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Google Terminates Lively

FornaxChemica writes "In a surprise move, Google announced today, both on-site and in its blog, that it will permanently shut down its 3D virtual world, Lively, by the end of the year. This makes Lively one of Google's few scrapped products, and one of the most short-lived, too, barely lasting 6 months. No official reason was given, only that Google wants to 'prioritize [its] resources and focus more on [its] core search, ads and apps business.' Lively might have taken too much and given back too little, even by Google's standards."

186 comments

  1. Oblig. by cosmocain · · Score: 4, Funny

    ...They should change the name in Deadely.

    1. Re:Oblig. by Anonymous Coward · · Score: 0

      No, it wasn't evil enough

    2. Re:Oblig. by innerweb · · Score: 1

      Time for a postmortem.

      InnerWeb

      --
      Freud might say that Intelligent Design is religion's ID.
    3. Re:Oblig. by rwven · · Score: 1

      More like neveralively. I haven't ever heard of this service before.

    4. Re:Oblig. by rwven · · Score: 0, Troll

      Ah found the problem: "Lively requires Windows Vista or XP with Internet Explorer or Firefox."

      Sounds like a recipe for fail to me.

    5. Re:Oblig. by Anonymous Coward · · Score: 0

      ...They should change the name in Deadely.

      lively -> Dead.ly ....not bad :))

    6. Re:Oblig. by paganizer · · Score: 1

      Have to agree. If it won't run on Win2k, but will run on XP, the developers are smoking crack.

      --
      Why, yes, I AM a Pagan Libertarian.
    7. Re:Oblig. by Mister+Whirly · · Score: 2, Funny

      Yeah because outside of Slashdotland (a.k.a. "The Real World") the use of Vista or XP is almost nonexistent. Everybody knows that the masses use OS/2 with Gopher primarily.

      --
      "But this one goes to 11!"
    8. Re:Oblig. by Anonymous Coward · · Score: 0

      Time for a postmortem.

      InnerWeb

      He's dead Jim.

    9. Re:Oblig. by garaged · · Score: 1

      just another me too

      Love google, and use a few services on daily basis, but never used lively, no worth the reboot to windows I think

      --
      I'm positive, don't belive me look at my karma
  2. Anthropomorphism by multisync · · Score: 4, Funny

    Google wants to 'prioritize his resources and focus more on his core search, ads and apps business.'

    Google wants to prioritize his resources?

    Well, good for "him."

    --
    I don't care why you're posting AC
    1. Re:Anthropomorphism by Hasney · · Score: 1

      I'll just download Second Life, that'll show him!

    2. Re:Anthropomorphism by FornaxChemica · · Score: 1

      My bad, sorry! I should have proofread my submission more carefully.

      Oddly, this announcement does not appear on the front page of the Google Blog. Maybe they want a quiet exit, or is it just a cache problem on my side?

    3. Re:Anthropomorphism by truthsearch · · Score: 4, Funny

      Oh, you haven't heard? Google's become a sentient being. Google scrapped the project because there's no reason for him to live in a virtual world when he can simply live in the real one.

    4. Re:Anthropomorphism by Anonymous Coward · · Score: 0

      I think Google is a pretty awesome guy. He controls the Internet and doesn't afraid of anything.

    5. Re:Anthropomorphism by iamapizza · · Score: 2, Funny

      Nothing wrong with your cache, Google Lively is just that bad.

      --
      Always proofread carefully to see if you any words out.
    6. Re:Anthropomorphism by Anonymous Coward · · Score: 1, Funny

      Glad I got that unlisted number.

      --Sarah Connor

    7. Re:Anthropomorphism by Anonymous Coward · · Score: 0

      WOW. A content submitter who cares, checks comments, and apologizes for typos?

      Where am I and what did you do with my /. ?!

    8. Re:Anthropomorphism by Naked+Jaybird · · Score: 1

      Thanks to President Bush, I have been calling it "The Google." Thanks to you, from now on, I will call it "him."

    9. Re:Anthropomorphism by Anonymous Coward · · Score: 0

      Oh, you haven't heard? Google's become a sentient being. Google scrapped the project because there's no reason for him to live in a virtual world when he can simply live in the real one.

      Not only is he sentient, he's smarter than the average slashdotter if he's realised that! :)

    10. Re:Anthropomorphism by multisync · · Score: 2, Funny

      Considering this comment, maybe we should be calling the Google "sir."

      --
      I don't care why you're posting AC
    11. Re:Anthropomorphism by MikeBabcock · · Score: 1

      You mean Google Skynet, don't you?

      --
      - Michael T. Babcock (Yes, I blog)
    12. Re:Anthropomorphism by Macthorpe · · Score: 1

      I just spotted it here, so it looks like it's made it up now.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    13. Re:Anthropomorphism by canUbeleiveIT · · Score: 1

      WOW. A content submitter who cares, checks comments, and apologizes for typos?

      Where am I and what did you do with my /. ?!

      That's scary. The next thing that you know, we will have editors that edit and don't have a huge ax to grind.

    14. Re:Anthropomorphism by DrEldarion · · Score: 1

      Much like in the bible, you should be writing it 'Him'.

    15. Re:Anthropomorphism by Anonymous Coward · · Score: 0

      This should be His resources. Thou shalt not take Google's name in vain.

    16. Re:Anthropomorphism by Anonymous Coward · · Score: 0

      Isn't that what editors are for? Wait, what?

    17. Re:Anthropomorphism by Tubal-Cain · · Score: 1

      Not only is he sentient, he's smarter than the average slashdotter

      Pfft. That's like comparing a brain to a braincell.
      You should be comparing the intelligence of Google to Slashdot's Groupthink.

    18. Re:Anthropomorphism by Anonymous Coward · · Score: 0

      "The Google" knows all.

  3. Mis-quoted by daybot · · Score: 4, Informative

    The odd gender usage is a mis-quote:

    TFS:

    prioritize his resources and focus more on his core search, ads and apps business

    TFA:

    prioritize our resources and focus more on our core search, ads and apps business

    1. Re:Mis-quoted by ari_j · · Score: 4, Funny

      The standard rule on Slashdot is that the summary can only correctly quote the original article if it does so in a way that makes context inscrutable. Otherwise, the only option is to horrendously misquote the article.

      The best part here is that the summary uses the right possessive pronoun to refer to the blog that it quotes, but changes to the wrong one in the quote.

    2. Re:Mis-quoted by FornaxChemica · · Score: 1

      Yes, that was a lack of attention on my part. I am sorry for the resulting awkwardness.

    3. Re:Mis-quoted by daybot · · Score: 1

      Yes, that was a lack of attention on her part. She is sorry for the resulting awkwardness.

