed to get through Adventure to the end, but he told me that he went through the code to learn more about the game to do it. He told me what he did to win it and what he did when all the dwarfs woke up, lol, but I do not remember exactly what he said now. I got killed by waking up the dwarfs more than once.

      Empire was fun, the world was randomly generated each time, so you explored and learned the lay of the land as you played the game. Battle was simple, you had a 50/50 shot when your pixel Army or Fighter encountered a city (or the enemyA) and 10 turns to build a Fighter (F) plane. While I never played long enough to build them, you could build Troop Transports (T), Aircraft carrieer's and Submarines (S) also. Of course they took longer to build, but you would need them to cross a body of water and only Cities next to a body of water could build them. In the time it would take to build one fighter, you could have built 5 Armies, so the more

      --
      Is your Internet Throttled? Install DD-Wrt, OpenWRT or Tomato to learn the truth! Google: 1Gbps/1Gbps: 5 Communities
    5. Re:bsdgames, hack, age of nethack by rubycodez · · Score: 1

      it was spelled both ways depending on port (just as the symbolic staff can be spelled either way): http://en.wikipedia.org/wiki/Sceptre_of_Goth

      according to that wikipedia article there is C port

    6. Re:bsdgames, hack, age of nethack by jonaskoelker · · Score: 1

      Hey, don't knock the 80x24x8 resolution; it's by far the most productive one in the hands of someone with a unix beard ;)

    7. Re:bsdgames, hack, age of nethack by mdm42 · · Score: 1

      To my mind, one of the most interesting and absorbing was "Wooden Ships and Iron Men" which consisted of sailing/commanding one of a number of classes of sailing ships in combat. The game had plenty of detail (not as much as Nethack, though!) like different weapons, ammunition, and lots of fickle weather to screw up your carefully-planned strategy. It was only multi-player; there were no AI-players (at least in the version I played.) All this was in the mid- to late-80's.

      And management thought we were hard at work on our terminals...

      --
      New mod option wanted: -1 DrunkenRambling
    8. Re:bsdgames, hack, age of nethack by Bambi+Dee · · Score: 1

      Not sure my Linux unbeard helps my credibility -- just love how current Nethack builds *still* believe themselves _more_visual than "most adventure games"... there, I'm forgoing HTML formatting just for you :)

  12. SoF by Anonymous Coward · · Score: 0

    Personally, I prefer Sword of Fargoal over Nethack.

  13. Spoilers is a bit like doping by jonaskoelker · · Score: 1

    reading spoilers is no more cheating than looking at the source code.

    Which, I imagine, a lot of the people with long beards and intravenous coffee would also consider cheating.

    Reading spoilers or source is like doping: it gives you an advantage over those who don't do it, but the sport is still challenging. As long as you can distinguish those who do from those who don't, and take appropriate measures [whatever that is], I see no reason to be offended.

  14. variations by david.peace · · Score: 1

    Falcon's Eye: a graphical version on Ubuntu!

    1. Re:variations by dweezil-n0xad · · Score: 2, Interesting

      I would recommend Vulture's if you want a a graphical version of NetHack.

      The Vulture's games are forks of the Falcon's Eye project; over the standard Falcon's Eye base and the optional use of the Slash'EM core, Vulture's incorporates the latest core sources, hundreds more graphics and sounds, many bugfixes and performance enhancements, and an open, collaborative development environment.

    2. Re:variations by sketerpot · · Score: 1

      I tried Falcon's Eye, but I found the isometric graphics too clunky for me. As far as I'm concerned, the closest-to-perfect version of Nethack on Linux is the MS-DOS version running on Dosbox with the graphical tiles enabled. I play it pretty often.

    3. Re:variations by menkhaura · · Score: 1

      I like the IBMGraphics option on a konsole, even though some items may be depicted with only a '?'. For the Linux console, DECGraphics for the win. I've never quite got along with Falken's or QT or GTK graphics...

      Long live Nethack!

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    4. Re:variations by marcosdumay · · Score: 1

      Falcon's Eye hides some precious information, and have a quite boring music. My favorite is the QT frontend, there are mnemonic icons for different beings, even from the same letter (but the green mold looks exactly like the linchen what is bad for metalic weapons) and menus for the not very common commands (but I'd hope they fix #c, that only works if accessed by the menus).

