Non-Violent, Cooperative Games?
jandersen writes "While I generally don't play computer games, I do occasionally play games like Crossfire or The Mana World, because they have more of a story line and allow you to go at your own pace. What I don't care much about, though, is that they are still focused on killing monsters and amassing wealth, and it gets very tedious after a while. Are there really no games where the goal isn't so much about increasing your own power and defeating others, but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering? Would people be interested in a game of that nature?"
I don't know... SimCity? Wii Sports? Jewel Quest & friends?
But much like the real world, it won't get you very far.
... then get Little Big Planet
Have fun.
"We'll need 2000 crickets, 4 cans of Easy Cheese, and the fluid from 18 glowsticks for this plan to work...." - ph0n1c
"I don't care much about, though, is that they are still focused on killing monsters and amassing wealth, and it gets very tedious after a while. Are there really no games where the goal isn't so much about increasing your own power and defeating others, but where you instead grow by doing things that benefit others, where enemies shouldn't be killed out of hand, but befriended; where learning, teaching, research and social skills are more important than killing and conquering?"
The truth is not enough is known to make such a game, not only that it is subject to aesthetic prejudices and what not. I would imagine text adventures would fall into the realm you're looking for... any GUI based game needs all the bells and whistles to be compelling to an audience.
If the market wanted such games it would demand them and pay for them, you are in an extreme minority IMHO.
The technology is not there yet to do "social" games, the AI and interfaces are pretty primitive and no computer NPC's would be believable, hell games have a hard enough time portraying well voice acted computer animated characters with gusto... the truth is what the OP wants in the story is not technically within our means, and most "help each other games" are subject to the same kind of politics and BS and those who have free time vs those who don't (disproportionately kids, teens or idiots).
Finally.. go do good deeds in the real world, that is what the real world is for. Games are an escape from real life, that is what they are supposed to be - fantasy and wish fulfillment.
The point of games is to do what is entertaining. Almost all videogames have elements of competition in them, or competition against the computer.
Doom.
M.U.L.E, players who cooperated had a better outcome for their colony than when everyone was back stabbing each other. (Not that I knew that when I was playing.) The genre of "German Boardgames" avoids violence and usually has an interplay of cooperation and competition, there are computer implementations of some of the more popular, like settlers of catan.
There's always the Myst [http://en.wikipedia.org/wiki/Myst] and Monkey Island [http://en.wikipedia.org/wiki/Monkey_Island_(series)] series...
That game was pretty much designed just for this scenario. Hell, as a hardcore gamer (logged nearly 1000 hours in FFXI) even I enjoyed it. Sequel's gonna be out in the US on the 16th, too.
I sought long and hard for just the games you mentioned after Myst Online crashed for the second time, and the only thing I found is A Tale of the Desert. This game exactly suits your needs, I think. No violence, you can trade stuff you grew or made, etc. I never played it because I basically want MystOnline to be back online, but I think you should give it a try.
-- Cheers!
Open Transport Tycoon Deluxe. http://www.openttd.org/
It's an open source recode of the original classic game, but with all the tweaks to bring it up to modern standards (8-players multiplayer, huge maps, better cargo routing algorithms, etc). Fantastic stuff.
There's also a large massively OpenTTD cooperative group, focussing on ways of making huge efficient cargo networks and other scenarios. http://www.openttdcoop.org/blog/
You just described *half* the FPS genres out there... Seriously.
There were two different FPS genres establised in the early 90s
The first type (and first 3D FPS game) started with a game called Ultima Underworld, and was an open-goal type of FPS where you could do many things and interact with many people. You could achieve your goals by helping people, or perhaps if you were more ruthless, killing them (although the latter often had consequences).
The second was called Wolfenstein 3D. It's the more common type of FPS. Just run around blowing things up. That's the plot... And make your way through a level.
Still, it's gone of from there - Both types of game type exist within the whole of the FPS type of gameset.
Games such as Dark Messiah and Deus Ex ( and sequels ) is a help-people type of game (if you want to) while games like Doom, Quake etc, are a If-it-moves-kill-it-if-it-doesn't-kill-it-anyway sort of FPS.
The same themes exist in many other games. The extent varies and they often get a bit of each mixed in (eg, System shoch is the latter with a little bit of the first)
Try some of the "Single-player" focus FPS games.... They can often be played mostly non-violently - eg, stealth, skill, persausion.
Of course, if you want violence banned from the game entirely, there's always "My Little Ponies" but as an adult, part of the enjoyment of a game is making decisions and seeing the outcome. Sometimes you choose the stick, sometimes the carrot, but at the end of the day, it's your choice on how you want to play.
GrpA.
Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
... best explains this. Play Civ 4. Play it by researching and trading and and expanding with friendly means. Play through the game on settler and never get attacked, and there is never any conflict or risk of losing. Then be so bored you dont want to come back.
After her second game which I forced her to play, on a higher difficulty, she made the comment "war is the part that is more fun".
And that is why games center more on violence.
There is a Wii game called World of Goo. Sounds a lot like what you're looking for.
Many sports games may fit what you require? Some simulation games?