      No need to apologise - it provided a two-minute distraction and some amusement - just what Slashdot usually does ;)

    4. Re:Mis-quoted by fast+turtle · · Score: 1

      prioritize our resources and focus more on our core search, ads and apps business

      That's the royal our.

      --
      Mod me up/Mod me down: I wont frown as I've no crown
  4. I didn't even know about this by djm300 · · Score: 4, Insightful

    Google seemed to be surfing the Second Life wave...

    1. Re:I didn't even know about this by Locke2005 · · Score: 1

      Yeah, Lively is just like Second Life, only without the virtual sex... hence the epic fail. It is a difficult balance; you need to allow user created content to be successful as a virtual world, but if you do, then users are going to create a lot of crap that you don't want in your virtual world. Obviously some form of review or moderation is necessary, but nobody has made it work yet.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:I didn't even know about this by pablodiazgutierrez · · Score: 1

      It was silent and lively. Now it's silent _and_ deadly. The system was planted by Google to enable this bad joke in due time. Now it's got no purpose, so they're closing it anyways.

  5. Not surprising... by new_breed · · Score: 5, Informative
    1. Re:Not surprising... by oodaloop · · Score: 5, Funny

      Then again, so was going outside, soap, and leaving the basement.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    2. Re:Not surprising... by andy19 · · Score: 1

      And Shampoo.

    3. Re:Not surprising... by AvyTech · · Score: 1

      Don't forget deodorant.

      --
      -- me
    4. Re:Not surprising... by HardCase · · Score: 5, Funny

      Shampoo is for posers. I use Realpoo.

    5. Re:Not surprising... by Anonymous Coward · · Score: 0

      What's this "deodorant" stuff I keep hearing about?

    6. Re:Not surprising... by jambox · · Score: 2, Funny

      SOAP? WE use that all the time thanks. Nothing wrong with lightweight text interchange protocols...

      --
      You thought you could break the laws of physics without paying the PRICE?
    7. Re:Not surprising... by sootman · · Score: 1

      Same with the iPod. Whatever happened to that thing?

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    8. Re:Not surprising... by MikeTheMan · · Score: 1

      I accidentally a whole shampoo bottle.

    9. Re:Not surprising... by slamden · · Score: 1

      Google dropped their SOAP as well... and we all know where that leads.

    10. Re:Not surprising... by slimjim8094 · · Score: 1

      That comment was invented by Shampoo

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
  6. Good Riddance by Ngarrang · · Score: 5, Interesting

    No, srsly. Good by, Lively. Of all Google betas, this one has stinker written on it from the start. I have a reasonably fast PC, memory and internet connection, and Lively was a dog! A one-legged dog trying to run in the 100 yd dash.

    Maybe instead of a multi-user interactive world, they can turn search results into 3D experience. You enter your search term and a cloud of results appear. You move about, click on a result to see the page, or click on it to get a different set of search results. Efficient? No. High Eye-Candy factor? Yes.

    --
    Bearded Dragon
    1. Re:Good Riddance by Anonymous Coward · · Score: 0

      A revolution in searching for porn.

    2. Re:Good Riddance by knewter · · Score: 1

      Speaking of, seen viewzi? http://www.viewzi.com/

      --
      -knewter
    3. Re:Good Riddance by Anonymous Coward · · Score: 1, Funny

      *GOD* that's awful

    4. Re:Good Riddance by Dishevel · · Score: 1

      No, srsly. Good by, Lively.

      No. srsly. Good Bye to you.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    5. Re:Good Riddance by xpulsar87x · · Score: 3, Insightful

      Didn't they try this back in 1997 with VRML? It was useless then, it hasn't changed now.

    6. Re:Good Riddance by Anonymous Coward · · Score: 2, Interesting

      2nded. That's a fucking disaster.

    7. Re:Good Riddance by Anonymous Coward · · Score: 0

      No, srsly, Good Buy: lively.

    8. Re:Good Riddance by bendodge · · Score: 4, Interesting

      3D interfaces are nothing but eye candy without a 3D HID. That's the reason people are willing to pay for something like Google Sketchup, which is generally underpowered as a 3D design environment, but has a decent interface to hack a 2D mouse into a 3D environment. We need to get over the idea that 3D interfaces are going to make it big. They will never do that while we are using 2D pointers.

      --
      The government can't save you.
    9. Re:Good Riddance by Anonymous Coward · · Score: 0

      For search results specifically, Excite had a 3D interface called Excite Extreme back in 1998. It was a "failure" in the sense that no one wanted it (of course); but from our perspective it was written to satisfy a business partner and it succeeded fine, there.

    10. Re:Good Riddance by lysergic.acid · · Score: 1

      just because it never caught on doesn't mean it's a bad concept or useless. VRML has been succeeded by X3D, which continues to be developed. but without mainstream adoption by popular browsers we'll never know if it's useful or not.

      web technologies in particular need to be implemented by multiple applications and gain universal support before they're of any use to developers. that's why while SVG and VML are clearly useful standards, they're not being used in many applications because there still isn't universal support for these standards.

      there are plenty of useful web applications for interactive 3D vector graphics. data visualization, VR environments, and 3D modeling are the most obvious uses. right now the only means of implementing these features is through Java applets, processing, and Flash, all of which require installing 3rd-party plugins. a standardized 3D vector format/API natively supported by all popular browsers would open the door to a whole new range of web applications and create new possibilities for web interfaces.

      just like AJAX changed the look and feel of web applications, making them more responsive and more similar to desktop applications, so too would the widespread adoption of X3D.

    11. Re:Good Riddance by vux984 · · Score: 4, Funny

      they can turn search results into 3D experience.

      It's UNIX! I know this!

    12. Re:Good Riddance by greg_barton · · Score: 1

      No, srsly. Good by, Lively.

      No, seriously. Goodbye English.

    13. Re:Good Riddance by rho · · Score: 3, Informative

      It's worth noting that Google didn't write SketchUp. Google bought SketchUp. The app's original authors deserve the credit for creating a first-rate schematic design tool.