  15. Food by Anonymous Coward · · Score: 1, Funny

    "You have finished eating your kitten."

    I don't think I'd win. :-(

    1. Re:Food by sketerpot · · Score: 1

      Be a chaotic character, or forego prayer until you have a chance to sacrifice some random monsters on a co-aligned altar. Problem solved.

  16. I prefer Angband. by CrazyJim1 · · Score: 2, Interesting

    Everyone has their own preference. I just like the finding the elemental resist and speed artifact part of the game.
    The game also has its own special flair when it comes to ironmaning it. If you run out of light or food, you pretty much lose. If you linger too long on a dungeon level, you waste light and food. So if you get low on light or food, you play more aggressively and dive faster. Of course if you dive too fast, you won't be able to defeat the enemies. So very often you find yourself staring death by lack of resources vs death from tough monsters.

    1. Re:I prefer Angband. by farker+haiku · · Score: 1

      gotta love angband. I've wasted so many hours of my life on that game... I love articles like this because I remember why I made my signature the way I did.

      --
      Your sig(k) has been stolen. There is a puff of smoke!
  17. For those who tagged this "getalife" by Anonymous Coward · · Score: 2, Insightful

    Nethack is one of the few very complex games that requires *zero* time investment. I sometimes play when I'm stuck in an airport, or wherever, or waiting for something to download or update or compile, and when I'm back to work just save the game. Aside from not requiring time, but allowing you to waste as much time as you have to waste, it has infinite replay value. You could play it for your whole life without ever beating the game, and also without the game ever getting boring. The reason it never gets boring is because your character can die suddenly at any moment, and there's no way to restore (without messing with the game's internals, which I don't think very many people bother to do). It's the total antithesis of modern video games - no emphasis on graphics, and nearly infinite options for what you can do within the game. Nethack is the best roguelike (I've played dozens), the best free/libre software game hands-down, and possibly the best game, period.

    So stick your world of warcraft where the sun doesn't reach.

  18. I put more effort into nethack... by tempest69 · · Score: 4, Interesting
    I'm pretty sure that between the ages of 15 and 23 I put in a PHD amount of work into ascending in nethack. And no, it didnt happen.

    I replayed the game in 05 a decade later... and cheated to do some "tourist gaming" even with a full wand of wishing, and optional dying, it took all night to ascend,, When I left the dungeon I was bloody surrounded with monsters. Even in the deep parts of nethack there are monsters conventions that make moving a total pain.

    Still, a game where you can wield the iron ball on your ankle as a weapon rocks.

    1. Re:I put more effort into nethack... by Beetle+B. · · Score: 1

      Still, a game where you can wield the iron ball on your ankle as a weapon rocks.

      I still remember the moment I realized this.

      --
      Beetle B.
  19. telenet nethack.alt.org to watch live games by 6350' · · Score: 5, Informative

    It can be a lot of fun to just sit and watch someone play nethack. Just type telnet nethack.alt.org into any old command line, and you can connect up to play, but also to observer a game in progress. Try to match up your window size to the player you wish to observer (listed in the game info). It's great fun to watch people are often far, far better than you, getting far, far further in the game than you ever will :P And my god, the speed these guys progress at. Yikes!

    This thread will (has) descend into alternative recommendations, so I'll take a moment to pimp a multiplayer variant of Angband, being MAngband ( http://www.mangband.org/ ). A realtime non-turnbased roguelike sounds kooky, but it actually works out pretty darned well (and Morgoth in realtime is a very frightening experience).

    On a side note, I always appreciate roguelike-related threads on slashdot, as it is a rare opporunity for my username to have any sense of context.

    1. Re:telenet nethack.alt.org to watch live games by diqrtvpe · · Score: 1

      Most of my first gaming experiences were with Angband back in the 1.0 days, and while I did play Nethack some after that, I was always more a fan of Angband. It's certainly somewhat less sadistic (though you can make it as sadistic as you please with some of the birth options), and the variety of things you can find in the game is truly phenomenal. Sad to say I'm past the days of jumping at purple j's, but somewhere in the back of my mind success is still spelled Ringil.