After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
Games such as Dark Messiah and Deus Ex ( and sequels ) is a help-people type of game (if you want to)
I think the OP's point is that even games like Deus Ex cannot be played in a completely peaceful way. While DX did give you ways to end many situations peacefully, you would be quite hard-pressed to not commit any acts of violence through the entire game. I've gone through without a single kill (except those required by the story), but I don't think it's possible not to *attack* at all.
How about Planescape: Torment?
The complex and storyline-based nature of the game means that gameplay often focuses on resolution of quest and story objectives through selection from available dialogue choices, rather than combat. Simply stopping and having a long (often very long) chat with one of the other members of the player's group can often advance the game more (and reveal more surprising things) than hours of combat and questing in other games. In fact, there are only four or so required combat encounters within the game, while contemporary role-playing games have tens or hundreds. All other encounters can be resolved or avoided through dialogue or stealth.
Planescape: Torment is notable for the quality and quantity of textual dialogue it contains. It is estimated that the game's script contains around 800,000 words. A review in the New York Times noted that, "The game's level of detail and its emotional impact have prompted some players to cast about for literary peers."
It has some pretty witty dialogue too, and it's an interesting universe. You may be familiar with the general principles if you ever dabbled in D&D, though naturally some adaptations were made to make sure it worked better as a computer game.
It has some issues(for one, finding a legitimate copy). There were some bugs in the final shipped version and it's not supported anymore, but fans have fixed a few more of the bugs and have a patch available(linked in the wikipedia article, reference 9).
You are of course free to slaughter all sorts of things in the game(though there are consequences for killing lots of townfolk or dabus' in particular). But you don't have to by any stretch of the imagination, and usually you shouldn't just stick your knife in things for fun. Heck, the final boss fight at the end of the game can be resolved in a couple different ways through dialogue(and this approach gives IMO by far the most satisfying ending). Wisdom is by far the most important stat in the game for The Nameless One, followed by Int and then Cha.
I'd heartily recommend it, as do some game reviewing companies for what that's worth.
OP didn't say "I'm grossed out by gore," they said "I don't want to play a game that's about killing stuff." The LEGO games are cutesy, kid-appropriate hack n' slash but they're still hack 'n slash.
Try Foldit. It's a game where you fold proteins to get a ranking / score (no money incentive at the moment). If you want to cooperate, join a team and evolve someone else's folded protein. There's also a duel mode, where you battle against someone else, trying to fold a protein in as few moves as possible.
And just in case you're interested, the folding helps researchers who are looking for ways in which humans can fold better than computers.
Ask me about repetitive DNA
How about Instant Messaging and facebook?
;)
Seems quite popular. Lots of people go about collecting friends/"friends".
Some of the AIs involved may even surprise you once in a while and say something coherent and intelligent.
Then there's also Slashdot.
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The game Leisure Suit Larry seems to fit your description perfectly. Enjoy!
A great board game and apparently a great XBox Live Arcade game as well. I'd imagine that there are other versions floating around too. Absolutely no combat (unless you get Cities and Knights, the expansion), just building, trading, and negotiation. Great fun.
http://www.tenjou.net/
I think the current apex of cooperative games has to be Eve Online (genre: massively multiplayer internet spaceships game) At first glance, it doesn't seem that suitable. It's pvp-oriented, with nonconsensual pvp even in the supposedly safest parts of the game (well once you're flying in space, technically anyone can attack you though there are consequences in the securer regions, namely dying in 10-20 seconds due to massive law enforcement retaliation). Scams are allowed and the game admins will not compensate you unless the loss in question can be shown to be due to a game failing. The secure regions are known collectively as "empire" and there are some repercussions to attacking other players in these regions which can range from certain death to security rating penalties (which collectively govern where you can go in Empire without getting shot at). The game can have tens of thousands of users on at a time. All those users play in the same world.
Massive corporations (what a guild is in Eve) and alliances (groups of corporations) can compete both in the relatively safe Empire regions and the completely unfettered "0.0" regions. In the 0.0 regions the largest cooperative efforts, of any game I know of on the internet, exist. Thousands of players work together to hold territory and exploit the bounty contained therein. This is also the zone of primary violence with battles of dozens or hundreds of players being common.
However those fighters need a lot of logistics in order to function well. This leads to numerous roles for the less violently inclined either supporting these fighters directly or making products elsewhere for use in these wars. The paradox of the game is that while scams, random violence, piracy, theft, and other forms of complete noncooperation are commonplace, cooperation is amply rewarded and a vital part of the game.
Further the game has an interesting and very sophisticated manufacture and trade aspect. Industry is quite contrived as to materials. You take fantasy elements and minerals and turn them into fantasy spaceships and other gear. However, one interesting feature is that a considerable portion of the equipment in the game is made directly by the players, including most spaceships. Further, the economics model is amazing. More than any other game I've seen, investment makes sense. One has player capital, assets that can be used to produce income even when the player is not online. Industrialists often construct and maintain elaborate supply chains to produce highly valued goods. The market system is very sophisticated and the best effort I've seen.
So this is a violent, often fustrating game, but it is remarkable for the degree of cooperation and competition present. The annoying non-cooperative aspects spice up it up and I doubt there is any online game (outside of some bizarre niche games like nomic) where one sees such a wide range of legal noncooperative behaviors to overcome. Who to trust and how far to trust them is an integral challenge of the game.
This reminds me an awful lot of a story from the Acts of Gord....