      --
      Potato chips are a by-yourself food.
    14. Re:Good Riddance by paganizer · · Score: 3, Informative

      In 1997 I did a VRML copy of a shopping mall for a company based in Cincinnati; I went to the physical mall site, took a boatload of pictures, and set up the site as a test project on a 128k ISDN connection.
      in order to keep server loads down, I split the mall up into 4 sections; each section was able to handle between 20-30 stock avatars (on 128k, remember) without crashing. very often.
      each mall shop front was a door to the retailer; I put together a textures and objects package for them so they could continue the "theme", giving hopefully a seamless transition from the Mall environment to the store environment, including some CGI scripts to handle a VRML shopping cart. Each mall quarter had a information kiosk intended to house a staffer to answer questions, and the food court area was set up for social interaction between avatars (it was buggy, would have got better).
      It worked perfectly. not quite up to 2nd life graphics, but closer than you might think; I had a plan to have the mall give CD handouts that would contain hi-res textures, the more complex objects, and the VRML client, since most people were on dial-up then.
      They went ape shit. loved it. showed it to several major retailers, who also loved it.
      Wanted me to come to Cincinnati to run it. I said no frakking way, or a variation thereof; I don't need to live there to run it, anyway. turned into a sticking point. they bought it from me, I bought a Jeep.
      They hired a pretty high level geek to run it. He never could get it working right, probably because I'm a sort of intuitive designer (read: I don't comment), eventually they scrapped it. about 2 years later I started seeing some of the objects & textures for it in some commercial applications.
      They never even made an effort to contact me for a fix; I talked to the high level geek sometime in 2003 (slashdotter, you know who you are). He said they were so pissed at me for refusing to move to Cincinnati that the veep in charge refused to even mention my name, had the guy go through it line by line to make sure I wasn't mentioned anywhere in the comments.
      SO, it was a workable VRML e-commerce environment. shot down in its prime. Could have been a contender.

      --
      Why, yes, I AM a Pagan Libertarian.
    15. Re:Good Riddance by Anonymous Coward · · Score: 0

      but i wasn't even on your lawn!

    16. Re:Good Riddance by Joe+Tie. · · Score: 1

      I have little to add other than thanks for an awesome story. That's one of the best examples of what contracting is like that I've seen.

      --
      Everything will be taken away from you.
  7. What's that? by goodmanj · · Score: 3, Insightful

    Maybe the fact that nobody's ever *heard* of this obscure Google service is part of the reason it hasn't been successful.

    1. Re:What's that? by oodaloop · · Score: 0, Flamebait

      What's that? You read the article on slashdot about it shutting down, but not the two articles about it starting up, also on slashdot? You must be new here.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    2. Re:What's that? by jacquesm · · Score: 2, Insightful

      I didn't realize google announces their new products on ./, I thought they had a homepage of their own, which draws significantly more traffic. If google would draw some attention to the stuff they launch on their own homepage then it might actually work.

      It would also help if the service wouldn't suck, but that's another matter, that would serve to keep the people once they've found it.

    3. Re:What's that? by eln · · Score: 4, Insightful

      It's not that we hadn't heard about it, it's that we heard about it and dismissed it immediately as a bad clone of a bad idea, and ignored it after that.

      It's possible that with everyone scared about the economy these days, Google will finally do what every other company does and seek to monetize all of its offerings. If it has something that costs a lot of money without bringing any revenue in, that thing will be gone. Even Google will run out of cash eventually if it spends all its money supporting every dumb idea its employees come up with.

    4. Re:What's that? by multisync · · Score: 2, Insightful

      If google would draw some attention to the stuff they launch on their own homepage then it might actually work.

      If Google did that, their homepage would look like a MySpace page and nobody would want to use it anymore.

      --
      I don't care why you're posting AC
    5. Re:What's that? by JCSoRocks · · Score: 1

      That would break google's rule about the number of words on their front page. Google is hardcore about making their front page as simple as possible. I like it. I hate Yahoo and everything else that has 10,000 articles surrounding the search box.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    6. Re:What's that? by Anonymous Coward · · Score: 0

      This is oodaloop, posting anonymously so I don't lose karma.

        I didn't realize google announces their new products on ./

      Oh, you tongue in cheek little monkey, Google announces their new products on "dot-slash?" It's slash-dot, /., but let's ignore your stupidity in this area for now, and let me just say...

      WELL YOU'RE READING IT NOW ASSHOLE. God, people like you sicken me. I hate everything about you.

    7. Re:What's that? by caffeinemessiah · · Score: 1

      Maybe the fact that nobody's ever *heard* of this obscure Google service is part of the reason it hasn't been successful.

      At AAAI this year (one of the largest and most well known A.I. conferences), they had a demonstration of Lively (not sure how it fits the A.I. moniker). It basically consisted of a what was probably a (very smug) recent college grad sitting around a Lively set up and playing with it himself. Of course, that mainly consisted of him sitting around in a virtual "room" waiting for someone to show up, which didn't happen.

      All in all, it looked like a sad throwback to 1998's VRML and the promise of how it was the "next step" and would "change the web". Then, as now, I ask -- WHY?!@?!?!

      --
      An old-timer with old-timey ideas.
    8. Re:What's that? by Anonymous Coward · · Score: 0

      That's because Yahoo is an internet portal. If you only want Yahoo Search, you should go there.

      Posted Anonymous because I've moderated above. I wonder if it destroys moderation from the same IP even from a different client.

    9. Re:What's that? by gad_zuki! · · Score: 1

      >Maybe the fact that nobody's ever *heard* of this obscure Google service is part of the reason it hasn't been successful.

      One of my pet peeves is statements like these. The failure of something is almost never attributed to lack of marketing and advertising. Its actually rare, especially when you are talking about multi-billion dollar corporations. What is common is making up excuses for failure. Google got many headlines and tech enabled people who would participate in this kind of thing knew all about it, but decided not to play. In reality this is what I think happened:

      1. Google took a gamble with a SL clone. There's barely a market for SL, let alone a clone.
      2. 3D worlds are clunky wastes of time. The business world has almost universally rejected them.
      3. Many business PCs dont have 3D capabilities or have it done via software (intel) which makes it slow and unstable.
      4. Google was hoping for a kid friendly SL. SL's popularity exists because its not kid friendly.
      5. Google was hoping for a non-profitable SL. SL's popularity also exists because people make money off selling land and items.

      This was a bad idea all around. It really deserved to fail. All the marketing in the world is just lipstick on a pig.

    10. Re:What's that? by AmberBlackCat · · Score: 1

      It's possible that with everyone scared about the economy these days, Google will finally do what every other company does and seek to monetize all of its offerings. If it has something that costs a lot of money without bringing any revenue in, that thing will be gone. Even Google will run out of cash eventually if it spends all its money supporting every dumb idea its employees come up with.

      So what's that going to do to the Android phones if the G1 doesn't take off?

    11. Re:What's that? by jacquesm · · Score: 1

      Yeah, well when you're typing ./someexecutable lots of times every day it sort of gets hardwired.

      But thank you for the correction, it's appreciated.

      I don't hate everything about you, I reserve that for people that I actually know something about.

    12. Re:What's that? by jacquesm · · Score: 1

      They don't have to overdo it, a single message line would be fine with me.

      They could balance that by stripping their self promotion and paid links from the top of the results pages ;)

    13. Re:What's that? by Anonymous Coward · · Score: 0

      First time I read this, I thought it said:

      "It basically consisted of a what was probably a (very smug) recent college grad sitting around a Lively set up and playing with himself."

      That reading still makes more sense than what you actually wrote.