    2. Re:telenet nethack.alt.org to watch live games by AaronLawrence · · Score: 1

      Thanks for the tip. However, I found it a bit dull, something like someone use emacs at high speed :) At least these wasteful 3d renders are interesting to watch...

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
  20. Flamebait - Best game ever by mathimus1863 · · Score: 5, Informative

    I don't post here much, but I have to write to promote this game. The game has been in development for 20 years, and the graphics have been exactly the same the whole time. So where did all the development go? Into pure depth of gameplay. I played this game off and on for like 7 years before I was able to finally finish the game once, and that's with just one of the 20 character types you can be. There's actually a portion of my brain devoted to nethack knowledge. Yes, I'm a nerd. But, this is a great game. As long as you don't mind your buddies making fun of you for playing a game produced exclusively from ASCII graphics (but it is the most efficient way for you to view and comprehend the current state of the game).

    As an example of pure depth, consider the water traps that rust your weapons and armor. Well, if you are polymorphed into an iron golem, you can rust to death from walking into a water trap. Touching cockatrice corpses will turn you to stone instantly, but if you wear gloves you can wield it as a weapon to turn other creatures to stone. But if you are burdened carrying too much stuff, you are likely to fall down the steps and turn yourself to stone. Game over, try again. If you are confused from eating rotten food, reading scrolls will cast spells in ways you weren't expecting. They thought of everything in this game.

    You can actually find a wand of wishing on the first level and get any three items in the game. The inexperienced player still won't make it very far. No matter how strong or amazing you are, you could still die from a falling drawbridge, cockatrice corpse, being digested by strange creatures, being drowned by an electric eel, or kicking a wall while you are near death. Even after all the years I've spent on this game, I still learn something new every time I play. It's that deep.

    1. Re:Flamebait - Best game ever by moosesocks · · Score: 1

      Funny. You could almost say the exact same thing about vi.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    2. Re:Flamebait - Best game ever by crunch_ca · · Score: 1

      You can actually find a wand of wishing on the first level and get any three items in the game...

      In fact, you should probably wish for 2 blessed scrolls of charging and get up to 5 additional items... And if you're willing to zap till dust, you should be able to get 6.. Depending on how many charges are in the wand when you find it of course...

      But you're right, that's no guarantee that you have a chance of winning -- even if you wish for the right stuff.

    3. Re:Flamebait - Best game ever by Bambi+Dee · · Score: 2, Insightful

      I'm bad at both... and I keep trying to save and quit Nethack with a ":wq".

    4. Re:Flamebait - Best game ever by menkhaura · · Score: 1

      Hm... nice idea for a nethack patch, since the movement keys are (since the beginning) just like the vi ones. Those of us with muscle memory for :wq for saving/exiting would be grateful for such an advancement.

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    5. Re:Flamebait - Best game ever by lawpoop · · Score: 3, Insightful

      I thought the interaction of objects in NetHack was very cool and well-developed, but nonetheless, I think it could be taken one step further. Basically, all of the interactions are a bunch of IF statements hard-coded into the game. You don't discover anything other than what a dev thought was cool,and coded in. It's very cool and elaborate at this point, but ultimately limited.

      It would be theoretically possible to create a game where you can have true unexpected interactions of objects. You would create a set of simple properties, and then more complex interaction emerge from the interactions of simple properties. Like legos, you keep combining and combining, coming up with new and creative combination, suprising yourself with things no one could have predicted. It's like language or music; you can never exhaust the possibilities. They're endless. It's literally and endless set. It's called a discrete combinatorial system.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    6. Re:Flamebait - Best game ever by YourExperiment · · Score: 1

      This is called "emergent gameplay". It's very cool when it works, although it's harder to implement than you might think. You have to be careful that some unexpected emergent property isn't going to mess with your game design. For example, if the player discovers that he can build a pile of junk to help climb over a wall, and the designer didn't anticipate this possibility, the player might end up missing a vital plot-point (through not taking the route the designer expected). The skill lies in designing a game which is resistant to such occurrences, whilst not limiting the potential emergent properties.