    14. Re:What's that? by drsquare · · Score: 1

      Gmail was obscure and unadvertised but still become incredibly popular and successful. But then gmail was actually good, and this lively thing is pointless shit.

      With a recession coming and advertising spending going down, maybe Google need to stop throwing money and irrelevant, unprofitable shit just to keep their PHDs in a job.

  8. Dear Google, by ticklejw · · Score: 5, Interesting

    If you're just going to outright shit-can it, why not open-source it? At least then people can benefit from the energy you put into it instead of just throwing that all away.

    --
    "Software is like sex; it's better when it's free." -Linus Torvalds
    1. Re:Dear Google, by Lodragandraoidh · · Score: 4, Interesting

      Actually that energy would be better spent working on the OpenSim project to improve a well established grid and help solidify standards for interaction between the Second Life grid and other grids, than to waste energy on a dog that doesn't have a fraction of the capabilities already present in the open simulator.

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
    2. Re:Dear Google, by Anonymous Coward · · Score: 0

      the graphics in that look like shit.

    3. Re:Dear Google, by kripkenstein · · Score: 4, Informative

      If you're just going to outright shit-can it, why not open-source it? At least then people can benefit from the energy you put into it instead of just throwing that all away.

      Probably not an option for several reasons.

      The first is that the Lively client is based on Gamebryo. This is closed-source, and extremely expensive at that (it's a top-tier game engine, these things can cost $100,000 or more, easily). So the client code is essentially useless for open source purposes (as part of a derivative work of Gamebryo, doing so might even be prohibited according to the Gamebryo license, but I don't know).

      As for the server, Google generally isn't in the business of open sourcing server components of theirs (although exceptions have happened), so I doubt it will happen in this case.

    4. Re:Dear Google, by Anonymous Coward · · Score: 0

      The proper word is "derez".

    5. Re:Dear Google, by dominic.laporte · · Score: 2, Interesting

      There is also the open source virtual world wonderland built in java and based on the (also open source) darkstar

    6. Re:Dear Google, by Anonymous Coward · · Score: 0

      They could at least open up user data. Let people download the stuff they built in some open format, X3D or whatever. All Google has to say is

      We'd encourage all Lively users to capture your hard work by taking videos and screenshots of your rooms.

      What a shitty attitude. I didn't use Lively but I feel sorry for those who did.

    7. Re:Dear Google, by Anonymous Coward · · Score: 0

      Dear /. User, We at Google have looked into this "giving it away" and have come to understand this will not make money. We thank you for your opinion and have kindly decided to pursue another venue for the project. Thanks

  9. Wasnt a bad concept by gmuslera · · Score: 2, Insightful

    Integrating virtual worlds with the web, or adding a new level to the communities you build around a site are things that should take off in some moment, not sure when, or if lively's implementation was the right one.

    Probably something similar will appear shortly, or exist already, at least if the biggest problem of lively wasn't of the concept but that it dont fit in google's main focus.

  10. Hefty bills by Drakkenmensch · · Score: 1

    An entire 3D chat world is a pretty huge expense (even with Google ads revenue) just to have a bunch of immature users telling each other "a/s/l?" and "ur gey".

    1. Re:Hefty bills by changos · · Score: 1

      An entire 3D chat world is a pretty huge expense (even with Google ads revenue) just to have a bunch of immature users telling each other "a/s/l?" and "ur gey".

      ur geyer....!

  11. Tag by Thanshin · · Score: 2, Insightful

    "Deadely" shoud be a tag for "cancelled for spending too much with no visible benefits".

    1. Re:Tag by salarelv · · Score: 2, Interesting
    2. Re:Tag by crenshawsgc · · Score: 1, Insightful

      forced meme status : FAIL

  12. It's not an easy thing to do... by Max+Romantschuk · · Score: 5, Interesting

    I've never tried lively, but I did give Second Life (with it's rather amazing content creation and scripting abilities) a try. The way I see it there's one major obstacle to these worlds: The "ghost town effect".

    It's very resource intensive to simulate a 3D world, especially a vast one. Making the world big is eeexpeeensive, and the power required to run an arbitrary world is huge.

    With MMORPGs people are paying each month, and a lot of the on screen action relates to NPCs. In something like Second Life every character is a real person with associated lag etc. It's also impossible to optimize a user generated world like a game, which imposes certains limits within a level.

    All in all, Second Life at least is a huge world with comparatively small amounts of people scattered all over. The world just doesn't seem "right" when you go exploring, and most areas are empty. Sure, people gather here and there, but overall it feels like the tech just isn't there yet...

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:It's not an easy thing to do... by GMonkeyLouie · · Score: 5, Insightful

      Seems accurate. The "ghost town effect" as you put it plagues many otherwise cool games/forums... or I guess sites that would be cool if more people were using them. Generally if you're not one of the first comers to the market to snap up a share of the early waves of people to realize the potential for a service, you can never recover. Tabula Rasa will never ever compare to WoW because it just never got the same kind of mass membership momentum and nothing can compete with that. Same goes for other social networking sites trying to compete with Facebook and MySpace, although I guess that's about the same because they're really text-based MMORPGs. Nyerk.

    2. Re:It's not an easy thing to do... by Tychon · · Score: 1

      I typed north, east, and even tried northeast, but it never let me go anywhere. Worst MUD ever.

    3. Re:It's not an easy thing to do... by smellsofbikes · · Score: 2, Interesting

      SL ghost-towns for the same reason that so many other VR's, both textual and visual, have.

      1. People go there and build a few cool things and then realize that they're social and want to hang out with other people.

      2. People don't live there; they only go there when they want to do something interesting. So there aren't people sleeping and eating and *using* all that space that they've created: they're all gathered together in a few small spaces, interacting.

      I think that's a fundamental problem -- not even a design problem, just a problem with human psychology -- that makes any non-goal-oriented VR end up as a vast barren wilderness full of abandoned artistic creations, with all the inhabitants hanging out in one place.

      --
      Nostalgia's not what it used to be.
    4. Re:It's not an easy thing to do... by MythoBeast · · Score: 1

      I'll second the ghost-town effect. The other day I was shopping in a fairly large store, and there were an entire eight people in the store at the same time. I was thinking "wow, this place is popular!" Most of the time it's like wandering through a deserted museum.

      The primary problem I found with second life scripting was that any script that interacts with other scripts runs into serious issues with lag and undelivered information packets. There are no internal mechanisms for dealing with this, and writing delivery reliability code into your scripts is very resource intensive.

      --
      Wake up - the future is arriving faster than you think.
    5. Re:It's not an easy thing to do... by demi · · Score: 3, Insightful

      I'm not sure I can agree with that. Remember that WoW was very late to a market that had already been developed my many MMORPGs--EverQuest, notably, and AC and others. I think that sometimes being first to market isn't an advantage at all, and Google of all companies is in a position to appreciate this, as Google succeeded largely by being very late to the search engine market.