    7. Re:Flamebait - Best game ever by lawpoop · · Score: 1

      Those are great points. I thought that the games of the future, MMORPGs, would have only emergent gameplay and player-created content. To have a designer create a level that isn't 'hackable' by emergent play takes tremendous effort, and, as you point out, is error-prone. Furthermore, to have engaging stories in a MMORPG is also difficult to program.

      So yes, it is difficult, but we're sort of bursting at the seams trying to develop games in a traditional manner for MMORPGs. I think what will happen in the future is that human players will learn the emergent behavior of the game, and the "storylines" will be generated by the players, as they try to use the game against each other -- all of the Avatar King's horsemen versus the Avartar Wizard's Dungeons and Dragons, so to speak :) Great stories will emerge out of that.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    8. Re:Flamebait - Best game ever by porpnorber · · Score: 2, Informative

      In some sense, NetHack has had this from time to time. Some of the interactions were 'prototyped' as bugs: different object classes stored their attributes in overlapped storage (unions, shared bitfields, whatever), and the type checking was a little sporadic. So casting an enhancement spell on something that had an inappropriate data structure would occasionally give things peculiar properties. Then devteam would look at the bug report and say, hey, this is a latent feature, and give 'proper' semantics to the effect.

      Made for a huge binary though. It's nothing nowadays in the days of template metaprogramming and the million monkeys coding effect, all held in balance by virtual memory and nearly-free RAM, but shoehorning the 2M executable into a 640K PC footprint was my proudest NetHack achievement.

      Sadly, I almost always found the game far too hard to enjoy. There were only one or two releases I felt I could make any progress with, and devteam always thought they needed fixing because they were too easy (I was sooo sad when wand-pool stopped being the method of choice against shopkeepers). But still. Some of my best work went into that game—far, far under the covers.

    9. Re:Flamebait - Best game ever by bughunter · · Score: 1

      Agreed. Second only to CivIII, NetHack has had the most replayability value of any game for me, ever. I return to it year after year after year.

      Number three: Starcraft

      What do all three of these games have in common? Depth and balance.

      --
      I can see the fnords!
    10. Re:Flamebait - Best game ever by mav[LAG] · · Score: 1

      I hear you but I think you've forgotten the most important truth about NetHack: the dev team thinks of _everything_ :)

      --
      --- Hot Shot City is particularly good.
    11. Re:Flamebait - Best game ever by Anonymous Coward · · Score: 0

      Try Dwarf Fortress. ASCII game too. I won't compare its deepness with nethack (didn't get below water levels myself), but it has unplanned consequences like you are describing. A fire imp launches a fireball at one of you dwarwes, which will start a wild fire which will destroy your wood and booze supplies, and piss off neighbor elfs who would blame you for destroying too many trees. Or a stupid dwarf makes an unplanned cave-in, destroying masterpiece table on the floor below, making your legendary carpenter tantrum and start throwing coins of doom, killing several guards who arrived to subdue him. If you have low overall morale (heavy losses, lack of food or booze, bad accomodation or something else) friends and lovers of those guards will start their own tantrums descending your whole fortress into anarchy.

    12. Re:Flamebait - Best game ever by Anonymous Coward · · Score: 0

      7 actually.

      0:3 -> 0:0 = 3 wishes
      1:3 -> 1:0 = 6 wishes
      1:0 -> wrest = 7 wishes

    13. Re:Flamebait - Best game ever by alexo · · Score: 1

      The game has been in development for 20 years

      I would say that "in development" is a bit misleading.

      The current version, 3.4.3, was released in December 2003 -- 5 years ago.
      Since then, nothing.

      I counted 423 reported bugs for this version, 405 of them are classified as "fixed in a future release" or "fixed in the next bug-fix release" and still, according to the Dev Team, this does not warrant even a minor release.

      Oh, sure, there are unofficial patches but some people like the consistency that vanilla provides. Especially when playing on different servers.

  21. Nethack isn't hard among roguelikes by Khashishi · · Score: 2, Insightful

    Nethack is high on the illogical quick factor, so there's a harsh learning curve, but once you learn them or spoil yourself, then Nethack is not difficult. ADOM and Crawl are far more punishing.