      WoW and Google succeeded so dominantly because they were better, and a big part of why they were better than the established players was because they learned from the existing market, and because they had no established customers they were worried about losing.

      --
      demi
    6. Re:It's not an easy thing to do... by GMonkeyLouie · · Score: 1

      I suppose I agree that by the time WoW and Google hit there were already established markets in terms of thirsty audiences, but I would still say those qualify as "early entries" into those markets because they both took advantage of improving technological capabilities to provide user experiences that came to represent the industry standard for the product. I guess they redefined the market from "MMOs" to "MMOs that are at least this pretty and accessible". Entering after that standard had been established, other search engines and MMOs find themselves having to measure up to the monumental success and popularity of these giants. So I guess I would state that Google and WoW took emerging markets and choked off their... emerginess.

    7. Re:It's not an easy thing to do... by Ash-Fox · · Score: 1

      The primary problem I found with second life scripting was that any script that interacts with other scripts runs into serious issues with lag and undelivered information packets. There are no internal mechanisms for dealing with this, and writing delivery reliability code into your scripts is very resource intensive.

      I've been on Second life since 2005, I have written numerous intensive communications scripts (my most notable one) and I don't experience the problem of "lag" effecting anything from working (might slow it down) and writing reliability code for the rare event that messages do get dropped is not 'intensive' at all.

      --
      Change is certain; progress is not obligatory.
    8. Re:It's not an easy thing to do... by _xeno_ · · Score: 1

      Lively wasn't like Second Life, though. It was much worse. Rather than have a large open world, they had individual rooms. Users created "rooms" which they could mark public and invite people over to.

      These were, essentially, chat rooms with a useless 3D interface. And I really mean that, because your avatar didn't walk around, you essentially teleported all over the place by clicking and dragging your avatar. I don't think you could sit or anything like that. That may have changed, but that's the way it worked when I tried it.

      Essentially, you weren't your avatar. You just sort of watched what avatars were doing, making the entire thing a little 3D window that was secondary to the chat interface. But a chat interface that no one was using, making it worthless.

      Then there's the editor. When I tried Lively, you couldn't create custom objects. You couldn't create custom rooms. The most you could do was take an existing room and add existing furniture. You'd think they could have tied it in with Google Sketch-Up to allow more freedom, but they didn't. The FAQ explicitly said that users weren't allowed to create custom objects. It did say they were planning on allowing it eventually, so that may have changed, but when I tried it, there was basically no way to create your own space.

      The theory appeared to be that people would embed a Lively room into their webpages. So a site like Slashdot could have a virtual "Slashdot lobby" embedded in their home page, and Slashdot visitors could talk amongst each other in a tiny 3D virtual world.

      Gee. I wonder why that never took off...

      So Lively never really suffered from the "ghost town effect" because there was no world to wander around in, just user-created chat rooms.

      All in all, I can't say I'm surprised to see it go. It was essentially entirely useless.

      --
      You are in a maze of twisty little relative jumps, all alike.
    9. Re:It's not an easy thing to do... by DrgnDancer · · Score: 1

      This is true to an extent in MMORPGs too. Sign on to WOW right now; I bet you will find that on any given server around half of the population is in the newbie areas of Northrend (the new expansion continent), 10-15% are in the higher areas of Northrend, another 10-15% in the Death Knight start area or leveling a Death Knight in Outlands, and 20% or less in the rest of the world. It'll balance some eventually... New people will come in, veterans will make new characters again, but for the time being most of the world is a ghost town (full of NPCs wondering if anyone will ever come kill 12 wolves for them again) .

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
  13. That's Mr. Google to you. by Anonymous Coward · · Score: 0

    And don't you forget it!

  14. Line of thought by Thanshin · · Score: 5, Funny

    > Then again, so was going outside, soap, and leaving the basement.

    "Leaving the basement IS going outside. What's he talking about?"

    "hmm"

    "I should make a post pointing that clear mistake... clickity post reply... Let's see... how to point the mista... waaaaaait a second..."

    OUTSIDE THE ENTIRE HOUSE?!

    1. Re:Line of thought by Anonymous Coward · · Score: 1, Insightful

      There's a house upstairs?

    2. Re:Line of thought by Enderandrew · · Score: 3, Funny

      Yes, you can even find yourself west of house, next to a mailbox.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    3. Re:Line of thought by Anonymous Coward · · Score: 0

      You were eaten by a grue.

    4. Re:Line of thought by Tubal-Cain · · Score: 1

      He should have stayed next to the glow of his monitor.

  15. oblig by irae · · Score: 0, Offtopic

    WELLLLSHIEEEEEEEEE!

    1. Re:oblig by irae · · Score: 1

      Duh, does nobody recognize an obscure futurama reference anymore?

  16. Now let's look back on some stupid reporting by patmfitz · · Score: 5, Funny
    http://blogs.computerworld.com/why_googles_lively_is_great_for_telecommuters

    Remember the date: July 8, 2008. Today is the day virtual worlds go mainstream. The reason is that Google has launched its own 3D virtual world called Lively. It's free. And it changes everything. Especially for telecommuters.

    The current iteration of Lively seems to border on the goofy and cartoonish. But eventually, it's likely that Google's virtual world will become mainstream to the point where enterprises actually conduct real business there.

    Like instant messaging and social networking, Lively will probably start out as a trendy hangout for teens, only later to become indispensable for professionals first for internal communication, then later to replace some business travel and even trade shows and the like.

    Kudos to you, Mike Elgan, for your keen insight.

    1. Re:Now let's look back on some stupid reporting by JCSoRocks · · Score: 1

      meh, just more media sensationalism. No different than how they report anything else. Everything from Google and Apple is a world changing testament to mankind's ability to innovate. Everything from Microsoft is obviously just some sad ripoff of someone else's tech.

      The election was treated the same way. Ridiculously insignificant and borderline facts get prime time coverage.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    2. Re:Now let's look back on some stupid reporting by tomcode · · Score: 1

      Come on, you know everything Google does is cool, and by extolling its virtues I myself become cool by association. Look at me. I'm hip. I'm using the latest Google crap.

      --
      f u cn rd ths u cn gt a gd jb n cmptr prgmng
  17. Requires Windows Vista/XP by Anonymous Coward · · Score: 0

    and their client program, so I never tried it either

  18. Good by ethana2 · · Score: 3, Funny

    Those resources are better used porting sketchup to linux. You know, after Duke Nukem 3 is out..

    1. Re:Good by ethana2 · · Score: 3, Funny

      Grarghg, Duke Nukem Forever, sorry. Duke Nukem 3 has been out for a while I think.. Comment preview needs to be a post-post edit period.. When you just want to post something, how long are you going to look it over for typos you're sure you haven't made? How do you edit comments here? ..hmm.. Evidently not after posting. Which is just like.. you can't. Blast.