    1. Re:Nethack isn't hard among roguelikes by bhaak1 · · Score: 2, Insightful

      NetHack isn't really about being hard. It is about surviving situations that the RNG throws at you or you get yourself into by using all options available to you.

      If you want a punishing NetHack, play Slash'Em :-)

    2. Re:Nethack isn't hard among roguelikes by jandrese · · Score: 1

      Yes, clearly a near 1% success rate among lifelong experts is far too easy. We must rush to find harder versions!

      --

      I read the internet for the articles.
  22. Don't remind me... by bersl2 · · Score: 1

    I had a wizard down to the end of the Dungeon. I had stopped playing for a while in order to catch up with Real Life. When I came back, I had forgotten all of the tricks, and a titan cast summon nasties around me in the Castle.

    I even had a scroll of taming in my bag I could have tried, followed by invoking the Eye. FFFFFUUUUUUUUUUCK...

    DO NOT WANT

  23. SporkHack by lorimer · · Score: 1

    Link you meant to use is probably SporkHack, or telnet here for the public beta server. :)

  24. An incredibly hard, incredibly fun game by HonestButCurious · · Score: 3, Informative

    I ascended as a samurai once, and it was this close to landing on my CV. That one's offset by the squillion times I was killed by a combination of my stupidity and the cruelty of the almighty RNG (random number generator).

    Then there are those crazy iron-man ascents made by guys who never eat, never attack other monsters, never wear armor and so on.

    It's a great game, and after playing it a few times you can take a look at some archived YASDs to appreciate their fine humour:
    http://groups.google.com/group/rec.games.roguelike.nethack/search?q=yasd

  25. No Ubuntu? by Anonymous Coward · · Score: 0

    Aw. No Ubuntu package.

    1. Re:No Ubuntu? by wolftone · · Score: 1

      It needs some patches to compile on modern systems, since development stopped before gcc4 was being used. It's not hard to find patches, and checkinstall would turn it into a package. I suppose there's a possibility that there's a 3rd party package out there somewhere, but not being an Ubuntu user, I can't make any guarantees. There's also a possibility that gcc3 is still available in the Ubuntu repositories, in which case there would be no need for the patches.

  26. telnet noway.ratry.ru 37331 for tourney games by tripa · · Score: 3, Informative

    Unlike all-year public servers, the tournament ones aren't watchable by default. But a few of the contestants broadcast their own games anyway on telnet://noway.ratry.ru:37331 so that's always a nice watch too. This service doesn't get enough publicity, I wish the top players could show us their progress!

    1. Re:telnet noway.ratry.ru 37331 for tourney games by Anonymous Coward · · Score: 0

      Thanks for the link! You're right, the service is awesome. :-)

  27. Spoiler Warning? by djdavetrouble · · Score: 4, Insightful

    Now that you know that one tidbit,
    I suggest that you read every other spoiler you can find,
    and then still have only a 1 in 10000 chance of ascending...

    --
    music lover since 1969
    1. Re:Spoiler Warning? by SQLGuru · · Score: 2, Funny

      1 in 10,000???!??!?? You must play in Wizard mode. :D (That's either a smiley or YASD by newt.)

      Layne

    2. Re:Spoiler Warning? by Repton · · Score: 1

      Gee; I should get these guys to buy my lottery tickets for me.

      --
      Repton.
      They say that only an experienced wizard can do the tengu shuffle.
    3. Re:Spoiler Warning? by g0dsp33d · · Score: 2, Funny

      Screw the newt, I'm more afraid of the dragon.

      Finally, a thread where my sig makes sense...

      It is "lol: You see no door there." for posterity.

      --
      lol: You see no door there!
  28. Useful, but... by Anonymous Coward · · Score: 0

    I didn't think c!oGL worked in Moloch's Sanctum?

    Anyhow, what they might really be wondering is what happens if you quaff one on level 1 (at which time it would take you to level 0 and outside the dungeon).