    2. Re:Good by pandrijeczko · · Score: 1

      If it's any consolation, I've been playing and re-playing Duke Nukem 3 and it's various ports, expansions and mods on-and-off for 10 years and I didn't notice your mistake until you very kindly pointed it out.

      --
      Gentoo Linux - another day, another USE flag.
  19. Deadly by oodaloop · · Score: 4, Funny

    when I play a dope melody. Anything less than the best is a felony.

    Ah, the classics.

    --
    Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    1. Re:Deadly by James_Duncan8181 · · Score: 1, Interesting

      "when I play a dope melody. Anything less than the best is a felony."

      If we take it as read that Vanilla Ice is not the best, he is in fact heavily dissuading you from continuing to listen.

      --
      "To any truly impartial person, it would be obvious that I am right."
    2. Re:Deadly by Anonymous Coward · · Score: 0

      You are spot on! The rest of that is:

      "Love it or live it, you better gain weight,
      You better hit the bull's eye or the kids don't play"

    3. Re:Deadly by oodaloop · · Score: 1

      I thought he was trying to say you should always do your best, like you know, do your homework and study for school.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    4. Re:Deadly by MadKeithV · · Score: 1

      I always figured he was rapping "Alright, stop to listen". I never got beyond that part in the song.

  20. And does anyone care? by NoNeeeed · · Score: 5, Interesting

    It's as if a million voices cried out and then went: "Lively? What's that?"

    Seriously, a knock off of Second-Life? What were they thinking. SL is pointless enough, did anyone there really think that this was going to be a goer?

    There is this obsession with 3D worlds, computer interfaces, or file managers. People are convinced that just because something is technically more complex and sophisticated that it must be better. People keep telling us that soon we will be using voice controlled 3d AI interfaces, while missing the fact that none of these things actually make life easier. Why should I have to use a 3D world just to talk to someone? Why use a video phone when I just want to talk, not see their face?

    Just because voice recognition is more sophisticated than a keyboard doesn't mean that it is intrinsically better.

    The TV didn't kill the radio star. No matter how much more technically complex it might be, you can't watch TV while driving the car or walking down the street.

    1. Re:And does anyone care? by default+luser · · Score: 5, Insightful

      Well said! And conversely, the video phone has yet to kill the audio-only phone, although the tech has been around (and affordable) for 40-odd years. Picturephone used only three twsted pair wires, which was well within the capabilities of 1960s telephony tech. And sure, Picturephone was expensive, but today the tech is much cheaper, and yet there is little uptake.

      About the only place you'll see video phones today are small niche markets (like field reporters, or soldiers on tours of duty phoning home). For most people, video phones are a solution searching for a problem.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    2. Re:And does anyone care? by Anonymous Coward · · Score: 0

      I tried Second Life for a half hour total. I wish I had heard about Lively... I might have given it 45 min just because it is google.

    3. Re:And does anyone care? by Anonymous Coward · · Score: 0

      > you can't watch TV while driving the car or walking down the street.

      Ha! Shows what you know! I'm driving and watchi

    4. Re:And does anyone care? by Forzan · · Score: 1

      We walked ten miles, uphill, both ways, in the snow, and we liked it! You're going to feel really old when all of your kids are buzzing around in 3D interfaces and you're still using your 2D Luddite display.

    5. Re:And does anyone care? by SiliconSeraph · · Score: 1

      Posts like this make me wish I had Karma points to award. Good show.

    6. Re:And does anyone care? by fprintf · · Score: 1

      Actually video killed the radio star.

      --
      This post brought to you by your friendly neighborhood MBA.
    7. Re:And does anyone care? by MythoBeast · · Score: 1

      I can understand why they might want to do this. As a software developer, I often think to myself "I'm SURE I could write something more responsive than this" while playing Second Life. If I had an infinite amount of free time, I'd probably even give it a whack just to see if I can figure out what the big issue is.

      --
      Wake up - the future is arriving faster than you think.
    8. Re:And does anyone care? by NoNeeeed · · Score: 1

      But my point was that these are not new, and yet have never taken off.

      There have been attempts at making 3d interfaces stretching back decades, yet none of them were actually easier to use than the 2d interface that we use today, and the limiting factor has never been the technology.

      3d user interfaces are like functional programming, clever people keep telling us that they are better than what we use today, and yet we never seem that impressed and they have both yet to dominate. Having said that, elements of all leak into the mainstream, which cherry picks the bits that it likes.

      The same goes for voice control. Nice idea, up until you have to work in an office with three other people.

      I'm not ruling out someone creating a working 3d interface, but personally I have more faith in the likes of tactile surface computing, especially for home gadgets.

    9. Re:And does anyone care? by Ash-Fox · · Score: 1

      As a software developer, I often think to myself "I'm SURE I could write something more responsive than this" while playing Second Life.

      I'm personally not sure I could make that much of a difference. I understand that Second life is incapable of prerendering pretty much anything that isn't water and that is what essentially kills performance when it comes to Second life.

      Creating a fully dynamic environment where anything can exist, with the primative building system - I doubt I could of done that much better.

      On the other hand, if I'm just making a crappy graphical chatroom with premade objects, sure, that would be a lot faster since I can prerender everything - but that isn't what Second life is.

      --
      Change is certain; progress is not obligatory.
    10. Re:And does anyone care? by Anonymous Coward · · Score: 0

      The TV didn't kill the radio star. No matter how much more technically complex it might be, you can't watch TV while driving the car or walking down the street.

      Video not the tv. Now i want to hear the song :( heading to you tube.

    11. Re:And does anyone care? by argent · · Score: 1

      Seriously, a knock off of Second-Life?

      No. Not even vaguely.

      Not even a knock-off of IMVU.

      It was more like a slightly fancier version of Puzzle Pirates, but without the games.

    12. Re:And does anyone care? by Anonymous Coward · · Score: 0

      you can't watch TV while driving the car

      ...and yet that hasn't stopped some people from trying :-/

    13. Re:And does anyone care? by Zerimar · · Score: 1

      Skype has lots and lots of video phone users...

    14. Re:And does anyone care? by Anonymous Coward · · Score: 0

      About the only place you'll see video phones today are small niche markets (like field reporters, or soldiers on tours of duty phoning home). For most people, video phones are a solution searching for a problem.

      You must be married or have a hormonal problem. Video phones are very superior to regular phones when it comes to intimate phone calls for the singles dating market. There are lots of singles. And I can tell you for a fact that there isn't a teenage guy with a webcam that hasn't jerked off in it with a girl watching.

      And as for business use, I work for a 180,000+ company where soft video phones are widely deployed and used for telecommuting. It improves the quality of hour long conference calls immensely, as it is much more fun to be able to send IMs of your boss poking her nose to your colleagues after the call.

      Don't diss video phones. Cisco,messenger and Skype has made them go mainstream.

    15. Re:And does anyone care? by MythoBeast · · Score: 1

      Just because I logically couldn't doesn't mean that I wouldn't want to try, especially if someone else was footing the bill for my efforts.

      --
      Wake up - the future is arriving faster than you think.
    16. Re:And does anyone care? by krenaud · · Score: 1

      Are you sure you are a real Slashdotter? The only way for us real Slashdotters to meet girls is by using video phone technology (AKA webcam). Don't knock it until you've tried!

  21. Change ownership by xonar · · Score: 0

    I wonder if they'd be willing to turn it over to the open-source community? Just host it on google code and let people go wild.

  22. It couldn't have lasted long by awshidahak · · Score: 1
    FTA:

    We've learned a lot about how users interact in rich social environments,

    It was all just a test so that the hardcore geeks there could learn how to go to clubs and bars and not be completely awkward.

  23. Nothing of value was lost by metamatic · · Score: 2, Insightful

    Yup. How they expected to compete with Second Life with a Windows-only client I don't know. Good riddance.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Nothing of value was lost by Anonymous Coward · · Score: 0

      How is Second Life supposed to draw non-windows users when most of those don't even have a first life? This doesn't make sense!

    2. Re:Nothing of value was lost by Kent+Recal · · Score: 2, Insightful

      They probably intended to compete over the 98% windows users before caring about the other 2%...

    3. Re:Nothing of value was lost by Retric · · Score: 2, Insightful

      Windows is below 92% of the market and falling fast. Going windows only is probably costing you 10-15% of future sales.

    4. Re:Nothing of value was lost by Dr.Dubious+DDQ · · Score: 1

      Perhaps even more than 10-15% when you are talking about something with a strong "build-it-yourself" element to it like a "virtual world". The proportion of people on Linux and the "Think Different®" Mac crowd who are interested and willing to put in some time and effort helping to build up a virtual world is probably a lot higher than you find among people on the "default" platform, who largely seem to be looking for more finished "canned" entertainment.

    5. Re:Nothing of value was lost by Kent+Recal · · Score: 1

      Now that's a wild claim, especially with those (your own) figures.
      "Falling fast"? You mean, like 1% per year?

      Sorry to break it for you but this is still a windows world and it will stay that way for a long while.
      Going windows-only (as much as we hate it) is still a valid business decision, because adressing 9 out
      of 10 users *now* is usually more attractive than addressing 10 of 10 users in x more months.

      This is especially true when you're entering uncertain terrain. The codebase of a successful product can always be ported to other platforms. But when those 9/10 users don't like your product you'll be glad you didn't invest so much upfront.

    6. Re:Nothing of value was lost by Retric · · Score: 1

      Apple had 6.2% of the total US PC market in 06 and it went to 8.1% in O7. Let's say 1% for all other OS's and the rest go to MS ~90% today. But, we don't care what the total the only important fact is what % of your potential user base uses Mac's. For some groups it's running less than 7% others over 15%, but finding out what these number's are and what the trends are comes down to market research.

      So now the real question is how much time and money it costs to go after those users. If it's going to double your dev cost's it's probably a bad idea, but for 5-10% it's probably worth it.

    7. Re:Nothing of value was lost by Elektroschock · · Score: 1

      I wonder if Google would at least release the source of their 3D experiment. What is so great about open source is that development is continued regardless of business interests.

      Windows is not the problem, Vista is. And sure the new interface of Office 07 sucks. Desktops will run Mac OS X, Netbooks will run LXDE, phones will run proprietary operating systems based on open source, Linux will continue to be a player on the server. All of these market winners use open source infrastructure while the old giant codes everything on his own and still has no open source strategy.

      For Foxpro Microsoft suggested a release of the sources, so customers may continue to get support but that actually didn't happen. Of course they are all pissed to be locked in into a discontinued platform.

      For Lively customers the same applies. Google needs to fully release the sources.

  24. Too cold by Anonymous Coward · · Score: 0

    Too cold, man!

  25. as opposed to... by Lord+of+the+Fries · · Score: 3, Insightful

    This makes Lively one of Google's few scrapped products...

    ...as opposed to most of the rest of Googles products which are still in Beta.

    --
    One man's pink plane is another man's blue plane.
  26. Google had a 3D virtual world? by otis+wildflower · · Score: 1

    Go figure.

  27. reducing free employee meals too by peter303 · · Score: 0

    Cost cutting as its stock approaches double-digits.

  28. Google now pronounces you Man and Wife by Tarmus · · Score: 1

    So 6 months is surely enough time for a virtual couple to get married on Lively. So which one of you was it? Fess up.

  29. Speaking of Search Results by alcmaeon · · Score: 1

    Anyone notice lately that the No. 1 search result for everything on Google seems to be Wikipedia? Now I just go to Wikipedia and search and cut out the middle man. The links at the bottom of Wiki articles also seem to be more relevant (when they aren't dead) than Google top results.

    I've even been experimenting with MSN search and getting better results lately. Is the Goog stumbling?

    1. Re:Speaking of Search Results by garaged · · Score: 1

      I usually find that wikipedia results on top actually help me alot, if I need something else I just need to go a couple of results below and I find it

      --
      I'm positive, don't belive me look at my karma
  30. What an interesting coincidence by SpaceGhost · · Score: 1

    This is very interesting - the ONLY Google tech I have installed at home is Lively, and last night my firewall went crazy asking permission for updates from Google Updater.

  31. Haven't heard because it's crap by CarpetShark · · Score: 1

    That was my first thought too --- that it's being scrapped because it's unpopular, but that it's unpopular because no one's heard of it.

    In fact, it's windows-only (or at least, not cross-platform), so having just heard of it, I'm glad to forget it again. Maybe no one heard of it because no one thought it was worth mentioning.

  32. I tried it... by SuperCharlie · · Score: 3, Interesting

    I jumped on Lively when it was first announced, set up and furnished a room. The engine was slow but after it loaded it wasnt that bad. The application iteself always felt like an honest Beta, like there was something more to do before it was "real". Navigating around in Lively was a pain at best, users were never allowed to create and upload world items and the biggest issue was that once you finished outfitting a room, well, you had a chat room and that was about all Lively did.

    I think they realized that they would either have to put some serious investment into this to make it worth it or drop it. Lively was an outside bet that just didnt pay off.

    1. Re:I tried it... by Anonymous Coward · · Score: 0

      I think the concept of IRC "for the rest of us" is a good one, and Lively is a good attempt, although the execution was pretty bad. I too set up a room, and I got quite hooked on it. The variety of people, of all ages, and nationalities, etc., on Lively is-was impressive. The execution was lame -- the variety of avatars and customizations, the very poor performance of the client, and many other problems plagued Lively. The killer feature of Lively was the ability to watch you tube videos in the chat rooms with your virtual friends. If Google wanted to, it would be easy to monetize simply by randomly adding ads to the embedded you tube videos. I rarely watched you tube prior to using Lively.