    This depends on whether or not you have the amulet, IIRC. If you have the amulet, you can leave for the elemental planes (and go through the endgame--what, you thought it was over just because you grabbed the amulet?). If you leave without getting the amulet, your game ends, but you don't win. There are other ways to go to further negative levels (e.g. level -1) or something. IIRC, you die from falling back to the ground unless you have levitation in those cases. The Dev Team DOES think of everything.

    There's almost always a way out of every deathtrap, but you usually only think of it once you die (e.g. ooh, I had a camera? I should have photographed that monster to blind it!).

    1. Re:Useful, but... by Krakhan · · Score: 2, Interesting

      Yes, quaffing cursed potions of gain level work in Moloch's sanctum, and everywhere I believe. In fact, a useful thing to do is if you have any wishes left over near the end (and assuming you're not going for a wishless conduct) is to wish for two cursed potions of gain level. Since you can't levelport and branchport while carrying the amulet, this is an essential item to use to save time climbing back up, especially with not having to deal with the mob in Moloch's sanctum on the way out.

      It's also useful for bypassing the Zoo while going up to Moloch's sanctum. It's a trick I've used many times myself once an expert player who's well known in the Nethack community taught me it.

  29. Best nethack moment ever by bertok · · Score: 4, Funny

    It's just amazing how many strange combinations of items and effects have been thought of by the dev team.

    My favorite Nethack moment ever was when I had used a blessed scroll of genocide to permanently wipe out all dragons from the game, but I was still wearing a suit of silver dragon scale mail I had acquired earlier. I stepped on a polymorph trap, and discovered a little known game mechanic that if you're wearing dragon armor while polymorphing uncontrollably, you turn into that kind of dragon. However, dragons were already wiped out, so I couldn't. The message the game gave me was:

    "You feel slightly silver dragon-ish."

    1. Re:Best nethack moment ever by menkhaura · · Score: 1

      Did you genocide Rs earlier? Depending on your class, these are the most annoying critters on the whole game (and then, depending on your class, these are the most annoying critters on the whole game!)

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    2. Re:Best nethack moment ever by bertok · · Score: 1

      I tend to play a rather xenocidal game and wipe out most classes of dangerous monsters. Mindflayers and cockatrices are very nasty, so I wipe them out first, but I often leave dragons last because they drop good items, and tins of dragon meat are a great way of gaining intrinsic abilities.

      Plus, dragons are nutritious. They taste like chicken!

    3. Re:Best nethack moment ever by menkhaura · · Score: 1

      As a valk, I usually kill baby cocktrices in one or two blows, and full cocktrices by throwing something big, or sharp (those ogrish daggers are worth collecting); the Dragons are never a target for genocide, as they usually taste good (like chicken!) and give immunities; but my bane are the Rust monsters and the Vampires, for which I scribble a blessed blank ?oG as soon as I can... Never ascended though, so there must be something wrong with my strategy...

      --
      Stupidity is an equal opportunity striker.
      Fellow slashdotter Bill Dog
    4. Re:Best nethack moment ever by bertok · · Score: 1

      As fun as cockatrices are, they're just too dangerous to leave in the game. I've been killed more than once by glove-wearing humanoid monsters like soldiers hitting me with cockatrice corpses. I've had a Nymph steal my gloves while I was wielding a cocktrice corpse!

      I've only ascended twice, both times after only a very long game of grinding for genocide scrolls.

      Dragons are fun individually, but there's dozens and dozens of them in the last level all in one big room, and no amount of armor seems to protect against that.

    5. Re:Best nethack moment ever by hweimer · · Score: 1

      Did you genocide Rs earlier? Depending on your class, these are the most annoying critters on the whole game (and then, depending on your class, these are the most annoying critters on the whole game!)

      Nah. By the time you meet rust monsters, you should not be wearing metallic stuff anyway. Disenchanters aren't fast and may even come handy for your +6 Grayswandir. Ls, however, are both annyoing AND dangerous.