      Speaking of You Tube, how is that related to Google's "core search, ads and apps business," on which they say they want to focus?

  33. Microsoft Bob by argent · · Score: 3, Interesting

    Google has finally had their "Bob". No big deal.

    Now if they had let you put avatars into Google Street View and the rest of the Google Earth line-up, that would have been cool.

    1. Re:Microsoft Bob by Anonymous Coward · · Score: 1, Insightful

      Actually, that would be really cool. I know it is often remarked that Second Life is pointless and such but there are actually very well put together "recreations" of real world locations. It is kind of cool to be able to "teleport" between Tokyo, Paris, Dublin and Berlin. I know they are not 100% bu tat least you get a feeling of what the place is like. In fact, it could be a great way to increase tourism to your destination by recreating a "demo" of what a person may experience there but just enough so they have to see it for themselves. Google Street View could even take this a step further. Sure its great to see a picture of a place and sure it may even be great to walk around in that picture (Street View) but if you were able to get just enough of that "I gotta see it firsthand" factor you could rake in the tourist dollars.

      Disclaimer: You may want to leave airport arrival and customs clearance out of the demo experience.

    2. Re:Microsoft Bob by argent · · Score: 1

      Disclaimer: You may want to leave airport arrival and customs clearance out of the demo experience.

      But there are these really great cavity search poseballs you could use...

  34. Uh oh... by Anonymous Coward · · Score: 0

    Google wants to 'prioritize [its] resources and focus more on [its] core search, ads and apps business.

    You know what happens when management starts using words like "focus" and "core"...?

    I do.

  35. No, it was Niniane's pet project by Wee · · Score: 4, Interesting

    Lively was (is?) headed up by Niniane Wang, one of google's hotter engineering types. She used to work at microsoft games, and so was really pushing for a 3-D experience type thing. I personally never saw the point. But Niniane is something of a diva at google, and so she can basically do whatever she wants. Anyone cute, female and employed pre-IPO can pretty much do whatever they want no matter how pointless, come to think of it.

    I tried Lively when it was an internal alpha, and just didn't understand the utility of it. I wasn't sure how they were going to monetize it, either. Or what it had to do with anything, really.

    I did enjoy going to meetings Niniane held. Her being hot and all.

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

    1. Re:No, it was Niniane's pet project by Anonymous Coward · · Score: 2, Funny

      Hot? This???

      Seriously dude, eww. I wouldn't screw her with YOUR dick.

    2. Re:No, it was Niniane's pet project by Anonymous Coward · · Score: 0

      Not a great photo, but like many orientals, she's way hotter looking when she moves, and has a rocking body (She's filthy rich and has a personal trainer too, which probably helps)

    3. Re:No, it was Niniane's pet project by Anonymous Coward · · Score: 0

      Niniane Wang

      I thought it said Ninja Wang.

    4. Re:No, it was Niniane's pet project by gacl · · Score: 1

      This is my comment.
      I don't understand how i can be logged in and not logged in at the same time. Hm?. . .

    5. Re:No, it was Niniane's pet project by Anonymous Coward · · Score: 0
  36. Lively kinda sucked by Jahf · · Score: 1

    In a related note I uninstalled Lively yesterday after realizing I would never log in to it again. Prescient? No. Just realistic.

    I have yet to see how these things (like Second Life, Lively, etc) are any more than 3D games without the gaming content. No way do I see any reason to do use them for day-to-day computing tasks nor social interaction. We've got plenty of usable tools for that today which are far more flexible on both computer resources and computer usability.

    --
    It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
  37. Google Apps a linux/mac user cant use by sjwest · · Score: 1

    Quick list

    1. google's browser (windows only so far)
    2. Lively - windows os required
    3. Google earth buggy as heck in Ubuntu when i tried it.

    I think google is good for search - but if they only release eye candy stuff for windows folk and then none of those internet explorer loving people use there stuff who cares.

    Im sure the browser will work in oss, but windows was first, Google earth fell over so many times in Ubuntu i consider it a microsoft toy.

    Never used Lively, could not without wine and that seems a fools errand.

  38. Lively -- what's that? by Anonymous Coward · · Score: 0

    Never heard of it. It was around that long eh?

  39. I want Google Answers back! by SpectreBlofeld · · Score: 1

    Google Answers rocked. More than once I was willing to shell out $10-$20 bucks (plus tip) to find the answer to something my own Google-fu fails to uncover. (What's the full text of 'Nightingale Woman', Gene Roddenberry's ode to his WWII airplane?)

    1. Re:I want Google Answers back! by Anonymous Coward · · Score: 0

      Tried Yahoo! Answers? It's still alive and has a fair amount of traffic.

    2. Re:I want Google Answers back! by MrZaius · · Score: 1

      Quite - It seems much more odd now, considering that the project could (presumably) have self-funded contractor mods and, compared to a Second Life knock-off, cost Google next to nothing to maintain.

    3. Re:I want Google Answers back! by SpectreBlofeld · · Score: 1

      Unfortunately, the quality is nowhere near what Google Answers had.

  40. financial crisis hitting virtual porn? by Lazy+Jones · · Score: 1

    Have the company's growth fantasies involving the RMT purchase of virtual members been scrapped due to the financial crisis?

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  41. Lively closure by cherryst6r · · Score: 1

    The Livelyzens (Lively users) are coming together to appeal to Google to keep Lively alive. Lively is a great platform for interaction as well as creativity. It is easy to use, browser based, embeddable on webpages to bring a 3D experience right on your website. While Lively has been in beta and has limited capability in terms of the objects and avatars available, the Livelyzens have been able to come up with very creative ways to create art from what is available. All this in a "clean" 3D world thanks to Google's vigilance in getting rid of rooms with inappropriate content. More than anything, Lively has become a place to make friends for life â" from all over the world with wonderful people. Please visit our website http://livelyzens.com/ and participate in the Lively Machinima contest we are conducting to show the creative potential of Google Lively. Please also sign our online petition http://livelyzens.com/petition.aspx We request netizens to support us in reviving a wonderful 3D world that is a kid friendly and a creative space for art and interaction amongst adults.

  42. Livelyzens Appeal Against Shutdown by livelyzens · · Score: 1

    Livelyzens have written a joint appeal letter to Google appealing to reconsider their decision to shutdown Lively. We hope that the company is gracious enough to reply to the Lively community. The joint appeal letter will be published shortly. In the meantime, see personal letters from Livelyzens on our website http://livelyzens.com/blog.aspx