      --
      OS Reviews: Free and Open Source Software
    6. Re:Best nethack moment ever by Anonymous Coward · · Score: 0

      My favorite was when my pet Ice Troll* got confused by an Umber Hulk. You see, I had given her Stombringer as a weapon and she was standing next to me with a leash on. When the U showed up and confused her, I immediately slowed down like a good player and started going through all my options as stormy would drain my levels too. I ended up deciding to remove the leash, maybe lose a level if she hits me, then move away. Then the game goes:

      The Ice Troll uses her Unicorn Horn.

      Oh, ok ... Never mind then...

      First time Nethack gave me a surprise in my favor.

      * I highly recommend Ice Trolls. Multiple attacks, (Drain level with stormy, ice), can wield weapons, wear armor, come back if they get killed and are aslo intelligent.

  30. I don't know how you do it by Anonymous Coward · · Score: 0

    Even with all the spoilers and hacking my game to reset hunger to the default every turn, I have never ascended. Good thing I haven't tried in a while, my hands thank me for it.

    That said, Nethack is a masterpiece.

  31. Why limit yourself? by Anonymous Coward · · Score: 0

    Personally, I love both Nethack and Angband. Why limit yourself to just one? ADOM deserves mention here, too, as do the *band variants (ToME, ZAngband & Enteroband are all personal *band variant favorites).

    There's no reason you can't play them all. Some, like ADOM, are very well-developed. It has the most 'plot' of them all, IMHO. But I wouldn't want to be limited to playing just one of them!

    So far, I've beaten everything except Angband (unless you count watching that Borg winner, but the Angband Borg is another story, and a very cool bit of AI!)

    I linked all those variants up for you because I want to encourage people to play these games. And if you're stuck, I like to read spoilers. Some people help that, but they REALLY help you appreciate the depth of the games, IMHO. If you don't like that, though, don't read them. But there are lots of crazy things about what resistances you need, or what gear is important, or even what to wish for that are really hard to figure out. I mean, how many would notice that herbs grow in a pattern according to Conway's game of Life? That's important if you want to farm them (what did you think farmers were good at, other than polearms?).

    Anyhow, these are rich & fun games that shouldn't be ignored just because you think text based interfaces are too retro. Good times, all around :)

  32. Re: Nethack character types by billstewart · · Score: 1

    Well, you start out with a fedora and a leather jacket as armor and a bullwhip as a weapon... If I play an archaeologist, I normally name my dog "Indy". (It's useful to name your dog, in case you end up encountering other dogs in general. Also, if a player dies, a later player on the same machine may encounter the earlier player's ghost (remember, Unix used to be a time-sharing multiple-user operating system :-), and naming the dog can be a hint to the later player that meets a dog that there may be a ghost around also.)

    And if you don't know why the Tourist's goddess is The Lady, you should read more early Terry Pratchett.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  33. want a bad, hard game? by whiskey6 · · Score: 1

    Play some soybon/syobon action. you end up owing the game your mans. http://www.youtube.com/watch?v=Cs8khszHmyc

  34. Mines of Moria by Stonan · · Score: 1

    Never really got into NetHack. Played more Moria. I originally encountered it on a mainframe (to give you an idea of it's age!)

    --
    The GEEK shall inherit the earth...
  35. D&D rules by Chris+Burke · · Score: 1

    As mentioned, looking at spoilers is not necessarily considered cheating. Really it's more of a personal preference. Personally, I'm opposed to most spoilers, but I do think it's fair for me to have some basic information. I call this "D&D" rules, in the sense that when playing D&D anything in the Player's Handbook is fair game for your character to 'know', while things in the Dungeon Master's Guide and other supplements may be considered out of bounds. So, based on that, I read spoilers for all the character classes and races regarding their abilities and potentials, and I read spoilers detailing all the normal (non-magical) loot. I figured not knowing the ultimate magical items is the game or the weaknesses of every nasty monster left a good deal for me to figure out, and BOY-HOWDY did it. :)

    --

    The enemies of Democracy are
  36. NetHack song by graphicsguy · · Score: 1
    What?! A whole thread devoted to nethack, and no mention yet of Rob Balder's NetHack song?

    ...
    I don't mind the text sometimes, the images it shows.
    Running from the Ds and Ls, and killing all the Os.
    Faded prints and subtle hints and fortune cookie lies.
    You never ID all your stuff, until your @ sign dies.
    ...